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Posts posted by Daddicus.6128
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> @"Gorani.7205" said:
> > @"LucianDK.8615" said:
> > > @"Gorani.7205" said:
> > > Question on "effective progression":
> > > I am at 441 right now and could turn in the last steps of the collection (which all give you 10 levels each), bringing me to 491. Does it make a difference for discovering 400 level food (to gain the crafting XP) to close the gap between 441 => 450 or from 491 => 500?
> >
> > the gain from the collection is always 50 skill levels.
>
> I meant, does the XP gain from Discoveries make a difference if you level from 441 to 450 or from 491 to 500?
Yes. While you get the same number of XP, that moves you a lesser measure up the leveling tree when you're 490 vs. 440.
It didn't matter for regular crafting, but this process is 10 levels, not 10 times whatever XP you need. Unless all of the levels from 401-500 require the same number of XP, it's definitely better to do it earlier.
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> @"Ashantara.8731" said:
> > @"Tarlonniel.6534" said:
> > And Seimur's reaction to the oven was priceless.
>
> I wish I had paid better attention to him! My eyes were on the oven. :/
You can talk to him again. The dialog doesn't change (I think).
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> @"Linken.6345" said:
> > @"Vavume.8065" said:
> > > @"videoboy.4162" said:
> >
> > > - Apparently, only your Chef can see the kitchen and none of your other toons
> >
> > Considering my cook is an alt character I will not waste my time building the kitchen as I will very rarely ever get to see it again.
> >
> >
> > Me : Enters home instance on alt character cook, see's a nice shiny kitchen
> > Me : Relogs
> > Me : Enters home instance on main character, kitchen's gone
> > Me : Such Immersion...
> >
> > Another failed attempt at content...
>
> Have you tried it with a level 1 skilled cook?
> If it works you can just train 1 skill in cooking for all and have it in the back ground as a third unused crafting discipline on every character
No, it doesn't work. I tried it with a level 400 cook, and no dice.
I have not tried it with another chef at 401 or higher, though. Mostly because I don't have any, but I'll be reluctant to spend that much money leveling another toon up.
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Oh, and if you're planting one of the new seed pouches, don't interrupt yourself. If you unequip the seed packets, you lose the seeds. (According to the wiki.)
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> @"TheGrimm.5624" said:
> Has anyone tried the composter on the foods that we are gifted as a character levels? Might be a use for those stack of ToKs.
I tried it on a strawberry tart that was received leveling sometime between 1 and 30. It worked.
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You're right. Someone on the wiki told me it was infinite-use, so I tried it, and it isn't consumed.
I'm currently working with the others on the wiki to decide whether a note to this effect should be added.
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Actually, it does say it is consumable. It also says that it salvages consumable food. But, the word consumable is right underneath ascended.
I'm hoping it's just bad wording.
So, you've used it twice or more? If so, you get credit for the answer.
Thanks!
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The portable composter made while doing the gourmet collection says it is a consumable. Does that mean you have to burn 4 spiritwood planks and one elonian leather for EACH item you salvage?
I'm afraid to use it to find out.
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You're right: Heart of Thorns (HoT) is a grind-fest for masteries.
However, I found a way to make it seem less grindy: take 2-3 characters through it at the same time, switching back and forth.
This isn't ideal, but it also gives a couple benefits:
* You know the lay of the land better.
* You learn the day/night cycle, which is pretty important.
* You collect map currencies faster.
The biggest problem is that you're stuck with three characters all doing the same thing. Can't switch out to do other stuff as easily.
But, it REALLY helps the grindiness, because the XP gathering is split up.
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If you have a support ticket open, tell them you want to also buy that item. I'm not sure if they can do anything, but it seems likely.
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OK, I just went an unlocked one of the skins, and sure enough it became account-bound. So, problem solved. Thank you!
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Now that's a possiblity. I don't recall doing it, but it's been years since I received them.
I'll wait to see if there are any other possibilities before marking yours as the answer.
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I've never modified them. In fact, they all were rampager's (scarf) or cleric's (spectacles) when I got all three of them. (The non-bound ones were also rampager's and cleric's.)
Also, the three account-bound ones are also "Soulbound on Use". (The three non-bound ones are also soulbound on use, but that's expected.)
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I should also say that I have three of the regular ones (soulbound on use, but tradeable), as well.
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Yeah, I've been there. The pages it links to (and that one) don't mention account-bound versions at all. But, I have three, and I want to know how I got them and whether they still drop like that. Those six pages are the ones I'm going to update once I get the answer.
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I have both account-bound and non-account-bound versions of both the adventurer's spectacles and scarves. But, I don't know where I got them.
Can anybody explain where the different boundedness comes from?
(The wiki has no information about the non-bound versions, so I'm asking this so I can update the wiki with some notes on it.)
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It seems there are more of these types of things. So, generally, they exist in larger quantities than the handful I thought existed. So:
Would it make sense to have some kind of marker (perhaps in tooltips) so you would know that the item is not available for any of selling, trading, forging, or salvaging? "Account bound" is usually enough to tell us that it can't be sold or traded (although, there are a lot of exceptions). But, both "can't be forged" and "can't salvage" are unknowns outside the wiki (which may not be correct ... yet.)
Perhaps, "this item only has value when equipped". (Similar to the "this item only has value as part of a collection.")
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OK, so overall, this doesn't seem like a good idea. There MIGHT be some small use for it, but it wouldn't generally be good for the game, and would require too many resources to implement.
Thanks, guys!
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> @"DeanBB.4268" said:
> You'd have to be very careful with stuff like this. There are people like me out there with multiple accounts who accumulate things on those alt accounts that they will never ever use, like mystic clovers or obsidian shards. So if those items could be transferred to the main, it would be of great benefit. I'm sure others out there make more use of their alt accounts so it wouldn't matter.
I hadn't thought of this. This is a hard knock against the idea, I think.
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> @"Ayrilana.1396" said:
> > @"Dante.1763" said:
> > > @"Daddicus.6128" said:
> > > Oh, and charged quartz crystals. That's where the idea came from. I had hundreds, but she couldn't move through the skyscale stuff for many days, because she had hardly any.
> >
> > This..i agree with..
> >
> > I have 124 of them and no use for them whatsoever, id -love- to give them to guildies working through the skyscale collection.
>
> Craft the items they need to make and send those to them.
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> https://wiki.guildwars2.com/wiki/Extra-Pungent_Skyscale_Treat
> https://wiki.guildwars2.com/wiki/Piece_of_Skyscale_Food
> https://wiki.guildwars2.com/wiki/Grow_Lamp
>
Those are REALLY expensive, whereas the crystals are nearly worthless.
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Minis, maybe a novelty or two, and
Petrified wood (for accessories) and Winterberries (for breathers). I only need two more accessories to get all my toons to have them. And, only five breathers to go.
If there are any left, dungeon currency (so I can get the Caudecus Manor weapon/armor collection completed). One more accessory!
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Assembled aetherkeys (like, 1-2). For people trying to take a friend through that dungeon path.
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Oh, and charged quartz crystals. That's where the idea came from. I had hundreds, but she couldn't move through the skyscale stuff for many days, because she had hardly any.
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> @"DeanBB.4268" said:
> I can't see it ever happening, bound stuff is bound for a reason. What are you envisioning with this? Gear? Materials? Wallet currencies? Wouldn't just sending the gold be a big boost?
Map currencies (that are items), time-gated stuff. It's open-ended.
> @"Illconceived Was Na.9781" said:
> It sounds as if the OP isn't accepting the concept of account binding in the first place.
>
More like I'm envisioning a middle ground. Currently, there is an infinite gap between account-bound and not. The question is, more or less, are there any items for which the decision to make them account-bound wasn't cut-and-dried.
The expense of creating the code for it is secondary. First, it has to be determined if it's even a good idea.
> @"Danikat.8537" said:
> Which account bound items do you think should be transferable? Crafting materials? Equipment? Mini pets, skins etc. (cosmetic items). Only certain items from each category? e.g. maybe you could share account bound equipment up to exotics, but not ascended or legendary.
>
> Also you mentioned it should be one-time only, but then also said it should be a gem store item so Anet can monitor use. If each person can only buy it once how are they supposed to interpret that data? How would they know what's a legitimate use and what isn't?
I'm not sure what would be allowed. It seems time-gated items would be on the list. Not minis or skins. Things you need to advance playing, not cosmetic stuff.
> @"Etria.3642" said:
> And if it's crafting materials you can send almost all of them. The once daily things can be made into their final version and sent that way, ie spiritwood planks, deldrimor ingots, elonian leather squares.
>
> Anything else account bound such as actual ascended items, should, in my opinion anyway, STAY account bound. Both my daughters play so I feel you, but this way she HAS to level her crafting which is good for her in the long run.
I hadn't thought of the finished products (spiritwood) vs. stepping stones (residue). I forgot you can already transfer those.
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Obsidian shards and clovers might be a thing to transfer, but only in small quantities (like, 5 or 10). Gem store items that could have been gifted while purchasing. (That one is questionable.)
Something else I thought of was that it should only be allowed to friends and possibly guildies. And, woe is me if I unfriend someone right after dumping stuff on them.
By "one time", I meant you could only use one per friend. However, allowing more to other friends might open up the item to more abuse by RMTs. Maybe a lifetime cap would be appropriate to cover that? Or, a time-gated cap.
[Feedback] Cooking 500
in Guild Wars 2 Discussion
Posted
> @"Kunzaito.8169" said:
> Anyone know how to get the "Cut of Quality Rare Meat" item? Wiki says it can drop for any enemy that can drop normal red meat, but I have been slaying those critters on various maps for hours (probably a couple hundred, mostly dolyaks) and not gotten one. Based on the the TP price it should be rare but not *that* rare. Any advice? I know I could just buy one but I'd rather get it myself.
You have to farm with the character who is leveling chef. Another character can't do it.