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Ballance patch made this game boring


Sansar.1302

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What was fun about getting hit for over 15k from a single skill from a single class while you had over 3k armor? What was fun about getting 20k hit from stealth? What was fun about perma boons and ability to disengage 24/7? What was fun about fighting near immortal classes? What was fun about fighting all-in-one classes? What was fun about fighting perma-evasion classes? What was fun about fighting classes that weren't punished for their mistakes?

Was it fun to get a cookie without putting any effort at all? Looks like it was, one-trick-pony.

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> @"TrollingDemigod.3041" said:

> What was fun about getting hit for over 15k from a single skill from a single class while you had over 3k armor? What was fun about getting 20k hit from stealth? What was fun about perma boons and ability to disengage 24/7? What was fun about fighting near immortal classes? What was fun about fighting all-in-one classes? What was fun about fighting perma-evasion classes? What was fun about fighting classes that weren't punished for their mistakes?

> Was it fun to get a cookie without putting any effort at all? Looks like it was, one-trick-pony.

 

Some like Chess and other like Street Fighter, I loved the active play with the one shots and Evades, Blocks, Stealth, Reflects, Mobilety and more.

Now it is way more like a tab target mmo :(

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> @"TrollingDemigod.3041" said:

> What was fun about getting hit for over 15k from a single skill from a single class while you had over 3k armor? What was fun about getting 20k hit from stealth? What was fun about perma boons and ability to disengage 24/7? What was fun about fighting near immortal classes? What was fun about fighting all-in-one classes? What was fun about fighting perma-evasion classes? What was fun about fighting classes that weren't punished for their mistakes?

> Was it fun to get a cookie without putting any effort at all? Looks like it was, one-trick-pony.

 

What was fun about fighting all of those builds you covered was that they were exciting to fight and made my build and skills better. Maybe some skills that packed too much damage could be brought down a little even though I think some people straight up lie about how much armor they bring, everything you mentioned you should be able to build to counter.

 

No one is hitting me 20k from stealth, they have to come out of stealth first and I normally see their re-stealth effect a couple of times before they're near because, I'm watching, so don't go half afk just because you're in a blob.

 

I built for boon steal and I took control skills and utility to disrupt disengage.

 

Who is immortal? Everyone would be that build.

 

What's not fun about fighting an all in one class?

 

Who is perma evade and why don't you have pulls, interrupts, and circles on them?

 

Again, if a class wasn't punished for their mistakes, everyone would be playing it.

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> @"TrollingDemigod.3041" said:

> What was fun about getting hit for over 15k from a single skill from a single class while you had over 3k armor? What was fun about getting 20k hit from stealth? What was fun about perma boons and ability to disengage 24/7? What was fun about fighting near immortal classes? What was fun about fighting all-in-one classes? What was fun about fighting perma-evasion classes? What was fun about fighting classes that weren't punished for their mistakes?

> Was it fun to get a cookie without putting any effort at all? Looks like it was, one-trick-pony.

 

Maybe OP was the one doing those things and now they can't? I'm just speculating, but one-trick-pony does seem to be bang on the money...

What an awfully whiny day today...

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> @"MikeG.6389" said:

> > @"TrollingDemigod.3041" said:

> > What was fun about getting hit for over 15k from a single skill from a single class while you had over 3k armor? What was fun about getting 20k hit from stealth? What was fun about perma boons and ability to disengage 24/7? What was fun about fighting near immortal classes? What was fun about fighting all-in-one classes? What was fun about fighting perma-evasion classes? What was fun about fighting classes that weren't punished for their mistakes?

> > Was it fun to get a cookie without putting any effort at all? Looks like it was, one-trick-pony.

>

> Maybe OP was the one doing those things and now they can't? I'm just speculating, but one-trick-pony does seem to be bang on the money...

> What an awfully whiny day today...

 

Can still get plenty of solo kills but with the slower pace its just not fun :(

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> @"Sansar.1302" said:

> > @"MikeG.6389" said:

> > > @"TrollingDemigod.3041" said:

> > > What was fun about getting hit for over 15k from a single skill from a single class while you had over 3k armor? What was fun about getting 20k hit from stealth? What was fun about perma boons and ability to disengage 24/7? What was fun about fighting near immortal classes? What was fun about fighting all-in-one classes? What was fun about fighting perma-evasion classes? What was fun about fighting classes that weren't punished for their mistakes?

> > > Was it fun to get a cookie without putting any effort at all? Looks like it was, one-trick-pony.

> >

> > Maybe OP was the one doing those things and now they can't? I'm just speculating, but one-trick-pony does seem to be bang on the money...

> > What an awfully whiny day today...

>

> Can still get plenty of solo kills but with the slower pace its just not fun :(

 

You'll get used to it, I'm sure.

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> @"MikeG.6389" said:

> > @"Sansar.1302" said:

> > > @"MikeG.6389" said:

> > > > @"TrollingDemigod.3041" said:

> > > > What was fun about getting hit for over 15k from a single skill from a single class while you had over 3k armor? What was fun about getting 20k hit from stealth? What was fun about perma boons and ability to disengage 24/7? What was fun about fighting near immortal classes? What was fun about fighting all-in-one classes? What was fun about fighting perma-evasion classes? What was fun about fighting classes that weren't punished for their mistakes?

> > > > Was it fun to get a cookie without putting any effort at all? Looks like it was, one-trick-pony.

> > >

> > > Maybe OP was the one doing those things and now they can't? I'm just speculating, but one-trick-pony does seem to be bang on the money...

> > > What an awfully whiny day today...

> >

> > Can still get plenty of solo kills but with the slower pace its just not fun :(

>

> You'll get used to it, I'm sure.

 

go to the pvp forums , they are starting to find the flaws with this patch too and it is not small stuff.... bunker/condi meta from 5 years ago is back :angry:

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> @"Sansar.1302" said:

> > @"TrollingDemigod.3041" said:

> > What was fun about getting hit for over 15k from a single skill from a single class while you had over 3k armor? What was fun about getting 20k hit from stealth? What was fun about perma boons and ability to disengage 24/7? What was fun about fighting near immortal classes? What was fun about fighting all-in-one classes? What was fun about fighting perma-evasion classes? What was fun about fighting classes that weren't punished for their mistakes?

> > Was it fun to get a cookie without putting any effort at all? Looks like it was, one-trick-pony.

>

> Some like Chess and other like Street Fighter, I loved the active play with the one shots and Evades, Blocks, Stealth, Reflects, Mobilety and more.

> Now it is way more like a tab target mmo :(

 

Lol? Excuse me? What? Active play and one shots in one sentece? I hope you're kidding right now. Blocks, stealth, reflects, mobility is still present in the game, it wasn't removed at all, but the damage was nerfed and it was REALLY good step.

So instead of getting proper fights in which you may learn something, you prefer "lol, 30k from stealth MB, and you didn't dodged me, you should pay attention when i was stealthing at my spawn on the opposing side of map, boomer you didn't fight back, pathetic"?

Sweet hamster in the cage, these people are far too used to powercreep...

The game is still "active play", but now enemy actually have a chance to fight back against monkey builds and you apparently have a problem with that. Seriously what a joke...

> @"kash.9213" said:

> What was fun about fighting all of those builds you covered was that they were exciting to fight and made my build and skills better. Maybe some skills that packed too much damage could be brought down a little even though I think some people straight up lie about how much armor they bring, everything you mentioned you should be able to build to counter.

> No one is hitting me 20k from stealth, they have to come out of stealth first and I normally see their re-stealth effect a couple of times before they're near because, I'm watching, so don't go half afk just because you're in a blob.

> I built for boon steal and I took control skills and utility to disrupt disengage.

> Who is immortal? Everyone would be that build.

> What's not fun about fighting and all in one class?

> Who is perma evade and why don't you have pulls, interrupts, and circles on them?

> Again, if a class wasn't punished for their mistakes, everyone would be playing it.

As expected, forum is entertaining today.

I honestly don't see what's so exciting about fighting powercreeped builds (either use them or fight against them), in both cases it was uber boring, since build was doing all the work for the player, which means you won't improve at all in long run, but instead it'll increase your delusion of being "good". Fast paced combat is nice and all as long you're truly skilled and the opponent have a chance to fight back, which before patch with certain classes weren't the case in the slightest.

Now to state the obvious most people are aware:

Immortal class - Warrior

It's not fun to fight all-in-one classes, because they have too much access to sustain/damage/mobility/etc without drawbacks (holosmith, spellbreaker, boonbeast and others).

Perma evade - Thief, Mirage, Weaver.

And surprise surprise, what classes you met while roaming? Let me guess: thief, warrior, soulbeast, mesmer...

 

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> @"TrollingDemigod.3041" said:

> > @"Sansar.1302" said:

> > > @"TrollingDemigod.3041" said:

> > > What was fun about getting hit for over 15k from a single skill from a single class while you had over 3k armor? What was fun about getting 20k hit from stealth? What was fun about perma boons and ability to disengage 24/7? What was fun about fighting near immortal classes? What was fun about fighting all-in-one classes? What was fun about fighting perma-evasion classes? What was fun about fighting classes that weren't punished for their mistakes?

> > > Was it fun to get a cookie without putting any effort at all? Looks like it was, one-trick-pony.

> >

> > Some like Chess and other like Street Fighter, I loved the active play with the one shots and Evades, Blocks, Stealth, Reflects, Mobilety and more.

> > Now it is way more like a tab target mmo :(

>

> Lol? Excuse me? What? Active play and one shots in one sentece? I hope you're kidding right now. Blocks, stealth, reflects, mobility is still present in the game, it wasn't removed at all, but the damage was nerfed and it was REALLY good step.

> So instead of getting proper fights in which you may learn something, you prefer "lol, 30k from stealth MB, and you didn't dodged me, you should pay attention when i was stealthing at my spawn on the opposing side of map, boomer you didn't fight back, pathetic"?

> Sweet hamster in the cage, these people are far too used to powercreep...

> The game is still "active play", but now enemy actually have a chance to fight back against monkey builds and you apparently have a problem with that. Seriously what a joke...

> > @"kash.9213" said:

> > What was fun about fighting all of those builds you covered was that they were exciting to fight and made my build and skills better. Maybe some skills that packed too much damage could be brought down a little even though I think some people straight up lie about how much armor they bring, everything you mentioned you should be able to build to counter.

> > No one is hitting me 20k from stealth, they have to come out of stealth first and I normally see their re-stealth effect a couple of times before they're near because, I'm watching, so don't go half afk just because you're in a blob.

> > I built for boon steal and I took control skills and utility to disrupt disengage.

> > Who is immortal? Everyone would be that build.

> > What's not fun about fighting and all in one class?

> > Who is perma evade and why don't you have pulls, interrupts, and circles on them?

> > Again, if a class wasn't punished for their mistakes, everyone would be playing it.

> As expected, forum is entertaining today.

> I honestly don't see what's so exciting about fighting powercreeped builds (either use them or fight against them), in both cases it was uber boring, since build was doing all the work for the player, which means you won't improve at all in long run, but instead it'll increase your delusion of being "good". Fast paced combat is nice and all as long you're truly skilled and the opponent have a chance to fight back, which before patch with certain classes weren't the case in the slightest.

> Now to state the obvious most people are aware:

> Immortal class - Warrior

> It's not fun to fight all-in-one classes, because they have too much access to sustain/damage/mobility/etc without drawbacks (holosmith, spellbreaker, boonbeast and others).

> Perma evade - Thief, Mirage, Weaver.

> And surprise surprise, what classes you met while roaming? Let me guess: thief, warrior, soulbeast, mesmer...

>

 

Dont sound like we are playing the same game at all :(

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> @"TrollingDemigod.3041" said:

> > @"Sansar.1302" said:

> > > @"TrollingDemigod.3041" said:

> > > What was fun about getting hit for over 15k from a single skill from a single class while you had over 3k armor? What was fun about getting 20k hit from stealth? What was fun about perma boons and ability to disengage 24/7? What was fun about fighting near immortal classes? What was fun about fighting all-in-one classes? What was fun about fighting perma-evasion classes? What was fun about fighting classes that weren't punished for their mistakes?

> > > Was it fun to get a cookie without putting any effort at all? Looks like it was, one-trick-pony.

> >

> > Some like Chess and other like Street Fighter, I loved the active play with the one shots and Evades, Blocks, Stealth, Reflects, Mobilety and more.

> > Now it is way more like a tab target mmo :(

>

> Lol? Excuse me? What? Active play and one shots in one sentece? I hope you're kidding right now. Blocks, stealth, reflects, mobility is still present in the game, it wasn't removed at all, but the damage was nerfed and it was REALLY good step.

> So instead of getting proper fights in which you may learn something, you prefer "lol, 30k from stealth MB, and you didn't dodged me, you should pay attention when i was stealthing at my spawn on the opposing side of map, boomer you didn't fight back, pathetic"?

> Sweet hamster in the cage, these people are far too used to powercreep...

> The game is still "active play", but now enemy actually have a chance to fight back against monkey builds and you apparently have a problem with that. Seriously what a joke...

> > @"kash.9213" said:

> > What was fun about fighting all of those builds you covered was that they were exciting to fight and made my build and skills better. Maybe some skills that packed too much damage could be brought down a little even though I think some people straight up lie about how much armor they bring, everything you mentioned you should be able to build to counter.

> > No one is hitting me 20k from stealth, they have to come out of stealth first and I normally see their re-stealth effect a couple of times before they're near because, I'm watching, so don't go half afk just because you're in a blob.

> > I built for boon steal and I took control skills and utility to disrupt disengage.

> > Who is immortal? Everyone would be that build.

> > What's not fun about fighting and all in one class?

> > Who is perma evade and why don't you have pulls, interrupts, and circles on them?

> > Again, if a class wasn't punished for their mistakes, everyone would be playing it.

> As expected, forum is entertaining today.

> I honestly don't see what's so exciting about fighting powercreeped builds (either use them or fight against them), in both cases it was uber boring, since build was doing all the work for the player, which means you won't improve at all in long run, but instead it'll increase your delusion of being "good". Fast paced combat is nice and all as long you're truly skilled and the opponent have a chance to fight back, which before patch with certain classes weren't the case in the slightest.

> Now to state the obvious most people are aware:

> Immortal class - Warrior

> It's not fun to fight all-in-one classes, because they have too much access to sustain/damage/mobility/etc without drawbacks (holosmith, spellbreaker, boonbeast and others).

> Perma evade - Thief, Mirage, Weaver.

> And surprise surprise, what classes you met while roaming? Let me guess: thief, warrior, soulbeast, mesmer...

>

 

You cry too much. I said some stuff needed it's damage taken down some, not all of it. Warriors weren't immortal, but if they were hard to kill, isn't that what you wanted going by your post and we just needed to bring everyone else in line with that?

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> @"kash.9213" said:

> You cry too much. I said some stuff needed it's damage taken down some, not all of it. Warriors weren't immortal, but if they were hard to kill, isn't that what you wanted going by your post and we just needed to bring everyone else in line with that?

I should have bought popcorn for patch day for sure.

I only stated the truth, if you like it or not, I honestly don't care.

TBH I would have nerfed them even more, but well, I'll accept these changes. Warriors could easily rotate through their defenses and there were available really small opportunity windows to do anything against them, on top of that their ccs were hitting hard and sometimes even harder than their burst skills, which shouldn't be possible for the healthy gameplay. And to add even more salt to the wound, their sustain was far too passive which allowed warriors to not care at all for cd and push without worry about being punished.

I want every single class and e-spec to be brought down to pre-condi rework(before HoT release). Yes, I want my main which a is circus mix of Thief and Guardian to be nerfed to the ground aswell, I hate dumbed down gameplay to please egos of bad players.

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> @"TrollingDemigod.3041" said:

> > @"kash.9213" said:

> > You cry too much. I said some stuff needed it's damage taken down some, not all of it. Warriors weren't immortal, but if they were hard to kill, isn't that what you wanted going by your post and we just needed to bring everyone else in line with that?

> I should have bought popcorn for patch day for sure.

> I only stated the truth, if you like it or not, I honestly don't care.

> TBH I would have nerfed them even more, but well, I'll accept these changes. Warriors could easily rotate through their defenses and there were available really small opportunity windows to do anything against them, on top of that their ccs were hitting hard and sometimes even harder than their burst skills, which shouldn't be possible for the healthy gameplay. And to add even more salt to the wound, their sustain was far too passive which allowed warriors to not care at all for cd and push without worry about being punished.

> I want every single class and e-spec to be brought down to pre-condi rework(before HoT release). Yes, I want my main which a is circus mix of Thief and Guardian to be nerfed to the ground aswell, I hate dumbed down gameplay to please egos of bad players.

 

You are still going to be killed by the same ppl as before patch as skill is what matters most in this game any way.

 

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> @"Sansar.1302" said:

> mainly played core ranger , core messmer and reaper all solo roaming

I can understand your frustration Sansar, but at the same time, perhaps those classes/builds were not fun because you enjoy a fast paced game but rather because they were overpowered and as such were more fun for you than they were for your opponents.

 

Had the game drifted even further towards a bursty roaming hegemony, where the vast majority of players in the game had all played eg., Deadeyes. Would you have considered the balance still as fun? It may be an overreaching example but that is a direction we were heading in.

 

Alot of people who think something is fun often overlook what it is that makes it fun and that their own fun is derived from how other people are trying to do something else and make themselves targets for you. For example, it may be more fun to play a non-apex roaming build if there are zerglings commuting across a map than if it is almost only populated with apex predators that you can't find, catch or beat on a common basis with a suboptimal build like that.

 

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> @"subversiontwo.7501" said:

> > @"Sansar.1302" said:

> > mainly played core ranger , core messmer and reaper all solo roaming

> I can understand your frustration Sansar, but at the same time, perhaps those classes/builds were not fun because you enjoy a fast paced game but rather because they were overpowered and as such were more fun for you than they were for your opponents.

>

> Had the game drifted even further towards a bursty roaming hegemony, where the vast majority of players in the game had all played eg., Deadeyes. Would you have considered the balance still as fun? It may be an overreaching example but that is a direction we were heading in.

>

> Alot of people who think something is fun often overlook what it is that makes it fun and that their own fun is derived from how other people are trying to do something else and make themselves targets for you. For example, it may be more fun to play a non-apex roaming build if there are zerglings commuting across a map than if it is almost only populated with apex predators that you can't find, catch or beat on a common basis with a suboptimal build like that.

>

 

Deadeyes where my bread and butter where so easy to kill :)

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> @"Sansar.1302" said:

> > @"subversiontwo.7501" said:

> > > @"Sansar.1302" said:

> > > mainly played core ranger , core messmer and reaper all solo roaming

> > I can understand your frustration Sansar, but at the same time, perhaps those classes/builds were not fun because you enjoy a fast paced game but rather because they were overpowered and as such were more fun for you than they were for your opponents.

> >

> > Had the game drifted even further towards a bursty roaming hegemony, where the vast majority of players in the game had all played eg., Deadeyes. Would you have considered the balance still as fun? It may be an overreaching example but that is a direction we were heading in.

> >

> > Alot of people who think something is fun often overlook what it is that makes it fun and that their own fun is derived from how other people are trying to do something else and make themselves targets for you. For example, it may be more fun to play a non-apex roaming build if there are zerglings commuting across a map than if it is almost only populated with apex predators that you can't find, catch or beat on a common basis with a suboptimal build like that.

> >

>

> Deadeyes where my bread and butter where so easy to kill :)

I'm sure they were and you met the good ones all the time B)

 

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