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Djinn.9245

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Posts posted by Djinn.9245

  1. > @Danikat.8537 said:

    > I'm looking forward to Halloween, because it always used to be one of my favourite Guild Wars holidays.

    >

    > But I'm also worried that it's going to include another absurdly expensive mini pet (like Gwynefyrdd and Oxidecimus) which means for me it will come down to farming the Labyrinth as much as possible and then raiding my material storage for gold to make the remainder, none of which is fun. I'm well aware it's my choice to do this, and I do love those minis, I think I'd want them even if I didn't collect mini pets, but it would be really nice if I didn't have to choose between getting the item I want or enjoying the festival.

     

    You shouldn't do something you don't enjoy - its a game.

     

    That said: good luck with your drops :)

  2. > @"Just a flesh wound.3589" said:

    > > @Djinn.9245 said:

    > > > @"Just a flesh wound.3589" said:

    > > > > @Djinn.9245 said:

    > > > > > @"Just a flesh wound.3589" said:

    > > > > > > @"Excellent Name.9574" said:

    > > > > > > > @"Just a flesh wound.3589" said:

    > > > > > > > > @Llethander.3972 said:

    > > > > > > > > > @Menadena.7482 said:

    > > > > > > > > > > @Llethander.3972 said:

    > > > > > > > > > > Keyboard turning, as it is called, is sub-optimal in all aspects of every game. It is slow, inaccurate, and laborious.

    > > > > > > > > >

    > > > > > > > > > No, it is not. It is the muscle memory for games many people have which makes it EXTREMELY accurate if your brain is already wired to hit a/f or the arrows. Your experience might be different, fine, use strafe, but would YOU be happy if our positions were reversed and you could not use strafe at all because some dev thought it inaccurate?

    > > > > > > > >

    > > > > > > > > Yes, it is. Keyboard turning is statistically inferior to turning using your mouse. It's the same reason that mouse aiming is statistically superior to controller aiming. The mouse is significantly faster while offering a higher level of pinpoint precision when compared to either alternative method I described.

    > > > > > > >

    > > > > > > > Yep, mouse turning is better and faster than keyboard turning.

    > > > > > > >

    > > > > > > > Enigmious’ guide to mobility demonstrates why in the first part of this video.

    > > > > > > >

    > > > > > > >

    > > > > > > >

    > > > > > > >

    > > > > > > >

    > > > > > >

    > > > > > > Which is better is not an issue here, it simply helps avoiding the problem, not solves it. That said not everyone finds keyboard rotating comfortable and vice versa. The issue here, if it is not a bug, is inconsistency in approach to control for no real reason.

    > > > > >

    > > > > > Maybe. However when I want to turn the mount around from a standing position I turn the camera in the direction I want to go and hit W (for move forward). The mount turns till it’s facing the direction the camera is pointing towards, then starts running if I don’t lift my finger off W. Are you using WASD to move, or equivalent? For me with WASD and mouse turning there is no inconsistency in approach to control as both my char and the mount do the same. It’s only inconsistent if you use the old system of keyboard turning.

    > > > >

    > > > > That's a very interesting way of doing it - but I just want to press one key when I turn, not first turn the camera and then press another key. Without the mount if I press A my character turns left no matter where the camera is looking.

    > > >

    > > > Hmmmm, not really. With mouse/keys movement it is the natural and one key way to move. You look in the direction you want to go and then hit the key to start moving. It’s very fluid, unlike keyboard turning where you hold the arrow key while you slowly turn then use another key to move forward.

    > >

    > > Just clarifying: are you trying to tell me what is natural for me? I'm sure you aren't so I'm not sure what to make of your statement. You are also assuming that I want to move somewhere instead of just wanting to turn.

    >

    > You sound like you’re looking to take offense. I was trying to describe how it works and I was saying that once you get used to mouse/key movement, using mouse to look and key to move/turn feels fluid and natural (as opposed to artificial).

    >

    > If you don’t want to move you lift your finger from W when you’re facing the direction you want to be in after turning.

     

    No, if I was looking to take offense I would have done so and wouldn't have bothered saying that I was sure you weren't trying to dictate. But yet again in this post you tell me that if I only got used to doing it your way it would feel natural, instead of just doing it my way.

     

    The issue as described in the OP is that when we press the WASD keys unmounted our character turns immediately in those directions. If we press the same keys while mounted, we sometimes experience other behaviors. I, at least, am not asking for a tutorial on how to move but objecting to this discrepancy.

  3. > @"Just a flesh wound.3589" said:

    > > @Djinn.9245 said:

    > > > @"Just a flesh wound.3589" said:

    > > > > @"Excellent Name.9574" said:

    > > > > > @"Just a flesh wound.3589" said:

    > > > > > > @Llethander.3972 said:

    > > > > > > > @Menadena.7482 said:

    > > > > > > > > @Llethander.3972 said:

    > > > > > > > > Keyboard turning, as it is called, is sub-optimal in all aspects of every game. It is slow, inaccurate, and laborious.

    > > > > > > >

    > > > > > > > No, it is not. It is the muscle memory for games many people have which makes it EXTREMELY accurate if your brain is already wired to hit a/f or the arrows. Your experience might be different, fine, use strafe, but would YOU be happy if our positions were reversed and you could not use strafe at all because some dev thought it inaccurate?

    > > > > > >

    > > > > > > Yes, it is. Keyboard turning is statistically inferior to turning using your mouse. It's the same reason that mouse aiming is statistically superior to controller aiming. The mouse is significantly faster while offering a higher level of pinpoint precision when compared to either alternative method I described.

    > > > > >

    > > > > > Yep, mouse turning is better and faster than keyboard turning.

    > > > > >

    > > > > > Enigmious’ guide to mobility demonstrates why in the first part of this video.

    > > > > >

    > > > > >

    > > > > >

    > > > > >

    > > > > >

    > > > >

    > > > > Which is better is not an issue here, it simply helps avoiding the problem, not solves it. That said not everyone finds keyboard rotating comfortable and vice versa. The issue here, if it is not a bug, is inconsistency in approach to control for no real reason.

    > > >

    > > > Maybe. However when I want to turn the mount around from a standing position I turn the camera in the direction I want to go and hit W (for move forward). The mount turns till it’s facing the direction the camera is pointing towards, then starts running if I don’t lift my finger off W. Are you using WASD to move, or equivalent? For me with WASD and mouse turning there is no inconsistency in approach to control as both my char and the mount do the same. It’s only inconsistent if you use the old system of keyboard turning.

    > >

    > > That's a very interesting way of doing it - but I just want to press one key when I turn, not first turn the camera and then press another key. Without the mount if I press A my character turns left no matter where the camera is looking.

    >

    > Hmmmm, not really. With mouse/keys movement it is the natural and one key way to move. You look in the direction you want to go and then hit the key to start moving. It’s very fluid, unlike keyboard turning where you hold the arrow key while you slowly turn then use another key to move forward.

     

    Just clarifying: are you trying to tell me what is natural for me? I'm sure you aren't so I'm not sure what to make of your statement. You are also assuming that I want to move somewhere instead of just wanting to turn.

  4. > @"Just a flesh wound.3589" said:

    > > @"Excellent Name.9574" said:

    > > > @"Just a flesh wound.3589" said:

    > > > > @Llethander.3972 said:

    > > > > > @Menadena.7482 said:

    > > > > > > @Llethander.3972 said:

    > > > > > > Keyboard turning, as it is called, is sub-optimal in all aspects of every game. It is slow, inaccurate, and laborious.

    > > > > >

    > > > > > No, it is not. It is the muscle memory for games many people have which makes it EXTREMELY accurate if your brain is already wired to hit a/f or the arrows. Your experience might be different, fine, use strafe, but would YOU be happy if our positions were reversed and you could not use strafe at all because some dev thought it inaccurate?

    > > > >

    > > > > Yes, it is. Keyboard turning is statistically inferior to turning using your mouse. It's the same reason that mouse aiming is statistically superior to controller aiming. The mouse is significantly faster while offering a higher level of pinpoint precision when compared to either alternative method I described.

    > > >

    > > > Yep, mouse turning is better and faster than keyboard turning.

    > > >

    > > > Enigmious’ guide to mobility demonstrates why in the first part of this video.

    > > >

    > > >

    > > >

    > > >

    > > >

    > >

    > > Which is better is not an issue here, it simply helps avoiding the problem, not solves it. That said not everyone finds keyboard rotating comfortable and vice versa. The issue here, if it is not a bug, is inconsistency in approach to control for no real reason.

    >

    > Maybe. However when I want to turn the mount around from a standing position I turn the camera in the direction I want to go and hit W (for move forward). The mount turns till it’s facing the direction the camera is pointing towards, then starts running if I don’t lift my finger off W. Are you using WASD to move, or equivalent? For me with WASD and mouse turning there is no inconsistency in approach to control as both my char and the mount do the same. It’s only inconsistent if you use the old system of keyboard turning.

     

    That's a very interesting way of doing it - but I just want to press one key when I turn, not first turn the camera and then press another key. Without the mount if I press A my character turns left no matter where the camera is looking.

  5. > @OGDeadHead.8326 said:

    > > @"Excellent Name.9574" said:

    > > > @castlemanic.3198 said:

    > > > > @"Excellent Name.9574" said:

    > > > > Sure why not.

    > > > >

    > > > > Use either A or D key to rotate Your character, then mount up and use either A or D key to rotate Your character while mounted. The difference is that character without a mount will spin 360 degrees for as long as You like, but with your character on mount it will spin up to the 0/180 degrees and then move in the direction of either A or D key. This means that You need to actively switch to AWSD during the turn unlike with the solo character.This breaks muscle memory and it makes the mount control unnecessarily awkward. There is no benefit of mounts behaving this way when responding to controls, unless we assume that mounts are incapable of spinning, which is not the case.

    > > >

    > > > I'm not having that issue. When I press my A or D keys, my mount spins endlessly in 360 degrees just as my character would, and I play primarily with A and D keys as turning since I don't always have a mouse available with me.

    > > >

    > > > Maybe report it in the bugs forum, because that behaviour doesn't seem universal. (Speaking of I should probably head there and mention the bugs I've come across)

    > >

    > > It could be a bug, i just never thought about it as it seemed to be consistent. However I have been testing it for the past -10 minutes on ledgese specifically and it does not trigger every time, only most of it. Perhaps the camera locks itself once there is a chance of clipping and instead of movement following the key direction it starts following the mount direction. No idea, if true it presents a number of harder to fix issues within the game engine.

    >

    > I've had this as well. Most of the time, pressing A or D (my strafe keys) will make the mount spin in place like you would expect. Sometimes however, it will run off in the direction, like you wrote in your post. I'm not sure yet how I can duplicate this, will try a bit more. Also, this 'bug' or 'feature' will sometimes work so that when you expect to turn your mount in a specific direction, it will instead spin in the reverse direction.

    > Something seems to be up with the controls, and that has nothing to do with whatever some people deem appropriate controls or not.

    >

    This happens with me as well. Sometimes I'm pressing the key to turn left and instead the mount turns right. Very annoying.

  6. > @titje.2745 said:

    > after this post i got revved by another player i thank him so i go to the hero points where i died. i got attacked i kill the mob then another mob i attack it and i nearly died. and the mobs also nearly died. WHAT HAPPEN a kitten veteran spawn near me and he killed me om*g what a game. you only want our money we can forget our nice game pleasure. this is just make ppl angry and if they like me post our frustration here we get an infraction. its nothing more then irl if you make ppl angry they swear. please make it a better game and dont program it like this. even if a map full of mobs looks cool on screenshot, it dont must be a hell for the players. we keep your company alive and we get this back.

     

    Luckily I've been exploring on my Warrior so I haven't had quite as much trouble as you, but I totally agree about the HPs. There are some that it is just not worth trying to do without a lot of ppl around because of the wandering mobs that join the fight. There is one HP in Elon Riverlands where I always seem to attract AT LEAST one, sometimes 2 hydras in the middle of the fight. What a pain for just a HP!

     

    As for the OP, I'm with many of those posting here: taking my time through the story because the first few days were buggy and laggy. I have plenty left to do.

  7. > @hellsqueen.3045 said:

    > > @Djinn.9245 said:

    > > > @hellsqueen.3045 said:

    > > > > @JustTrogdor.7892 said:

    > > > > This pass was very disappointing to me. IMO it is the worst pass out of all of them. Everything is spread out and it doesn't give the convenience of the others. It certainly doesn't feel like a luxury area that offers "convenience and comfort to those in the know". For me it really only works a quick portal to Crystal Oasis. I use my other passes for everything else. I wish Anet would consider a redesign.

    > > >

    > > > I enjoy the place, particularly as someone who was **NEVER EVER GOING TO BUY A PASS**.

    > > > This was an order perk, it makes sense that due to it's easy access that it is not designed as compact as the other pass areas.

    > > > You didn't have to buy the Lily of Elon, it acts as a quick portal to Crystal Oasis, it's smaller than the run around LA.

    > > > If you never intended to buy a pass ever because you thought it was a waste of money when you could:

    > > > - Go to any city for less cost and just do the same stuff there

    > > > - Felt it cost too much money for something you could access for free

    > > >

    > > > **Then Lily of Elon is perfect for you**, you get the perks and it hardly cost you anything more than what you were probably going to do anyway because you were buying the game anyway. It would be nice to have that doorway open for a little more of convenience sake, but we have mounts so getting past is easy enough.

    > >

    > > Don't forget that this isn't likely to be the only time the Lily is offered for sale. Anet is likely to put the pass on the Gemstore in the future. With that in mind, "it's the worst of all the passes but I wasn't going to buy a pass anyway" isn't exactly a great selling point.

    >

    > Why would they need to sell it later on? It is an item with the deluxe addition, which means once they offer the deluxe addition for gems later down the track it means that they should never have to sell it on it's own for profit. Passes are expensive, no one in their right mind would buy Lily of the Elon pass when they could just get the deluxe addition for gems and get more from it.

    > Secondly, you need to have actually been to Amnoon via the story before you can use the pass so it is definitely intended to only work if you have PoF deluxe addition purchased. It is doubtful they will sell the pass on its own.

     

    This is probably true, but I imagine they are going to continue to sell it with the PoF expansion. And the same goes for it being a selling point there.

  8. > @Tasida.4085 said:

    > > @Oldirtbeard.9834 said:

    > > > @Kheldorn.5123 said:

    > > > If you look at your UI, already completed hearts are still counting to map completion after reset. While I don't like repeatable hearts myself, your reaction here is unjustified.

    > >

    > > Right so are you implying I'm not allowed to be angry about being forced to repeat content or no life my self for a day in order to get map completion before reset, some of us have jobs and families, while I play frequently on my days off I also happen to work full time, so I guess don't bother working on map completion unless I have hours ahead of me?

    >

    > Wow....breathe.......Take the time to actually review your maps etc before going postal. It's all just pixels anyway, relax and enjoy.

     

    Before "going postal"? LOL do you know what "going postal" means? I can't say I haven't seen the OP say anything crazy lol.

  9. > @Healix.5819 said:

    > > @Veprovina.4876 said:

    > > I don't know how you do it with horses, but in game, you need to back up the mount wile using left and right turn controls.

    >

    > You can turn a mount in place by rotating the camera while holding either turn or strafe. As long as the camera isn't pointed in the direction the mount is travelling, it'll continue to turn.

     

    Wow, and people are saying this isn't unnecessarily complicated...LOL

  10. > @Llethander.3972 said:

    > Correct me if I'm wrong but it sounds like you use the keyboard to turn. I would suggest, instead, trying to use the camera to turn and rebinding both "A" and "D" to "Strafe left" and "Strafe right" respectively instead. Once you get used to playing with that slight change you might find that things work far better.

    >

    > Keyboard turning, as it is called, is sub-optimal in all aspects of every game. It is slow, inaccurate, and laborious.

     

    Why are you turning this into telling someone else how to play?

  11. > @Faaris.8013 said:

    > Dude, are you using rotate keys instead of strafe? First thing you do when starting any first person game is changing the key binds so the "rotate" keys execute a strafe movement. You turn with the mouse, not with keys.

     

    You mean the "first thing _*you*_ do when starting any first person game is changing the key binds so the "rotate" keys execute a strafe movement." I certainly didn't.

  12. > @hellsqueen.3045 said:

    > > @JustTrogdor.7892 said:

    > > This pass was very disappointing to me. IMO it is the worst pass out of all of them. Everything is spread out and it doesn't give the convenience of the others. It certainly doesn't feel like a luxury area that offers "convenience and comfort to those in the know". For me it really only works a quick portal to Crystal Oasis. I use my other passes for everything else. I wish Anet would consider a redesign.

    >

    > I enjoy the place, particularly as someone who was **NEVER EVER GOING TO BUY A PASS**.

    > This was an order perk, it makes sense that due to it's easy access that it is not designed as compact as the other pass areas.

    > You didn't have to buy the Lily of Elon, it acts as a quick portal to Crystal Oasis, it's smaller than the run around LA.

    > If you never intended to buy a pass ever because you thought it was a waste of money when you could:

    > - Go to any city for less cost and just do the same stuff there

    > - Felt it cost too much money for something you could access for free

    >

    > **Then Lily of Elon is perfect for you**, you get the perks and it hardly cost you anything more than what you were probably going to do anyway because you were buying the game anyway. It would be nice to have that doorway open for a little more of convenience sake, but we have mounts so getting past is easy enough.

     

    Don't forget that this isn't likely to be the only time the Lily is offered for sale. Anet is likely to put the pass on the Gemstore in the future. With that in mind, "it's the worst of all the passes but I wasn't going to buy a pass anyway" isn't exactly a great selling point.

  13. > @onevstheworld.2419 said:

    > @"Djinn.9245" LoE actually does have free transport to the other cities too. It's not an asura gate but one of the NPCs with an ecto-like symbol above his head (not the gambling one).

     

    Right - to the *other* cities. My question (the OP) has always been about Amnoon: why do we have to get into Amnoon in such a roundabout way from something that is supposed to be a perk?

    >

    > From Zalambur's point if view, it all makes sense. If I were him, I'd close the door. I'd rather not have these randoms riding their lizards and rabbits through my office either. Maybe someone can bribe his guard to absent mindedly forget to lock it.

     

    Don't forget that Anet created both the Lily and the layout of Amnoon. Anet put Zalambur's office there when they could easily have put it somewhere else in order to allow players who paid for the Lily to enter the city more easily. I just don't understand why they didn't do that.

  14. > @Ashen.2907 said:

    > > @Haishao.6851 said:

    > > I mostly play mesmer and sometime when I switch to my ranger I try to shatter my pet.

    > >

    >

    > Ive wanted to shatter my pet on more than one occasion...and I rarely play mesmer.

    >

    > "Hey wait, what are you doing aggroing those guys way over there, we arent done with this fight yet....!@#$%& cats..."

     

    Lol, just today I was yelling at my Shade that wandered off after a big fight to find a Djinn that had hit me once while traveling. I was like "I just survived this fight, stop trying to get me in another!"

  15. > @Ider.1276 said:

    > > @Djinn.9245 said:

    > > Ah yes, I forgot about the Lava Lounge - is that the only "Deluxe Area" that is not connected to a large city?

    > There is also captain's airship pass and noble folly. Both are basicly high up on the edge of the maps.

    >

     

    Ok, I looked on the Wiki and Lava Lounge, Captain's Airship, and Noble Folly all have an Asura Gate that will take you to any major city for free. So the fact that they are "in the middle of nowhere" doesn't really matter as far as that goes. However, the other special area that IS attached to a major city, the Royal Terrace, does exit directly into the city AFAIK.

     

    So the only thing I'm not clear on is why we have to go a round-about way (through the waterworks & mobs or whatever) to get into the actual city. Just seems strange, especially since there is the path that leads _to_ the city wall but then you have to go around / over it to actually get in.

  16. > @"Sajuuk Khar.1509" said:

    > > @Djinn.9245 said:

    > > I can't agree that someone who actively harms the people who worship him and wants to destroy an entire planet (plus all it's creatures) is not the "real" bad guy. 5 beings that kidnap one other being, even if they did it out of malice, are not worse than Balthazar.

    > You seem to forget that the other 5 gods literally packed up and left, not just Tyria, but their own realms in the Mists, because of the Elder Dragons , without even attempting to warn any of their followers of the coming danger, and without attempting to do anything to get humanity off world like they did previously from humanity's original homeworld(which is how humans got to Tyria in the first place) They literally just left everyone to die because it was the easiest option available to them, and lore in PoF suggests they just went to another world to try again with new races.

     

    No, I'm not forgetting anything. Leaving isn't the same as actively trying to destroy the planet for your own gain. And we don't have any actual evidence as to their motivations. We do have evidence about Balthazar - we saw and heard him directly.

    >

    > Balthazar was the only one(besides maybe Lyssa if the speculation turn out to be true) that actually wanted to do anything to try to stop the Elder Dragons.

     

    I guess you saw something different from me because in the story I saw Balthazar wasn't trying to stop the Elder Dragons for the good of humanity but because he wanted their power. And he didn't care at all if destroying the dragons for their power would destroy the planet and all of humanity.

     

    As for "lying" about Balthazar's motive, when 1 motive = the other then they are effectively the same. There is nothing forcing him to destroy the Elder Dragons and he is perfectly aware that it would destroy the planet (and has stated that he doesn't care). So I don't see the point in bandying semantics regarding that situation.

  17. > @Thornbury.4179 said:

    > Thank you, I'll probably get the Guardian up to 450 so that I can refine the bricks etc. while I decide on the best way forward.

    >

    > There is a Thief collection I can get for an ascended staff, but some grind. I need five more HoT Mastery levels, involving getting 14 more HoT mastery points. However, doing that will generate HoT currency which can be used to buy Obsidian Shards using the Ley-Energy Matter Converter (if I can get it). Is this a path that is worth starting on? I can then use my mats on my alternate weapon, or armour. Is the Ley-Energy Matter Converter the best way to get Obsidian Shards, or is there a PoF method that's more efficient now?

    >

    > The road to an ascended weapon/piece of armour seems so long, that I want to be sure I'm on the right one before I commit. I'm OK with HoT stuff, as I still haven't fully completed it, but if I'm going to be blocked because everyone is in PoF, and I'm running around empty maps, then I might be wasting effort.

    >

    > Please let me know if you feel grinding the Ascended Staff from the HoT collection is more effort than it's worth.

    >

    Your HoT plan is fine. But after getting your staff, IMO doing Silverwastes is the best way to get Obsidian Shards. Also you will easily get Bandit Crests (the map currency) which you can then spend on more Obsidian Shards.

  18. > @Slowpokeking.8720 said:

    > > @Djinn.9245 said:

    > > > @Slowpokeking.8720 said:

    > > > > @Ashen.2907 said:

    > > > > > @Slowpokeking.8720 said:

    > > > > > > @RoseofGilead.8907 said:

    > > > > >

    > > > > > > They're still meant to not be a common drop. And RNG is still RNG; the videos you watched had them opening dozens of chests with no staff or backpack, but I got the staff on my second chest.

    > > > > >

    > > > > > Yes, but one or no from 50 or 80 chests is nowhere close to "uncommon", so I want to know the exact drop rate.

    > > > >

    > > > > Actually that is within the realm of uncommon.

    > > >

    > > > So what's the actual rate? I opened like 10, didn't see one uncommon. Does it have to do with the chest? They were stored in my bank for a long while

    > >

    > > Knowing the rate won't help anyone. You could still get it quickly or open hundreds and never get it. That's how GW2 RNG works - it doesn't care how many you already tried, every try is brand new RNG.

    >

    > Of course it's going to help, at least the overall range could be known.

     

    How specifically does that help?

  19. > @Khisanth.2948 said:

    > Still here but now that the rice is cooked and the poor horse has been beaten into a paste what is the point of saying repeating? The controls are still sluggish and clumsy. They went ahead and made large empty maps while reducing the number of waypoints. ANet didn't care before why would they start caring about that now?

     

    Basically this. Mounts ended up being exactly what I thought but they are out now so what can we do? Anet isn't going to delete them all.

  20. > @Slowpokeking.8720 said:

    > > @Ashen.2907 said:

    > > > @Slowpokeking.8720 said:

    > > > > @RoseofGilead.8907 said:

    > > >

    > > > > They're still meant to not be a common drop. And RNG is still RNG; the videos you watched had them opening dozens of chests with no staff or backpack, but I got the staff on my second chest.

    > > >

    > > > Yes, but one or no from 50 or 80 chests is nowhere close to "uncommon", so I want to know the exact drop rate.

    > >

    > > Actually that is within the realm of uncommon.

    >

    > So what's the actual rate? I opened like 10, didn't see one uncommon. Does it have to do with the chest? They were stored in my bank for a long while

     

    Knowing the rate won't help anyone. You could still get it quickly or open hundreds and never get it. That's how GW2 RNG works - it doesn't care how many you already tried, every try is brand new RNG.

  21. > @"Sajuuk Khar.1509" said:

    > > @Luindu.2418 said:

    > > I think these are two sides of the same coin. But if "Balthaddon" is the bad side, like Sajuuk describes, then (imho) is a nonsense that he use strategy when he search absorb energy, create the Forged army, search for Glint's legacy and more, instead of faces Kralkatorrik directly, even in the Volcano vs Primordus he seems more direct than in the fight with kralka while he's waiting until his forged robot kill the ED

    > Balthazar is far from the real badguy in PoF, the real baduy are the other gods.

     

    I can't agree that someone who actively harms the people who worship him and wants to destroy an entire planet (plus all it's creatures) is not the "real" bad guy. 5 beings that kidnap one other being, even if they did it out of malice, are not worse than Balthazar.

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