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melandru.3876

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Everything posted by melandru.3876

  1. > @"dace.8019" said: > The problem is the useless "250 KP" in the LFG ads. > > The answer is simple. MOAR STIPULASHUNZ. > > Advertise as "250 KP / 30,000 AP / 8 year title & GWAMM title (show both) / Pithy guild name /" feel free to pile on the exclusions until you, yourself may not participate. useless for you, because it excludes you most likely when i do my daily clear i want it fast, i want it smooth i have no desire to carry burderns who can't even use special action key correctly at arkk and stack solar blooms directly under him nearly oneshotting our weaver it becomes obvious quite fast who is experienced, and who is a fraud
  2. > @"Wuffy.9732" said: > > @"Shaogin.2679" said: > > How so? Both require you to hit a target with a skill. The only difference is one skill is applying all the damage at once, while the other skill is applying that same damage over a set period of time. Just because burn Guard is stupid doesn't mean all condi damage builds are broken, just like an OP power damage build doesn't mean all power damage is broken. > > This look normal to you? https://i.imgur.com/zLPrCEy.png > I have yet to meet any other condi class that comes close to 60k-80k burst damage. And it's all burning, lol. > > Besides the point, you are still right, damage is universal even though condition damage and power damage has small differences. But ignoring the fact that condiFB (or any class with powercreep) is obviously broken is only going to make people dread it more. Anet hasn't done a proper balance patch in months. > > ahahahahahaa a pve screen about a firebrand (what has that to do with dh??) that can get high numbers by using ashes of the just compared to dh who obviously can't https://wiki.guildwars2.com/wiki/Ashes_of_the_Just not once, but 3 times! 1 cast of ashes is 15 (3 stacks on 5 players) burn stacks, for free. it's pretty clear what multiple casts of this does, and how unrelated to dh that is 1) prestack boons as usual, f1 skill 5 for ashes of the just. renewed focus to reset f1. again f1 skill 5 for ashes of the just (second cast) 2) press f at mistlock. swap out renewed focus for feel my wrath 3) start the fight with 2 casts of ashes of the just allready on group 4) follow rotation as usual if anything in your complaint would be true, it's how overtuned resseting cooldowns with the mistlock is. anet is aware, if you have seen how they handled sunqua peaks where you can't prestack boons anymore (but you can still prestack skill effects like ashes of the just wink wink) have you not seen the snow crows mursaat overseer record, where the "chosen" firebrand who was the lucky one to get the ashes of the just stacks from EVERYONE had 100k+ burn ticks
  3. > @"Shao.7236" said: > > @"melandru.3876" said: > > > @"Shao.7236" said: > > > @"melandru.3876" Elaborate on throwing your heal away. > > > > > > Traps can also be strategically placed at the benefit of later while the cooldown is going down. Doesn't have to be right away, that goes very well in combination of Trapper rune for unseen ambushes or getting in the flank to kill some necro's wurm so they have nothing to back out of the Dragon's Maw in the first place. > > > > > > It's easy to get 15 burns stack on a target that can't move, I did mention with all combined factors down the line, obviously SoJ can't applied so much by itself but that's not the only thing applying burning in here. > > > > > > > > > > what is there to elaborate? > > you made the claim that the dh can port (from stealth) to an target and plant traps at his location (in stealth) to land his combo > > > > i said: in order to get stealth, the dh has to actually put a trap beforehand to get the actual stealth, before he can port and put some traps reducing his combo UNLESS > > i went further, and went with your theoretical version of the dh aiming to plant both his offensive traps on target(from stealth) . in order to do that, he had to put his third and last trap which would be HEAL first, to get stealth, to then try to land his combo > > the dh, that is allready a glass cannon, now with his heal allready casted (rip active heal part) now has the high risk of the fight not going how he want to (smart player not falling to a predictable movement) and his heal is allready cast and not even guaranteed to be triggered (rip trap activation part) > > so all that is left is f2 for +- 3.9k heal. shield 5 for +- 1.3k heal and that's it. > > > > > > if you can land 15 burn stacks on a single target then you 100% are playing in low, very low, divisions. > > > > and i'll end this here, this is getting ridiculous > > Dude, are you memeing? Carrion is not full glass canon, there is reliable sustain for what it is, guardian from the very basic always does. Would be considered glass if it was Destroyer/Grieving. > > I asked to elaborate on why using a trap early is bad, it's a trap, you have no reason to hold on it when you can have another back to back not long after. > > It's really easy to fall back to traps that are already set on DH, to say it's not viable setting a trap to use later while the next one could be ready after is laughable. > > Most builds currently in 2v2 have little to no blocks, resistance or stability. It's easy to melt anything when knowing what they've already used as you can straight up Symbol of blade into dragon maw and use the hell out of them with everything you got while they can't escape. > > I guess that playing on top of the board is still low divisions rofl, who would have hilariously known. Thanks for the compliment, I must be THAT good at the game even thought the build we are talking about is rated meta. > > 15 burns is not impossible to apply within the right plays, it never was uncommon to do so. Permeating Wrath is going to get nerfed soon anyway, mostly because it's stronger than it's PvE or WvW version anyway. lmao "top of the board" yet nowhere to be found in top 250, good one and what??no stability or resistance... the best setup right now is support tempest and necro mostly reaper but any necro build would work tell me that has no condi cleanse when tempest literally removes condi with nearly everything it does.... "labeled meta" yes by metabattle, where everyone can make builds and have their friends upvote it i would not really call that trustworthy..at best i'm out of here, it hurts to much. keep losing to burn dh and ask for nerfs, i'll see you on the next thread when class x is deemed to strong
  4. as if anything in pvp matters buff this, nerf that what about fixing things that are just there to annoy you? like the tournaments first match, you get plat 2-3 as a poor gold team. massacre second match, you should be palced against an equal team? nope "BYE" since the team you were supposed to get, just left or does not exist third match you are at the winner bracket again, embrace plat 2-3 team 1 hour spend, 0 matches won this BYE is the most stupid thing ever implented, if it is seen as a win, atleast make it count as a win. same with leavers, there is allways this one random guy who rages or leaves out of nowhere each couple of tournaments screwing over 4 others. make the basics work, before we finetune the details
  5. > @"Shao.7236" said: > @"melandru.3876" Elaborate on throwing your heal away. > > Traps can also be strategically placed at the benefit of later while the cooldown is going down. Doesn't have to be right away, that goes very well in combination of Trapper rune for unseen ambushes or getting in the flank to kill some necro's wurm so they have nothing to back out of the Dragon's Maw in the first place. > > It's easy to get 15 burns stack on a target that can't move, I did mention with all combined factors down the line, obviously SoJ can't applied so much by itself but that's not the only thing applying burning in here. > > what is there to elaborate? you made the claim that the dh can port (from stealth) to an target and plant traps at his location (in stealth) to land his combo i said: in order to get stealth, the dh has to actually put a trap beforehand to get the actual stealth, before he can port and put some traps reducing his combo UNLESS i went further, and went with your theoretical version of the dh aiming to plant both his offensive traps on target(from stealth) . in order to do that, he had to put his third and last trap which would be HEAL first, to get stealth, to then try to land his combo the dh, that is allready a glass cannon, now with his heal allready casted (rip active heal part) now has the high risk of the fight not going how he want to (smart player not falling to a predictable movement) and his heal is allready cast and not even guaranteed to be triggered (rip trap activation part) so all that is left is f2 for +- 3.9k heal. shield 5 for +- 1.3k heal and that's it. if you can land 15 burn stacks on a single target then you 100% are playing in low, very low, divisions. and i'll end this here, this is getting ridiculous
  6. > @"Moradorin.6217" said: > > @"melandru.3876" said: > > > @"Moradorin.6217" said: > > > An endurance regen. option on ascended food woulda been nice. > > > > - 10% dmgtaken/-20% incomming condition duration reduced > > - +40% endurance regen > > - -might on dodge > > > > would be horrible for wvw, where regen food allready beats all other food > > maybe if I had 2 dodges Id agree. Playing Mirage I feel like endurance food is less useful now than before since I have no extra pool but every other class did get a nice food upgrade. I would agree that endurance food is good for what it does, but I personally dont use it anymore. I prefer the ascended food. Maybe on DD I would prefer the endurance food still. > > Also who said new ascended food recipes would have to include recipes with every prefix, maybe endurance regeneration could be a prefix stat like -10% damage etc. So it would end up being endurance + some stats. Try thinking a little outside that tiny box. maybe you need to think it out better. if the food was: +X% endurenance regenaryion +100 expertise + 70 condi damage that would be extremely busted for pve, where the good mirages allready go 38-40k dps on certain bosses (cairn for example) and +- 32-35k on the others like soulless horror making the best in slot even better in slot? lets not. the speedclear and semi-hardcore meta is allready very monotome with stacking the same class 7 times. let's not push things even further in that direction i don't even wanna do some quick napkin math to find out how much theoretical dps mirage (and daredevil) could get with more ambushes/bound uptime
  7. > @"Astralporing.1957" said: > > @"melandru.3876" said: > > once mid is secured ditch hammer and take the rifle > And then toxx clears a large part of the map because noone's cc-ing him. > Also, ballistas work indeed better against Toxx, but they have lower range and no aoe, so they are way, way worse against trash waves. Not to mention barriers are useless, better to create snowmen that stop trash and let them get easily wiped by catas > > And weapons are next to useless against trash when compared to the effect of siege. Properly placed siege will kill trash spawns before they can even move. And, again, hammers are the only reasonable weapon against Toxx, as you can practically stunlock him and kill him very fast. Rifles on the otehr hand usually end up killing people trying to stun Toxx with hammers, because Toxx reflects half of those shots. > > So, basically, don't run rifle. Use the hammer. Rifle is extremely inefficient there. > > rifle 3 is a cc, 5 times riffle 3 is toxx cc'd but then again pve people do not have the habbit of using everything, let alone cc
  8. > @"Michael Conrad.6704" said: > I just completed the Fix-r-Upper Achievement (Specialization Collection). Among the precursors are a Plated Hammer (rare) and a Machined Hammer (Exotic). Both have the entire spectrum of builds available upon initiation. The Fix-r-Upper (Ascended) version only has 3, Berserker, Knights and Wanderer's. Is this an oversight ? Alternatively , because it was primarily earned in the Path of Fire regions where I believe the Wanderer's build was introduced, is there a special meaning for these three builds ? I am aware of using the Mystic Forge to change builds. Thank You :-) all specialisation (collection) weapons have only 3 stats to chose from in their ascended form. why those stats, and not others who cares at that point as you said throw the shit in the mystic forge and it's gg (unless some annoying materials are needed like the diviner serpetine jewels etc)
  9. in a way it makes sense to have only the current system count for the leaderboards current season is 2v2 so why would you want 5v5, during 2v2, and also have it "ranked" when there clearly is no rank (leaderboard) during off-season
  10. > @"DanZu.6409" said: > > @"melandru.3876" said: > > > @"DanZu.6409" said: > > > > > > I'm a new player, can you link to the burn dh build ? > > > > > > > http://gw2skills.net/editor/?PWABs2x7lNwQYOMKWJO+WatMA-zZoKjEqgeTBHGA this is what i would use now in the2v2 > > normally a different rune but the maps so small in 2v2 u don't need mobility from lynx, and the stealth from trapper runes are also silly since your team mate (who is not stealthed) will be by your side anyway giving away your position > > > I constantly meet guards with a glowing shield in 2 vs 2, what is this build? > that can be literally everything not sure how i need to visualize this vague discription it could be the shield created around them from focus 5 it could be the dome created from shield 5 it could be insert random aura, most likely light aura way to many factors
  11. > @"DanZu.6409" said: > > I'm a new player, can you link to the burn dh build ? > http://gw2skills.net/editor/?PWABs2x7lNwQYOMKWJO+WatMA-zZoKjEqgeTBHGA this is what i would use now in the2v2 normally a different rune but the maps so small in 2v2 u don't need mobility from lynx, and the stealth from trapper runes are also silly since your team mate (who is not stealthed) will be by your side anyway giving away your position
  12. > @"Shao.7236" said: > @"melandru.3876" I'm taking the 3 seconds with a grain of salt without video evidence. However I am very aware of the kill potential a well timed dragon maw can do as a burn dh. > > Because if you can't block, nullify or get out of said area, all the combined factors with SoJ can easily stack in a quick downstate. > > It's not that people can't dodge, if you don't have utility to deal with the events, it's over. It's possible to port from stealth then place the trap at the same time just to finish off with SoJ burns. > what? in order to port from stealthyou allready have to place a trap beforehand you do know that right? so it's either giving up on maw, or giving up on procession. test of faith is not worth it better to use signet of judgement fot the "sustain" and stunbreak so unless you throw your heal away, on a build that is allready 1 way ride i don't see how this can turn out good lol you are the guy claiming 15-16 burn stacks, i gave u the "real" numbers allready it's nearly 10 stacks less. maw does no dmg, the cc nerf gutted maw to have an amazing 5 tooltip dmg. all that maw does is the barrier to keep people in so that maw is harmless dmg-wise and soj is only 4 hits i really but really don't see how u die to 5-6 burn stacks. if you have no cleanse, or no resistance you would off died to pretty much any condi build the utility skill sanctuary, does the same as maw same cooldown and it alwo is a projectile bubble and a heal wink wink wink ranged pressure beats dh, projectile bubble beats ranged pressure
  13. > @"chunx.9521" said: > Quickness: > Due to nerfs to signet of inspiration, chronos are no longer the favored class to provide either quickness or alacrity, and are only taken in a support role when they are required to tank. In most cases, there will still be a chrono tank and heal firebrands ("healbrand/hb") are usually the go-to for pugs to cover quickness for the second subgroup, due to the role compression of a healer and support all in one. I know snowcrows lists their "power boon chrono" as "meta" and extremely common in pugs, but I have never seen LFGs or squads looking for one, and chrono tanks still tend to run some mix of toughness in their gear (toughness needs to be greater than 1150 because power soulbeast gains 150 in its build) while using a shield for the blocks and Tides of Time. > what? nearly every recent record has 7 power chronos that each bring time warp for 10 man wide 10 second lasting quickness. that is 70 seconds of quickness covered with zero support dedicated to it. that is the meta
  14. > @"Buran.3796" said: > > @"melandru.3876" said: > > > sustain and burn dh in the same sentence?? > > > > burn dh has no sustain at all, it's a glass cannon > > > > Only if your condi DH is a trapper. You can run a condi meditation DH and have tons of sustain at the cost of losing burst: > > http://gw2skills.net/editor/?PWABw+t3lNwAZesP2IeWXZtKA-zZoOkEkA9KECYF44B > > On the topic of this thread: numbers in PvP are currently low, despite there's only one single game mode which provides seasonal track rewards (which are the ones which grant tokens for ascended gear and most of the gold in PvP). I'm not opposed to run Conquest and 3 vs 3 at the same time, but understand that the choice will hurt the queue times of both modes... how do you even dmg something with this build? to not even mention that you gave up your only cover condi (cripple from f1 procs) for a passive with 90 seconds cooldown. giving up shield for torch, makes you even more vulnernable to ranged pressure then current burn dh is (yes, ranged AND condi make short work of burn dh) zero cc, how do you plan on stopping war banner or any other utility rez? nothing to set up a kill only scepter 3. no maw etc etc this build, no offense, seems a meme version of an allready meme build. maybe decent in silver i dunno where people don't cleanse anyway
  15. what do some people mean they can't be farmed in pve? create new character, map complete the 6 capitals (5 racials + l.a) that is 30 transmutation charges under 1 hour if you somehow fall asleep halfway repeat as many times as you need inbefore anyone takes the 30 over-serious, no it's not realistic. then again with experience, and mounts you should go through the maps quite fast
  16. buy them in wvw if you have testimonies of heroics. go the vendor and buy the hero points from there https://wiki.guildwars2.com/wiki/Testimony_of_Heroics the item https://wiki.guildwars2.com/wiki/Testimony_of_Heroics#Heroics_Notary the vendor https://wiki.guildwars2.com/wiki/Notarized_Scroll_of_Maguuma_Heroics hot hero point https://wiki.guildwars2.com/wiki/Notarized_Scroll_of_Desert_Heroics pof hero point
  17. > @"Moradorin.6217" said: > An endurance regen. option on ascended food woulda been nice. - 10% dmgtaken/-20% incomming condition duration reduced - +40% endurance regen - -might on dodge would be horrible for wvw, where regen food allready beats all other food
  18. > @"Raffrey.5271" said: > There're numbers of ways to play Toypocalypse, shooting them all to death is only one of them. Builders are usually much more important. They smash the tree and building models, and use the scraps and snows to put up sieges and upgrade them. If sieges are well positioned, it will get easier later into the game. builders annoy me there is a hidden structure limit that would prevent the map from being covered to the last open bit. that means that when the limit is reached, and poor timmy is buiilding in the far far corner all the first build (and probably upgraded) structures naturally decay. then the big golem spawns at a bad angle, walks to mid and kills all your dolyaks. yes i have had that happen multiple times. best is to start with the hammer, get mid section secured (walls, and build ballistas on top of the walls) catapults suck as it's very odd at hitting moving targets. once mid is secured ditch hammer and take the rifle regarding doing less damage, you are basically entering a pvp map. your gear and stats are replaced with your pvp amulet. so the stats you use are also those from the amulet.
  19. seems like praying on new players (in wvw) if i see the ranks only exception being the gold rank dragonhunter, but then again that looks like just a pve guy doing his dailies :p
  20. > @"weaponwh.9810" said: > back on this build, the kiter build is same as other deadeye build on snowcrow? https://snowcrows.com/raids/guides/thief/deadeye/rifle/ manually click on qadim the peerless icon like these guys put in alot of effort to write guides, might aswell read them
  21. > @"Styros.8931" said: > because 2x2 is trash arena where sustain , tanking only win . Just go play right now gold+ 2x2 , dh condi dh condi dh condi dh condi dh condi dh condi , spellbreaker , necro , engi . Same classes, same builds every game , trash balance ingame for 2x2 sustain and burn dh in the same sentence?? burn dh has no sustain at all, it's a glass cannon
  22. > @"Lord of the Fire.6870" said: > > @"melandru.3876" said: > > > @"Shao.7236" said: > > > Probably got Dragon Maw into SoJ, I typically get about 15-16 burns on me from just that happening. > > > > > > Only Stability or Resistance can reliably save you from that. > > > > but how? > > traited sword of justice is 4 hits= 4 burn stacks > > maw = 1 hit > > > > say the ideal situation the dh needed only 1 hit to proc f1 because he build up some f1 passive previously. > > traited f1 reduces the number of hits needed from 5 to 3 to proc f1. > > > > so maw hit, hits once. 1 burn stack. soj hits 4 times = 1 more burn stack from f1 we are at 2 burn stacks now, + 4 from hitting all 4 hits with sword of justice. > > that is 6 burn stacks and nowhere the 15-16 you claim. > > > > sounds like people here just blow up numbers to get a build that is meme nerfed because they "must fight on point" and take all hits. > > > > dh is only a "threat" is you allow it to free cast when you cluster/blob as you give it more targets to hit. if you allow that you allready lost the game > > Your math is wrong I think SoJ gives 1 burning every 1 sec. I think you can have up to 4 of them . > This mean > > 1 sec = 1 burn ( 1 SoJ) > 2 sec = 2 burns (2 SoJ) > 3 sec = 5 burns (3 SoJ) > 4sec = 9 burns (4 SoJ) > 5 sec = 13 burns (4 SoJ) > This when I ignore the duration of the burns( 5 sec checked) but after this you get 4 burns every sec so long the SoJ stays and I still have the feeling this is too less possible the SoJ hit you multiply times a sec. This skill is basically the main source for burst dmg on all dps guard builds. > > What you also have is 5 burns from torch and when you are a cFB 5 more burns (3s) from condi mantra and 4-5 burns from book 1 in 5 sec > added all up is at least 26 burns in 5 sec . if you throw away renewed focus you could squeeze this in 3-4s but this is really the max what it is possible > > I can also add in PvE the burst dmg from cFB spikes from really good players at 80k dps in the burst phase so I don't know what they nerfed in PvP compare to PvE so it not that unrealistic if you are cfb what? my math is wrong? i literally said that 1 cast of soj can give you up to 4 stacks given that all 4 hits, actually hit then here you come claiming that.... " I think you can have up to 4 of them ." how is that not saying exactly what i said? soj gives 1 stack every hit. 4 hits 4 stacks. <<<<=== straight from the post you quoted dh does not use torch dh uses sword/shield + scepter/focus the 80k dps from really "good" players is randomness. it's called ash stealing (when multiple fb casts ashes of the just, the guy who applied first gets all the stacks counted toward him) so it can really be 5 of the worst firebrand you ever seen, literally horrible players but 1 of them is gonna burst high for a moment as he took all the ashes of the just stacks spiking his damage for some seconds. nothing good about that player, just "luck" on his side that he was first
  23. > @"Shao.7236" said: > Probably got Dragon Maw into SoJ, I typically get about 15-16 burns on me from just that happening. > > Only Stability or Resistance can reliably save you from that. but how? traited sword of justice is 4 hits= 4 burn stacks maw = 1 hit say the ideal situation the dh needed only 1 hit to proc f1 because he build up some f1 passive previously. traited f1 reduces the number of hits needed from 5 to 3 to proc f1. so maw hit, hits once. 1 burn stack. soj hits 4 times = 1 more burn stack from f1 we are at 2 burn stacks now, + 4 from hitting all 4 hits with sword of justice. that is 6 burn stacks and nowhere the 15-16 you claim. sounds like people here just blow up numbers to get a build that is meme nerfed because they "must fight on point" and take all hits. dh is only a "threat" is you allow it to free cast when you cluster/blob as you give it more targets to hit. if you allow that you allready lost the game
  24. > @"AliamRationem.5172" said: > > @"melandru.3876" said: > > why is everyone on every thread suggesting trailblazer to new players???? > > > > because maguma lillies are so super common and not expensive? > > because you want to bully people in full defensive builds making them unwanted in instanced content? > > because you deem them to bad to survive without million health and armor? > > > > > > makes..no..sense > > You're welcome to suggest whatever build you prefer. However, I would like to point out that the OP appears to be asking for a one-size-fits-all build. Tanky condi builds are a legitimate choice for that purpose. This is particularly true for players who struggle to be effective in glass meta builds (the OP also mentioned dying too often on ele in PoF). > > That's why I suggested the weaver build that I did. It's an ele build that is anything but squishy yet has strong enough damage to be perform adequately in any content. I don't want to clog the entire thread with endless video clips, but you're welcome to look at what I have on my channel. For reference, 32.5k T4 subject 6 burn in Dire gear (you don't have to do trailblazer!). I've also run CMs with this build without issue. 25-30k range on golem benchmark. I have burst demos, champion and legendary solos, PvP duels against top rank players, WvW roaming. I've even tested glass stats and have video of that to compare to my performance in tanky stats. It's all there to prove that this one-size-fits-all build works well enough to do whatever I want to do while playing the class and playstyle I love. > > I get that this does not qualify me for snowcrows, but I perform well enough that it's never been an issue for me in terms of other players giving me a hard time regarding my performance. I thought that might be helpful to the OP, given what they were asking for. > 25-30k range on golem benchmarks is scourge level (even below scourge actually) a class that has barrier for days and 19.2k health by default. so it's not really that impressive. i stand by my first post, guardian or revenant if he/she wants to do all roles
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