Jski.6180 Posted March 9, 2020 Share Posted March 9, 2020 But dose gust have such a delay? Link to comment Share on other sites More sharing options...
Zhaid Zhem.6508 Posted March 9, 2020 Share Posted March 9, 2020 > @"lodjur.1284" said: > > @"Zhaid Zhem.6508" said: > > > @"steki.1478" said: > > > If enemies can see the aoe radius then it's intended. Revenant also has a big delay on staff 5 (which is also cc+evade) so those cant be coincidences. > > > > There are big differences. > > The CD (20 vs 40s). The damage (dmg vs zero dmg). The aera/range (Hmpff i don't remember). The delay (0.5sec cast vs 1 second) I'm okai you can interrupt the #5 staff as well as dodge it; but this is revenant issue. > > Here the skill is clumsy, you see the end of animation before the effect occurs, it means a full second. If at least they have reworked the animation or shortened the delay so the effect* triggers during the animation ... but no. You cast your skill and you watch your foe confusingly awaiting for the cc. > > Because this is the forum and I am not a very fun person I feel compelled to say this. > > Rev staff 5 no longer does "any" amount of damage, extremely few if any hard CC skills do. It only does dmg in the sense that it counts as a strike, the actual dmg is very close to 0. > > It's also arguably clumsier than updraft. > > Unrelated to this, updraft could probably have a shorter delay like 0.25-0.5 only (I was fine with 0 delay but it apparently doesn't fit with the new design philosophy for CC skills) Why ? You stop and load your charge and realease it, the knockback goes with the animation. Is the precast slow and boring as every skills and classes since the patch ? Yes, but nothing clumsy, nothing confusing in the skill. Have you tried both recently ? This is the forum and i'm fun sometimes. Link to comment Share on other sites More sharing options...
lodjur.1284 Posted March 9, 2020 Share Posted March 9, 2020 > @"Zhaid Zhem.6508" said: > > @"lodjur.1284" said: > > > @"Zhaid Zhem.6508" said: > > > > @"steki.1478" said: > > > > If enemies can see the aoe radius then it's intended. Revenant also has a big delay on staff 5 (which is also cc+evade) so those cant be coincidences. > > > > > > There are big differences. > > > The CD (20 vs 40s). The damage (dmg vs zero dmg). The aera/range (Hmpff i don't remember). The delay (0.5sec cast vs 1 second) I'm okai you can interrupt the #5 staff as well as dodge it; but this is revenant issue. > > > Here the skill is clumsy, you see the end of animation before the effect occurs, it means a full second. If at least they have reworked the animation or shortened the delay so the effect* triggers during the animation ... but no. You cast your skill and you watch your foe confusingly awaiting for the cc. > > > > Because this is the forum and I am not a very fun person I feel compelled to say this. > > > > Rev staff 5 no longer does "any" amount of damage, extremely few if any hard CC skills do. It only does dmg in the sense that it counts as a strike, the actual dmg is very close to 0. > > > > It's also arguably clumsier than updraft. > > > > Unrelated to this, updraft could probably have a shorter delay like 0.25-0.5 only (I was fine with 0 delay but it apparently doesn't fit with the new design philosophy for CC skills) > > Why ? You stop and load your charge and realease it, the knockback goes with the animation. Is the precast slow and boring as every skills and classes since the patch ? Yes, but nothing clumsy, nothing confusing in the skill. Have you tried both recently ? I've tried both. Rev staff 5 definitively feels worse. It is clumsy because it is so slow before it starts. Updraft might however be even harder to hit and the change felt a bit unnecessary. At least it felt strange as very few other CC skills got hit the same way. And not every skill feels awful, overall the game feels much much better with a few key exceptions. Updraft being one of them. Link to comment Share on other sites More sharing options...
Widmo.3186 Posted March 12, 2020 Share Posted March 12, 2020 If its intended, because now we all live in a kindergarten for newbies, then I also want indicator for stealth attacks. Instant CCs are awful then instant damage is also awful. 150 range indicator that there's enemy in stealth around should do. @"cmcary.4762" appreciate. In 2 out of 10 situations this "change" is better because of burst setup, in other 8 its awful and useless, ppl can just run out of it, sidestep or whatever. You either have to immobilize someone first or put ANOTHER cc to make THIS cc hit. So stupid. Link to comment Share on other sites More sharing options...
primatos.5413 Posted March 17, 2020 Share Posted March 17, 2020 Still no Answer ? Maybe asking every day helps ?! Link to comment Share on other sites More sharing options...
Lucidity.5947 Posted March 18, 2020 Share Posted March 18, 2020 They fixed my twist of fate bug, because i'm Lucidity. but they apparently didn't listen to your thread, how unfortunate. Anet, fix this bug before elemental Queen Lucidity shoves it down your throat C: it needs to be posted to the bug section of the forums so they'll actually read it...lord knows anet only plays GS classes. Link to comment Share on other sites More sharing options...
primatos.5413 Posted March 18, 2020 Share Posted March 18, 2020 Here we go. Day 1 ☺ Link to comment Share on other sites More sharing options...
LazySummer.2568 Posted March 18, 2020 Share Posted March 18, 2020 1st they kill staff, 2nd they kill dagger, now they're slowly killing off focus too. Soon it's scepter's turn (and hit those trident eles too because why not). As an ele you can never expect Anet to do something in ele's favor regardless of who's put on balance team =) Link to comment Share on other sites More sharing options...
MyPuppy.8970 Posted March 19, 2020 Share Posted March 19, 2020 Dagger offhand needs some love. CDs are too high for what it does, comparatively to other classes. Especially earth attunement. Also, Fire grab crit chance seem to be lower than regular skills. Link to comment Share on other sites More sharing options...
Zhaid Zhem.6508 Posted March 19, 2020 Share Posted March 19, 2020 Cast times too. Earth #5, 2sec cast, it lost 33% of its dmg. Fire #5, same dmg ... Sure you apply bleeding too, you can use Flash, earth #3 to immobilize etc; but it was worth when you could do +10k dmg and you had stab, not 6k at the very best with no stab. And fire #2, water #2, >2sec cast times with awkward cone you can kite with side-to side movement and now mitigate dmg. Dmg could stay the same, I get it from Anet "No OP skills (*for ele, **except fire weaver)", but we could have some QoL and more dynamic skills on daggers. Link to comment Share on other sites More sharing options...
primatos.5413 Posted March 20, 2020 Share Posted March 20, 2020 Damn... missed one day .. too busy.. so this is day 2 and 3 somehow O.o Link to comment Share on other sites More sharing options...
primatos.5413 Posted March 21, 2020 Share Posted March 21, 2020 Day 4 .. pretty sure they will answer soon \o/ Link to comment Share on other sites More sharing options...
primatos.5413 Posted March 22, 2020 Share Posted March 22, 2020 Day 5. Body 4 characters too short. Link to comment Share on other sites More sharing options...
Jski.6180 Posted March 23, 2020 Share Posted March 23, 2020 It is intended the after effect leaves a red ring that shows when it triggers as well. It was a full nerf to a skill that most ppl do not use anet realty dislikes any thing ele has going for it. Link to comment Share on other sites More sharing options...
Widmo.3186 Posted March 23, 2020 Share Posted March 23, 2020 > @"primatos.5413" said: > Day 5. Body 4 characters too short. Better be ready, those...kitties from moderation will soon purge you down because of bumping post. I still hope that its a bug (ikr its new "mechanic", but its so shit that its unbelivable, and not even put in patch notes). Why would one want to use dagg as off-hand nowadays? The only thing it has that focus dont is little bit better movement. Ty ANet for ruining another build :+1: Link to comment Share on other sites More sharing options...
primatos.5413 Posted March 23, 2020 Share Posted March 23, 2020 Thx 4 the warning but i have to do this .. Day 6 :) Link to comment Share on other sites More sharing options...
primatos.5413 Posted March 25, 2020 Share Posted March 25, 2020 Missed one day again so day 8 \o/ Link to comment Share on other sites More sharing options...
Titan.8215 Posted March 26, 2020 Share Posted March 26, 2020 Could anet give an official response about this? I dont care about pvp, but on pve it was one of the few cc's ele can do w/o getting all the rotation ------, the delay on the animation and also the cc makes it weak and clunky. Link to comment Share on other sites More sharing options...
steki.1478 Posted March 26, 2020 Share Posted March 26, 2020 If it wasn't intended it would be fixed by now, I don't see the reason to spam this thread every day. If there's an animation from this skill when you play vs ele then it's obviously intended. Link to comment Share on other sites More sharing options...
FrownyClown.8402 Posted March 26, 2020 Share Posted March 26, 2020 It's 40 second on an easy to dodge skill that does no damage. It can no longer be used in a burst rotation and will only be useful if enemies are chasing you. 30 second cooldown seems more fair with how dumb the skill feels Link to comment Share on other sites More sharing options...
Jski.6180 Posted March 27, 2020 Share Posted March 27, 2020 They need to add in at least a means of contorting the dodge so it becomes it self a dodge roll button that you can chose which way you dodge. As well as making it into a trap that hits 5 targets the set delay is too long for it to be a normal cc skill now. I think its the same timing for a trap to set up so why not make it into a trap. They may want to rethink dagger off hand and maybe foces to have a trap effect on all of its skills that have become to long of a cast time with low to no dmg after this update. Link to comment Share on other sites More sharing options...
mbhalo.1547 Posted March 30, 2020 Share Posted March 30, 2020 Updraft feels super clunky now. I always flinch and think i got lag spike when i use it. Link to comment Share on other sites More sharing options...
montecristo.1324 Posted March 30, 2020 Share Posted March 30, 2020 when I use dagger offhand I mostly use updraft for the evade frame and for the stomp/ress CC. I see it a bit like staff 5 of rev, it is a bit less effective and fun to play compared as it was before but the utility is still there Link to comment Share on other sites More sharing options...
Zhaid Zhem.6508 Posted March 30, 2020 Share Posted March 30, 2020 I used it against thiefs, revs etc, the guys who backstab you from nowhere. You still have the evade, but unless they're bored, they are not disabled anymore. In 1v1 scenario it's almost an useless cc, the delay is too long and obviously doesn't fit the animation. I mean, it should not be a turn based skill "My turn, Updraft. _Oh, okai, let's wait the end of your animation, and ... now I move from the red circle" Why 1 full second delay ? Link to comment Share on other sites More sharing options...
Widmo.3186 Posted March 31, 2020 Share Posted March 31, 2020 @"cmcary.4762" Dont delete my threads, answer instead and look what community thinks about updraft "adjust" :) Link to comment Share on other sites More sharing options...
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