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LetoII.3782

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Posts posted by LetoII.3782

  1. > @"Chaba.5410" said:

     

    > Nothing about how silly, unrealistic, or performance inhibiting it is.

     

    Don't tell me how to speak for him!

     

    > @"Dayra.7405" said:

    > Collision dection in an MMO is simply unrealistic.

    > It will just complement the skill-laag with a movement laag (you cannot move, till the server verified and confirmed that you do not collide with anyone.).

     

    Worked out just fine in WAR.

    Helped provide an AoE cap all on it's own just from people not being able to pack in.

     

  2. > @"Strider Pj.2193" said:

    > > @"Sovereign.1093" said:

    > > My eternity worth advise.

    > >

    > > If you like fights split your blob. :) Have two coms hitting both servers. You'll have more fun and kill more. Because you're not many the other teams blob will fight you still, but I believe you can outwit and out play.

    > >

    > > I say this to all servers who can man 35 atleast in coms. Have two groups pls. :3 you will enjoy it. Don't over blob so you have something to fight haha

    >

    > I would agree. However, it’s hard to field two commanders.

    >

    > People young cat so hard that they chase off new comms trying to learn.

    >

    > There are many that would try, but it consistently gets bogged down in absolutes.

     

    His viewpoint is from playing during Sea timezone.

    When he doesn't face a handful of disorganized pugs he faces multiple big guilds stacked on one side against him.

    Always been that way for the early birds.

  3. > @"Chaba.5410" said:

    > > @"Hoover.6394" said:

    > > Started playing WvW tho year so far having fun with it, thing I don’t like is the team stacks super tight and run into the other team, as a player u don’t get a sense of what u fighting and what killed you, feel like for WVW, the game should try not let characters stacking on each other, kinda like the Social distancing mechanics in high level fractals, so during team fight, there can be better spread out team strategies, instead of pray and spray style.

    >

    > Honestly, seeing and understanding what you are fighting and what killed you is something that comes with much more experience than a few months. There already are team strategies. You just haven't learned them yet.

     

    No, he's saying the game should _really_ have collision detection and full fledged AoE because blobbing is a silly looking, unrealistic, performance inhibiting practice.

  4. > @"DeceiverX.8361" said:

    > > @"LetoII.3782" said:

    > > https://youtu.be/nywNzjK9N0U

    >

    > Not a shot at you because I know you used to play solo, but Mag isn't really clouding anymore when each "cloud" is 30+ pople and the size of the enemy main blob.

     

    The idea is a counter to herding (big clump of supports that exploit the aoe cap), not so much outmanned play.

    The bit at :40 reminded me so powerfully of warclaws I felt compelled.

     

     

     

    > @"Sovereign.1093" said:

    > Lol I thought I'd see some I can share to my pugs. Hah

     

    It really does though.

    Nobody skirmishes better than something that has to win a fight for every meal with no healthcare.

  5. > @"Senqu.8054" said:

    > > @"LetoII.3782" said:

    > > > @"Senqu.8054" said:

    > > > > @"ArchonWing.9480" said:

    > > > > > @"Senqu.8054" said:

    > > > > > > @"ArchonWing.9480" said:

    > > > > > > > @"Senqu.8054" said:

    > > > > > > > > @"LetoII.3782" said:

    > > > > > > > > > @"Strider Pj.2193" said:

    > > > > > > > > > It’s interesting. After 84 votes 2/3’s said ‘No’ yet many of the responses note that the scores do matter.

    > > > > > > > > >

    > > > > > > > > > I think most assumed I meant ‘caring about winning’.

    > > > > > > > >

    > > > > > > > > I think most aren't honest, even with themselves.

    > > > > > > >

    > > > > > > > > @"ArchonWing.9480" said:

    > > > > > > > > > @"Jeydra.4386" said:

    > > > > > > > > > Yes, and my experience is people who say they don't care about the score actually care about the score. That's why if they log on to see they've been wiped off the map they log off quickly too (I clearly remember this happened to SoR in season 1 of WvW), if a T3 objective gets attacked they will come to defend instead of fight whoever is in front of them, etc.

    > > > > > > > >

    > > > > > > > > Yep. There are many on these forums that talk about how winning doesn't matter.... then incessantly talks about it.

    > > > > > > >

    > > > > > > > Its fascinating that even if a poll shows exactly, that basically no one cares about some silly numbers, there are still people like you who try to make it fit their opinion. Keep telling yourself that everyone is lying

    > > > > > >

    > > > > > > But you're making your assumption based on a poll, which is also some silly numbers that almost nobody cares about.

    > > > > > >

    > > > > > >

    > > > > >

    > > > > > You just try to turn words around. The „silly numbers“ referred to the score in WvW, you know that, I know that, everyone knows that.

    > > > > >

    > > > > > And you wanna tell me now that they are not telling the truth is reasonable? Yes polls are biased, but it’s the best and only source we have to collect such informations.

    > > > >

    > > > > Forum goers represent only a small minority of users. Heck, there's no way to even verify if they even play wvw regularly. I mean, it's a good source of entertainment, but passing it off as anything resembling the truth is just relying on silly numbers. Hence the irony.

    > > >

    > > > Well it has still more value then the statement that the most who voted yes are not telling the truth, don’t you think?

    > >

    > > Polls are far from.the only evidence.

    > > There's whole servers that ppt themselves into matches they know they'll hate. They know fully that their actions are directly contradictory to their own interests yet they won't stop, they keep flipping. That sort of behavior indicates a delusion.

    > >

    > > Did some of those nonstop ppters on a server with no chance in t1 vote no on this poll? Without doubt

    >

    > And there are also the servers who tank their way 3 tiers down... that’s why it is hard to gain any relevant data from observations like this one.

     

     

    Some people understand the score for what it is, a match placement device.

     

    And use it as such.

     

     

    >

    > I don’t really see what this has to do with my statement that it is wrong to say that most who voted „no“ are not telling the truth...

     

     

    The poll indicates that 7 in 10 are among the group I mentioned in my first statement. But the comments in this thread belay that assertion, much less actual wvw gameplay. Cognitive dissonance, actions betraying words.

     

    Is it "lie" that you object to?

     

  6. > @"Senqu.8054" said:

    > > @"ArchonWing.9480" said:

    > > > @"Senqu.8054" said:

    > > > > @"ArchonWing.9480" said:

    > > > > > @"Senqu.8054" said:

    > > > > > > @"LetoII.3782" said:

    > > > > > > > @"Strider Pj.2193" said:

    > > > > > > > It’s interesting. After 84 votes 2/3’s said ‘No’ yet many of the responses note that the scores do matter.

    > > > > > > >

    > > > > > > > I think most assumed I meant ‘caring about winning’.

    > > > > > >

    > > > > > > I think most aren't honest, even with themselves.

    > > > > >

    > > > > > > @"ArchonWing.9480" said:

    > > > > > > > @"Jeydra.4386" said:

    > > > > > > > Yes, and my experience is people who say they don't care about the score actually care about the score. That's why if they log on to see they've been wiped off the map they log off quickly too (I clearly remember this happened to SoR in season 1 of WvW), if a T3 objective gets attacked they will come to defend instead of fight whoever is in front of them, etc.

    > > > > > >

    > > > > > > Yep. There are many on these forums that talk about how winning doesn't matter.... then incessantly talks about it.

    > > > > >

    > > > > > Its fascinating that even if a poll shows exactly, that basically no one cares about some silly numbers, there are still people like you who try to make it fit their opinion. Keep telling yourself that everyone is lying

    > > > >

    > > > > But you're making your assumption based on a poll, which is also some silly numbers that almost nobody cares about.

    > > > >

    > > > >

    > > >

    > > > You just try to turn words around. The „silly numbers“ referred to the score in WvW, you know that, I know that, everyone knows that.

    > > >

    > > > And you wanna tell me now that they are not telling the truth is reasonable? Yes polls are biased, but it’s the best and only source we have to collect such informations.

    > >

    > > Forum goers represent only a small minority of users. Heck, there's no way to even verify if they even play wvw regularly. I mean, it's a good source of entertainment, but passing it off as anything resembling the truth is just relying on silly numbers. Hence the irony.

    >

    > Well it has still more value then the statement that the most who voted yes are not telling the truth, don’t you think?

     

    Polls are far from.the only evidence.

    There's whole servers that ppt themselves into matches they know they'll hate. They know fully that their actions are directly contradictory to their own interests yet they won't stop, they keep flipping. That sort of behavior indicates a delusion.

     

    Did some of those nonstop ppters on a server with no chance in t1 vote no on this poll? Without doubt

  7. > @"Strider Pj.2193" said:

    > It’s interesting. After 84 votes 2/3’s said ‘No’ yet many of the responses note that the scores do matter.

    >

    > I think most assumed I meant ‘caring about winning’.

     

    I think most aren't honest, even with themselves.

  8. > @"avey.4201" said:

    > > @"Celsith.2753" said:

    > > > @"avey.4201" said:

    > > > if you win wvw you win nothing, so if trolls make you lose you lose nothing while losing the potential to gain nothing.

    > > > if people are pulling tactivators, support has already stated it is the fault of the guild who claimed the objective for not turning off public tactic activation.

    > >

    > > If only setting an objectives tactics to private actually works.

    > > Objectives turn themselves back to public. It happens when any member of the guild leaves the map, enters the map or switches guild tag, even if they are not the only guild member on the map. They seem to be going public in other circumstances too which I haven't been able to pin down yet. Setting tactics to private SHOULD be a reliable way to stop tactic trolls but it isn't.

    >

    > Senior GM Seraph~This is a result of improper guild role and permission management. There are settings in-game in order to prevent issues like this.

     

    Not having a plebian tier of membership is our folly.

    Such an odd stance for a progressive company.

  9. > @"Sovereign.1093" said:

    > > @"LetoII.3782" said:

    > > > @"Sovereign.1093" said:

    > > > :/. My connection can't handle the pain

    > >

    > > Have you tried turning it on and back off again?

    >

    > Yes. I know 20mb isn't much but in the morning can't do it.

     

     

    It wasn't just you.

    I'm 600 miles from the server and it was laggy from our side too

  10. > @"DemonSeed.3528" said:

    > > @"LetoII.3782" said:

    > >

    > > I've seen players throw the Lance at me when I'm dismounted, and battle maul fellow riders.

    > >

    >

    >

    > Haha sometimes I do that to keep them in combat. I don't get to use battle maul as an opener because it always goes randomly on CD when I need it.

     

    > @"ASP.8093" said:

    > > @"LetoII.3782" said:

    > > I've seen players throw the Lance at me when I'm dismounted, and battle maul fellow riders.

    > >

    > > Sometimes it's like people never read their tooltips.

    >

    > The Lance tickle is a tactic to keep people "in combat," or to pop Aegis before you Maul. Since it doesn't dismount you unless you hit a rider, there's very little downside if you're about to jump off your mount anyway.

     

     

    It does no damage to unmounted players, which is usually a requirement to keep someone in combat.

     

    Have either of you experimented to confirm or are you wasting cooldowns in pure speculation?

  11. > @"ArchonWing.9480" said:

    > > @"TinkTinkPOOF.9201" said:

    >

    > > I was playing this weekend and watching people on warclaw, its amazing how clueless these people are on what they have. I was trying to dismount a thief I had been chasing, went for lance, and he dodged it, so I keep following, I see 4 friendlies he is running towards, I think "great, finally someone will dismount him" as mine was still on the looooong kitten CD.....He gets close to them and every single one uses battle maul at him.....?!?!?!?!?!? My brain about exploded. I see this more and more, people don't seem to know there is even a dismount skill, I even see it in people running at me, I am just waiting for them to turn or dodge or something, but nope, I dismount and kill in about 10 seconds.

    >

    > Some people may not have leveled lance. Come to think about it I would have no idea of the leveling priority myself now. One would probably would want the first 3 levels of gliding and mount. And then I'm wondering why autoloot is even locked to begin with.

    >

     

    I've seen players throw the Lance at me when I'm dismounted, and battle maul fellow riders.

     

    Sometimes it's like people never read their tooltips.

  12. > @"Zinedine Longstride.7241" said:

    > > @"Vayne.8563" said:

    > > > @"Thunderdown.1436" said:

    > > > Why would anyone in their right mind want to invest time into something that immediately puts them at a disadvantage by simply installing it from their location? I don't really care how or how not so effective i'll be, its the game-play experience that gets ruined. In a massively multiplayer online RPG, you expect your abilities to work as soon as you press them you shouldn't have to be predicting, waiting or hoping they go off... no, I'm sorry just no (especially when I know the other guy can press anything he wants, whenever he wants and it will work instantaneously for him). Imagine being in a Role Play guild, you'd always be known as the slow guy who was always behind on the conversation lol. When you're used to playing normal 50-100ms games the skill delay of 250ms+ just leads to an overall clunky and frustrating experience where nothing feels smooth and enjoyable. You guys saying you play at 300ms and have no issues (lmao) go play WoW at 50ms and see how much better of a player you are because you can actually react instantly to situations and everything runs smooth.

    > > >

    > > > How come a 10 year old gaming company is still too stingy to invest in Oceanic servers? It's not all about the Europeans and the Yanks ya know, the Oceanic community of gamers is pretty friggen huge when you combine us... I think you'd attract a lot more people to the franchise.

    > > >

    > > > 9/10 game

    > > > 2/10 company for poor server location choices

    > > >

    > > > No thank you.

    > >

    > > A ten year old game company with one single IP is not Blizzard. You'd need enough Australians playing to fill 3 servers. We know that only 30% of the population predominantly plays WvW and only 10% PvP. There wouldn't be enough Australians playing the game to fill three servers.

    > >

    > > Then you'd have people complaining that there's no reason to play the game if you're in Australia because the Australian servers are dead and the company would have wasted quite a lot of money setting up a server park that served no purpose.

    > >

    > > There are lots of people who do play from Australia, not just this game, but many games that don't have Aussie servers. If you can't take that limitation don't play the game. But that doesn't make the company a bad company for not opening servers here. It's expensive and you have to justify that cost. There's not enough population here to do it.

    > >

    > >

    >

    > SEA servers. I live in Perth and play Tera SEA servers. I average 60 ping. My guildies reside in Singapore, Thailand & Malaysia. The primary spoken language in Tera SEA is English.

    >

    > NCSoft have no incentive to invest in sea/oce servers because so many have already bought-into NA. If you had only refrained from purchasing GW2 products, sea/oce may have been viewed as an untapped market. Today, we are actually a partially tapped-market. We are cash-on-the-side.

     

    NCsoft not wanting to launch competition in it's home market might have been part of it too.

    They'd probably rather you play lineage or something.

     

  13. No, Indo got banned from the forums in the first month of the game and ever since lol. I came over from Warhammer Online with him, stayed through the hardcore scene at the start, then decided playing in a big clump like RG (and most everyone else after they figured it out) might be most powerful, but wasn't especially fun.

     

     

    Yes, Kaineng was bottom rank, but I think climbing annoyed Jang.. They went there to disrupt the ppt competition. But, as transfers were free and NA figured out very early that off hours play > primetime lots of people followed. Victim of his own success.

     

    You never heard of TW on eu because we focused on the ppt game early. I'm not even sure how we ended up on top of the power rankings other than being the strongest map holders in t1 and people still cared about that, then. When GvG started taking off the guild schismed, the constituents were never as strong, Indo kept the ppt players.

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