Yasi.9065 Posted January 14, 2020 Share Posted January 14, 2020 My loading times increased by roughly 150% with this patch. Nvidia asus 1060 gaming card. Up-to-date drivers, windows7, windowed fullscreen, medium graphics settings. Nothing changed except the game was patched. Doesnt matter which zone. The maploadinfo shows that models are slower being loaded then Im used to, so Im guessing its related to that. Link to comment Share on other sites More sharing options...
fusioncon.3269 Posted January 14, 2020 Share Posted January 14, 2020 same experience here with nvidia 1080, spending so much more time on models, and loading into any map is taking up 5x longer than it used to in my case. even with all the graphics settings at their lowest, its the same situation. on a different computer with just intel gfx, everything still loads in the same amount of time as before the patch Link to comment Share on other sites More sharing options...
Sindariel.2354 Posted January 14, 2020 Share Posted January 14, 2020 Same here. It feels like my loading times have doubled on my GTX 1080. It's especially noticable in Crystal Oasis. ~1 min loading time, no matter which map: ![](https://abload.de/img/2020-01-141sfkn6.png "") Link to comment Share on other sites More sharing options...
Nep Leet.5491 Posted January 14, 2020 Share Posted January 14, 2020 Aye! Experiencing horrendous loading times now with my GTX 1080. What used to be 8-15 seconds loading times are now 45-60 seconds. Folks are also reporting this issue in this patch bug thread on Reddit: Link to comment Share on other sites More sharing options...
Joe Farmer.2063 Posted January 14, 2020 Share Posted January 14, 2020 Can definitely confirm longer loading times. Takes like forever, with or without dp912pxy and on both NVidia and AMD. Running with -maploadinfo, It's the loading of models that takes longer. Link to comment Share on other sites More sharing options...
Yasi.9065 Posted January 14, 2020 Author Share Posted January 14, 2020 1. Logging into the game in Divinities -> 92sec loading screen 2. Porting to Aerodrome -> 67sec loading screen 3. Loading into raid instance -> 52sec loading screen 4. Porting to endboss -> <10sec loading screen Before patch that whole "port journey" would take me less than 60 seconds, considering DR is full atm due to festival, thats an increase of > 200%. The more models that have to be loaded, the worse the loading screen. Link to comment Share on other sites More sharing options...
Daro.9178 Posted January 14, 2020 Share Posted January 14, 2020 Three to five times longer load times since last patch. Link to comment Share on other sites More sharing options...
Nero.3654 Posted January 14, 2020 Share Posted January 14, 2020 I got gtx 970 and in Dr around tree times longer and Mistlock two. Link to comment Share on other sites More sharing options...
orcane.1547 Posted January 14, 2020 Share Posted January 14, 2020 Yeah, using a GTX 1080 too, I just looked at a loading screen to some unpopulated map for 90 seconds, which used to take about 10 to 15? I don't even know, it was so fast I never had a reason to check but now I'm sitting there watching the models counter go up extremely slowly while the map load info says assets are 100% loaded for most of the time. This is pretty awful. Link to comment Share on other sites More sharing options...
TheBoo.3029 Posted January 14, 2020 Share Posted January 14, 2020 On PC here, I get stuck on any loading screen after logging in. I try to hit up ETB, and nothing happens, just an eternal loading screen. Had no problems yesterday, so something in latest patch has broken something. Link to comment Share on other sites More sharing options...
Aaralyna.3104 Posted January 15, 2020 Share Posted January 15, 2020 GTX 1050 here and saw no change with today's patch. Tho I did find the loading times a lot longer since we got Icebrood Saga. It's like a minute loading screen. No matter what map or how full/empty. Link to comment Share on other sites More sharing options...
mezzer.4096 Posted January 15, 2020 Share Posted January 15, 2020 my load times went up by almost double on most maps Link to comment Share on other sites More sharing options...
TheHeretic.3529 Posted January 15, 2020 Share Posted January 15, 2020 GTX 1660 TI, takes me almost 40 seconds to swap maps in WvW now. It was 15-20 seconds pre-patch. I use dx912pxy if it makes any difference. Link to comment Share on other sites More sharing options...
Umbramagna.9268 Posted January 15, 2020 Share Posted January 15, 2020 My loading times doubled since the update, even with lowest character model limit and quaility my loads are 40 seconds or more. I'm using a GTX 1060, Well, at least I'm not the only one suffering from it, that increases the chance that someone will do something about it. Link to comment Share on other sites More sharing options...
Trevor Boyer.6524 Posted January 15, 2020 Share Posted January 15, 2020 Aaaaaah you know what? I kept loading into 99CM fractal tonight after downloading Lunar patch, and then I'd ultra lag and DC during the first boss MAMA, each and every time it would spawn one of the clock work watch knight phases, when a new model would appear during combat. This may explain why. Link to comment Share on other sites More sharing options...
borgs.6103 Posted January 15, 2020 Share Posted January 15, 2020 I am using an NVIDIA card and my loading times did increase as well, contrary to what the patch notes said. What gives? Is it opposite day? Link to comment Share on other sites More sharing options...
Umbramagna.9268 Posted January 15, 2020 Share Posted January 15, 2020 I have deleted my local.dat file and it resolved the issue, now I can even say that its now slightly faster than it was before the patch, where my loading times were 15 to 20 seconds, now are 10 to 15 seconds. If you want to try it, search google how to find your appdata folder (windows), then find the GW2 folder inside the \roaming folder. Link to comment Share on other sites More sharing options...
Nep Leet.5491 Posted January 15, 2020 Share Posted January 15, 2020 > @"Umbramagna.9268" said: > I have deleted my local.dat file and it resolved the issue, now I can even say that its now slightly faster than it was before the patch, where my loading times were 15 to 20 seconds, now are 10 to 15 seconds. If you want to try it, search google how to find your appdata folder (windows), then find the GW2 folder inside the \roaming folder. Dag nabbit! I had completely spaced on deleting the local.dat file as a possible fix--especially as I know it works wonders for other wonky performance issues. I deleted the local.cat file just now and loading times are slightly better than before the patch. So this is a GOOD THING! Thank you for your post, it helped resolve this post patch issue! <3 ********** UPDATE: AT FIRST this seems to resolve the issue, but the more I play, the longer the load times become. Ugg! :angry: ANOTHER UPDATE: Following fusioncon.3269's advice to remove the "mapLoadInfo" command line argument has resolve the issue for me: https://en-forum.guildwars2.com/discussion/comment/1136690/#Comment_1136690 ? Link to comment Share on other sites More sharing options...
Torqiseknite.1380 Posted January 15, 2020 Share Posted January 15, 2020 > @"Umbramagna.9268" said: > I have deleted my local.dat file and it resolved the issue, now I can even say that its now slightly faster than it was before the patch, where my loading times were 15 to 20 seconds, now are 10 to 15 seconds. If you want to try it, search google how to find your appdata folder (windows), then find the GW2 folder inside the \roaming folder. This worked for me also, DR loading time went from 30 sec back down to 10. Cheers edit: Doesn't seem to be a stable fix, loading times are high again after restarting the game. Link to comment Share on other sites More sharing options...
Ashantara.8731 Posted January 15, 2020 Share Posted January 15, 2020 > @"Yasi.9065" said: > My loading times increased by roughly 150% with this patch. Mine, too. I was really irritated by that last night. At first, I thought it was a temporary local issue, but it's not. The loading times persist to be extremely slow. > @"Umbramagna.9268" said: > I have deleted my local.dat file and it resolved the issue Thanks, will do the same. Link to comment Share on other sites More sharing options...
crepuscular.9047 Posted January 15, 2020 Share Posted January 15, 2020 observing the map loading info, STATE_MODEL_STREAM is the one taking forever Link to comment Share on other sites More sharing options...
fusioncon.3269 Posted January 15, 2020 Share Posted January 15, 2020 > @"Umbramagna.9268" said: > I have deleted my local.dat file and it resolved the issue, now I can even say that its now slightly faster than it was before the patch, where my loading times were 15 to 20 seconds, now are 10 to 15 seconds. If you want to try it, search google how to find your appdata folder (windows), then find the GW2 folder inside the \roaming folder. deleting local.dat did not improve the situation in my case. the very first load-in, with the graphics setting at default due to the local.dat being recreated, was better, but after putting all the graphics settings back to where they were, it's back to being horrible again. and just to quantify "horrible" for my case: - prior to this patch most zones/instances loaded in less than 10 seconds, some as quickly as 5 seconds (like Guild Hall). Only Mistlock Sanctuary, or DR during a festival, took longer, but still usually loaded under 20 seconds. - after the patch most zones take up to 30 seconds to load, guild hall takes over 20 seconds, DR (festival) and Mistlock take up to 60 seconds Link to comment Share on other sites More sharing options...
KidRoleplay.3615 Posted January 15, 2020 Share Posted January 15, 2020 Can confirm. Load times are now "atrocious", down from "bad but tolerable". Link to comment Share on other sites More sharing options...
Jarl Grey.8135 Posted January 15, 2020 Share Posted January 15, 2020 Deleting local.dat didn't work for me. Loading times of cities, aerodrome, mistlock, guild halls still 55-76s. Even after map has loaded, my character, npcs and environment sometimes need another 10-15s to load models. Lost Precipice i.e. took 9-15s to load pre patch. Horrible. Link to comment Share on other sites More sharing options...
fusioncon.3269 Posted January 15, 2020 Share Posted January 15, 2020 after troubleshooting this by clearing local.dat and running client repairs with no improvement, it looks like the -mapLoadInfo argument is the actual problem (at least in my case): - after removing that argument from my computer with an nvidia gpu that was taking up to 5x longer to load maps, and load times are back to where they were pre-patch. - adding that argument to various other computers who were not using it prior, and whose load times seemed to be unaffected by this patch, those computer's load times become 2x to 5x longer (this is across a range of hardware configurations that all performed differently prior). removing the argument from those computers reverts the load times back to whatever they were for that particular computer. Link to comment Share on other sites More sharing options...
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