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Game of Bones.8975

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Posts posted by Game of Bones.8975

  1. I did read a couple posts and think it would be interesting if UW combat were extended to WvW.

    Imagine a UDT planting bombs and gaining access to castles/keeps through a basement while a second team uses standard flaming rams on the gates and walls.

    It would certainly call for a lot more collaboration between independent teams both for offence and defense.

  2. TL:DR all posts

    Sorry if it's already been asked and answered.

    Is mount damage scaled as well as the player in < Level 80 zones?

    I use mounts like most everyone else and only the Waypoints for great distances.

    It does wonders for map completion: skipping mobs, reaching heights easier, and it's generally fun to race around.

    The only other "fix" may be to have them unlock for Level 80 characters only.

  3. I don't play much in Fractals and none in Raids so there is little chance I get a negative effect.

     

    It's always those who abuse an item that make it hard for the rest to enjoy it's benefits.

     

    If the monitor could only be seen by the user's stats to attempt to better themselves, I don't have a problem.

     

    If a group would rather see a ranger play a Druid than a Beastmaster that's one thing, but to say you can't play your thief because they don't do enough damage is toxic to the game.

     

    However, what I understand about certain raids, if you don't contribute by not knowing certain skill rotations or having a subpar DPS then you are a detriment to the group and they have every right to kick you and look for a better match for that specific team.

  4. > @"Inculpatus cedo.9234" said:

    > Do you mean more Armor slots on the Hero Panel, like we have for Breathing Apparatus?

    > Might be a bit of work on the UI.

     

    No more work than the developing the build templates and equipment templates.

    The stats automatically change from "Helmet" to "Breathing Apparatus" when the character goes underwater, a ranger's pet changes from one terrain to the other, and the primary weapons change.

     

    Why not bring out new equipment slots for the appropriate terrain?

  5. I'm going to sound hypocritical here by saying it's a bad idea now, but I wish I had it when I needed it the most.

     

    Like most new players, I spent my points in the first open slot that came along instead of looking at the long game and what the end result could give me. I spent points on Fractal Attunement (11 total) when I don't even touch Fractals. Those points could have gone toward Advanced Logistics (picking up loot automatically) or Legendary Crafting.

     

    Now I tend to hold off on spending MPs until I play a while and know exactly which line I want to finish first. And I ask veteran players what they wish they had done regarding the order to complete.

  6. > @"Jilora.9524" said:

    > > @"Game of Bones.8975" said:

    > > > @"Jilora.9524" said:

    > > explain how that wouldn't crash the market.

    > >

    > > Very soon after "everyone" had those expensive dyes and tried to sell them at 500g-1500g without success (because everyone else has the same dye) the price would lower dramatically.

    > > You may have a dozen dyes for sale today going for 1500g because they are ultra-rare, but when they are no longer ultra-rare the the value will decline.

    > > Place 10,000 items in a game with 11M players and that thing may have a value of a few thousand gold.

    > > Place 1M of the same items in the pool of players and it's easier for everyone to have one and the value may only be a few hundred gold.

    > >

    > > You start with a small number of rare dyes for sale and the price is high, but when you add more into the system (because it's a b-day gift) the price drops.

    >

    > Ok you just argued that the market would crash after your 1st comment saying the market wouldn't. I wouldn't list any. I would sell to already placed buy orders to any left at any decent amount and crash the market. TY for agreeing

     

    OK, I thought you were talking about the MARKET as a whole, not the market for specific items of high value. I had to reread our threads.

    You're right it would tank the prices of specific items the more you have available.

    The only change to the MARKET as a larger entity would be people having more gold to spend on high end QoL items that were out of their reach before.

  7. > @"Jilora.9524" said:

    explain how that wouldn't crash the market.

     

    Very soon after "everyone" had those expensive dyes and tried to sell them at 500g-1500g without success (because everyone else has the same dye) the price would lower dramatically.

    You may have a dozen dyes for sale today going for 1500g because they are ultra-rare, but when they are no longer ultra-rare the the value will decline.

    Place 10,000 items in a game with 11M players and that thing may have a value of a few thousand gold.

    Place 1M of the same items in the pool of players and it's easier for everyone to have one and the value may only be a few hundred gold.

     

    You start with a small number of rare dyes for sale and the price is high, but when you add more into the system (because it's a b-day gift) the price drops.

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