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Daddicus.6128

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Posts posted by Daddicus.6128

  1. > @"Bridget Morrigan.1752" said:

    > > @"Daddicus.6128" said:

    > > > @"Bridget Morrigan.1752" said:

    > > > > @"Daddicus.6128" said:

    > > > > Question for all the experts: how does changing low-level fractals do ANYTHING to you?

    > > > >

    > > > > If you can't answer that, then any answer that "it isn't broken" should be an answer you refrain from giving.

    > > >

    > > > Do you mean, _me personally_? Because it isn't affecting _my_ gameplay directly--in your opinion--I'm not allowed to weigh in? Would you like me to submit my fractal trainer's resume? Account for the times I spend in T1 fractals?

    > > >

    > > > Yeah...no. The fact that an experienced player has had the experience being discussed is all the more qualifications a person needs.

    > > >

    > > > Essentially, you're saying that people who have gone through the process of learning fractals shouldn't share an opinion about the process of learning fractals because only people who have minimal or no experience can truly understand the topic at hand. That doesn't make any sense. Or, perhaps you are saying that because I myself am not biased by being personally affected by the outcome of the request, my opinion is of less value to the conversation than someone who will either suffer or prosper as a result. :/

    > > >

    > > > Sounds to me like you just don't want to hear opinions that disagree with yours.

    > >

    > > Not what I said. Not at all.

    > >

    > > I asked how making tutorial-like changes to low-level fractals does anything to a high-level player. If it does nothing, then how can you say "it's not broken"?

    >

    > Because I went through the process, and it functioned just fine.

     

    Nice dodge, but you didn't answer the question. How does it affect you?

  2. > @"Bridget Morrigan.1752" said:

    > > @"Daddicus.6128" said:

    > > Question for all the experts: how does changing low-level fractals do ANYTHING to you?

    > >

    > > If you can't answer that, then any answer that "it isn't broken" should be an answer you refrain from giving.

    >

    > Do you mean, _me personally_? Because it isn't affecting _my_ gameplay directly--in your opinion--I'm not allowed to weigh in? Would you like me to submit my fractal trainer's resume? Account for the times I spend in T1 fractals?

    >

    > Yeah...no. The fact that an experienced player has had the experience being discussed is all the more qualifications a person needs.

    >

    > Essentially, you're saying that people who have gone through the process of learning fractals shouldn't share an opinion about the process of learning fractals because only people who have minimal or no experience can truly understand the topic at hand. That doesn't make any sense. Or, perhaps you are saying that because I myself am not biased by being personally affected by the outcome of the request, my opinion is of less value to the conversation than someone who will either suffer or prosper as a result. :/

    >

    > Sounds to me like you just don't want to hear opinions that disagree with yours.

     

    Not what I said. Not at all.

     

    I asked how making tutorial-like changes to low-level fractals does anything to a high-level player. If it does nothing, then how can you say "it's not broken"?

  3. > @"Khisanth.2948" said:

    > > @"Daddicus.6128" said:

    > > Question for all the experts: how does changing low-level fractals do ANYTHING to you?

    > >

    > > If you can't answer that, then any answer that "it isn't broken" should be an answer you refrain from giving.

    >

    > The majority of fractals are exactly the same at high and low levels. Just different health and damage ...

    >

    > If you make lower easier so it can be done without knowing anything then all you have done is to delay the problem. We can leave that sort of thing to politicians.

     

    I can't think of a single fractal that's the same at T4 vs T1.

     

    And that's not what OP is asking for, nor what I said. We want it more explanatory, as a tutorial (the OP's word). Not easier.

  4. I like the idea of making it more intuitive, but there's also the argument that having to learn things is a good thing, too.

     

    But, a feature I would really like to see is some kind of mentoring bonus. If a level 100 does T1s, it's not because he needs the loot. No, it's to help others.

     

    Can ANet reward T4 players who do T1s with extra loot (vs. what the T1s by themselves would grant), if (say) there are three people at levels 1-30 or something like that?

     

    If that's a good idea, how about the same thing for T2s and T3s?

  5. Yes, she is currently wearing full viper ascended armor.

     

    To all: Chieftan Alex added a hugely valuable graph and explanation to the talk page on the wiki (https://wiki.guildwars2.com/wiki/Talk:Condition_Damage). He also changed the footnote on the table to be clearer, and to have a link to the actual formulas uses.

     

    My bottom line is that I should change all my infusions to expertise, because my full viper gear set has "too much" condition damage when compared to expertise. I also changed my runes from soulbeast to afflicted (she does a lot of poison and bleeding damage). I might one day even look into swapping a viper piece or two for bringer, unless I hit a cap on expertise. (It's going to take a while before I can afford all the +5 expertise/+9 agony infusions I need.)

  6. Yeah, I have 1700 condition damage (CD). It appears I should have geared up expertise more than CD, but I'm not sure how I would pull that off. The only way to get higher expertise on gear is Bringer's, which doesn't have anything in CD.

     

    So, all the runes, sigils, and infusions should have been expertise-based, if I can find them.

     

    Does anybody know how they did the math? The function for CD is straightforward, but I'm not sure how they compared the percentages from expertise without actually including CD into the equation.

  7. > @"Ashantara.8731" said:

    > > @"Daddicus.6128" said:

    > > Call me dumb, but what the heck is the point of the Super Adventure Festival? Nothing makes sense in there.

    >

    > Of course it makes sense. The SAB is an Asuran simulation created by Moto. You have a set goal, a path you must follow, secrets to discover on the way and a final reward for each zone, and each world has a final boss you must defeat. There are also achievements, a currency and collections.

    >

    > > @"Daddicus.6128" said:

    > > No, not stale. I've never figured it out.

    >

    > Perhaps you should watch one of the walkthrough videos, that might enlighten you. ;)

    >

    > http://www.tekkitsworkshop.net/index.php/festivals/super-adventure-box

     

    I'll try that. Thanks

  8. > @"AliamRationem.5172" said:

    > > @"Daddicus.6128" said:

    > > > @"FrizzFreston.5290" said:

    > > > > @"Daddicus.6128" said:

    > > > > > @"Taygus.4571" said:

    > > > > > I came back to gw2 for SAB. And spent almost all my gold on the new SAB raptor skin. *shrugs*. They dont design the game just for what interests you.

    > > > >

    > > > > I'm not asking for a change. I'm asking -- PLAYERS -- what the point is. It doesn't make sense to me. It doesn't use any of the skills I've learned in the main game (except maybe dodging). I just don't get it.

    > > >

    > > > There are other parts in the game which use other different skills, why is SAB confusing you? What do you do when the game throws new or alternative skills at you?

    > > >

    > > > Because in SAB walking around is still the same and hitting stuff is still the same. Everything else is extra.

    > >

    > > But there doesn't seem to be any point to hitting things. No XP-equivalent, no loot, not even death wails.

    >

    > You should look it up on the wiki. There's a compete walkthrough for all the rewards, unlocks, and achievements. There is quite a lot to do if you find SAB enjoyable and the rewards worth going for.

     

    I'll look again. I didn't find anything remotely useful the first time I read it.

  9. > @"Mad As Hell.2168" said:

    > 8,175 hours 32 minutes over the 2,065 days. Don't Raid. Don't WvW. Don't PvP. Got burned out on fractals so I don't have all the challenge motes. Still don't have the last couple of Arah paths. 29,893 AP. I need my Fire Shirt.

     

    THIS is my point. I have similar numbers, but the armor is completely out of reach right now.

  10. > @"Kulvar.1239" said:

    > > @"Daddicus.6128" said:

    > > No. There are not enough AP in the various parts of the game. That's completely the opposite. See it through your own eyes if you want, but if it's impossible to achieve a full radiant set playing THE dominant part of the game in 8 years, there's something wrong with the game.

    >

    > > @"Daddicus.6128" said:

    > > But in eight years, it should be possible to get them all in any of the three modes.

    >

    > There are enough AP. You just want the full reward without doing all the "work".

     

    Don't put words in my mouth. I never said that.

  11. > @"Etria.3642" said:

    > > @"Daddicus.6128" said:

    > > > @"Tazer.2157" said:

    > > > > @"Daddicus.6128" said:

    > > > > Call me dumb, but what the heck is the point of the Super Adventure Festival? Nothing makes sense in there.

    > > >

    > > > The same reason we all play video games when there is no real world gain to it except when you play competitively for money. But if your point it that SAB has gotten stale and needs new modes/levels, I agree.

    > >

    > > No, not stale. I've never figured it out.

    >

    > You sound like you need 2 things. (and no, I'm not being condescending.)

    > 1) A buddy to laugh with when you go through sab. First, pick someone at or equal to your skill. Otherwise if you are anything like me, you will feel crummy when they merrily skip through to the checkpoints and tell you to just gg. With someone your equal sometimes you'll get to the checkpoint first and sometimes they will. Having two people makes getting the glitches, killing beedogs, bosses and well, just everything else so much more enjoyable. EDIT: forgot, having a buddy also means you can exit, exchange baubles, and re-enter without losing any progress.

    >

    > 2) A guide so you know what to buy and when and where.

    >

    > The two above are for having fun while getting the achievements. If you only want the achievements, find someone better. You can even mostly get carried through trib. I admit I bargained my daughters to help me with trib, since I am awful at jumping, but it was frustrating, not fun. That said, I do adore the mode in regular difficulty.

    >

    >

     

    That #2 seems like a good idea. But, I looked on the wiki before asking here, and it also didn't make any sense to me.

  12. > @"FrizzFreston.5290" said:

    > > @"Daddicus.6128" said:

    > > > @"Taygus.4571" said:

    > > > I came back to gw2 for SAB. And spent almost all my gold on the new SAB raptor skin. *shrugs*. They dont design the game just for what interests you.

    > >

    > > I'm not asking for a change. I'm asking -- PLAYERS -- what the point is. It doesn't make sense to me. It doesn't use any of the skills I've learned in the main game (except maybe dodging). I just don't get it.

    >

    > There are other parts in the game which use other different skills, why is SAB confusing you? What do you do when the game throws new or alternative skills at you?

    >

    > Because in SAB walking around is still the same and hitting stuff is still the same. Everything else is extra.

     

    But there doesn't seem to be any point to hitting things. No XP-equivalent, no loot, not even death wails.

  13. > @"Taygus.4571" said:

    > > @"Daddicus.6128" said:

    > > > @"Tazer.2157" said:

    > > > > @"Daddicus.6128" said:

    > > > > Call me dumb, but what the heck is the point of the Super Adventure Festival? Nothing makes sense in there.

    > > >

    > > > The same reason we all play video games when there is no real world gain to it except when you play competitively for money. But if your point it that SAB has gotten stale and needs new modes/levels, I agree.

    > >

    > > No, not stale. I've never figured it out.

    >

    > What exactly don't you understand? The routes? how to jump? The hidden rooms?

    >

    > There's nothing to understand when it comes to enjoyment..some like..some don't. You might not like it..and that is fine.. but if its mechanics..ask, I'm sure people will help

     

    I got crickets when I asked in-game. That's why I'm asking here. (The online players may have interpreted the question the same way many on this thread did, though, and weren't interested in a philosophical debate.)

     

    What I don't understand is the objective. In PvE where I play, it's to kill things and gather loot while performing tasks the game assigns (events and missions). You gather loot WHILE doing other things.

     

    But in SAB, there's nothing to pick up, nothing to defeat, no missions or events, and you only get three lives and no hit points (everything one-shots you, and that's on rookie mode).

     

    The graphics are fine. It's nostalgic, and that's OK. The story is supposed to be simple, but THIS simple? There don't seem to be any objectives (as there would be in a meta, for example).

  14. > @"Eloc Freidon.5692" said:

    >

    > I would love that they gives us access to all weapons on all classes.

    >

     

    This could be easily done, too: introduce new weapons that are functionally equivalent to already-existing weapons, but for different classes. For example, a sword usable by elementalists might be called "tai chi knife" (or whatever the Chinese word for knife is). A focus used by warriors might be called "brass knuckles". But, under the hood, they would just be swords and foci. The skins would be different, but the actual mechanics of them would be the same.

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