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Suggestion: better control of minions


Amaranthe.3578

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> @"Dadnir.5038" said:

> Minions already attack the target that you attack thought. You just have to AA a target for your minion to focus on this target, what else do you want ANet to do?

 

A button that stops minions from attacking.

 

I just finished astralaria.

And I did all these events and champions you have to kill with my power reaper raid build. Slightly tweaked to get better sustain.

 

So I only ran flesh golem. Not for it to tank stuff but for the great cc it offers

 

The problem. After killing mobs, sometimes the golem runs away and pulls other mobs, that aren't even in attack range.

 

The ai is pretty dumb here. So either a stop attack/attack button would be nice.

Or give minions at least one brain cell.

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Just suggesting something here, it's very different and people may not like it.

 

How bout Necros doing a whole "Host for demons" thingy and store their Minions inside their Shroud lol.

When Necros turn on their Shroud, these Minions just spill out and start attacking enemies.

 

The utility side of the Shroud can be used to command Attack, and Retreat.

 

When combat is over, the Minions will return to the Shroud until the next time the player is in Combat and activates Shroud.

 

And a funny special interaction with Scourge would be, the Sand Shades can be used as Pseudo portals to call out yur Minions from.

So say, yu cast Shade 1 on an enemy, yur Minions start spilling out from that target area and attacking stuff.

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> @"Dadnir.5038" said:

> Minions already attack the target that you attack thought. You just have to AA a target for your minion to focus on this target, what else do you want ANet to do?

As a further note on that, it even works out of range (ie dagger AA at 1200 range on a target will send the minions there). The problem is indeed that we cant *stop* them attacking, lol.

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> @"Yasai.3549" said:

> Just suggesting something here, it's very different and people may not like it.

>

> How bout Necros doing a whole "Host for demons" thingy and store their Minions inside their Shroud lol.

> When Necros turn on their Shroud, these Minions just spill out and start attacking enemies.

>

> The utility side of the Shroud can be used to command Attack, and Retreat.

>

> When combat is over, the Minions will return to the Shroud until the next time the player is in Combat and activates Shroud.

>

> And a funny special interaction with Scourge would be, the Sand Shades can be used as Pseudo portals to call out yur Minions from.

> So say, yu cast Shade 1 on an enemy, yur Minions start spilling out from that target area and attacking stuff.

 

While interesting, that's a whole new mechanism, not sure ANet even do an elite spec with such a mechanism (at least not on the necromancer).

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> @"Yasai.3549" said:

> Just suggesting something here, it's very different and people may not like it.

>

> How bout Necros doing a whole "Host for demons" thingy and store their Minions inside their Shroud lol.

> When Necros turn on their Shroud, these Minions just spill out and start attacking enemies.

>

> The utility side of the Shroud can be used to command Attack, and Retreat.

>

> When combat is over, the Minions will return to the Shroud until the next time the player is in Combat and activates Shroud.

>

> And a funny special interaction with Scourge would be, the Sand Shades can be used as Pseudo portals to call out yur Minions from.

> So say, yu cast Shade 1 on an enemy, yur Minions start spilling out from that target area and attacking stuff.

 

This might have made for a great elite spec if AI a bit stronger.

 

Even I kind of wish the scourge shades were more like the Warlock's Thrall in Blade and Soul.

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