Stand The Wall.6987 Posted December 27, 2019 Share Posted December 27, 2019 yay 100% increased cd for some radius, something it should have baseline. also a funny thing to note is that you can still have the increased 10 targets in pvp… where its useful... **BIG FAT EDIT** what do you guys think should be done with this trait? Link to comment Share on other sites More sharing options...
Ashantara.8731 Posted December 27, 2019 Share Posted December 27, 2019 Yep, completely useless in WvW now. Your point being...? Link to comment Share on other sites More sharing options...
Stand The Wall.6987 Posted December 27, 2019 Author Share Posted December 27, 2019 > @"Ashantara.8731" said: > Yep, completely useless in WvW now. Your point being...? it should be changed to something else. Link to comment Share on other sites More sharing options...
Aeolus.3615 Posted December 27, 2019 Share Posted December 27, 2019 > @"Stand The Wall.6987" said: > > @"Ashantara.8731" said: > > Yep, completely useless in WvW now. Your point being...? > > it should be changed to something else. It always was a awfully designed class... the results are obvious. Link to comment Share on other sites More sharing options...
Za Shaloc.3908 Posted December 27, 2019 Share Posted December 27, 2019 Sand Savant was an inherently toxic trait ever since its conception that should have never even made it into beta weekend. Instead of nipping the bud early on, they decided to butcher the entire e-spec along the way. Not that I miss this e-spec having more of a presence, but my heart goes out to all you Necro players that have this sad husk of an e-spec. Link to comment Share on other sites More sharing options...
XECOR.2814 Posted December 28, 2019 Share Posted December 28, 2019 Sand savant with 10 allies should be fine in wvw, just remove the f1 procs on all f skills and desert shroud so all damage is gone from it. When selectin sand savant change damaging conditions to boons for allies and it will be good in pve and pvp/wvw Link to comment Share on other sites More sharing options...
Infusion.7149 Posted January 2, 2020 Share Posted January 2, 2020 Sand Savant should have come with improved support for scourge (improved Sand Cascade barriers or otherwise), so that it contends with the offensive trait (Demonic Lore). It's a classic case of overnerf. Link to comment Share on other sites More sharing options...
Anchoku.8142 Posted January 2, 2020 Share Posted January 2, 2020 Sand Savant should have been a PvE end-game support trait but it was OP in WvW, which is a perpetual Arenanet problem, so they busted it for all game modes. This is the normal approach. Link to comment Share on other sites More sharing options...
Drarnor Kunoram.5180 Posted January 2, 2020 Share Posted January 2, 2020 > @"Anchoku.8142" said: > Sand Savant should have been a PvE end-game support trait but it was OP in WvW, which is a perpetual Arenanet problem, so they busted it for all game modes. This is the normal approach. Also a perpetual ANet problem: they nerfed everything *around the clear problem* first, then when they finally nerf the problem (in a bad way) they don't revert anything else they did. Link to comment Share on other sites More sharing options...
Drarnor Kunoram.5180 Posted January 8, 2020 Share Posted January 8, 2020 A double post, I'm aware, but I had a thought regarding replacing Sand Savant. What about replacing it with the following: Desiccating Preservation Whenever a Barrier your Scourge traits or skills applies is depleted through damage, gain 1% life force. This would likely become the go-to support GM, as when your applied barriers are used to their fullest extent, you are rewarded, helping you to continue to support your allies. Support Scourge in raids could put a barrier up on the squad before a hit and get 10% life force back, which should be more than enough to use F3. It would not be very effective in solo scenarios, giving plenty of use for the other two Grandmasters. It also rewards proper barrier timing, rather than loading everything up to max before a push in WvW. Downside? I don't know if the game actually tracks who applied a barrier after initial application. Link to comment Share on other sites More sharing options...
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