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LetoII.3782

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Posts posted by LetoII.3782

  1. > @"Dawdler.8521" said:

    > > @"LetoII.3782" said:

    > > > @"weaponwh.9810" said:

    > > > whats the most efficient way to farm wvw item to legendary armor? is there a guide/video?

    > >

    > > I got ya, buddy

    > >

    > >

    > And unsurprising, Conan is always bottom tier because he forgets the PPT, not to mention a terrible squad consisting of a thief that doesnt run stealth, a warrior whose fashion statement is a tail and an ele that fight by making faces. I dont count the other warrior that literally died from a single poison stack and failed to rally.

    >

    >

     

    If you read the books, later on he gets that kingdom.

    And a better squad.

  2. > @"Dawdler.8521" said:

    > > @"Swagger.1459" said:

    > > > @"Humlet.1365" said:

    > > > > @"Swagger.1459" said:

    > > > > > @"SweetPotato.7456" said:

    > > > > > > @"Swagger.1459" said:

    > > > > > > > @"SweetPotato.7456" said:

    > > > > > > > > @"Swagger.1459" said:

    > > > > > > > > > @"SweetPotato.7456" said:

    > > > > > > > > > Due to the lack of players at certain time zome, WvW can be very difficult for certain group of players who is running around alone and getting chase down by a 50 players zerg. Unfortunately, not everyone has the luxury of time to play 24/7. No one wants to play 24/7 either, I tried it during the lockdown, log in long hours will kill your computer, it's not a good thing. Other players need to filled in in this cooperative game mode, there are things need to be upkeep and objective needed to be defended. When you log into WvW and find that no one is around to help or play with, you will mostly just watch a keep that took 10+ hours to get a waypoint smooshed and flipped to another color and it is not fun at all.

    > > > > > > > > >

    > > > > > > > > > So where are we going to filled that gap?

    > > > > > > > > >

    > > > > > > > > > Link servers not region bound for WvW

    > > > > > > > > > IE: link EU server with NA host and vice versa. That's where the population gap fillers are!

    > > > > > > > >

    > > > > > > > > "link EU server with NA host and vice versa.'

    > > > > > > > >

    > > > > > > > > Anet said "no". Sorry.

    > > > > > > > >

    > > > > > > >

    > > > > > > > Why is this Anet person claiming the EU servers are overseas? when on reddit they themself confirmed both NA and EU servers are infact on the US soil. and this representative is saying the data needs to travel under the sea? I am quite confused

    > > > > > > >

    > > > > > >

    > > > > > > You didn’t read the earlier response of someone telling you that the data center for EU was located in Frankfurt Germany???

    > > > > > No I did not , . So why that reddit post saying its in US In Virginia

    > > > > >

    > > > > > Frankfort

    > > > > > EU servers are in Frankfort. NA in Virginia, or wherever they moved to on the East Coast.Jan 12, 2018

    > > > > >

    > > > > >

    > > > >

    > > > > 1 is in the United States.

    > > > >

    > > > > 1 is in Germany.

    > > > >

    > > > > Do you understand now?

    > > >

    > > > sure it's in Frankfurt and not in frankfort? It's basically the same, maybe you made a typo.

    > > > on a serious note: why would eu servers be in germany? it would make way more sense to have them somewhere in NA don't you think?

    > >

    > > Again.

    > >

    > > 1 is in the United States ??

    > >

    > > 1 is in Germany ??

    > >

    > > That’s all you need to know and understand.

    > Well in his defense, it can be confusing.

    >

    > Maybe he lives in Stuttgart, Arkansas.

    >

     

    I don't think so buddy, that mess is one of yours.

    'Mericans might not be able to find Europe on a globe, but they all know Virginia isn't in Kentucky xD

  3. > @"aspirine.6852" said:

    > > @"KrHome.1920" said:

    > > > @"Dawdler.8521" said:

    > > > Every soulbeast I've met that is an actual fighting threat beyond "well he surprised me this time" is one that *doesnt* have alot of damage. The glassier the soulbeast is, the easier they are to fight because they become **sooooo** predictable with their longbow pewpew sequences you can pretty much reach them without taking damage.

    > > Then you lack some encounter experiences. I can't blame you, since most rangers suck. Ranger is a class, that is in any videogame picked by lots of bad players due to class theme, as it has range (to feel safe) and animals (which is sooo cool). These players are nowhere near the skill cap of the class.

    > >

    > > While druid's immob spam is annoying at best in a 1v1 and only a real problem in team fights (esp. when there is a deadeye additionally to the druid), the damage+cc+mobility capability of soulbeast is completely broken. One of these 3 aspects has to get nerfed.

    >

    > It already got nerfed last time...

     

    Well, just keep nerfing until I win all my fights.

  4. > @"ASP.8093" said:

    > > @"LetoII.3782" said:

    > > > @"ASP.8093" said:

    > > > in terms of the basic "Can I pick a build and go fight people, and have fun doing it?" It's not bad right now, imo.

    > >

    > > Well, one could _always_ do that... So long as you avoid certain FoTM builds or don't mind being at a disadvantage.

    > >

    > > But from a meta standpoint, I'd really like to see standing in one big clump not be such a dominant playstyle. We've rolled back damage, now some support abilities need the same treatment.

    >

    > What's funny is that Quickness got WvW/PvP duration nerfed hard, so much so that it's basically just not used in WvW aside from roaming burst builds rocking Sigil of Celerity (and that's fine, imo), but basically no other boon got that treatment.

     

    Not to mention un-boons that didn't used to exist like superspeed and rite of the dwarf.

  5. > @"ASP.8093" said:

    > in terms of the basic "Can I pick a build and go fight people, and have fun doing it?" It's not bad right now, imo.

     

    Well, one could _always_ do that... So long as you avoid certain FoTM builds or don't mind being at a disadvantage.

     

    But from a meta standpoint, I'd really like to see standing in one big clump not be such a dominant playstyle. We've rolled back damage, now some support abilities need the same treatment.

  6. > @"saerni.2584" said:

    > A nice summary.

    >

    > IMO, Anet should remake EBG from scratch and implement alliances simultaneously. That can come with rebalancing siege, rebalancing upgrade times, rebalancing NPCs, rebalancing rewards, etc.

     

    If they're going to tinker, why would you suggest they risk their top map first?

     

    Seems to me leaving ebg entirely alone until the tinkerer has proven capable on a lesser map would be prudent.

     

    Bear in mind our current team took a functional ballista #3 and "improved" it into an arcing shot that only successfully hits it's target in around 20% of placements.. I'd rather that guy stick to DBL or EoTM.

     

     

  7. > @"Thornwolf.9721" said:

    > > @"BeepBoopBop.5403" said:

    > > > @"Thornwolf.9721" said:

    > > > Let me ask a very simple question. What did you expect? At this stage Im surprised the game mode even EXISTS let alone it be supported properly~

    > >

    > > It isn't supported properly, have you seen the lag?

    >

    > I never said it was supported properly; I said we are lucky it exists at all given how A-net works now.

     

    WvW works the same as dungeons. They already exist and require little input to sustain. No reason _to_ undo content.

     

    Should it become a problem though...

  8. > @"TheGrimm.5624" said:

    > > @"LetoII.3782" said:

    > >

    > > Its an economic imperative for them. The longer you stay logged in, the more likely you'll spend. People that rush through everything get bored.. Gotta slow them down.

    > >

    >

    > I think the person that made the call about the time delay came from a sub based game since the model fits that one.

    >

    > > @"LetoII.3782" said:

    > > You're treating guild siege as a chore, I never wait to requeue unless I'm tinkering with decorations. Ill load it up before i start WvW and again when I quit or take a break. > Thats at least 22 a day for a few seconds of my time.. Adds up fast unless you're trying to supply a zerg single handed.

    >

    > Its more I like to craft but just standing there when you could be doing other things in game, there is better use of time. Note this dislike of bars goes to regular crafting as well. Refining 2000 units into something else, it's tab out time. As far as rate of spend. May actually try and note that this reset. Feeding a havoc can be quite a bit of siege as well. 2-3 a tower 4-8 a keep. Yeah, that can add up.

     

    You sectioned off but the reply to both is the same. Theyre using a psychological study known as the skinner box, its a common design strategy in mmos and moreso in free to play.. The idea is engagement. Keep you logged in, give you just enough stuff that you're willing to to boring tasks but not actually entertained because if you're satisfied you wont pop by the store while you're waiting for a bar to fill up.

    Its gross, it's kinda evil, its the most successful form of gaming devised to date. When you tell them you tab out while waiting for a bar to fill you're actually pointing out to them they should devise some mechanic to prevent that, not convincing them to remove the delay.

  9. > @"TheGrimm.5624" said:

    > > @"LetoII.3782" said:

    > > > @"knite.1542" said:

    > > > > @"LetoII.3782" said:

    > > > > Would instantly obsolete all superior siege.

    > > > >

    > > > >

    > > >

    > > > Is that an issue? Sometimes things become obsolete. Making positive changes shouldn't be avoided because it will make something else obsolete. At least in my opinion.

    > >

    > > Well, by myself I keep a guild of 20 active players furnished with enough guild siege to have a surplus. Frequently, we'll find ourselves just shy of what's needed due to their only being 3-5 of us online. While I'm sure the bigger guilds would also like access to the cheaper supply cost (and they do, just not at scale), they tend to have no issue building a half dozen superior rams or catapults with a side of shield generators. They'll also do so at structure after structure over the course of a raid. By design, guild siege isn't supposed to be unlimited access. Before HoT you only got a handful of pieces _a week_. It's for special use, somewhat rare and as mentioned above a way to turn some time into gold. Removing the limited queue would simply be a pointless buff to the people who need their supply the least and turn a rare item to a common one.

    > >

    > >

    >

    > I really hate that ANet creates a false sense of crafting by having people wait on bars to cross screens.

     

    Its an economic imperative for them. The longer you stay logged in, the more likely you'll spend. People that rush through everything get bored.. Gotta slow them down.

     

    You're treating guild siege as a chore, I never wait to requeue unless I'm tinkering with decorations. Ill load it up before i start WvW and again when I quit or take a break. Thats at least 22 a day for a few seconds of my time.. Adds up fast unless you're trying to supply a zerg single handed.

     

     

  10. > @"Justine.6351" said:

    > -Need a tropic islands type map with palm trees and azure waters.

    > -A new trap and tactics thingy

    > -Eotm turned into a giant PvX meta map

    >

    > Not going to ask for balance changes because they only make the gameplay feel worse.

     

    Southsun would be a decent wvw map tbh

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