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LetoII.3782

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Posts posted by LetoII.3782

  1. > @"God.2708" said:

    > > @"LetoII.3782" said:

    > > > @"Faaris.8013" said:

    > > > > @"LetoII.3782" said:

    > > > > Nothing is stopping you from manually changing your build as always.

    > > >

    > > > I'm sorry, but did you actually use the build templates or is this assessment just theoretical? You can switch build, skills and gear with a keyboard shortcut. Either before engaging or, if you died and realize, let's say, you need more health for the group at your home camp, you can quickly change everything with a single click on your way back to the fight.

    > > >

    > >

    > > Nobody changes everything. But I've been tuning on the fly since day one. Changing everything takes maybe 20 seconds? If you're more pressed for time than that, it's because the fight was already lost and you're looking for a rematch with better stats vs. an opponent who's had no such luxury.

    > >

    > >

    > >

    > > > You will never be able to do that without build templates in time. Even if you have like 7 armor sets in your inventory and are a fast clicker, there will be no fight anymore when you are done. If it was equal, nobody would ever have invented build templates...

    > >

    > > If you have 7 sets on one character you're doing it wrong. The presented scenario is hyperbolic if not absurd. At best a second set of armor with a weapon or two extra, maybe some trait changes... But a dozen builds is splitting hairs to miniscule to actually have game changing impact.

    >

    > So, before it was absurd. Now you have 6 equipment slots to stick whatever you kitten well please in so 6 sets on a character is perfectly feasible and not at all hyperbolic.

    > Vipers, Trailblazers, Marauders, Ministrels, Celestial, and a misc mix slot. All of these are available at the push of a single button so long as you are OoC, likewise with the matching traits/utils.

    >

     

    Go ahead and name which class would benefit from all 5 of the named armors now, and applied to which confrontation?

     

    You'd use 3 tops, most classes less.

     

     

    > There is absolutely a pay to win aspect of me being on a thief and opting to glass burst a necro finish him, then when his spellbreaker buddy comes running up I swap into a trailblazers condi build to finish then when 3 more show up I pop on ministrels with shadow arts and GTFO.

     

    Here's absurd, you need to be out of combat to swap. If you're out of combat and wish to avoid an unfavorable match you'd mount, period

     

    > Anyone who spends a very large portion of time on a class can easily come up with 6 fairly different builds that vastly improve various match ups. Even if it's something as simple as precasting a bunch of traps on your soulbeast then insta swapping into a glass burst build.

     

    Anyone who'd actually done this with traps (me xD) would know your utilities can't be swapped while on cooldown, no "instaswapping". This is what's meant by hyperbole, you speak of something you've not done and have only imaginary ideas about.

     

  2. > @"Faaris.8013" said:

    > > @"LetoII.3782" said:

    > > Nothing is stopping you from manually changing your build as always.

    >

    > I'm sorry, but did you actually use the build templates or is this assessment just theoretical? You can switch build, skills and gear with a keyboard shortcut. Either before engaging or, if you died and realize, let's say, you need more health for the group at your home camp, you can quickly change everything with a single click on your way back to the fight.

    >

     

    Nobody changes everything. But I've been tuning on the fly since day one. Changing everything takes maybe 20 seconds? If you're more pressed for time than that, it's because the fight was already lost and you're looking for a rematch with better stats vs. an opponent who's had no such luxury.

     

     

     

    > You will never be able to do that without build templates in time. Even if you have like 7 armor sets in your inventory and are a fast clicker, there will be no fight anymore when you are done. If it was equal, nobody would ever have invented build templates...

     

    If you have 7 sets on one character you're doing it wrong. The presented scenario is hyperbolic if not absurd. At best a second set of armor with a weapon or two extra, maybe some trait changes... But a dozen builds is splitting hairs to miniscule to actually have game changing impact.

  3. > @"L A T I O N.8923" said:

    > > @"LetoII.3782" said:

    > > > @"L A T I O N.8923" said:

    > > > > @"Blind.4162" said:

    > > > > So, anet, explain why a warrior can do 12 - 25k kill shots and a deadeye can't?

    > > >

    > > > Did you know?

    > > > Wars can make IT unblockable as well?

    > >

    > > Yes, we all knew.

    > > You're literally the last player in wvw to get killshot

    >

    > Im glad everyone pointed on you as representatieve lol

     

    It's only been a thing for 5 years.

    This is why devs ignore forum advice

     

  4. > @"L A T I O N.8923" said:

    > > @"Blind.4162" said:

    > > So, anet, explain why a warrior can do 12 - 25k kill shots and a deadeye can't?

    >

    > Did you know?

    > Wars can make IT unblockable as well?

     

    Yes, we all knew.

    You're literally the last player in wvw to get killshot

  5. > @"Ok I Did It.2854" said:

    > So your now forced to use templates and it doesn't save your WvW anymore, that is kind of unhanded, its no longer a feature you can use, its a feature they have forced you to use, you have to wonder is that an over sight that they didn't foresee happening.

     

    It follows the same principle that has seen water added to the shelf along side drinks with actual ingredients.. And cost more.

  6. > @"God.2708" said:

    > > @"arenta.2953" said:

    > > > @"Dawdler.8521" said:

    > > > > @"arenta.2953" said:

    > > > > 2. walls in WvW are NOT valuable to the defender. due to the range and damage of aoe spam, going on the wall is death. the only value a wall provides is slowing the enemy to give you time to get to the structure. compare this to when game came out, where AoE was alot lower dmg wise, and the only concern you had for being on wall was a scorpion wire. back then walls provided defenders with an advantage of seeing the enemy, longer range(bows), and able to back out at any time. making walls have a use to the defender would be nice for actually using them.

    > > > So what, the zerker necro staff did not exist on release? Not to mention you could barely be near walls due to certain pre-balance *arrowcarts*.

    > > >

    > > > Walls have a use and you stated it perfectly - its there to delay the enemy. Its there so that scouts can call out and so that players can arrive and fight each other. This is the core gameplay of WvW. When you try to hinder that... Well we already know what happens, because it **DID** happen. It slows WvW to a crawl and it forced Anet to rebalance siege costs and objective strength just to keep the gameplay going. If anything siege is **still lacking**, such as trebs being to costly in supply for their damage and rate of fire compared to catapults.

    > > >

    > > > This thread really makes me fear for the future of WvW but I guess it cant get much worse.

    > >

    > > are you really comparing zerker staff, to scourge? thats like comparing a nerf gun to an actual gun in terms of dmg.

    > >

    > > even if we ignore the massive dmg difference, staff marks pop on contact, and don't have pulses. so first person to go in gets hit, but no one behind them does. compare that to scourge. Even with wells, zerker staff is of no note compared to condi scourge.

    > >

    > > and how often did attackers build arrow carts, defenders did, an they still do. cause you can't exactly go to the edge of a wall now without being nuked.

    > >

    > > heres a video, showing how much less AoE spam there was, as back then the only stuff you worried about 1 shotting you was a backstab from a thief. aka positioning.

    > >

    > > so you'd have alot more single target skills. and defenders could actually last a while. sieges like this could actually take hours as both sides fought. rather than the absurd scourge zerg wiping you see now.

    > >

    > >

    > > now, aoe spam can wipe out entire zergs. less skill more spam.....

    > >

    > >

    >

    > See. Stuff like this actually pisses me off. You know why fights took hours? Because EWP was up every 3 minutes and the map was full of 80 people (Can literally see some 40 spawn from WP like 10 minutes into video in an actively contested keep). Not because damage was magically way lower (it was by maybe 10-15%) and TTK was way higher. There's multiple instances of pushes there insta dropping 5+ people if not more. Just like they do today when it is a giant blob v blob. Fights don't 'insta wipe' unless there is a serious number difference, and surprise, they insta wiped back then too! Demostrates a total lack of understanding of WvW history and its issues.

     

    Agreed

    And I'd like to add that 30 ptv guardians doing the old staff 1 was a fairly common Zerg tactic. Not the same as scourge aoe being attached to their ankles but just as corny... Though a clever player _could_ maneuver inside the enemy group without being instantly obliterated by people who don't even know you're there.

  7. > @"Chaba.5410" said:

    > > @"Tuchanka.5148" said:

    > > Combofields -a great thing in "core" Guild Wars 2

    > > About the TTK- Take a look at gameplay from 2012/13,

    > > it wasn't a perfect meta but it felt very very good to play compared to now.

    > >

    > >

    > >

    >

    > Someone gets it!

     

    There was certainly a _feeling_ of more teamwork during the combo era. Even if nobody cared about anything but blasts.

    But, group action was also much easier then. Guardian shouts and virtues for example had 1200 range. The much smaller contemporary buff radius makes interaction by movement the new group challenge. Though many defeat that by standing still and relying on a chokepoint.

     

     

  8. > @"Fat Disgrace.4275" said:

     

    > I pulled air ship last night in the sm for lolz, (way past prime time where nothing much was happening) ofc a few people in map chat and foam coming from their mouths but even after I admitted of pulling the air ship they was still moaning and blaming it at spies logging on from another server

     

    Airboats are too glorious to be left in harbor. Paper smc is more fun anyways.

  9. > @"Turkeyspit.3965" said:

     

    > This part of your statement would normally be highly ironic, except these are the ANET forums, so it pretty much just meets expectations.

     

    Have to agree

    While theoretically a high support comp is very strong and some groups DO play extremely well, most pug support are there to _not die_ and aren't contributing much else.

  10. > @"Substance E.4852" said:

    > > @"LetoII.3782" said:

    > > > @"Substance E.4852" said:

    > > > > @"SpellOfIniquity.1780" said:

    > > > > I like a challenge which is why I often play weird and sub-optimal, even bad builds. Ranger is not a challenge in small scale and solo WvW.

    > > >

    > > > Yes, I'm sure that's how you got to Diamond legend, playing joke builds on a ranger in WvW

    > >

    > > You do it by playing A LOT.

    > > Like, more than anyone would do on the same toon.

    >

    > lul wut? Is this a joke post?

    >

    > People got to higher than that by just spamming pre-change staff 1 on guardian.

     

     

    You're unaware there is no higher rank than diamond legend?

     

     

     

    > You just spam AOE's into a zerg to get maximum tags for bags and WXP

    >

    > Ranger is probably the worst possible class in the game to tag multiple people on in a zerg and only got worse as the anti-projectile hate power creep grew after HoT.

    >

    > Even thief could just spam cluster bomb / vault into a zerg for maximum tagging if they wanted to

     

    Did point out multiple classes were involved. But I'll also point out both diamond legends I play with regularly did so on ranger and thief. Many choose the path of least resistance, some just actually play the game a lot lot lot.

     

  11. > @"Doug.4930" said:

    > > @"Kylden Ar.3724" said:

    > > > @"TinkTinkPOOF.9201" said:

    > > > > @"Doug.4930" said:

    > > > > > @"Kylden Ar.3724" said:

    > > > > > How about we try a wild idea,

    > > > > >

    > > > > > # ANET actually delivers on Alliances like promised almost 2 years ago!

    > > > >

    > > > > Does anyone actually believe that alliances are a thing? Im 99% convinced that anet just spouted some nonsense to keep players from leaving the game. I am yet to be convinced that even to this day that they've ACTUALLY started working on any sort of population restructuring. I mean surely they'd have some kind of draft on how it's gonna work? Maybe they could ask for feedback? It's far more likely that anet have just lied about working on alliances. 2 Years and nothing solid to show for it? I'm not buying it.

    > > >

    > > > One of the devs already told us back then when it was first brought up that literary, almost everything needed for Alliances to work, already exists in the game with current matching, world linking and mega server ability. They said they just didn't want to release it "without data", meaning they wanted to make sure it was balanced in population etc and needed to study servers etc. However, I think that was just a way to dangle a carrot in front of everyone, as WvW and servers are not new, and they would already have years worth of data points on population and server balance etc etc. and now they have yet another 2 years of data on top of that.

    > > >

    > > > Needless to say, like you, I also think nothing has been done on the mode, as anet even admitted everything was in place and it required little work/changes to the current ability of the game. Yet it takes 2 years, and then after people start getting mad and leaving the game and the forums become super toxic (understandably) any time WvW updates are talked about, and their only response is that they are "working on it" but don't feel ready to even discuss it yet. To me that says, "we have not even touched the idea since it was first brought up, but people are getting mad at us now and we need to say something."

    > >

    > > They will not do it because that would kill the only part of WvW making money for ANet - Gems for Transfers.

    >

    > Even that's not really the case anymore though. With so many servers emptying the cost of transferring is extremely low. Its more than affordable by simply converting gold.

     

    All gems in the game are purchased with real cash. So even if you trade in gold, you're still boosting the gem value and removing them from the game. What surprised me is that there's still people exchanging them for gold.. Though inflation is quite evident from years before.

  12. > @"Sviel.7493" said:

    > So, rather than range, you want to increase maximum flight time?

    >

    > I wonder if that's mandated by the CD on rocks...

     

    These game engines don't handle verticality well, it's one flaw in the design of dbl. The catapult and treb attack were designed on flat ground, nobody thought to program shot to keep falling until it hit the ground so it's ballistic arc simply ends at Max range.

  13. They also have a limited flight time. As in, if the rock drops much below the original altitude of the catapult it vanishes. There's a few spots on every map this is inconvenient. Do I think it demands dev time though? Not if it isn't a quickie. The game needs big things, not janitor work.

  14. > @"Justine.6351" said:

    > > @"LetoII.3782" said:

    > > > @"Justine.6351" said:

    > > > > @"LetoII.3782" said:

    > > > > > @"Justine.6351" said:

    > > > > > > @"LetoII.3782" said:

    > > > > > > > @"Justine.6351" said:

    > > > > > > > > @"LetoII.3782" said:

    > > > > > > > > > Everyone saw hammer rev nerfs coming. Kind of hard to ignore people posting screenshots of that 15k cor from when they were in downed state on a glass cannon, with 10 stacks of vulnerability and below 50% hp from a rev at max health and 25 might. Nothing quite prophetic like saying it's going to rain when their is a thunderstorm on the horizon.

    > > > > > > > >

    > > > > > > > > See, it's the nearly impenetrable **screen of hyperbole** that annoys me. Makes it hard to have real discourse on balance.

    > > > > > > > >

    > > > > > > > > >

    > > > > > > > > > And yeah not surprised you think things are imbalanced when chronomancer's gravity gives you troubles.

    > > > > > > > >

    > > > > > > > > 50 people chasing with superspeed gives everyone troubles. But we can't have that conversation because we have to spend a month debating if _maybe_ **rev doing a massive damage aoe every other second is a bit much..**

    > > > > > > >

    > > > > > > > And yet nobody can link a vid of a rev doing 15k CoRs back to back every 4 seconds over a short duration of time. For as op and magical as CoR is made out to be I am feeling kind of left out of the action.

    > > > > > >

    > > > > > > You'll have to help me out with when I mentioned 15k Cor's?

    > > > > > >

    > > > > > > >

    > > > > > > > If you want to complain about the lack of intelligent discussion maybe next time try to debate the topic and not the person. Would prevent it from turning into mud slinging.

    > > > > > >

    > > > > > > Again with the pseudointellectual high ground.. Maybe next time try to accept there's a buff/nerf cycle in these games to keep things relatively fresh and not take your turn so miserably.

    > > > > >

    > > > > > "Nobody" as in people (plural), so others.

    > > > > >

    > > > > Like this one?

    > > > >

    > > > > > @"XenesisII.1540" said:

    > > > > > How about a 25 might 18k hit on someone at 10% health and 25 stacks of invul and might? In any case an aoe hitting for 10-15k on a 2s cooldown(took them almost half a year to change it to 4s) was beyond terribad when the biggest aoe hitting in the same range before that had a 30s cooldown and a channel. Just because you don't land big hits doesn't mean it didn't exist, I'm sure there's been plenty of back to back 15k hits over the years, because hitting beyond 15k was possible.

    > > > > >

    > > > > >

    > > > > >

    > > > > > ![](https://i.imgur.com/d1C1hjM.jpg "")

    > > > > >

    > > > > >

    > > > > >

    > > > > >

    > > > > >

    > > > > >

    > > > > >

    > > > >

    > > > > Don't forget to reply, now xD

    > > > >

    > > > >

    > > > > > I like how you try to spin that on me after opening that road up, it's rich

    > > > >

    > > > > Are we still talking about the ranger nerf? Because if so, I'll remind you once more that I agreed soulbeast needed a nerf. Just not the one nonrangers wanted, the balance team also agreed... So I feel fairly validated in my arguments. On the other hand, we're now just flatly stating Chrono and rev nerfs are bad because you said so and questioning the intelligence of dissenters. Not the strongest position ever.

    > > >

    > > > That vid was a good hammer rev and still it didn't have back to back 15k cor spam. In fact I didn't even see 10k cor spam so yeah ok.

    > > >

    > > > It's pretty sad that hammer rev has to compete with scourges for top dps half the time when all it is is a damage stick. The guy who made the vid clipped his best damage plays and in a 12 min vid I can count on one hand his "15k CoRs" rofl. So much of the time he is just trying to keep up with the tag which is pretty much why I say hammer rev big hits are likely just hitting the downed players because they died to the scourges.

    > >

    > > I haven't been in front of a pc yet to watch. Can't do critical viewing on an Android.

    > > Have you tried hammer on your guardian yet? Don't try it in burn stats. It'll give you some perspective about people's frustration with rev hammer.

    >

    > Mucked around with it playing a trap dh hunting deadeyes. Was pretty fun when there were deadeye's still around. But the garbage monkeys cried to have deadeyes deleted from wvw too so I didn't pursue it any further.

    >

    > It would make more sense to compare another ranged weapon and class with hammer rev though. Staff ele would be the closest but when lavafont got nerfed they disappeared pretty fast. Idk if it was Lava font or something else around that time that just caused them to all disappear.

     

    Eles were the game's ultimate utility. Lots of field placement and top aoe at a high risk. All the self combos and, as you mentioned other more safe forms of ranged aoe made them redundant at best, at worst completely obsolete. Some people are just stubborn so it took a while for diehards to accept. Heck, the whole concept of one class finishing another's field is mostly obsolete now.

  15. > @"Balthazzarr.1349" said:

    > > @"LetoII.3782" said:

    > > > @"XenesisII.1540" said:

    > > > Just think of the RI as a visual respawn timer on a pve champion.

    > >

    > > ^

    > > And a time for the fight to be over. It helps to encourage variety. Otherwise, a fight might just go on and on in one spot all night. For instance: a big 3way in smc. Everybody likes the big epic battle, but after an hour or so the lag, the run back, the monotony makes it less fun.

    >

    > lol That’s why there are others structures and borderlands. As for ri, we should just keep it as it is. imo

     

    Before ri you didn't have to leave, the same fight could and did continue all night. I agree, it was a good change.

  16. > @"XenesisII.1540" said:

    > Just think of the RI as a visual respawn timer on a pve champion.

     

    ^

    And a time for the fight to be over. It helps to encourage variety. Otherwise, a fight might just go on and on in one spot all night. For instance: a big 3way in smc. Everybody likes the big epic battle, but after an hour or so the lag, the run back, the monotony makes it less fun.

  17. > @"Justine.6351" said:

    > > @"LetoII.3782" said:

    > > > @"Justine.6351" said:

    > > > > @"LetoII.3782" said:

    > > > > > @"Justine.6351" said:

    > > > > > > @"LetoII.3782" said:

    > > > > > > > Everyone saw hammer rev nerfs coming. Kind of hard to ignore people posting screenshots of that 15k cor from when they were in downed state on a glass cannon, with 10 stacks of vulnerability and below 50% hp from a rev at max health and 25 might. Nothing quite prophetic like saying it's going to rain when their is a thunderstorm on the horizon.

    > > > > > >

    > > > > > > See, it's the nearly impenetrable **screen of hyperbole** that annoys me. Makes it hard to have real discourse on balance.

    > > > > > >

    > > > > > > >

    > > > > > > > And yeah not surprised you think things are imbalanced when chronomancer's gravity gives you troubles.

    > > > > > >

    > > > > > > 50 people chasing with superspeed gives everyone troubles. But we can't have that conversation because we have to spend a month debating if _maybe_ **rev doing a massive damage aoe every other second is a bit much..**

    > > > > >

    > > > > > And yet nobody can link a vid of a rev doing 15k CoRs back to back every 4 seconds over a short duration of time. For as op and magical as CoR is made out to be I am feeling kind of left out of the action.

    > > > >

    > > > > You'll have to help me out with when I mentioned 15k Cor's?

    > > > >

    > > > > >

    > > > > > If you want to complain about the lack of intelligent discussion maybe next time try to debate the topic and not the person. Would prevent it from turning into mud slinging.

    > > > >

    > > > > Again with the pseudointellectual high ground.. Maybe next time try to accept there's a buff/nerf cycle in these games to keep things relatively fresh and not take your turn so miserably.

    > > >

    > > > "Nobody" as in people (plural), so others.

    > > >

    > > Like this one?

    > >

    > > > @"XenesisII.1540" said:

    > > > How about a 25 might 18k hit on someone at 10% health and 25 stacks of invul and might? In any case an aoe hitting for 10-15k on a 2s cooldown(took them almost half a year to change it to 4s) was beyond terribad when the biggest aoe hitting in the same range before that had a 30s cooldown and a channel. Just because you don't land big hits doesn't mean it didn't exist, I'm sure there's been plenty of back to back 15k hits over the years, because hitting beyond 15k was possible.

    > > >

    > > >

    > > >

    > > > ![](https://i.imgur.com/d1C1hjM.jpg "")

    > > >

    > > >

    > > >

    > > >

    > > >

    > > >

    > > >

    > >

    > > Don't forget to reply, now xD

    > >

    > >

    > > > I like how you try to spin that on me after opening that road up, it's rich

    > >

    > > Are we still talking about the ranger nerf? Because if so, I'll remind you once more that I agreed soulbeast needed a nerf. Just not the one nonrangers wanted, the balance team also agreed... So I feel fairly validated in my arguments. On the other hand, we're now just flatly stating Chrono and rev nerfs are bad because you said so and questioning the intelligence of dissenters. Not the strongest position ever.

    >

    > That vid was a good hammer rev and still it didn't have back to back 15k cor spam. In fact I didn't even see 10k cor spam so yeah ok.

    >

    > It's pretty sad that hammer rev has to compete with scourges for top dps half the time when all it is is a damage stick. The guy who made the vid clipped his best damage plays and in a 12 min vid I can count on one hand his "15k CoRs" rofl. So much of the time he is just trying to keep up with the tag which is pretty much why I say hammer rev big hits are likely just hitting the downed players because they died to the scourges.

     

    I haven't been in front of a pc yet to watch. Can't do critical viewing on an Android.

    Have you tried hammer on your guardian yet? Don't try it in burn stats. It'll give you some perspective about people's frustration with rev hammer.

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