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Dantheman.3589

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Everything posted by Dantheman.3589

  1. Fact check- they already created new big maps for 10x and 15x. That was done years ago, they just don’t plan on making them public.
  2. Staff builds would be good if it was ez to hit. It seems what works for thief is number 1 duo q with another good player on a high burst build and just farm rating killing bunkers 2.) play condi p/d and just load condis on w.e class has worse cleansing or 3.) play deadeye and just pew pew from afar and watch some ppl not know what to do about it
  3. No good options to select from. As I pointed out earlier some of the most ‘common complaints’ generally seem to stem from a bad point of view. For me I would want the option of- I think it’s a good direction and mechanically thief can survive also maybe a few other things could use tweaking but even a surface change such as this is not bad would be an option id select. But none of the options presented really represent what I think
  4. Same ppl who none stop claim burn dh is a build only for “below gold3” think this is the same. I would say it’s more sad than evidence as our sources say it’s meta rn.
  5. > @"Ragnar.4257" said: > > @"Dantheman.3589" said: > > > @"Ragnar.4257" said: > > > > @"Dantheman.3589" said: > > > > > @"Ragnar.4257" said: > > > > > > @"Dantheman.3589" said: > > > > > > > @"Ragnar.4257" said: > > > > > > > > @"Dantheman.3589" said: > > > > > > > > > @"Ragnar.4257" said: > > > > > > > > > > @"Dantheman.3589" said: > > > > > > > > > > > @"Ragnar.4257" said: > > > > > > > > > > > > @"Dantheman.3589" said: > > > > > > > > > > > > > @"Ragnar.4257" said: > > > > > > > > > > > > > > @"Dantheman.3589" said: > > > > > > > > > > > > > > > @"Ragnar.4257" said: > > > > > > > > > > > > > > > > @"Dantheman.3589" said: > > > > > > > > > > > > > > > > Core guard wins mat- it seems way better than healbreaker just alittle squishier > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > Not on EU. > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > And on NA, did you even watch the game? Core guard was 2v2 on a neutral mid most of the game, the game was won by the druid/holo/thief winning sides. Supports barely factored into it. > > > > > > > > > > > > > > > > > > > > > > > > > > > > Eu had roaming comps so obviously not. I did watch there were large extended periods of team fights the 2v2 was short and core guard was better > > > > > > > > > > > > > > > > > > > > > > > > > > You didn't watch the same game. Mid was neutral basically the entire match. The match was 100% decided by side-nodes. > > > > > > > > > > > > > > > > > > > > > > > > > > I'm not addressing this to you, because you've got a hard-on for this, but to anyone else reading who thinks he has a point, just go and watch the match here and make up your own mind on what the deciding factor was (starts around 01:35:00): > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > Also, observe, 01:40:30, core-guard+rev losing the node into healbreaker+rev. > > > > > > > > > > > > > > > > > > > > > > > > I mean even jebro an announcer said it was clearly better. It was mostly a team fight mid and they were clearly up the whole time. The red could’ve easily rotated into but didn’t so even the engi purposely followed to match. The only thing the thief really did was out play the others teams thief the entire team and guess what when there was a threat of changing those rotations both the guard and war left that 2v2 leaving it as a 1v1 for awhile. > > > > > > > > > > > > Only an inexperienced person would seriously say it was just a 2v2 rest carried as side node especially considering the thief’s were 1v1ing basically the whole time- so dElUsIonaL > > > > > > > > > > > > > > > > > > > > > > "The only thing the thief did was out play the other teams thief" you say that as if it means nothing. It means ALOT. > > > > > > > > > > > > > > > > > > > > > > Just look at the nodes for the entire match. Mid is basically neutral the entire game. Red were controlling the sides with the druid. That's it. That's the story of the match. Team-fight was a non-factor. > > > > > > > > > > > > > > > > > > > > > > You also fail to mention that the same 2 teams faced each other earlier in the tournament, but with the druid swapped for DH, and the result was reversed. Where was the core-guard carry in that match, hmmm?? > > > > > > > > > > > > > > > > > > > > Who cares, your bragging about side noders when we are talking support. Even the announcer agree it was better when they clearly were doing better in the team fight. Them also winning sides yeah!!! You’d think maybe the 5 times they could’ve just gone mid and won that 4v2? But didn’t maybe they were threatened by how well it was doing > > > > > > > > > > > > > > > > > > I really don't give a f what Jebro thinks. He was figuring out what the builds even were earlier in the stream, he's clearly not up to date. > > > > > > > > > > > > > > > > > > And the side-nodes are relevant to this. You cited the outcome of this match as evidence that core-guard is OP. I am countering that by pointing out that the deciding factor was not the core-guard or the team-fight, it was the side-noders. Therefore this match offers zero evidence regarding support effectiveness. > > > > > > > > > > > > > > > > I cited the fact that jebro streamed it and said it was better and I quote - “it seems stronger than healbreaker”. You are clearly trying to start a riot . > > > > > > > > > > > > > > And what difference does that make? Is Jebro God now? > > > > > > > > > > > > The difference is the fact that there is a reliable source with years of experience casting and you are just here claiming none of it matters, which to some may seem extremely disrespectful... > > > > > > > > > > Earlier in the stream dude had to go and check what traits healbreaker runs, seemed to be unaware that warrior shouts can even heal. > > > > > > > > > > I'm not having a go at him, just pointing out that at this time he is not a fountain of knowledge that you can cite as proof of anything. > > > > > > > > I mean I can and I did. Meanwhile I haven’t seen any proof that I should go back and edit the post which i would think if you thought it was wrong would be your goal, but for now the comment stands. > > > > > > Post what you like. Doesn't stop it being meaningless nonsense. > > > > > > 1 dude made an off-hand comment on a stream. Big whoop. > > > > Or maybe it means something to ppl other than just you and would make you look rude, but you don’t care? > > Not rude to point out that the opinion of someone who clearly isn't up to date with the current meta, and barely plays GW2 any more, doesn't count for very much? It definitely is
  6. > @"Ragnar.4257" said: > > @"Dantheman.3589" said: > > > @"Ragnar.4257" said: > > > > @"Dantheman.3589" said: > > > > > @"Ragnar.4257" said: > > > > > > @"Dantheman.3589" said: > > > > > > > @"Ragnar.4257" said: > > > > > > > > @"Dantheman.3589" said: > > > > > > > > > @"Ragnar.4257" said: > > > > > > > > > > @"Dantheman.3589" said: > > > > > > > > > > > @"Ragnar.4257" said: > > > > > > > > > > > > @"Dantheman.3589" said: > > > > > > > > > > > > > @"Ragnar.4257" said: > > > > > > > > > > > > > > @"Dantheman.3589" said: > > > > > > > > > > > > > > Core guard wins mat- it seems way better than healbreaker just alittle squishier > > > > > > > > > > > > > > > > > > > > > > > > > > Not on EU. > > > > > > > > > > > > > > > > > > > > > > > > > > And on NA, did you even watch the game? Core guard was 2v2 on a neutral mid most of the game, the game was won by the druid/holo/thief winning sides. Supports barely factored into it. > > > > > > > > > > > > > > > > > > > > > > > > Eu had roaming comps so obviously not. I did watch there were large extended periods of team fights the 2v2 was short and core guard was better > > > > > > > > > > > > > > > > > > > > > > You didn't watch the same game. Mid was neutral basically the entire match. The match was 100% decided by side-nodes. > > > > > > > > > > > > > > > > > > > > > > I'm not addressing this to you, because you've got a hard-on for this, but to anyone else reading who thinks he has a point, just go and watch the match here and make up your own mind on what the deciding factor was (starts around 01:35:00): > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > Also, observe, 01:40:30, core-guard+rev losing the node into healbreaker+rev. > > > > > > > > > > > > > > > > > > > > I mean even jebro an announcer said it was clearly better. It was mostly a team fight mid and they were clearly up the whole time. The red could’ve easily rotated into but didn’t so even the engi purposely followed to match. The only thing the thief really did was out play the others teams thief the entire team and guess what when there was a threat of changing those rotations both the guard and war left that 2v2 leaving it as a 1v1 for awhile. > > > > > > > > > > Only an inexperienced person would seriously say it was just a 2v2 rest carried as side node especially considering the thief’s were 1v1ing basically the whole time- so dElUsIonaL > > > > > > > > > > > > > > > > > > "The only thing the thief did was out play the other teams thief" you say that as if it means nothing. It means ALOT. > > > > > > > > > > > > > > > > > > Just look at the nodes for the entire match. Mid is basically neutral the entire game. Red were controlling the sides with the druid. That's it. That's the story of the match. Team-fight was a non-factor. > > > > > > > > > > > > > > > > > > You also fail to mention that the same 2 teams faced each other earlier in the tournament, but with the druid swapped for DH, and the result was reversed. Where was the core-guard carry in that match, hmmm?? > > > > > > > > > > > > > > > > Who cares, your bragging about side noders when we are talking support. Even the announcer agree it was better when they clearly were doing better in the team fight. Them also winning sides yeah!!! You’d think maybe the 5 times they could’ve just gone mid and won that 4v2? But didn’t maybe they were threatened by how well it was doing > > > > > > > > > > > > > > I really don't give a f what Jebro thinks. He was figuring out what the builds even were earlier in the stream, he's clearly not up to date. > > > > > > > > > > > > > > And the side-nodes are relevant to this. You cited the outcome of this match as evidence that core-guard is OP. I am countering that by pointing out that the deciding factor was not the core-guard or the team-fight, it was the side-noders. Therefore this match offers zero evidence regarding support effectiveness. > > > > > > > > > > > > I cited the fact that jebro streamed it and said it was better and I quote - “it seems stronger than healbreaker”. You are clearly trying to start a riot . > > > > > > > > > > And what difference does that make? Is Jebro God now? > > > > > > > > The difference is the fact that there is a reliable source with years of experience casting and you are just here claiming none of it matters, which to some may seem extremely disrespectful... > > > > > > Earlier in the stream dude had to go and check what traits healbreaker runs, seemed to be unaware that warrior shouts can even heal. > > > > > > I'm not having a go at him, just pointing out that at this time he is not a fountain of knowledge that you can cite as proof of anything. > > > > I mean I can and I did. Meanwhile I haven’t seen any proof that I should go back and edit the post which i would think if you thought it was wrong would be your goal, but for now the comment stands. > > Post what you like. Doesn't stop it being meaningless nonsense. > > 1 dude made an off-hand comment on a stream. Big whoop. Or maybe it means something to ppl other than just you and would make you look rude, but you don’t care?
  7. > @"Ragnar.4257" said: > > @"Dantheman.3589" said: > > > @"Ragnar.4257" said: > > > > @"Dantheman.3589" said: > > > > > @"Ragnar.4257" said: > > > > > > @"Dantheman.3589" said: > > > > > > > @"Ragnar.4257" said: > > > > > > > > @"Dantheman.3589" said: > > > > > > > > > @"Ragnar.4257" said: > > > > > > > > > > @"Dantheman.3589" said: > > > > > > > > > > > @"Ragnar.4257" said: > > > > > > > > > > > > @"Dantheman.3589" said: > > > > > > > > > > > > Core guard wins mat- it seems way better than healbreaker just alittle squishier > > > > > > > > > > > > > > > > > > > > > > Not on EU. > > > > > > > > > > > > > > > > > > > > > > And on NA, did you even watch the game? Core guard was 2v2 on a neutral mid most of the game, the game was won by the druid/holo/thief winning sides. Supports barely factored into it. > > > > > > > > > > > > > > > > > > > > Eu had roaming comps so obviously not. I did watch there were large extended periods of team fights the 2v2 was short and core guard was better > > > > > > > > > > > > > > > > > > You didn't watch the same game. Mid was neutral basically the entire match. The match was 100% decided by side-nodes. > > > > > > > > > > > > > > > > > > I'm not addressing this to you, because you've got a hard-on for this, but to anyone else reading who thinks he has a point, just go and watch the match here and make up your own mind on what the deciding factor was (starts around 01:35:00): > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > Also, observe, 01:40:30, core-guard+rev losing the node into healbreaker+rev. > > > > > > > > > > > > > > > > I mean even jebro an announcer said it was clearly better. It was mostly a team fight mid and they were clearly up the whole time. The red could’ve easily rotated into but didn’t so even the engi purposely followed to match. The only thing the thief really did was out play the others teams thief the entire team and guess what when there was a threat of changing those rotations both the guard and war left that 2v2 leaving it as a 1v1 for awhile. > > > > > > > > Only an inexperienced person would seriously say it was just a 2v2 rest carried as side node especially considering the thief’s were 1v1ing basically the whole time- so dElUsIonaL > > > > > > > > > > > > > > "The only thing the thief did was out play the other teams thief" you say that as if it means nothing. It means ALOT. > > > > > > > > > > > > > > Just look at the nodes for the entire match. Mid is basically neutral the entire game. Red were controlling the sides with the druid. That's it. That's the story of the match. Team-fight was a non-factor. > > > > > > > > > > > > > > You also fail to mention that the same 2 teams faced each other earlier in the tournament, but with the druid swapped for DH, and the result was reversed. Where was the core-guard carry in that match, hmmm?? > > > > > > > > > > > > Who cares, your bragging about side noders when we are talking support. Even the announcer agree it was better when they clearly were doing better in the team fight. Them also winning sides yeah!!! You’d think maybe the 5 times they could’ve just gone mid and won that 4v2? But didn’t maybe they were threatened by how well it was doing > > > > > > > > > > I really don't give a f what Jebro thinks. He was figuring out what the builds even were earlier in the stream, he's clearly not up to date. > > > > > > > > > > And the side-nodes are relevant to this. You cited the outcome of this match as evidence that core-guard is OP. I am countering that by pointing out that the deciding factor was not the core-guard or the team-fight, it was the side-noders. Therefore this match offers zero evidence regarding support effectiveness. > > > > > > > > I cited the fact that jebro streamed it and said it was better and I quote - “it seems stronger than healbreaker”. You are clearly trying to start a riot . > > > > > > And what difference does that make? Is Jebro God now? > > > > The difference is the fact that there is a reliable source with years of experience casting and you are just here claiming none of it matters, which to some may seem extremely disrespectful... > > Earlier in the stream dude had to go and check what traits healbreaker runs, seemed to be unaware that warrior shouts can even heal. > > I'm not having a go at him, just pointing out that at this time he is not a fountain of knowledge that you can cite as proof of anything. I mean I can and I did. Meanwhile I haven’t seen any proof that I should go back and edit the post which i would think if you thought it was wrong would be your goal, but for now the comment stands.
  8. > @"Ragnar.4257" said: > > @"Dantheman.3589" said: > > > @"Ragnar.4257" said: > > > > @"Dantheman.3589" said: > > > > > @"Ragnar.4257" said: > > > > > > @"Dantheman.3589" said: > > > > > > > @"Ragnar.4257" said: > > > > > > > > @"Dantheman.3589" said: > > > > > > > > > @"Ragnar.4257" said: > > > > > > > > > > @"Dantheman.3589" said: > > > > > > > > > > Core guard wins mat- it seems way better than healbreaker just alittle squishier > > > > > > > > > > > > > > > > > > Not on EU. > > > > > > > > > > > > > > > > > > And on NA, did you even watch the game? Core guard was 2v2 on a neutral mid most of the game, the game was won by the druid/holo/thief winning sides. Supports barely factored into it. > > > > > > > > > > > > > > > > Eu had roaming comps so obviously not. I did watch there were large extended periods of team fights the 2v2 was short and core guard was better > > > > > > > > > > > > > > You didn't watch the same game. Mid was neutral basically the entire match. The match was 100% decided by side-nodes. > > > > > > > > > > > > > > I'm not addressing this to you, because you've got a hard-on for this, but to anyone else reading who thinks he has a point, just go and watch the match here and make up your own mind on what the deciding factor was (starts around 01:35:00): > > > > > > > > > > > > > > > > > > > > > > > > > > > > Also, observe, 01:40:30, core-guard+rev losing the node into healbreaker+rev. > > > > > > > > > > > > I mean even jebro an announcer said it was clearly better. It was mostly a team fight mid and they were clearly up the whole time. The red could’ve easily rotated into but didn’t so even the engi purposely followed to match. The only thing the thief really did was out play the others teams thief the entire team and guess what when there was a threat of changing those rotations both the guard and war left that 2v2 leaving it as a 1v1 for awhile. > > > > > > Only an inexperienced person would seriously say it was just a 2v2 rest carried as side node especially considering the thief’s were 1v1ing basically the whole time- so dElUsIonaL > > > > > > > > > > "The only thing the thief did was out play the other teams thief" you say that as if it means nothing. It means ALOT. > > > > > > > > > > Just look at the nodes for the entire match. Mid is basically neutral the entire game. Red were controlling the sides with the druid. That's it. That's the story of the match. Team-fight was a non-factor. > > > > > > > > > > You also fail to mention that the same 2 teams faced each other earlier in the tournament, but with the druid swapped for DH, and the result was reversed. Where was the core-guard carry in that match, hmmm?? > > > > > > > > Who cares, your bragging about side noders when we are talking support. Even the announcer agree it was better when they clearly were doing better in the team fight. Them also winning sides yeah!!! You’d think maybe the 5 times they could’ve just gone mid and won that 4v2? But didn’t maybe they were threatened by how well it was doing > > > > > > I really don't give a f what Jebro thinks. He was figuring out what the builds even were earlier in the stream, he's clearly not up to date. > > > > > > And the side-nodes are relevant to this. You cited the outcome of this match as evidence that core-guard is OP. I am countering that by pointing out that the deciding factor was not the core-guard or the team-fight, it was the side-noders. Therefore this match offers zero evidence regarding support effectiveness. > > > > I cited the fact that jebro streamed it and said it was better and I quote - “it seems stronger than healbreaker”. You are clearly trying to start a riot . > > And what difference does that make? Is Jebro God now? The difference is the fact that there is a reliable source with years of experience casting and you are just here claiming none of it matters, which to some may seem extremely disrespectful...
  9. > @"Ragnar.4257" said: > > @"Dantheman.3589" said: > > > @"Ragnar.4257" said: > > > > @"Dantheman.3589" said: > > > > > @"Ragnar.4257" said: > > > > > > @"Dantheman.3589" said: > > > > > > > @"Ragnar.4257" said: > > > > > > > > @"Dantheman.3589" said: > > > > > > > > Core guard wins mat- it seems way better than healbreaker just alittle squishier > > > > > > > > > > > > > > Not on EU. > > > > > > > > > > > > > > And on NA, did you even watch the game? Core guard was 2v2 on a neutral mid most of the game, the game was won by the druid/holo/thief winning sides. Supports barely factored into it. > > > > > > > > > > > > Eu had roaming comps so obviously not. I did watch there were large extended periods of team fights the 2v2 was short and core guard was better > > > > > > > > > > You didn't watch the same game. Mid was neutral basically the entire match. The match was 100% decided by side-nodes. > > > > > > > > > > I'm not addressing this to you, because you've got a hard-on for this, but to anyone else reading who thinks he has a point, just go and watch the match here and make up your own mind on what the deciding factor was (starts around 01:35:00): > > > > > > > > > > > > > > > > > > > > Also, observe, 01:40:30, core-guard+rev losing the node into healbreaker+rev. > > > > > > > > I mean even jebro an announcer said it was clearly better. It was mostly a team fight mid and they were clearly up the whole time. The red could’ve easily rotated into but didn’t so even the engi purposely followed to match. The only thing the thief really did was out play the others teams thief the entire team and guess what when there was a threat of changing those rotations both the guard and war left that 2v2 leaving it as a 1v1 for awhile. > > > > Only an inexperienced person would seriously say it was just a 2v2 rest carried as side node especially considering the thief’s were 1v1ing basically the whole time- so dElUsIonaL > > > > > > "The only thing the thief did was out play the other teams thief" you say that as if it means nothing. It means ALOT. > > > > > > Just look at the nodes for the entire match. Mid is basically neutral the entire game. Red were controlling the sides with the druid. That's it. That's the story of the match. Team-fight was a non-factor. > > > > > > You also fail to mention that the same 2 teams faced each other earlier in the tournament, but with the druid swapped for DH, and the result was reversed. Where was the core-guard carry in that match, hmmm?? > > > > Who cares, your bragging about side noders when we are talking support. Even the announcer agree it was better when they clearly were doing better in the team fight. Them also winning sides yeah!!! You’d think maybe the 5 times they could’ve just gone mid and won that 4v2? But didn’t maybe they were threatened by how well it was doing > > I really don't give a f what Jebro thinks. He was figuring out what the builds even were earlier in the stream, he's clearly not up to date. > > And the side-nodes are relevant to this. You cited the outcome of this match as evidence that core-guard is OP. I am countering that by pointing out that the deciding factor was not the core-guard or the team-fight, it was the side-noders. Therefore this match offers zero evidence regarding support effectiveness. I cited the fact that jebro streamed it and said it was better and I quote - “it seems stronger than healbreaker”. You are clearly trying to start a riot .
  10. > @"Ragnar.4257" said: > > @"Dantheman.3589" said: > > > @"Ragnar.4257" said: > > > > @"Dantheman.3589" said: > > > > > @"Ragnar.4257" said: > > > > > > @"Dantheman.3589" said: > > > > > > Core guard wins mat- it seems way better than healbreaker just alittle squishier > > > > > > > > > > Not on EU. > > > > > > > > > > And on NA, did you even watch the game? Core guard was 2v2 on a neutral mid most of the game, the game was won by the druid/holo/thief winning sides. Supports barely factored into it. > > > > > > > > Eu had roaming comps so obviously not. I did watch there were large extended periods of team fights the 2v2 was short and core guard was better > > > > > > You didn't watch the same game. Mid was neutral basically the entire match. The match was 100% decided by side-nodes. > > > > > > I'm not addressing this to you, because you've got a hard-on for this, but to anyone else reading who thinks he has a point, just go and watch the match here and make up your own mind on what the deciding factor was (starts around 01:35:00): > > > > > > > > > > > > Also, observe, 01:40:30, core-guard+rev losing the node into healbreaker+rev. > > > > I mean even jebro an announcer said it was clearly better. It was mostly a team fight mid and they were clearly up the whole time. The red could’ve easily rotated into but didn’t so even the engi purposely followed to match. The only thing the thief really did was out play the others teams thief the entire team and guess what when there was a threat of changing those rotations both the guard and war left that 2v2 leaving it as a 1v1 for awhile. > > Only an inexperienced person would seriously say it was just a 2v2 rest carried as side node especially considering the thief’s were 1v1ing basically the whole time- so dElUsIonaL > > "The only thing the thief did was out play the other teams thief" you say that as if it means nothing. It means ALOT. > > Just look at the nodes for the entire match. Mid is basically neutral the entire game. Red were controlling the sides with the druid. That's it. That's the story of the match. Team-fight was a non-factor. > > You also fail to mention that the same 2 teams faced each other earlier in the tournament, but with the druid swapped for DH, and the result was reversed. Where was the core-guard carry in that match, hmmm?? Who cares, your bragging about side noders when we are talking support. Even the announcer agree it was better when they clearly were doing better in the team fight. Them also winning sides yeah!!! You’d think maybe the 5 times they could’ve just gone mid and won that 4v2? But didn’t maybe they were threatened by how well it was doing
  11. > @"Ragnar.4257" said: > > @"Dantheman.3589" said: > > > @"Ragnar.4257" said: > > > > @"Dantheman.3589" said: > > > > Core guard wins mat- it seems way better than healbreaker just alittle squishier > > > > > > Not on EU. > > > > > > And on NA, did you even watch the game? Core guard was 2v2 on a neutral mid most of the game, the game was won by the druid/holo/thief winning sides. Supports barely factored into it. > > > > Eu had roaming comps so obviously not. I did watch there were large extended periods of team fights the 2v2 was short and core guard was better > > You didn't watch the same game. Mid was neutral basically the entire match. The match was 100% decided by side-nodes. > > I'm not addressing this to you, because you've got a hard-on for this, but to anyone else reading who thinks he has a point, just go and watch the match here and make up your own mind on what the deciding factor was (starts around 01:35:00): > > > > Also, observe, 01:40:30, core-guard+rev losing the node into healbreaker+rev. I mean even jebro an announcer said it was clearly better. It was mostly a team fight mid and they were clearly up the whole time. The red could’ve easily rotated into but didn’t so even the engi purposely followed to match. The only thing the thief really did was out play the others teams thief the entire team and guess what when there was a threat of changing those rotations both the guard and war left that 2v2 leaving it as a 1v1 for awhile. Only an inexperienced person would seriously say it was just a 2v2 rest carried as side node especially considering the thief’s were 1v1ing basically the whole time- so dElUsIonaL
  12. > @"Ragnar.4257" said: > > @"Dantheman.3589" said: > > Core guard wins mat- it seems way better than healbreaker just alittle squishier > > Not on EU. > > And on NA, did you even watch the game? Core guard was 2v2 on a neutral mid most of the game, the game was won by the druid/holo/thief winning sides. Supports barely factored into it. Eu had roaming comps so obviously not. I did watch there were large extended periods of team fights the 2v2 was short and core guard was better
  13. > @"Exile.8160" said: > > @"Dantheman.3589" said: > > Core guard wins mat- it seems way better than healbreaker just alittle squishier > > Squishier when its alone, but with altruistic healing trait in team fights its tankier than spellbreaker. I mostly like to view sustain and tankiness as 2 different things at least for accuracy purposes- so to me warrior is less squishy less sustain though.
  14. Core guard wins mat- it seems way better than healbreaker just alittle squishier
  15. > @"felix.2386" said: > > @"Grimjack.8130" said: > > SoA shouldntve been nerfed and the Deception trait shouldve been, once that trait is nerfed then it should be awhile before people look to nerf Thief more to see where it stands. > > exactly, people literally have no idea how prominent daredevil is right now in team comp. > like every single class is replaceable and expendable in front of thief. > > also, people don't realize how thief has been a key member of meta continuously for 1 year + now (can't tell for 2nd year because i quit the game at the time), not even rev and holo has managed to do so. The deception trait was already nerfed before this along with multiple other things in Sa, ppl don’t notice these and when all of a sudden the build underperforms, which in many cases both condi p/d and d/p are vastly underperforming atm, they think it’s unfair. There’s now options that don’t depend on baby spam and I’m happy abou that as a thief main
  16. > @"Stand The Wall.6987" said: > well thats probably for the best or else with weakening shroud and spiteful spirit you could corrupt 8+ boons nearly instantly with 3 shades out on shroud entry. I think targets are limited for shrouds so each of these would only hit 5 and corrupt 1 boon each so up to 10 boons taken from 5 enemies. Note even if multiple shades are on 1 target shroud effects should only hit 1 time. I’d agree if this was 10 boons from 1 target but it’s not, so I don’t think it’s actually be a problem
  17. > @"Sigmoid.7082" said: > Which part of the trait? Because lesser enfeebling blood only procs on shroud entry. Yes I’m talking about shroud entry. Whenever I put a shade down with this selected trait and enter shroud it only procs around myself but not in the area where my shade is placed and I’ve tested it on golems dozens of time and it never worked
  18. It’s because it’s not a real season- if you queued for ranked it wouldn’t count as ranked just rated. This way you at least have something that counts as ranked. Basically I’m saying that 5v5 ranked atm would be the same thing as unranked except longer q times and worse matches since no one queues ranked in the off-season as it affects their ranked games won etc.
  19. Yet all the forum warriors are gonna claim that this “meme build” isn’t viable past “gold3” it goes to show the fake elitism of the bottom teir will try to supercede all forms of knowledge and off any possibility of discussion among the masses, but that problem seems to be all over the world rn.
  20. For anyone wondering it’s not really even a new issue- before the “big patch” a team of a plat1 core support shout guard and a somewhat tanky chrono beat all and I repeat all teams in a 2v2 tournament that was the biggest one in its region for awhile and included multiple mAT winning teams on their “strongest meta build” and guess what it wasn’t even close it was a slaughter.
  21. > @"Ragnar.4257" said: > > @"Dantheman.3589" said: > > > @"Ragnar.4257" said: > > > > @"Dantheman.3589" said: > > > > > @"Ragnar.4257" said: > > > > > > @"Dantheman.3589" said: > > > > > > Note- I tested the healing applied from empower. It seems it not only heals only per pulse but for each stack of might that’s x12 x80 healing per person x5 which is almost 5k healing in addition to the very high healing. This is absolutely insane personal sustain being put ontop of high team sustain and constant boon application > > > > > > > > > > Raw healing is never as potent sustain as actual defence mechanics like block/evade/invuln. 5k healing sounds impressive, but 1 hit from any DPS class will completely negate it. In the time a staff-guardian stands still to channel that 5k heal (which, remember, assumes all 4 team-mates are in close proximity, which is not likely in PvP, and 2nd reminder has a 2.5s cast time), any competent opponent will do twice that much in damage. It's why Ventari or Druid aren't good supports, because raw healing really isn't everything. > > > > > > > > What matters though is the comp. I already know for a fact in ranked its counterable- heck I’ve farmed them with sword/d thief, but say a double power rev + s/d thief could probably be ezily beaten by a real meta comp. if it wasn’t for that fact I don’t anyone would run support at all but ofc they still do > > > > Edit: also it’s 5k healing on top of 5k more and some really strong block prot and even healing on dodge roll which u claim is all important- so it brings it all > > > > > > Ah yes, having the same 2 dodges that everyone else has, that must be super-OP (sorry Mirage). > > > > > > And lets make a list now of all the channelled blocks on the core-support build (i.e. blocks that block more than 1 hit, like warrior Shield Stance or Rev Staff). > > > > > > Here is the list: > > > > > > > > > List complete. > > > > It has a butt load of aegis and an in vuln frame I seriously don’t see the problem. U don’t need a channeled block to be viable as a support > > Viable =/= "seriously over-tuned". > > Core-guard is certainly viable as a support, but to call it "seriously over-tuned" is a "serious over-statement". I disagree
  22. > @"Ragnar.4257" said: > > @"Dantheman.3589" said: > > > @"Ragnar.4257" said: > > > > @"Dantheman.3589" said: > > > > Note- I tested the healing applied from empower. It seems it not only heals only per pulse but for each stack of might that’s x12 x80 healing per person x5 which is almost 5k healing in addition to the very high healing. This is absolutely insane personal sustain being put ontop of high team sustain and constant boon application > > > > > > Raw healing is never as potent sustain as actual defence mechanics like block/evade/invuln. 5k healing sounds impressive, but 1 hit from any DPS class will completely negate it. In the time a staff-guardian stands still to channel that 5k heal (which, remember, assumes all 4 team-mates are in close proximity, which is not likely in PvP, and 2nd reminder has a 2.5s cast time), any competent opponent will do twice that much in damage. It's why Ventari or Druid aren't good supports, because raw healing really isn't everything. > > > > What matters though is the comp. I already know for a fact in ranked its counterable- heck I’ve farmed them with sword/d thief, but say a double power rev + s/d thief could probably be ezily beaten by a real meta comp. if it wasn’t for that fact I don’t anyone would run support at all but ofc they still do > > Edit: also it’s 5k healing on top of 5k more and some really strong block prot and even healing on dodge roll which u claim is all important- so it brings it all > > Ah yes, having the same 2 dodges that everyone else has, that must be super-OP (sorry Mirage). > > And lets make a list now of all the channelled blocks on the core-support build (i.e. blocks that block more than 1 hit, like warrior Shield Stance or Rev Staff). > > Here is the list: > > > List complete. It has a butt load of aegis and an in vuln frame I seriously don’t see the problem. U don’t need a channeled block to be viable as a support
  23. > @"Ragnar.4257" said: > > @"Dantheman.3589" said: > > Note- I tested the healing applied from empower. It seems it not only heals only per pulse but for each stack of might that’s x12 x80 healing per person x5 which is almost 5k healing in addition to the very high healing. This is absolutely insane personal sustain being put ontop of high team sustain and constant boon application > > Raw healing is never as potent sustain as actual defence mechanics like block/evade/invuln. 5k healing sounds impressive, but 1 hit from any DPS class will completely negate it. In the time a staff-guardian stands still to channel that 5k heal (which, remember, assumes all 4 team-mates are in close proximity, which is not likely in PvP, and 2nd reminder has a 2.5s cast time), any competent opponent will do twice that much in damage. It's why Ventari or Druid aren't good supports, because raw healing really isn't everything. What matters though is the comp. I already know for a fact in ranked its counterable- heck I’ve farmed them with sword/d thief, but say a double power rev + s/d thief could probably be ezily beaten by a real meta comp. if it wasn’t for that fact I don’t anyone would run support at all but ofc they still do Edit: also it’s 5k healing on top of 5k more and some really strong block prot and even healing on dodge roll which u claim is all important- so it brings it all
  24. > @"Ragnar.4257" said: > > @"Dantheman.3589" said: > > > @"Aktium.9506" said: > > > > @"Megametzler.5729" said: > > > > Doesn't it? Couldn't test it myself, but the wiki says it first converts one condition, then draws in all the remaining conditions. > > > > https://wiki.guildwars2.com/wiki/%22Save_Yourselves!%22 > > > ? > > > This say the opposite unless I'm completely daft > > > https://wiki.guildwars2.com/wiki/Pure_of_Voice > > > > > > > "Save Yourselves!" will transfer conditions before Pure of Voice triggers and converts any conditions. > > > > It looks like the wiki for save yourself says it converts before, though the English seems weird, while the on for pure of voice says otherwise. It be interesting to test in addition to soldier runes effects > > Look, if you're not sure how any of the mechanics on a class/build work, I'm not sure on what basis you're so confidently coming here to declare that it's over-tuned. > > Pure of Voice does not work with Soldier Runes. With PoV+Soldiers, a shout will convert 1 condi to boon, and cleanse but not convert a 2nd condi. > > Cleansing 2 condis on a 30s utility is not mind-blowing sustain. Shake It Off already removes 4 as baseline. That’s wrong on the wiki it says it’ll still cleanse a condition and it game each shout removes 2 conditions and one of those is converted into boons Edit or maybe I misread. I don’t think I claimed ever that it puts 2 condis to boons it’s 1 cleared and 1 converted. Also 1 condition converted is much stronger than 1 cleared and it brings this to all shouts as well as 1 cleared as well as much superior boons so I don’t see the problem
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