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Daddicus.6128

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Posts posted by Daddicus.6128

  1. > @"Tazer.2157" said:

    > > @"Daddicus.6128" said:

    > > Call me dumb, but what the heck is the point of the Super Adventure Festival? Nothing makes sense in there.

    >

    > The same reason we all play video games when there is no real world gain to it except when you play competitively for money. But if your point it that SAB has gotten stale and needs new modes/levels, I agree.

     

    No, not stale. I've never figured it out.

  2. > @"AliamRationem.5172" said:

    > > @"Daddicus.6128" said:

    > > Call me dumb, but what the heck is the point of the Super Adventure Festival? Nothing makes sense in there.

    >

    > What is the Super Adventure Box? Mad Asuran scientist creates virtual world - a game within a game. That's the short version.

    >

    > You should play it if you enjoy silly throwbacks to 90s-era 3D platforming games. It even comes with three difficulty settings, with the hardest featuring all of the technical jumping, blind pitfalls, spike traps, and boiling lava you love to hate from back in the day! But there are also achievements, titles, and rewards, including a set of ridiculous weapon skins in several colors, backpacks, minis, boomboxes that play SAB music (including some hilarious metal versions from tribulation mode!), and more! You might even get lucky and score skins you can flip for a few hundred gold!

    >

    >

     

    Thank you! This is the first response that actually answered my question. Thanks!

     

    I tried for two days to try to get a daily, but I just couldn't make any headway. Most of the time I got stopped by the first boss. But, I managed to make it through one time, only to find out there was 90% of that part of the game (path1?) left to go before I could get even one daily achievement. That's when I gave up trying and tried asking here.

  3. > @"Mil.3562" said:

    > I have been playing this game since launch, that is 7+ years now. Never, I repeat, NEVER i played fractuals and raids. Now, did I ever ask " What's the point of having them? Waste of resources? " If I do, I will be asking the obvious. Obviously. Play what you like and enjoy, avoid those you think it's a waste of time.

    >

    > And btw, what's the point of this topic? This, I have to ask.

     

    I didn't say "waste of resources". I just said I don't understand it. I KNOW lots of people like it; I'm trying to understand WHY.

  4. > @"Taygus.4571" said:

    > I came back to gw2 for SAB. And spent almost all my gold on the new SAB raptor skin. *shrugs*. They dont design the game just for what interests you.

     

    I'm not asking for a change. I'm asking -- PLAYERS -- what the point is. It doesn't make sense to me. It doesn't use any of the skills I've learned in the main game (except maybe dodging). I just don't get it.

  5. > @"Wildon.7618" said:

    > To answer your original question, it's point is to be fun. Same as the rest of the game. SAB is one of the things that sets GW2 apart from other generic MMO's and helps it stand out from the crowd.

    >

    > > @"Daddicus.6128" said:

    > > I guess I just wish they would add enough achievement points so it would be possible to get a full set of radiant armor playing the heart of the game.

    >

    > And what makes SAB any more or less the heart of the game than any other content? Festivals are part of the game, and many players enjoy them. Nothing wrong if you dislike SAB, but it is an amazing part of GW2 that is part of the charm that keeps me and many other players interested in the game.

    >

    > If all you want is achievement points, the wiki shows that at best you can have about 670 achievement points from SAB so far. You can earn 15k achievement points for dailies alone. There is no shortage of achievement points in the game. And if you really only want the achievements, you can earn many of them within an hour or so of gameplay. Just do the normal mode achievements for completing areas, finding hidden rooms/shops, etc. With a guide it would not take long at all to get those, the only challenging ones are tribulation mode.

    >

    > Nobody is going to like every piece of content in the game, that doesn't make that content pointless.

     

    I have nearly 29,000 AP. What I need is another 7,000, and there aren't enough available in PvE (which is where I play). And, that statement INCLUDES SAB (which I can't make head-nor-tails of, so I gave up). There are less than 5,000 available to me (i.e. in PvE), and the vast majority of them are beyond my skill level.

  6. > @"reddie.5861" said:

    > > @"Daddicus.6128" said:

    > > Call me dumb, but what the heck is the point of the Super Adventure Festival? Nothing makes sense in there.

    >

    > i agree i hate the event but i just dont go there problem solved :D

     

    Yeah, but a lot of achievement points are available, so I wanted to at least give it a chance. But, it makes no sense to me. None of our usual skills or playing skill has any effect (except dodging, maybe). It may have been a good idea for April Fools Day, but as a festival, it is a waste of time.

  7. > @"Ayrilana.1396" said:

    > > @"Daddicus.6128" said:

    > > > @"Ayrilana.1396" said:

    > > > > @"Daddicus.6128" said:

    > > > > > @"Ayrilana.1396" said:

    > > > > > > @"Daddicus.6128" said:

    > > > > > > > @"Dayra.7405" said:

    > > > > > > > Do you really compete on AP? I only want it as personal progress measure and would be perfectlxys fine, if they would increase the cap by 2k per year.

    > > > > > > > Would be even consistent with the current 15k cap, game is around 7.5 years old :)

    > > > > > >

    > > > > > > I would accept this as well, but my caution is that it makes it impossible for newer players to ever catch up.

    > > > > >

    > > > > > New players would never catch up to veteran players through dailies alone. Increasing the daily cap only diminishes the AP earned from achievements that require you to actually do something than visit a vista, harvest a few nodes, get ported to the end of a JP, etc. The the existing AP are already bloated with the dailies/monthlies. My suggestion, as has been in the past, is to just remove the daily/monthly AP from the game entirely and then re-balance the AP rewards with that taken into account.

    > > > > >

    > > > > > > @"Daddicus.6128" said:

    > > > > > > Right now, it is physically impossible for me to attain a full set of radiant armor, something I strove for early in the game's life. The cap almost got me to quit, but I stuck to it because I still like the game. I'm sitting somewhere near 29,000, but still need more than 7,000 to get it, and there aren't 7,000 even available to me **(I never touch PvP or raids, and only do limited WvW.)**

    > > > > > >

    > > > > > > It saddens me that that armor set is out of my reach, but I'll continue to play the game anyhow. (I will say that it has caused me to spend slightly less money in the gem store, though, if anybody from ANet cares.)

    > > > > >

    > > > > > The armor is out of reach because you **choose** to ignore a lot of achievements.

    > > > > >

    > > > >

    > > > > No, it's because I choose to play only in the heart of the game: PvE. I can't help it that they didn't give the 85% of their players enough AP to get the whole suite of armor.

    > > >

    > > > I don't know why you're saying no as you essentially restated what I had said. You're making the choice by choosing to avoid certain achievements. That's entirely on you, not Anet. This game encompasses all game modes and so do the achievements.

    > >

    > > Sorry. I'll restate.

    > >

    > > I'm not ignoring the achievements. I'm rejecting the playing modes that contain the most toxic players, and also the modes that (at my age) I cannot compete at. It just so happens that a significant portion of the available achievement points (APs, five to eight thousand) are in those modes.

    > >

    > > The bottom line is that PvE (only) does not (yet) contain enough APs for a PvE-only player to attain a full set of radiant armor.

    > >

    > > NOTE: I say PvE-only, but that's not quite true. I'm using it here because it fits with the context. I do play WvW daily, but only for the daily achievements. I don't have the reaction times, though, to compete at the level required to gather a majority of the APs available in WvW.

    >

    > You're still saying the exact same thing. You deciding to use 'reject' doesn't change that as that is still by your own choice.

     

    I'm rejecting the playing mode, not the achievements.

  8. > @"Ayrilana.1396" said:

    > > @"Daddicus.6128" said:

    > > > @"Ayrilana.1396" said:

    > > > > @"Daddicus.6128" said:

    > > > > > @"Dayra.7405" said:

    > > > > > Do you really compete on AP? I only want it as personal progress measure and would be perfectlxys fine, if they would increase the cap by 2k per year.

    > > > > > Would be even consistent with the current 15k cap, game is around 7.5 years old :)

    > > > >

    > > > > I would accept this as well, but my caution is that it makes it impossible for newer players to ever catch up.

    > > >

    > > > New players would never catch up to veteran players through dailies alone. Increasing the daily cap only diminishes the AP earned from achievements that require you to actually do something than visit a vista, harvest a few nodes, get ported to the end of a JP, etc. The the existing AP are already bloated with the dailies/monthlies. My suggestion, as has been in the past, is to just remove the daily/monthly AP from the game entirely and then re-balance the AP rewards with that taken into account.

    > > >

    > > > > @"Daddicus.6128" said:

    > > > > Right now, it is physically impossible for me to attain a full set of radiant armor, something I strove for early in the game's life. The cap almost got me to quit, but I stuck to it because I still like the game. I'm sitting somewhere near 29,000, but still need more than 7,000 to get it, and there aren't 7,000 even available to me **(I never touch PvP or raids, and only do limited WvW.)**

    > > > >

    > > > > It saddens me that that armor set is out of my reach, but I'll continue to play the game anyhow. (I will say that it has caused me to spend slightly less money in the gem store, though, if anybody from ANet cares.)

    > > >

    > > > The armor is out of reach because you **choose** to ignore a lot of achievements.

    > > >

    > >

    > > No, it's because I choose to play only in the heart of the game: PvE. I can't help it that they didn't give the 85% of their players enough AP to get the whole suite of armor.

    >

    > I don't know why you're saying no as you essentially restated what I had said. You're making the choice by choosing to avoid certain achievements. That's entirely on you, not Anet. This game encompasses all game modes and so do the achievements.

     

    Sorry. I'll restate.

     

    I'm not ignoring the achievements. I'm rejecting the playing modes that contain the most toxic players, and also the modes that (at my age) I cannot compete at. It just so happens that a significant portion of the available achievement points (APs, five to eight thousand) are in those modes.

     

    The bottom line is that PvE (only) does not (yet) contain enough APs for a PvE-only player to attain a full set of radiant armor.

     

    NOTE: I say PvE-only, but that's not quite true. I'm using it here because it fits with the context. I do play WvW daily, but only for the daily achievements. I don't have the reaction times, though, to compete at the level required to gather a majority of the APs available in WvW.

  9. > @"Ayrilana.1396" said:

    > > @"Daddicus.6128" said:

    > > > @"Dayra.7405" said:

    > > > Do you really compete on AP? I only want it as personal progress measure and would be perfectlxys fine, if they would increase the cap by 2k per year.

    > > > Would be even consistent with the current 15k cap, game is around 7.5 years old :)

    > >

    > > I would accept this as well, but my caution is that it makes it impossible for newer players to ever catch up.

    >

    > New players would never catch up to veteran players through dailies alone. Increasing the daily cap only diminishes the AP earned from achievements that require you to actually do something than visit a vista, harvest a few nodes, get ported to the end of a JP, etc. The the existing AP are already bloated with the dailies/monthlies. My suggestion, as has been in the past, is to just remove the daily/monthly AP from the game entirely and then re-balance the AP rewards with that taken into account.

    >

    > > @"Daddicus.6128" said:

    > > Right now, it is physically impossible for me to attain a full set of radiant armor, something I strove for early in the game's life. The cap almost got me to quit, but I stuck to it because I still like the game. I'm sitting somewhere near 29,000, but still need more than 7,000 to get it, and there aren't 7,000 even available to me **(I never touch PvP or raids, and only do limited WvW.)**

    > >

    > > It saddens me that that armor set is out of my reach, but I'll continue to play the game anyhow. (I will say that it has caused me to spend slightly less money in the gem store, though, if anybody from ANet cares.)

    >

    > The armor is out of reach because you **choose** to ignore a lot of achievements.

    >

     

    No, it's because I choose to play only in the heart of the game: PvE. I can't help it that they didn't give the 85% of their players enough AP to get the whole suite of armor.

  10. Underwater (UW) adventuring (which would require more UW weapons).

     

    Beef up the base professions to elite-spec levels, or nerf down the elites, so they all have the same relative power.

     

    More PvE APs. The best way to do that: replace the daily AP cap with a diminishing returns progression instead of a cap. But, there are many other ways this could be done as well.

  11. > @"Haleydawn.3764" said:

    > > @"Daddicus.6128" said:

    > > Oh, yes there is. The cost is very low to stat-change. The cost is only the same inscription or insignia you need to craft it, 5 ecto and 10 spirit shards. That's peanuts compared to the full crafting cost.

    >

    > That's ok, I'll do the research for you.

    >

    > Nadijeh's (Marshall stat) costs around, Light - 265g / Medium -286g /Heavy - 252g for a full set.

    > **The stat you want** The Twin's (Greiving) costs around, 242g / 266g / 234g for a full set.

    >

    > Thackeray's Seraph stats are minutely cheaper than The Twin's, but only by ~25s per piece, you may aswell just craft The Twin's directly.

    >

    > You do you though.

    >

    >

     

    I can't. In the years it has been available, I've never received the insignia recipe, and you can't buy it. With the lesser populations, it's extremely difficult to actually complete those events. So the only way to make them is to stat-change to them.

  12. > @"Dayra.7405" said:

    > Do you really compete on AP? I only want it as personal progress measure and would be perfectlxys fine, if they would increase the cap by 2k per year.

    > Would be even consistent with the current 15k cap, game is around 7.5 years old :)

     

    I would accept this as well, but my caution is that it makes it impossible for newer players to ever catch up.

  13. > @"Kulvar.1239" said:

     

    > Making a progressive threshold is useless to veterans players.

    > Either it lengthen the number of dailies needed to reach the last cap which is bad for new players. Or it slow the new players down which is also bad.

     

    Wrong and mostly wrong. The whole point is that there is no cap. The amount earned keeps going down, forever.

     

    And, it doesn't slow anybody down unless my more radical suggestion is implemented, to start the downward progression earlier than at 15,000.

  14. > @"Inculpatus cedo.9234" said:

    > There's often, if not always, an icon on the map.

     

    Every node has an icon on the map. They're all separated by enough space that they only overlap in one situation: when the bandit chest spawns close to another node, especially the Wintersday tree (because its icon is larger) or the cloth rack in Hoelbrak.

  15. > @"Vegeta.2563" said:

    > > @"Pifil.5193" said:

    > > > @"Ashantara.8731" said:

    > > > I would prefer to see them move _off_ all Amazon servers worldwide. Aren't there other providers that are better suited and provide a better server performance?

    > >

    > > I doubt it. The amazon servers are very powerful and they provide an excellent service, otherwise ArenaNet wouldn't have chosen them.

    > >

    > > What do you think is wrong with them?

    >

    > The problem is Amazon servers are essentially virtual machines. This is why no actual specs are provided for them, and that the CPU power needed to handle such ping and skill lag issues getting worse and worse, just isn't strong enough. Hopefully once alliances comes out (whenever that is)... they will have figured out the performance issue on this.

    >

    > However there still remains that one main problem. Desync issues when engaging on a large group of people without having everyone randomly just run in a straight line past you as you realize you are close to disconnecting (aka desynced).

     

    Nearly all servers nowadays are virtual machines.

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