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Surge of the mists


Nivik.2961

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I think we need to be very vocal about the SotM change. Specifically the wind up time. ANET, completely understand the skills power lvl needs balancing in regards to damage, but this change has just made the skill FEEL BAD TO PLAY. That can’t be your intent when you balance the game. Obviously no one is more invested in making the game fun than the developer, so please recognize that this attempt is not good enough. We want our staff five to feel like it did before the balance. Take the damage, please don’t take the feel of the skill.

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That’s not true tho. At all. I know it’s frustrating but the truth is they are WAY more invested in the playability and success of this game than any of us. I don’t want to turn this into a “defending Anet” thread, but I just want to implore people to be vocal about this change by posting about it in a civil way

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> @"Nivik.2961" said:

> ...but the truth is **they are WAY more invested in the playability and success of this game than any of us**. I don’t want to turn this into a “defending Anet” thread, but I just want to explore people to be vocal about this change.

 

While PROBABLY true, their decision making when it comes to certain classes, not just Rev, makes it hard for us to believe this. Makes me believe Yasai more due to how they handle things. Lest we forget the Sword 4 debacle with the increased animation timer...which they have not reverted, thus I can't see them changing SotM either...no matter how much we complain.

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> @"Kanok.3027" said:

> Lest we forget the Sword 4 debacle with the increased animation timer...which they have not reverted, thus I can't see them changing SotM either...no matter how much we complain.

 

Guardian's Renewd Focus went from rooted to a skill able to be casted and performing while moving. Anywar all four power weapons (hammer, staff, swords) are now garbage tier. Just brace papa Nurgle and come to the decayed side...

 

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I think this change is a step in the wrong direction. Initially I thought we could move during the first 0,5seconds, but being forced to standing still is bad. You cant even cancel the skill to use it as a bait.

 

I'm fine that the skill deals zero damage, with Impossible Odds you can still deal some damage.

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> @"Kanok.3027" said:

>Lest we forget the Sword 4 debacle with the increased animation timer...which they have not reverted, thus I can't see them changing SotM either...no matter how much we complain.

 

The change to Sword 4 is what caused me to cease playing my Herald in any PvE capacity, and that's when I started using him in WvW.

 

This morning I did a few hearts out in Riverlands, and the new battle scars trait gives stupid good sustain, as normally I feel very squishy. But Shackling Wave still feels horrible, and have missed hitting NPCs with it (!) because they moved out of the cone before the animation finished.

 

Anyone try to weapon stow before the animation is over, so you can bait out dodges?

 

 

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I agree that the 0.5s lock is really bad, therefore I highly dislike the "warm-up" for SotM.

 

I felt like my job as an AlacRene couldn't provide the CC as efficient as before, it's especially obvious in 99cm, Legendary Archdiviner in Cliffside, and any bosses which the CC bar that was only up for a very short time, thus by the time when I finally finished "channelling", the CC bar is already gone and the boss already launched the attack. I'm sure there are more cases to describe how inconvenient this is in PvE, if the mob's CC was instantaneous and still remained is after the patch, then why delayed the staff CC in PvE? Does it mean that we souldn't be bother using CC on those mobs? Also during the "warm-up" phase it felt like a lag, stood there to take extra damages, rather than I was preparing to CC, thus making the CC feels more clunky to execute overall.

 

Since it's only the 2nd day after the changes, I can only provide those scenario that I've experienced. I would only hope that this change would revert to the way it was before.

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I tried again in today's fractal, in almost every bosses, by the time I finally finished the warm-up phase, the rest of my party already did my job as a Renegade for me (CC), so I only spun for the circus show to celebrate my team's succesfulness in CC, not for contributing to the actual CC. If using consummable is far more reliable than using the actual skill for CC, then there's something wrong with Renegade.

 

If this continues to be this bad, I'll either just drop playing Renegade, or just quit playing fractal altogether after I have acquired my fractal god (not too far off now). It's not just about the change in CC, it's the combination of things built up patch after patch from the introduction of new instabilities to Siren's reef to now (also I still haven't forgotten about the fact that druid being deleted off meta).

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My take after on it after approx 10 hours of playtime remains unchanged. Incredibly hard to successfully use this skill. Even against moving NPCs! Completely forget about it in 1v1 or small skirmishes. It’s now a skill that has value only if your opponent is not paying attn to you. Here’s the thing. Its an INTERRUPT! Why has this been converted into a skill that’s as hard to use as SEVENSHOT! Interrupts are meant to be reliable and this skill is now anything but that. I completely understand that high damage skills need to have an element of skill attached. BUT SoTM NOW DOES 20 DAMAGE. That’s is all good. I think everyone totally understands that having a hard CC skill hitting for big damage is too much. But give us our SoTM back please. It was THE hallmark of staff and it is now just so lacklustre. Please revert the cast time to instant.

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