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Avatar.3568

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Everything posted by Avatar.3568

  1. > @"phokus.8934" said: > This has been discussed previously and an overwhelming response of “no”. GW2 doesn’t need another br mode nor will it make pvp fun. But it will bring players
  2. > @"Vancho.8750" said: > > @"Terrorhuz.4695" said: > > Always been against CC not dealing damage. There is some middle ground between boulders being heatseeking 7k nukes and what we have now... which is what balance should be about. If CCs become too oppressive just make them unable to crit, but skills like prime light beam or became useless. > Well there was going to be a patch that would have given back damage to skills that deserved it per case basis, like there was going to be 300 second cd traits rework, both never came so yeah. > There skills that where reworked, for example the berserker 300 icd trait gives now 2 seconds 100% dmg reduction when you enter berserker > @"Ovark.2514" said: > > @"Leonidrex.5649" said: > > > @"Ovark.2514" said: > > > > @"Exile.8160" said: > > > > > @"Ovark.2514" said: > > > > > I was in the camp before that CC was its own reward and CC skills should not be a major source of damage. > > > > > While CC is definitely its own reward, the past year has shown that a removing damage from said skills just resulted in players being ping-ponged for much longer before death. **This loss of player agency is unacceptable.** > > > > > > > > > > Some ways to address the CC issue: > > > > > 1. Rework some CC skills so they are non-CC skills > > > > > 2. Increase the CD of CC skills by a drastic amount > > > > > 3. Reduce the duration of CC skills > > > > > 4. Increase the damage of CC skills so it is HIGHER than normal skills (even bursts). > > > > > > > > > > I think any of these could work, though I think the only way to maintain parody of PvP balance with that of other game modes is to go with the #4 option. I realize it's a drastic 180 from the current philosophy, but I'd personally rather spend the 10s of time I would have been CC'd watching the respawn timer tick down and getting another shot at the fight that much sooner. > > > > > > > > > > On a completely and utterly unrelated note, remember when the respawn timer was 20s? I sure do. It was sooooo easy to carry your team because you could keep the enemies dead. Remember being camped when the timer was 20? I do. I would have enough time to come to grips with my defeat, figure out what I did wrong, decide how next to approach the fight, check the score, how my team is doing, and what to do on respawn. Then I look at the respawn timer because there is still 5+sec to wait. > > > > > > > > Wait what?! Uhmm the reason ppl are ping pong is because of the stability nerfs and stun breakers not the dmg hahaha > > > > > > Is it too much to ask to have a fighting chance with builds that use 0 stunbreaks or stab? > > > > yes? its like taking no damaging traits and whining on having no damage, taking no cleanse and complining conditions are OP, or taking no mobility and whining you are slow. > > The reason you are ping-ponged before death is due to most builds having no damage to kill you, the fact that you CAN get CC chained for 5s+ as necro and LIVE is stupid on its own, and its not a fault of CC lasting too long but dmg being too low and being unable to kill people that dont even move. > > You wanna nerf CC? bruh, most builds cant even CC eachother when fighting 1v1, like you have 2-4 real CC skills and people have 2 ways to remove it, and sometimes even if you land every CC you have its removed anyways. > > Stunbreaks are for people who aren't yet knowledgeable about all the classes capabilities or are playing a build that is designed specifically to not die or to heal. At least that's how it used to be. This is completely bullshit, there is literally no one playing in higher tiers without stunbreaks, it's just impossible to survive without
  3. > @"Filip.7463" said: > In 8v8 single player doesnt matter that much. So someone who is p3 (5v5) will be possibly s2 (8v8) This is the most funniest patt
  4. This is rly dumb I do not Like The imob game play yeah, but it's at least a bit tactical and allows to secure kills. Dmg instead of imob would be less strategic, would pulling less condo cleanse from enemy's and would Dumb done the game a log.
  5. > @"CutesySylveon.8290" said: > > @"Avatar.3568" said: > > I am not a big fan of removing amulets but Cele did multiple time rise the most broken builds (Cele ele) > > It was time to say goodbye again > > What build besides Renegade used it? Every bunker can run Celestial or meder, but since they nerfed decap scrapper only Rene and I think decap warrior Decap druid can use it too. It's not that there where that many builds out but everytime a build was busted it was because it could abuse all stats in once, renegade hits like a truck with Cele and is incredibly tanky, same was Cele ele
  6. I am not a big fan of removing amulets but Cele did multiple time rise the most broken builds (Cele ele) It was time to say goodbye again
  7. Actually neither of them I want a good game but I like it more bursty, if a player want to survive it should work with mechanical skill and teamwork and not with bunkers
  8. > @"Kachros.4751" said: > > @"Avatar.3568" said: > > > @"Kachros.4751" said: > > > > @"lare.5129" said: > > > > > @"Kachros.4751" said: > > > > > This was... highly questionable to read, the nerf thief got was good but wasnt enough. If they left shortbow 5 as it is you can get 2.7k range from spamming it in 2 seconds which isnt remotely fine. > > > > this is concept question .. We talk not about value, we talk about mobility, stealth, and damage domination vs another .. Thats should be present. Why ? Because this is thief. > > > > By that concept necro should have conditions and minions, guard - powerful traps, and etc .. > > > > > > > > > > yeah but having literally 5k range from mobility and able to get to the other side of the map in less than 10 seconds while having stealth for about a min permanently AND gatekeeping squishy sidenoders... thats too much. Its a hit and run class which should be easy to kill but it has damage reduction traits which contradicts it, both its mobility AND damage reduction shouldve been nerfed so they done 50% of it. > > > > Thief was not only gatekeeping many sidenoders it did in general gatekeeping many more squisher builds > > The high mobility with the stealth and still. Decent dmg on SA you had always the chance to pick up some squishy in a fight. > > It was not rly punishable thx to its high survivalability, but punished most other roamer builds > > Yeah thats why im not entirely happy with the thief nerfs, they took some mobility away which is really good but they didnt touch SA or the damage reduction traits in DD which were the main source of it surviving. Hopefully something will be done about it soon Yeah but that Thief isn't that mobile anymore is already a big thing for sidenoders, on many maps you can't rly leave close when the Thief is in mid or not visible. This should give already way more room to do some Stuff
  9. > @"Kachros.4751" said: > > @"lare.5129" said: > > > @"Kachros.4751" said: > > > This was... highly questionable to read, the nerf thief got was good but wasnt enough. If they left shortbow 5 as it is you can get 2.7k range from spamming it in 2 seconds which isnt remotely fine. > > this is concept question .. We talk not about value, we talk about mobility, stealth, and damage domination vs another .. Thats should be present. Why ? Because this is thief. > > By that concept necro should have conditions and minions, guard - powerful traps, and etc .. > > > > yeah but having literally 5k range from mobility and able to get to the other side of the map in less than 10 seconds while having stealth for about a min permanently AND gatekeeping squishy sidenoders... thats too much. Its a hit and run class which should be easy to kill but it has damage reduction traits which contradicts it, both its mobility AND damage reduction shouldve been nerfed so they done 50% of it. Thief was not only gatekeeping many sidenoders it did in general gatekeeping many more squisher builds The high mobility with the stealth and still. Decent dmg on SA you had always the chance to pick up some squishy in a fight. It was not rly punishable thx to its high survivalability, but punished most other roamer builds
  10. I like the patch was needed, let's see how it does buff the other classes
  11. I think it's more nessesary to time up the boons or maybe try something different
  12. Neither weaver or firebrand are super bad classes, there are just not as good, in many cases renegade heal breaker and holos are just better, that's why they need to adjust this builds or some traits of them that other classes can be more viable again, some thhings more need more some less
  13. It will. Help, but it also Helps to get good with one class before multiclassing
  14. > @"camaradacpt.1280" said: > Necro, Mesmer and Thief need a nerf > They can solo the enemy party easy Where is your problem correctly? Maybe suggestions or recommendations from otherplayers can help you
  15. It's a hotfix, needed since over a year, so I am happy
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