OriOri.8724 Posted September 14, 2017 Share Posted September 14, 2017 I haven't thought about GS as much as I thought about the changes to staff, so this list will likely be less polished. Spatial Surge - Normalize damage at all ranges to be the same it is now at max range. Mirror Blade - Increase damage coefficient to 0.8 Mind Stab - Increase coefficient to 1.4, increase CD to 14 seconds Phantasmal Berserker - Reduce cast back to 3/4 sec. It was fine that way for years, and its still fine that way now Illusionary Wave - Reduce CD to 25 seconds Link to comment Share on other sites More sharing options...
OriOri.8724 Posted September 14, 2017 Author Share Posted September 14, 2017 Mechanics wise, I think GS is in a good spot. Damage wise I think its a bit low. The changes to spatial surge just make it usable, mirror blade is probably fine as it is now tbh, mind stab is the big change. I think that much extra damage (increasing the damage coefficient by 40%) justifies a longer CD, but not so much as to make it useless. Link to comment Share on other sites More sharing options...
pico.6402 Posted September 14, 2017 Share Posted September 14, 2017 They need to go back with iBerserk casting time back to 3/4 sec. Rights now it's just clunky Link to comment Share on other sites More sharing options...
Amadeus.5687 Posted September 14, 2017 Share Posted September 14, 2017 I think mirror blade does enough dmg allready, its still a very solid burst skill with right setup and its unblockabel! but thats from a wvw standpoint! it could use the buff in PvE Beside that, I agree with you! in speciel the AA! in general after your staff post, I have been reminded about how bad our AA really are on all our weapons Link to comment Share on other sites More sharing options...
OriOri.8724 Posted September 14, 2017 Author Share Posted September 14, 2017 @"Amadeus.5687" I agree that mirror blade already does pretty good damage for its CD, especially since it is unblockable. However, the bounce is also not realiable for cleaving down enemies in PvE because it could bounce back to you if you are close enough. So I definitely think that in PvE it could be buffed. But you are right that it is probably fine in WvW. This is also why I didn't buff it too much (just 0.1), because I'm hesitant to make it too powerful Link to comment Share on other sites More sharing options...
Daishi.6027 Posted September 14, 2017 Share Posted September 14, 2017 Other than the phantasm cast feeling a bit slow, and thinking the cast also needs more utility, most of GS is relatively fine. I agree with any change that makes the auto attack useful at all ranges. I find it strange how this weapon is supposed to be ranged, yet is part of one of the best melee burst combos. Regarding mind stab, I don't think it needs more damage, but I wouldn't mind it. I feel for it to be truly in line with the rest of the game it should have more neutral functionality than a random boonstrip. I liked the early design of daze, still don't know why that was removed especially when you consider the meta of today. But if that was considered to strong 1/2 sec imob or a decent duration weakness would allow it to preassure or assist in the currently recognized combos. Link to comment Share on other sites More sharing options...
zealex.9410 Posted September 14, 2017 Share Posted September 14, 2017 U dont want gs 2 to deal insane dmg from all ranges that would defeat the purpose of the "high" skill cielling that combo has. But your suggestions dont look so out of proportion that that would have happened i like'em. Link to comment Share on other sites More sharing options...
OriOri.8724 Posted September 14, 2017 Author Share Posted September 14, 2017 @"Daishi.6027" what about if mindstab had a 1.4 damage modifier if there was no boon to strip, but kept the current modifier if it did strip a boon? That keeps its power level the same in competitive environments, but still makes it better in PvE since so few mobs have boons. And keep the CD the same as it is now. Link to comment Share on other sites More sharing options...
Daishi.6027 Posted September 15, 2017 Share Posted September 15, 2017 @"OriOri.8724" A change like that is welcome and follows theme from Sword auto. But either way I find 1.0 + boon strip on 12 sec c/d lacking in and of itself. 1.4 every 12 c/d is better. But I think the c/d doesn't justify it. And I gotta say if giving us damage in the 2.0 range would make us OP, then I'd at least like some potent functionality if your asking for 12 seconds that has a default clunky cast. In line with 1.4 damage suggestion and keeping it's theme, something in the ball park of: 1.0 strips 2 boons 1.4-5vs no boons 8-10 sec c/d. Would feel a lot better to use. Link to comment Share on other sites More sharing options...
Zarathustra.1458 Posted September 15, 2017 Share Posted September 15, 2017 I kinda would like to go back to a daze on mind stab. Link to comment Share on other sites More sharing options...
phokus.8934 Posted September 15, 2017 Share Posted September 15, 2017 I never understood why they have the damage modifiers based on range for the GS 1. It seems out of place so if they just changed that to a normalized damage range I'd be fine with it. Link to comment Share on other sites More sharing options...
OriOri.8724 Posted September 15, 2017 Author Share Posted September 15, 2017 Giving it another boon strip would definitely be a good change, especially with the amount of boons that some classes pump out now. For mind stab I really want to avoid lowering the CD, because I want to avoid just more skill spam. So let's see if this would be ok for mind stab: Strips up to 2 boons from targets * If 2 boons stripped, 1.2 dmg modifier and 0.25sec daze * If 1 boon stripped, 1.4 dmg modifier and 0.5sec daze * If 0 boons stripped, 1.6 dmg modifier and 0.75sec daze This gives it more boon strip, brings back the daze component that gets stronger as fewer boons are stripped, and also deals more damage for stripping fewer boons. It also provides a higher skill ceiling by giving you the option to strip their boons first via another skill before using mind stab in order to get off a stronger daze. But considering the added daze, higher damage, and increased boon strip capabilities this skill would bring, I'd really rather increase the CD to 14 seconds. It would be a suitably strong skill for the CD at that point in my opinion. Definitely far too strong to be on a 8-10 sec CD, and just a bit too strong for 12sec base CD. Link to comment Share on other sites More sharing options...
Daishi.6027 Posted September 15, 2017 Share Posted September 15, 2017 @"OriOri.8724" With a 14 sec c/d that would be beautiful and pretty balanced. I really like the idea of having a scaling value for the daze based on boon strip as well. idr if the removal of the daze was post launch or not. Stuff I worry with things like this is if will never be considered by the devs, since a-net usually doesn't strait revert past changes. (unless it's our might on shatters lol.) Link to comment Share on other sites More sharing options...
Zenith.7301 Posted September 15, 2017 Share Posted September 15, 2017 Mind stab used to daze in beta, I don't know why they removed that when it has a cast time longer than headshot and an actual cooldown. Return daze to mind stab, and increase its damage in PvE to make it our version of coalesce of ruin. 8 sec cd. Spatial surge needs its damage normalized to the max range, the sustained DPS is awful in PvE and it would probably remain bad but not so terrible. Honestly, Illusionary wave needs a lower cd and it should cripple or blind after hitting. Link to comment Share on other sites More sharing options...
MikeL.8260 Posted September 16, 2017 Share Posted September 16, 2017 GS on Mesmer is by far my favorite weapon, I absolutely dispise the change they made with the berserker casting, it's very unsightly and clunky, it was perfect the way it was before, the way it is now it breaks your rythm. In my opinion they need to change that skill back the way it was and increase the range of the knockback on skill 5. Link to comment Share on other sites More sharing options...
Chorazin.4107 Posted September 18, 2017 Share Posted September 18, 2017 Mirror blade is fine as is, it is unblockable. auto attack, illusory wave and mind stab are a bit meh. The zerker ive gotten used to. Link to comment Share on other sites More sharing options...
Xaylin.1860 Posted September 18, 2017 Share Posted September 18, 2017 > @Zenith.7301 said: > Mind stab used to daze in beta, I don't know why they removed that when it has a cast time longer than headshot and an actual cooldown. > > Return daze to mind stab, and increase its damage in PvE to make it our version of coalesce of ruin. 8 sec cd. > > Spatial surge needs its damage normalized to the max range, the sustained DPS is awful in PvE and it would probably remain bad but not so terrible. > > Honestly, Illusionary wave needs a lower cd and it should cripple or blind after hitting. At this point in time, I wouldn't like to see a Daze on #3. Mesmer weapon sets usually got only 1 form of CC and GS could become a quite significant outlier in this respect. However, I think it should be added to #5. Why? Two CCs on one skill are crazy? Meh, not really. Just weird. I'd like a Daze on #5 to keep the knockback but finally get a synergy with Dazzling. Asking for another CoR... I'd rather save myself the drama... :s Link to comment Share on other sites More sharing options...
Zarathustra.1458 Posted September 21, 2017 Share Posted September 21, 2017 Greatsword with 2 cc's would become the go to weapon for interrupt builds, and it would force real choice between the 20% cooldown and power block too. So there is that. Further it would encourage more players to learn how to interrupt.. I see no real issue with having GS with two interrupts, but then, I have always favoured a more is better taste with Mesmer CC. Link to comment Share on other sites More sharing options...
Durzlla.6295 Posted September 21, 2017 Share Posted September 21, 2017 I think two interrupts on GS makes sense personally, especially because it's got a GM in Dom kinda reinforcing that it's meant to be the domination weapon, would be cool if it had a daze SOMEWHERE on the weapon to better synergise with the line. Link to comment Share on other sites More sharing options...
Refia Montes.3205 Posted September 21, 2017 Share Posted September 21, 2017 > @Durzlla.6295 said: > I think two interrupts on GS makes sense personally, especially because it's got a GM in Dom kinda reinforcing that it's meant to be the domination weapon, would be cool if it had a daze SOMEWHERE on the weapon to better synergise with the line. Why not add a stun/daze when your Mirror Blade hits only one target? Link to comment Share on other sites More sharing options...
Amadeus.5687 Posted September 21, 2017 Share Posted September 21, 2017 > @"Refia Montes.3205" said: > > @Durzlla.6295 said: > > I think two interrupts on GS makes sense personally, especially because it's got a GM in Dom kinda reinforcing that it's meant to be the domination weapon, would be cool if it had a daze SOMEWHERE on the weapon to better synergise with the line. > Why not add a stun/daze when your Mirror Blade hits only one target? > Mirror blade does not need any more buffs, it is allready the to go burst setup skill! Stun and dazes should in generel not go with ublockable attacks and for certain not one with such a short CD Link to comment Share on other sites More sharing options...
Refia Montes.3205 Posted September 21, 2017 Share Posted September 21, 2017 > @Amadeus.5687 said: > > @"Refia Montes.3205" said: > > > @Durzlla.6295 said: > > > I think two interrupts on GS makes sense personally, especially because it's got a GM in Dom kinda reinforcing that it's meant to be the domination weapon, would be cool if it had a daze SOMEWHERE on the weapon to better synergise with the line. > > Why not add a stun/daze when your Mirror Blade hits only one target? > > > > Mirror blade does not need any more buffs, it is allready the to go burst setup skill! Stun and dazes should in generel not go with ublockable attacks and for certain not one with such a short CD It doesn't but... where am I supposed to put it? I mean it doesn't fit Mind Stab and Phant Zerker... plus it's pretty hard to hit Mirror Blade anyways when its cast time is too obvious. Link to comment Share on other sites More sharing options...
Amadeus.5687 Posted September 21, 2017 Share Posted September 21, 2017 > @"Refia Montes.3205" said: > > @Amadeus.5687 said: > > > @"Refia Montes.3205" said: > > > > @Durzlla.6295 said: > > > > I think two interrupts on GS makes sense personally, especially because it's got a GM in Dom kinda reinforcing that it's meant to be the domination weapon, would be cool if it had a daze SOMEWHERE on the weapon to better synergise with the line. > > > Why not add a stun/daze when your Mirror Blade hits only one target? > > > > > > > Mirror blade does not need any more buffs, it is allready the to go burst setup skill! Stun and dazes should in generel not go with ublockable attacks and for certain not one with such a short CD > > It doesn't but... where am I supposed to put it? I mean it doesn't fit Mind Stab and Phant Zerker... plus it's pretty hard to hit Mirror Blade anyways when its cast time is too obvious. I just don't think we should put it anywhere honestly. The only thing i really think greatsword need is more sustained damage and thats only in PvE. Mirror blade can only be allowed to be such a powerfull ability on such a short CD because it have obvious tells. But as a mesmer we got the tools to set it up, we got stealth, blink and plenty of control. Also mirror blade is easy to hit with when people block, either you hit them or force them to dodge, which is a win/win The upfront burst of a mesmer that goes to stealth and do the Start casting mirror blade --> blink right up to the enemy --> (mirror blade hit), mind stab --> Mind Whack, can still instant burst most people running marauder gear in WvW. To add in a daze (which becomes a stun in these kind of builds) or stun, would simply be to much. And again, a unblockable 8 sec CD skill, should not come with a daze/stun Link to comment Share on other sites More sharing options...
OriOri.8724 Posted September 21, 2017 Author Share Posted September 21, 2017 I agree that adding daze on mirror blade is too powerful. And I also agree that its fine as is due to the rest of the mesmer toolkit. But I don't see a problem with adding a daze back onto mind stab, especially if the CD is increased by 2 seconds. Link to comment Share on other sites More sharing options...
Refia Montes.3205 Posted September 22, 2017 Share Posted September 22, 2017 well I'm just taking the suggestion :3 Link to comment Share on other sites More sharing options...
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