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Dante.1508

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Posts posted by Dante.1508

  1. > @"Obtena.7952" said:

    > Seriously ... if 400G is too much for you for something that is considered a long term goal, you just aren't playing enough in the first place. That's not a problem with how the game is designed. It's a problem with how committed you are with the game. Not playing enough isn't a reason to complain you can't get things you want.

     

    No its only certain aspects get a lot of gold.. Story missions do not and map completions do not give very much gold, especially if you need the materials for crafting. The meta events, pvp, fractals etc may give a lot more i'm not sure, i'm not online for most of the main timezones to find out.

  2. > @"Obtena.7952" said:

    > I would think "WTH did these orcs come from?"

    >

    > As long as we are adding races just to sell something, might as well add Ninjas, Terminators and Jedi while you are at it.

     

    Cantha has Ninjas...

    > @"Knighthonor.4061" said:

    > > @"Trevor Boyer.6524" said:

    > > I always liked & respected Guild Wars lore because it wasn't so Tolkien based..

    >

    > How so?

    > Also how we defining "Tolkien based"?

     

    Stolen Mythology :D

  3. > @"Cyninja.2954" said:

    > > @"Dante.1508" said:

    > > > @"Cyninja.2954" said:

    > > > Guardian is strong on any of his specializations be it as core build, dragonhunter or firebrand.

    > > >

    > > > First off, you should differentiate between the different pve game modes. Open world, story and dungeons are far easier and more lenient on classes/builds versus high rank fractals or raids. The good news is, guardian (in any build be it core, DH or firebrand) is viable in any game mode, just requires different type of play.

    > > >

    > > > > @"Dante.1508" said:

    > > > > If i knew when i returned what i know now i would have focused on Revenant, Necro and Engineer.. The rest are just not durable to play.

    > > > >

    > > > > Even Guardian...

    > > >

    > > > You from a thread yesterday:

    > > > > @"Dante.1508" said:

    > > > > I don't do WvW, PvP, Raids or Fractals i don't like dealing with those communities.. I 99% of the time do stories solo, unless its Zaitan or mordremoth etc.. Then i tend to ask for help from someone, mostly because zaitain mission is so broken, and mordremoth isn't soloable.

    > > >

    > > > Which leads me to wonder, why are coming here giving questionable advice to new players when you are struggling with even the most basic content of this game? Guardian is among the strongest picks in the game currently while being viable in all game modes and on multiple builds.

    > > >

    > > > @Archivist.8109

    > > > If you are interested, Woodenpotatoes already made his video on his recommended open world build for guardian (he went with firebrand). Feel free to watch his guide video here:

    > >

    > > No thanks, its not great and i don't use many WP builds, just because i mostly play solo pve doesn't mean i don't understand the game.. My skills are not great as i'm older and i'm Aussie so 600+ ping times don't help..

    > >

    > > That said i use

    > > https://metabattle.com/wiki/Build:Firebrand_-_Burning_Tome

    > > Which works really well but isn't durable at all. Its basically squishy as as are most firebrande builds because everyone is obsessed with glass cannon specs these days. I did not say Guardian was bad i said its not very durable.

    >

    > Yet Firebrand is considered the tankiest class in the game with insane support (beside maybe warrior). The literal backbone of any WvW team composition.

    >

    > Dragonhunter at the same time is considered one of the tankiest high damage outputting builds, with almodt unrivaled selfsustain if properly utilizing its utilities and heal skill (only outperformed by thief or engineer).

    >

    > I'm sorry, but maybe you should start using other people's builds, especially of players who do not struggle with content which gives you trouble.

    >

    > Metabattle builds usually have good explanations how and when to use skills.

    >

    > Also your 600 ping is your issue and should get mentioned when giving advice since it directly affects how this game sees play. Given this game is built on active defences and reactions, which are required in more challenging content, obviously you might see issues on any class which requires skill uses for survival. Face tanking or sponging enemy damage does not work past open world content.

     

    Revenant, Necro and Engi is far far far tankier than any Guardian.

  4. > @"Daddicus.6128" said:

    > > @"Dante.1508" said:

    > > > @"kharmin.7683" said:

    > > > Bringing elites lines down to core wouldn't necessarily make them "elite" anymore.

    > >

    > > That's why they need to do the opposite, all specs should be a choice not a linear forced direction.

    >

    > I'm not sure I agree. They tailored the newer content to the higher-strength elites. It fits with their stated design goal of horizontal improvements.

     

    That's vertical not horizontal..

     

    > @"Daddicus.6128" said:

    > > @"Dante.1508" said:

    > > > @"Voltekka.2375" said:

    > > > > @"Dante.1508" said:

    > > > > > @"Cyninja.2954" said:

    > > > > > > @"Dante.1508" said:

    > > > > > > > @"Linken.6345" said:

    > > > > > > > > @"Dante.1508" said:

    > > > > > > > > Agreed this game gives zero choice these days.. its either play the power creep expac specs or nothing at all... Its crazy that they totally voided their old content and will not overhaul.. The game is stagnating and dying due to Anets way of game design.

    > > > > > > > > > @"Voltekka.2375" said:

    > > > > > > > > > > @"Daddicus.6128" said:

    > > > > > > > > > > > @"Voltekka.2375" said:

    > > > > > > > > > > > I am pretty sure this would simply break competitive modes even more. As it is, core professions excel still in wvw roaming/smallscale and in pvp. Core guard, mesmer, thief, ele (yes, ele), necro, warrior, theyre absolutely more than just viable. I cant even begin to imagine a more buffed core warr, or thief.

    > > > > > > > > > >

    > > > > > > > > > > As I said, I don't care about competitive modes. This idea would be for PvE.

    > > > > > > > > >

    > > > > > > > > > Fair enough. Yet i still fail to understand how anyone cant clear pve with core classes, even today...

    > > > > > > > >

    > > > > > > > > Most core classes have real issues surviving and passing Expac and living story content because of the power creep.. the newer content is extremely OP to them.. The only core class i can think of that breezes through later content imo is Engi.

    > > > > > > >

    > > > > > > > Ever tried a minon master necro?

    > > > > > >

    > > > > > > So we are all suppose to play 6 characters to be as good as an one elite spec..

    > > > > > > > @"Cyninja.2954" said:

    > > > > > > > > @"Daddicus.6128" said:

    > > > > > > > > Let's try a different tack: Can someone please justify why an elite specialization is always more powerful than the profession it is built upon? And, there is no option to play the basic profession at the same relative power level?

    > > > > > > >

    > > > > > > > I don't know what you are talking about...

    > > > > > > >

    > > > > > > > There is a ton of core builds which perform very close to elite specialization levels like core power guardian (easy 32-33k dps benchmark on golem) and core banner warrior (still a very valid and strong support warrior build). Most other classes have builds which are no further than maybe 10-15% in performance output on their core builds with the main inconsistencies being among support classes which have their support skills tied to elite specializations (like druid versus core ranger).

    > > > > > > >

    > > > > > > > As mentioned by me earlier: buffing core trait lines would not open up any or even close to as many role options as a new elite specialization could. As such if you want overall better class representation (at least that is what I'd be in favor of) it makes more sense to introduce a new elite specialization.

    > > > > > > >

    > > > > > > > This gets even more critical if we look at all game modes where just about every class has viable core builds in some game mode (with the only real exception being elementalist and mesmer).

    > > > > > > >

    > > > > > > > > @"Dante.1508" said:

    > > > > > > > > Most core classes have real issues surviving and passing Expac and living story content because of the power creep.. the newer content is extremely OP to them.. The only core class i can think of that breezes through later content imo is Engi.

    > > > > > > >

    > > > > > > > That is strait up untrue. If people have issues on ANY class or build in any story or open world content, it's a player issue. There is enough guides and core build guides available for players who struggle to improve. As a matter of fact, most people who come to the "Players Helping Players" section of the forums asking for help often have huge flaws in their builds, playstyle and execution (which is not their fault, that's what asking for help is for).

    > > > > > > >

    > > > > > > > The only content which is remotely affected by core versus elite specialization balance is either top end pve content where every little bit difference counts, or competative modes (where a lot more core builds work just fine atm). In most cases due to better support role availability of elite specializations for group content, where as solo or small scale content see a lot of core build gameplay still (in competative modes for example).

    > > > > > >

    > > > > > > If this is true why aren't the core builds all over metabattle, 99.9% of the builds are espec builds... For ever style of content not just hardcore raiding.

    > > > > >

    > > > > > Maybe actually go to metabattle and check. Each and every class has core builds in at least 1 or 2 game modes.

    > > > > >

    > > > > > In other cases core builds are not able to peform a certain role (like healig or boon support). That wouldn't change with adjustments to core trait lines as discussed in this thread since these are often related to mechanics.

    > > > > >

    > > > > > As for open world content, there is enough core builds which are rated high or better (4+) for every class.

    > > > > >

    > > > >

    > > > > I check every day, the core builds are sub par and are the minority compared to especs.

    > > >

    > > > ... No. That is false. Core specs that have made their way into metabattle as good/great, means that theyre usable instead of elite specs, too. Plus i dont really know why metabattle should dictate stuff. On a side note, have you ever tried to play minstrel core guard?

    > >

    > > I have not and with how hard making armor is these days and how hard "grindy" it is getting modern inscriptions is i tend to avoid the no name ones outside of Marauders and Vipers.. Mostly because GW2 made making armor a hideous thing these days..

    >

    > I don't agree that it is grindy. Legendaries are grindy. Some of the achievements are grindy. But, ascended gear really isn't that bad. It takes a while, but not if you have a reasonable number of characters. I only play the content I like to play, but I'm 82% completely outfitted with ascended gear. I just use what I farm here and there to do it. (And, I have an **UN**reasonable number of characters.)

     

    You must play an unhealthy amount of hours a day to outfit that many characters.. I play many hours and i still have to buy my mats.. even farming 24/7 is insane.

  5. > @"reapex.8546" said:

    > > @"Dante.1508" said:

    > > > @"reapex.8546" said:

    > > > > @"Dante.1508" said:

    > > > > Why? what is the point in all of this? Why not focus on actual balance issues like druids and chronomancers..

    > > >

    > > > I don't see anything wrong with druids after all the nerfs.

    > >

    > > The fact no one uses them outside of raids and maybe fractals says different.

    >

    > People use them in WvW too.

     

    In the time i've played WvW i've not seen any.

  6. > @"joneirikb.7506" said:

    > > @"Dante.1508" said:

    > > > @"Melech.4308" said:

    > > > > @"Dante.1508" said:

    > > > > Because as a whole pve customers are not as skilled as PvP, they just enjoy the game casually but still like to progress their gears and skills better, the pve on a whole prefer to destroy content not be obliterated by it..

    > > > >

    > > >

    > > > I wouldn't go so far as to say on a whole that PvErs aren't as skilled as PvPers and just enjoy the game casually; I doubt that PvErs who raid just to get leggy armour enjoyed it every step of the way...

    > > >

    > > > > PvP are all about balance and team skills.. PvE just want to pass content as fast as possible to gain shiny objects.. Yes thats basic but its true the difference in skill levels is insane.

    > > >

    > > > PvP is different than PvE and PvP skills are different than PvE skills. PvP skills are: "How do I kill my foe(s) controlled by real humans with my teammates / solo?". PvE skills are: "How do I kill my AI foe(s) with my teammates / solo?".

    > > >

    > > > > Thats why nerfing and buffing both will never work.. As a person that quit GW2 completely for 4 years at HoT release becareful how you make PvE content, i am far from alone speaking to other PvE customers..

    > > >

    > > > If nerfing and buffing won't work, then what is a guaranteed way to balance which will work?

    > > >

    > > > I'm all for the split because each game mode can now be separately balanced independent of each other without having to throw each balance patch under one umbrella and affecting all game modes

    > >

    > > Splitting the content completely and focusing on both separately.

    >

    > And by splitting the content, how far do you want to go? Throw PvP and WvW out of the game and make a own "Guild Wars 2: PvP edition" and split the pve into "Guild Wars 2: PvE edition" ? I'd say that goes against ANets design philosophy of "Theme Park", where everyone should find something they like, and easily be able to jump inbetween them.

    >

    > > > @"joneirikb.7506" said:

    > > > > @"Dante.1508" said:

    > > > > Because as a whole pve customers are not as skilled as PvP, they just enjoy the game casually but still like to progress their gears and skills better, the pve on a whole prefer to destroy content not be obliterated by it..

    > > > >

    > > > > PvP are all about balance and team skills.. PvE just want to pass content as fast as possible to gain shiny objects.. Yes thats basic but its true the difference in skill levels is insane.

    > > > >

    > > > > Thats why nerfing and buffing both will never work.. As a person that quit GW2 completely for 4 years at HoT release becareful how you make PvE content, i am far from alone speaking to other PvE customers..

    > > >

    > > > There are PvE games where players have to have just as much skill as in PvP modes, so the two aren't exclusive of each others. It's a matter of encounter design and AI among other things. And many PvE players does enjoy that, despite popular belief around here. I have guildies that stick to playing wvw/pvp because they find PvE in this game a joke, and rather go play other games for challenging and interesting PvE.

    > > >

    > > > Personally I think there is room for both, and wish the devs designed for a much greater variety of skill levels, the game does have one of the best/easiest handicap systems in existence in open world, just bring more numbers if there is difficulty.

    > > >

    > > > Besides, the actual balance between PvP and PvE has absolutely nothing to do with this, we already have Open-World Tyria for example, which where designed while the entire combat system was balanced around PvP (2012-2014), and they made the majority of the mobs so easy that we still suffer that a large section of players never had to learn and develop much skill in the first place.

    > > >

    > > > So they've already shown that they can make PvE easy without affecting balancing at all. (And thus we also have the problem that Open World Tyria doesn't actually teach new players how to play, so they don't develop actual skill. Making for some rude awakenings when they enter other modes and get pulverized by the first thing they meet).

    > >

    > > It has everything to do with it.. Open world Tyria was perfect it was accessible to everyone. The later content pushed a lot of customers away and they needed to overhaul it to be more accessible again, even though its still incredibly tedious to enjoy.. bar those that consider themselves hardcores..

    > >

    > > Splitting the content is the smartest decision even if it is the most work.

    >

    > Wow, that's subjective.

    >

    > When you say that OW-Tyria is perfect, it certainly wasn't for me, and of all the people I've talked with I'd say a fairly small amount is still happy with OW-Tyria, I'd guess about 1 out of 10, small sample and obviously not defining in any way. So I think it is wrong to simply state that it is perfect based solely on your own opinion.

    >

    > I find the OW-Tyria is a large part of the problem, because it was nerfed repeatedly since the beta until it has become so easy (through the entire map/level range) that people doesn't need to learn the combat system any-longer. I wish that OW-Tyria had a more diverse difficulty and challenge, so players actually had to improve a bit each time they went to a new level-tier map. That way, when people came to the expansions for example, they wouldn't feel so overwhelmed or get trashed by pocket raptors and hydras the moment they entered the map.

    >

    > This game is skill-based, we need to level up the player, not the character/gear. And at the moment, the game doesn't teach players that. That's the biggest problem with OW-Tyria. Splitting the balancing isn't really going to fix that, splitting the modes isn't really going to fix that. Replacing the entire combat system with WOW's probably would... but then I'd quit the game.

     

    They don't "need" to do anything.. There is no need to level players up.. the game already does that, there is no need to punish players and make them leave either.

     

    It doesn't "need" to teach players anything its a game people play mostly socially and casually.

  7. > @"reapex.8546" said:

    > > @"Dante.1508" said:

    > > Why? what is the point in all of this? Why not focus on actual balance issues like druids and chronomancers..

    >

    > I don't see anything wrong with druids after all the nerfs.

     

    The fact no one uses them outside of raids and maybe fractals says different.

  8. > @"Cyninja.2954" said:

    > Guardian is strong on any of his specializations be it as core build, dragonhunter or firebrand.

    >

    > First off, you should differentiate between the different pve game modes. Open world, story and dungeons are far easier and more lenient on classes/builds versus high rank fractals or raids. The good news is, guardian (in any build be it core, DH or firebrand) is viable in any game mode, just requires different type of play.

    >

    > > @"Dante.1508" said:

    > > If i knew when i returned what i know now i would have focused on Revenant, Necro and Engineer.. The rest are just not durable to play.

    > >

    > > Even Guardian...

    >

    > You from a thread yesterday:

    > > @"Dante.1508" said:

    > > I don't do WvW, PvP, Raids or Fractals i don't like dealing with those communities.. I 99% of the time do stories solo, unless its Zaitan or mordremoth etc.. Then i tend to ask for help from someone, mostly because zaitain mission is so broken, and mordremoth isn't soloable.

    >

    > Which leads me to wonder, why are coming here giving questionable advice to new players when you are struggling with even the most basic content of this game? Guardian is among the strongest picks in the game currently while being viable in all game modes and on multiple builds.

    >

    > @Archivist.8109

    > If you are interested, Woodenpotatoes already made his video on his recommended open world build for guardian (he went with firebrand). Feel free to watch his guide video here:

     

    No thanks, its not great and i don't use many WP builds, just because i mostly play solo pve doesn't mean i don't understand the game.. My skills are not great as i'm older and i'm Aussie so 600+ ping times don't help..

     

    That said i use

    https://metabattle.com/wiki/Build:Firebrand_-_Burning_Tome

    Which works really well but isn't durable at all. Its basically squishy as as are most firebrande builds because everyone is obsessed with glass cannon specs these days. I did not say Guardian was bad i said its not very durable.

  9. If i knew when i returned what i know now i would have focused on Revenant, Necro and Engineer.. The rest are just not durable to play.

     

    Even Guardian...

    > @"Alphonia.5731" said:

    > Any build is "acceptable" but if you want to not get kicked from most raid groups then you should probably look on "snowcrows" to see what raid builds you should be running.

     

    This is why you are best to ignore Raiding.

  10. > @"Melech.4308" said:

    > > @"Dante.1508" said:

    > > Because as a whole pve customers are not as skilled as PvP, they just enjoy the game casually but still like to progress their gears and skills better, the pve on a whole prefer to destroy content not be obliterated by it..

    > >

    >

    > I wouldn't go so far as to say on a whole that PvErs aren't as skilled as PvPers and just enjoy the game casually; I doubt that PvErs who raid just to get leggy armour enjoyed it every step of the way...

    >

    > > PvP are all about balance and team skills.. PvE just want to pass content as fast as possible to gain shiny objects.. Yes thats basic but its true the difference in skill levels is insane.

    >

    > PvP is different than PvE and PvP skills are different than PvE skills. PvP skills are: "How do I kill my foe(s) controlled by real humans with my teammates / solo?". PvE skills are: "How do I kill my AI foe(s) with my teammates / solo?".

    >

    > > Thats why nerfing and buffing both will never work.. As a person that quit GW2 completely for 4 years at HoT release becareful how you make PvE content, i am far from alone speaking to other PvE customers..

    >

    > If nerfing and buffing won't work, then what is a guaranteed way to balance which will work?

    >

    > I'm all for the split because each game mode can now be separately balanced independent of each other without having to throw each balance patch under one umbrella and affecting all game modes

     

    Splitting the content completely and focusing on both separately.

    > @"joneirikb.7506" said:

    > > @"Dante.1508" said:

    > > Because as a whole pve customers are not as skilled as PvP, they just enjoy the game casually but still like to progress their gears and skills better, the pve on a whole prefer to destroy content not be obliterated by it..

    > >

    > > PvP are all about balance and team skills.. PvE just want to pass content as fast as possible to gain shiny objects.. Yes thats basic but its true the difference in skill levels is insane.

    > >

    > > Thats why nerfing and buffing both will never work.. As a person that quit GW2 completely for 4 years at HoT release becareful how you make PvE content, i am far from alone speaking to other PvE customers..

    >

    > There are PvE games where players have to have just as much skill as in PvP modes, so the two aren't exclusive of each others. It's a matter of encounter design and AI among other things. And many PvE players does enjoy that, despite popular belief around here. I have guildies that stick to playing wvw/pvp because they find PvE in this game a joke, and rather go play other games for challenging and interesting PvE.

    >

    > Personally I think there is room for both, and wish the devs designed for a much greater variety of skill levels, the game does have one of the best/easiest handicap systems in existence in open world, just bring more numbers if there is difficulty.

    >

    > Besides, the actual balance between PvP and PvE has absolutely nothing to do with this, we already have Open-World Tyria for example, which where designed while the entire combat system was balanced around PvP (2012-2014), and they made the majority of the mobs so easy that we still suffer that a large section of players never had to learn and develop much skill in the first place.

    >

    > So they've already shown that they can make PvE easy without affecting balancing at all. (And thus we also have the problem that Open World Tyria doesn't actually teach new players how to play, so they don't develop actual skill. Making for some rude awakenings when they enter other modes and get pulverized by the first thing they meet).

     

    It has everything to do with it.. Open world Tyria was perfect it was accessible to everyone. The later content pushed a lot of customers away and they needed to overhaul it to be more accessible again, even though its still incredibly tedious to enjoy.. bar those that consider themselves hardcores..

     

    Splitting the content is the smartest decision even if it is the most work.

  11. Because as a whole pve customers are not as skilled as PvP, they just enjoy the game casually but still like to progress their gears and skills better, the pve on a whole prefer to destroy content not be obliterated by it..

     

    PvP are all about balance and team skills.. PvE just want to pass content as fast as possible to gain shiny objects.. Yes thats basic but its true the difference in skill levels is insane.

     

    Thats why nerfing and buffing both will never work.. As a person that quit GW2 completely for 4 years at HoT release becareful how you make PvE content, i am far from alone speaking to other PvE customers..

  12. I think its because the majority of customers do not have the money to afford them.. Prices do not go up if people do not buy them. People on this forum seem wildly out of sync with the actual playerbase..

     

    Most customers have less than 1000g and even more have less than 100g.. So if you are able to afford these things en mass at whatever prices they are you aren't the majority..

  13. > @"Linken.6345" said:

    > > @"Dante.1508" said:

    > > > @"Cyninja.2954" said:

    > > > > @"Dante.1508" said:

    > > > > > @"Cyninja.2954" said:

    > > > > > > @"Dante.1508" said:

    > > > > > > > @"Cyninja.2954" said:

    > > > > > > > > @"Dante.1508" said:

    > > > > > > > > > @"Voltekka.2375" said:

    > > > > > > > > > > @"Dante.1508" said:

    > > > > > > > > > > > @"Cyninja.2954" said:

    > > > > > > > > > > > > @"Dante.1508" said:

    > > > > > > > > > > > > > @"Linken.6345" said:

    > > > > > > > > > > > > > > @"Dante.1508" said:

    > > > > > > > > > > > > > > Agreed this game gives zero choice these days.. its either play the power creep expac specs or nothing at all... Its crazy that they totally voided their old content and will not overhaul.. The game is stagnating and dying due to Anets way of game design.

    > > > > > > > > > > > > > > > @"Voltekka.2375" said:

    > > > > > > > > > > > > > > > > @"Daddicus.6128" said:

    > > > > > > > > > > > > > > > > > @"Voltekka.2375" said:

    > > > > > > > > > > > > > > > > > I am pretty sure this would simply break competitive modes even more. As it is, core professions excel still in wvw roaming/smallscale and in pvp. Core guard, mesmer, thief, ele (yes, ele), necro, warrior, theyre absolutely more than just viable. I cant even begin to imagine a more buffed core warr, or thief.

    > > > > > > > > > > > > > > > >

    > > > > > > > > > > > > > > > > As I said, I don't care about competitive modes. This idea would be for PvE.

    > > > > > > > > > > > > > > >

    > > > > > > > > > > > > > > > Fair enough. Yet i still fail to understand how anyone cant clear pve with core classes, even today...

    > > > > > > > > > > > > > >

    > > > > > > > > > > > > > > Most core classes have real issues surviving and passing Expac and living story content because of the power creep.. the newer content is extremely OP to them.. The only core class i can think of that breezes through later content imo is Engi.

    > > > > > > > > > > > > >

    > > > > > > > > > > > > > Ever tried a minon master necro?

    > > > > > > > > > > > >

    > > > > > > > > > > > > So we are all suppose to play 6 characters to be as good as an one elite spec..

    > > > > > > > > > > > > > @"Cyninja.2954" said:

    > > > > > > > > > > > > > > @"Daddicus.6128" said:

    > > > > > > > > > > > > > > Let's try a different tack: Can someone please justify why an elite specialization is always more powerful than the profession it is built upon? And, there is no option to play the basic profession at the same relative power level?

    > > > > > > > > > > > > >

    > > > > > > > > > > > > > I don't know what you are talking about...

    > > > > > > > > > > > > >

    > > > > > > > > > > > > > There is a ton of core builds which perform very close to elite specialization levels like core power guardian (easy 32-33k dps benchmark on golem) and core banner warrior (still a very valid and strong support warrior build). Most other classes have builds which are no further than maybe 10-15% in performance output on their core builds with the main inconsistencies being among support classes which have their support skills tied to elite specializations (like druid versus core ranger).

    > > > > > > > > > > > > >

    > > > > > > > > > > > > > As mentioned by me earlier: buffing core trait lines would not open up any or even close to as many role options as a new elite specialization could. As such if you want overall better class representation (at least that is what I'd be in favor of) it makes more sense to introduce a new elite specialization.

    > > > > > > > > > > > > >

    > > > > > > > > > > > > > This gets even more critical if we look at all game modes where just about every class has viable core builds in some game mode (with the only real exception being elementalist and mesmer).

    > > > > > > > > > > > > >

    > > > > > > > > > > > > > > @"Dante.1508" said:

    > > > > > > > > > > > > > > Most core classes have real issues surviving and passing Expac and living story content because of the power creep.. the newer content is extremely OP to them.. The only core class i can think of that breezes through later content imo is Engi.

    > > > > > > > > > > > > >

    > > > > > > > > > > > > > That is strait up untrue. If people have issues on ANY class or build in any story or open world content, it's a player issue. There is enough guides and core build guides available for players who struggle to improve. As a matter of fact, most people who come to the "Players Helping Players" section of the forums asking for help often have huge flaws in their builds, playstyle and execution (which is not their fault, that's what asking for help is for).

    > > > > > > > > > > > > >

    > > > > > > > > > > > > > The only content which is remotely affected by core versus elite specialization balance is either top end pve content where every little bit difference counts, or competative modes (where a lot more core builds work just fine atm). In most cases due to better support role availability of elite specializations for group content, where as solo or small scale content see a lot of core build gameplay still (in competative modes for example).

    > > > > > > > > > > > >

    > > > > > > > > > > > > If this is true why aren't the core builds all over metabattle, 99.9% of the builds are espec builds... For ever style of content not just hardcore raiding.

    > > > > > > > > > > >

    > > > > > > > > > > > Maybe actually go to metabattle and check. Each and every class has core builds in at least 1 or 2 game modes.

    > > > > > > > > > > >

    > > > > > > > > > > > In other cases core builds are not able to peform a certain role (like healig or boon support). That wouldn't change with adjustments to core trait lines as discussed in this thread since these are often related to mechanics.

    > > > > > > > > > > >

    > > > > > > > > > > > As for open world content, there is enough core builds which are rated high or better (4+) for every class.

    > > > > > > > > > > >

    > > > > > > > > > >

    > > > > > > > > > > I check every day, the core builds are sub par and are the minority compared to especs.

    > > > > > > > > >

    > > > > > > > > > ... No. That is false. Core specs that have made their way into metabattle as good/great, means that theyre usable instead of elite specs, too. Plus i dont really know why metabattle should dictate stuff. On a side note, have you ever tried to play minstrel core guard?

    > > > > > > > >

    > > > > > > > > I have not and with how hard making armor is these days and how hard "grindy" it is getting modern inscriptions is i tend to avoid the no name ones outside of Marauders and Vipers.. Mostly because GW2 made making armor a hideous thing these days..

    > > > > > > >

    > > > > > > > Ascended armor used to be 600-800 gold. Now it's barely 300 for a full set.

    > > > > > > >

    > > > > > > > Minstrel has become a lot cheaper too with Freshwater Pearls going from 5-7 gold to 3-4 gold. Reforging was added a while ago. There is tons of achievements which reward ascended armor pieces and weapons. Trinkets are almost irrelevant to acquire difficulty wise thanks to Season 3 and 4 and achievements.

    > > > > > > >

    > > > > > > > So once again, I have no clue what you are talking about. Are you even playing this game?

    > > > > > >

    > > > > > > 300g is barely? try that with 18 or 20 characters? what planet is 300 gold barely in this game..

    > > > > >

    > > > > > 300g is 1 week of casually farming 1-2 hours per day, or 2 days of hardcore farming, or 2 weeks of fractals or any combination of those. That's only for crafting the ascended armor, which is by far the most expensive option. That's nothing for best in slot gear for a MMORPG. It's also vastly easier, faster and cheaper than ever before in GW2 history.

    > > > >

    > > > > "Casually farming" I love it.. No its not at all.. Plus i'm oceanic so 99% of the farmers are asleep when i'm on.. That said slaving away to make gold is not why i play an mmorpg..

    > > > > I don't do WvW, PvP, Raids or Fractals i don't like dealing with those communities.. I 99% of the time do stories solo, unless its Zaitan or mordremoth etc.. Then i tend to ask for help from someone, mostly because zaitain mission is so broken, and mordremoth isn't soloable.

    > > > >

    > > >

    > > > You have literally 0 use for ascended gear.

    > > >

    > > > Your ability to make any calls as far as balance is concerned is questionable at best.

    > > >

    > > > Mordremoth is soloable, I've done so on almost all of my 30 characters, some back then in full rare gear on unoptimized builds. Some people have even soloed the challenge mode. I'm sorry but this seems more and more a personal skill issue which you are projecting on general balance assumptions.

    > > >

    > > > EDIT: also ascended armor would have almost no benefit to you. You'd gain much grater benefit in wathcing some guides videos and getting build advice.

    > > >

    > > > > @"Dante.1508" said:

    > > > > So 300gold is astronomical to me.

    > > > >

    > > >

    > > > That's a personal issue and not reflected in the majority of the game.

    > > >

    > > > > @"Dante.1508" said:

    > > > > Its off topic Elites should be as good as core builds and vice versa

    > > >

    > > > Your opinion based on pure open world content where core builds are more than strong enough.

    > >

    > > I probably wouldn't need help in those areas if i could afford ascended gears.. I'd probably try different aspects of the game if i had ascended gear as well.

    >

    > You would still need help the 12% damage increase from full ascended wouldent help much mate.

     

    It would help a lot, so would core Specs being on par with elite.

  14. > @"Cyninja.2954" said:

    > > @"Dante.1508" said:

    > > > @"Cyninja.2954" said:

    > > > > @"Dante.1508" said:

    > > > > > @"Cyninja.2954" said:

    > > > > > > @"Dante.1508" said:

    > > > > > > > @"Voltekka.2375" said:

    > > > > > > > > @"Dante.1508" said:

    > > > > > > > > > @"Cyninja.2954" said:

    > > > > > > > > > > @"Dante.1508" said:

    > > > > > > > > > > > @"Linken.6345" said:

    > > > > > > > > > > > > @"Dante.1508" said:

    > > > > > > > > > > > > Agreed this game gives zero choice these days.. its either play the power creep expac specs or nothing at all... Its crazy that they totally voided their old content and will not overhaul.. The game is stagnating and dying due to Anets way of game design.

    > > > > > > > > > > > > > @"Voltekka.2375" said:

    > > > > > > > > > > > > > > @"Daddicus.6128" said:

    > > > > > > > > > > > > > > > @"Voltekka.2375" said:

    > > > > > > > > > > > > > > > I am pretty sure this would simply break competitive modes even more. As it is, core professions excel still in wvw roaming/smallscale and in pvp. Core guard, mesmer, thief, ele (yes, ele), necro, warrior, theyre absolutely more than just viable. I cant even begin to imagine a more buffed core warr, or thief.

    > > > > > > > > > > > > > >

    > > > > > > > > > > > > > > As I said, I don't care about competitive modes. This idea would be for PvE.

    > > > > > > > > > > > > >

    > > > > > > > > > > > > > Fair enough. Yet i still fail to understand how anyone cant clear pve with core classes, even today...

    > > > > > > > > > > > >

    > > > > > > > > > > > > Most core classes have real issues surviving and passing Expac and living story content because of the power creep.. the newer content is extremely OP to them.. The only core class i can think of that breezes through later content imo is Engi.

    > > > > > > > > > > >

    > > > > > > > > > > > Ever tried a minon master necro?

    > > > > > > > > > >

    > > > > > > > > > > So we are all suppose to play 6 characters to be as good as an one elite spec..

    > > > > > > > > > > > @"Cyninja.2954" said:

    > > > > > > > > > > > > @"Daddicus.6128" said:

    > > > > > > > > > > > > Let's try a different tack: Can someone please justify why an elite specialization is always more powerful than the profession it is built upon? And, there is no option to play the basic profession at the same relative power level?

    > > > > > > > > > > >

    > > > > > > > > > > > I don't know what you are talking about...

    > > > > > > > > > > >

    > > > > > > > > > > > There is a ton of core builds which perform very close to elite specialization levels like core power guardian (easy 32-33k dps benchmark on golem) and core banner warrior (still a very valid and strong support warrior build). Most other classes have builds which are no further than maybe 10-15% in performance output on their core builds with the main inconsistencies being among support classes which have their support skills tied to elite specializations (like druid versus core ranger).

    > > > > > > > > > > >

    > > > > > > > > > > > As mentioned by me earlier: buffing core trait lines would not open up any or even close to as many role options as a new elite specialization could. As such if you want overall better class representation (at least that is what I'd be in favor of) it makes more sense to introduce a new elite specialization.

    > > > > > > > > > > >

    > > > > > > > > > > > This gets even more critical if we look at all game modes where just about every class has viable core builds in some game mode (with the only real exception being elementalist and mesmer).

    > > > > > > > > > > >

    > > > > > > > > > > > > @"Dante.1508" said:

    > > > > > > > > > > > > Most core classes have real issues surviving and passing Expac and living story content because of the power creep.. the newer content is extremely OP to them.. The only core class i can think of that breezes through later content imo is Engi.

    > > > > > > > > > > >

    > > > > > > > > > > > That is strait up untrue. If people have issues on ANY class or build in any story or open world content, it's a player issue. There is enough guides and core build guides available for players who struggle to improve. As a matter of fact, most people who come to the "Players Helping Players" section of the forums asking for help often have huge flaws in their builds, playstyle and execution (which is not their fault, that's what asking for help is for).

    > > > > > > > > > > >

    > > > > > > > > > > > The only content which is remotely affected by core versus elite specialization balance is either top end pve content where every little bit difference counts, or competative modes (where a lot more core builds work just fine atm). In most cases due to better support role availability of elite specializations for group content, where as solo or small scale content see a lot of core build gameplay still (in competative modes for example).

    > > > > > > > > > >

    > > > > > > > > > > If this is true why aren't the core builds all over metabattle, 99.9% of the builds are espec builds... For ever style of content not just hardcore raiding.

    > > > > > > > > >

    > > > > > > > > > Maybe actually go to metabattle and check. Each and every class has core builds in at least 1 or 2 game modes.

    > > > > > > > > >

    > > > > > > > > > In other cases core builds are not able to peform a certain role (like healig or boon support). That wouldn't change with adjustments to core trait lines as discussed in this thread since these are often related to mechanics.

    > > > > > > > > >

    > > > > > > > > > As for open world content, there is enough core builds which are rated high or better (4+) for every class.

    > > > > > > > > >

    > > > > > > > >

    > > > > > > > > I check every day, the core builds are sub par and are the minority compared to especs.

    > > > > > > >

    > > > > > > > ... No. That is false. Core specs that have made their way into metabattle as good/great, means that theyre usable instead of elite specs, too. Plus i dont really know why metabattle should dictate stuff. On a side note, have you ever tried to play minstrel core guard?

    > > > > > >

    > > > > > > I have not and with how hard making armor is these days and how hard "grindy" it is getting modern inscriptions is i tend to avoid the no name ones outside of Marauders and Vipers.. Mostly because GW2 made making armor a hideous thing these days..

    > > > > >

    > > > > > Ascended armor used to be 600-800 gold. Now it's barely 300 for a full set.

    > > > > >

    > > > > > Minstrel has become a lot cheaper too with Freshwater Pearls going from 5-7 gold to 3-4 gold. Reforging was added a while ago. There is tons of achievements which reward ascended armor pieces and weapons. Trinkets are almost irrelevant to acquire difficulty wise thanks to Season 3 and 4 and achievements.

    > > > > >

    > > > > > So once again, I have no clue what you are talking about. Are you even playing this game?

    > > > >

    > > > > 300g is barely? try that with 18 or 20 characters? what planet is 300 gold barely in this game..

    > > >

    > > > 300g is 1 week of casually farming 1-2 hours per day, or 2 days of hardcore farming, or 2 weeks of fractals or any combination of those. That's only for crafting the ascended armor, which is by far the most expensive option. That's nothing for best in slot gear for a MMORPG. It's also vastly easier, faster and cheaper than ever before in GW2 history.

    > >

    > > "Casually farming" I love it.. No its not at all.. Plus i'm oceanic so 99% of the farmers are asleep when i'm on.. That said slaving away to make gold is not why i play an mmorpg..

    > > I don't do WvW, PvP, Raids or Fractals i don't like dealing with those communities.. I 99% of the time do stories solo, unless its Zaitan or mordremoth etc.. Then i tend to ask for help from someone, mostly because zaitain mission is so broken, and mordremoth isn't soloable.

    > >

    >

    > You have literally 0 use for ascended gear.

    >

    > Your ability to make any calls as far as balance is concerned is questionable at best.

    >

    > Mordremoth is soloable, I've done so on almost all of my 30 characters, some back then in full rare gear on unoptimized builds. Some people have even soloed the challenge mode. I'm sorry but this seems more and more a personal skill issue which you are projecting on general balance assumptions.

    >

    > EDIT: also ascended armor would have almost no benefit to you. You'd gain much grater benefit in wathcing some guides videos and getting build advice.

    >

    > > @"Dante.1508" said:

    > > So 300gold is astronomical to me.

    > >

    >

    > That's a personal issue and not reflected in the majority of the game.

    >

    > > @"Dante.1508" said:

    > > Its off topic Elites should be as good as core builds and vice versa

    >

    > Your opinion based on pure open world content where core builds are more than strong enough.

     

    I probably wouldn't need help in those areas if i could afford ascended gears.. I'd probably try different aspects of the game if i had ascended gear as well.

  15. > @"Cyninja.2954" said:

    > > @"Dante.1508" said:

    > > > @"Cyninja.2954" said:

    > > > > @"Dante.1508" said:

    > > > > > @"Voltekka.2375" said:

    > > > > > > @"Dante.1508" said:

    > > > > > > > @"Cyninja.2954" said:

    > > > > > > > > @"Dante.1508" said:

    > > > > > > > > > @"Linken.6345" said:

    > > > > > > > > > > @"Dante.1508" said:

    > > > > > > > > > > Agreed this game gives zero choice these days.. its either play the power creep expac specs or nothing at all... Its crazy that they totally voided their old content and will not overhaul.. The game is stagnating and dying due to Anets way of game design.

    > > > > > > > > > > > @"Voltekka.2375" said:

    > > > > > > > > > > > > @"Daddicus.6128" said:

    > > > > > > > > > > > > > @"Voltekka.2375" said:

    > > > > > > > > > > > > > I am pretty sure this would simply break competitive modes even more. As it is, core professions excel still in wvw roaming/smallscale and in pvp. Core guard, mesmer, thief, ele (yes, ele), necro, warrior, theyre absolutely more than just viable. I cant even begin to imagine a more buffed core warr, or thief.

    > > > > > > > > > > > >

    > > > > > > > > > > > > As I said, I don't care about competitive modes. This idea would be for PvE.

    > > > > > > > > > > >

    > > > > > > > > > > > Fair enough. Yet i still fail to understand how anyone cant clear pve with core classes, even today...

    > > > > > > > > > >

    > > > > > > > > > > Most core classes have real issues surviving and passing Expac and living story content because of the power creep.. the newer content is extremely OP to them.. The only core class i can think of that breezes through later content imo is Engi.

    > > > > > > > > >

    > > > > > > > > > Ever tried a minon master necro?

    > > > > > > > >

    > > > > > > > > So we are all suppose to play 6 characters to be as good as an one elite spec..

    > > > > > > > > > @"Cyninja.2954" said:

    > > > > > > > > > > @"Daddicus.6128" said:

    > > > > > > > > > > Let's try a different tack: Can someone please justify why an elite specialization is always more powerful than the profession it is built upon? And, there is no option to play the basic profession at the same relative power level?

    > > > > > > > > >

    > > > > > > > > > I don't know what you are talking about...

    > > > > > > > > >

    > > > > > > > > > There is a ton of core builds which perform very close to elite specialization levels like core power guardian (easy 32-33k dps benchmark on golem) and core banner warrior (still a very valid and strong support warrior build). Most other classes have builds which are no further than maybe 10-15% in performance output on their core builds with the main inconsistencies being among support classes which have their support skills tied to elite specializations (like druid versus core ranger).

    > > > > > > > > >

    > > > > > > > > > As mentioned by me earlier: buffing core trait lines would not open up any or even close to as many role options as a new elite specialization could. As such if you want overall better class representation (at least that is what I'd be in favor of) it makes more sense to introduce a new elite specialization.

    > > > > > > > > >

    > > > > > > > > > This gets even more critical if we look at all game modes where just about every class has viable core builds in some game mode (with the only real exception being elementalist and mesmer).

    > > > > > > > > >

    > > > > > > > > > > @"Dante.1508" said:

    > > > > > > > > > > Most core classes have real issues surviving and passing Expac and living story content because of the power creep.. the newer content is extremely OP to them.. The only core class i can think of that breezes through later content imo is Engi.

    > > > > > > > > >

    > > > > > > > > > That is strait up untrue. If people have issues on ANY class or build in any story or open world content, it's a player issue. There is enough guides and core build guides available for players who struggle to improve. As a matter of fact, most people who come to the "Players Helping Players" section of the forums asking for help often have huge flaws in their builds, playstyle and execution (which is not their fault, that's what asking for help is for).

    > > > > > > > > >

    > > > > > > > > > The only content which is remotely affected by core versus elite specialization balance is either top end pve content where every little bit difference counts, or competative modes (where a lot more core builds work just fine atm). In most cases due to better support role availability of elite specializations for group content, where as solo or small scale content see a lot of core build gameplay still (in competative modes for example).

    > > > > > > > >

    > > > > > > > > If this is true why aren't the core builds all over metabattle, 99.9% of the builds are espec builds... For ever style of content not just hardcore raiding.

    > > > > > > >

    > > > > > > > Maybe actually go to metabattle and check. Each and every class has core builds in at least 1 or 2 game modes.

    > > > > > > >

    > > > > > > > In other cases core builds are not able to peform a certain role (like healig or boon support). That wouldn't change with adjustments to core trait lines as discussed in this thread since these are often related to mechanics.

    > > > > > > >

    > > > > > > > As for open world content, there is enough core builds which are rated high or better (4+) for every class.

    > > > > > > >

    > > > > > >

    > > > > > > I check every day, the core builds are sub par and are the minority compared to especs.

    > > > > >

    > > > > > ... No. That is false. Core specs that have made their way into metabattle as good/great, means that theyre usable instead of elite specs, too. Plus i dont really know why metabattle should dictate stuff. On a side note, have you ever tried to play minstrel core guard?

    > > > >

    > > > > I have not and with how hard making armor is these days and how hard "grindy" it is getting modern inscriptions is i tend to avoid the no name ones outside of Marauders and Vipers.. Mostly because GW2 made making armor a hideous thing these days..

    > > >

    > > > Ascended armor used to be 600-800 gold. Now it's barely 300 for a full set.

    > > >

    > > > Minstrel has become a lot cheaper too with Freshwater Pearls going from 5-7 gold to 3-4 gold. Reforging was added a while ago. There is tons of achievements which reward ascended armor pieces and weapons. Trinkets are almost irrelevant to acquire difficulty wise thanks to Season 3 and 4 and achievements.

    > > >

    > > > So once again, I have no clue what you are talking about. Are you even playing this game?

    > >

    > > 300g is barely? try that with 18 or 20 characters? what planet is 300 gold barely in this game..

    >

    > 300g is 1 week of casually farming 1-2 hours per day, or 2 days of hardcore farming, or 2 weeks of fractals or any combination of those. That's only for crafting the ascended armor, which is by far the most expensive option. That's nothing for best in slot gear for a MMORPG. It's also vastly easier, faster and cheaper than ever before in GW2 history.

     

    "Casually farming" I love it.. No its not at all.. Plus i'm oceanic so 99% of the farmers are asleep when i'm on.. That said slaving away to make gold is not why i play an mmorpg..

    I don't do WvW, PvP, Raids or Fractals i don't like dealing with those communities.. I 99% of the time do stories solo, unless its Zaitan or mordremoth etc.. Then i tend to ask for help from someone, mostly because zaitain mission is so broken, and mordremoth isn't soloable.

     

    So 300gold is astronomical to me.

     

    Its off topic Elites should be as good as core builds and vice versa

  16. > @"Vayne.8563" said:

    > > @"Dante.1508" said:

    > > > @"Vayne.8563" said:

    > > > > @"Dante.1508" said:

    > > > > > @"Vayne.8563" said:

    > > > > > > @"Dante.1508" said:

    > > > > > > > @"Obtena.7952" said:

    > > > > > > > Grinding is worthless? Sounds good ... because no one wants to grind in an MMO anyways. Just play the game. You will get what you want eventually.

    > > > > > >

    > > > > > > No you wont.. 7 years and still not a single legendary drop in open world PvE.. Not even a precursor..

    > > > > >

    > > > > > Legendaries don't drop period. Just saying. Doesn't matter if they drop or not anyway, because they're cheap enough to buy. I haven't had a ton of legendary drops but I have 23 legendary weapons. But yeah, legendaries don't drop...period.

    > > > >

    > > > > At about $300 AU no they are not cheap enough to buy.. Whay a waste of real life money anyway..

    > > >

    > > > When I said they were cheap enough to buy. I meant precursors, not legendaries. To be clear.

    > > >

    > > > I have NEVER bought a legendary weapon. Every one of my 23 legendary weapons I crafted. I did buy precursors however.

    > > >

    > > > Edit: To be absolutely clear, I never used real money to purchase a precursor, only in game gold. I don't buy gems and sell them for gold.

    > >

    > > In the 7 years i've played on and off in GW2 i've never had a precursor drop..

    >

    > But you could buy a precursor pretty cheap regardless. I kept the first legendary I made, but I sold the second and that funded my third. I don't have an issue with buying precursors from the TP.

     

    How is 400gold pretty cheap... I think a lot of GW2 forum customers are these whales we hear about.

     

    No its not cheap. And i do have issue with it.

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