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Moradorin.6217

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Everything posted by Moradorin.6217

  1. > @"Alabastrum.9361" said: > > > @"Moradorin.6217" said: > > You actually have 1 1/2 sec to use your ambush attack you do not nees to cast it imediately. GL with that. I mean how are you going to delay something that happens automatically during mirage cloak? I know its a nice theory to delay,but I mean like I see no way ro way to keep the ambush from happening once you dodge because dodge triggers it likw it or not. So "window" is meaningless to me. What I see is when I hit dodge I get Mirage cloak so I will automatically ambush once I gain Mirage cloak provided Im facing the opponent. If Im not facing the opponent I lose the ambush, flat out. No chance to use it later its gone. (I dont play my Mesmer right now other than Home instance and crafting, but that's how I remember it working. The only way you could do an ambush later would be to hit dodge, but ohh wait only one. I have never really understood the point of the delay. It seems to be bullshit.
  2. > @"Armen.1483" said: > > @"Paradoxoglanis.1904" said: > > Mirage damage and utility was repeatedly nerfed for more than 2 years until the devs finally admit that mirage cloak was the reason why it was still op. Instead of reworking the dodge feature they decided to remove 50 endurance from the class. > > > > > > Well I don't agree with them here, mirage clock is actually not good, the ambush attack with infinite horizon was however very strong. Mirage cloak compared to normal dodge has less range, you can't evade backwards or sideways with good efficiency making it difficult to evade aoes and you can't dodge jump to abuse terrain either like all other classes. Mirage cloak is just a bad dodge, imo it needs a unique buff to let mirage run sideways and backwards with superspeed as fast as they run forewards. A lil tip for that here, you can and should use about face to make your character turn before dodgeing so you can run backwards faster, it just makes everything a lil more complicated considering mirage already is not in the "best" spot. Ambush attack with IH however is a whole another story. It was strong indeed, not the dodge part, but the trait and the attack itself especially if you played condi, even if it was just a separate skill it would be as strong as it was. But ofc now sadly mirage is unplayable. Power mirage was fun and balanced though, I am very sad that mirage is unplayable now. You can still play chrono, but meh. > About the permaevade... Mirage has never been able to do that. Think of it like this, it is not that mirage has some phenomenal capacities to have multiple dodges, it is more of a daredevil thing. Give anyone vigor and 2 sigils of energy and they will have as many dodges as a mirage. Just one thing I wanted to add. Yes, turning first lets you move away faster, BUT you then lose your ambush attack since, as I recall, they pretty much nerfed them all so that they only work when you face the opponent because people felt it was unfair that IH would let Mirage's ambush to shoot out when they are running away or otherwise not facing the opponent because you know _skilled play yada yada..mirage ez spam un-killable death machine with no counter_ arguments of the past.
  3. > @"DeceiverX.8361" said: > > @"Salt Mode.3780" said: > > > @"Moradorin.6217" said: > > > > @"Yoci.2481" said: > > > > Mirage Cloak's Speed of Sand does not cover more ground than a dodge. A dodge covers 300 units. Speed of Sand grants 66% movement speed for 0.75 seconds. Base movement speed in combat is 210 units per second. > > > > 210u/s * 1.66 * 0.75s = 261.45 units. That's a lot less than the 300 units from a normal dodge. Speed of Sand is also affected by movement impairing conditions like chill or cripple. In that case it covers even less ground. And it only works in the forward direction, not sideways or backwards. > > > > > > > > All of that combines into a pretty reasonable trade-off. > > > > > > > > edit: And you can't dodge jump. > > > > > > Keeping it 100% > > > > on top of tht the actual dodge itself is lower then a normal dodge just the visual effects dont line up so people think its longer then it actually is > > What? It's 3/4s as the base dodge is. > >March 05, 2019 > > All applications of this skill's effect have had their duration reduced to match the duration of a normal dodge roll. This change does not affect the timing window for >ambush skills. > > It used to be 1s. Because of its duration extension and easily-accessed vigor, using Dodge food to reach the endurance-refund cap, the mirage had higher evasion uptime than Acrobatics thief in WvW. > MC also lets you dodge even while CC'ed, without EM. That's stupidly OP with consecutive evasion opportunities because it denies CC from being useful. Especially in the current iteration of the game where really, the only way to kill people is using specialized burst skills with the CC itself dealing .01 damage across most skills on most professions. Being able to dodge during CC invalidates any use of CC on the mirage at all. > > They should just give up the whole Mirage Cloak mechanic and try something different. It's impossible to balance. No cast animations is bad design which requires people to look at status bars for punishing, and allows the same damage-during-defense mechanics like immunes which the community has been fighting hard against since this game's launch. The idea stands against literally everything GW2 was built on, and keeping it in check forces the mesmer to be weak. > > There are just better options out there which don't hinge on removing visual clarity which are also much easier to balance and not implicitly weaker. Technically it doesnt ever let you dodge. It replaces dodge. Dodge becomes gaining basically a boon called MC that gives you evade for 3/4 sec (yes was 1 sec and gave super speed originally). Because you dont dodge you can still use non-instant cast skills, however, EVERYONE can use instant cast at any time just like a mirage regardless of if its dodge, Dash, Mirage Cloak. So the idea that this cannot be done with other classes is false. Every class can cast instant cast skills during a dodge (yes mid dodge).
  4. Yea I guess its not a bug. Its fine. This type of thing happens some times. Maybe some day they can add a merchant that exchanges them for tradable ones.
  5. > @"Yoci.2481" said: > The trade-off is the lack of directional mobility on dodge. Yes I agree I have said as much in the past.
  6. Meh, No reason to do 100 other than the new skin set and infusion which not everyone even wants. Seriously, though it would be nice if they would fix it.
  7. I love living world and the way we get bits on content to break things up. I loved LW4 made Vision trinket, etc. Originally, I wanted to like Saga. I dd Bjora a fair amount, did most of the AP, but I noticed it had more grindy ap than usual, then each episode the basic AP and MPs seems to become expensive an grindy (needing to craft whole sets of skins I may not even want that cost a shitload). Now, for the first time since starting playing gw2 almost 9 years ago I just dont care. I skipped Drizzlewood because I can get gold without grinding and the AP is scares amd the MPs and meta achievement require doing things like crafting expensive shit. So well, fuck that. So I have pretty much been blowing off Saga ever since Drizzlewood's 2nd part dropped and became apparent what a waste of time it would be if I dont plan to do the crafting and grind the map ALLOT JUST FOR MASTERY POINTS THAT ARE ONLY USEFUL TO GRIND THAT MAP MORE. Talk about pointless circular hampster trail of bullshit OMG. So at this point I find myself unable care about Saga. Also unless Anet can follow up on what they said they would do for balance (MORE NOT NONE), address the whorrible template system and how it doesnt really work fo legendary weapons properly so now I prefer ascended weapons cause they are more conventient than legendary since you can swap them and not have to apply all the sigils and infusions EACH time OMG. Also one dodge mirage needs to be reverted. Otherwise I could honeslt give a shit about fucking EoD too.
  8. > @"Veprovina.4876" said: > > @"Moradorin.6217" said: > > Dire is always a good low cost option to try out too if you want more sustain. You can get it cheap, but it lacks the expertise which really makes trailblazer and viper's shine. I only mention it because I'm not sure what you have immediate access to gear wise. > > > > > > That's a good point yes, but if OP has access to Viper's they probably have access to Trailblazer's as well. > Maybe through stat selectable armor rather than crafting, idk... > > > Anyway, yeah, Dire, Carrion and Rabid are all good substitutes, as well as Sinister. None of them have expertise but they're really cheap to make or buy. Yea I was just throwing it out in case they have like one set of armor they can buy/craft/select for vipers/trainblazer's. I some times suggest to people to experiment with a cheap exo set first. Also if he is crafting trailblazer uses mag lilies which are like 6g each last I looked. So I just thought Id mention dire.
  9. Dire is always a good low cost option to try out too if you want more sustain. You can get it cheap, but it lacks the expertise which really makes trailblazer and viper's shine. I only mention it because I'm not sure what you have immediate access to gear wise.
  10. > @"Leonidrex.5649" said: > > @"Moradorin.6217" said: > > > @"Leonidrex.5649" said: > > > > @"draxynnic.3719" said: > > > > > @"Noodle Ant.1605" said: > > > > > **Protected Phantasms:** one instance of aegis is pretty garbage no matter how you look at it, it's similar to Blood Bank in that it's a wasted trait if phantasms are not being attacked, and has little/situational effect even if they are. > > > > > > > > > > This trait should make phantasms inherently and significantly tankier so that it doesnt just die to AoE/cleave, whether that be a massive HP boost, straight up dmg% reduction, whatever... it should technically allow a phantasm to run into a blob, do its thing and turn into that clone. Again, you can slap boons on to the phantasm just to interact with PoM. > > > > > > > > Protection would probably make more sense, although, to be fair, aegis does ensure that the phantasm will always survive at least _one_ hit no matter how powerful that hit is. > > > > > > > > > > it should honestly give both -.- > > > or even make them just take 50% less damage or something of the sort, and to begin with phantasms should not need traits to protect them. > > > > couldnt we trait to give them 50% more health back in the day? like when we had a glamor line that could be traited? > > didnt play back then so I wouldnt know Found it I think. Persisting Images: Phantasms you summon spawn with retaliation for 6 seconds and have 20% more health. from but Persisting Images Persisting Images: This trait has been renamed Sympathetic Visage Sympathetic Visage and causes newly summoned phantasms to draw 1 condition from the caster to themselves. https://wiki.guildwars2.com/wiki/Game_updates/2015-06-23#Inspiration https://wiki.guildwars2.com/wiki/Sympathetic_Visage So we used to get a phant buff for sure, now we get the cleanse on phant generation.
  11. If I had to guess I would say this issue is related to the same thing that causes all my legendary weapons I swap in and out of various equipment tabs to often pickup stats of the other tab EACH time I swap in (like default to trailblazer not power or other that matches the same tab) and also makes all the sigils and infusions fall out (have to customize weapon each time its swapped into equipment tab) Personally, I would lose the ability in options to check a box and use the old system in which I have a wvw build, pve build, pvp build I control my weapon stats, sigils, etc so that I dont feel like legendaries are such a pain in the ass.
  12. > @"Leonidrex.5649" said: > > @"draxynnic.3719" said: > > > @"Noodle Ant.1605" said: > > > **Protected Phantasms:** one instance of aegis is pretty garbage no matter how you look at it, it's similar to Blood Bank in that it's a wasted trait if phantasms are not being attacked, and has little/situational effect even if they are. > > > > > > This trait should make phantasms inherently and significantly tankier so that it doesnt just die to AoE/cleave, whether that be a massive HP boost, straight up dmg% reduction, whatever... it should technically allow a phantasm to run into a blob, do its thing and turn into that clone. Again, you can slap boons on to the phantasm just to interact with PoM. > > > > Protection would probably make more sense, although, to be fair, aegis does ensure that the phantasm will always survive at least _one_ hit no matter how powerful that hit is. > > > > it should honestly give both -.- > or even make them just take 50% less damage or something of the sort, and to begin with phantasms should not need traits to protect them. couldnt we trait to give them 50% more health back in the day? like when we had a glamor line that could be traited?
  13. > @"Terrorhuz.4695" said: > > @"UNOwen.7132" said: > > > @"Moradorin.6217" said: > > > > @"Sobx.1758" said: > > > > > @"Moradorin.6217" said: > > > > > In what way did I lie about what happens in the video? can you quote the "lie"? Mhmm... > > > > > > > > Already did, but you were too busy spamming with "smoking crack". > > > > https://en-forum.guildwars2.com/discussion/comment/1399765/#Comment_1399765 > > > > > > > > >I responded to the thread to respond to Jasai's post when they said: > > > > > > > > lmao, you have some serious problems with keeping up with the context of messages you're answering to. You were not answering to Jasai(?) there (which I also already told you on this or last page). > > > > https://en-forum.guildwars2.com/discussion/comment/1396596/#Comment_1396596 > > > > > > > > Maybe you really aren't *intentionally* dodging what I write, maybe you actually don't understand what you read, who knows. > > > > > > > > > > > > >My video is wvw gameplay you seem to want to pretend that thief is unused in wvw and lacks reset potential. > > > > > > > > ...and when **exactly** did I write anything like that? :D > > > > > > Maybe u linked the wrong comments? cause no those links dont demonstrate what u claim as usual... > > > > > > https://en-forum.guildwars2.com/discussion/comment/1396689#Comment_1396689 > > > > They do actually. You say clones dont hit him, he points out that they do. You say you took significant damage, he points out you didnt. In general you posted a video showing the opposite of what you claimed it showed, got called out on it, and just doubled down on it. While being rather rude for someone who is wrong, too. > > Bruh 8k burst from stealth on full trailblazer is not significant damage? The thief was a pepega incapable of keeping up the pressure nor stealing, but the damage is there. exactly and the thief has all the control in deciding if it wasnts to keep fighting or not too.
  14. > @"UNOwen.7132" said: > > @"Moradorin.6217" said: > > > @"Sobx.1758" said: > > > > @"Moradorin.6217" said: > > > > In what way did I lie about what happens in the video? can you quote the "lie"? Mhmm... > > > > > > Already did, but you were too busy spamming with "smoking crack". > > > https://en-forum.guildwars2.com/discussion/comment/1399765/#Comment_1399765 > > > > > > >I responded to the thread to respond to Jasai's post when they said: > > > > > > lmao, you have some serious problems with keeping up with the context of messages you're answering to. You were not answering to Jasai(?) there (which I also already told you on this or last page). > > > https://en-forum.guildwars2.com/discussion/comment/1396596/#Comment_1396596 > > > > > > Maybe you really aren't *intentionally* dodging what I write, maybe you actually don't understand what you read, who knows. > > > > > > > > > >My video is wvw gameplay you seem to want to pretend that thief is unused in wvw and lacks reset potential. > > > > > > ...and when **exactly** did I write anything like that? :D > > > > Maybe u linked the wrong comments? cause no those links dont demonstrate what u claim as usual... > > > > https://en-forum.guildwars2.com/discussion/comment/1396689#Comment_1396689 > > They do actually. You say clones dont hit him, he points out that they do. You say you took significant damage, he points out you didnt. In general you posted a video showing the opposite of what you claimed it showed, got called out on it, and just doubled down on it. While being rather rude for someone who is wrong, too. I claim the video shows high reset potential which it does, it shows a thief ambushing from stealth and stealthing again before my clones can reach them over and over. In general I posted a video that shows that, pretty clearly. You can also see the thief is able to move way out of my 600-900 range each time before stealth fades and we both know it can stealth again as soon as it likes. That IS exactly what I said they can do. Im in full trailblazer with defensive traits so the damage the thief is doing IS significant. I have one dodge vs the 3 the DD has, I have no reveal option, my health pool and invuln are my survival not infinite resets and stealth like the DD. Therefore, Yes that IS significant damage because a few of those and the thief turns the fight. We all know it. You guys just seem like you cannot come to grips the fact that thief has high reset potential and other people manage to play it in WvW. The guy in the video lost, but he picked the fight, he could have left the fight alive (same as win) Thief has the advantage because the Mirage has no chance to kill the thief unless it decides it wants to stay around untill the Mesmer finally gets that burst in..... I dont usually keep video of my deaths so its kinda hard to post but anyone who plays wvw much gets ambushed by thieves from time to time. So they are around... I mean seriously: Fight starts 10min in DD is downed ~12:30 min into video. The thief attacks over and over with my standing waiting to see when it will attack from stealth next for 2.5 minutes and you don't want to agree with me that Thief has allot of reset potential in WvW? That Im a liar? give me a break....
  15. > @"Sobx.1758" said: > > @"Moradorin.6217" said: > > > @"Sobx.1758" said: > > > > @"Moradorin.6217" said: > > > > > @"Sobx.1758" said: > > > > > > @"Moradorin.6217" said: > > > > > > In what way did I lie about what happens in the video? can you quote the "lie"? Mhmm... > > > > > > > > > > Already did, but you were too busy spamming with "smoking crack". > > > > > https://en-forum.guildwars2.com/discussion/comment/1399765/#Comment_1399765 > > > > > > > > > > >I responded to the thread to respond to Jasai's post when they said: > > > > > > > > > > lmao, you have some serious problems with keeping up with the context of messages you're answering to. You were not answering to Jasai(?) there (which I also already told you on this or last page). > > > > > https://en-forum.guildwars2.com/discussion/comment/1396596/#Comment_1396596 > > > > > > > > > > Maybe you really aren't *intentionally* dodging what I write, maybe you actually don't understand what you read, who knows. > > > > > > > > > > > > > > > >My video is wvw gameplay you seem to want to pretend that thief is unused in wvw and lacks reset potential. > > > > > > > > > > ...and when **exactly** did I write anything like that? :D > > > > > > > > Maybe u linked the wrong comments? cause no those links dont demonstrate what u claim as usual... > > > > > > > > https://en-forum.guildwars2.com/discussion/comment/1396689#Comment_1396689 > > > > > > And where did I answer to that post? Check my initial answer and what you were answering to this whole time. What are you even talking about, lmao. > > > > > > As I said: > > > *you have some serious problems with keeping up with the context of messages you're answering to.* > > > *Maybe you really aren't intentionally dodging what I write, maybe you actually don't understand what you read, who knows.* > > > > https://en-forum.guildwars2.com/discussion/comment/1399991#Comment_1399991 > > So you understand you're wrong which is why you run from what I wrote *again*, ok. :) https://en-forum.guildwars2.com/discussion/comment/1399991#Comment_1399991 Again obviously not. You are pretty damn silly. I will also point that technically I think I should be reporting your posts for accusing me of being a lair cause that sounds allot like an insult/name and shame to me which would get them all deleted. but what ever.
  16. > @"Sobx.1758" said: > > @"Moradorin.6217" said: > > > @"Sobx.1758" said: > > > > @"Moradorin.6217" said: > > > > In what way did I lie about what happens in the video? can you quote the "lie"? Mhmm... > > > > > > Already did, but you were too busy spamming with "smoking crack". > > > https://en-forum.guildwars2.com/discussion/comment/1399765/#Comment_1399765 > > > > > > >I responded to the thread to respond to Jasai's post when they said: > > > > > > lmao, you have some serious problems with keeping up with the context of messages you're answering to. You were not answering to Jasai(?) there (which I also already told you on this or last page). > > > https://en-forum.guildwars2.com/discussion/comment/1396596/#Comment_1396596 > > > > > > Maybe you really aren't *intentionally* dodging what I write, maybe you actually don't understand what you read, who knows. > > > > > > > > > >My video is wvw gameplay you seem to want to pretend that thief is unused in wvw and lacks reset potential. > > > > > > ...and when **exactly** did I write anything like that? :D > > > > Maybe u linked the wrong comments? cause no those links dont demonstrate what u claim as usual... > > > > https://en-forum.guildwars2.com/discussion/comment/1396689#Comment_1396689 > > And where did I answer to that post? Check my initial answer and what you were answering to this whole time. What are you even talking about, lmao. > > As I said: > *you have some serious problems with keeping up with the context of messages you're answering to.* > *Maybe you really aren't intentionally dodging what I write, maybe you actually don't understand what you read, who knows.* https://en-forum.guildwars2.com/discussion/comment/1399991#Comment_1399991
  17. > @"Sobx.1758" said: > > @"Moradorin.6217" said: > > In what way did I lie about what happens in the video? can you quote the "lie"? Mhmm... > > Already did, but you were too busy spamming with "smoking crack". > https://en-forum.guildwars2.com/discussion/comment/1399765/#Comment_1399765 > > >I responded to the thread to respond to Jasai's post when they said: > > lmao, you have some serious problems with keeping up with the context of messages you're answering to. You were not answering to Jasai(?) there (which I also already told you on this or last page). > https://en-forum.guildwars2.com/discussion/comment/1396596/#Comment_1396596 > > Maybe you really aren't *intentionally* dodging what I write, maybe you actually don't understand what you read, who knows. > > > >My video is wvw gameplay you seem to want to pretend that thief is unused in wvw and lacks reset potential. > > ...and when **exactly** did I write anything like that? :D Maybe u linked the wrong comments? cause no those links dont demonstrate what u claim as usual... https://en-forum.guildwars2.com/discussion/comment/1396689#Comment_1396689
  18. In what way did I lie about what happens in the video? can you quote the "lie"? Mhmm... You are kinda bent on the same tangent. If you actually read my posts you would find **I responded to the thread to respond to Jasai's post when they said**: _Isn't Thief like, doodoo tier now in PvP?_ _Now if we are talking about WvW, Thief is undeniably strong due to the reset potential, partly because WvW allows Thieves to reset as many times as they like by going OOC._ _PvP? No such thing._ _If Thief can't pull off their burst on yu, they have to run away and at that point they lost due to losing point control._ So your entire argument that I am trying to say anything about thief being over or under power in pvp is mute.That is, from my view, you are basically having an argument with yourself. Im just responding because you are directing it at me. My video is wvw gameplay you seem to want to pretend that thief is unused in wvw and lacks reset potential. I think the video shows they have all the reset potencial they need to do everything I said they can do. Nuff said.
  19. > @"Sobx.1758" said: > > @"Moradorin.6217" said: > > > @"Sobx.1758" said: > > > > @"Moradorin.6217" said: > > > > > @"Sobx.1758" said: > > > > > > @"Moradorin.6217" said: > > > > > > > @"Sobx.1758" said: > > > > > > > > @"Moradorin.6217" said: > > > > > > > > > @"Sobx.1758" said: > > > > > > > > > > @"Moradorin.6217" said: > > > > > > > > > > > @"Sobx.1758" said: > > > > > > > > > > > > @"Moradorin.6217" said: > > > > > > > > > > > > > @"Sobx.1758" said: > > > > > > > > > > > > > > @"Moradorin.6217" said: > > > > > > > > > > > > > > > @"Sobx.1758" said: > > > > > > > > > > > > > > > > @"Moradorin.6217" said: > > > > > > > > > > > > > > > > > @"Sobx.1758" said: > > > > > > > > > > > > > > > > > > @"Moradorin.6217" said: > > > > > > > > > > > > > > > > > > > @"lightstalker.1498" said: > > > > > > > > > > > > > > > > > > > I would like to see YOU, the one complaining about thief, show casing how thief is OP, and can we see last 10 games played on thief screenshot with at or above 50% win rate? It is a sad state of affairs when devs balance the game around streamers. Some really do nothing else, and I would hope that means they are good at the game, if you get my drift. > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > Sure here is a video I made recently. exactly 10 minutes into the video I ambushed by an high rank d/p thief. Although I did defeat the thief in both fights, I think its pretty clear that the thief lost almost by choice. What I mean is, the thief is able to reset over and over trying to get a burst. At the same time, on Mirage my clones run around and almost never actually make contact. The actual kill on the thief is very short using confusion, which is NOT easy. Most of the time these fights go to the thief. > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > Exactly 10 minutes into the video my fight with a d/p DD starts. The clip right after is the DDs 2nd attempt which also fails. > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > "I can consistently win against thieves if they decide to fight me, but if they decide to fight me then it's automatically losing *by choice*. Class broken because it can run away". > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > Isn't this what you've just said? > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > Obviously not. Your statement smells like troll bait. =) > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > In what way what you said doesn't mean what I said? Explain what you meant then. You were supposed to show thief being op [while playing it], but all you did was link to a vid [from a different mode btw] where you win against thief twice and then claimed "thief lost by choice". Apparently that "choice" being "actually fighting". > > > > > > > > > > > > > > > > > > > > > > > > > > > > The thief for SURE lost by choice. My post talking about that is VERY clear. You are obviously looking for an agument and hoping to miss represent facts to do it. > > > > > > > > > > > > > > > > > > > > > > > > > > > > **The thief lost by choice because in the video you can literally see the thief stealth and reset out of range many many times. Each time the thief has the option to leave the fight** if it ever felt it might lose or was in a losing match-up. Therefore, as I said before the thief was arguably being lazy and assuming it would get the kill because its probably used to face-rolling over Mesmer and others. In other words, the thief CHOSE to ambush me and had multiple chances to leave the fight and live if it ever thought it was in a losing fight. So obviously it thought it was in a winning fight and was wrong. That means it was 100% the thief's choice/mistake all the way from start to finish. Its extremely clear and not even really debatable. > > > > > > > > > > > > > > > > > > > > > > > > > > ...so you think he "lost by choice because he didn't run away". Not sure why you've tried calling me a troll and then repeated what I said (and what you said before). > > > > > > > > > > > > > > > > > > > > > > > > > > You try to say "the thief thought he was in a winning fight" based on what exactly? Based on the fact that he didn't "run away for good," despite needing to disengage multiple times to not die earlier? That's hilarious. Absolutely make sure to tell me where that conclusion came from. > > > > > > > > > > > > > And the fact that whenever he disengaged and re-engaged, you also had the time to heal up is somehow irrelvant here? It's almost as if he taking his time also give you time to do whatever you want to do and helped you stand your ground. > > > > > > > > > > > > > You say that "he's used to face-rolling over mesmer and others", but somehow he didn't faceroll you? Why exactly? Why is the thief using stealth or running unfair, but you utilizing your mechanic and standing between your clones is perfectly fine? Running isn't winning, not even close. Even moreso in pvp gamemode btw. > > > > > > > > > > > > > > > > > > > > > > > > You really make no sense. > > > > > > > > > > > > > > > > > > > > > > At which part exactly? (inb4 "all of it" which is not a valid answer, but just an effort to escape facts you don't like :( ) > > > > > > > > > > > > > > > > > > > > > > > I was standing still typing in chat, thief stealth attacks me and stealth again so quick that clones cannot reach thief. the thief keeps stealthing and attacking a mostly stationary target (me) who didn't instigate the attack or chase the thief. Repeatedly the clones cannot even hit the thief because it can restealth so fast after attacks that Mirage (me) almost cannot hit the thief. The thief does significant damage to my Trailblazer Mirage. The thief can reset over and over. > > > > > > > > > > > > > > > > > > > > > > "stealths and attack a mostly stationary target who didn't instigate the attack"? "repeatedly the clones cannot even hit the thief?" "significant dmg"? You were at 16k+ hp for vast majority of that fight. > > > > > > > > > > > It's pretty funny because your description here is just a plain lie, maybe you should rewatch your own video before trying to talk back? > > > > > > > > > > > > > > > > > > > > > > 10:02 -start of the fight, thief deals 7k of free dmg because -just like you said- you stand in the middle of wvw and type (not sure how that's supposed to play into you trying to show thief is op, but ok :lol: ) > > > > > > > > > > > 10:22 -you're already at about the same hp %. Thief stealths, but still takes some condi dmg, now he's at lower hp % (and just flat lower hp, but that was true since the start of the fight, so w/e) than you are. Good job achieving that while claiming the thief is impossible to hit I guess? > > > > > > > > > > > Now you're just standing behind the clones, waiting for the thief to appear/re-engage. Which he does and so he takes more dmg going from 60%+ hp to 20%. All that not exactly by you somehow outplaying him or presenting some hightened gamesense with *exceptional mouse-skill-clicking reflexes*, but mostly by standing near your clones (which, as you claim, can't even hit the thief -must be magic). > > > > > > > > > > > Thief burns heal and stealths, because he already almost died, while you're still at >16k hp. The fight resets for both of you and at this point... so much for your "he thought he'll easly win theory, when he pretty much already lost once and had to run away. > > > > > > > > > > > > > > > > > > > > > > Then he re-engages again, tries to burst you, he can't, you stand by the clones, yaddayaddayadda, same story as before, goes down to **11%** hp, while you're still at **13k**. At this point he disengages again, but you actually even get out of combat first to heal back to full hp when he's still at below 40%. Now YOU engage him, he barely touches you and dies because you're clearly some kind of skill-clicking condi mirage god or something xd > > > > > > > > > > > > > > > > > > > > > > >What kinda stuff are you smoking? I might like some too! Blather on all u like though about thief. > > > > > > > > > > > > > > > > > > > > > > Aww buddy -pretty clearly if anyone's "smoking something" here, it's not me. Keep making your own reality despite the video you've posted by yourself. > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > As you said, I pointed out and then *you confirmed again*: the thief *"lost by choice"*, because he *chose* to participate in a fight while in wvw instead of running away and pveing camps I guess. > > > > > > > > > > > > > > > > > > > > So when I go from like 24k to 16k each attack, thats not significant damage? smoke some more crack. BTW I could really give a kitten about this thief if your problem. I just posted a video as an example of thieves high reset potential. > > > > > > > > > > > > > > > > > > > > You are just a bitter player looking to attack someone to make yourself feel better. As I said before. Keep it up you may just find you bring yet, MORE unwanted attention from Anet about thief balance and get yet more nerfs. (none of which I asked for or suggested) > > > > > > > > > > > > > > > > > > > > Go smoke a little more crack. > > > > > > > > > > > > > > > > > > Buddy, stop spamming with "woah you smoke crack!" when you don't have anything of value to respond with. > > > > > > > > > Take a few deeper breaths, re-read what I wrote (while you're at it, maybe even re-read your own post I was answering to, just to make sure I am actually responding to what you said, which I do) and answer with something relevant. If you want to randomize insults, look somewhere else. > > > > > > > > > > > > > > > > > > You're the one person in this thread that keeps constantly insulting others instead of answering to the contents of their msgs in at least last few of your posts -so much for being "*a bitter player looking to attack someone to make yourself feel better*". For real, re-read last few posts and take a good look at yourself in light of what you just wrote. > > > > > > > > > > > > > > > > Here is a list of the reasons you are wrong in list form to make it simple. > > > > > > > > > > > > > > Great. > > > > > > > > > > > > > > > 1) thief is MUCH higher rank > > > > > > > > > > > > > > Rank is mostly irrelevant and can be farmed by running in zergs and spamming aoes. WvW rank isn't an equivalent of some sort of literal "ranked ladder". We're discussing certain mechanics and classes, in this case based on a specific situation from the video you've posted. Respond accordingly, instead of taking shortcuts by claiming rank is a factor here. > > > > > > > > > > > > > > > 2) thief keeps resetting out of my combat range > > > > > > > > 2a if I chase I use up my only mobility which is also one of 2 stun breaks. > > > > > > > > 2b At this point the thief is free to find a new target or wait for another attack opportunity. > > > > > > > > > > > > > > Then... don't chase. What's the problem here? Thief uses resources to run and then uses resources to go in if you're not playing like thief wants you to play. You stood your ground and he didn't do much. Then YOU engaged when you went OOC before the thief and were able to kill him. So what's the problem? That you can't just blindly chase someone without thinking? Being able to stand your ground instead of running away is even more relevant if we' remember we're in pvp mode subforum. > > > > > > > Once again, "running away" is far from winning. And willingness to fight 1v1 is far from "losing by choice". > > > > > > > > > > > > > > > 3) the thief does enough damage to kill me given the chance which is why its attacking. > > > > > > > > > > > > > > I don't know what this point is supposed to be responding to. We saw he wasn't able to kill you despite getting initial free shots due to you literally standing in the middle of wvw and typing. "The class does enough dmg to have a chance of winning" -well it sure better *have a chance* or what's the point here? It's still not an equivalent of you claiming "he was sure to have an easy kill", which most probably wasn't the case judging how the fight went for an extended period of time. > > > > > > > > > > > > > > > 4) the thief instigated the fight from stealth ambush on a trailblazer Mirage which the thief's mistake if anyone's. > > > > > > > > > > > > > > So thief is so broken that he shouldn't fight your class because it's a loss? Again, I don't understand how this proves what OP asked you to prove. > > > > > > > > > > > > > > > 5) My entire damage burst on the thief was from confusion which means when the thief goes down its actually from them choosing to activate skills which leads to them taking bust level damage. > > > > > > > > > > > > > > I wonder how the thief is supposed to disengage without using skills. Again, what does this point change about this situation? That you can counter the disengage? That's the opposite of your initial claims and opposite of what OP was asking for. > > > > > > > > > > > > > > > 6) the point of my post was to respond to another post about thief having high reset potential in wvw to the point that people complain about it. > > > > > > > > > > > > > > No, don't try to change the facts again. [What you were answering to](https://en-forum.guildwars2.com/discussion/121024/can-you-prove-with-video-thief-is-strong-not-the-pro-streamer-but-your-video/p1) was literally this thread's opening post, which you've even quoted: > > > > > > > *"I would like to see YOU, the one complaining about thief, show casing how thief is OP, and can we see last 10 games played on thief screenshot with at or above 50% win rate? It is a sad state of affairs when devs balance the game around streamers. Some really do nothing else, and I would hope that means they are good at the game, if you get my drift."* > > > > > > > > > > > > > > To which you also wrote that: > > > > > > > -"thief lost by choice" -AGAIN, apparently that "choice to lose" being not deciding to run away, which you constantly try to deny now, while also writing exactly that > > > > > > > -"What I mean is, the thief is able to reset over and over trying to get a burst." -yup, he is. And that's what he does. And the result doesn't change. Which in the pvp mode just means he's not capping the point from you. *BUT HEY, that's only because I chose to have trailblazer so he can't easly burst me down!* well, duh. You picked a build and now it's hard for the thief to win with you even if he disengages multiple times. Until you have that option available in the game, I'm not sure why you're complaining. One way or another, this video showed the opposite of what OP asked for. > > > > > > > -"At the same time, on Mirage my clones run around and almost never actually make contact." -that's false and I think I pointed that out sufficiently clear in the post where I gave you a little, uh, breakdown of your own replay. If the thief was not touched by your clones, he wouldn't need to constantly disengage in the first place, while in reality most of the time he had less hp than you did. > > > > > > > -"Most of the time these fights go to the thief." -the thief tried dis-/re-engageing multiple times and the result was similar in every case. Play the thief and farm trailblazer mirages or something, then you'll do what OP asked for. Do you understand the difference between what was asked for and what you delivered/wrote about? > > > > > > > > > > > > > > > 7) You seem to wana nit pick my input methods for skill activation rather than talk about the actual subject. > > > > > > > > > > > > > > Yes, I totally "want to nit pick", which is why I'm responding to your posts as a whole, while you constantly dogde what I'm saying. Because your input method was clearly the main point of my posts here, ok. > > > > > > > > > > > > > > > Im not going to explain everything to someone who I think is just looking for some kind of soft target. You no valid counter argument. > > > > > > > > > > > > > > No valid counter argument? I keep responding to what you write, I'm not sure what else you expect from a discussion -not only this, but literally any. Did I miss some crucial parts of your posts or lied about what happened in your video or about what you wrote? I don't think I did, but IF I did, then by all means make sure to point it out. > > > > > > > > > > > > > > > You seem to want to counter the fact that thief has massive reset potential by saying, in effect, _No your wrong thief is so badly under powered it couldn't possibly kill a Mirage because the thief lost._ That isn't a counter argument to the fact that thieves high reset potential or that ultimately means the thief chose to fight and stay in the fight to the loss and had other options that would have let the thief escape the fight it started if it didnt wana be in that fight. PARTICULARLY, when you take into account Im running a built that is using CONFUSION for its burst meaning they had to activate skills to get hurt like they did..... > > > > > > > > > > > > > > That's by far not what I said. I said that engaging in a fight isn't *choosing to lose*. That running isn't winning (even moreso in pvp). That what you linked and wrote isn't an answer to what OP asked for. > > > > > > > Yes, the thief used skills. Tell me how he was supposed to *try to disengage* without doing that. > > > > > > > Also if I tried to claim that "thief is so badly underpowered it couldn't possibly kill a [whatever]", you can be sure I'd be lobbying for some teef buffs, which I'm not doing -not here and not anywhere. So that seems like a miss to me. > > > > > > > > > > > > It doesn't matter what I say you will continue to whine. I find it kinda funny. > > > > > > > > > > Ah, so you're back to doing... this. I didn't whine, I literally responded to everything you said. I understand you're done here, so I guess I am too. Next time you respond, try actually answering to the contents of my post. > > > > > > > > I never left, its really easy to hit refresh see your post and say. I wouldn't want to disappoint u. ;) > > > > > > Never said you left, but why would I suddenly expect you to answer to what I actually wrote :D > > > > u just didnt like the answer. > > Nah, you clearly just dodged what I wrote and still do. o/ You go in circles and its pointless to repeat what I have said on this thread maybe 4+ times now.
  20. > @"Crab Fear.1624" said: > > @"Moradorin.6217" said: > > > @"Sobx.1758" said: > > > > @"Moradorin.6217" said: > > > > > @"Sobx.1758" said: > > > > > > @"Moradorin.6217" said: > > > > > > > @"Sobx.1758" said: > > > > > > > > @"Moradorin.6217" said: > > > > > > > > > @"Sobx.1758" said: > > > > > > > > > > @"Moradorin.6217" said: > > > > > > > > > > > @"Sobx.1758" said: > > > > > > > > > > > > @"Moradorin.6217" said: > > > > > > > > > > > > > @"lightstalker.1498" said: > > > > > > > > > > > > > I would like to see YOU, the one complaining about thief, show casing how thief is OP, and can we see last 10 games played on thief screenshot with at or above 50% win rate? It is a sad state of affairs when devs balance the game around streamers. Some really do nothing else, and I would hope that means they are good at the game, if you get my drift. > > > > > > > > > > > > > > > > > > > > > > > > Sure here is a video I made recently. exactly 10 minutes into the video I ambushed by an high rank d/p thief. Although I did defeat the thief in both fights, I think its pretty clear that the thief lost almost by choice. What I mean is, the thief is able to reset over and over trying to get a burst. At the same time, on Mirage my clones run around and almost never actually make contact. The actual kill on the thief is very short using confusion, which is NOT easy. Most of the time these fights go to the thief. > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > Exactly 10 minutes into the video my fight with a d/p DD starts. The clip right after is the DDs 2nd attempt which also fails. > > > > > > > > > > > > > > > > > > > > > > "I can consistently win against thieves if they decide to fight me, but if they decide to fight me then it's automatically losing *by choice*. Class broken because it can run away". > > > > > > > > > > > > > > > > > > > > > > Isn't this what you've just said? > > > > > > > > > > > > > > > > > > > > Obviously not. Your statement smells like troll bait. =) > > > > > > > > > > > > > > > > > > In what way what you said doesn't mean what I said? Explain what you meant then. You were supposed to show thief being op [while playing it], but all you did was link to a vid [from a different mode btw] where you win against thief twice and then claimed "thief lost by choice". Apparently that "choice" being "actually fighting". > > > > > > > > > > > > > > > > The thief for SURE lost by choice. My post talking about that is VERY clear. You are obviously looking for an agument and hoping to miss represent facts to do it. > > > > > > > > > > > > > > > > **The thief lost by choice because in the video you can literally see the thief stealth and reset out of range many many times. Each time the thief has the option to leave the fight** if it ever felt it might lose or was in a losing match-up. Therefore, as I said before the thief was arguably being lazy and assuming it would get the kill because its probably used to face-rolling over Mesmer and others. In other words, the thief CHOSE to ambush me and had multiple chances to leave the fight and live if it ever thought it was in a losing fight. So obviously it thought it was in a winning fight and was wrong. That means it was 100% the thief's choice/mistake all the way from start to finish. Its extremely clear and not even really debatable. > > > > > > > > > > > > > > ...so you think he "lost by choice because he didn't run away". Not sure why you've tried calling me a troll and then repeated what I said (and what you said before). > > > > > > > > > > > > > > You try to say "the thief thought he was in a winning fight" based on what exactly? Based on the fact that he didn't "run away for good," despite needing to disengage multiple times to not die earlier? That's hilarious. Absolutely make sure to tell me where that conclusion came from. > > > > > > > And the fact that whenever he disengaged and re-engaged, you also had the time to heal up is somehow irrelvant here? It's almost as if he taking his time also give you time to do whatever you want to do and helped you stand your ground. > > > > > > > You say that "he's used to face-rolling over mesmer and others", but somehow he didn't faceroll you? Why exactly? Why is the thief using stealth or running unfair, but you utilizing your mechanic and standing between your clones is perfectly fine? Running isn't winning, not even close. Even moreso in pvp gamemode btw. > > > > > > > > > > > > You really make no sense. > > > > > > > > > > At which part exactly? (inb4 "all of it" which is not a valid answer, but just an effort to escape facts you don't like :( ) > > > > > > > > > > > I was standing still typing in chat, thief stealth attacks me and stealth again so quick that clones cannot reach thief. the thief keeps stealthing and attacking a mostly stationary target (me) who didn't instigate the attack or chase the thief. Repeatedly the clones cannot even hit the thief because it can restealth so fast after attacks that Mirage (me) almost cannot hit the thief. The thief does significant damage to my Trailblazer Mirage. The thief can reset over and over. > > > > > > > > > > "stealths and attack a mostly stationary target who didn't instigate the attack"? "repeatedly the clones cannot even hit the thief?" "significant dmg"? You were at 16k+ hp for vast majority of that fight. > > > > > It's pretty funny because your description here is just a plain lie, maybe you should rewatch your own video before trying to talk back? > > > > > > > > > > 10:02 -start of the fight, thief deals 7k of free dmg because -just like you said- you stand in the middle of wvw and type (not sure how that's supposed to play into you trying to show thief is op, but ok :lol: ) > > > > > 10:22 -you're already at about the same hp %. Thief stealths, but still takes some condi dmg, now he's at lower hp % (and just flat lower hp, but that was true since the start of the fight, so w/e) than you are. Good job achieving that while claiming the thief is impossible to hit I guess? > > > > > Now you're just standing behind the clones, waiting for the thief to appear/re-engage. Which he does and so he takes more dmg going from 60%+ hp to 20%. All that not exactly by you somehow outplaying him or presenting some hightened gamesense with *exceptional mouse-skill-clicking reflexes*, but mostly by standing near your clones (which, as you claim, can't even hit the thief -must be magic). > > > > > Thief burns heal and stealths, because he already almost died, while you're still at >16k hp. The fight resets for both of you and at this point... so much for your "he thought he'll easly win theory, when he pretty much already lost once and had to run away. > > > > > > > > > > Then he re-engages again, tries to burst you, he can't, you stand by the clones, yaddayaddayadda, same story as before, goes down to **11%** hp, while you're still at **13k**. At this point he disengages again, but you actually even get out of combat first to heal back to full hp when he's still at below 40%. Now YOU engage him, he barely touches you and dies because you're clearly some kind of skill-clicking condi mirage god or something xd > > > > > > > > > > >What kinda stuff are you smoking? I might like some too! Blather on all u like though about thief. > > > > > > > > > > Aww buddy -pretty clearly if anyone's "smoking something" here, it's not me. Keep making your own reality despite the video you've posted by yourself. > > > > > > > > > > > > > > > As you said, I pointed out and then *you confirmed again*: the thief *"lost by choice"*, because he *chose* to participate in a fight while in wvw instead of running away and pveing camps I guess. > > > > > > > > So when I go from like 24k to 16k each attack, thats not significant damage? smoke some more crack. BTW I could really give a kitten about this thief if your problem. I just posted a video as an example of thieves high reset potential. > > > > > > > > You are just a bitter player looking to attack someone to make yourself feel better. As I said before. Keep it up you may just find you bring yet, MORE unwanted attention from Anet about thief balance and get yet more nerfs. (none of which I asked for or suggested) > > > > > > > > Go smoke a little more crack. > > > > > > Buddy, stop spamming with "woah you smoke crack!" when you don't have anything of value to respond with. > > > Take a few deeper breaths, re-read what I wrote (while you're at it, maybe even re-read your own post I was answering to, just to make sure I am actually responding to what you said, which I do) and answer with something relevant. If you want to randomize insults, look somewhere else. > > > > > > You're the one person in this thread that keeps constantly insulting others instead of answering to the contents of their msgs in at least last few of your posts -so much for being "*a bitter player looking to attack someone to make yourself feel better*". For real, re-read last few posts and take a good look at yourself in light of what you just wrote. > > > > Here is a list of the reasons you are wrong in list form to make it simple. > > > > 1) thief is MUCH higher rank > > 2) thief keeps resetting out of my combat range. > > 2a if I chase I use up my only mobility which is also one of 2 stun breaks. > > 2b At this point the thief is free to find a new target or wait for another attack opportunity. > > 3) the thief does enough damage to kill me given the chance which is why its attacking. > > 4) the thief instigated the fight from stealth ambush on a trailblazer Mirage which the thief's mistake if anyone's. > > 5) My entire damage burst on the thief was from confusion which means when the thief goes down its actually from them choosing to activate skills which leads to them taking bust level damage. > > 6) the point of my post was to respond to another post about thief having high reset potential in wvw to the point that people complain about it. > > 7) You seem to wana nit pick my input methods for skill activation rather than talk about the actual subject. > > > > Im not going to explain everything to someone who I think is just looking for some kind of soft target. You no valid counter argument. > > > > You seem to want to counter the fact that thief has massive reset potential by saying, in effect, _No your wrong thief is so badly under powered it couldn't possibly kill a Mirage because the thief lost._ That isn't a counter argument to the fact that thieves high reset potential or that ultimately means the thief chose to fight and stay in the fight to the loss and had other options that would have let the thief escape the fight it started if it didnt wana be in that fight. PARTICULARLY, when you take into account Im running a built that is using CONFUSION for its burst meaning they had to activate skills to get hurt like they did..... > > > > *eye roll* > > > > So, you beat a guy higher ranked then you while they were on thief, even though they reset. > > Case closed. > > Thief is garbo. > > Garbo thief is garbo, good thief still works. Its very evident to anyone who spends time north of the bridge at Scamp, near borderland entrances, stands around SMC in off hours etc. No shortage of core thiefs, DD and DE in WvW the thief class is alive and well and u know it.
  21. Its also why I will not bother to read all the vomit they keep spewing, I have clearly explained and re-explained. If you all wana keep bitching about how weak thief is go ahead. However, I will point out not being OP doesn't mean Mesmer is stonger or that thief lacks reset and the ability to escape and recover from mistakes quite easily. Either way comparing mesmer and thief and suggesting is the primary balance issue from being too OP sounds like a race to the bottom which is pointless. You should know better too cause you have been around.
  22. > @"Psycoprophet.8107" said: > > @"Moradorin.6217" said: > > > @"Sobx.1758" said: > > > > @"Moradorin.6217" said: > > > > > @"Sobx.1758" said: > > > > > > @"Moradorin.6217" said: > > > > > > > @"Sobx.1758" said: > > > > > > > > @"Moradorin.6217" said: > > > > > > > > > @"Sobx.1758" said: > > > > > > > > > > @"Moradorin.6217" said: > > > > > > > > > > > @"Sobx.1758" said: > > > > > > > > > > > > @"Moradorin.6217" said: > > > > > > > > > > > > > @"lightstalker.1498" said: > > > > > > > > > > > > > I would like to see YOU, the one complaining about thief, show casing how thief is OP, and can we see last 10 games played on thief screenshot with at or above 50% win rate? It is a sad state of affairs when devs balance the game around streamers. Some really do nothing else, and I would hope that means they are good at the game, if you get my drift. > > > > > > > > > > > > > > > > > > > > > > > > Sure here is a video I made recently. exactly 10 minutes into the video I ambushed by an high rank d/p thief. Although I did defeat the thief in both fights, I think its pretty clear that the thief lost almost by choice. What I mean is, the thief is able to reset over and over trying to get a burst. At the same time, on Mirage my clones run around and almost never actually make contact. The actual kill on the thief is very short using confusion, which is NOT easy. Most of the time these fights go to the thief. > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > Exactly 10 minutes into the video my fight with a d/p DD starts. The clip right after is the DDs 2nd attempt which also fails. > > > > > > > > > > > > > > > > > > > > > > "I can consistently win against thieves if they decide to fight me, but if they decide to fight me then it's automatically losing *by choice*. Class broken because it can run away". > > > > > > > > > > > > > > > > > > > > > > Isn't this what you've just said? > > > > > > > > > > > > > > > > > > > > Obviously not. Your statement smells like troll bait. =) > > > > > > > > > > > > > > > > > > In what way what you said doesn't mean what I said? Explain what you meant then. You were supposed to show thief being op [while playing it], but all you did was link to a vid [from a different mode btw] where you win against thief twice and then claimed "thief lost by choice". Apparently that "choice" being "actually fighting". > > > > > > > > > > > > > > > > The thief for SURE lost by choice. My post talking about that is VERY clear. You are obviously looking for an agument and hoping to miss represent facts to do it. > > > > > > > > > > > > > > > > **The thief lost by choice because in the video you can literally see the thief stealth and reset out of range many many times. Each time the thief has the option to leave the fight** if it ever felt it might lose or was in a losing match-up. Therefore, as I said before the thief was arguably being lazy and assuming it would get the kill because its probably used to face-rolling over Mesmer and others. In other words, the thief CHOSE to ambush me and had multiple chances to leave the fight and live if it ever thought it was in a losing fight. So obviously it thought it was in a winning fight and was wrong. That means it was 100% the thief's choice/mistake all the way from start to finish. Its extremely clear and not even really debatable. > > > > > > > > > > > > > > ...so you think he "lost by choice because he didn't run away". Not sure why you've tried calling me a troll and then repeated what I said (and what you said before). > > > > > > > > > > > > > > You try to say "the thief thought he was in a winning fight" based on what exactly? Based on the fact that he didn't "run away for good," despite needing to disengage multiple times to not die earlier? That's hilarious. Absolutely make sure to tell me where that conclusion came from. > > > > > > > And the fact that whenever he disengaged and re-engaged, you also had the time to heal up is somehow irrelvant here? It's almost as if he taking his time also give you time to do whatever you want to do and helped you stand your ground. > > > > > > > You say that "he's used to face-rolling over mesmer and others", but somehow he didn't faceroll you? Why exactly? Why is the thief using stealth or running unfair, but you utilizing your mechanic and standing between your clones is perfectly fine? Running isn't winning, not even close. Even moreso in pvp gamemode btw. > > > > > > > > > > > > You really make no sense. > > > > > > > > > > At which part exactly? (inb4 "all of it" which is not a valid answer, but just an effort to escape facts you don't like :( ) > > > > > > > > > > > I was standing still typing in chat, thief stealth attacks me and stealth again so quick that clones cannot reach thief. the thief keeps stealthing and attacking a mostly stationary target (me) who didn't instigate the attack or chase the thief. Repeatedly the clones cannot even hit the thief because it can restealth so fast after attacks that Mirage (me) almost cannot hit the thief. The thief does significant damage to my Trailblazer Mirage. The thief can reset over and over. > > > > > > > > > > "stealths and attack a mostly stationary target who didn't instigate the attack"? "repeatedly the clones cannot even hit the thief?" "significant dmg"? You were at 16k+ hp for vast majority of that fight. > > > > > It's pretty funny because your description here is just a plain lie, maybe you should rewatch your own video before trying to talk back? > > > > > > > > > > 10:02 -start of the fight, thief deals 7k of free dmg because -just like you said- you stand in the middle of wvw and type (not sure how that's supposed to play into you trying to show thief is op, but ok :lol: ) > > > > > 10:22 -you're already at about the same hp %. Thief stealths, but still takes some condi dmg, now he's at lower hp % (and just flat lower hp, but that was true since the start of the fight, so w/e) than you are. Good job achieving that while claiming the thief is impossible to hit I guess? > > > > > Now you're just standing behind the clones, waiting for the thief to appear/re-engage. Which he does and so he takes more dmg going from 60%+ hp to 20%. All that not exactly by you somehow outplaying him or presenting some hightened gamesense with *exceptional mouse-skill-clicking reflexes*, but mostly by standing near your clones (which, as you claim, can't even hit the thief -must be magic). > > > > > Thief burns heal and stealths, because he already almost died, while you're still at >16k hp. The fight resets for both of you and at this point... so much for your "he thought he'll easly win theory, when he pretty much already lost once and had to run away. > > > > > > > > > > Then he re-engages again, tries to burst you, he can't, you stand by the clones, yaddayaddayadda, same story as before, goes down to **11%** hp, while you're still at **13k**. At this point he disengages again, but you actually even get out of combat first to heal back to full hp when he's still at below 40%. Now YOU engage him, he barely touches you and dies because you're clearly some kind of skill-clicking condi mirage god or something xd > > > > > > > > > > >What kinda stuff are you smoking? I might like some too! Blather on all u like though about thief. > > > > > > > > > > Aww buddy -pretty clearly if anyone's "smoking something" here, it's not me. Keep making your own reality despite the video you've posted by yourself. > > > > > > > > > > > > > > > As you said, I pointed out and then *you confirmed again*: the thief *"lost by choice"*, because he *chose* to participate in a fight while in wvw instead of running away and pveing camps I guess. > > > > > > > > So when I go from like 24k to 16k each attack, thats not significant damage? smoke some more crack. BTW I could really give a kitten about this thief if your problem. I just posted a video as an example of thieves high reset potential. > > > > > > > > You are just a bitter player looking to attack someone to make yourself feel better. As I said before. Keep it up you may just find you bring yet, MORE unwanted attention from Anet about thief balance and get yet more nerfs. (none of which I asked for or suggested) > > > > > > > > Go smoke a little more crack. > > > > > > Buddy, stop spamming with "woah you smoke crack!" when you don't have anything of value to respond with. > > > Take a few deeper breaths, re-read what I wrote (while you're at it, maybe even re-read your own post I was answering to, just to make sure I am actually responding to what you said, which I do) and answer with something relevant. If you want to randomize insults, look somewhere else. > > > > > > You're the one person in this thread that keeps constantly insulting others instead of answering to the contents of their msgs in at least last few of your posts -so much for being "*a bitter player looking to attack someone to make yourself feel better*". For real, re-read last few posts and take a good look at yourself in light of what you just wrote. > > > > Here is a list of the reasons you are wrong in list form to make it simple. > > > > 1) thief is MUCH higher rank > > 2) thief keeps resetting out of my combat range. > > 2a if I chase I use up my only mobility which is also one of 2 stun breaks. > > 2b At this point the thief is free to find a new target or wait for another attack opportunity. > > 3) the thief does enough damage to kill me given the chance which is why its attacking. > > 4) the thief instigated the fight from stealth ambush on a trailblazer Mirage which the thief's mistake if anyone's. > > 5) My entire damage burst on the thief was from confusion which means when the thief goes down its actually from them choosing to activate skills which leads to them taking bust level damage. > > 6) the point of my post was to respond to another post about thief having high reset potential in wvw to the point that people complain about it. > > 7) You seem to wana nit pick my input methods for skill activation rather than talk about the actual subject. > > > > Im not going to explain everything to someone who I think is just looking for some kind of soft target. You no valid counter argument. > > > > You seem to want to counter the fact that thief has massive reset potential by saying, in effect, _No your wrong thief is so badly under powered it couldn't possibly kill a Mirage because the thief lost._ That isn't a counter argument to the fact that thieves high reset potential or that ultimately means the thief chose to fight and stay in the fight to the loss and had other options that would have let the thief escape the fight it started if it didnt wana be in that fight. PARTICULARLY, when you take into account Im running a built that is using CONFUSION for its burst meaning they had to activate skills to get hurt like they did..... > > > > *eye roll* > > > > So in the vid a higher ranking thief loses to u, the class it hard counters the most while also preforming resets and ur point of it all is not that thief is OP but its ability to reset or disengage is if I understood correctly. > So couldnt this vid also be taken as a way to explain why the thief class has the disengage potential that it has in its current form? Cuz kinda seems like the vids showing how much of a free bag thief would be without its disengage or reset potential no? Kinda points out the reasoning for thief's hit and run design, so thanks for that. I think perhaps due to the other 2 seemingly obsessed posters, you are misinterpreting what I said. At no point did I say I think thief is OP. Which in part is the point of my responses and why I think the other 2 who keep responding are just angry thieves looking for a place to vent about themselves having trouble with the class they play. If a thief seeks out and ambushes a class that is a counter to it, that is what I would call sloppy. A non-sloppy experienced thief wouldnt even engage unless they felt they could deal enough damage to drop the Mesmer. Anyone experienced in WvW knows thief can and does do exactly that. So again, the thief lost because they played sloppy/made critical mistakes in game play. What ever u wana call it the thief made the choices that lead to the thief's loss. I call that losing by choice. Call it what you wish.
  23. > @"Sobx.1758" said: > > @"Moradorin.6217" said: > > > @"Sobx.1758" said: > > > > @"Moradorin.6217" said: > > > > > @"Sobx.1758" said: > > > > > > @"Moradorin.6217" said: > > > > > > > @"Sobx.1758" said: > > > > > > > > @"Moradorin.6217" said: > > > > > > > > > @"Sobx.1758" said: > > > > > > > > > > @"Moradorin.6217" said: > > > > > > > > > > > @"Sobx.1758" said: > > > > > > > > > > > > @"Moradorin.6217" said: > > > > > > > > > > > > > @"lightstalker.1498" said: > > > > > > > > > > > > > I would like to see YOU, the one complaining about thief, show casing how thief is OP, and can we see last 10 games played on thief screenshot with at or above 50% win rate? It is a sad state of affairs when devs balance the game around streamers. Some really do nothing else, and I would hope that means they are good at the game, if you get my drift. > > > > > > > > > > > > > > > > > > > > > > > > Sure here is a video I made recently. exactly 10 minutes into the video I ambushed by an high rank d/p thief. Although I did defeat the thief in both fights, I think its pretty clear that the thief lost almost by choice. What I mean is, the thief is able to reset over and over trying to get a burst. At the same time, on Mirage my clones run around and almost never actually make contact. The actual kill on the thief is very short using confusion, which is NOT easy. Most of the time these fights go to the thief. > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > Exactly 10 minutes into the video my fight with a d/p DD starts. The clip right after is the DDs 2nd attempt which also fails. > > > > > > > > > > > > > > > > > > > > > > "I can consistently win against thieves if they decide to fight me, but if they decide to fight me then it's automatically losing *by choice*. Class broken because it can run away". > > > > > > > > > > > > > > > > > > > > > > Isn't this what you've just said? > > > > > > > > > > > > > > > > > > > > Obviously not. Your statement smells like troll bait. =) > > > > > > > > > > > > > > > > > > In what way what you said doesn't mean what I said? Explain what you meant then. You were supposed to show thief being op [while playing it], but all you did was link to a vid [from a different mode btw] where you win against thief twice and then claimed "thief lost by choice". Apparently that "choice" being "actually fighting". > > > > > > > > > > > > > > > > The thief for SURE lost by choice. My post talking about that is VERY clear. You are obviously looking for an agument and hoping to miss represent facts to do it. > > > > > > > > > > > > > > > > **The thief lost by choice because in the video you can literally see the thief stealth and reset out of range many many times. Each time the thief has the option to leave the fight** if it ever felt it might lose or was in a losing match-up. Therefore, as I said before the thief was arguably being lazy and assuming it would get the kill because its probably used to face-rolling over Mesmer and others. In other words, the thief CHOSE to ambush me and had multiple chances to leave the fight and live if it ever thought it was in a losing fight. So obviously it thought it was in a winning fight and was wrong. That means it was 100% the thief's choice/mistake all the way from start to finish. Its extremely clear and not even really debatable. > > > > > > > > > > > > > > ...so you think he "lost by choice because he didn't run away". Not sure why you've tried calling me a troll and then repeated what I said (and what you said before). > > > > > > > > > > > > > > You try to say "the thief thought he was in a winning fight" based on what exactly? Based on the fact that he didn't "run away for good," despite needing to disengage multiple times to not die earlier? That's hilarious. Absolutely make sure to tell me where that conclusion came from. > > > > > > > And the fact that whenever he disengaged and re-engaged, you also had the time to heal up is somehow irrelvant here? It's almost as if he taking his time also give you time to do whatever you want to do and helped you stand your ground. > > > > > > > You say that "he's used to face-rolling over mesmer and others", but somehow he didn't faceroll you? Why exactly? Why is the thief using stealth or running unfair, but you utilizing your mechanic and standing between your clones is perfectly fine? Running isn't winning, not even close. Even moreso in pvp gamemode btw. > > > > > > > > > > > > You really make no sense. > > > > > > > > > > At which part exactly? (inb4 "all of it" which is not a valid answer, but just an effort to escape facts you don't like :( ) > > > > > > > > > > > I was standing still typing in chat, thief stealth attacks me and stealth again so quick that clones cannot reach thief. the thief keeps stealthing and attacking a mostly stationary target (me) who didn't instigate the attack or chase the thief. Repeatedly the clones cannot even hit the thief because it can restealth so fast after attacks that Mirage (me) almost cannot hit the thief. The thief does significant damage to my Trailblazer Mirage. The thief can reset over and over. > > > > > > > > > > "stealths and attack a mostly stationary target who didn't instigate the attack"? "repeatedly the clones cannot even hit the thief?" "significant dmg"? You were at 16k+ hp for vast majority of that fight. > > > > > It's pretty funny because your description here is just a plain lie, maybe you should rewatch your own video before trying to talk back? > > > > > > > > > > 10:02 -start of the fight, thief deals 7k of free dmg because -just like you said- you stand in the middle of wvw and type (not sure how that's supposed to play into you trying to show thief is op, but ok :lol: ) > > > > > 10:22 -you're already at about the same hp %. Thief stealths, but still takes some condi dmg, now he's at lower hp % (and just flat lower hp, but that was true since the start of the fight, so w/e) than you are. Good job achieving that while claiming the thief is impossible to hit I guess? > > > > > Now you're just standing behind the clones, waiting for the thief to appear/re-engage. Which he does and so he takes more dmg going from 60%+ hp to 20%. All that not exactly by you somehow outplaying him or presenting some hightened gamesense with *exceptional mouse-skill-clicking reflexes*, but mostly by standing near your clones (which, as you claim, can't even hit the thief -must be magic). > > > > > Thief burns heal and stealths, because he already almost died, while you're still at >16k hp. The fight resets for both of you and at this point... so much for your "he thought he'll easly win theory, when he pretty much already lost once and had to run away. > > > > > > > > > > Then he re-engages again, tries to burst you, he can't, you stand by the clones, yaddayaddayadda, same story as before, goes down to **11%** hp, while you're still at **13k**. At this point he disengages again, but you actually even get out of combat first to heal back to full hp when he's still at below 40%. Now YOU engage him, he barely touches you and dies because you're clearly some kind of skill-clicking condi mirage god or something xd > > > > > > > > > > >What kinda stuff are you smoking? I might like some too! Blather on all u like though about thief. > > > > > > > > > > Aww buddy -pretty clearly if anyone's "smoking something" here, it's not me. Keep making your own reality despite the video you've posted by yourself. > > > > > > > > > > > > > > > As you said, I pointed out and then *you confirmed again*: the thief *"lost by choice"*, because he *chose* to participate in a fight while in wvw instead of running away and pveing camps I guess. > > > > > > > > So when I go from like 24k to 16k each attack, thats not significant damage? smoke some more crack. BTW I could really give a kitten about this thief if your problem. I just posted a video as an example of thieves high reset potential. > > > > > > > > You are just a bitter player looking to attack someone to make yourself feel better. As I said before. Keep it up you may just find you bring yet, MORE unwanted attention from Anet about thief balance and get yet more nerfs. (none of which I asked for or suggested) > > > > > > > > Go smoke a little more crack. > > > > > > Buddy, stop spamming with "woah you smoke crack!" when you don't have anything of value to respond with. > > > Take a few deeper breaths, re-read what I wrote (while you're at it, maybe even re-read your own post I was answering to, just to make sure I am actually responding to what you said, which I do) and answer with something relevant. If you want to randomize insults, look somewhere else. > > > > > > You're the one person in this thread that keeps constantly insulting others instead of answering to the contents of their msgs in at least last few of your posts -so much for being "*a bitter player looking to attack someone to make yourself feel better*". For real, re-read last few posts and take a good look at yourself in light of what you just wrote. > > > > Here is a list of the reasons you are wrong in list form to make it simple. > > Great. > > > 1) thief is MUCH higher rank > > Rank is mostly irrelevant and can be farmed by running in zergs and spamming aoes. WvW rank isn't an equivalent of some sort of literal "ranked ladder". We're discussing certain mechanics and classes, in this case based on a specific situation from the video you've posted. Respond accordingly, instead of taking shortcuts by claiming rank is a factor here. > > > 2) thief keeps resetting out of my combat range > > 2a if I chase I use up my only mobility which is also one of 2 stun breaks. > > 2b At this point the thief is free to find a new target or wait for another attack opportunity. > > Then... don't chase. What's the problem here? Thief uses resources to run and then uses resources to go in if you're not playing like thief wants you to play. You stood your ground and he didn't do much. Then YOU engaged when you went OOC before the thief and were able to kill him. So what's the problem? That you can't just blindly chase someone without thinking? Being able to stand your ground instead of running away is even more relevant if we' remember we're in pvp mode subforum. > Once again, "running away" is far from winning. And willingness to fight 1v1 is far from "losing by choice". > > > 3) the thief does enough damage to kill me given the chance which is why its attacking. > > I don't know what this point is supposed to be responding to. We saw he wasn't able to kill you despite getting initial free shots due to you literally standing in the middle of wvw and typing. "The class does enough dmg to have a chance of winning" -well it sure better *have a chance* or what's the point here? It's still not an equivalent of you claiming "he was sure to have an easy kill", which most probably wasn't the case judging how the fight went for an extended period of time. > > > 4) the thief instigated the fight from stealth ambush on a trailblazer Mirage which the thief's mistake if anyone's. > > So thief is so broken that he shouldn't fight your class because it's a loss? Again, I don't understand how this proves what OP asked you to prove. > > > 5) My entire damage burst on the thief was from confusion which means when the thief goes down its actually from them choosing to activate skills which leads to them taking bust level damage. > > I wonder how the thief is supposed to disengage without using skills. Again, what does this point change about this situation? That you can counter the disengage? That's the opposite of your initial claims and opposite of what OP was asking for. > > > 6) the point of my post was to respond to another post about thief having high reset potential in wvw to the point that people complain about it. > > No, don't try to change the facts again. [What you were answering to](https://en-forum.guildwars2.com/discussion/121024/can-you-prove-with-video-thief-is-strong-not-the-pro-streamer-but-your-video/p1) was literally this thread's opening post, which you've even quoted: > *"I would like to see YOU, the one complaining about thief, show casing how thief is OP, and can we see last 10 games played on thief screenshot with at or above 50% win rate? It is a sad state of affairs when devs balance the game around streamers. Some really do nothing else, and I would hope that means they are good at the game, if you get my drift."* > > To which you also wrote that: > -"thief lost by choice" -AGAIN, apparently that "choice to lose" being not deciding to run away, which you constantly try to deny now, while also writing exactly that > -"What I mean is, the thief is able to reset over and over trying to get a burst." -yup, he is. And that's what he does. And the result doesn't change. Which in the pvp mode just means he's not capping the point from you. *BUT HEY, that's only because I chose to have trailblazer so he can't easly burst me down!* well, duh. You picked a build and now it's hard for the thief to win with you even if he disengages multiple times. Until you have that option available in the game, I'm not sure why you're complaining. One way or another, this video showed the opposite of what OP asked for. > -"At the same time, on Mirage my clones run around and almost never actually make contact." -that's false and I think I pointed that out sufficiently clear in the post where I gave you a little, uh, breakdown of your own replay. If the thief was not touched by your clones, he wouldn't need to constantly disengage in the first place, while in reality most of the time he had less hp than you did. > -"Most of the time these fights go to the thief." -the thief tried dis-/re-engageing multiple times and the result was similar in every case. Play the thief and farm trailblazer mirages or something, then you'll do what OP asked for. Do you understand the difference between what was asked for and what you delivered/wrote about? > > > 7) You seem to wana nit pick my input methods for skill activation rather than talk about the actual subject. > > Yes, I totally "want to nit pick", which is why I'm responding to your posts as a whole, while you constantly dogde what I'm saying. Because your input method was clearly the main point of my posts here, ok. > > > Im not going to explain everything to someone who I think is just looking for some kind of soft target. You no valid counter argument. > > No valid counter argument? I keep responding to what you write, I'm not sure what else you expect from a discussion -not only this, but literally any. Did I miss some crucial parts of your posts or lied about what happened in your video or about what you wrote? I don't think I did, but IF I did, then by all means make sure to point it out. > > > You seem to want to counter the fact that thief has massive reset potential by saying, in effect, _No your wrong thief is so badly under powered it couldn't possibly kill a Mirage because the thief lost._ That isn't a counter argument to the fact that thieves high reset potential or that ultimately means the thief chose to fight and stay in the fight to the loss and had other options that would have let the thief escape the fight it started if it didnt wana be in that fight. PARTICULARLY, when you take into account Im running a built that is using CONFUSION for its burst meaning they had to activate skills to get hurt like they did..... > > That's by far not what I said. I said that engaging in a fight isn't *choosing to lose*. That running isn't winning (even moreso in pvp). That what you linked and wrote isn't an answer to what OP asked for. > Yes, the thief used skills. Tell me how he was supposed to *try to disengage* without doing that. > Also if I tried to claim that "thief is so badly underpowered it couldn't possibly kill a [whatever]", you can be sure I'd be lobbying for some teef buffs, which I'm not doing -not here and not anywhere. So that seems like a miss to me. It doesn't matter what I say you will continue to whine. I find it kinda funny.
  24. > @"Sobx.1758" said: > > @"Moradorin.6217" said: > > > @"Sobx.1758" said: > > > > @"Moradorin.6217" said: > > > > > @"Sobx.1758" said: > > > > > > @"Moradorin.6217" said: > > > > > > > @"Sobx.1758" said: > > > > > > > > @"Moradorin.6217" said: > > > > > > > > > @"Sobx.1758" said: > > > > > > > > > > @"Moradorin.6217" said: > > > > > > > > > > > @"lightstalker.1498" said: > > > > > > > > > > > I would like to see YOU, the one complaining about thief, show casing how thief is OP, and can we see last 10 games played on thief screenshot with at or above 50% win rate? It is a sad state of affairs when devs balance the game around streamers. Some really do nothing else, and I would hope that means they are good at the game, if you get my drift. > > > > > > > > > > > > > > > > > > > > Sure here is a video I made recently. exactly 10 minutes into the video I ambushed by an high rank d/p thief. Although I did defeat the thief in both fights, I think its pretty clear that the thief lost almost by choice. What I mean is, the thief is able to reset over and over trying to get a burst. At the same time, on Mirage my clones run around and almost never actually make contact. The actual kill on the thief is very short using confusion, which is NOT easy. Most of the time these fights go to the thief. > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > Exactly 10 minutes into the video my fight with a d/p DD starts. The clip right after is the DDs 2nd attempt which also fails. > > > > > > > > > > > > > > > > > > "I can consistently win against thieves if they decide to fight me, but if they decide to fight me then it's automatically losing *by choice*. Class broken because it can run away". > > > > > > > > > > > > > > > > > > Isn't this what you've just said? > > > > > > > > > > > > > > > > Obviously not. Your statement smells like troll bait. =) > > > > > > > > > > > > > > In what way what you said doesn't mean what I said? Explain what you meant then. You were supposed to show thief being op [while playing it], but all you did was link to a vid [from a different mode btw] where you win against thief twice and then claimed "thief lost by choice". Apparently that "choice" being "actually fighting". > > > > > > > > > > > > The thief for SURE lost by choice. My post talking about that is VERY clear. You are obviously looking for an agument and hoping to miss represent facts to do it. > > > > > > > > > > > > **The thief lost by choice because in the video you can literally see the thief stealth and reset out of range many many times. Each time the thief has the option to leave the fight** if it ever felt it might lose or was in a losing match-up. Therefore, as I said before the thief was arguably being lazy and assuming it would get the kill because its probably used to face-rolling over Mesmer and others. In other words, the thief CHOSE to ambush me and had multiple chances to leave the fight and live if it ever thought it was in a losing fight. So obviously it thought it was in a winning fight and was wrong. That means it was 100% the thief's choice/mistake all the way from start to finish. Its extremely clear and not even really debatable. > > > > > > > > > > ...so you think he "lost by choice because he didn't run away". Not sure why you've tried calling me a troll and then repeated what I said (and what you said before). > > > > > > > > > > You try to say "the thief thought he was in a winning fight" based on what exactly? Based on the fact that he didn't "run away for good," despite needing to disengage multiple times to not die earlier? That's hilarious. Absolutely make sure to tell me where that conclusion came from. > > > > > And the fact that whenever he disengaged and re-engaged, you also had the time to heal up is somehow irrelvant here? It's almost as if he taking his time also give you time to do whatever you want to do and helped you stand your ground. > > > > > You say that "he's used to face-rolling over mesmer and others", but somehow he didn't faceroll you? Why exactly? Why is the thief using stealth or running unfair, but you utilizing your mechanic and standing between your clones is perfectly fine? Running isn't winning, not even close. Even moreso in pvp gamemode btw. > > > > > > > > You really make no sense. > > > > > > At which part exactly? (inb4 "all of it" which is not a valid answer, but just an effort to escape facts you don't like :( ) > > > > > > > I was standing still typing in chat, thief stealth attacks me and stealth again so quick that clones cannot reach thief. the thief keeps stealthing and attacking a mostly stationary target (me) who didn't instigate the attack or chase the thief. Repeatedly the clones cannot even hit the thief because it can restealth so fast after attacks that Mirage (me) almost cannot hit the thief. The thief does significant damage to my Trailblazer Mirage. The thief can reset over and over. > > > > > > "stealths and attack a mostly stationary target who didn't instigate the attack"? "repeatedly the clones cannot even hit the thief?" "significant dmg"? You were at 16k+ hp for vast majority of that fight. > > > It's pretty funny because your description here is just a plain lie, maybe you should rewatch your own video before trying to talk back? > > > > > > 10:02 -start of the fight, thief deals 7k of free dmg because -just like you said- you stand in the middle of wvw and type (not sure how that's supposed to play into you trying to show thief is op, but ok :lol: ) > > > 10:22 -you're already at about the same hp %. Thief stealths, but still takes some condi dmg, now he's at lower hp % (and just flat lower hp, but that was true since the start of the fight, so w/e) than you are. Good job achieving that while claiming the thief is impossible to hit I guess? > > > Now you're just standing behind the clones, waiting for the thief to appear/re-engage. Which he does and so he takes more dmg going from 60%+ hp to 20%. All that not exactly by you somehow outplaying him or presenting some hightened gamesense with *exceptional mouse-skill-clicking reflexes*, but mostly by standing near your clones (which, as you claim, can't even hit the thief -must be magic). > > > Thief burns heal and stealths, because he already almost died, while you're still at >16k hp. The fight resets for both of you and at this point... so much for your "he thought he'll easly win theory, when he pretty much already lost once and had to run away. > > > > > > Then he re-engages again, tries to burst you, he can't, you stand by the clones, yaddayaddayadda, same story as before, goes down to **11%** hp, while you're still at **13k**. At this point he disengages again, but you actually even get out of combat first to heal back to full hp when he's still at below 40%. Now YOU engage him, he barely touches you and dies because you're clearly some kind of skill-clicking condi mirage god or something xd > > > > > > >What kinda stuff are you smoking? I might like some too! Blather on all u like though about thief. > > > > > > Aww buddy -pretty clearly if anyone's "smoking something" here, it's not me. Keep making your own reality despite the video you've posted by yourself. > > > > > > > > > As you said, I pointed out and then *you confirmed again*: the thief *"lost by choice"*, because he *chose* to participate in a fight while in wvw instead of running away and pveing camps I guess. > > > > So when I go from like 24k to 16k each attack, thats not significant damage? smoke some more crack. BTW I could really give a kitten about this thief if your problem. I just posted a video as an example of thieves high reset potential. > > > > You are just a bitter player looking to attack someone to make yourself feel better. As I said before. Keep it up you may just find you bring yet, MORE unwanted attention from Anet about thief balance and get yet more nerfs. (none of which I asked for or suggested) > > > > Go smoke a little more crack. > > Buddy, stop spamming with "woah you smoke crack!" when you don't have anything of value to respond with. > Take a few deeper breaths, re-read what I wrote (while you're at it, maybe even re-read your own post I was answering to, just to make sure I am actually responding to what you said, which I do) and answer with something relevant. If you want to randomize insults, look somewhere else. > > You're the one person in this thread that keeps constantly insulting others instead of answering to the contents of their msgs in at least last few of your posts -so much for being "*a bitter player looking to attack someone to make yourself feel better*". For real, re-read last few posts and take a good look at yourself in light of what you just wrote. Here is a list of the reasons you are wrong in list form to make it simple. 1) thief is MUCH higher rank 2) thief keeps resetting out of my combat range. 2a if I chase I use up my only mobility which is also one of 2 stun breaks. 2b At this point the thief is free to find a new target or wait for another attack opportunity. 3) the thief does enough damage to kill me given the chance which is why its attacking. 4) the thief instigated the fight from stealth ambush on a trailblazer Mirage which the thief's mistake if anyone's. 5) My entire damage burst on the thief was from confusion which means when the thief goes down its actually from them choosing to activate skills which leads to them taking bust level damage. 6) the point of my post was to respond to another post about thief having high reset potential in wvw to the point that people complain about it. 7) You seem to wana nit pick my input methods for skill activation rather than talk about the actual subject. Im not going to explain everything to someone who I think is just looking for some kind of soft target. You no valid counter argument. You seem to want to counter the fact that thief has massive reset potential by saying, in effect, _No your wrong thief is so badly under powered it couldn't possibly kill a Mirage because the thief lost._ That isn't a counter argument to the fact that thieves high reset potential or that ultimately means the thief chose to fight and stay in the fight to the loss and had other options that would have let the thief escape the fight it started if it didnt wana be in that fight. PARTICULARLY, when you take into account Im running a built that is using CONFUSION for its burst meaning they had to activate skills to get hurt like they did..... *eye roll*
  25. Again, Thief has a hell of allot of reset potential, thief has agency, when a thief loses to a player with 1/4 the equivalent rank in that game mode and they choose to ambush that player with a thief, they are 100% responsible for what ever happens win or lose. Can I have some crack too??
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