Zephoid.4263 Posted August 20, 2019 Share Posted August 20, 2019 E- They probably won't listen to us no matter what we say. Link to comment Share on other sites More sharing options...
Ziggityzog.7389 Posted August 20, 2019 Share Posted August 20, 2019 > @"Zephoid.4263" said: > E- They probably won't listen to us no matter what we say. This one gets it. Link to comment Share on other sites More sharing options...
otto.5684 Posted August 20, 2019 Share Posted August 20, 2019 There are two main problems in the map right now: 1. The area in middle, the walls they created are absolutely a bad idea. There is a huge difference between having objects to break LOS and completely walling the area. A consideration is to make the area in the middle bigger, and do something similar to arena (even though arena after remake has been much worse, for other factors though). 2. The map mechanics do not work. The effects are too weak, have long cast times and easy to avoid. They are completely ignored for that reason. While I prefer this map over majority of the maps. It does require work. Side note, how many times will the narrator voice change lol. I preferred the previous iteration than the current one. Link to comment Share on other sites More sharing options...
Trevor Boyer.6524 Posted August 20, 2019 Share Posted August 20, 2019 It would be fine if they fixed the objective. As of now the only thing it's good for is avoiding it, and hoping the other team is stupid enough to waste time off node taking it. A map without an objective worth fighting over, is more boring than the other maps for sure. Link to comment Share on other sites More sharing options...
LolLookAtMyAP.8394 Posted August 20, 2019 Share Posted August 20, 2019 This follows a pattern that most objectives in Conquest reward: high mobility. Nearly all objectives involve mobility and ports. Why isn't there an objective that involves something unique like healing? For example. There is a shrine with a red statue and a blue statue. These statues deteriorate every 2 seconds by 1% starting at 100% and when they hit 0% the team who belongs to the statue automatically loses the game. Healing the statue is easy and any heals you do to it increases the statue's health by 10%. Is not affected by Soothing Mist or Regen. Healing power doesn't matter. Another thing is if a team member dies, their statue is healed by 5%. In other words dying is, in a way, a little rewarding as it can lure the healer off point and help the previous team snowball. Link to comment Share on other sites More sharing options...
Paradoxoglanis.1904 Posted August 20, 2019 Share Posted August 20, 2019 They absolutely need to fix LoS and obstructed issues with projectile, tp, and ground target skills, and change something with the walls in the middle point. Link to comment Share on other sites More sharing options...
Safandula.8723 Posted August 20, 2019 Share Posted August 20, 2019 yea fix LoS, this part is terrible imo Link to comment Share on other sites More sharing options...
lare.5129 Posted August 21, 2019 Share Posted August 21, 2019 The answer "No, pretend like this map doesn't exist, a la Spirit Watch." very strange .. So who vote this say "yes, ok, but also we want Spirit Watch" ? or what? As for me Spirit Watch is great map btw. Link to comment Share on other sites More sharing options...
Yannir.4132 Posted August 21, 2019 Share Posted August 21, 2019 Spirit Watch is actually a better map than Djinn's Dominion. Atleast it has an impactful map mechanic if you manage to use it, and the points aren't too close to each other. I also enjoy the fact that the midnode on that map is an afterthought, not the main prize. Djinn's would be a lot better if this was the case there as well. Link to comment Share on other sites More sharing options...
The Ace.9105 Posted August 21, 2019 Share Posted August 21, 2019 The map is too small and snowbally for conquest. Make the travel time longer between the side and mid points and/or only use the side exit from the bases to make the map larger. The mid gate thing wasn't really a fix to the map and a better fix would have been to remove the front exit gates from base and leave only the sides. Link to comment Share on other sites More sharing options...
yanniell.1236 Posted August 21, 2019 Share Posted August 21, 2019 At this point? LOL. Do whatever. Link to comment Share on other sites More sharing options...
Edge.8724 Posted August 21, 2019 Share Posted August 21, 2019 This map is wayyyy too small and for some reasons, somewhat laggy. Link to comment Share on other sites More sharing options...
Azure The Heartless.3261 Posted August 21, 2019 Share Posted August 21, 2019 I don't really care. It's a really pretty map, Its just a zerg map and if you dont specify that lamp is pointless to your team you're gonna have problems. The change of pace is nice. Link to comment Share on other sites More sharing options...
JETWING.2759 Posted August 22, 2019 Share Posted August 22, 2019 Wrong pool... 1 Y vs (2 N + 1 E)... It's a good map, except by Yasmi's Favor radius(should be larger). Nodes are all ok. Suggestion: Replace the font by a block build or house, to reduce the line of sight from those on Market(middle). Should be fair for those comming from respawn area. Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now