Jump to content
  • Sign Up

XYLO.7031

Members
  • Posts

    289
  • Joined

  • Last visited

Posts posted by XYLO.7031

  1. > @"Ashantara.8731" said:

    > I like it, but I am not utterly impressed by it. The animations are exactly the same as above water, which is fine, _but_ I am diving **just as fast** with my +20 Swim Infusion as I do with the Skimmer now, so hmm.

    >

    > I think I'll stick to swimming, it is more fun and you are always ready to fight or harvest while you're exploring.

     

    I totally agree on this point. If you can pass the last step with just swim infusions (which require no mount), then what was the point of this feature? Although I am thankful for them adding it to skimmer and got it only a few hours after release, I am underwhelmed that the swim infusions match mounted speed. It needs a beetle turbo underwater or something to separate it from regular swim infusions.

     

    One thing I appreciate about it is the sounds of diving into water and rising above water. It's as if you really are swimming and it matches the same sound exactly. Really great job simulating the sound. I also like the camera splash drops. Well done.

  2. > @"Tere.4759" said:

    > > @"XYLO.7031" said:

    > > I bought the Pegasus with no regrets. I don't have any blc skins because I don't like gambling. I don't know if any are what I'm looking for.

    >

    > The lion for me, it's gorgeous! The art is fantastic and I consider that I am buying art. The pegasus, didn't like that. There is something wrong with the horse face. It looks weird.

     

    I have the lion too. :+1:

  3. > @"kharmin.7683" said:

    > > @"AliamRationem.5172" said:

    > > > @"vesica tempestas.1563" said:

    > > > Gamers want rich complexity of choice, it's interesting and rewarding. Trinity enforces the absolute opposite if this: meat shield, healer, dps focus on dmg meters and stack on healer. A gaming dead end.

    > >

    > > Not that I think GW2 should go trinity, but while going the route less traveled sounds nice, that they replace the things they take away with things that already exist in so-called restrictive trinity games is a bit of a let down. That they had to then add in lame psuedo versions of tank and healer roles just to come up with partly compelling raid encounters is also telling.

    >

    > IMO, typical raiding requires trinity which is why it doesn't fit so well in GW2. IMO also, raiding should have never been implemented in GW2. /shrug

     

    I agree. It corrupted the happy community overall. Play as you want (exploration, experimentation, and fun) became a job (you must have this build, this gear, and this item).

     

    What's sad is that I realize there are people that primarily play the closed, optional content who do not even know the rich lore of this game, read any of the books, or explored the vastness and beauty of the world that Anet created.

     

    That's the draw: that vast open world where we play as we want.

     

    Raids were a haphazard addition to this game at best. Trinity didn't exist in the traditional sense before raids because build diversity matched the original open world ethos.

     

  4. The skins that aren't worth buying are the ones that look too much like the base models in shape. I prefer and like supporting Anet with the ones that completely re-imagine the mount like the shrine guardian fox skin for jackal or the synergistics skin for beetle or Shimmerwing for Skyscale or any other that changes from the base skin.

     

    I'm still waiting for pure doggo breeds as skins for jackal without the oozing sand or liquids.

  5. > @"naiasonod.9265" said:

    >

    > The real complaint I perceive underscoring what the OP is requesting is that they're bored and want to gank people and have a helpless audience on demand because they really want to flaunt in new ways at the people that don't care.

     

    This is the actual reason. Anyone that wants to force PvP into the dominant PvE open world centers of the game just wants to take advantage of people by getting easy kills on fresh noobs in their beginner maps.

     

    They probably can't kill people who are actually good in the dedicated PvP and WvW modes and want to farm easy kills.

  6. I will admit that at release I wasn't fond of the chronomancer because I didn't understand it. In time, everyone including myself knew how useful it was. In fact, it probably is the most imaginative way to create an evasion sort of a tank with multiple illusions that would 'tank' on top of the physical tank or chrono player. RIP old school traditional huge hp/def tank. Now it's a tank you can't hit and if you do, you hit/kill an illusion that gets regenerated. Wow. It's a masterpiece.

     

    When people REALLY started using it to the point where no other class was needed aside from different chrono builds in certain runs, I think that's when they started chipping away at its power and usefulness. It's sad because I would like for them to restore the original pre-nerfed chrono (I mean c'mon, MoA now is a garbage 'elite' slot skill that is never used on land among other things). With the original pre-nerfed chrono, they could use it as a model for all the other classes in terms of usefulness and uniqueness rather than nuking it into oblivion and having other classes just steal what it was good at.

     

    Instead, they should have kept the chrono as is and asked: hey how do we make the other classes as fun and as flexible as this without completely negating or stealing the chrono's unique role and abilities? They would only have to do it for 8 more classes. So imagine in closed content someone saying: no we can't have 2 of anything, we need this other classes because they bring this unique buff/ability/skill we need. Instead of the tired, old school tank, healer, dps combo that has been beaten to death, make all these classes great by giving them their niche that no other class can step on.

     

    I would hope they would go back to the ethos which no other game has: "play as you want."

     

    What needs to be done is to really support this ethos by adapting current class specs and future specs to have really fleshed out skills and roles that are completely different but complementary in a group so that no one class or spec completely trumps another in a group.

     

    I thought they were west coast based? Where's the class and build inclusion?

  7. Dolphin skin, please. If the hummingbird can swim in the water, the dolphin can hover above it. No mutant creations from Inquest Labs please (don't splice the dolphin with a skimmer).

    Seriously, Anet can just skin anything in the water for skimmer as well as any dog (sans-sand) for jackal (still waiting for my floofy samoyed sans-sand) and I bet people will buy and collect them.

  8. I Ctrl+Shift+h whenever I do a recording or screenshot whenever I'm beetle riding for full immersion for sure. XenesisII's post is right on the money for this:

     

    > @"XenesisII.1540" said:

    > > @"Eraser.9860" said:

    > > I am absolutely loving the game but I'm so frustrated with the inability to edit, disable parts of the UI. It's to distracting that it's close to ruining the game play for me. The huge XP numbers that pop up anytime you kill someone, the damage floaters and many other things just cloud of my screen. This is just my opinion and I get why they are there but come one, give us an option to edit and disable parts of the UI. ** I honestly would love to be able to play the game with "hide UI" enabled but with only health and a few other vital things available. ** Again this is just my preference and I respect everyone's opinion. Thanks!

    >

    > You do know you can hide parts of the ui right? they even have presets you can choose.

    > Can't hide numbers, but you can get simple condition floaters, so a little less in the spam I guess.

    >

    > ![](https://i.imgur.com/gbyhE3X.jpg "")

    >

    > I like how clean and well placed the ui is, I even used a mod of it when I was playing wow lol.

    >

    > ![](https://i.imgur.com/GR7KYfk.jpg "")

    >

    >

    >

     

     

  9. I love the new beetle mount, but I made a suggestion a long time ago:

     

    "for a beetle with exhaust pipes on the side and exposed engine on the sides as well.

     

    More lights. Make my beetle look like it's not street legal."

     

    In essence, an American-muscle car inspired beetle mount skin. You can call it 'steam punk" and fit it in with Charr lore easily.

  10. > @"GW Noob.6038" said:

    > How many dye channels for this mount? I want the tire treads to be Shadow Abyss, or possibly Midnight Fire, and the light emanating from the rim to be a darker golden/brown hue. The lights on the bike chassis would be some medium yellow, like Banana or maybe Dawn.

     

    There are 4: one for the inner globe (or hubcap), one for the GLOW from the inside, one for the rings & lines around it, and one for 'tire'.

    EDIT: Parts of the seat are also colored by each corresponding dye channel as well. I think for most mounts, the 'saddle' or seat has only one dye channel. This seat is split into the 4 corresponding channels for the hubcap, tire treads, inner light glow (for the whole skin), and detailing.

  11. > @"hugo.4705" said:

    > > @"XYLO.7031" said:

    > > Has anyone been able to do a 360 degree Big Air Trick on this skin? I was spamming ramps the first day and it just stays straight for me. It's the only trick that doesn't come out mid-air. I love this mount and just want it to shiny spin too.

    > > Edit: I spent several hours dying the mount for other toons lol.

    >

    > I tried to check today in kourna with high jumps and ramps, the saddle only tilt left or right. I'm wondering if it's a bug, the 360 trick isn't just a random feature, it's a core feature included with the mount since its launch. Really hope it's a bug. Wasn't able to perform the trick.

     

    Thanks for verifying, Hugo. I've been going dye crazy in the interim.

    As a side note: I know in my mind it's just a skin, but because it is much more massive visually, it feels like a larger, heavier vehicle. Like previous skins were AE86 toyota sprinters vs this current skin which really feels like a GTR R34 Skyline.

     

    Anyone else have the same experience?

  12. Has anyone been able to do a 360 degree Big Air Trick on this skin? I was spamming ramps the first day and it just stays straight for me. It's the only trick that doesn't come out mid-air. I love this mount and just want it to shiny spin too.

    Edit: I spent several hours dying the mount for other toons lol.

×
×
  • Create New...