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Daddicus.6128

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Posts posted by Daddicus.6128

  1. > @"Ayrilana.1396" said:

    > > @"Daddicus.6128" said:

    > > > @"Ayrilana.1396" said:

    > > > You can vendor the Eternal Ice Shards for LS4 currency which can then be converted.

    > > >

    > > > Hatched Chili’s could use a sink such as a loot bag.

    > >

    > > You can vendor eternal ice shards AND karma for LS4 currency. That's not the same.

    >

    > You’ll earn more than enough karma in the process of obtaining the currency.

     

    Umm, no. I don't get any karma because I don't go to the map any more. I only get the shards because I stupidly bought the home instance node, assuming it would have value.

  2. The game is dying, but has a lot of inertia before it goes completely.

     

    They insured the game would die when they let Gaile go; no game can survive without a community liason. It's just a matter of when.

     

    But, even if they hadn't, they shaft veterans so often that it's hard to stick around. Caps on achievements instead of diminishing returns, for example.

     

    For me, though, the biggest thing is the absurdly low amount of achievement points available. The first player to get the top reward did so less than a year ago. How can "achievements" be so sparsely distributed that the very best of the best took over six years to reach the top? What hope do I have of EVER attaining that goal? Zero. I still love the game, but it's hard to dive into anything really interesting. I suspect there are a lot of players like me: frustrated at the absurdly low achievement point distribution.

  3. > @"Julischka Bean.7491" said:

    > Everyone here has said something I agree with.

    >

    > Daddicus.6128 hit the nail on the head for me.

    >

    > ....snip....

    >

    > "First is more achievements available for less-than-perfect gamers. It is impossible for anyone without top skills to get radiant (or hellfire) skins for all pieces. The vast majority of achievements that I don't already have are unattainable by me; I'm just not good enough to complete them."

    >

    > ....unsnip....

    >

    > I would roll over with sheer delight if this became so. I too am a sorry gamer, but I very much enjoy what content there is in the game that I can do.

    >

    > Grin. I would pay real money or a lot of gold to hire someone to aid me in the hard stuffs...not do it for me, just help.

     

    I think I'm a pretty good GW player. But, I just don't have the speed or fine-motor skills to be one of the elite players. The fact that the very first player (the most elite of all) didn't get to 36k until late 2018 means I'll never attain it unless something changes. I'm close to 30k, but the higher you are, the harder they get to attain.

  4. First is more achievements available for less-than-perfect gamers. It is impossible for anyone without top skills to get radiant (or hellfire) skins for all pieces. The vast majority of achievements that I don't already have are unattainable by me; I'm just not good enough to complete them.

     

    Second, make a better mini-map (i.e. show three dimensions/layers on maps that need it, like Tangled Depths or Draconis Mons).

     

    Third, more shared inventory slots. As I've said numerous times, I buy all I can, immediately upon release, and with real money (not in-game gold). I'll even pay a higher price for more slots.

     

    Other than that, the game is very good.

  5. I can live with almost any map type. My problem is when the map is not navigable or very difficult to navigate.

     

    For example, Tangled Depths would be a fine map, but the complete uselessness of the mini-map there makes me hate the map. Give me a layered mini-map (i.e. tunnels show as tunnels, and not just more map with different decoration.

  6. > @"sokeenoppa.5384" said:

    > > @"Daddicus.6128" said:

    > > > @"sokeenoppa.5384" said:

    > > > > @"TheNecrosanct.4028" said:

    > > > > > @"Daddicus.6128" said:

    > > > > > > @"TheNecrosanct.4028" said:

    > > > > > > Go to character select screen and log back in on your character. You'll be outside the instance then. Also, leaving a squad that's in an instance will also kick you from that instance. There are always ways to leave an instance, even if the exit icon isn't there.

    > > > > >

    > > > > > No, you won't. Only when all players have logged out will you be out of the instance.

    > > > > >

    > > > > > I opened a ticket on this, but their response showed they clearly don't understand how bad this is.

    > > > > >

    > > > > >

    > > > >

    > > > > So you're saying that leaving a public squad will still keep you in the instance? That would be ridiculous indeed. Leaving any party/squad that's in an instance usually kicks you from said instance. If that doesn't happen in a public squad, someone wasn't thinking when they designed this.

    > > >

    > > > Thats the thing, public instance wont create party/squad and thats why it wont work like other instanced content.

    > >

    > > And that is the problem. There's no way out (unless everybody else also logs out or goes to a lounge).

    > >

    > > Oh, and once you're dead, you can't be revived, either. It really is a black hole and needs to be fixed.

    >

    > Yeah, it could be a squad without a squad leader when you join in a public instance. Then it would work lile every other instance.

     

    Except instances normally have a leave instance button. This does not.

  7. > @"sokeenoppa.5384" said:

    > > @"TheNecrosanct.4028" said:

    > > > @"Daddicus.6128" said:

    > > > > @"TheNecrosanct.4028" said:

    > > > > Go to character select screen and log back in on your character. You'll be outside the instance then. Also, leaving a squad that's in an instance will also kick you from that instance. There are always ways to leave an instance, even if the exit icon isn't there.

    > > >

    > > > No, you won't. Only when all players have logged out will you be out of the instance.

    > > >

    > > > I opened a ticket on this, but their response showed they clearly don't understand how bad this is.

    > > >

    > > >

    > >

    > > So you're saying that leaving a public squad will still keep you in the instance? That would be ridiculous indeed. Leaving any party/squad that's in an instance usually kicks you from said instance. If that doesn't happen in a public squad, someone wasn't thinking when they designed this.

    >

    > Thats the thing, public instance wont create party/squad and thats why it wont work like other instanced content.

     

    And that is the problem. There's no way out (unless everybody else also logs out or goes to a lounge).

     

    Oh, and once you're dead, you can't be revived, either. It really is a black hole and needs to be fixed.

  8. > @"TheNecrosanct.4028" said:

    > > @"Daddicus.6128" said:

    > > > @"TheNecrosanct.4028" said:

    > > > Go to character select screen and log back in on your character. You'll be outside the instance then. Also, leaving a squad that's in an instance will also kick you from that instance. There are always ways to leave an instance, even if the exit icon isn't there.

    > >

    > > No, you won't. Only when all players have logged out will you be out of the instance.

    > >

    > > I opened a ticket on this, but their response showed they clearly don't understand how bad this is.

    > >

    > >

    >

    > So you're saying that leaving a public squad will still keep you in the instance? That would be ridiculous indeed. Leaving any party/squad that's in an instance usually kicks you from said instance. If that doesn't happen in a public squad, someone wasn't thinking when they designed this.

     

    You CAN'T leave the squad. The leave button is greyed out. And, there's no leave instance button, either.

  9. > @"TheNecrosanct.4028" said:

    > Go to character select screen and log back in on your character. You'll be outside the instance then. Also, leaving a squad that's in an instance will also kick you from that instance. There are always ways to leave an instance, even if the exit icon isn't there.

     

    No, you won't. Only when all players have logged out will you be out of the instance.

     

    I opened a ticket on this, but their response showed they clearly don't understand how bad this is.

     

     

  10. > @"Tanner Blackfeather.6509" said:

    > > @"Daddicus.6128" said:

    > > I just want them to fix the bug that prevents most of them from being useable by other players. No need to make them invisible other than keeping them away from interactable objects (which is another bug).

    >

    > Pretty sure it's by design that others can't interact, since they're permanent. It's even hinted in the names of the items - **Personal** Merchant/Trader Express.

    > (Edit: to be clear, I would absolutely also prefer if they were interactable by everyone! My point here is only that it's not a *bug*.)

    >

    > As for placement - design oversight isn't a bug. I very much wish "placeables" (like summoned NPCs or thing like Box of Fun) couldn't be placed within a certain radius of static interactable objects (like chests and nodes), but they clearly never created such a block.

     

    OK, I see: I thought he was talking about the consumable version. Apologies to OP!

  11. > @"Dante.1763" said:

    > > @"Daddicus.6128" said:

    > > It's designed that way.

    >

    > Its designed terribly though. If an event is required to access a space, and that event has bugged out since launch then that should be changed IMO, and this bug has existed since the map came out.

     

    I know of no bug. I've completed this event dozens of times, and never had a problem with it.

     

    However, it doesn't start at the PoI. It's an event chain that starts up by Arkjok Farmlands.

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