Shao.7236 Posted March 2, 2020 Share Posted March 2, 2020 Giving skills that CC the factor of "Cannot Critically Hit" would have been much less of a drag compared now since removing damage made a lot of skill feel awful. P.S. Necro Fear is a CC that still deals damage, whether it's picked or not doesn't matter. CC shouldn't deal damage, that's the rule. Same for CtA Mallyx. Link to comment Share on other sites More sharing options...
Hannelore.8153 Posted March 2, 2020 Share Posted March 2, 2020 I think they're hesistant to give up Necro Fear damage because it uses code they originally wrote for Deathly Chill. In other words, they've already removed it from the game once and they don't want to do it again and just leave it unused. They could probably move the damage to a soft CC like Cripple.. Link to comment Share on other sites More sharing options...
Tharan.9085 Posted March 2, 2020 Share Posted March 2, 2020 Cmc has already said that the 0.01dmg modifiers is only a foundation for further balance. And since the PvP team cant change traits fear still does dmg when traited. Link to comment Share on other sites More sharing options...
Avatar.3568 Posted March 2, 2020 Share Posted March 2, 2020 Actually fear is a corruption (that cc's) I would like to see that It doesn't makes dmg, but a condi remove will do the same job. Link to comment Share on other sites More sharing options...
DanAlcedo.3281 Posted March 2, 2020 Share Posted March 2, 2020 Because that would have been something the balance team cant do. They only can changes numbers. Link to comment Share on other sites More sharing options...
Curennos.9307 Posted March 2, 2020 Share Posted March 2, 2020 Fear can lose its damage when other CC skills do literally nothing else and have 2 additional counters. Fear doesn't: - Evade - Gap close - Stunbreak - Have any finishers attached - Have innate damage (the argument could be made that the competing traits are kinda bad, but still) - Have innate lengthy durations Whining about fear seems premature. Link to comment Share on other sites More sharing options...
Stand The Wall.6987 Posted March 2, 2020 Share Posted March 2, 2020 can't crit makes more sense. fear is a dot that has a lot more counter play and is more rare. Link to comment Share on other sites More sharing options...
Revolution.5409 Posted March 2, 2020 Share Posted March 2, 2020 Shouldn't balancing a skill that has no damage be simpler? Link to comment Share on other sites More sharing options...
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