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Terrorhuz.4695

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Everything posted by Terrorhuz.4695

  1. > @"UNOwen.7132" said: > > @"Terrorhuz.4695" said: > > > @"UNOwen.7132" said: > > > > @"Terrorhuz.4695" said: > > > > > @"UNOwen.7132" said: > > > > > > @"Terrorhuz.4695" said: > > > > > > > @"UNOwen.7132" said: > > > > > > > > @"Moradorin.6217" said: > > > > > > > > > @"lightstalker.1498" said: > > > > > > > > > I would like to see YOU, the one complaining about thief, show casing how thief is OP, and can we see last 10 games played on thief screenshot with at or above 50% win rate? It is a sad state of affairs when devs balance the game around streamers. Some really do nothing else, and I would hope that means they are good at the game, if you get my drift. > > > > > > > > > > > > > > > > Sure here is a video I made recently. exactly 10 minutes into the video I ambushed by an high rank d/p thief. Although I did defeat the thief in both fights, I think its pretty clear that the thief lost almost by choice. What I mean is, the thief is able to reset over and over trying to get a burst. At the same time, on Mirage my clones run around and almost never actually make contact. The actual kill on the thief is very short using confusion, which is NOT easy. Most of the time these fights go to the thief. > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > Exactly 10 minutes into the video my fight with a d/p DD starts. The clip right after is the DDs 2nd attempt which also fails. > > > > > > > > > > > > > > Are you sure this is the video you wanted to show? It seems to me like it shows that even against Thieves best matchup by a wide margin, condi mesmer (Plasma is OP), the thief had absolutely no hope of ever killing you. The best he could do is run away and survive, and if he stayed to fight, he would always have died, as he did in the end. And thats even against a player *clicking* their skills, which is highly inefficient to the point of giving the thief a massive advantage he usually wont have in a fight. Now of course, this is in WvW, not sPvP, so thieves advantage of being the fastest decapper and +1er is non-existent, and yeah, thief isnt any good in WvW, hence why despite the inherent popularity of rogue classes, nowadays you dont see a lot of thieves in WvW. > > > > > > > > > > > > ___ > > > > > > > > > > > > > various thief players screaming frantically to explain how losing 3/4 times in a row but being basically unpunished 'cause of the hundred thousand save-my-butt buttons (_which they claim *DO NOT* exist_) is balanced, healthy, cool and overall requires thief to be buffed 'cause come on, being able to reset whenever you lose is not enough, you need to be able to deal a kitten ton of damage too > > > > > > ____ > > > > > > > Thief is a class with a high skill cap but an absolute kitten pepega took 2:30 minutes of pounding before he finally went down, making mistakes that on any other class would have been instadeath; the guy got killed by absolute chance > > > > > > > > > > > > I wish I could play the easy mode too but I don't like thief :( > > > > > > > > > > I get the feeling you replied to the wrong thing? I mean then again, it seems youre just the newest flavour of burnfall, blind hatred of thief while simultaniously having clearly no clue about thief whatsoever. > > > > > > > > Again: played thief, left it early on 'cause it was unpunishable and I was disgusted by how deeply easy and with no depth the gameplay was. Thief players on this forum act as if stealth into backstab for 15 minutes until someone dies is high skill cap, I renew my invitation to play a real class -any real class- and see if you can get away with the kitten thief lets you do. > > > > > > Mate I've not even been playing thief in over a year. Im an Engineer player (core engineer specifically, which I'd wager is one of the hardest builds around in general). Thief aint easy. Easier than Engineer, yes, but *anything* that isnt some ele builds is easier than Engineer. > > > > Someone has yet to explain in which universe stealth into backstab for 15 minutes is high skill cap, 'cause for the life of me I can't understand it. > > Because thats just one tiny thing of the many things thief does? Thats like saying "Someone has yet to explain in which universe Plasma Beam into Arcane Blast and Lightning Strike for 15 minutes is high skill cap, 'cause for the life of me I can't understand it." Or hell, Prestige into Cry of Frustration. Because its a stupid statement meant by someone who clearly fails to understand even the absolute fundamentals of thief. Try failing a burst with a d\p thief, then try failing a burst with a fresh air ele, come back to this forum and report to the rest of the community what happens when you fail and CAN'T reset 100 times.
  2. > @"JusticeRetroHunter.7684" said: > > @"Terrorhuz.4695" said: > > Someone has yet to explain in which universe stealth into backstab for 15 minutes is high skill cap, 'cause for the life of me I can't understand it. > > Maybe because it requires you to be behind a target? and you get revealed if you fail? And it costs initiative or a utility to gain stealth in the first place? And Backstab does 2k damage which is half of a Reaper auto attack? and it cane be blocked, blinded, negated in every single way like all other abilities that require absolutely no set up at all? And the incredibly short range? need i continue? "Behind" = 75% of the FOV. You don't get revealed if you fail. Steath costs ini, but shadow rejuvenation grants a lot of ini regeneration. Backstab doesn't deal 2k; I generically get hit for 5, which for a skill with 0 cost isn't exactly bad
  3. > @"UNOwen.7132" said: > > @"Terrorhuz.4695" said: > > > @"UNOwen.7132" said: > > > > @"Terrorhuz.4695" said: > > > > > @"UNOwen.7132" said: > > > > > > @"Moradorin.6217" said: > > > > > > > @"lightstalker.1498" said: > > > > > > > I would like to see YOU, the one complaining about thief, show casing how thief is OP, and can we see last 10 games played on thief screenshot with at or above 50% win rate? It is a sad state of affairs when devs balance the game around streamers. Some really do nothing else, and I would hope that means they are good at the game, if you get my drift. > > > > > > > > > > > > Sure here is a video I made recently. exactly 10 minutes into the video I ambushed by an high rank d/p thief. Although I did defeat the thief in both fights, I think its pretty clear that the thief lost almost by choice. What I mean is, the thief is able to reset over and over trying to get a burst. At the same time, on Mirage my clones run around and almost never actually make contact. The actual kill on the thief is very short using confusion, which is NOT easy. Most of the time these fights go to the thief. > > > > > > > > > > > > > > > > > > > > > > > > Exactly 10 minutes into the video my fight with a d/p DD starts. The clip right after is the DDs 2nd attempt which also fails. > > > > > > > > > > Are you sure this is the video you wanted to show? It seems to me like it shows that even against Thieves best matchup by a wide margin, condi mesmer (Plasma is OP), the thief had absolutely no hope of ever killing you. The best he could do is run away and survive, and if he stayed to fight, he would always have died, as he did in the end. And thats even against a player *clicking* their skills, which is highly inefficient to the point of giving the thief a massive advantage he usually wont have in a fight. Now of course, this is in WvW, not sPvP, so thieves advantage of being the fastest decapper and +1er is non-existent, and yeah, thief isnt any good in WvW, hence why despite the inherent popularity of rogue classes, nowadays you dont see a lot of thieves in WvW. > > > > > > > > ___ > > > > > > > > > various thief players screaming frantically to explain how losing 3/4 times in a row but being basically unpunished 'cause of the hundred thousand save-my-butt buttons (_which they claim *DO NOT* exist_) is balanced, healthy, cool and overall requires thief to be buffed 'cause come on, being able to reset whenever you lose is not enough, you need to be able to deal a kitten ton of damage too > > > > ____ > > > > > Thief is a class with a high skill cap but an absolute kitten pepega took 2:30 minutes of pounding before he finally went down, making mistakes that on any other class would have been instadeath; the guy got killed by absolute chance > > > > > > > > I wish I could play the easy mode too but I don't like thief :( > > > > > > I get the feeling you replied to the wrong thing? I mean then again, it seems youre just the newest flavour of burnfall, blind hatred of thief while simultaniously having clearly no clue about thief whatsoever. > > > > Again: played thief, left it early on 'cause it was unpunishable and I was disgusted by how deeply easy and with no depth the gameplay was. Thief players on this forum act as if stealth into backstab for 15 minutes until someone dies is high skill cap, I renew my invitation to play a real class -any real class- and see if you can get away with the kitten thief lets you do. > > Mate I've not even been playing thief in over a year. Im an Engineer player (core engineer specifically, which I'd wager is one of the hardest builds around in general). Thief aint easy. Easier than Engineer, yes, but *anything* that isnt some ele builds is easier than Engineer. Someone has yet to explain in which universe stealth into backstab for 15 minutes is high skill cap, 'cause for the life of me I can't understand it.
  4. > @"UNOwen.7132" said: > > @"Terrorhuz.4695" said: > > > @"UNOwen.7132" said: > > > > @"Moradorin.6217" said: > > > > > @"lightstalker.1498" said: > > > > > I would like to see YOU, the one complaining about thief, show casing how thief is OP, and can we see last 10 games played on thief screenshot with at or above 50% win rate? It is a sad state of affairs when devs balance the game around streamers. Some really do nothing else, and I would hope that means they are good at the game, if you get my drift. > > > > > > > > Sure here is a video I made recently. exactly 10 minutes into the video I ambushed by an high rank d/p thief. Although I did defeat the thief in both fights, I think its pretty clear that the thief lost almost by choice. What I mean is, the thief is able to reset over and over trying to get a burst. At the same time, on Mirage my clones run around and almost never actually make contact. The actual kill on the thief is very short using confusion, which is NOT easy. Most of the time these fights go to the thief. > > > > > > > > > > > > > > > > Exactly 10 minutes into the video my fight with a d/p DD starts. The clip right after is the DDs 2nd attempt which also fails. > > > > > > Are you sure this is the video you wanted to show? It seems to me like it shows that even against Thieves best matchup by a wide margin, condi mesmer (Plasma is OP), the thief had absolutely no hope of ever killing you. The best he could do is run away and survive, and if he stayed to fight, he would always have died, as he did in the end. And thats even against a player *clicking* their skills, which is highly inefficient to the point of giving the thief a massive advantage he usually wont have in a fight. Now of course, this is in WvW, not sPvP, so thieves advantage of being the fastest decapper and +1er is non-existent, and yeah, thief isnt any good in WvW, hence why despite the inherent popularity of rogue classes, nowadays you dont see a lot of thieves in WvW. > > > > ___ > > > > > various thief players screaming frantically to explain how losing 3/4 times in a row but being basically unpunished 'cause of the hundred thousand save-my-butt buttons (_which they claim *DO NOT* exist_) is balanced, healthy, cool and overall requires thief to be buffed 'cause come on, being able to reset whenever you lose is not enough, you need to be able to deal a kitten ton of damage too > > ____ > > > Thief is a class with a high skill cap but an absolute kitten pepega took 2:30 minutes of pounding before he finally went down, making mistakes that on any other class would have been instadeath; the guy got killed by absolute chance > > > > I wish I could play the easy mode too but I don't like thief :( > > I get the feeling you replied to the wrong thing? I mean then again, it seems youre just the newest flavour of burnfall, blind hatred of thief while simultaniously having clearly no clue about thief whatsoever. Again: played thief, left it early on 'cause it was unpunishable and I was disgusted by how deeply easy and with no depth the gameplay was. Thief players on this forum act as if stealth into backstab for 15 minutes until someone dies is high skill cap, I renew my invitation to play a real class -any real class- and see if you can get away with the shit thief lets you do.
  5. > @"UNOwen.7132" said: > > @"Moradorin.6217" said: > > > @"lightstalker.1498" said: > > > I would like to see YOU, the one complaining about thief, show casing how thief is OP, and can we see last 10 games played on thief screenshot with at or above 50% win rate? It is a sad state of affairs when devs balance the game around streamers. Some really do nothing else, and I would hope that means they are good at the game, if you get my drift. > > > > Sure here is a video I made recently. exactly 10 minutes into the video I ambushed by an high rank d/p thief. Although I did defeat the thief in both fights, I think its pretty clear that the thief lost almost by choice. What I mean is, the thief is able to reset over and over trying to get a burst. At the same time, on Mirage my clones run around and almost never actually make contact. The actual kill on the thief is very short using confusion, which is NOT easy. Most of the time these fights go to the thief. > > > > > > > > Exactly 10 minutes into the video my fight with a d/p DD starts. The clip right after is the DDs 2nd attempt which also fails. > > Are you sure this is the video you wanted to show? It seems to me like it shows that even against Thieves best matchup by a wide margin, condi mesmer (Plasma is OP), the thief had absolutely no hope of ever killing you. The best he could do is run away and survive, and if he stayed to fight, he would always have died, as he did in the end. And thats even against a player *clicking* their skills, which is highly inefficient to the point of giving the thief a massive advantage he usually wont have in a fight. Now of course, this is in WvW, not sPvP, so thieves advantage of being the fastest decapper and +1er is non-existent, and yeah, thief isnt any good in WvW, hence why despite the inherent popularity of rogue classes, nowadays you dont see a lot of thieves in WvW. ___ > various thief players screaming frantically to explain how losing 3/4 times in a row but being basically unpunished 'cause of the hundred thousand save-my-butt buttons (_which they claim *DO NOT* exist_) is balanced, healthy, cool and overall requires thief to be buffed 'cause come on, being able to reset whenever you lose is not enough, you need to be able to deal a shit ton of damage too ____ > Thief is a class with a high skill cap but an absolute fucking pepega took 2:30 minutes of pounding before he finally went down, making mistakes that on any other class would have been instadeath; the guy got killed by absolute chance I wish I could play the easy mode too but I don't like thief :(
  6. > @"lightstalker.1498" said: > > @"Terrorhuz.4695" said: > > > @"Crab Fear.1624" said: > > > > @"Terrorhuz.4695" said: > > > > Tried thief a couple of times. > > > > Hated how everything was so incredibly easy, any mistake went unpunished (no matter how hard you kitten up, you can always just dodge away, or stealth away -and shadow rejuvenation will bring you back to 100%-, or teleport away, or steal+unblockable daze that bypasses stab at the last second, or blind at the last second). > > > > Didn't touch it again, I was disgusted. Not gonna touch it just to prove a point on the forum. > > > > > > > > Let's play a different game: you try another class and then you come back here to tell us how it feels to play a game where people can actually punish you when you make a mistake, instead of having a hundred thousand save-my-butt buttons. Deal? > > > > > > My experience is holo is good at resets. > > > > > > You can chain defenses to get away enough to single out a thief on a shiro. > > > > > > Weavers are good and dodging and running away. > > > > > > Mirages, well mesmers in general are pretty hard to pin down. > > > > > > I mean if we play full glass, zero defense on anything we probably cant run away. > > > > > > Thief has one initiative pool, so after any "good" skill use they have maybe one more, and everything else goes "on cooldown". > > > > > > The escape buttons lol..... > > > > > > Just curious, what are the full hundred thousand save-my-butt buttons? (for thief) > > > > Three dodges with a very long travelled distance+ half a dodge from the signet, teleport which acts as a double stunbreak and also a cleanse, some more evade on dagger storm, one more evade on the healing skill (that, or some 5-6s of stealth, your choice), then even more stealth if you're running d\p (I'm assuming you do) + unblockable blindness here and there 'cause why tf shouldn't we add some more defensive options to thief they don't have anything, + swipe being an unblockable instacast ranged CC that bypasses stab and with the traits has a fairly low recharge time as well. > > > > Forgot anything? > > > > INB4 you're talking about daredevil not core thief. Yes I am. > > oh, you mean you have problems chasing them down if they want to disengage. This is not wvw. If you stand ground, mesmer boy, you can take out a thief. When a thief beats you, he is a better player. When you lose, you are the lesser player. > > It turns out thief don't have many save-my-butt buttons then, it's settled. Ok.
  7. > @"Crab Fear.1624" said: > > @"Terrorhuz.4695" said: > > Tried thief a couple of times. > > Hated how everything was so incredibly easy, any mistake went unpunished (no matter how hard you kitten up, you can always just dodge away, or stealth away -and shadow rejuvenation will bring you back to 100%-, or teleport away, or steal+unblockable daze that bypasses stab at the last second, or blind at the last second). > > Didn't touch it again, I was disgusted. Not gonna touch it just to prove a point on the forum. > > > > Let's play a different game: you try another class and then you come back here to tell us how it feels to play a game where people can actually punish you when you make a mistake, instead of having a hundred thousand save-my-butt buttons. Deal? > > My experience is holo is good at resets. > > You can chain defenses to get away enough to single out a thief on a shiro. > > Weavers are good and dodging and running away. > > Mirages, well mesmers in general are pretty hard to pin down. > > I mean if we play full glass, zero defense on anything we probably cant run away. > > Thief has one initiative pool, so after any "good" skill use they have maybe one more, and everything else goes "on cooldown". > > The escape buttons lol..... > > Just curious, what are the full hundred thousand save-my-butt buttons? (for thief) Three dodges with a very long travelled distance+ half a dodge from the signet, teleport which acts as a double stunbreak and also a cleanse, some more evade on dagger storm, one more evade on the healing skill (that, or some 5-6s of stealth, your choice), then even more stealth if you're running d\p (I'm assuming you do) + unblockable blindness here and there 'cause why tf shouldn't we add some more defensive options to thief they don't have anything, + swipe being an unblockable instacast ranged CC that bypasses stab and with the traits has a fairly low recharge time as well. Forgot anything? INB4 you're talking about daredevil not core thief. Yes I am.
  8. > @"Alabastrum.9361" said: > Winrate only matters in unranked, where to my understanding there is no playerrating based game matchmaker (everyone has the same rating). > > But even unranked difficulty can change drastically depending on what time of the day/week you play. The pvp community isnt large enough for it not to matter. Actually unranked has playerrating too, but it's hidden, and doesn't matter AS MUCH AS RANKED when it comes to finding suitable matches. Like, in unranked you may get paired up with people from a wider range of rating just for the saking of making it fast
  9. > @"Leonidrex.5649" said: > > @"Veprovina.4876" said: > > > @"Leonidrex.5649" said: > > > > @"Infusion.7149" said: > > > > > @"Leonidrex.5649" said: > > > > > quickness doesnt seem to work on phantasmal berserker :) > > > > > > > > I just tested it 10 seconds ago and quickness does apply to the phantasmal berserker > > > > > > > > > > applies? yes, does it impact the speed of its attack? no. > > > > Maybe it was never meant to increase the speed of the phantasm but rather work with [Persistence of Memory](https://wiki.guildwars2.com/wiki/Persistence_of_Memory) instead. In which case, boonstripping builds in WvW that take Illusions specifically for Phantasmal Berserker's quickness are even worse now lol, since it'll never improve its boonstrip and the whole Illusions traitline becomes useless. > > I tried that, by the time berserker turns into a clone its quickness is almost gone or fully gone and thus is useless anyways. > It works correctly on many phantasms, but some just have set in stone speed of animation and are thus useless. It works fine of torch or pistol phantasm for example. > > @"Axl.8924" > I think in general it applies to all phantasms, but some have animation that can not be speed up, and thus quickness doesnt nothing, its poor coding if I had to guess. Some tests show that phantasm avenger has the same bug
  10. In 2v2 there's so much stuff going on that it isn't really easy to say what you should dodge, most of the times you have to dodge everything. It really depends on the comp you're facing, though. D\p is better for conquest 'cause there's plenty of time to stealth and room to kite... but in 2v2 you don't have room to kite, and stealthing won't bring you anywhere since there's the 3 minutes limit anyway. In 2v2 for a thief it's harder, though I think you could work with some daredevil with sword\dagger and shortbow. The unblockable on larcenous strike can really rustle some jimmies, and shortbow4 can prevent any clumsy res. Also vault can deal some damage (since it looks so much like bound, but one must be avoided and the other doesn't) but honestly you'll really struggle in that gamemode no matter what. I think stuff like scourge can't even be killed at all from a thief in 2v2.
  11. Other bug I've forgot to include: the trait [Phantasmal Haste](https://wiki.guildwars2.com/wiki/Phantasmal_Haste) doesn't seem to affect phantasms summoned by [Phantasmal Berserker](https://wiki.guildwars2.com/wiki/Phantasmal_Berserker) and [Echo of Memory](https://wiki.guildwars2.com/wiki/Echo_of_Memory); didn't see if they even got the quickness themselves, but even with the trait their attack speed stays pretty much the same
  12. > @"Crozame.4098" said: > 1) build not that good. > 2) using dagger 3 right after shield 4, especially when shield 4 lands, is bad. > IDK I'm no warrior but I liked this vid
  13. Tried thief a couple of times. Hated how everything was so incredibly easy, any mistake went unpunished (no matter how hard you fuck up, you can always just dodge away, or stealth away -and shadow rejuvenation will bring you back to 100%-, or teleport away, or steal+unblockable daze that bypasses stab at the last second, or blind at the last second). Didn't touch it again, I was disgusted. Not gonna touch it just to prove a point on the forum. Let's play a different game: you try another class and then you come back here to tell us how it feels to play a game where people can actually punish you when you make a mistake, instead of having a hundred thousand save-my-butt buttons. Deal?
  14. > @"Fueki.4753" said: > You forgot the option of "A nerf was needed, but the the thing that needs nerfs was untouched." > > Thief needs nerfs, but in the Stealth department. > No other part of Thief (except maybe Consume Ectoplasm) needed the nerfs it got this month. I've tried to keep it simple, in hindsight I even forgot the option "thief was already underperforming and needed a buff if anyting". Which is my mesmer bias showing, you may permaban everyone who played thief in the last six months and I wouldn't lose one minute of sleep.
  15. Q: how do you spot a bot? A: it says stuff like thief is a class with high skill cap and herald dealing 9k on teleport is balanced
  16. > @"Leonidrex.5649" said: > > @"nopoet.2960" said: > > > @"idontnoso.9850" said: > > > > @"nopoet.2960" said: > > > > Should also create a clone when the illusion ends. > > > > > > Yes! That would bring in a lot more synergy as well. Possibly be better it it dropped an Illusion instead of a clone. Maybe one determined by the target's class/weapon? That might be a bit much though. > > > > In my head the other player is the illusion (and maybe should benefit from all your illusion traits). Then when they die (or not) a clone is created. > > if we gonna make this into a joke then we might as well make it a phantasm and make enemy die and rez twice with chronophantasma lol I stg ressing a thief just to send it to shatter sounds like the best thing ever.
  17. > @"Jennifer.6432" said: > Was hoping to get some advice in putting together a build specialized in survival. From what I have seen, the elixir/grenade holosmith and shatter chronomancer are the two biggest threats atm. I would be focusing on them for any theory crafting. I'm trying to draw out my pvp to be more like a brawl then its current cowboy shoot-em-fast that it seems to always be. > > Any builds and/or classes people would suggest would be appreciated. I would ask to avoid invulnerability solutions though since they tend to have very long cooldowns which make them impractical in the course of an entire match.. > > PS. Short fights kinda suck for people new to pvp. The lack of longer engagements stunts the growth of their competitive minds. People learn in an engagement once they have a choice, as it is those choices that develop their ability to respond to and recognize a threat. In the current model, they fight and die almost immediately and that simply repeats the lesson of first strike, which is useless without the knowledge of how a fight will evolve, and nothing else. I'm hoping that if I do manage to create what I'm intending, that I can give it to others as a way to help them learn how to better pvp. Being able to get more of my friends involved with pvp would be a great thing. You will never tank a power chrono burst no matter the build you play, even a 100% shroud necromancer would go down if hit by that. You just need to learn when to dodge, or apply some blindness at the right moment. Not really that hard since everything they do is so telegraphed.
  18. > @"Bear.9568" said: > Buff Thief Yeah, I think I've seen a thief die once, 4 days ago, it's definitely weak now :(
  19. Always been against CC not dealing damage. There is some middle ground between boulders being heatseeking 7k nukes and what we have now... which is what balance should be about. If CCs become too oppressive just make them unable to crit, but skills like prime light beam or became useless.
  20. Domination\dueling\chronomancer with mantra of pain, that's one of the greediest things I have ever witnessed so far
  21. > @"necromaniac.7629" said: > > - **Delete the clones models once they are shattered**. I believe this is a QoL improvement for those that _face_ the mesmer, I guess, but mesmers already spread a lot of visual garbage, there's no need to make the situation worse by keeping on screen clones that shattered half an hour ago and don't exist anymore. > Wow, I feel offended, that's like one of my fav aspects of mesmer, I feel like compared to other classes like rev ele and scourge, mesmer's animations/summons are more unified, I literally don't play classes like revenant because of the unified messy visual clutter, maybe if you could perma stay in one legend (which doesn't make sense to do) i would play it more. I'm talking about the visual bug where the clone lingers on screen even if it's been shattered. Check this video here at 0:52, you'll see it
  22. > @"idontnoso.9850" said: > Hi everyone! > > So I love the concept of Illusion of life, but it really doesn't make sense for a mesmer to have it. Not only that, but it's also a pretty lack luster skill, especially when there are other classes that have legit rezes. So I have a suggestion of a change to the skill (at least for pvp). > > **Illusion of Life: Resurrect a fallen enemy for 5-10 seconds. When illusion of life ends, the target is defeated.** > > Essentially its a high risk, high reward skill. You get a confirmed down no matter what, but at the cost of letting them get back into the fight for a brief time. > > Thoughts? or other suggestions? > Feel free to theory craft other skill ideas since memsers have a plethora of skills that need reworks imo. I mean, other classes have legit stompers too. [Function Gyro](https://wiki.guildwars2.com/wiki/Function_Gyro_(tool_belt_skill)), [battle Standard](https://wiki.guildwars2.com/wiki/Battle_Standard) and [Finishing Blow](https://wiki.guildwars2.com/wiki/Finishing_Blow), for example, IDK if there are others but...
  23. > @"Leonidrex.5649" said: > > @"Terrorhuz.4695" said: > > > @"Veprovina.4876" said: > > > What's the math on this? How much better is it than just having alacrity? > > > 50% stronger but 33% less duration. How much "gain" is that? > > > > Quick math under a 10 second timespan > > **NORMAL CONDITIONS**: 10s of waiting will give you 10s of recharge > > **WITH ALACRITY**: Apply 10s of alacrity. 10s of waiting will give you 10s of recharge. Add 30% because alacrity. At the end of the day, you waited 10 seconds to get 13.3s of recharge. > > **IMPROVED ALACRITY**: Applying 10s of alacrity will grant you 6.66667s of alacrity. You get 10s of recharge + 6.6s of alacrity * 0,5 => 13.3s of recharge when the 10s end > > > > So, improved alacrity won't really have any mathematical improvement. Unless you overcap it, 10s of alacrity will always grant you 3.3s of bonus recharge on top of everything you already have. > > However, the recharge is more "explosive"; on tight rotations, you will be able to use your skills faster (imagine you're almost dead; activating the healing skill 2s earlier will make the difference), which on its own is already a net gain. > > its all wrong. alacrity gives you 25% recharge speed and not 33% > and improved alacrity doesnt increase its bonus from 25% to 37,5% ( 50% increase ) but TO 50%, so its increased from 25% to 50%. Making it ALWAYS MUCH better then normal alacrity and sometimes UBER good > Source : https://wiki.guildwars2.com/wiki/Alacrity > I'll fuck off to the speed of light that's a real pepega moment from me
  24. > @"Leonidrex.5649" said: > @"Terrorhuz.4695" o/ > I would like to add some things, GS 5 is actually REALLY good at hitting people under you, its just people slightly above you that you cant hit, and jumping doesnt help PepeHands. > All teleports that function like blink have the same bug, and they cant fix it, its partly why sword 3 fails so often, I suspect it has its own bug on top of this port bug. Jaunt and shadowstep fails on that front too. > GS 4 already kind of has a finisher, since the phantasms do the whirly thingy. > On the rest its all spot on, wont happen tho. None of it will lol. The phantasms may whirl, but that doesn't count as a finisher either (honestly, if it did, 2 phantasms swirling around like that would be a bit too strong)
  25. The nightmare of 5 guardians burning. EDIT I'm a pepega and didn't see they couldn't stack builds
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