Menyus.4610 Posted June 20, 2019 Share Posted June 20, 2019 > @"Impact.2780" said: > True story: GW2 was unbalanced for years since launch until 2015. They finally got it the most balanced it had ever been, with a focus on what each class should be specialising in and balancing them around that particular idea and role. > > Immediately after, they released HoT, because people wanted expansions, more classes, more traits, more weapons, more build diversity. We now have build diversity. Lots of it. RIP balance. IKR pre hot balance was awesome, the game was the best at that time Link to comment Share on other sites More sharing options...
Elmo Benchwarmer.3025 Posted June 20, 2019 Share Posted June 20, 2019 Rare, with too much salt. Link to comment Share on other sites More sharing options...
Flumek.9043 Posted June 20, 2019 Share Posted June 20, 2019 > @"Impact.2780" said: > True story: GW2 was unbalanced for years since launch until 2015. They finally got it the most balanced it had ever been, with a focus on what each class should be specialising in and balancing them around that particular idea and role. > > Immediately after, they released HoT, because people wanted expansions, more classes, more traits, more weapons, more build diversity. We now have build diversity. Lots of it. RIP balance. Exact point. You only forgot how they "balanced" by having clicking dev duel each other on keep with mystic builds. Cz what if a condi guard wants to try spirit weapons ow so kewl xD The games beauty is pure accident similiar to smash Link to comment Share on other sites More sharing options...
Zawn.9647 Posted June 20, 2019 Share Posted June 20, 2019 I think they toss a coin to decide what they will buff or nerf. There can't be any other explanation... Link to comment Share on other sites More sharing options...
dodgerrule.8739 Posted June 20, 2019 Share Posted June 20, 2019 Balancing isn’t done. The way they change classes is by not what needs to be done but what would be fun. Link to comment Share on other sites More sharing options...
ZhouX.8742 Posted June 20, 2019 Share Posted June 20, 2019 > @"Astralporing.1957" said: > Funny how the view on which class is OP and which is weak in PvP always seem to depend on which class you play and who killed you last Yes it's almost as if classes have counters in PvP Weird right?? Sigh Link to comment Share on other sites More sharing options...
Daishi.6027 Posted June 20, 2019 Share Posted June 20, 2019 Does Karl McLain still more or less decide it all? Did he stop around the release of PoF then come back after the "restructuring" and layoffs? Link to comment Share on other sites More sharing options...
JTGuevara.9018 Posted June 20, 2019 Share Posted June 20, 2019 How do you balance? _Never_ listen to the players, that's how. In my years of playing games, this has been pretty consistent. Whether it's the pros, or newbies, balancing for a specific set of players is a recipe for _disaster_. This especially goes for class balance. For example, you say warriors and necros "feel unfair"...what does that even mean? I think weaver and revenant feel unfair, but I don't let it get in the way of objective analysis of the situation. Since HoT, which introduced a slew of elite specs with more damage, sustain, evades and invulnerabilities than core specs, pvp has become a powercreeped spamfest. There's simply too much of everything, whether it's "one-shot" builds or eternal bunker builds, elite specs have RUINED pvp and made it more cancerous. _That_ is my concern. My take is, devs need to balance for the interest of the GAME, NOT for the interest of the players. Take a look at this powercreeped era of pvp and take a hammer to it. Nerf the elite specs and cut the cancer by at least 80%. Link to comment Share on other sites More sharing options...
zionophir.6845 Posted June 20, 2019 Share Posted June 20, 2019 they do it by keeping the red circles and 11112(goto1). and if a class kills EASILY those, they nerf that class. and we still see red circles and 11112(goto1). and with Warriors, which is almost never been touched, you'll see the Trinity of Necro/Ranger/Warrior and yeah, you will discover that they secretly LOVE the GW1 classic IWAY build. http://gw1101.gtm.guildwars.com/community/guildweek/gotw-2006-10-17-yourmathteacher.php they are waiting to see the Ported build to GW2, which is just Healing Druid Trappers, Meta-Scourges and Spellbreaker Face Tanks on Full Zerker Gear.. Link to comment Share on other sites More sharing options...
Psycoprophet.8107 Posted June 20, 2019 Share Posted June 20, 2019 Nerf the low hp/sustain classes or any builds that require thought, buff classes that have high hp/sustain. Lower the complexity of all builds that require any thought, promote classes and playstyles that carry players. That about sums up this games balance. Link to comment Share on other sites More sharing options...
Astralporing.1957 Posted June 21, 2019 Share Posted June 21, 2019 > @"JTGuevara.9018" said: > How do you balance? _Never_ listen to the players, that's how. In my years of playing games, this has been pretty consistent. Whether it's the pros, or newbies, balancing for a specific set of players is a recipe for _disaster_. This especially goes for class balance. For example, you say warriors and necros "feel unfair"...what does that even mean? I think weaver and revenant feel unfair, but I don't let it get in the way of objective analysis of the situation. > > Since HoT, which introduced a slew of elite specs with more damage, sustain, evades and invulnerabilities than core specs, pvp has become a powercreeped spamfest. There's simply too much of everything, whether it's "one-shot" builds or eternal bunker builds, elite specs have RUINED pvp and made it more cancerous. _That_ is my concern. > > My take is, devs need to balance for the interest of the GAME, NOT for the interest of the players. Take a look at this powercreeped era of pvp and take a hammer to it. Nerf the elite specs and cut the cancer by at least 80%. You do realize, that your argument for changes starts with you advising Anet that they should _not_ listen to you? Link to comment Share on other sites More sharing options...
Abisha.9028 Posted June 21, 2019 Author Share Posted June 21, 2019 > @"JTGuevara.9018" said: > How do you balance? _Never_ listen to the players, that's how. In my years of playing games, this has been pretty consistent. Whether it's the pros, or newbies, balancing for a specific set of players is a recipe for _disaster_. This especially goes for class balance. For example, you say warriors and necros "feel unfair"...what does that even mean? I think weaver and revenant feel unfair, but I don't let it get in the way of objective analysis of the situation. > > Since HoT, which introduced a slew of elite specs with more damage, sustain, evades and invulnerabilities than core specs, pvp has become a powercreeped spamfest. There's simply too much of everything, whether it's "one-shot" builds or eternal bunker builds, elite specs have RUINED pvp and made it more cancerous. _That_ is my concern. > > My take is, devs need to balance for the interest of the GAME, NOT for the interest of the players. Take a look at this powercreeped era of pvp and take a hammer to it. Nerf the elite specs and cut the cancer by at least 80%. what i means with unfair, A Nerco is a "mage" class kind of why do already a class with really high health shield have so much heal to begin with why do the Elementalist not have bit more health We talking about factor 3 difference here my elementalist have health pool of 11K my necro have health pool of 30K + health shield of 22K=that's 5 times more not to mention they can switch weapons and become full blown warrior. as for the warrior they have to many gap closers ranged is meaningless in the game since they have they have most potential on the battlefield so how to fix, i dunno reduce their health at same level like a thief?. as for the revenant they are complex class's with not only weapon switch but also god switch and ability's i think that would make them the most difficult class to play. Link to comment Share on other sites More sharing options...
Trevor Boyer.6524 Posted June 21, 2019 Share Posted June 21, 2019 > @"Impact.2780" said: > True story: GW2 was unbalanced for years since launch until 2015. They finally got it the most balanced it had ever been, with a focus on what each class should be specialising in and balancing them around that particular idea and role. > > Immediately after, they released HoT, because people wanted expansions, more classes, more traits, more weapons, more build diversity. We now have build diversity. Lots of it. RIP balance. The day was 6/23/2015, I remember it in great detail. The working balance of 3 years of core, suddenly experienced great upheaval when traits turned to specializations, condis like burn were allowed to stack, and then less than 4 months later a very unrefined HoT first patching was released on top of this. Hey, I'm not saying these changes weren't good in the long run, but boy did it a very very long time to flatten out. Link to comment Share on other sites More sharing options...
Henry.5713 Posted June 21, 2019 Share Posted June 21, 2019 Perceptions are almost always vastly different and very subjective. This game remains one of the best targets of the "Rock Paper Scissors balance" meme in the end. And these issues hardly began with the introduction of HoT. There have been so many supposedly imbalanced builds long before that and people will continue to complain no matter what even if the impossible happens and the game actually becomes 100% balanced. Link to comment Share on other sites More sharing options...
Aeolus.3615 Posted June 24, 2019 Share Posted June 24, 2019 Gw2 netcode does not support security, all in the name of aoe spam, the amount of desync and wpe users with macros is actually hilarious.... looks like one of those private mmo servers.... Link to comment Share on other sites More sharing options...
Vague Memory.2817 Posted June 24, 2019 Share Posted June 24, 2019 The OP is right. The game was balanced on the top players during the esport era. Now they just look on metabattle and nerf aspects of those builds. The majority of players do not play it professionally and the game should be balanced around them and not the minority. I made a post about this ages ago. A top player can destroy your elite spec with a core spec because they can play pretty much all classes well and know their weakness and strengths. Link to comment Share on other sites More sharing options...
BlackBeard.2873 Posted June 26, 2019 Share Posted June 26, 2019 > @"Trevor Boyer.6524" said: > I believe this to be the priority list of how this game is balanced competitively: > > 1. Nerf Thief > 2. Nerf Mesmer but do it in a way that offers a build that is just as strong as the previous build that was complained about. > 3. Ignore nerf suggestions to Soulbeast. Keep nerfing Druid cause way too powerful. > 4. Ignore Firebrand/Scourge dominance in team comps. We shall view them as forever balanced staples. > 5. Nerf Thief some more > **6. Toss some buffs at Ele that are somehow nerfs in the end.** > 7. Gradually power creep Herald/Holo/Spellbreaker in ninja fashion so that no on realizes it's happening. > 8. Nerf that kitten Thief some more cause funny. Surprisingly accurate! Link to comment Share on other sites More sharing options...
praqtos.9035 Posted June 26, 2019 Share Posted June 26, 2019 > @"Trevor Boyer.6524" said: > **2. Nerf Mesmer but do it in a way that offers a build that is just as strong as the previous build that was complained about** Surprisingly inaccurate Link to comment Share on other sites More sharing options...
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