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LetoII.3782

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Posts posted by LetoII.3782

  1. > @"Stand The Wall.6987" said:

    > > @"LetoII.3782" said:

    > > > @"JusticeRetroHunter.7684" said:

    > >

    > > > Lol guess you didn’t actually read my comment.

    > >

    > > I don't think you did either.

    > > 1 soulbeast kills 1 scourge without the scourge ever closing to 900 range.

    > > 100 soulbeasts kill 100 scourges without the scourges ever closing to 900 range.

    > > I must conduct this experiment at least 200 times a night.

    > >

    > >

    > >

    >

    > ![](https://i.imgur.com/sEoACjI.gif "")

    >

    > but did you account for... sand swell!?!? dun dun dun...….

     

    Yep! jus a lil boop an a swoop... Back to 2000 range.

    I'd have to think hard to contrive a greater mismatch..

     

     

  2. > @"Optimator.3589" said:

    > Hooray for having absolutely nothing to fight, right?

     

    If this is from Monday: t3 match, green (TC) did have a blob. They just abandoned the map after wiping a few times trying to ninja smc... Leaving not a soul to use all those t3 walls lined with arrowcarts. Off to ktrains red bl and forum warrior lol

  3. > @"JusticeRetroHunter.7684" said:

     

    > Lol guess you didn’t actually read my comment.

     

    I don't think you did either.

    1 soulbeast kills 1 scourge without the scourge ever closing to 900 range.

    100 soulbeasts kill 100 scourges without the scourges ever closing to 900 range.

    I must conduct this experiment at least 200 times a night.

     

     

     

  4. > @"JusticeRetroHunter.7684" said:

    > > @"LetoII.3782" said:

    > > > @"SpellOfIniquity.1780" said:

    > > > > @"Balthazzarr.1349" said:

    > > > > > @"LetoII.3782" said:

    > > > > > Gw2 tries to offer every role to every class. Maybe not especially well, yet the ability is there in the traits. This provides the novice buildsmith with an irresistible urge to _diversify_. This however is anathema to good group play, as any class trying to fulfill multiple roles will do all poorly. Individuals within the group maximize one role and rely on the composition to compensate for each other's weakness in a mutually beneficial way.

    > > > > >

    > > > > > A tremendous number of rangers do not understand that they bring only weaknesses to a group when they don't have the ability to deliver downstates reliably, with no excuses.

    > > > >

    > > > > Don’t have the ability to deliver down states reliably? Maybe that does go for most rangers but definitely not all. I down and finish tons. We have the ability. The problem is that way too many people just don’t take time to learn and play it right.

    > > >

    > > > I think that was his point.

    > > >

    > >

    > > Maybe I worded it poorly, but yes.

    > > What ranger does best is delivering the killing blow. What a ranger requires to fulfill this role is damage stats. Where most fail is mission creep, trying to survive through stats rather than gameplay.

    > >

    > >

    > >

    > > > @"JusticeRetroHunter.7684" said:

    > > > > @"LetoII.3782" said:

    > > > > @"Balthazzarr.1349" said:

    > > >

    > > > Gimmick builds such as having 10x of the same profession can yield results, based on amplifying effects that would otherwise be less useful when used individually... . ..Rangers don't have enough tools that can compete in a scale larger than 1v1. So a group of 10 scourges can beat a group of 10 rangers because scourges have more tools in a team fight scenario than rangers do.

    > > >

    > >

    > > That's a terrible comparison, there would be 10 dead scourges given the right rangers. That's where so much forum banter fails, not in the class but the players _of_ that class.

    > >

    >

    > Is it so far off from what we have now? Where all compositions are mostly scourges and Firebrands? It’s far from just an example.

     

     

    Yes, the firebrands are important. Super important.

     

    >

    > I’m sure it’s worth giving it a try. Get 10 scourges together and 10 rangers and try it out.

     

    Why not multiply by .1 and we can compare notes... . ... I'm done, scourge lost flawless victory. I mean, SlB is a textbook hard counter to scourge man. It's not even close.

  5. > @"Zephyra.4709" said:

    > > @"LetoII.3782" said:

    > > > @"Zephyra.4709" said:

    > > > 7,598

    > > >

    > > > I ceased caring/grinding about ranks years ago. 10k sounded nice but life gets in the way & you gotta' set your priorities straight. If the game was managed better, you can bet I'd have reached 10k for sure, let alone closer to UD.

    > >

    > > How do you not have UD at 7.6k? I was barely 4k when I reached 250k kills hmm

    >

    > Oh man, it pains me to even glance at that achieve... I'm not even half way there kitten lmao. I think I'm sitting on 119k or something. Every time I think of that I tell myself why the heck did I not play more dps classes or try to tag more. I was too focused on playing the age old "heals only" mindset.

    >

    > **Guardian jail**. And other minor reasons. Being an aussie, playing with perma 300+ ping I survive better on support classes (hooray less tagging stuff /s). I never took advantage of OS farm back in the day, heck back then my main was your typical ranger which is the most unholy thing to take into WvW at the time. I don't think I'll ever get get UD and that's fine. I've always been that _late kid to the party_ when it comes to achieves etc.

     

    I did my UD playing guardian exclusively, about 50/50 roaming on DH and playing support for a once prominent guild.

    Though I'd agree ocx time is a big drawback. Too many in sea and ocx don't seem to understand opponents are the most important thing to have in pvp, and piled onto just a few servers.

  6. > @"SpellOfIniquity.1780" said:

    > > @"Balthazzarr.1349" said:

    > > > @"LetoII.3782" said:

    > > > Gw2 tries to offer every role to every class. Maybe not especially well, yet the ability is there in the traits. This provides the novice buildsmith with an irresistible urge to _diversify_. This however is anathema to good group play, as any class trying to fulfill multiple roles will do all poorly. Individuals within the group maximize one role and rely on the composition to compensate for each other's weakness in a mutually beneficial way.

    > > >

    > > > A tremendous number of rangers do not understand that they bring only weaknesses to a group when they don't have the ability to deliver downstates reliably, with no excuses.

    > >

    > > Don’t have the ability to deliver down states reliably? Maybe that does go for most rangers but definitely not all. I down and finish tons. We have the ability. The problem is that way too many people just don’t take time to learn and play it right.

    >

    > I think that was his point.

    >

     

    Maybe I worded it poorly, but yes.

    What ranger does best is delivering the killing blow. What a ranger requires to fulfill this role is damage stats. Where most fail is mission creep, trying to survive through stats rather than gameplay.

     

     

     

    > @"JusticeRetroHunter.7684" said:

    > > @"LetoII.3782" said:

    > > @"Balthazzarr.1349" said:

    >

    > Gimmick builds such as having 10x of the same profession can yield results, based on amplifying effects that would otherwise be less useful when used individually... . ..Rangers don't have enough tools that can compete in a scale larger than 1v1. So a group of 10 scourges can beat a group of 10 rangers because scourges have more tools in a team fight scenario than rangers do.

    >

     

    That's a terrible comparison, there would be 10 dead scourges given the right rangers. That's where so much forum banter fails, not in the class but the players _of_ that class.

     

  7. Gw2 tries to offer every role to every class. Maybe not especially well, yet the ability is there in the traits. This provides the novice buildsmith with an irresistible urge to _diversify_. This however is anathema to good group play, as any class trying to fulfill multiple roles will do all poorly. Individuals within the group maximize one role and rely on the composition to compensate for each other's weakness in a mutually beneficial way.

     

    A tremendous number of rangers do not understand that they bring only weaknesses to a group when they don't have the ability to deliver downstates reliably, with no excuses.

  8. > @"Gop.8713" said:

    > > @"LetoII.3782" said:

    > > > @"Gop.8713" said:

    > > > > @"LetoII.3782" said:

    > > > > > @"Gop.8713" said:

    > > > > > > @"LetoII.3782" said:

    > > > > > > > @"Blockhead Magee.3092" said:

    > > > > > > > > @"LetoII.3782" said:

    > > > > > > > > > @"Zephyra.4709" said:

    > > > > > > > > > 7,598

    > > > > > > > > >

    > > > > > > > > > I ceased caring/grinding about ranks years ago. 10k sounded nice but life gets in the way & you gotta' set your priorities straight. If the game was managed better, you can bet I'd have reached 10k for sure, let alone closer to UD.

    > > > > > > > >

    > > > > > > > > How do you not have UD at 7.6k? I was barely 4k when I reached 250k kills hmm

    > > > > > > >

    > > > > > > > 6500 and I am no where close to UD (95K or so atm). If you solo roam, kills are slow in coming vs blob on blob action.

    > > > > > >

    > > > > > >

    > > > > > > Players accumulate wxp (reward for killing) the longer they go without a death. Zerglings often only reward 2-4wxp. How you gonna talk about kills when we both know that wxp comes from camps, towers and ktrains?

    > > > > > >

    > > > > >

    > > > > > You will occasionally run into someone worth 50+ while roaming but it's not common, and the zerglings have aoe'd dozens of those little 2-4wxp folks in the time it takes for a roamer to find a fight. If roaming is the faster way to gain ranks, the rest of you must have been cheating all these years while I'm still stuck down here roaming as a lowly gold :(

    > > > > >

    > > > > > EDIT: I'm at 20k, so that's less than ten kills per level. It's a hard life :(

    > > > >

    > > > > A lot of people fool themselves about how much pvp they're doing. Mike O'Brien was right about that one...

    > > > >

    > > > >

    > > > >

    > > > >

    > > > >

    > > >

    > > > This is definitely true. You've got ppl in the zerg who may as well be tagging npcs as players for all the actual pvp they're doing, you've got ppl running around looking for fights and not finding them, and then you've got ppl running from fights so they can't happen. By that standard the only actual pvp going on is taking place in, well, pvp :p

    > >

    > > Oh, there's plenty of real pvp going on. It's making all these silly rules that people get hung up on holding them back. Look for the swords, move toward them, don't worry about how many people are around and you'll be near half a million kills in no time.

    >

    > Well sure, but you won't be engaging in much pvp, you'll just be tagging kills . . .

     

    Not true at all.

    You've mistaken there being people to fight with and against for blobbing, blobbing is follow the leader in choreographed movement and attack. I'm saying go where the fight is, regardless of pin or blob, and kill as many red names as you can.

    You're flipping camps and sentries, essentially pve, occasionally meeting another doing the same.. That's roaming, and that's why it's dead: there's too much empty space for chance 1v1's to happen with frequency. Back when maps were queued 24/7 sure, you could expect to run into people. Now, if you don't want to follow a tag you'd better learn to live _around_ the enemy blob and pack hunt like wolves to a herd.

  9. > @"Kurowolfe.7124" said:

    > > @"SpellOfIniquity.1780" said:

    > > I spent about 2 hours solo roaming in EBG the other night, and I mean actual roaming. Usually I more or less "float" rather than actually going straight deep in enemy territory. Anyway, I hadn't done so in quite some time but, it was a pretty terrible experience and just reminded me why I don't bother with it. I have no trouble capping fully upgraded camps because as @"Dawdler.8521" said, all it takes is knowing how to read the map. But god forbid you get tagged by Watch Tower in an area you can't avoid it, or get spotted by a single person you hoped was AFK, and you're going to be dead in the next 60 seconds. I wish I had recorded it when I had annoyed CD enough that I had _at least_ 15 of them chase me all the way through Ogre Camp, past Ogrewatch, past north SMC and almost to Anz before I finally died. Like if people are that determined to kill one person, who was unable to avoid being spotted thanks to Tactics, unable to escape Warclaw on foot and couldn't even begin to attack a tower, I think solo roaming probably sucks. ( Also for anyone wondering how I ran for so long without being on a Mount, I was playing core Ranger with Quickdraw ).

    > Ah, so you're from Maguuma. With how your server has been blobbing, ppt-ing, then camping all of CD's and TC's keeps in EBG at the moment, and having you guys spawn camp us for several instances so far, any kills we can get is victory enough, even just a solo roamer.

     

    We don't upgrade your stuff for PPT.

    We do it because it's funny

     

     

     

     

     

  10. > @"Gop.8713" said:

    > > @"LetoII.3782" said:

    > > > @"Gop.8713" said:

    > > > > @"LetoII.3782" said:

    > > > > > @"Blockhead Magee.3092" said:

    > > > > > > @"LetoII.3782" said:

    > > > > > > > @"Zephyra.4709" said:

    > > > > > > > 7,598

    > > > > > > >

    > > > > > > > I ceased caring/grinding about ranks years ago. 10k sounded nice but life gets in the way & you gotta' set your priorities straight. If the game was managed better, you can bet I'd have reached 10k for sure, let alone closer to UD.

    > > > > > >

    > > > > > > How do you not have UD at 7.6k? I was barely 4k when I reached 250k kills hmm

    > > > > >

    > > > > > 6500 and I am no where close to UD (95K or so atm). If you solo roam, kills are slow in coming vs blob on blob action.

    > > > >

    > > > >

    > > > > Players accumulate wxp (reward for killing) the longer they go without a death. Zerglings often only reward 2-4wxp. How you gonna talk about kills when we both know that wxp comes from camps, towers and ktrains?

    > > > >

    > > >

    > > > You will occasionally run into someone worth 50+ while roaming but it's not common, and the zerglings have aoe'd dozens of those little 2-4wxp folks in the time it takes for a roamer to find a fight. If roaming is the faster way to gain ranks, the rest of you must have been cheating all these years while I'm still stuck down here roaming as a lowly gold :(

    > > >

    > > > EDIT: I'm at 20k, so that's less than ten kills per level. It's a hard life :(

    > >

    > > A lot of people fool themselves about how much pvp they're doing. Mike O'Brien was right about that one...

    > >

    > >

    > >

    > >

    > >

    >

    > This is definitely true. You've got ppl in the zerg who may as well be tagging npcs as players for all the actual pvp they're doing, you've got ppl running around looking for fights and not finding them, and then you've got ppl running from fights so they can't happen. By that standard the only actual pvp going on is taking place in, well, pvp :p

     

    Oh, there's plenty of real pvp going on. It's making all these silly rules that people get hung up on holding them back. Look for the swords, move toward them, don't worry about how many people are around and you'll be near half a million kills in no time.

  11. > @"Gop.8713" said:

    > > @"LetoII.3782" said:

    > > > @"Blockhead Magee.3092" said:

    > > > > @"LetoII.3782" said:

    > > > > > @"Zephyra.4709" said:

    > > > > > 7,598

    > > > > >

    > > > > > I ceased caring/grinding about ranks years ago. 10k sounded nice but life gets in the way & you gotta' set your priorities straight. If the game was managed better, you can bet I'd have reached 10k for sure, let alone closer to UD.

    > > > >

    > > > > How do you not have UD at 7.6k? I was barely 4k when I reached 250k kills hmm

    > > >

    > > > 6500 and I am no where close to UD (95K or so atm). If you solo roam, kills are slow in coming vs blob on blob action.

    > >

    > >

    > > Players accumulate wxp (reward for killing) the longer they go without a death. Zerglings often only reward 2-4wxp. How you gonna talk about kills when we both know that wxp comes from camps, towers and ktrains?

    > >

    >

    > You will occasionally run into someone worth 50+ while roaming but it's not common, and the zerglings have aoe'd dozens of those little 2-4wxp folks in the time it takes for a roamer to find a fight. If roaming is the faster way to gain ranks, the rest of you must have been cheating all these years while I'm still stuck down here roaming as a lowly gold :(

    >

    > EDIT: I'm at 20k, so that's less than ten kills per level. It's a hard life :(

     

    A lot of people fool themselves about how much pvp they're doing. Mike O'Brien was right about that one...

     

     

     

     

     

  12. > @"Balthazzarr.1349" said:

    > > @"LetoII.3782" said:

    > > Way easier on guardian. Easier still on Necro, which is why there's so many roaming necros despite the obvious drawbacks to being a zergless necro.

    >

    > I sadly love meeting up with minion masters... People don’t realize that they’re not really that good to roam with.

     

    Holy Pete that's an understatement. Minionmancers are best employed as a rally-as-needed for the opponent.

  13. > @"Swagger.1459" said:

    > > @"Dawdler.8521" said:

    > > > @"XenesisII.1540" said:

    > > > kitten, can you guys stop multi quoting, I got on today with messages for 7 replies in this thread and get in here and none of it was to me lmao.

    > > Ok.

    > >

    > > > @"Swagger.1459" said:

    > > > > @"Jayden Reese.9542" said:

    > > > > > @"Swagger.1459" said:

    > > > > > > @"Sansar.1302" said:

    > > > > > > > @"KrHome.1920" said:

    > > > > > > > > @"Sansar.1302" said:

    > > > > > > > > > @"Gop.8713" said:

    > > > > > > > > > > @"XenesisII.1540" said:

    > > > > > > > > > > When solos come in here to complain about gankers they get told to bring a friend, now they bring friends wanna tell them to come solo?

    > > > > > > > > > > Besides people want easy bags.

    > > > > > > > > >

    > > > > > > > > > I think this is probably the best answer. Groups like the ones described by the op are usually -- though ofc not always -- made up of players who are unable to run alone or in smaller numbers so they bring help. I don't see it as a problem, I feel like if they have enough success with 5v1 they might one day try 4v1, etc and eventually become more capable that way . . .

    > > > > > > > >

    > > > > > > > > Mostly those kind of grps I run into are Gold or Diamond Legends, low ranks dont seam to be that afraid to die or come 3+ to defend a camp from one person.

    > > > > > > > > Cant see how that behaviour is any good fore a game mode with low population.

    > > > > > > > These are usually people that exchanged their real life for wvw. You find them for 12 hours a day in the game for the last 7 years. They run cheese builds that don't exist in pvp because of skill splittings and so are overpowered for smallscale encounters. They don't participate in the game mode (flipping and defending structures or camps, not even scouting). They only defend a camp or tower if they can get easy kills there, not for the war score.

    > > > > > > >

    > > > > > > > They are just trolling and ganking at the same spots every week (usually the moment SM goes T3 for their server they show up and start to gank players leaving their keep). Every server has quite a few of them. Best thing is to feel pity for them and thank anet for the mount.

    > > > > > >

    > > > > > > I play like that , always alone not with gank grp. I lurk around south camp alpine and most days I can get 10-20 kill streak before the gank grps wakes up and chase you all around as soon as they spot you leaving no room for solo players :(

    > > > > > > And 1 vs 1 is NEVER ganking, its the most balanced combat you can have in GW2 in my opinion.

    > > > > >

    > > > > > You choose to go solo in a mode where teams can be sized up to 50+, so why you complaining on forum? Get friends to fight back or go spvp, but complaining on the forums isn’t gonna help you. It actually looks silly

    > > > >

    > > > > He's not. He's the guy ppl complain about. He lurks south camp like near vet creature and camp and jumps solos all day most likely a mez or teef and says that's not ganking. I would need more info on class/spec he plays but if he is lying in wait and jumping unsuspecting players there that def is ganking but who knows

    > > >

    > > > Oh, so (s)he ganker who qq about gettin’ ganked?

    > > Doesnt gankers always do that?

    > >

    >

    > I think that’s how the cycle usually goes, where the ganker gets ganked by gankers while trying to gank, then the ganked ganker gets mad and posts on the forums about getting ganked by gankers.

    >

    > Does that seem accurate in your experience?

     

    Then your gank post gets ganked by fact gankers who gank the gankety gankgankgankgankgank

  14. > @"Blockhead Magee.3092" said:

    > > @"LetoII.3782" said:

    > > > @"Zephyra.4709" said:

    > > > 7,598

    > > >

    > > > I ceased caring/grinding about ranks years ago. 10k sounded nice but life gets in the way & you gotta' set your priorities straight. If the game was managed better, you can bet I'd have reached 10k for sure, let alone closer to UD.

    > >

    > > How do you not have UD at 7.6k? I was barely 4k when I reached 250k kills hmm

    >

    > 6500 and I am no where close to UD (95K or so atm). If you solo roam, kills are slow in coming vs blob on blob action.

     

     

    Players accumulate wxp (reward for killing) the longer they go without a death. Zerglings often only reward 2-4wxp. How you gonna talk about kills when we both know that wxp comes from camps, towers and ktrains?

     

  15. > @"Zephyra.4709" said:

    > 7,598

    >

    > I ceased caring/grinding about ranks years ago. 10k sounded nice but life gets in the way & you gotta' set your priorities straight. If the game was managed better, you can bet I'd have reached 10k for sure, let alone closer to UD.

     

    How do you not have UD at 7.6k? I was barely 4k when I reached 250k kills hmm

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