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Daddicus.6128

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Posts posted by Daddicus.6128

  1. > @"Xervite.5493" said:

    > How many level 80's do you see one shotting mobs in starter maps? Mounts dont need another nerf so lets not go there now.

     

    Every day, and not in low-level maps, either. I see this every day in Straits of Devastation during the Eye of Zhaitan meta chain.

     

    Yes, it needs a nerf.

  2. NOTE:

     

    You can only loot the chest that can drop the signet once per day per character.

     

    Further, the same character cannot loot it at all if the last thing that character did was loot it, no matter how long you wait. You must perform other in-game activities. ANet doesn't say what kinds of activities, but I've found two that make the chest appear:

     

    * Go to WvW and capture a camp, killing at least one guard in the process.

    * Go back to the open world and do the Flame Temple Battles meta chain that ends by letting you into the Font of Rhand mini-dungeon.

     

    Both of these are reliable ways to reset the chest (but you still have to wait a day).

  3. My main point is that SB (before the change) was on par with the other elite specializations. Druid wasn't. Before SB, rangers were only useful as healer druids in dungeons (etc.) SB finally put them back as a playable class. Taking their second pet away nerfed them down to the level of the other two specs, but what was needed was to correct the other two to make it more in line with all the other professions.

  4. > @"jinxykat.6519" said:

    > That seems to work (for soulbeast anyway) And is a good temporary fix so we can play, but this shouldn't be an issue for ranger. Think of necro suddenly losing their minions, mesmers unable to summon clones, rev's without legends. It's a huge piece of the class that shouldn't be broken in the first place.

     

    Actually, necros DO lose their minions in certain cases. In the Siren's Reef fractal, if they catch or pick up a treasure, minions are gone immediately. In the Snowblind fractal, if the elite icebrood ellegy's glacial slam attack hits the necromancer, all minions are destroyed instantly. (If just the minions are hit, they are not destroyed unless the damage would normally kill them.) If a necromancer with minions mounts, dismounts, and re-mounts in rapid succession, the minions are destroyed.

  5. Are you joking? Ranger didn't get a first elite specialization. Or, more accurately, they didn't get a legitimate one (one that can compete with other professions in open world PvE). And, ranger never was that good to start with.

  6. OK, I sort of understand why soulbeast needed to be differentiated from ranger and druid. But, goodness, not by nerfing soulbeast! Ranger and druid are worthless in open world. Why bring soulbeast down to match, when you could have improved ranger and druid instead?

  7. I was just thinking: I do a key farm every week. But, that's not the kind of early-game playing you want to assist.

     

    Give me (as a vet) something to entice me to play those weekly characters further into the story. Additionally, give me something that gets me to bring along new players.

     

    These two things might have the added benefit of getting me to buy even more character slots. (And, along with that, more bag slots, etc.)

  8. > @"Bassdeff.1895" said:

    > > @"Daddicus.6128" said:

    > > > @"kharmin.7683" said:

    > > > > @"maddoctor.2738" said:

    > > > > As for losing players, they are already losing players in troves because they only focus on the open world, we already see it in their revenue.

    > > >

    > > > This may not correlate. Lower revenue doesn't necessarily mean the loss of players. It could be that the player base is relatively stable, but just aren't purchasing anything. I still believe that players gravitate toward those events that bring them the most gold per hour and that those players never need to spend real money on anything as they have plenty of gold to convert to gems.

    > >

    > > I agree, but with provisos.

    > >

    > > WvW, PvP, and high-end content (hard-core) are the least populated in the game. Best guess based on surveys is a smaller portion of the player base.

    > >

    > > However, I suspect that the hard-core players average per player spending in the gem store is significantly higher than the spending of the more casual population in open world. So, while I don't think they should focus heavily on those players, they should probably focus more highly than they do on them. (See my post on finances and communication somewhere on page four.)

    >

    > You also have to think about how much effort it is to keep each player happy and spending money. If I were to wager, i would bet that casuals require significantly less effort to please and extract money from and significantly outnumber hardcore players.

     

    You could be correct, but I'll bet the hardcores spend more money when they get convinced.

     

    ANet would have to tell us the facts. My hope is that they are actually viewing them in a way that helps increase revenue.

     

    And most importantly, they need to TELL US!

  9. > @"Josiah.2967" said:

    > The new Glacial Harvesting Tool is a great example why revenue might be dropping.

    >

    > We simply can no longer trust the store for having quality items.

    >

    > 1.) Unbound Harvesting Tool (Multiple Hits One Press)

    > 2.) Volatile Tool Harvesting Tool (Multiple Hits One Press)

    > 3.) Skyscale Harvesting Tool (Mulitple Hits One Press)

    > 4.) Glacial Harvesting Tool (Have fun waiting and pressing over and over....)

    > PSA: Do not use Bountiful with Glacial Harvesting Tool.

    >

    > When new items are all the sudden inferior to old items, smart consumers stop buying things blindly. A lot of times, I just forget to buy something because I haven't verified if something works the way I expect it to.

    >

    > I would never use the animation for the Glacial Harvesting Tool. Which is the prime reason for buying the tool. I would buy it for the look, if it was the same or better than the current tools I have to chose from; yet, for no apparent reason, it is worse than other tools that I own. So even on the characters wher eit would fit the theme, I would not use it.

    >

    > I won't even discuss how bad the glyph is...

    >

    > We can add numerous other recent debacles like the advertised "Charr" chair. The legionnaire chair looked epic with a Charr sitting in it in the advertised image on the store. When you bought it, it looked like an adult sitting in a child's play chair. The fix...the advertised image was changed to an Asura.... There have been quite a few other debacles recently... Loosing players trust is costly.

     

    Well, I like the idea of a glyph for karma. Speed might be valuable, but it's not the only glyph out there.

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