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Dantheman.3589

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Everything posted by Dantheman.3589

  1. > @"CutesySylveon.8290" said: > > @"Dantheman.3589" said: > > > @"Zephoid.4263" said: > > > > @"Leafstorm.1349" said: > > > > So for everyone who is dumb enough to defend this build by saying that it wont work against a real team, well, that is not the problem here. The problem doesnt exist in ATs or anything of the sort. The problem is that when I q into ranked and this build is farming pugs because its braindead and applies mega burning stacks, which are then covered because you know, its a team fight and thats what happens, my pugs are instantly dead. I'm not here for tips. I've multiple top 100 titles and even for ATs, my account is in top 40 for the most emblems held. No, this thread is about literal braindead players being carried by a spec so simple that a rat could play it and climb much higher than what their skill level should ever allow. The build is unhealthy for the game. Actually, one could say that its more unhealthy than nade holo ever was as it takes that little skill. There have been builds that have been this unhealthy in the past such as condi thief being able to apply 20+ stacks of poison etc. and they have been reworked or nerfed. If you really want to see the impact that this spec is having on the game, go back to last season's top 250/100/25/etc. and look at the ratings, then go look right now. T250 is literally sitting at 1500 and T100 is far below P2 lol. Its a joke. People dont want to play this trash. So again, its unhealthy for the game. > > > > > > So you are saying that a build that requires team fights (for condi cover, since guard has only a small number of condis outside burn) and is incredibly squishy (~15k hp) is the problem? I don't get it. Condi thief was a problem because it had mobility and could provide its own cover. Core guard has one of the worst mobilities out of any class. Your rune almost always has to be 25% ms rune, which don't even function with condi. It also has one invun.. which it needs to channel for. If there ever was a class that could be easily bursted down, its core guard. > > > > > > The reason core guard is good now is the combination of overall nerfed damage and that ranger is in a bad place. Rangers used to be 90-10 vs guard 1v1. Holo also used to deal with guards easily, but that has also been nerfed. And i say 'good', but i rarely see burn guard above mid gold. > > > > > > I understand the forum needs something to complain about, but core guard really isn't the target you should be looking at. A few buffs to underperforming classes and burn guard is again at the wayside. > > > > U do realize ppl are mostly talking about burn dh which has 20k hp and is probably the best build in the meta rn. Also as someone around when condi thief was in its prime I can tell u it’s way better than condi thief ever was. Also ranger has never been a winning MU into guard that is pure delusion. Core guard would destroy both ranger and holo in 1v1 not too long ago, so what are u crying about guard is busted > > Best build in the meta? You can't be serious. It has almost no cleanse itself and can't touch builds that can cleanse. Well what can u bring that’ll actually counter that? The list is small with basically just a full bunker scourge on it to completely counter it yet 1 trap with a cc followed up by applying your burn will 1 shot the scourge...
  2. > @"Zephoid.4263" said: > > @"Leafstorm.1349" said: > > So for everyone who is dumb enough to defend this build by saying that it wont work against a real team, well, that is not the problem here. The problem doesnt exist in ATs or anything of the sort. The problem is that when I q into ranked and this build is farming pugs because its braindead and applies mega burning stacks, which are then covered because you know, its a team fight and thats what happens, my pugs are instantly dead. I'm not here for tips. I've multiple top 100 titles and even for ATs, my account is in top 40 for the most emblems held. No, this thread is about literal braindead players being carried by a spec so simple that a rat could play it and climb much higher than what their skill level should ever allow. The build is unhealthy for the game. Actually, one could say that its more unhealthy than nade holo ever was as it takes that little skill. There have been builds that have been this unhealthy in the past such as condi thief being able to apply 20+ stacks of poison etc. and they have been reworked or nerfed. If you really want to see the impact that this spec is having on the game, go back to last season's top 250/100/25/etc. and look at the ratings, then go look right now. T250 is literally sitting at 1500 and T100 is far below P2 lol. Its a joke. People dont want to play this trash. So again, its unhealthy for the game. > > So you are saying that a build that requires team fights (for condi cover, since guard has only a small number of condis outside burn) and is incredibly squishy (~15k hp) is the problem? I don't get it. Condi thief was a problem because it had mobility and could provide its own cover. Core guard has one of the worst mobilities out of any class. Your rune almost always has to be 25% ms rune, which don't even function with condi. It also has one invun.. which it needs to channel for. If there ever was a class that could be easily bursted down, its core guard. > > The reason core guard is good now is the combination of overall nerfed damage and that ranger is in a bad place. Rangers used to be 90-10 vs guard 1v1. Holo also used to deal with guards easily, but that has also been nerfed. And i say 'good', but i rarely see burn guard above mid gold. > > I understand the forum needs something to complain about, but core guard really isn't the target you should be looking at. A few buffs to underperforming classes and burn guard is again at the wayside. U do realize ppl are mostly talking about burn dh which has 20k hp and is probably the best build in the meta rn. Also as someone around when condi thief was in its prime I can tell u it’s way better than condi thief ever was. Also ranger has never been a winning MU into guard that is pure delusion. Core guard would destroy both ranger and holo in 1v1 not too long ago, so what are u crying about guard is busted
  3. Deadeye mark indeed does do damage via the deadly arts traitline and it also applies what are basically damage modifiers. 11k Dj is generally in a condition where lots of damage modifiers, but if this build is say deadly arts + crit strikes then it may actually be normal. Also keep in mind there’s a possibility of the thief having buffs from objectives which can raise it higher. I don’t know anything about Mesmer though sry
  4. > @"UNOwen.7132" said: > > @"Dantheman.3589" said: > > > @"Lurana.7506" said: > > > > @"UNOwen.7132" said: > > > > > @"Lurana.7506" said: > > > > > > @"UNOwen.7132" said: > > > > > > > @"Dantheman.3589" said: > > > > > > > > @"UNOwen.7132" said: > > > > > > > > > @"Dantheman.3589" said: > > > > > > > > > > @"UNOwen.7132" said: > > > > > > > > > > > @"Dantheman.3589" said: > > > > > > > > > > > Stealth thief builds didn’t specifically get nerfed, but I think it’s more likely for sw/d build to take thief place- ie deadeye and s/d daredevil. These builds can sometimes win 1v1s and can snowball team fights where things like dhs and power revs might be. > > > > > > > > > > > > > > > > > > > > Why would you play a poor duelist who performs even worse in teamfights? Thiefs purpose hasnt changed, its still a decap and +1 bot. And there is nothing that made D/P specifically worse at that than other builds (And Deadeye is not going to work as long as projectile destruction and reflect is as abundant as it is, and DJ is as unhittable as it is). > > > > > > > > > > > > > > > > > > You wouldn’t play a poor duelist- you would be playing a build that hard counters dh and power revs that has much improved mobility from d/p builds that can not only 1v1 better than other s/d builds but do more damage- just how Sa dp would do at least as much damage as Da dp, but with much improved sustain > > > > > > > > > > > > > > > > Youre playing thief. That means youre playing a poor duelist at best. How exactly do you intend to counter DH, who still has better damage, defense, CC and sustain? Youd still be a pure decap and +1 bot that avoids 1v1s like the plague, so there is no real advantage to D/P. Its not like you get more mobility because IA is still the best movement you have. > > > > > > > > > > > > > > Dh can 1v1 at least in ranked, but it’s not a 1v1 build. Keep in mind s/d daredevil is and has been possibly the best counter to these dh builds for multiple seasons at least according to multiple plat-legend guards and thief players. > > > > > > > > > > > > I mean of course DH is not a 1v1 build. But Thief is not a 1v1 *class*. And when it comes to 1v1ing, DH still does a lot better. Thief is a counter in +1 scenarios, not 1v1 scenarios. And its good at that because it can rip crucial boons from DH, interrupt their high cast time valuable skills with ease, and mess them up with blinds. But, in a 1v1 scenario that doesnt save the thief. He still loses. There is a reason DH was fine in the 2v2 seasons (though not top tier) and thief was either the only, or one of the only two classes that were unplayable. > > > > > > > > > > Well I play Daredevil and even though I'm not asking for 1v1 situations, I sometimes find myself in a duel. So I try and if it's obvious I'll loose, I go. But I very successfully duel Mesmers, Engi and Necros all the time. The other classes are more difficult to play against for me. But I can duel these three pretty well. > > > > > > > > I mean, I can win 1v1s as Deadeye against Guardians. That doesnt mean DE can 1v1 Guardians, it most definitely cannot, it just means that sometimes your level of play is significantly higher over your opponents skill level to the point where you win even a matchup you shouldnt win. Of the 3 you mention, thief can actually duel condi mesmer well because plasma is stupid. Engineer is basically a loss every time if the Engineer knows their way around their class (seriously I play Core Engineer, which is just a weaker Holo a lot of the time, and I dont lose to thieves), Necro depends on their build, but any Necro that you would encounter in a 1v1 is a Necro that is going to clap thief. > > > > > > You're right, it depends a lot on the skill of the player. When a necro player and a thief player (current meta builds) with equal skill on their class fight a 1v1, the necro will win. But in reality, it's not that easy and e.g. roamer classes win against duelists all the time. > > > > If you have trouble 1v1ing a necro as deadeye, than this equal match would be in his mmr which is like 500 less than any good players > > If its a necro that actually wants to 1v1? Yeah no, its going to absolutely clap deadeye. The necro would have to be *really* awful to lose that one. Just dodge the Death's Judgment and the Deadeye straight up wont have the damage to kill you. Meanwhile you can just crush them from afar, especially since Ghastly Claws tracks through stealth. Yeah in silver teir I’m sure that’s the case because it’s an ez class. Duel an actually relevant De player on necro . A plat3+ De shouldn’t have trouble 1v1ing any necro in the game.
  5. Pvp gear can be either crafted or farmed during the season, which gives you ascended ‘marks’ every season that act as a currency from vendors. Also it’s possible to complete achievements in ranked for a legendary backpack and achievements + ascended shards of glory which are also won in ranked that you use to craft high level pvp armor
  6. > @"Lurana.7506" said: > > @"UNOwen.7132" said: > > > @"Lurana.7506" said: > > > > @"UNOwen.7132" said: > > > > > @"Dantheman.3589" said: > > > > > > @"UNOwen.7132" said: > > > > > > > @"Dantheman.3589" said: > > > > > > > > @"UNOwen.7132" said: > > > > > > > > > @"Dantheman.3589" said: > > > > > > > > > Stealth thief builds didn’t specifically get nerfed, but I think it’s more likely for sw/d build to take thief place- ie deadeye and s/d daredevil. These builds can sometimes win 1v1s and can snowball team fights where things like dhs and power revs might be. > > > > > > > > > > > > > > > > Why would you play a poor duelist who performs even worse in teamfights? Thiefs purpose hasnt changed, its still a decap and +1 bot. And there is nothing that made D/P specifically worse at that than other builds (And Deadeye is not going to work as long as projectile destruction and reflect is as abundant as it is, and DJ is as unhittable as it is). > > > > > > > > > > > > > > You wouldn’t play a poor duelist- you would be playing a build that hard counters dh and power revs that has much improved mobility from d/p builds that can not only 1v1 better than other s/d builds but do more damage- just how Sa dp would do at least as much damage as Da dp, but with much improved sustain > > > > > > > > > > > > Youre playing thief. That means youre playing a poor duelist at best. How exactly do you intend to counter DH, who still has better damage, defense, CC and sustain? Youd still be a pure decap and +1 bot that avoids 1v1s like the plague, so there is no real advantage to D/P. Its not like you get more mobility because IA is still the best movement you have. > > > > > > > > > > Dh can 1v1 at least in ranked, but it’s not a 1v1 build. Keep in mind s/d daredevil is and has been possibly the best counter to these dh builds for multiple seasons at least according to multiple plat-legend guards and thief players. > > > > > > > > I mean of course DH is not a 1v1 build. But Thief is not a 1v1 *class*. And when it comes to 1v1ing, DH still does a lot better. Thief is a counter in +1 scenarios, not 1v1 scenarios. And its good at that because it can rip crucial boons from DH, interrupt their high cast time valuable skills with ease, and mess them up with blinds. But, in a 1v1 scenario that doesnt save the thief. He still loses. There is a reason DH was fine in the 2v2 seasons (though not top tier) and thief was either the only, or one of the only two classes that were unplayable. > > > > > > Well I play Daredevil and even though I'm not asking for 1v1 situations, I sometimes find myself in a duel. So I try and if it's obvious I'll loose, I go. But I very successfully duel Mesmers, Engi and Necros all the time. The other classes are more difficult to play against for me. But I can duel these three pretty well. > > > > I mean, I can win 1v1s as Deadeye against Guardians. That doesnt mean DE can 1v1 Guardians, it most definitely cannot, it just means that sometimes your level of play is significantly higher over your opponents skill level to the point where you win even a matchup you shouldnt win. Of the 3 you mention, thief can actually duel condi mesmer well because plasma is stupid. Engineer is basically a loss every time if the Engineer knows their way around their class (seriously I play Core Engineer, which is just a weaker Holo a lot of the time, and I dont lose to thieves), Necro depends on their build, but any Necro that you would encounter in a 1v1 is a Necro that is going to clap thief. > > You're right, it depends a lot on the skill of the player. When a necro player and a thief player (current meta builds) with equal skill on their class fight a 1v1, the necro will win. But in reality, it's not that easy and e.g. roamer classes win against duelists all the time. If you have trouble 1v1ing a necro as deadeye, than this equal match would be in his mmr which is like 500 less than any good players
  7. > @"Kuma.1503" said: > > @"Yasai.3549" said: > > > @"Fueki.4753" said: > > > > > Grenade **Holo** was in dire need of nerfs. > > > Sadly, Arenanet chose to nerf Grenades to hell instead of tackling the actual problem: Holosmith > > > > Even with Grenade nerfs, Holo still vastly outperforms a good majority of builds. > > I think Explosive Entrance needs to not reset on dodge period. > > Make Explosive Entrance reset upon, say, landing 5 explosions. > > > > On dodge is just too easy to refresh that damage, barrier and blind. > > I would actually like this a lot. It would raise the value of Crystal Configuration: Storm, but I would put a small interval on it of 0.25 sec. > Grenade autos on their own count as 3 explosions, so you would be proccing EE + Flashbang on every other grenade toss. > > I'd also question if each tick of Firebomb should count towards the timer. Same way it does with Explosive temper. I'm tempted to say allow it because bomb kit is extremely avoidable, but I could also see complaints arising about non-interactive playstyles centered around placing fire bomb on node. But think about it this way- engis have to waste a dodge to proc this and this is in combat so they need to force defensive resources for the bonus offensive pressure.
  8. > @"Lurana.7506" said: > > @"UNOwen.7132" said: > > > @"Dantheman.3589" said: > > > > @"UNOwen.7132" said: > > > > > @"Dantheman.3589" said: > > > > > > @"UNOwen.7132" said: > > > > > > > @"Dantheman.3589" said: > > > > > > > Stealth thief builds didn’t specifically get nerfed, but I think it’s more likely for sw/d build to take thief place- ie deadeye and s/d daredevil. These builds can sometimes win 1v1s and can snowball team fights where things like dhs and power revs might be. > > > > > > > > > > > > Why would you play a poor duelist who performs even worse in teamfights? Thiefs purpose hasnt changed, its still a decap and +1 bot. And there is nothing that made D/P specifically worse at that than other builds (And Deadeye is not going to work as long as projectile destruction and reflect is as abundant as it is, and DJ is as unhittable as it is). > > > > > > > > > > You wouldn’t play a poor duelist- you would be playing a build that hard counters dh and power revs that has much improved mobility from d/p builds that can not only 1v1 better than other s/d builds but do more damage- just how Sa dp would do at least as much damage as Da dp, but with much improved sustain > > > > > > > > Youre playing thief. That means youre playing a poor duelist at best. How exactly do you intend to counter DH, who still has better damage, defense, CC and sustain? Youd still be a pure decap and +1 bot that avoids 1v1s like the plague, so there is no real advantage to D/P. Its not like you get more mobility because IA is still the best movement you have. > > > > > > Dh can 1v1 at least in ranked, but it’s not a 1v1 build. Keep in mind s/d daredevil is and has been possibly the best counter to these dh builds for multiple seasons at least according to multiple plat-legend guards and thief players. > > > > I mean of course DH is not a 1v1 build. But Thief is not a 1v1 *class*. And when it comes to 1v1ing, DH still does a lot better. Thief is a counter in +1 scenarios, not 1v1 scenarios. And its good at that because it can rip crucial boons from DH, interrupt their high cast time valuable skills with ease, and mess them up with blinds. But, in a 1v1 scenario that doesnt save the thief. He still loses. There is a reason DH was fine in the 2v2 seasons (though not top tier) and thief was either the only, or one of the only two classes that were unplayable. > > Well I play Daredevil and even though I'm not asking for 1v1 situations, I sometimes find myself in a duel. So I try and if it's obvious I'll loose, I go. But I very successfully duel Mesmers, Engi and Necros all the time. The other classes are more difficult to play against for me. But I can duel these three pretty well. Trust me it’s totally a misnomer that “thief cannot 1v1”. The reality of the situation is that thief is optimal rn as a high mobility class with zerker amulet and therefore high damage. Lots of specs with high mobility and zerker amulet can win lots of match ups that they end up in for example power shiro and zerk core ranger and old nades holo- for one both these can ezily beat decap builds 1v1 which ppl have been claiming is meta. Depending on the build a DrD (especially with condi cleanse on dodge) can ezily beat condi ranger, mirage and multiple variants of guard if played right. Also an s/d thief is in general amazing against anything that soaks up boons- so it can soak boons from things like scourge, reaper, flame thrower scrapper and holo for nice 1v1. Keep in mind I didn’t call thief a “side noder” which often is a bunker which thief cannot do, just that it can “win a 1v1”, which can also mean beating another roamer such as rev, mirage or sometimes ranger/ other thief’s.
  9. Im personally worried about the bots that end up in plat on something insanely ez like minion scourge who on any other class would be silver and just end up making plat+ players lose match since they didn’t play at the same par
  10. Adding onto what I’ve said before I’d like to point out that like 90% of ppl who got rank 1 title etc on NA in the past what idk 5 seasons? Quiet literally got there by duoing with the same person on multiple alts, playing the most op builds and at around 4 am for every one of their 120 matches, so that they would purposely be put in gold level matches. If it makes you feel prideful that “god of the arena” is a title that means not appearing online once in a season and never playing against another high rated duo than idk what to say. I would think a healthy system would be like 1 person in the top ten at most playing like this, but the reality is it’s most of them and at least on Na it’s all the top competitors.
  11. The skill was reworked awhile ago and it was considered strong back then. I think if it’s just an issue that it’s over performing nerf the damage slightly though the ops suggestion is an option, we’ll see what happens but I don’t think it’s the most pressing issue.
  12. > @"Firebeard.1746" said: > > @"Dantheman.3589" said: > > > @"Firebeard.1746" said: > > > > @"Dantheman.3589" said: > > > > > @"Firebeard.1746" said: > > > > > > @"Dantheman.3589" said: > > > > > > The answer is obviously ofc not- the game is offered as free to play and restricting a whole game mode is a blatantly out the question idea. > > > > > > > > > > For PVP I say definitely don't let F2P players into ranked or tournaments. They can still experience the content via unranked. Plus, with the power bonuses of elite specs they're not really competitive. There's very few viable core builds anyway. > > > > > > > > Well it’s wrong cuz you are already locked out of ranked at the start and from monthlies. Core is perfectly viable- core necro condi and even minion or bunker builds, core ranger many viable bunker and roaming builds even condi, core war support and duelist both viable, core thief condi dp and sd are viable, core guard burn power burst even the bunker build or support could work, core rev condi isn’t too bad and I could go on but those are the good ones for the most part. Core is perfectly viable in ranked. > > > > > > No pretty sure i made a smurf account for kicks and giggles and it seemed pretty trivial to get a ranked char. "Isn't too bad" =/= competitive. > > > > Some of these options I presented are isn’t too bad, they are literally meta contenders... > > It's also about role you're filling. You'll notice the most successful teams normally have people swap chars based on comp, with more limited options core players aren't bringing that to the table. That’s a completely separate issue. In ranked what maybe 1 person swaps, in ats maybe a lot... but that’s mostly cuz ppl are on meme builds than swap to try hard ones
  13. > @"Firebeard.1746" said: > > @"Dantheman.3589" said: > > > @"Firebeard.1746" said: > > > > @"Dantheman.3589" said: > > > > The answer is obviously ofc not- the game is offered as free to play and restricting a whole game mode is a blatantly out the question idea. > > > > > > For PVP I say definitely don't let F2P players into ranked or tournaments. They can still experience the content via unranked. Plus, with the power bonuses of elite specs they're not really competitive. There's very few viable core builds anyway. > > > > Well it’s wrong cuz you are already locked out of ranked at the start and from monthlies. Core is perfectly viable- core necro condi and even minion or bunker builds, core ranger many viable bunker and roaming builds even condi, core war support and duelist both viable, core thief condi dp and sd are viable, core guard burn power burst even the bunker build or support could work, core rev condi isn’t too bad and I could go on but those are the good ones for the most part. Core is perfectly viable in ranked. > > No pretty sure i made a smurf account for kicks and giggles and it seemed pretty trivial to get a ranked char. "Isn't too bad" =/= competitive. Some of these options I presented are isn’t too bad, they are literally meta contenders...
  14. > @"Firebeard.1746" said: > > @"Dantheman.3589" said: > > The answer is obviously ofc not- the game is offered as free to play and restricting a whole game mode is a blatantly out the question idea. > > For PVP I say definitely don't let F2P players into ranked or tournaments. They can still experience the content via unranked. Plus, with the power bonuses of elite specs they're not really competitive. There's very few viable core builds anyway. Well it’s wrong cuz you are already locked out of ranked at the start and from monthlies. Core is perfectly viable- core necro condi and even minion or bunker builds, core ranger many viable bunker and roaming builds even condi, core war support and duelist both viable, core thief condi dp and sd are viable, core guard burn power burst even the bunker build or support could work, core rev condi isn’t too bad and I could go on but those are the good ones for the most part. Core is perfectly viable in ranked.
  15. My problem with the current system isn’t that it doesn’t reflect your skill level as I think my skill level is plat3-legend 1 and that’s where I end up. But to do this I generally have to be conservative, play my strongest stuff and meta game with a good duo who probably wants to q dodge. The problem with this is I have zero fun and I know most ppl in top 10 do the same thing, but if we had a pure league based system I could play basically whatever I want as long as it’s strong and still climb.
  16. > @"zealex.9410" said: > > @"Dantheman.3589" said: > > The answer is obviously ofc not- the game is offered as free to play and restricting a whole game mode is a blatantly out the question idea. > > For pvp i was thinking of only locking ranked and ats unranked would still be available to all, plus tbf the f2p version is more of a glorified trial. Still a no go. There’s no reason to lock that as it’s not pof or hot content
  17. The answer is obviously ofc not- the game is offered as free to play and restricting a whole game mode is a blatantly out the question idea.
  18. Soulbeast going all out dps can hit that hard. It’s actually a fairly easy 1v1 to take as a war you just need to land your cc and dodge correctly and it should be a free 1v1 assuming this is a player in a similar mmr and if he’s some god teir gamer that you couldn’t beat on any build than my advice is just don’t worry about it...
  19. > @"Vancho.8750" said: > > @"Dantheman.3589" said: > > > @"Khalisto.5780" said: > > > Omg lol > > > > > > Apart from djinns lamp treb is the worst secondary mechanics of all ranked maps > > > > > > I feel like i lost when someone on my team goea treb > > > > It’s just by nature that something that does nothing but do damage and only when it lands is gonna be used less. A good treb shot and good lamp capture can turn games, it’s just less and in fact not necessary to win matches. > Treb is useful in bunker match ups where the sides are stalled and the mid fight is with supports, and it stalemates. So a few shots will force a decap with damage or the knockback. Maybe it should be Unblockable also though. Djin skills are just terrible all around the value of getting them is not that big, they don't increase the tempo like sword or shield would give on the coliseum and don't make you win like the bell ok skyhammer, so going into the room is just waste of time. Nah the djinn is ez to get and can give you a window of relief and just like a treb shot it can a lot- as one of them can take 50% hp from everyone it hits and another rips all boons from enemies making it equally good for forcing a decap in bunker games and in some ways better than treb since every member gets one. I already explained that it’s used less becuz it 1 doesn’t give points or do really anything but damage if it hits- but that doesn’t make it useless.
  20. > @"Khalisto.5780" said: > Omg lol > > Apart from djinns lamp treb is the worst secondary mechanics of all ranked maps > > I feel like i lost when someone on my team goea treb It’s just by nature that something that does nothing but do damage and only when it lands is gonna be used less. A good treb shot and good lamp capture can turn games, it’s just less and in fact not necessary to win matches.
  21. > @"Stand The Wall.6987" said: > i think it should be clarified: burn guard in team fights is absolutely op, but not in 2v2 or 1v1. I mean the burn guard build ppl play was just called “side node burn dh” by everyone on Eu for multiple seasons and that and it’s power variant were fotm in 2s and 3s
  22. Generally it’s a more consistent option. Every stack of might about 1% damage increase so 5 stacks equals sigil of opportunity etc. but 5 stacks won’t come off 1 attack just sustained fights. It’s your choice I’m just presenting the side to both arguments
  23. G2/3 is average and it does end up looking like a bell curve. The rater tries to find matches within 150 points of you average skill rating but after 5 mins it extends it so indeed if not many ppl are on plat2- legend matches can take longer since there are less ppl, this likewise can apply to lower rated games like bronze since it’s a bell curve though I believe there are more silver players than plat3-legend so it’s not a perfect bell curve
  24. > @"lare.5129" said: > do you read that this rune do ? > https://wiki.guildwars2.com/wiki/Rune_of_the_Trapper_(PvP) > > only dh and ranger can set traps > check https://wiki.guildwars2.com/wiki/Trap > > so rune have 6th effect for them. If this give additional motivation tu use trap biud for ranger and dh - **we should ask more boost that rune** by increase stealth and give additional effects. New expac we need necro traps. GiVetHEsLoWeSTClaSsSupRSpeDaNdSteLtHpLz
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