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Terrorhuz.4695

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Everything posted by Terrorhuz.4695

  1. > @"Raiden The Beast.3016" said: > > @"Terrorhuz.4695" said: > > > @"UNOwen.7132" said: > > > > @"Terrorhuz.4695" said: > > > > > @"UNOwen.7132" said: > > > > > Shadowshot is not a heavy hitter and it doesnt hit anywhere *close* to 4.5k (4.5k is what *backstab* hits for.) > > > > > > > > Whatever thief > > > > > > > > ![](https://i.imgur.com/394NpP0.png "") > > > > ![](https://i.imgur.com/UsQ3jbF.png "") > > > > ![](https://i.imgur.com/yYJ9mPD.png "") > > > > > > > > > > > > > > Ah yes, context-less screenshots. Cant even tell if its post-patch or pre-patch, or used a specific scenario to push up the damage. Classic evidence. I mean its not like we have a lot of footage of MAs showing thieves hitting 4.5k with backstab on squishies, and just over 3k with shadowshot. > > > > 4.977 and 5.476 are from the same guy I had a match with in 28/11/2020, the other one is from a duel I had in 20/11/2020; these skills didn't undergo any change since then. > > > > But you know that very well because I've gathered them for _you_ when you were complaining about thief dealing no damage in a similar thread a couple of months ago. Since then I've started screenshotting combat logs for a week or so and then stopped as the thread died but in that time I've gathered evidence for 5.7k backstab (some crazy-kitten dude was running assassin signet and went for an 8k), 5k cluster bombs, 4.5k larcenous strike, 4.9k cloak&dagger. I've also learned that cloak&dagger into backstab can hit for some solid 10K, which is kinda situational but it's there. > > > > Didn't post these other screenshots as we were talking about shadowshot, but I've been called a liar for saying thief can hit these numbers (and it's quite regular, all of these screenshots were collected in a week and I'm not playing in some high-tier legendary level against God knows who) and I provided the evidence to back up my claims. Your best answer is calling my evidence false, my answer is the same as it's been in that thread. > > > > > @"Terrorhuz.4695" said: > > > __JUST THINNER YOUR FINGER__ > > Just look into streams from Pain and other top teefs. You will not see these numbers. Its not needed to show not proven screenshots and non realistic situations. > > U can look at teef noodle dmg live on stream... show me 10k backstep... show me endless dodges ... show the opness Bruh there's the screenshot. It's literally there. Either you accuse me of tampering it or you believe what you see. How tf am I supposed to know what these guys were running? You think I've asked them the build they were using while they were hammering me? Numbers are the only thing I've got and these are the numbers.
  2. > @"UNOwen.7132" said: > > @"Terrorhuz.4695" said: > > > @"UNOwen.7132" said: > > > Shadowshot is not a heavy hitter and it doesnt hit anywhere *close* to 4.5k (4.5k is what *backstab* hits for.) > > > > Whatever thief > > > > ![](https://i.imgur.com/394NpP0.png "") > > ![](https://i.imgur.com/UsQ3jbF.png "") > > ![](https://i.imgur.com/yYJ9mPD.png "") > > > > > > Ah yes, context-less screenshots. Cant even tell if its post-patch or pre-patch, or used a specific scenario to push up the damage. Classic evidence. I mean its not like we have a lot of footage of MAs showing thieves hitting 4.5k with backstab on squishies, and just over 3k with shadowshot. 4.977 and 5.476 are from the same guy I had a match with in 28/11/2020, the other one is from a duel I had in 20/11/2020; these skills didn't undergo any change since then. But you know that very well because I've gathered them for _you_ when you were complaining about thief dealing no damage in a similar thread a couple of months ago. Since then I've started screenshotting combat logs for a week or so and then stopped as the thread died but in that time I've gathered evidence for 5.7k backstab (some crazy-ass dude was running assassin signet and went for an 8k), 5k cluster bombs, 4.5k larcenous strike, 4.9k cloak&dagger. I've also learned that cloak&dagger into backstab can hit for some solid 10K, which is kinda situational but it's there. Didn't post these other screenshots as we were talking about shadowshot, but I've been called a liar for saying thief can hit these numbers (and it's quite regular, all of these screenshots were collected in a week and I'm not playing in some high-tier legendary level against God knows who) and I provided the evidence to back up my claims. Your best answer is calling my evidence false, my answer is the same as it's been in that thread. > @"Terrorhuz.4695" said: > __JUST THINNER YOUR FINGER__
  3. > @"foste.3098" said: > > @"Terrorhuz.4695" said: > > > @"UNOwen.7132" said: > > > Shadowshot is not a heavy hitter and it doesnt hit anywhere *close* to 4.5k (4.5k is what *backstab* hits for.) > > > > Whatever thief > > > > ![](https://i.imgur.com/394NpP0.png "") > > ![](https://i.imgur.com/UsQ3jbF.png "") > > ![](https://i.imgur.com/yYJ9mPD.png "") > > > I play thief and ranger as my mains and i can tell you that in spvp shadow shot can only hit those numbers in 2 ways: > situations where the target has lots of vulnerability or the theif has lots of might, both of which have to come from external sources since the class cannot stack them with d/p. > Or by runing executioner & rune of eagle/inifltration/scholar stacked with some other scalable damage modifiers (lead attacks, no quarter, ect) and probably zerker amulet in which case we are dealing with a total glass canon. > IDK about the first two 'cause those happened during matches and the 5.something screenshot probably had something going on. The third happened during some duels I was having for fun with a friend and I can assure you there was no might\vuln involved, nor signet of the assassin.
  4. > @"UNOwen.7132" said: > Shadowshot is not a heavy hitter and it doesnt hit anywhere *close* to 4.5k (4.5k is what *backstab* hits for.) Whatever thief ![](https://i.imgur.com/394NpP0.png "") ![](https://i.imgur.com/UsQ3jbF.png "") ![](https://i.imgur.com/yYJ9mPD.png "")
  5. > @"UNOwen.7132" said: > > @"Terrorhuz.4695" said: > > > @"UNOwen.7132" said: > > > > @"Terrorhuz.4695" said: > > > > > @"UNOwen.7132" said: > > > > > > @"Moradorin.6217" said: > > > > > > > @"Sobx.1758" said: > > > > > > > > @"Moradorin.6217" said: > > > > > > > > In what way did I lie about what happens in the video? can you quote the "lie"? Mhmm... > > > > > > > > > > > > > > Already did, but you were too busy spamming with "smoking crack". > > > > > > > https://en-forum.guildwars2.com/discussion/comment/1399765/#Comment_1399765 > > > > > > > > > > > > > > >I responded to the thread to respond to Jasai's post when they said: > > > > > > > > > > > > > > lmao, you have some serious problems with keeping up with the context of messages you're answering to. You were not answering to Jasai(?) there (which I also already told you on this or last page). > > > > > > > https://en-forum.guildwars2.com/discussion/comment/1396596/#Comment_1396596 > > > > > > > > > > > > > > Maybe you really aren't *intentionally* dodging what I write, maybe you actually don't understand what you read, who knows. > > > > > > > > > > > > > > > > > > > > > >My video is wvw gameplay you seem to want to pretend that thief is unused in wvw and lacks reset potential. > > > > > > > > > > > > > > ...and when **exactly** did I write anything like that? :D > > > > > > > > > > > > Maybe u linked the wrong comments? cause no those links dont demonstrate what u claim as usual... > > > > > > > > > > > > https://en-forum.guildwars2.com/discussion/comment/1396689#Comment_1396689 > > > > > > > > > > They do actually. You say clones dont hit him, he points out that they do. You say you took significant damage, he points out you didnt. In general you posted a video showing the opposite of what you claimed it showed, got called out on it, and just doubled down on it. While being rather rude for someone who is wrong, too. > > > > > > > > Bruh 8k burst from stealth on full trailblazer is not significant damage? The thief was a pepega incapable of keeping up the pressure nor stealing, but the damage is there. > > > > > > > @"Terrorhuz.4695" said: > > > > > @"UNOwen.7132" said: > > > > > > @"Moradorin.6217" said: > > > > > > > @"Sobx.1758" said: > > > > > > > > @"Moradorin.6217" said: > > > > > > > > In what way did I lie about what happens in the video? can you quote the "lie"? Mhmm... > > > > > > > > > > > > > > Already did, but you were too busy spamming with "smoking crack". > > > > > > > https://en-forum.guildwars2.com/discussion/comment/1399765/#Comment_1399765 > > > > > > > > > > > > > > >I responded to the thread to respond to Jasai's post when they said: > > > > > > > > > > > > > > lmao, you have some serious problems with keeping up with the context of messages you're answering to. You were not answering to Jasai(?) there (which I also already told you on this or last page). > > > > > > > https://en-forum.guildwars2.com/discussion/comment/1396596/#Comment_1396596 > > > > > > > > > > > > > > Maybe you really aren't *intentionally* dodging what I write, maybe you actually don't understand what you read, who knows. > > > > > > > > > > > > > > > > > > > > > >My video is wvw gameplay you seem to want to pretend that thief is unused in wvw and lacks reset potential. > > > > > > > > > > > > > > ...and when **exactly** did I write anything like that? :D > > > > > > > > > > > > Maybe u linked the wrong comments? cause no those links dont demonstrate what u claim as usual... > > > > > > > > > > > > https://en-forum.guildwars2.com/discussion/comment/1396689#Comment_1396689 > > > > > > > > > > They do actually. You say clones dont hit him, he points out that they do. You say you took significant damage, he points out you didnt. In general you posted a video showing the opposite of what you claimed it showed, got called out on it, and just doubled down on it. While being rather rude for someone who is wrong, too. > > > > > > > > Bruh 8k burst from stealth on full trailblazer is not significant damage? The thief was a pepega incapable of keeping up the pressure nor stealing, but the damage is there. > > > > > > That wasnt 8k burst from stealth. That was 8k damage over 3 seconds in which the thief could freely attack as the Mesmer was too slow to do literally anything, including dodging. And yeah, 8k damage over 3 seconds of free attacks is not very significant. Burn Guardian would've killed him. Soulbeast dropped him to 30% hp at most. Holosmith probably somewhere inbetween. Meanwhile the thief did about a third of their health. Yeah, not great is it? Especially since thieves damage is entirely frontloaded, and their DPS is non-existent. > > > > ITT we gonna act as if permastealthing + blinds + lots of dodges didn't let daredevils ('cause those are the big offenders, thieves and deadeyes can't get away with that kitten 'cause no dash to save the day) turn everything into frontload damage until someone dies. > > Wait, what is this even supposed to mean? I mean lets ignore that Daredevil has below average dodges at this point (Since its literally just 1 extra dodge in the entire fight and some vigor), or that their blinds are usually expensive and require giving up damage, what are you even saying here? That thief can make everything into a "burst", even though its clearly not a burst? I dont get it. I mean... it's 3 dodges then it's vigor then it's another half a dodge on signet then there's the healing skill -IDK why you wouldn't want to run it, since it's there and it's plenty viable- then there's all the blind+stealth to cover while you wait if you play d\p; if you play s\d you have no blind, but you get even more spammable evades. Then you say you leave damage to get blind even though shadowshot is the heavy hitter of d\p and hits a light armor for 4.5k? Are we even talking about the same class? I'm not saying thief can turn everything into a burst, I'm saying thief has plenty of ways to stay alive and repeatedly land bursts until someone dies.
  6. > @"UNOwen.7132" said: > > @"Terrorhuz.4695" said: > > > @"UNOwen.7132" said: > > > > @"Moradorin.6217" said: > > > > > @"Sobx.1758" said: > > > > > > @"Moradorin.6217" said: > > > > > > In what way did I lie about what happens in the video? can you quote the "lie"? Mhmm... > > > > > > > > > > Already did, but you were too busy spamming with "smoking crack". > > > > > https://en-forum.guildwars2.com/discussion/comment/1399765/#Comment_1399765 > > > > > > > > > > >I responded to the thread to respond to Jasai's post when they said: > > > > > > > > > > lmao, you have some serious problems with keeping up with the context of messages you're answering to. You were not answering to Jasai(?) there (which I also already told you on this or last page). > > > > > https://en-forum.guildwars2.com/discussion/comment/1396596/#Comment_1396596 > > > > > > > > > > Maybe you really aren't *intentionally* dodging what I write, maybe you actually don't understand what you read, who knows. > > > > > > > > > > > > > > > >My video is wvw gameplay you seem to want to pretend that thief is unused in wvw and lacks reset potential. > > > > > > > > > > ...and when **exactly** did I write anything like that? :D > > > > > > > > Maybe u linked the wrong comments? cause no those links dont demonstrate what u claim as usual... > > > > > > > > https://en-forum.guildwars2.com/discussion/comment/1396689#Comment_1396689 > > > > > > They do actually. You say clones dont hit him, he points out that they do. You say you took significant damage, he points out you didnt. In general you posted a video showing the opposite of what you claimed it showed, got called out on it, and just doubled down on it. While being rather rude for someone who is wrong, too. > > > > Bruh 8k burst from stealth on full trailblazer is not significant damage? The thief was a pepega incapable of keeping up the pressure nor stealing, but the damage is there. > > > @"Terrorhuz.4695" said: > > > @"UNOwen.7132" said: > > > > @"Moradorin.6217" said: > > > > > @"Sobx.1758" said: > > > > > > @"Moradorin.6217" said: > > > > > > In what way did I lie about what happens in the video? can you quote the "lie"? Mhmm... > > > > > > > > > > Already did, but you were too busy spamming with "smoking crack". > > > > > https://en-forum.guildwars2.com/discussion/comment/1399765/#Comment_1399765 > > > > > > > > > > >I responded to the thread to respond to Jasai's post when they said: > > > > > > > > > > lmao, you have some serious problems with keeping up with the context of messages you're answering to. You were not answering to Jasai(?) there (which I also already told you on this or last page). > > > > > https://en-forum.guildwars2.com/discussion/comment/1396596/#Comment_1396596 > > > > > > > > > > Maybe you really aren't *intentionally* dodging what I write, maybe you actually don't understand what you read, who knows. > > > > > > > > > > > > > > > >My video is wvw gameplay you seem to want to pretend that thief is unused in wvw and lacks reset potential. > > > > > > > > > > ...and when **exactly** did I write anything like that? :D > > > > > > > > Maybe u linked the wrong comments? cause no those links dont demonstrate what u claim as usual... > > > > > > > > https://en-forum.guildwars2.com/discussion/comment/1396689#Comment_1396689 > > > > > > They do actually. You say clones dont hit him, he points out that they do. You say you took significant damage, he points out you didnt. In general you posted a video showing the opposite of what you claimed it showed, got called out on it, and just doubled down on it. While being rather rude for someone who is wrong, too. > > > > Bruh 8k burst from stealth on full trailblazer is not significant damage? The thief was a pepega incapable of keeping up the pressure nor stealing, but the damage is there. > > That wasnt 8k burst from stealth. That was 8k damage over 3 seconds in which the thief could freely attack as the Mesmer was too slow to do literally anything, including dodging. And yeah, 8k damage over 3 seconds of free attacks is not very significant. Burn Guardian would've killed him. Soulbeast dropped him to 30% hp at most. Holosmith probably somewhere inbetween. Meanwhile the thief did about a third of their health. Yeah, not great is it? Especially since thieves damage is entirely frontloaded, and their DPS is non-existent. ITT we gonna act as if permastealthing + blinds + lots of dodges didn't let daredevils ('cause those are the big offenders, thieves and deadeyes can't get away with that crap 'cause no dash to save the day) turn everything into frontload damage until someone dies.
  7. > @"Avatar.3568" said: > Infuse light is fine, the glow is bright and you can watch the buff bar when the heal utility is used you know he can use glint. > It's the same with the fear staff skill, and the mirage stun, all 0,5 seconds cast time is enaugh, increasing cast time makes slower and dump game more down, the animation is good visible even when mirage is stealthed. > @"Terrorhuz.4695" said: > I don't even want the attack itself to be slower, I just need a better visual effect to warn me "WATCH OUT SOMETHING MEANINGFUL IS ABOUT TO HAPPEN" (and we can all agree that priming infuse light IS meaningful). 0.25s cast time is fine, just place some sort of bright flash on the player's model instead of having me look at the boon bar where there are 10 other boons, 4 of which have about the same icon. Bruh just read what I say. I don't want longer cast time, I want proper proper vfx on strong skills. Cast time remains the same.
  8. > @"UNOwen.7132" said: > > @"Moradorin.6217" said: > > > @"Sobx.1758" said: > > > > @"Moradorin.6217" said: > > > > In what way did I lie about what happens in the video? can you quote the "lie"? Mhmm... > > > > > > Already did, but you were too busy spamming with "smoking crack". > > > https://en-forum.guildwars2.com/discussion/comment/1399765/#Comment_1399765 > > > > > > >I responded to the thread to respond to Jasai's post when they said: > > > > > > lmao, you have some serious problems with keeping up with the context of messages you're answering to. You were not answering to Jasai(?) there (which I also already told you on this or last page). > > > https://en-forum.guildwars2.com/discussion/comment/1396596/#Comment_1396596 > > > > > > Maybe you really aren't *intentionally* dodging what I write, maybe you actually don't understand what you read, who knows. > > > > > > > > > >My video is wvw gameplay you seem to want to pretend that thief is unused in wvw and lacks reset potential. > > > > > > ...and when **exactly** did I write anything like that? :D > > > > Maybe u linked the wrong comments? cause no those links dont demonstrate what u claim as usual... > > > > https://en-forum.guildwars2.com/discussion/comment/1396689#Comment_1396689 > > They do actually. You say clones dont hit him, he points out that they do. You say you took significant damage, he points out you didnt. In general you posted a video showing the opposite of what you claimed it showed, got called out on it, and just doubled down on it. While being rather rude for someone who is wrong, too. Bruh 8k burst from stealth on full trailblazer is not significant damage? The thief was a pepega incapable of keeping up the pressure nor stealing, but the damage is there.
  9. > @"CutesySylveon.8290" said: > > @"Swagg.9236" said: > > > @"CutesySylveon.8290" said: > > > Phase Traversal and Deathstrike are completely different. PT has the initial animation and hit at the port while Deathstrike has instant porting but a delay on the actual damage. If they quite literally just poofed on top of you with no tell, then Deathstrike is coming and that's your cue to dodge during the delay window. If they jumped, spun, or otherwise did an animation on port, it's PT. Also, moving in any direction that isn't directly on the Revenant will make Deathstrike miss. > > > > > > Vault has the sound effect to differentiate it from Bound and will also not carry momentum if they do it close range. So if they keep going with no loud sound effect, it's Bound. If they stop midair and then plummet, it's Vault. If they did it from more than like 300 range then it's Vault. > > > > All of this stuff is far more clearly denoted for the actual player casting the animation compared to anybody else on the field (especially if we're talking about Revenant attacking anybody since everyone knows that optimal X/sword Rev play is literally just teleporting through walls onto targets that are probably busy fighting somebody else). You don't have to aim. You don't have to really time anything. And anybody who is attacked by a Revenant who manifests from behind a wall 1200 range away is going to just reaction dodge (if they even can because lolstuns/immob/other garbage) anyway because EVERY build in this game is designed to play "stream of spam" style after full engagement is initiated. > > > > Considering how the OP's main point was that no tell in the game really serves its respective purpose as a proper tell, you're not really proving him wrong. > > Not everything should be as wildly telegraphed as warrior's kit, this just turns the game into a reaction test that becomes progressively more defensive at higher tiers of play; For Honor had this exact issue with everything being mostly telegraphed and reactable, and so the meta was defensive with people staring at each other with no way of cracking a turtle. Now it's about reads and prediction, which lets offense land. If everything is easily telegraphed then we're just going to be stuck in defensive loops. There's a reason you typically have to lock people in CC chains to get meaningful damage baring serious mistakes; so much high damage stuff is so obvious to see coming that you have no choice but to quite literally stop someone's ability to avoid them through CC, and many classes have panic buttons for these scenarios anyway. > > Things being done through wall ports is entirely irrelevant, as is in a +1 where you're already at a serious disadvantage by having to account for 2 people, and if it was so telegraphed that you could have someone port on top of you out of nowhere and still be easily telegraphed to dodge, then how much worse is it going to be in the open? Again, it will become nothing but a staring contest of defensive rotations. > > These skills have proper tells, the OP is simply not able to adequately distinguish them in the fight, which isn't the fault of the skills, no hostility intended. I don't need to have everything as slow as arching slice. I'd just like infuse light to have a proper tell. I don't even want the attack itself to be slower, I just need a better visual effect to warn me "WATCH OUT SOMETHING MEANINGFUL IS ABOUT TO HAPPEN" (and we can all agree that priming infuse light IS meaningful). 0.25s cast time is fine, just place some sort of bright flash on the player's model instead of having me look at the boon bar where there are 10 other boons, 4 of which have about the same icon.
  10. > @"Ragnar.4257" said: > > @"Terrorhuz.4695" said: > > > @"Ragnar.4257" said: > > > > @"Terrorhuz.4695" said: > > > > > @"Ragnar.4257" said: > > > > > > @"Terrorhuz.4695" said: > > > > > > > @"Ragnar.4257" said: > > > > > > > I did also enjoy the comparison of a torch skill that gives stealth, blind, blast finisher and condi-cleanse as well as burning to 5 targets, to a torch skill that does nothing but burning to 1 target. > > > > > > > > > > > > > > Are you proposing to add stealth to guardian torch and make the throw a 5-target AoE? > > > > > > > > > > > > > > Given the choice, most guardians would take mesmer torch in a heartbeat. > > > > > > > > > > > > BLAST FINISHER ON TORCH LMFAO > > > > > > > > > > https://wiki.guildwars2.com/wiki/The_Prestige > > > > > > > > > > ?? > > > > > > > > It has 3s delay, you can't use it to blast anything 'cause by the time blast procs the field is gone. Besides (but that's another matter), as a mesmer you only have access to chaos fields whose utility is questionable at best :( it's a blast on paper only, in practice you don't ever get to blast anything with that > > > > > > I mean, blast finisher wasn't the only thing on that list. I listed all of the things that Prestige does. Are you denying that Prestige gives stealth, blind, blast finisher and condi-cleanse as well as burning to 5 targets? > > > > > > I stand by my statement that, given the choice on a guardian build, I would ALWAYS pick mesmer-torch over guard-torch if it was an option. > > > > The other things were cool and good and I didn't say anything about them > > So what was the point of saying anything at all? For all pratical purposes torch 4 is not a blast finisher, that's it. Didn't say anything about everything else you said about torch 4, which is pretty much on point.
  11. > @"Ragnar.4257" said: > > @"Terrorhuz.4695" said: > > > @"Ragnar.4257" said: > > > > @"Terrorhuz.4695" said: > > > > > @"Ragnar.4257" said: > > > > > I did also enjoy the comparison of a torch skill that gives stealth, blind, blast finisher and condi-cleanse as well as burning to 5 targets, to a torch skill that does nothing but burning to 1 target. > > > > > > > > > > Are you proposing to add stealth to guardian torch and make the throw a 5-target AoE? > > > > > > > > > > Given the choice, most guardians would take mesmer torch in a heartbeat. > > > > > > > > BLAST FINISHER ON TORCH LMFAO > > > > > > https://wiki.guildwars2.com/wiki/The_Prestige > > > > > > ?? > > > > It has 3s delay, you can't use it to blast anything 'cause by the time blast procs the field is gone. Besides (but that's another matter), as a mesmer you only have access to chaos fields whose utility is questionable at best :( it's a blast on paper only, in practice you don't ever get to blast anything with that > > I mean, blast finisher wasn't the only thing on that list. I listed all of the things that Prestige does. Are you denying that Prestige gives stealth, blind, blast finisher and condi-cleanse as well as burning to 5 targets? > > I stand by my statement that, given the choice on a guardian build, I would ALWAYS pick mesmer-torch over guard-torch if it was an option. The other things were cool and good and I didn't say anything about them. But torch 5 is an absolute nightmare to use.
  12. > @"Ragnar.4257" said: > > @"Terrorhuz.4695" said: > > > @"Ragnar.4257" said: > > > I did also enjoy the comparison of a torch skill that gives stealth, blind, blast finisher and condi-cleanse as well as burning to 5 targets, to a torch skill that does nothing but burning to 1 target. > > > > > > Are you proposing to add stealth to guardian torch and make the throw a 5-target AoE? > > > > > > Given the choice, most guardians would take mesmer torch in a heartbeat. > > > > BLAST FINISHER ON TORCH LMFAO > > https://wiki.guildwars2.com/wiki/The_Prestige > > ?? It has 3s delay, you can't use it to blast anything 'cause by the time blast procs the field is gone. Besides (but that's another matter), as a mesmer you only have access to chaos fields whose utility is questionable at best :( it's a blast on paper only, in practice you don't ever get to blast anything with that
  13. > @"Ragnar.4257" said: > I did also enjoy the comparison of a torch skill that gives stealth, blind, blast finisher and condi-cleanse as well as burning to 5 targets, to a torch skill that does nothing but burning to 1 target. > > Are you proposing to add stealth to guardian torch and make the throw a 5-target AoE? > > Given the choice, most guardians would take mesmer torch in a heartbeat. BLAST FINISHER ON TORCH LMFAO
  14. > @"Aktium.9506" said: > Warrior does it right, mostly anyway. I sure a few of you remember pre-nerf Skull Grinder back when it was nearly instant cast, that was pretty kitten. But otherwise I think Warrior is the best example of good visual cues. > > Mesmer, Thief and Revenant has some of the worst visual cues. I think mesmer is pretty much fine tbh - Axe\scepter: everything fairly telegraphed and recognizable - Greatsword: everything is absolutely telegraphed^2 - Sword: sword 3 is absolutely telegraphed, sword 2 is more of a defensive tool - Staff: the weapon itself is a bruh moment - Pistol: pistol 4 is fairly telegraphed, pistol 5 is not really ok, and I think it'd need some bright flash to warn people that a big stun is coming - Focus\shield\offhand sword: everything telegraphed as much as you could possibly do - Torch: Torch4 is a fake instacast that deals blindness, torch5 animation _on the mesmer_ leaves little room for reaction but the phantasm can be avoided very easily - Utilities are usually a combination of decoy\signet of midnight\blink, do either of these even need any kind of tell? Only thing left are the shatters, which are instacast themselves but clones have fairly long travel times and that's a big telegraph right there. If you have the clones right on you it's going to be problematic, but when a mesmer spawns 2/3 clones on you shattering is pretty much a given, it doesn't come out of nowhere. That's just my opinion, though, feel free to correct me if I'm wrong
  15. > @"Tycura.1982" said: > Fear mark has a unique and fairly easy to see animation Fear mark has some good 1300 range (1200 range + 120 AoE radius). From that distance I feel like a proper visual effect would be better than just a different hand wave > @"Bazsi.2734" said: > wanna know if the enemy has projectile blocking up? Well shoot into them and see what happens. Is it just me or magnetic aura and fire aura look quite similar when the tempest is whacking you?
  16. > @"Yasai.3549" said: > > @"Arheundel.6451" said: > > > Another class like guardian is **Necromancer** and by a small margin **Engineer**.....revenant is a rather..."shady business" and let's leave it at that. > > Wishful thinking to assume that any balance team member puts in the time and effort to pick up Rev lol. > Or simply they don't have the time to practice it. > > Rev is really not an easy Profession to pick up, and high performing players on Rev have bashed their head onto the Profession for so long in order to produce the results. Is that a "the most skilled players like rev and the better players tend to win" reference?
  17. > @"Bazsi.2734" said: > > @"Terrorhuz.4695" said: > > > @"Leonidrex.5649" said: > > > > @"Terrorhuz.4695" said: > > > > > @"Leonidrex.5649" said: > > > > > > @"Terrorhuz.4695" said: > > > > > > > @"John.8507" said: > > > > > > > According to the skill notes when your in this form you can't be feared, but that happens where you get feared, all so turned in to a moa as well which seems like it shouldn't happen > > > > > > > > > > > > Why shouldn't that happen? Seeing a giant fearsome lich and turning it into a bird is, other than perfectly legit counterplay, one of the funniest things you can get out of this game. > > > > > > > > > > I personally think moa ignoring stab is stupid, but the skill itself is so bad nerfing it would be pointless. > > > > > but the concept of having a counter to a counter seems kitten backwards to me, similar thing to shadow-meld. stupid by design > > > > > > > > I'm sorry Lich is counter to what? > > > > > > I ment as stability counter to CC, and moa ( cc ) counters stability. > > > If anything it should be unblockable and ignore blind but be stopped by stability, would be more logically sound and less bad > > > > Please no, how am I supposed to deal with flamethrower scrappers then? Grillers are strong > > I guess Shadow Meld is okay then? :P IDK dude, I'm a mesmer, my job is to die when a shadow melder spawns :(
  18. > @"Leonidrex.5649" said: > > @"Terrorhuz.4695" said: > > > @"Leonidrex.5649" said: > > > > @"Terrorhuz.4695" said: > > > > > @"John.8507" said: > > > > > According to the skill notes when your in this form you can't be feared, but that happens where you get feared, all so turned in to a moa as well which seems like it shouldn't happen > > > > > > > > Why shouldn't that happen? Seeing a giant fearsome lich and turning it into a bird is, other than perfectly legit counterplay, one of the funniest things you can get out of this game. > > > > > > I personally think moa ignoring stab is stupid, but the skill itself is so bad nerfing it would be pointless. > > > but the concept of having a counter to a counter seems kitten backwards to me, similar thing to shadow-meld. stupid by design > > > > I'm sorry Lich is counter to what? > > I ment as stability counter to CC, and moa ( cc ) counters stability. > If anything it should be unblockable and ignore blind but be stopped by stability, would be more logically sound and less bad Please no, how am I supposed to deal with flamethrower scrappers then? Grillers are strong
  19. > @"Bear.9568" said: > > @"Terrorhuz.4695" said: > > > @"Yasai.3549" said: > > > > @"Terrorhuz.4695" said: > > > > Someone has yet to explain in which universe stealth into backstab for 15 minutes is high skill cap, 'cause for the life of me I can't understand it. > > > > > > Yu also realise that the people who argue that "when the thief disengages, the thief lost" are usually non-thief players, or players who have played thief but isn't their main. > > > > It's curious, 'cause when _I_ lose I get to bleed for some good 20 seconds, then I sit and rethink my actions for some other 15 seconds while I respawn, then I'm sent to waypoint, then I have to spend some more 15 seconds to reach my objective again and the enemy team gets 5 whole points from that, on top of whatever I was defending. > > > > When _a thief_ loses the guy dashes behind some cover (can't prevent that, daredevils ignore immobilize!), hides in stealth (with _both_ ranged blind and unblockable AoE blind to cover this action :) ) and be back immediately, so I'm not sure what are we even talking about when we mention "losing" 'cause clearly we are using the same word for two very different concepts. > > > > **INB4** some random thief comes crying 'cause I'm a salty mirage and I can't understand the intricacies and depth of permastealth gameplay yaddayadda the lack of damage makes up for it even though there's a literal video in this thread of a pepega-tier thief dropping some 8k from stealth to a trailblazer mirage and insta-back to stealth yaddayadda I think a thief died once yesterday and it's very very unfair :( > > This is actually hilarious. A mesmer complaining about a thief. > > Hard to catch is on a 300s cd so when you stunlock a thief they either have to burn shadowstep, roi or H2C is on a 300s Cd. Seeing as mesmer has multiple access to daze/immob you really have no excuse for letting a thief get away since you have blink and can use magic bullet to lock a thief down. Combo this with illusionary leap/swap and thief is hurting. > > The stealth thing is even funnier as mesmer has the prestige into phantasmal mage that interrupts. Oh, not to mention mesmer has "mass invis" . Combo this with signet of midnight and your invis long enough to either disengage or watch the thief reappear while you reset into the prestige. As a mesmer you also have decoy, desperate decoy and trait prismatic understanding then there's absolutely no reason a thief should be able to find you. > > All these traits and skills are basically part of the meta condi build. You really have no excuse to lose to a thief as a mesmer as your condi application is superior to most builds. Some things are true and some are not - __TRUE__: as a mesmer if you use a lot of stealth you shouldn't die to a thief. You basically nope away whenever a thief comes to your general proximity. That's all you're allowed to do, however: you can get tfo when the thief looks at you, and that you can do fairly well (then, depending on how persistent the thief is, you may or may not be allowed to do something else somewhere else), engaging is a no-no on every build in general and condi in particular, since daredevils have some decent condi cleanse with dodges, healing skill, shadowstep return and signet. - __FALSE__: Sword 3 against a daredevil? When did daredevils start giving a damn about immobilize? - __FALSE__: Mesmer has one hard stun (magic bullet) on 25s cooldown; thief has 3 stunbreaks on 40-50s cooldown (blinding powder, shadowstep and return). As a mesmer you don't stunlock anyone in general and a thief in particular; you stun, the thief breaks out of it. - __HALF TRUE__: the condi build you're mentioning isn't anywhere near meta, it's just a stealth gimmick built specifically to nope away with literally every stealth you could possibly get. I'm not saying it's balanced or unbalanced (a hard nerf to prismatic understanding wouldn't be bad if some other survival option was given), I'm saying if your only real option against thieves is to fucking hide 'cause they reset (and they *DEAL* damage; again, in this very thread we've seen a pepega thief jumping on a trailblazer guy and casually dealing 8k, every shadowshot is blind + some 4/5k damage) you are kind of proving my point. The funniest thing ever though is mentioning torch5 as an interrupt tool, against thieves of all classes. I chuckled. But then again, why are even talking about mesmer in a thief thread. Are we so dead we don't even deserve our own hate thread?
  20. > @"Leonidrex.5649" said: > > @"Terrorhuz.4695" said: > > > @"John.8507" said: > > > According to the skill notes when your in this form you can't be feared, but that happens where you get feared, all so turned in to a moa as well which seems like it shouldn't happen > > > > Why shouldn't that happen? Seeing a giant fearsome lich and turning it into a bird is, other than perfectly legit counterplay, one of the funniest things you can get out of this game. > > I personally think moa ignoring stab is stupid, but the skill itself is so bad nerfing it would be pointless. > but the concept of having a counter to a counter seems kitten backwards to me, similar thing to shadow-meld. stupid by design I'm sorry Lich is counter to what?
  21. > @"John.8507" said: > According to the skill notes when your in this form you can't be feared, but that happens where you get feared, all so turned in to a moa as well which seems like it shouldn't happen Why shouldn't that happen? Seeing a giant fearsome lich and turning it into a bird is, other than perfectly legit counterplay, one of the funniest things you can get out of this game.
  22. > @"John.8507" said: > Hope to see some Bans of these mesmer bots tomorrow. Won't happen, which is sad... but then again, you design a whole e-spec like mirage and it turns out to be the be-all-end-all for bots, some questions naturally arise.
  23. > @"Yasai.3549" said: > > @"Terrorhuz.4695" said: > > Someone has yet to explain in which universe stealth into backstab for 15 minutes is high skill cap, 'cause for the life of me I can't understand it. > > Yu also realise that the people who argue that "when the thief disengages, the thief lost" are usually non-thief players, or players who have played thief but isn't their main. It's curious, 'cause when _I_ lose I get to bleed for some good 20 seconds, then I sit and rethink my actions for some other 15 seconds while I respawn, then I'm sent to waypoint, then I have to spend some more 15 seconds to reach my objective again and the enemy team gets 5 whole points from that, on top of whatever I was defending. When _a thief_ loses the guy dashes behind some cover (can't prevent that, daredevils ignore immobilize!), hides in stealth (with _both_ ranged blind and unblockable AoE blind to cover this action :) ) and be back immediately, so I'm not sure what are we even talking about when we mention "losing" 'cause clearly we are using the same word for two very different concepts. **INB4** some random thief comes crying 'cause I'm a salty mirage and I can't understand the intricacies and depth of permastealth gameplay yaddayadda the lack of damage makes up for it even though there's a literal video in this thread of a pepega-tier thief dropping some 8k from stealth to a trailblazer mirage and insta-back to stealth yaddayadda I think a thief died once yesterday and it's very very unfair :(
  24. > @"Veprovina.4876" said: > Minstrel Chrono, sorry should have been more specific. > But the problem is, i tried clensing but it didn't work. My shatters clense, i have null field, you just have to do damage to the roots. Cleansing didn't work, that's why i was asking wha to do. And i do run durability runes. You need to either - cleanse quickly and bursty (mantra of cleansing or arcane thievery; not 1 or 2 conditions, you need to cleanse everything here and now) + immediate dodge - a sword2 timed right (so the next tick misses) + immediate dodge - just teleport away; sword3 on a pet if necessary, blink, staff2
  25. > @"mtnjkbm.7452" said: > > @"CharonXeno.4869" said: > > > @"Caedmon.6798" said: > > > > @"Widmo.3186" said: > > > > To fix deadeye you have to delete it from the game. This spec shouldn't exist from the very beginning. Period. > > > FYI when i ever had issues facing a certain spec or build i spend Hours dueling it and learning how to counter. If you aint up to that task,you shouldnt be complaining. > > > > Ok, I'm willing to learn: > > How do I counter a (near) perma-stealth Deadeye? What profession and build would you suggest to win against one in, say, at least 2/3rd of all encounters (as you can fine-tune your build specifically against that one type of opponent, while they obviously need to run tradeoffs to deal with different types)? > > Mind you, counter/win here means "kill the opponent" and not just "don't get killed myself", so please include details on how to keep the Deadeye from escaping (be it via stealth or other means) when they notice they are outmatched. > > Play soulbeast and just rapidfire them. > Play dragonhunter and trueshot them. > Play fresh air ele and combowombo them. > Play chrono and do what chrono does to them. > Play dagger pistol thief, basi them and kill them out of stealth to assert dominance. Play sword dagger thief and show them whos the boss of ports. > Play burn weaver, outsustain easily and pressure them until they run out of cooldowns or ini, then kill or watch them runaway. > Play burn tempest, use two signets and watch them panic press all their buttons, keep burning until they eventually die. > Play power dps tempest, reflect all their stuff and watch them not having a good time with their class, while your air minions and the fire elite one, keep attacking. > Oh or play shortbow power rev and just sevenshot them. Or herold. > If u cant oneshot, they probably play condi de with trailblazer stats, just like condi p/d thiefs with their meme scorpionwire. > If thats the case, just ignore them, since they probably have some issues in rl and just want to be understood or someone hurt them at some point. > > Chrono against deadeye? Mmmmmh. MMMMMMMMMMMMMH. *MMMMMMMMMMMMMMMMMMMMH*.
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