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melandru.3876

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Everything posted by melandru.3876

  1. why is everyone on every thread suggesting trailblazer to new players???? because maguma lillies are so super common and not expensive? because you want to bully people in full defensive builds making them unwanted in instanced content? because you deem them to bad to survive without million health and armor? makes..no..sense
  2. not sure what is the issue on the first screens the blue circle has arrows that point outward. you stand outside, so you do damage yet your phantasms are spawned inside so they deal no damage. atleast that's how i see it it's the same with ranger pets and minions
  3. > @"Infusion.7149" said: > Condi quickness FB does not use earth "bleeding" sigil nor does bleeding make a significant portion of the damage for full on condi FB (<6%). > Burning is 70-75% of condi FB damage in PVE. Because the damage is primarily one condition you can afford to use smoldering sigil and balthazar runes , unlike on weaver. > > Also core guards are a thing and those do **not** use traps. > > Your first claim is that guardian loses 7K / ~32K but the weaver loses even more because of the burn **on crit** factor and the fact that over 25% of its damage is power. > > Also thieves aren't popular in WVW for a reason. If someone is running trailblazer on firebrand you are basically going to hit them for the same as if they are on minstrel. > > Your entire claim boils down to "trailblazer is bad" (for PVE) , which isn't the question asked. :/ > > this is about condi firebrand no? why you bring in condi quickbrand is unknown to me unless you somehow think it makes sense to compare a support build do a dps build on a question that is literally "which does the most dmg" if the support build would defeat an actual dps build, in terms of dps would it still be a support build in the first place? thieves are not popular in wvw, not sure where you are from but clearly not europe. every roamer and his brother is a thief. every duelist and his brother is a thief. every ganker and his brother is a thief. since the mirage nerfs, the only class with higher burst then thief got erased. the only build with more sustain then a properly played thief (boonbeast) got gutted. the only brawler builds that was just great at everything got gutted with the cc nerf (holo and spellbreaker) thiefs are all that is left.
  4. > @"Epiq.1239" said: > Hey all im just getting started with the game and was wondering what server i should choose to get started ( american server ) thanks alot servers do not matter that much they used to, but then when the first population hit occurded (less active numbers, not enough active population per server to warrant smooth play in big events etc etc they merged all servers in pve into "megaservers" megaservers are all servers combined (eu and na still seperate tho) so that servers are replaced with maps, that are now easier to fill with people from different servers. server nowadays only matters in world versus world, where you fight for your server against different servers (and even there for wvw when the whole restructure comes server will mean little with the alliance system an the likes) tldr play where you want, you'll play with friends anyway just wvw can be an exclusion
  5. > @"Infusion.7149" said: > > @"melandru.3876" said: > > the answer is irrelevant > > you will get class x does more dps then class y > > but since you don't use arc dps (to even see your own results) and you are not using an efficient build either (trailblazer lol) > > > > just play with what you have fun > > Except weaver needs to have critical hits to do additional burning. > Guardian on the other hand can run without critical hits (due to Burning Precision's reliance on critical for weavers), which is why we have burn guards in WVW and PVP with Dire/Carrion. superior sigil of earth is still used because it's the highest dps option out of all the sigils. reducing crit does not only reduce your power dmg (that is still quite a bit for fb since axe has good power coef) but also on bleeds from proccing sigil of earth. taking a look at current bench. 7.2k dmg out of 32.7k(solo bench) comes from power dmg. that's quite a bit that you are willin gto "ignore" for zero reasons if you'd join as a trailblazer weaver/guard in my group, you'd get the boot since no one i know is willing to try to beat you in the good 'ol toughness race. unless you wanna tank, then go for it! burn guards in pvp are a joke, at best in silver and low gold. in actual high play traps get kited and the burn guard/dh gets poked from range where it loses every encounter or is forced to use f1 active. if it does, then it loses the majority of it's dmg allready. burn guard in wvw is different since food, utility and runes are different there. but still the same applies. guards are food for thiefd then since thief in wvw is miles superior then thief in pvp
  6. i don't think anyone can help you. your expectations are unrealistic to the point where you don't even know what you want. there is no 1 fit for all. and if there would be one, it's still guardian power dps? dragonhunter condi dps? firebrand support? condi quickbrand heal? heal (fire) brand solo, raid,fracs, strike, wvw? yes. pvp also yes but not s-tier, more like a-grade but then you come with your "aesthetically and fantasy wise not as strong as other classes." :thonk so second "option" might be renegade. power dps? uhhh herald and power renegade are not really impressive, but they are piss easy to play so achieving benchmark numbers is alot easier condi dps? condi renegade is a strong pick support? alacrity renegade heal? heal renegade solo, wvw, pvp, raids and fracs all "meta"
  7. the answer is irrelevant you will get class x does more dps then class y but since you don't use arc dps (to even see your own results) and you are not using an efficient build either (trailblazer lol) just play with what you have fun
  8. people putting legendary runes/sigils in legendary gear/weapons are strange. i'll tell you why, to me, it makes no sense at all: -legendary armor/weapon can statswat at any time, right? -legendary armor/weapon can have their upgrades freely extracted. so why put legendary sigil/armor in there??? it makes alot more sense to use legendary sigil/rune with ascended gear again, i'll tell you why: -legendary runes/sigil can be freely extracted from ascended gear at any given time basically you made the ascended "legendary" (minus the obvious stat swap) by giving it one of it's key abilities: changing rune/sigil
  9. > @"Leonidrex.5649" said: > > @"melandru.3876" said: > > > @"Leonidrex.5649" said: > > > > @"melandru.3876" said: > > > > > @"Leonidrex.5649" said: > > > > > to be fair there might be some advantages to the winning team, like using lich form near the end to get life force or switching weapon sets to gain doom sigil effect but its very minor > > > > > > > > you can't precast sigils, this is not pve > > > > doom sigil (or any sigil) effect gets removed the moment match count down starts > > > > > > yes but if the match starts and you are still in combat then you switch weapon set, get sigil effect and by the time gates open you are out of combat, weapon swap CD is done and doom sigil still remains > > > > it's 2v2 the match end the moment both are dead. > > you are out of combat 100% > > > > how do you even start the match, in combata fter defeating both (that is needed to even make the match restart) > > dunno, long lasting conditions for example, I dont know how exactly that would work. I know that lich form can give advantage so I dont see a reason for something similar to not exist. Try throwing banner and switching skill or something might work too in between matches you get cleansed of every harm. you are out of combat and you are free to change build. the only noticable advantage lich has in 2v2 is no cooldown. its just spam spam spam in low ranked games. like for fun i just autos a soulbeast to death 3 times in a row
  10. > @"Leonidrex.5649" said: > > @"melandru.3876" said: > > > @"Leonidrex.5649" said: > > > to be fair there might be some advantages to the winning team, like using lich form near the end to get life force or switching weapon sets to gain doom sigil effect but its very minor > > > > you can't precast sigils, this is not pve > > doom sigil (or any sigil) effect gets removed the moment match count down starts > > yes but if the match starts and you are still in combat then you switch weapon set, get sigil effect and by the time gates open you are out of combat, weapon swap CD is done and doom sigil still remains it's 2v2 the match end the moment both are dead. you are out of combat 100% how do you even start the match, in combata fter defeating both (that is needed to even make the match restart)
  11. > @"Leonidrex.5649" said: > to be fair there might be some advantages to the winning team, like using lich form near the end to get life force or switching weapon sets to gain doom sigil effect but its very minor you can't precast sigils, this is not pve doom sigil (or any sigil) effect gets removed the moment match count down starts
  12. sucks for you what you can do is constantly pressing 1. i heard from qite alot of players who have this dc's in instanced content that it allways happen wgen they are "idle" if they are attacking it doesn't happen so it's worth a try
  13. just the map vabbi that is dead, and serpents ire takes longer then the forged meta. so people, meta-trains, just take the easy ones and leave asap and can't blame it, if you are farming, you want your gold/hour as high as possible so you do what is profitwise, time efficient. not sure how anet sees map population, but staying in a map for a handful of minutes doesn't seem like a good indicator same with wvw, players just logging in to do the 2 dailies are not active combatants of a server, so how links and re-links are calculated seems also falls and wrong to me. not even to begin with population count (our server is like 24/7 "full") but what is my opinion worth
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