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LetoII.3782

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Posts posted by LetoII.3782

  1. > @"Justine.6351" said:

    > > @"LetoII.3782" said:

    > > > @"Justine.6351" said:

    > > > > @"LetoII.3782" said:

    > > > > > Everyone saw hammer rev nerfs coming. Kind of hard to ignore people posting screenshots of that 15k cor from when they were in downed state on a glass cannon, with 10 stacks of vulnerability and below 50% hp from a rev at max health and 25 might. Nothing quite prophetic like saying it's going to rain when their is a thunderstorm on the horizon.

    > > > >

    > > > > See, it's the nearly impenetrable **screen of hyperbole** that annoys me. Makes it hard to have real discourse on balance.

    > > > >

    > > > > >

    > > > > > And yeah not surprised you think things are imbalanced when chronomancer's gravity gives you troubles.

    > > > >

    > > > > 50 people chasing with superspeed gives everyone troubles. But we can't have that conversation because we have to spend a month debating if _maybe_ **rev doing a massive damage aoe every other second is a bit much..**

    > > >

    > > > And yet nobody can link a vid of a rev doing 15k CoRs back to back every 4 seconds over a short duration of time. For as op and magical as CoR is made out to be I am feeling kind of left out of the action.

    > >

    > > You'll have to help me out with when I mentioned 15k Cor's?

    > >

    > > >

    > > > If you want to complain about the lack of intelligent discussion maybe next time try to debate the topic and not the person. Would prevent it from turning into mud slinging.

    > >

    > > Again with the pseudointellectual high ground.. Maybe next time try to accept there's a buff/nerf cycle in these games to keep things relatively fresh and not take your turn so miserably.

    >

    > "Nobody" as in people (plural), so others.

    >

    Like this one?

     

    > @"XenesisII.1540" said:

    > How about a 25 might 18k hit on someone at 10% health and 25 stacks of invul and might? In any case an aoe hitting for 10-15k on a 2s cooldown(took them almost half a year to change it to 4s) was beyond terribad when the biggest aoe hitting in the same range before that had a 30s cooldown and a channel. Just because you don't land big hits doesn't mean it didn't exist, I'm sure there's been plenty of back to back 15k hits over the years, because hitting beyond 15k was possible.

    >

    >

    >

    > ![](https://i.imgur.com/d1C1hjM.jpg "")

    >

    >

    >

    >

    >

    >

    >

     

    Don't forget to reply, now xD

     

     

    > I like how you try to spin that on me after opening that road up, it's rich

     

    Are we still talking about the ranger nerf? Because if so, I'll remind you once more that I agreed soulbeast needed a nerf. Just not the one nonrangers wanted, the balance team also agreed... So I feel fairly validated in my arguments. On the other hand, we're now just flatly stating Chrono and rev nerfs are bad because you said so and questioning the intelligence of dissenters. Not the strongest position ever.

  2. > @"Justine.6351" said:

    > > @"LetoII.3782" said:

    > > > Everyone saw hammer rev nerfs coming. Kind of hard to ignore people posting screenshots of that 15k cor from when they were in downed state on a glass cannon, with 10 stacks of vulnerability and below 50% hp from a rev at max health and 25 might. Nothing quite prophetic like saying it's going to rain when their is a thunderstorm on the horizon.

    > >

    > > See, it's the nearly impenetrable **screen of hyperbole** that annoys me. Makes it hard to have real discourse on balance.

    > >

    > > >

    > > > And yeah not surprised you think things are imbalanced when chronomancer's gravity gives you troubles.

    > >

    > > 50 people chasing with superspeed gives everyone troubles. But we can't have that conversation because we have to spend a month debating if _maybe_ **rev doing a massive damage aoe every other second is a bit much..**

    >

    > And yet nobody can link a vid of a rev doing 15k CoRs back to back every 4 seconds over a short duration of time. For as op and magical as CoR is made out to be I am feeling kind of left out of the action.

     

    You'll have to help me out with when I mentioned 15k Cor's?

     

    >

    > If you want to complain about the lack of intelligent discussion maybe next time try to debate the topic and not the person. Would prevent it from turning into mud slinging.

     

    Again with the pseudointellectual high ground.. Maybe next time try to accept there's a buff/nerf cycle in these games to keep things relatively fresh and not take your turn so miserably.

  3. > @"Justine.6351" said:

    > > @"LetoII.3782" said:

    > > > @"Justine.6351" said:

    > > > > @"LetoII.3782" said:

    > > > > > @"Justine.6351" said:

    > > > > > > @"LetoII.3782" said:

    > > > > > > > @"Justine.6351" said:

    > > > > > > > > @"LetoII.3782" said:

    > > > > > > > > > @"Justine.6351" said:

    > > > > > > > > > > @"SpellOfIniquity.1780" said:

    > > > > > > > > > > > @"Justine.6351" said:

    > > > > > > > > > > > > @"SpellOfIniquity.1780" said:

    > > > > > > > > > > > > > @"Justine.6351" said:

    > > > > > > > > > > > > > > @"SpellOfIniquity.1780" said:

    > > > > > > > > > > > > > > > @"Justine.6351" said:

    > > > > > > > > > > > > > > > > @"SpellOfIniquity.1780" said:

    > > > > > > > > > > > > > > > > > @"Justine.6351" said:

    > > > > > > > > > > > > > > > > > Rofl yeah pretty much going to be the same old complaints a few months after this patch comes out,

    > > > > > > > > > > > > > > > > >

    > > > > > > > > > > > > > > > > > "Nerf cor it hit too hard and invisible!".

    > > > > > > > > > > > > > > > > >

    > > > > > > > > > > > > > > > > > They might as well replace the skill as its trash anyhow with the only thing propping it up is the low recharge and energy cost.

    > > > > > > > > > > > > > > > >

    > > > > > > > > > > > > > > > > Bruh, my CoR's hit 15k's on the regular and I've seen them go as high as 20k. Couple that with Phase Smash, which hits equally as hard, and you can _easily_ insta-down a small cluster of players by yourself. With two attacks. Each on less than a 10 second cooldown.

    > > > > > > > > > > > > > > > >

    > > > > > > > > > > > > > > > > Hammer is difficult to use in 1v1's, outside of that, it's backline damage potential is off the freaking charts. The only reason more people don't die to it is because most people just spam it off cooldown and don't know where to properly align it so that it hits the most players. Basically any time I play Rev in a zerg I'm insta-downing multiple at a time.

    > > > > > > > > > > > > > > > >

    > > > > > > > > > > > > > > > > CoR has always been absurd. Although I don't think the visual marker will do a whole lot for helping people to avoid it - because most people are blind anyway - the damage reduction is good. It is 100% needed.

    > > > > > > > > > > > > > > >

    > > > > > > > > > > > > > > > Guy, show a vid please. I really do wanna see someone landing back to back 15k cor damage repeatedly. I've checked because I wanted to see how people were supposedly doing so much work with their hammer that I couldn't figure out, you know, to improve.

    > > > > > > > > > > > > > > >

    > > > > > > > > > > > > > > > I am not even going to debate the necessity for damage reduction, all I gonna say is don't expect people to suddenly call CoR balanced because its getting yet another damage nerf. It wont stop, nor will complaints about its visibility.

    > > > > > > > > > > > > > > >

    > > > > > > > > > > > > > > > What I would like is for the cascade to finally not suck so bad since the skill is getting nerfs but is still trash.

    > > > > > > > > > > > > > > >

    > > > > > > > > > > > > > > > Hammer is a slow hard hitting weapon. People don't like getting hit hard with it so when they finally nerf its damage down to like 5k strikes all it will be is a slow weapon.

    > > > > > > > > > > > > > >

    > > > > > > > > > > > > > > I'll work on a video this weekend for you. I can either share it here or I can message you directly. I'll probably message you though because I don't think anyone will want to see backline Rev gameplay as it's about as boring to watch as it gets.

    > > > > > > > > > > > > > >

    > > > > > > > > > > > > > > I understand and I agree. These forums have always been filled with unreasonable complaints, a sorry sum of which ANet actually listens to. I don't doubt people will continue to complain but I _do_ think the nerfs they have listed are necessary. For now that's all I care. If ANet announces that they'll be nerfing it again in the future, then I'll speak up.

    > > > > > > > > > > > > > >

    > > > > > > > > > > > > > > I also know that hammer Rev is your main and I understand your passion for the class/weapon. Although I did mean to sound a little sarcastic, I didn't mean to offend. I'm just not worried about what ANet might do to Rev hammer because thus far, CoR has had a damage reduction + cooldown increase shortly after HoT release, and a few skills have gained AOE markers like Drop The Hammer and Phase Smash. Otherwise, they've hardly been touched despite how long people have been saying the damage is too much.

    > > > > > > > > > > > > >

    > > > > > > > > > > > > > So did you finish the vid for me?

    > > > > > > > > > > > >

    > > > > > > > > > > > > I did not for unforeseen reasons, as convenient as that may sound. My laptop is on it's last legs and it has been struggling to handle recording at the same time as playing GW2 lately. I get severe frame lag to the point that my screen will freeze for 2 - 3 seconds every so often while recording is active. If you'd like to see an example of what that frame lag looks like you can follow this link here. At around 1:17 everything comes to a complete halt and this happens multiple times during the video.

    > > > > > > > > > > > > Also for context; this was kind of a "test" video. I wanted to see how much my laptop could handle and how it looked after being uploaded to Youtube. I never had these issues a few months ago but, hopefully I can replace this thing before it goes ka-put.

    > > > > > > > > > > > >

    > > > > > > > > > > > > And CoR sucks now because it never hits anything and when it does it doesn't do much. I didn't think it deserved to be kneecapped and I believe I said that, I just thought it was deserving of a damage reduction. But then, ANet being ANet, I shouldn't be surprised with how it ended up.

    > > > > > > > > > > > >

    > > > > > > > > > > > > Anyway, I'm confident in the kind of damage it used to be able to achieve and I stand by my opinion that it was deserving of a damage reduction. Unfortunately, it got a lot more than what I thought it should and now it's just depressing to use.

    > > > > > > > > > > >

    > > > > > > > > > > > Blah blah blah,

    > > > > > > > > > > > "I can't prove it after years of gameplay, but it was too powerful, need nerf"

    > > > > > > > > > > >

    > > > > > > > > > > > I have yet to vids of anyone doing consistent 15k CoRs back to back on players that weren't already in downed state.

    > > > > > > > > > > >

    > > > > > > > > > > > I stand by my statement,

    > > > > > > > > > > > enjoy the scourge/fb blob plays, much fun tehehe.

    > > > > > > > > > >

    > > > > > > > > > > I don't blob often enough to care and I never have. Maybe because I'm one of the minority that just enjoys playing the game and doesn't lose their minds over balance all the time.

    > > > > > > > > > >

    > > > > > > > > > > If it's such an issue for you, play another class. Personally, I enjoy what's most fun, not what's best. Maybe you enjoyed hammer because it was best.

    > > > > > > > > >

    > > > > > > > > > Right...

    > > > > > > > > >

    > > > > > > > > > I been playing burn dh.

    > > > > > > > >

    > > > > > > > > Only recently though.

    > > > > > > > > Nobody that reads these forums routinely could question which class you've championed for the last four years.

    > > > > > > >

    > > > > > > > I've played power Chrono, spellbreaker, burn guard and reaper over the past 3 years. I chose to defend hammer Rev because literally nobody else will. There are like 3 people that do hammer Rev vids and we don't even post that much because nobody cares. It's underrepresented because hammer is played in only one specific place, not WvW as a whole, but only WvW zerging specifically.

    > > > > > >

    > > > > > >

    > > > > > > That's not remotely true. Rev isn't the most common roamer, but there's both power and condi revs on every server. What there isn't is hammer rev roamers, same as there isn't staff guard roamers.. Wrong tool for the work.

    > > > > > >

    > > > > > >

    > > > > > > > Everyone who has ever played Chrono should be defending that instead but there are already plenty of mesmers doing that and, failing....

    > > > > > >

    > > > > > > There's also Chronos making it work, I just spent a week dodging Expandas gravity wells.. He's still plenty hard to kill. What I'd complain about is the veilbots losing their place to scrapper, that was rude.

    > > > > > >

    > > > > > > >

    > > > > > > > I didn't "choose" hammer Rev because it's "the best", I chose it because at the time nobody was playing it, it feel off meta for whatever reason.

    > > > > > >

    > > > > > > See response #1 but change roamer to also very popular for zerging, since it was introduced.

    > > > > > >

    > > > > > > >

    > > > > > > > I was waiting for anet to gut hammer Rev but instead they hit my backup, power Chrono. Now they garbage canned Cor which ultimately won't mean much until the zerglings find another skill to complain about which is most likely going to be phase smash. Depending on how they nerf it, if nerfed hard enough, phase smash will be the death of hammer Rev. And/or riposting shadow.

    > > > > > > >

    > > > > > >

    > > > > > > Remember a few months ago when it was rangers turn? We all get one eventually. That's why it's best to go soft on the nerf campaign.

    > > > > > >

    > > > > > > > People are so determined to lock WvW zerging into fb/scourge and then whatever fotm builds exist still. Nerf hammer Rev hard enough and another glass cannon won't magically suddenly become viable, it will just be a slot filled by a scourge. Burn dh isn't going to replace hammer Rev permanently, just long enough for zergs to start hard countering it.

    > > > > > >

    > > > > > > Yeah, I don't get scourge either :/

    > > > > > > But it both benefits and suffers from bad design, the game didn't need more aoe spam. Same with deadeye, thief should have never got a 1500 range weapon. But should rev have gotten a ranged hammer? Hammer isn't a ranged weapon <,< it's been a problem for rev same as scourge and DE. Heavy armor should be for melee, clothies cast.. They did some weird stuff, and toning down the power creep after the sale is kinda needed. So yeah, the long range mighty blow is a obvious next.

    > > > > > >

    > > > > > >

    > > > > >

    > > > > > Justine: hammer rev and zerging, chrono got nerfed way too much.

    > > > > >

    > > > > > Letoll: nobody roams with hammer rev, people making chrono work.

    > > > > >

    > > > > > Idk why I try even having a conversation on these forums with people who can't keep up.

    > > > >

    > > > > You like classes you don't play getting nerfed but whine when it's yours.

    > > > > Not exactly PhD thesis level stuff dude

    > > >

    > > > Lol what when? Are you the same guy from the previous balance thread who read way too deep into what I wrote regarding soulbeast's unblockables getting nerfed and got triggered? Now apparently I am "only likes nerfs to enemies". Just lol...

    > > >

    > > > Well here try understanding this,

    > > > I don't agree with the fb nerfs over the past year and I don't play fb. Why don't I say anything? Uh because I don't play it and plenty of others do so they can represent it...

    > >

    > > I main FB and think it's an abomination from a balance standpoint. 24>3

    > >

    > > What I did do in that thread was point out you'd be next, and looky looky. I also argued for unstoppable union (soulbeast) to get the nerf and not ranger in general, hit the nail on the head too.

    > >

    > >

    >

    > Everyone saw hammer rev nerfs coming. Kind of hard to ignore people posting screenshots of that 15k cor from when they were in downed state on a glass cannon, with 10 stacks of vulnerability and below 50% hp from a rev at max health and 25 might. Nothing quite prophetic like saying it's going to rain when their is a thunderstorm on the horizon.

     

    See, it's the nearly impenetrable screen of hyperbole that annoys me. Makes it hard to have real discourse on balance.

     

    >

    > And yeah not surprised you think things are imbalanced when chronomancer's gravity gives you troubles.

     

    50 people chasing with superspeed gives everyone troubles. But we can't have that conversation because we have to spend a month debating if _maybe_ rev doing a massive damage aoe every other second is a bit much..

  4. > @"Justine.6351" said:

    > > @"LetoII.3782" said:

    > > > @"Justine.6351" said:

    > > > > @"LetoII.3782" said:

    > > > > > @"Justine.6351" said:

    > > > > > > @"LetoII.3782" said:

    > > > > > > > @"Justine.6351" said:

    > > > > > > > > @"SpellOfIniquity.1780" said:

    > > > > > > > > > @"Justine.6351" said:

    > > > > > > > > > > @"SpellOfIniquity.1780" said:

    > > > > > > > > > > > @"Justine.6351" said:

    > > > > > > > > > > > > @"SpellOfIniquity.1780" said:

    > > > > > > > > > > > > > @"Justine.6351" said:

    > > > > > > > > > > > > > > @"SpellOfIniquity.1780" said:

    > > > > > > > > > > > > > > > @"Justine.6351" said:

    > > > > > > > > > > > > > > > Rofl yeah pretty much going to be the same old complaints a few months after this patch comes out,

    > > > > > > > > > > > > > > >

    > > > > > > > > > > > > > > > "Nerf cor it hit too hard and invisible!".

    > > > > > > > > > > > > > > >

    > > > > > > > > > > > > > > > They might as well replace the skill as its trash anyhow with the only thing propping it up is the low recharge and energy cost.

    > > > > > > > > > > > > > >

    > > > > > > > > > > > > > > Bruh, my CoR's hit 15k's on the regular and I've seen them go as high as 20k. Couple that with Phase Smash, which hits equally as hard, and you can _easily_ insta-down a small cluster of players by yourself. With two attacks. Each on less than a 10 second cooldown.

    > > > > > > > > > > > > > >

    > > > > > > > > > > > > > > Hammer is difficult to use in 1v1's, outside of that, it's backline damage potential is off the freaking charts. The only reason more people don't die to it is because most people just spam it off cooldown and don't know where to properly align it so that it hits the most players. Basically any time I play Rev in a zerg I'm insta-downing multiple at a time.

    > > > > > > > > > > > > > >

    > > > > > > > > > > > > > > CoR has always been absurd. Although I don't think the visual marker will do a whole lot for helping people to avoid it - because most people are blind anyway - the damage reduction is good. It is 100% needed.

    > > > > > > > > > > > > >

    > > > > > > > > > > > > > Guy, show a vid please. I really do wanna see someone landing back to back 15k cor damage repeatedly. I've checked because I wanted to see how people were supposedly doing so much work with their hammer that I couldn't figure out, you know, to improve.

    > > > > > > > > > > > > >

    > > > > > > > > > > > > > I am not even going to debate the necessity for damage reduction, all I gonna say is don't expect people to suddenly call CoR balanced because its getting yet another damage nerf. It wont stop, nor will complaints about its visibility.

    > > > > > > > > > > > > >

    > > > > > > > > > > > > > What I would like is for the cascade to finally not suck so bad since the skill is getting nerfs but is still trash.

    > > > > > > > > > > > > >

    > > > > > > > > > > > > > Hammer is a slow hard hitting weapon. People don't like getting hit hard with it so when they finally nerf its damage down to like 5k strikes all it will be is a slow weapon.

    > > > > > > > > > > > >

    > > > > > > > > > > > > I'll work on a video this weekend for you. I can either share it here or I can message you directly. I'll probably message you though because I don't think anyone will want to see backline Rev gameplay as it's about as boring to watch as it gets.

    > > > > > > > > > > > >

    > > > > > > > > > > > > I understand and I agree. These forums have always been filled with unreasonable complaints, a sorry sum of which ANet actually listens to. I don't doubt people will continue to complain but I _do_ think the nerfs they have listed are necessary. For now that's all I care. If ANet announces that they'll be nerfing it again in the future, then I'll speak up.

    > > > > > > > > > > > >

    > > > > > > > > > > > > I also know that hammer Rev is your main and I understand your passion for the class/weapon. Although I did mean to sound a little sarcastic, I didn't mean to offend. I'm just not worried about what ANet might do to Rev hammer because thus far, CoR has had a damage reduction + cooldown increase shortly after HoT release, and a few skills have gained AOE markers like Drop The Hammer and Phase Smash. Otherwise, they've hardly been touched despite how long people have been saying the damage is too much.

    > > > > > > > > > > >

    > > > > > > > > > > > So did you finish the vid for me?

    > > > > > > > > > >

    > > > > > > > > > > I did not for unforeseen reasons, as convenient as that may sound. My laptop is on it's last legs and it has been struggling to handle recording at the same time as playing GW2 lately. I get severe frame lag to the point that my screen will freeze for 2 - 3 seconds every so often while recording is active. If you'd like to see an example of what that frame lag looks like you can follow this link here. At around 1:17 everything comes to a complete halt and this happens multiple times during the video.

    > > > > > > > > > > Also for context; this was kind of a "test" video. I wanted to see how much my laptop could handle and how it looked after being uploaded to Youtube. I never had these issues a few months ago but, hopefully I can replace this thing before it goes ka-put.

    > > > > > > > > > >

    > > > > > > > > > > And CoR sucks now because it never hits anything and when it does it doesn't do much. I didn't think it deserved to be kneecapped and I believe I said that, I just thought it was deserving of a damage reduction. But then, ANet being ANet, I shouldn't be surprised with how it ended up.

    > > > > > > > > > >

    > > > > > > > > > > Anyway, I'm confident in the kind of damage it used to be able to achieve and I stand by my opinion that it was deserving of a damage reduction. Unfortunately, it got a lot more than what I thought it should and now it's just depressing to use.

    > > > > > > > > >

    > > > > > > > > > Blah blah blah,

    > > > > > > > > > "I can't prove it after years of gameplay, but it was too powerful, need nerf"

    > > > > > > > > >

    > > > > > > > > > I have yet to vids of anyone doing consistent 15k CoRs back to back on players that weren't already in downed state.

    > > > > > > > > >

    > > > > > > > > > I stand by my statement,

    > > > > > > > > > enjoy the scourge/fb blob plays, much fun tehehe.

    > > > > > > > >

    > > > > > > > > I don't blob often enough to care and I never have. Maybe because I'm one of the minority that just enjoys playing the game and doesn't lose their minds over balance all the time.

    > > > > > > > >

    > > > > > > > > If it's such an issue for you, play another class. Personally, I enjoy what's most fun, not what's best. Maybe you enjoyed hammer because it was best.

    > > > > > > >

    > > > > > > > Right...

    > > > > > > >

    > > > > > > > I been playing burn dh.

    > > > > > >

    > > > > > > Only recently though.

    > > > > > > Nobody that reads these forums routinely could question which class you've championed for the last four years.

    > > > > >

    > > > > > I've played power Chrono, spellbreaker, burn guard and reaper over the past 3 years. I chose to defend hammer Rev because literally nobody else will. There are like 3 people that do hammer Rev vids and we don't even post that much because nobody cares. It's underrepresented because hammer is played in only one specific place, not WvW as a whole, but only WvW zerging specifically.

    > > > >

    > > > >

    > > > > That's not remotely true. Rev isn't the most common roamer, but there's both power and condi revs on every server. What there isn't is hammer rev roamers, same as there isn't staff guard roamers.. Wrong tool for the work.

    > > > >

    > > > >

    > > > > > Everyone who has ever played Chrono should be defending that instead but there are already plenty of mesmers doing that and, failing....

    > > > >

    > > > > There's also Chronos making it work, I just spent a week dodging Expandas gravity wells.. He's still plenty hard to kill. What I'd complain about is the veilbots losing their place to scrapper, that was rude.

    > > > >

    > > > > >

    > > > > > I didn't "choose" hammer Rev because it's "the best", I chose it because at the time nobody was playing it, it feel off meta for whatever reason.

    > > > >

    > > > > See response #1 but change roamer to also very popular for zerging, since it was introduced.

    > > > >

    > > > > >

    > > > > > I was waiting for anet to gut hammer Rev but instead they hit my backup, power Chrono. Now they garbage canned Cor which ultimately won't mean much until the zerglings find another skill to complain about which is most likely going to be phase smash. Depending on how they nerf it, if nerfed hard enough, phase smash will be the death of hammer Rev. And/or riposting shadow.

    > > > > >

    > > > >

    > > > > Remember a few months ago when it was rangers turn? We all get one eventually. That's why it's best to go soft on the nerf campaign.

    > > > >

    > > > > > People are so determined to lock WvW zerging into fb/scourge and then whatever fotm builds exist still. Nerf hammer Rev hard enough and another glass cannon won't magically suddenly become viable, it will just be a slot filled by a scourge. Burn dh isn't going to replace hammer Rev permanently, just long enough for zergs to start hard countering it.

    > > > >

    > > > > Yeah, I don't get scourge either :/

    > > > > But it both benefits and suffers from bad design, the game didn't need more aoe spam. Same with deadeye, thief should have never got a 1500 range weapon. But should rev have gotten a ranged hammer? Hammer isn't a ranged weapon <,< it's been a problem for rev same as scourge and DE. Heavy armor should be for melee, clothies cast.. They did some weird stuff, and toning down the power creep after the sale is kinda needed. So yeah, the long range mighty blow is a obvious next.

    > > > >

    > > > >

    > > >

    > > > Justine: hammer rev and zerging, chrono got nerfed way too much.

    > > >

    > > > Letoll: nobody roams with hammer rev, people making chrono work.

    > > >

    > > > Idk why I try even having a conversation on these forums with people who can't keep up.

    > >

    > > You like classes you don't play getting nerfed but whine when it's yours.

    > > Not exactly PhD thesis level stuff dude

    >

    > Lol what when? Are you the same guy from the previous balance thread who read way too deep into what I wrote regarding soulbeast's unblockables getting nerfed and got triggered? Now apparently I am "only likes nerfs to enemies". Just lol...

    >

    > Well here try understanding this,

    > I don't agree with the fb nerfs over the past year and I don't play fb. Why don't I say anything? Uh because I don't play it and plenty of others do so they can represent it...

     

    I main FB and think it's an abomination from a balance standpoint. 24>3

     

    What I did do in that thread was point out you'd be next, and looky looky. I also argued for unstoppable union (soulbeast) to get the nerf and not ranger in general, hit the nail on the head too.

     

     

  5. > @"Dragonzhunter.8506" said:

    > > @"Pterikdactyl.7630" said:

    > > Lol wait, so profession forums exist explicitly for asking for buffs but not nerfs? Yeah, about that...

    > > There are individual profession subforums created specifically to organize discussion based on specific professions, and it stops there. It is not your "house" by any stretch of your imagination. You do not own the subforum; discussion of nerfs is still discussion, period. Inappropriate and disrespectful to talk about profession-specific nerds in the specific profession-specific subforum it is pertaining to? Jesus H Christ.

    >

    > Don't call Jesus here, it is not the place and neither the moment for call him. I think you are lost in the wrong place/house/church.

    > You must keep in mind that it is a big difference between balancing and nerfing a class. The title of thread specifies clearly that ppl must stop with these of avalanche of nerfing.

    > I don't care what do you think or not, I keep my opinion, and definitely I'll not argue on Ranger forum with a Revenant player. Take it or leave it!

     

    You're aware you can have multiple classes, yes?

    For pvp/WvW it's actually a really good idea to know how every class works... Maybe things have degenerated enough now in pvp where clueless is par.

  6. > @"Justine.6351" said:

    > > @"LetoII.3782" said:

    > > > @"Justine.6351" said:

    > > > > @"LetoII.3782" said:

    > > > > > @"Justine.6351" said:

    > > > > > > @"SpellOfIniquity.1780" said:

    > > > > > > > @"Justine.6351" said:

    > > > > > > > > @"SpellOfIniquity.1780" said:

    > > > > > > > > > @"Justine.6351" said:

    > > > > > > > > > > @"SpellOfIniquity.1780" said:

    > > > > > > > > > > > @"Justine.6351" said:

    > > > > > > > > > > > > @"SpellOfIniquity.1780" said:

    > > > > > > > > > > > > > @"Justine.6351" said:

    > > > > > > > > > > > > > Rofl yeah pretty much going to be the same old complaints a few months after this patch comes out,

    > > > > > > > > > > > > >

    > > > > > > > > > > > > > "Nerf cor it hit too hard and invisible!".

    > > > > > > > > > > > > >

    > > > > > > > > > > > > > They might as well replace the skill as its trash anyhow with the only thing propping it up is the low recharge and energy cost.

    > > > > > > > > > > > >

    > > > > > > > > > > > > Bruh, my CoR's hit 15k's on the regular and I've seen them go as high as 20k. Couple that with Phase Smash, which hits equally as hard, and you can _easily_ insta-down a small cluster of players by yourself. With two attacks. Each on less than a 10 second cooldown.

    > > > > > > > > > > > >

    > > > > > > > > > > > > Hammer is difficult to use in 1v1's, outside of that, it's backline damage potential is off the freaking charts. The only reason more people don't die to it is because most people just spam it off cooldown and don't know where to properly align it so that it hits the most players. Basically any time I play Rev in a zerg I'm insta-downing multiple at a time.

    > > > > > > > > > > > >

    > > > > > > > > > > > > CoR has always been absurd. Although I don't think the visual marker will do a whole lot for helping people to avoid it - because most people are blind anyway - the damage reduction is good. It is 100% needed.

    > > > > > > > > > > >

    > > > > > > > > > > > Guy, show a vid please. I really do wanna see someone landing back to back 15k cor damage repeatedly. I've checked because I wanted to see how people were supposedly doing so much work with their hammer that I couldn't figure out, you know, to improve.

    > > > > > > > > > > >

    > > > > > > > > > > > I am not even going to debate the necessity for damage reduction, all I gonna say is don't expect people to suddenly call CoR balanced because its getting yet another damage nerf. It wont stop, nor will complaints about its visibility.

    > > > > > > > > > > >

    > > > > > > > > > > > What I would like is for the cascade to finally not suck so bad since the skill is getting nerfs but is still trash.

    > > > > > > > > > > >

    > > > > > > > > > > > Hammer is a slow hard hitting weapon. People don't like getting hit hard with it so when they finally nerf its damage down to like 5k strikes all it will be is a slow weapon.

    > > > > > > > > > >

    > > > > > > > > > > I'll work on a video this weekend for you. I can either share it here or I can message you directly. I'll probably message you though because I don't think anyone will want to see backline Rev gameplay as it's about as boring to watch as it gets.

    > > > > > > > > > >

    > > > > > > > > > > I understand and I agree. These forums have always been filled with unreasonable complaints, a sorry sum of which ANet actually listens to. I don't doubt people will continue to complain but I _do_ think the nerfs they have listed are necessary. For now that's all I care. If ANet announces that they'll be nerfing it again in the future, then I'll speak up.

    > > > > > > > > > >

    > > > > > > > > > > I also know that hammer Rev is your main and I understand your passion for the class/weapon. Although I did mean to sound a little sarcastic, I didn't mean to offend. I'm just not worried about what ANet might do to Rev hammer because thus far, CoR has had a damage reduction + cooldown increase shortly after HoT release, and a few skills have gained AOE markers like Drop The Hammer and Phase Smash. Otherwise, they've hardly been touched despite how long people have been saying the damage is too much.

    > > > > > > > > >

    > > > > > > > > > So did you finish the vid for me?

    > > > > > > > >

    > > > > > > > > I did not for unforeseen reasons, as convenient as that may sound. My laptop is on it's last legs and it has been struggling to handle recording at the same time as playing GW2 lately. I get severe frame lag to the point that my screen will freeze for 2 - 3 seconds every so often while recording is active. If you'd like to see an example of what that frame lag looks like you can follow this link here. At around 1:17 everything comes to a complete halt and this happens multiple times during the video.

    > > > > > > > > Also for context; this was kind of a "test" video. I wanted to see how much my laptop could handle and how it looked after being uploaded to Youtube. I never had these issues a few months ago but, hopefully I can replace this thing before it goes ka-put.

    > > > > > > > >

    > > > > > > > > And CoR sucks now because it never hits anything and when it does it doesn't do much. I didn't think it deserved to be kneecapped and I believe I said that, I just thought it was deserving of a damage reduction. But then, ANet being ANet, I shouldn't be surprised with how it ended up.

    > > > > > > > >

    > > > > > > > > Anyway, I'm confident in the kind of damage it used to be able to achieve and I stand by my opinion that it was deserving of a damage reduction. Unfortunately, it got a lot more than what I thought it should and now it's just depressing to use.

    > > > > > > >

    > > > > > > > Blah blah blah,

    > > > > > > > "I can't prove it after years of gameplay, but it was too powerful, need nerf"

    > > > > > > >

    > > > > > > > I have yet to vids of anyone doing consistent 15k CoRs back to back on players that weren't already in downed state.

    > > > > > > >

    > > > > > > > I stand by my statement,

    > > > > > > > enjoy the scourge/fb blob plays, much fun tehehe.

    > > > > > >

    > > > > > > I don't blob often enough to care and I never have. Maybe because I'm one of the minority that just enjoys playing the game and doesn't lose their minds over balance all the time.

    > > > > > >

    > > > > > > If it's such an issue for you, play another class. Personally, I enjoy what's most fun, not what's best. Maybe you enjoyed hammer because it was best.

    > > > > >

    > > > > > Right...

    > > > > >

    > > > > > I been playing burn dh.

    > > > >

    > > > > Only recently though.

    > > > > Nobody that reads these forums routinely could question which class you've championed for the last four years.

    > > >

    > > > I've played power Chrono, spellbreaker, burn guard and reaper over the past 3 years. I chose to defend hammer Rev because literally nobody else will. There are like 3 people that do hammer Rev vids and we don't even post that much because nobody cares. It's underrepresented because hammer is played in only one specific place, not WvW as a whole, but only WvW zerging specifically.

    > >

    > >

    > > That's not remotely true. Rev isn't the most common roamer, but there's both power and condi revs on every server. What there isn't is hammer rev roamers, same as there isn't staff guard roamers.. Wrong tool for the work.

    > >

    > >

    > > > Everyone who has ever played Chrono should be defending that instead but there are already plenty of mesmers doing that and, failing....

    > >

    > > There's also Chronos making it work, I just spent a week dodging Expandas gravity wells.. He's still plenty hard to kill. What I'd complain about is the veilbots losing their place to scrapper, that was rude.

    > >

    > > >

    > > > I didn't "choose" hammer Rev because it's "the best", I chose it because at the time nobody was playing it, it feel off meta for whatever reason.

    > >

    > > See response #1 but change roamer to also very popular for zerging, since it was introduced.

    > >

    > > >

    > > > I was waiting for anet to gut hammer Rev but instead they hit my backup, power Chrono. Now they garbage canned Cor which ultimately won't mean much until the zerglings find another skill to complain about which is most likely going to be phase smash. Depending on how they nerf it, if nerfed hard enough, phase smash will be the death of hammer Rev. And/or riposting shadow.

    > > >

    > >

    > > Remember a few months ago when it was rangers turn? We all get one eventually. That's why it's best to go soft on the nerf campaign.

    > >

    > > > People are so determined to lock WvW zerging into fb/scourge and then whatever fotm builds exist still. Nerf hammer Rev hard enough and another glass cannon won't magically suddenly become viable, it will just be a slot filled by a scourge. Burn dh isn't going to replace hammer Rev permanently, just long enough for zergs to start hard countering it.

    > >

    > > Yeah, I don't get scourge either :/

    > > But it both benefits and suffers from bad design, the game didn't need more aoe spam. Same with deadeye, thief should have never got a 1500 range weapon. But should rev have gotten a ranged hammer? Hammer isn't a ranged weapon <,< it's been a problem for rev same as scourge and DE. Heavy armor should be for melee, clothies cast.. They did some weird stuff, and toning down the power creep after the sale is kinda needed. So yeah, the long range mighty blow is a obvious next.

    > >

    > >

    >

    > Justine: hammer rev and zerging, chrono got nerfed way too much.

    >

    > Letoll: nobody roams with hammer rev, people making chrono work.

    >

    > Idk why I try even having a conversation on these forums with people who can't keep up.

     

    You like classes you don't play getting nerfed but whine when it's yours.

    Not exactly PhD thesis level stuff dude

  7. > @"Justine.6351" said:

    > > @"LetoII.3782" said:

    > > > @"Justine.6351" said:

    > > > > @"SpellOfIniquity.1780" said:

    > > > > > @"Justine.6351" said:

    > > > > > > @"SpellOfIniquity.1780" said:

    > > > > > > > @"Justine.6351" said:

    > > > > > > > > @"SpellOfIniquity.1780" said:

    > > > > > > > > > @"Justine.6351" said:

    > > > > > > > > > > @"SpellOfIniquity.1780" said:

    > > > > > > > > > > > @"Justine.6351" said:

    > > > > > > > > > > > Rofl yeah pretty much going to be the same old complaints a few months after this patch comes out,

    > > > > > > > > > > >

    > > > > > > > > > > > "Nerf cor it hit too hard and invisible!".

    > > > > > > > > > > >

    > > > > > > > > > > > They might as well replace the skill as its trash anyhow with the only thing propping it up is the low recharge and energy cost.

    > > > > > > > > > >

    > > > > > > > > > > Bruh, my CoR's hit 15k's on the regular and I've seen them go as high as 20k. Couple that with Phase Smash, which hits equally as hard, and you can _easily_ insta-down a small cluster of players by yourself. With two attacks. Each on less than a 10 second cooldown.

    > > > > > > > > > >

    > > > > > > > > > > Hammer is difficult to use in 1v1's, outside of that, it's backline damage potential is off the freaking charts. The only reason more people don't die to it is because most people just spam it off cooldown and don't know where to properly align it so that it hits the most players. Basically any time I play Rev in a zerg I'm insta-downing multiple at a time.

    > > > > > > > > > >

    > > > > > > > > > > CoR has always been absurd. Although I don't think the visual marker will do a whole lot for helping people to avoid it - because most people are blind anyway - the damage reduction is good. It is 100% needed.

    > > > > > > > > >

    > > > > > > > > > Guy, show a vid please. I really do wanna see someone landing back to back 15k cor damage repeatedly. I've checked because I wanted to see how people were supposedly doing so much work with their hammer that I couldn't figure out, you know, to improve.

    > > > > > > > > >

    > > > > > > > > > I am not even going to debate the necessity for damage reduction, all I gonna say is don't expect people to suddenly call CoR balanced because its getting yet another damage nerf. It wont stop, nor will complaints about its visibility.

    > > > > > > > > >

    > > > > > > > > > What I would like is for the cascade to finally not suck so bad since the skill is getting nerfs but is still trash.

    > > > > > > > > >

    > > > > > > > > > Hammer is a slow hard hitting weapon. People don't like getting hit hard with it so when they finally nerf its damage down to like 5k strikes all it will be is a slow weapon.

    > > > > > > > >

    > > > > > > > > I'll work on a video this weekend for you. I can either share it here or I can message you directly. I'll probably message you though because I don't think anyone will want to see backline Rev gameplay as it's about as boring to watch as it gets.

    > > > > > > > >

    > > > > > > > > I understand and I agree. These forums have always been filled with unreasonable complaints, a sorry sum of which ANet actually listens to. I don't doubt people will continue to complain but I _do_ think the nerfs they have listed are necessary. For now that's all I care. If ANet announces that they'll be nerfing it again in the future, then I'll speak up.

    > > > > > > > >

    > > > > > > > > I also know that hammer Rev is your main and I understand your passion for the class/weapon. Although I did mean to sound a little sarcastic, I didn't mean to offend. I'm just not worried about what ANet might do to Rev hammer because thus far, CoR has had a damage reduction + cooldown increase shortly after HoT release, and a few skills have gained AOE markers like Drop The Hammer and Phase Smash. Otherwise, they've hardly been touched despite how long people have been saying the damage is too much.

    > > > > > > >

    > > > > > > > So did you finish the vid for me?

    > > > > > >

    > > > > > > I did not for unforeseen reasons, as convenient as that may sound. My laptop is on it's last legs and it has been struggling to handle recording at the same time as playing GW2 lately. I get severe frame lag to the point that my screen will freeze for 2 - 3 seconds every so often while recording is active. If you'd like to see an example of what that frame lag looks like you can follow this link here. At around 1:17 everything comes to a complete halt and this happens multiple times during the video.

    > > > > > > Also for context; this was kind of a "test" video. I wanted to see how much my laptop could handle and how it looked after being uploaded to Youtube. I never had these issues a few months ago but, hopefully I can replace this thing before it goes ka-put.

    > > > > > >

    > > > > > > And CoR sucks now because it never hits anything and when it does it doesn't do much. I didn't think it deserved to be kneecapped and I believe I said that, I just thought it was deserving of a damage reduction. But then, ANet being ANet, I shouldn't be surprised with how it ended up.

    > > > > > >

    > > > > > > Anyway, I'm confident in the kind of damage it used to be able to achieve and I stand by my opinion that it was deserving of a damage reduction. Unfortunately, it got a lot more than what I thought it should and now it's just depressing to use.

    > > > > >

    > > > > > Blah blah blah,

    > > > > > "I can't prove it after years of gameplay, but it was too powerful, need nerf"

    > > > > >

    > > > > > I have yet to vids of anyone doing consistent 15k CoRs back to back on players that weren't already in downed state.

    > > > > >

    > > > > > I stand by my statement,

    > > > > > enjoy the scourge/fb blob plays, much fun tehehe.

    > > > >

    > > > > I don't blob often enough to care and I never have. Maybe because I'm one of the minority that just enjoys playing the game and doesn't lose their minds over balance all the time.

    > > > >

    > > > > If it's such an issue for you, play another class. Personally, I enjoy what's most fun, not what's best. Maybe you enjoyed hammer because it was best.

    > > >

    > > > Right...

    > > >

    > > > I been playing burn dh.

    > >

    > > Only recently though.

    > > Nobody that reads these forums routinely could question which class you've championed for the last four years.

    >

    > I've played power Chrono, spellbreaker, burn guard and reaper over the past 3 years. I chose to defend hammer Rev because literally nobody else will. There are like 3 people that do hammer Rev vids and we don't even post that much because nobody cares. It's underrepresented because hammer is played in only one specific place, not WvW as a whole, but only WvW zerging specifically.

     

     

    That's not remotely true. Rev isn't the most common roamer, but there's both power and condi revs on every server. What there isn't is hammer rev roamers, same as there isn't staff guard roamers.. Wrong tool for the work.

     

     

    > Everyone who has ever played Chrono should be defending that instead but there are already plenty of mesmers doing that and, failing....

     

    There's also Chronos making it work, I just spent a week dodging Expandas gravity wells.. He's still plenty hard to kill. What I'd complain about is the veilbots losing their place to scrapper, that was rude.

     

    >

    > I didn't "choose" hammer Rev because it's "the best", I chose it because at the time nobody was playing it, it feel off meta for whatever reason.

     

    See response #1 but change roamer to also very popular for zerging, since it was introduced.

     

    >

    > I was waiting for anet to gut hammer Rev but instead they hit my backup, power Chrono. Now they garbage canned Cor which ultimately won't mean much until the zerglings find another skill to complain about which is most likely going to be phase smash. Depending on how they nerf it, if nerfed hard enough, phase smash will be the death of hammer Rev. And/or riposting shadow.

    >

     

    Remember a few months ago when it was rangers turn? We all get one eventually. That's why it's best to go soft on the nerf campaign.

     

    > People are so determined to lock WvW zerging into fb/scourge and then whatever fotm builds exist still. Nerf hammer Rev hard enough and another glass cannon won't magically suddenly become viable, it will just be a slot filled by a scourge. Burn dh isn't going to replace hammer Rev permanently, just long enough for zergs to start hard countering it.

     

    Yeah, I don't get scourge either :/

    But it both benefits and suffers from bad design, the game didn't need more aoe spam. Same with deadeye, thief should have never got a 1500 range weapon. But should rev have gotten a ranged hammer? Hammer isn't a ranged weapon <,< it's been a problem for rev same as scourge and DE. Heavy armor should be for melee, clothies cast.. They did some weird stuff, and toning down the power creep after the sale is kinda needed. So yeah, the long range mighty blow is a obvious next.

     

     

  8. > @"SpellOfIniquity.1780" said:

    > > @"LetoII.3782" said:

    > > > @"Substance E.4852" said:

    > > > > @"SpellOfIniquity.1780" said:

    > > > > I like a challenge which is why I often play weird and sub-optimal, even bad builds. Ranger is not a challenge in small scale and solo WvW.

    > > >

    > > > Yes, I'm sure that's how you got to Diamond legend, playing joke builds on a ranger in WvW

    > >

    > > You do it by playing A LOT.

    > > Like, more than anyone would do on the same toon.

    >

    > I don't understand why everyone's always so hostile in the Ranger sub. It's almost like people here are entitled.

     

    Persecution complex.

    Some folks never question if maybe.. possibly.. It's them that is the malfunction. Even for the months soulbeast was pure godmode hardly a day passed without some ranger saying they couldn't do anything with it. XD

  9. > @"Grim West.3194" said:

     

    >

    > Oh, and just a reminder to all. BG was a garbage server that nobody cared about for the first fiew years when the game was populated HoD for a few months and then JQ (for years) were the servers to be. BG only started winning when they broke the transfer system and the game mode (with ANET's misguided help).

     

    HoD lasted 3 weeks.

    JQ started with a massive sea population and only dominated in offhours.

     

    > But by that time most serious RvR players had already left the game.

     

    Like mithril warhammers or red guard who have since switched from, you know, actually doing rvr to waiting for crowfall and CU respectively? It's great to go hard for the first few months. But as the grils say, staying power is as or more important than a great start.

     

     

    > @"Hexalot.8194" said:

     

    > It's not hard to imagine that when this game eventually shuts shop and the last one left is asked to turn off the lights on the way out, you'll still be here whining how this is all BG's fault ! :p

     

    Seems almost certain the last player will be on BG. And likely one of the lifers who'll then work to create another "winning side" like they've already done in archage unchained a scant day after launch. Such skill!

     

     

  10. > @"Justine.6351" said:

    > > @"SpellOfIniquity.1780" said:

    > > > @"Justine.6351" said:

    > > > > @"SpellOfIniquity.1780" said:

    > > > > > @"Justine.6351" said:

    > > > > > > @"SpellOfIniquity.1780" said:

    > > > > > > > @"Justine.6351" said:

    > > > > > > > > @"SpellOfIniquity.1780" said:

    > > > > > > > > > @"Justine.6351" said:

    > > > > > > > > > Rofl yeah pretty much going to be the same old complaints a few months after this patch comes out,

    > > > > > > > > >

    > > > > > > > > > "Nerf cor it hit too hard and invisible!".

    > > > > > > > > >

    > > > > > > > > > They might as well replace the skill as its trash anyhow with the only thing propping it up is the low recharge and energy cost.

    > > > > > > > >

    > > > > > > > > Bruh, my CoR's hit 15k's on the regular and I've seen them go as high as 20k. Couple that with Phase Smash, which hits equally as hard, and you can _easily_ insta-down a small cluster of players by yourself. With two attacks. Each on less than a 10 second cooldown.

    > > > > > > > >

    > > > > > > > > Hammer is difficult to use in 1v1's, outside of that, it's backline damage potential is off the freaking charts. The only reason more people don't die to it is because most people just spam it off cooldown and don't know where to properly align it so that it hits the most players. Basically any time I play Rev in a zerg I'm insta-downing multiple at a time.

    > > > > > > > >

    > > > > > > > > CoR has always been absurd. Although I don't think the visual marker will do a whole lot for helping people to avoid it - because most people are blind anyway - the damage reduction is good. It is 100% needed.

    > > > > > > >

    > > > > > > > Guy, show a vid please. I really do wanna see someone landing back to back 15k cor damage repeatedly. I've checked because I wanted to see how people were supposedly doing so much work with their hammer that I couldn't figure out, you know, to improve.

    > > > > > > >

    > > > > > > > I am not even going to debate the necessity for damage reduction, all I gonna say is don't expect people to suddenly call CoR balanced because its getting yet another damage nerf. It wont stop, nor will complaints about its visibility.

    > > > > > > >

    > > > > > > > What I would like is for the cascade to finally not suck so bad since the skill is getting nerfs but is still trash.

    > > > > > > >

    > > > > > > > Hammer is a slow hard hitting weapon. People don't like getting hit hard with it so when they finally nerf its damage down to like 5k strikes all it will be is a slow weapon.

    > > > > > >

    > > > > > > I'll work on a video this weekend for you. I can either share it here or I can message you directly. I'll probably message you though because I don't think anyone will want to see backline Rev gameplay as it's about as boring to watch as it gets.

    > > > > > >

    > > > > > > I understand and I agree. These forums have always been filled with unreasonable complaints, a sorry sum of which ANet actually listens to. I don't doubt people will continue to complain but I _do_ think the nerfs they have listed are necessary. For now that's all I care. If ANet announces that they'll be nerfing it again in the future, then I'll speak up.

    > > > > > >

    > > > > > > I also know that hammer Rev is your main and I understand your passion for the class/weapon. Although I did mean to sound a little sarcastic, I didn't mean to offend. I'm just not worried about what ANet might do to Rev hammer because thus far, CoR has had a damage reduction + cooldown increase shortly after HoT release, and a few skills have gained AOE markers like Drop The Hammer and Phase Smash. Otherwise, they've hardly been touched despite how long people have been saying the damage is too much.

    > > > > >

    > > > > > So did you finish the vid for me?

    > > > >

    > > > > I did not for unforeseen reasons, as convenient as that may sound. My laptop is on it's last legs and it has been struggling to handle recording at the same time as playing GW2 lately. I get severe frame lag to the point that my screen will freeze for 2 - 3 seconds every so often while recording is active. If you'd like to see an example of what that frame lag looks like you can follow this link here. At around 1:17 everything comes to a complete halt and this happens multiple times during the video.

    > > > > Also for context; this was kind of a "test" video. I wanted to see how much my laptop could handle and how it looked after being uploaded to Youtube. I never had these issues a few months ago but, hopefully I can replace this thing before it goes ka-put.

    > > > >

    > > > > And CoR sucks now because it never hits anything and when it does it doesn't do much. I didn't think it deserved to be kneecapped and I believe I said that, I just thought it was deserving of a damage reduction. But then, ANet being ANet, I shouldn't be surprised with how it ended up.

    > > > >

    > > > > Anyway, I'm confident in the kind of damage it used to be able to achieve and I stand by my opinion that it was deserving of a damage reduction. Unfortunately, it got a lot more than what I thought it should and now it's just depressing to use.

    > > >

    > > > Blah blah blah,

    > > > "I can't prove it after years of gameplay, but it was too powerful, need nerf"

    > > >

    > > > I have yet to vids of anyone doing consistent 15k CoRs back to back on players that weren't already in downed state.

    > > >

    > > > I stand by my statement,

    > > > enjoy the scourge/fb blob plays, much fun tehehe.

    > >

    > > I don't blob often enough to care and I never have. Maybe because I'm one of the minority that just enjoys playing the game and doesn't lose their minds over balance all the time.

    > >

    > > If it's such an issue for you, play another class. Personally, I enjoy what's most fun, not what's best. Maybe you enjoyed hammer because it was best.

    >

    > Right...

    >

    > I been playing burn dh.

     

    Only recently though.

    Nobody that reads these forums routinely could question which class you've championed for the last four years.

  11. > @"Substance E.4852" said:

    > > @"SpellOfIniquity.1780" said:

    > > I like a challenge which is why I often play weird and sub-optimal, even bad builds. Ranger is not a challenge in small scale and solo WvW.

    >

    > Yes, I'm sure that's how you got to Diamond legend, playing joke builds on a ranger in WvW

     

    You do it by playing A LOT.

    Like, more than anyone would do on the same toon.

  12. > @"Justine.6351" said:

    > > @"LetoII.3782" said:

    > > > @"Justine.6351" said:

    > > > > @"Turkeyspit.3965" said:

    > > > > > @"Justine.6351" said:

    > > > > > So in short it's exactly like playing a hammer rev...

    > > > >

    > > > > TIL Burn Guardian is responsible for Pirate Ship Meta.

    > > > >

    > > >

    > > > You realize you just blammed hammer Rev for the pirate ship meta right?

    > >

    > > It was a herald of things to come.

    > > The game didn't have much 5 figure ranged aoe until it came out.

    >

    > Yeah something about heavy armor trains, PVT

     

    Minstrels added to that. Those old damage dealers like ptv guard and DD thief would hardly make a dent in modern Minstrels gear.

     

    >limited boon corruption may have contributed _slightly_ to that...

     

    Vanilla necro has plenty of corrupt, and has been a specialty build since the first months of the game. Corrupt necro was a pick team choice tho as opposed to the more popular wellomancer. In fact, 'nilla corrupt is STILL a good choice for single target work.

  13. > @"kraai.7265" said:

    > come to us with real serious plans to improve the experience AKA a road map, a real one, not that kitten they linked a few comments ago, right now it feels the pvp side of the game is in maintenance mode and pve is barely touched for that ls chapter every few months, and it really feels they are just milking whatever money they can get from this game with out even working on it properly.. thats all

     

    They've told us again and again.

    From Mike O'brien saying we were really into pve 6 years ago to describing their devs as divided into 3 teams making living story.. And a handful of people taking care of everything else. WvW is a sideshow and it'll get thrown a bone if there's time.

  14. It's like after seven years there's still people who don't know what winning the PPT game's reward is.

    HINT: Everyone that figured it out already, and still wanted to play like that, already transferred to BG.

  15. > @"Justine.6351" said:

    > > @"Turkeyspit.3965" said:

    > > > @"Justine.6351" said:

    > > > So in short it's exactly like playing a hammer rev...

    > >

    > > TIL Burn Guardian is responsible for Pirate Ship Meta.

    > >

    >

    > You realize you just blammed hammer Rev for the pirate ship meta right?

     

    It was a herald of things to come.

    The game didn't have much 5 figure ranged aoe until it came out.

  16. > @"ArchonWing.9480" said:

    > > @"LetoII.3782" said:

    > > > @"Obtena.7952" said:

    > > > > @"LetoII.3782" said:

    > > > > > @"Obtena.7952" said:

    > > > > > > @"Anput.4620" said:

    > > > > > > > @"Obtena.7952" said:

    > > > > > > > > @"Anput.4620" said:

    > > > > > > > > > @"Obtena.7952" said:

    > > > > > > > > > > @"Anput.4620" said:

    > > > > > > > > > > > @"Obtena.7952" said:

    > > > > > > > > > > > > @"Anput.4620" said:

    > > > > > > > > > > > > > @"Obtena.7952" said:

    > > > > > > > > > > > > > > @"Gop.8713" said:

    > > > > > > > > > > > > > > > @"Obtena.7952" said:

    > > > > > > > > > > > > > > > > @"bluberblasen.9684" said:

    > > > > > > > > > > > > > > > > ok you won gankers.

    > > > > > > > > > > > > > > > > you have finally a stupid weapon which you can dismount players who dont want to fight.

    > > > > > > > > > > > > > > > > nice anet

    > > > > > > > > > > > > > > > >

    > > > > > > > > > > > > > > >

    > > > > > > > > > > > > > > > This is a strange complaint ... Anet tolds us about 2 weeks after Warclaw was released they were making a dismount skill.

    > > > > > > > > > > > > > >

    > > > > > > > > > > > > > > I feel like I've established that I don't care what the rules are. Mounts/no mounts, dismount skill/no dismount skill, it's all the same to me. Everyone is playing by the same rules, so just use whatever rules exist. But I can't help noticing how odd this decision is. What was the point of adding the mount only to add a dismount skill immediately afterwards?

    > > > > > > > > > > > > >

    > > > > > > > > > > > > > That's easy to answer ... because mounts were probably NEVER intended to avoid combat. They were (at least to me) a way to get to where you want to be faster. I think the fact that you could be dismounted is an indication of what they were ... and were not meant to be.

    > > > > > > > > > > > > >

    > > > > > > > > > > > > > > There seem to be so few players willing to adapt to either situation, everyone is entrenched in one camp or the other and I don't know how many ppl have really stopped to consider the motivations for it all . . .

    > > > > > > > > > > > > >

    > > > > > > > > > > > > > This is an unfortunate sign of how MMO's cater to the newer generations now ... trying to appease everyone ... and resulting in appeasing no one. It will be a hard lesson for Anet to learn because fundamentally, this wasn't about not liking or hating mounts for players ... it was about the perceptions people have about what WvW is supposed to be. Yet again, Anet doesn't make a stand with their approach to developing the game and people are STILL left to guess and impose their own ideas of what it should be and for who. It's the same thing in PVE with raids ... game caters to group A ... Anet introduces Raids that don't suit the playstyle of group A ... WTH are they doing? Then they try and bridge the gap ... but for who?

    > > > > > > > > > > > > >

    > > > > > > > > > > > > > This general wishy washy approach to the game philosophy is HURTING it, not fixing it.

    > > > > > > > > > > > >

    > > > > > > > > > > > > Mounts were made to sell skins with zero afterthought to their impact tbh, as much as we argue about it skins were 90% of the reason probs.

    > > > > > > > > > > >

    > > > > > > > > > > > You don't know that ... it's just your speculation because you have a big bag of salt. Even to this day you can see there was not zero afterthought to their impact. They get you to where you need to be faster. That's not an afterthought ... that is intended.

    > > > > > > > > > >

    > > > > > > > > > > Not the part of getting places faster, everything else, all the bugs, dismounting unbalance etc. Look at how many things they had to change/fix, no testing done at all.

    > > > > > > > > > >

    > > > > > > > > > >

    > > > > > > > > > No, you don't know that ... you have no clue what testing was done. Can I just assume everytime you make a post, you make most of it up?

    > > > > > > > >

    > > > > > > > > If testing was done why were there an enormous amount of issues? It is just the logical assumption.

    > > > > > > >

    > > > > > > > Issues don't indicate no testing was done. It's NOT a logical assumption at all.

    > > > > > >

    > > > > > > If testing was done these issues would be fixed before release.

    > > > > >

    > > > > > That doesn't mean testing wasn't done.

    > > > >

    > > > > How you gonna argue they tested rev? It's not like they're borked only in hard-to-duplicate, once-in-a-lifetime situations.. Even activating a hammer skill _once_ should have indicated things weren't working as intended.

    > > >

    > > > Easy ... I won't.

    > > >

    > > > I'm simply saying that just because 'bugs' doesn't mean there was no testing.

    > >

    > > I get it, in the same way having few police results in a very low arrest rate xD

    >

    > But you can't say there are no police! They technically do exist.

    >

    > Much like you can't say I put no effort in this post. I'll have you know it was effort to poke at these letters.

     

    So.. You're leaning towards are cops but guarding the donut shop?

  17. > @"Stand The Wall.6987" said:

    > I don't think people realize how integral fb is at this point. I wouldn't be surprised if people are forced to take 2 guards if fb is nerfed in any big way.

    >

     

    That's exactly what'll happen if they diminish FB support, right back to pre-pof 2xguard.

    Big group WvW needs stability, there's just too much CC being laid down.

    And if there's only 3 slots left per group that means less comp diversity, ancillary builds find no place.

     

    To top it off, parceling out stability to more classes will destroy guardian.

     

  18. > @"Dragonzhunter.8506" said:

     

    > @"LetoII.3782" if you posted this clip to show how powerful a Soulbeast is, then you don't know anything about GW2. That commander doesn't have a clue how to play his class.

     

    You're right, all the people talking about how underpowered ranger is _really_ know how to gw2.. It's just scrubs like me doing fine with it.

    /Headpat

  19. > @"Dawdler.8521" said:

    > > @"LetoII.3782" said:

    > > > @"Dawdler.8521" said:

    > > > > @"LetoII.3782" said:

    > > > > > @"TinkTinkPOOF.9201" said:

    > > > > > > @"LetoII.3782" said:

    > > > > > > > @"TinkTinkPOOF.9201" said:

    > > > > > > > most of the application are from easy to see skills or a big sword with aoe mark on the ground. The application is NOT instant, stop with the hyperbole. FB however has much more sustain than either core or DH by orders of magnitude.

    > > > > > >

    > > > > > > Oh, there is a build that can drop 12 burn stacks instantly, but it's not Risen Howl's build. She's seen me and a few others use it.

    > > > > > >

    > > > > > > But otherwise agree

    > > > > > >

    > > > > > >

    > > > > >

    > > > > > Video/link to build?

    > > > >

    > > > > Hmm I did stick it in a few old videos. I'll go dig one up I guess. But I can describe HOW easy enough: radiance, traited torch/zealots flame. Ignite zf, start throw instantly judges intervention, zf reignites and throw again...

    > > > >

    > > > > It's a duelling build, not so great at zergs, which is why she's seen it.

    > > > >

    > > > >

    > > > > About the 3min mark, tho I don't think I dropped a double (can't tell on phone)

    > > > Yeah notice that **completely invisible assault where the targets never knew what hit them before they died**.

    > > >

    > > > That was the crux of the OP, not just 7K burn ticks.

    > > >

    > > >

    > >

    > > Well, it is somewhat invisible.

    > > If you don't know what's up at first you'll only see a tiny little amount of damage.. If you don't catch the little red icon on your buff bar with the 12 on it. It's only a second later that 10k health evaporates.

    > But by then the guard is in melee range and quite noticeable.

    >

    > Again, the OP had no idea even what class did it...

    >

    > Which to me imply it wasnt a class, rather a zerg scenario and multiple attackers.

     

    My bet is the OP was standing next to a derpy ranger and got a permeating wrath stack. The reflected arrows do aoe burn when they hit an ally

  20. > @"sephiroth.4217" said:

     

    > I might not even want 20s if the Lance wasn't so buggy, it appears to miss every time I throw it on an angle. I think its my Australian Internet unless others have the same issue?

    >

     

    Warclaw is clunky for everyone, always hopping straight into the air and hiccuping around.

  21. > @"Dawdler.8521" said:

    > > @"LetoII.3782" said:

    > > > @"TinkTinkPOOF.9201" said:

    > > > > @"LetoII.3782" said:

    > > > > > @"TinkTinkPOOF.9201" said:

    > > > > > most of the application are from easy to see skills or a big sword with aoe mark on the ground. The application is NOT instant, stop with the hyperbole. FB however has much more sustain than either core or DH by orders of magnitude.

    > > > >

    > > > > Oh, there is a build that can drop 12 burn stacks instantly, but it's not Risen Howl's build. She's seen me and a few others use it.

    > > > >

    > > > > But otherwise agree

    > > > >

    > > > >

    > > >

    > > > Video/link to build?

    > >

    > > Hmm I did stick it in a few old videos. I'll go dig one up I guess. But I can describe HOW easy enough: radiance, traited torch/zealots flame. Ignite zf, start throw instantly judges intervention, zf reignites and throw again...

    > >

    > > It's a duelling build, not so great at zergs, which is why she's seen it.

    > >

    > >

    > > About the 3min mark, tho I don't think I dropped a double (can't tell on phone)

    > Yeah notice that **completely invisible assault where the targets never knew what hit them before they died**.

    >

    > That was the crux of the OP, not just 7K burn ticks.

    >

    >

     

    Well, it is somewhat invisible.

    If you don't know what's up at first you'll only see a tiny little amount of damage.. If you don't catch the little red icon on your buff bar with the 12 on it. It's only a second later that 10k health evaporates.

  22. > @"Obtena.7952" said:

    > > @"LetoII.3782" said:

    > > > @"Obtena.7952" said:

    > > > > @"Anput.4620" said:

    > > > > > @"Obtena.7952" said:

    > > > > > > @"Anput.4620" said:

    > > > > > > > @"Obtena.7952" said:

    > > > > > > > > @"Anput.4620" said:

    > > > > > > > > > @"Obtena.7952" said:

    > > > > > > > > > > @"Anput.4620" said:

    > > > > > > > > > > > @"Obtena.7952" said:

    > > > > > > > > > > > > @"Gop.8713" said:

    > > > > > > > > > > > > > @"Obtena.7952" said:

    > > > > > > > > > > > > > > @"bluberblasen.9684" said:

    > > > > > > > > > > > > > > ok you won gankers.

    > > > > > > > > > > > > > > you have finally a stupid weapon which you can dismount players who dont want to fight.

    > > > > > > > > > > > > > > nice anet

    > > > > > > > > > > > > > >

    > > > > > > > > > > > > >

    > > > > > > > > > > > > > This is a strange complaint ... Anet tolds us about 2 weeks after Warclaw was released they were making a dismount skill.

    > > > > > > > > > > > >

    > > > > > > > > > > > > I feel like I've established that I don't care what the rules are. Mounts/no mounts, dismount skill/no dismount skill, it's all the same to me. Everyone is playing by the same rules, so just use whatever rules exist. But I can't help noticing how odd this decision is. What was the point of adding the mount only to add a dismount skill immediately afterwards?

    > > > > > > > > > > >

    > > > > > > > > > > > That's easy to answer ... because mounts were probably NEVER intended to avoid combat. They were (at least to me) a way to get to where you want to be faster. I think the fact that you could be dismounted is an indication of what they were ... and were not meant to be.

    > > > > > > > > > > >

    > > > > > > > > > > > > There seem to be so few players willing to adapt to either situation, everyone is entrenched in one camp or the other and I don't know how many ppl have really stopped to consider the motivations for it all . . .

    > > > > > > > > > > >

    > > > > > > > > > > > This is an unfortunate sign of how MMO's cater to the newer generations now ... trying to appease everyone ... and resulting in appeasing no one. It will be a hard lesson for Anet to learn because fundamentally, this wasn't about not liking or hating mounts for players ... it was about the perceptions people have about what WvW is supposed to be. Yet again, Anet doesn't make a stand with their approach to developing the game and people are STILL left to guess and impose their own ideas of what it should be and for who. It's the same thing in PVE with raids ... game caters to group A ... Anet introduces Raids that don't suit the playstyle of group A ... WTH are they doing? Then they try and bridge the gap ... but for who?

    > > > > > > > > > > >

    > > > > > > > > > > > This general wishy washy approach to the game philosophy is HURTING it, not fixing it.

    > > > > > > > > > >

    > > > > > > > > > > Mounts were made to sell skins with zero afterthought to their impact tbh, as much as we argue about it skins were 90% of the reason probs.

    > > > > > > > > >

    > > > > > > > > > You don't know that ... it's just your speculation because you have a big bag of salt. Even to this day you can see there was not zero afterthought to their impact. They get you to where you need to be faster. That's not an afterthought ... that is intended.

    > > > > > > > >

    > > > > > > > > Not the part of getting places faster, everything else, all the bugs, dismounting unbalance etc. Look at how many things they had to change/fix, no testing done at all.

    > > > > > > > >

    > > > > > > > >

    > > > > > > > No, you don't know that ... you have no clue what testing was done. Can I just assume everytime you make a post, you make most of it up?

    > > > > > >

    > > > > > > If testing was done why were there an enormous amount of issues? It is just the logical assumption.

    > > > > >

    > > > > > Issues don't indicate no testing was done. It's NOT a logical assumption at all.

    > > > >

    > > > > If testing was done these issues would be fixed before release.

    > > >

    > > > That doesn't mean testing wasn't done.

    > >

    > > How you gonna argue they tested rev? It's not like they're borked only in hard-to-duplicate, once-in-a-lifetime situations.. Even activating a hammer skill _once_ should have indicated things weren't working as intended.

    >

    > Easy ... I won't.

    >

    > I'm simply saying that just because 'bugs' doesn't mean there was no testing.

     

    I get it, in the same way having few police results in a very low arrest rate xD

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