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Posts posted by Vegeta.2563
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I think it's just a simple reload issue.
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> Warning: strpos(): Empty needle in C:\inetpub\wwwroot\guildwars2.com\wp-includes\plugin.php on line 736
Page: https://www.guildwars2.com/en/news/page/3/
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> @"Ben Phongluangtham.1065" said:
> We've discussed all these ideas around guild hall arena and probably more. There are things we'd like to try at some point. But as some have mentioned, the guild hall arena is not high on the current priority list.
Now I'm curious what IS the actual priority list.. would help us players understand the company's focus :)
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> @"Eramonster.2718" said:
> Not sure about the distance thing, but felt it's very much the same (do overshot sometimes but might be my positioning). Do have limited control mid air during the leap (similar to character falling) and skill #2 can be used mid air to disrupt/stop skill #3's leap.
So after some testing.. it seems that if you do the beetle race first.. then do the pinata bashing adventure.. you can fly further with skill 3 (and maybe 2) than you normally would have. Each time I attempt after beetle I get more "air time" distance, but if I try to do the Pinata before even touching beetle race.. the distance is shorter.
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So sometimes with Dragon Launch (skill 3), I get launched further distance than others. I'm not sure what's causing it, as I don't have swiftness either time. It's not like this all the time, other times I fall short. Is this some weird bug, or am I just not 200IQ enough to understand this?
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> @"Ben Phongluangtham.1065" said:
> Hey folks. 1 quick update here. The thing we're furthest along with is the new skill. Outside of a bit more testing, we're in line for some art requests.
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> Current design is that the 4 skill will require unlocking a new mount mastery. After that, it's a just a missile attack that if hits, dismounts your target and yourself. I can't give you a time frame yet, unfortunately.
Any additional details, such as the range on this attack, or if the attack causes knockdown like when you "kill" someone's mount?
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Can also confirm same thing happened for me, although I wasn't sure what boss SB was tied to.. but it seems to be the great jungle wurm.
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> @"Wolfie.8230" said:
> wow, ok. I stand corrected on a rather massive scale tonight. LFG is definitely the way to go, as I had forgotten entirely about that. Thanks. But as far as tonight, holy kitten I landed in 2 without even going LFG.... and MASSIVE numbers (brought my massive i9 and 2080ti rig to its knees with all the players attending... (18 fps roughly). Guess it's time of day + being on the right shard (LFG if not). Thanks for the advice.
There should be plenty of people this week considering the new node to gather after each world boss, which you then use that material to make the new shiny weapons in the forge.
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> @"Daniel Snider.6241" said:
> > @"Broadway.8925" said:
> > Just curious. Was anything actually fixed with the patch?
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> Without promising anything, the outlook is good. :)
Just as long as the API doesn't break every single weekend and can remain stable.
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> @"notebene.3190" said:
> Appreciate people that want it. Little bit sad it is happening. Be interesting to see how it ends up affecting my quality of life playing.
Being that there was a method to already go with an invisible tag in game through certain procedures, it won't change much.
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So I gather from a tree that would normally give green wood logs.. I get soft wood logs instead. This is normal from my understanding with this glyph. Same thing with Elder wood, I get Ancient wood logs instead. However when I gather from ore nodes. I get Soft wood logs from copper, and seasoned wood logs from iron. I would think I would get silver ore from copper, and gold ore from iron no?
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I hope when Alliances actually come, server stability is improved. Tonight's reset skill lag was horrible. By the 20th time I hit my button for 1 skill it finally went off. Literally unplayable.
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Yep I still want these gone too.
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Legit didn't even have time to hit it on a Melee character before it was dead. I think this mob needs some more vitality and toughness.
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So around certain parts of game, the Field of View slider does not work. Like at the WP near where the shatterer spawns, even though the world boss isn't up, the slider does not work. When I leave the area I can use the slider then. Another area is at the Ley-Line Confluence Waypoint in Tangled Depths. No boss in that area spawns, but when I move away from the area my field of view slider starts working again.
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I hope this is the cause of why map tiles aren't updating neither. Like any map that released after PoF, from Istan to Dragonfall.
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> @"Madfox.4825" said:
> Can confirm: it is a Volatile Magic node. The node in question can be called as a target by holding CTRL and hovering your cursor over the area where Akili is being knocked down. I compiled a bug report, hypothesizing that Akili (and even monsters & Rangers' Pets) are making contact with an unloaded Volatile Magic node.
Can you screenshot it? I tried the CTRL thing.. and there is nothing in sight.
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Yes need this fixed.. I'm on this step and I can't complete it.
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I believe before anything is set in stone, they want to finish Legendary Amulet, Both Rings, Runes and Sigils first.
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> @"Glider.5792" said:
> > @"leunamsil.6742" said:
> > Wait there is a reward of 5k karma? I donated the 430 required to get both achivs and then left to do fractals so i got nothing for it?
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> Basicaly yes. Does 5000 karma and 15k exp matter that much though ? I belive you did the smarter thing, doing something else, unlike us who waited and wasted multiple hours waiting to get.... that....
> PS: You need to donate around 6000 to get all available AP.
I believe a mystic infusion drops from this? I could be wrong.
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> @"Blocki.4931" said:
> Just ignore doing te fighting for a while and do the pylons. I get 10 per meta because nobody does it lol
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> Also bridge events by default last longer than one minute. Just go from bridge to bridge and deliver 1 item each time you should be able to do it easily.
If you are building the bridge up yes, but when you need to defend.. you can pull like 5 mobs together and the progress bar is gone in seconds. The bridge defend events need to have at the very least a timer instead that way it gives people ample time to get there.
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1. Bridge Events
2. Soul Binders
Bridge Events do not last very long, and are usually completed within 30 seconds, if not sooner. It does not give anyone time to quickly rush over there even on roller beetle. My suggestion would be to make the progress bar last way longer, at least during the defend phases. Playing on a reaper I was able to burn through half of the progress bar within 3 seconds. This is not good for anyone.
Soul Binders right now are shared between players, and I really think they need to be treated as individual like gathering nodes. This is so anti-GW2 it's basically kill stealing and it's frustrating.
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> @"gen.6807" said:
> Not long ago I was indifferent toward the idea of "hiding/stowing" minions, but now that I started to main reaper and use minions more often, I changed my mind completely. I am totally for the idea of such button/skill/whatever, quality of life for necros would be increased greatly. Now having minions (like cc golem in open world events) is more crippling most of the time than useful.
I mean I love the fact that having more minions out means you are more tanky, but it doesn't help when you want to follow a squad around and can't mount up because of your pets running off without being told to attack something. Quite frustrating.
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Requesting new items..
# **Gemstore Item(s):**
* Recharging Revive Orb. Cooldown of 15 minutes. 800 gems to buy.
**Black Lion Chest:**
* Bottomless Metabolic Primer Contract *
* Bottomless Utility Primer Contract *
* Permanent Total Makeover Kit Contract - Requires Permanent Hair-Style Kit, and comes with a component to upgrade the Hair-Style Kit into Total Makeover Kit.
_*_ Each primer lasts for 12 hours max, but never runs out of uses. No cooldowns like all other respectable permanent contracts from Black Lion Chests.
Upcoming Balance Notes
in Professions
Posted
### March 27, 2018 Patch Notes:
* Net Shot: Fixed a bug that prevented players from being able to fire this skill at targets behind them.
### July 11, 2019 Upcoming Patch Notes:
* Net Shot: Fixed a bug that could allow this skill to be fired backward.
Any reason why the later note is considering the first one a bug?? Also why reverse this?