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Dante.1508

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Posts posted by Dante.1508

  1. > @"Andoral.3619" said:

    > > @"maddoctor.2738" said:

    > > It depends on -which- boss we are talking about as some story bosses are over-tuned, for example the boss described in the OP, blanket statements like "all story is easy", or the reverse "all story is hard" aren't helping anyone.

    >

    > All story is easy. Not just easy, VERY EASY. It is impossible to fail. If you fail in story, you are bad, VERY BAD.

    >

     

    Yeah but until you can empathize with others you don't really get to judge, not everyone has your skill levels or even wants it.. I'm here to enjoy a story and play a game casually after my real life, i'm not here to do raid lite just to see the next installment of what ever silly mechanics the devs think up next..

     

    Its not fun for me to be challenged in gaming, to me challenge in gaming is like beyond pointless.. I do not feel complete after doing this stuff i just feel run down and uninterested..

    > @"Shikaru.7618" said:

    > > @"Dante.1508" said:

    > > > @"kharmin.7683" said:

    > > > > @"SexyMofo.8923" said:

    > > > > NONE of the pve story bosses are hard. I repeat: NONE. I am a solo player and I don’t recall needed help on any of them.

    > > >

    > > > Then you are very fortunate to have the skill and ability to manage them by yourself. Not everyone possesses such level skill or ability.

    > >

    > > This in my opinion.. And from talking to my guild in discord many others do not pass it either, a few ladies in discord never even leave core tyria.

    >

    > Are these players also the reason why my trash exotics from raids with terrible dire, knights, rabid, magi stat combos sell?

    >

    > Maybe start there and get them an actual build in pve and a lot of the difficulty goes away. When enemies die before they can even attack, theres no difficulty to speak of.

     

    It has zero to do with the build, any one can get marauders, vipers or berserker gears and a build from metabattle, not everyone can acquire the skills to dodge 15 cc and 8k hits... yeah a few people playing games are top tier, pat yourselves on the back you are great at virtual entertainment twitch skills.. Grats..

     

    Thats why t4 Fractals and Raids exist.. go enjoy them i will not be there ruining them for you.

  2. > @"Andoral.3619" said:

    > > @"Dante.1508" said:

    > > > @"Shadowmoon.7986" said:

    > > > I don't know how you can feel tense when the NPC's can kill the boss for you. I really don't understand how having player agency is now consider tedious. And if you can't do the content still, find a friend to help you. The content either doesn't scale or scales so poorly it is not noticeable. This is a MMO, not a single player walking simulator.

    > >

    > > No one wants to do it they've already done it years ago.

    >

    > Admit it you are just a troll. You can't be that bad :)

    > Calling story bosses hard is the most hilarious joke I read today.

    > I don't know how story bosses in this game can be easier. They need to die instantly when they see your character so you can watch your movie? This is a game btw, not a movie? Want to know the story? Go and watch it on youtube or twitch. If you can't kill story boss you don't deserve to learn the story from your playing, because you are not playing the game, you are watching a movie.

     

    Yeah because everyone has the exact same skill sets playing a game, you trying doing half these bosses with shaking hands and 600ms ping times then get back to me on how amazing you are..

     

    You are the one who is trolling.

  3. > @"kharmin.7683" said:

    > > @"SexyMofo.8923" said:

    > > NONE of the pve story bosses are hard. I repeat: NONE. I am a solo player and I don’t recall needed help on any of them.

    >

    > Then you are very fortunate to have the skill and ability to manage them by yourself. Not everyone possesses such level skill or ability.

     

    This in my opinion.. And from talking to my guild in discord many others do not pass it either, a few ladies in discord never even leave core tyria.

  4. > @"Cyninja.2954" said:

    > > @"Dante.1508" said:

    > > > @"borgs.6103" said:

    > > > > @"Solnos.8045" said:

    > > > > For all the people who keep saying boon strip, how about every class get access to boon strip first?

    > > > >

    > > > > Even then by that logic, every monster in the game can have 25 might, perma fury, and protection, but it's okay, cause some people can boon strip.

    > > >

    > > > Now you're just being disingenuous. It's all about the challenge of the specific encounter.

    > > >

    > > > Let's take some other monsters for example:

    > > > * The Chak have goop that slows you down and makes you take more damage from them the longer you stand in it. Can be nullified by a mastery which removes it the goop and makes one immune to it for a short time after dodging. They also have reflect shields that pretty much a death sentence like Retaliation to any ranged attackers.

    > > > * Smokescales are literally invulnerable in their smoke fields and when you melee them, you get blinded for days. Ranged damage deals with them easy.

    > > > * Wyverns, Rolling Devils and their big daddy Bonebreakers are such a pain to both melee and ranged, unless you break their defiance bar. Once broken though, they're as easy to kill as ambient creatures.

    > > > * Awakened Canids are so much pain to deal with on melee, and will get boons when attack from ranged. To beat them, you just have to kite them and wait out their "spring from the ground" attack, then attack in melee or if you're ranged, just deal with the protection boon's 33% damage reduction of your attacks.

    > > > * Awakened Abomination counter attacks and reflects range damage. You just wait out that attack and deal as otherwise.

    > > > * Diplomat Tarban's neverending confusion stacks. He gets harder every time Anet decides to buff confusion in PVE. Best way to deal with him is to not attack at all when he stacks those up and always have reflects and condition clears equipped when fighting him.

    > > >

    > > > Look at these hard monsters before that champion murellow. They all pose a challenge that require at least a little bit of effort to succeed. Some classes are totally going to have a hard time with those encounters while some can breeze through them.

    > > >

    > > > Without that retaliation, what would be that Champion Murrelow *Group Event* (mind you!)'s challenge? Might as well replace it with a static hunk of meat.

    > > >

    > > > And FYI, everyone can boonstrip. Use Sigils. Too much effort you say? Unfair? Well, it's also unfair that other classes can pretty much have permament 25 stacks of might, fury and swiftness, or tank a whole lot of damage while on full Berserker gear, or block everything, or dodge everything. Got to have variety in roles and group up, people. At the end of the day, you're playing an MMORPG.

    > >

    > > What boon strip do rangers get?

    >

    > Did you read his last paragraph?

    >

    > Here let me highlight the relevant parts:

    > > And FYI, everyone can boonstrip. **Use Sigils. Too much effort you say? Unfair? Well, it's also unfair that other classes can pretty much have permament 25 stacks of might, fury and swiftness, or tank a whole lot of damage while on full Berserker gear**, or block everything, or dodge everything. Got to have variety in roles and group up, people. At the end of the day, you're playing an MMORPG.

    >

    > Take a gander at where boon ranger falls.

     

    You sound very salty over rangers.. its ok.

    > @"Kulvar.1239" said:

    > > @"Dante.1763" said:

    > > > @"Kulvar.1239" said:

    > >

    > > >

    > > > Making monsters closer to PvP is a positive thing IMO. The more PvE feel like PvP, the more you have to be tactical/smart in the fight.

    > > > Not having permanent application of Retaliation/Torment/Confusion is right, but it shouldn't be excluded from PvE.

    > > > I would have some monsters block, dodge, have Aegis, have real cooldown on their ability so Chilled/Weakness become useful counters.

    > >

    > > Most of us who play PVE alot do so because we dont like PVP and how it works, and the toxicity of it. id rather not have it be like PVP at all. So no, IMO its a terrible idea.

    >

    > Why would you want PvE to be just about dps on a punching bag ?

     

    Because it fun for some to feel strong.. But that said why do you people always make everything black or white in this forum, you know full well what people are asking but you and others continually shoebox everything said.

    > @"Asenath.8694" said:

    > This entire thread boils down to casuals vs. wanna-be elitists. This is the sort of thing that makes WoW's community an acidic pit of piranhas, and the fact that this mechanic has this effect on how people communicate says quite enough about it in and of itself.

     

    That seems to be a running theme through this whole forums.. Its like this everywhere, its really tiresome to even type here and i believe a group here does it on purpose to attack anything they feel is outside of their little hardcore communities.. Funnily it in the long run is whats helping to end the games populations over time.

  5. > @"kratan.4619" said:

    > > @"Dante.1508" said:

    > > > @"Vinceman.4572" said:

    > > > > @"Eloc Freidon.5692" said:

    > > > > > @"Vinceman.4572" said:

    > > > > > > @"Eloc Freidon.5692" said:

    > > > > > > That karma cost on top of actual resource loss is what detracts people from using it.

    > > > > >

    > > > > > Seriously, I mean really? This is why we can't have nice things.

    > > > > >

    > > > > > Acquiring one stack of map currency is freaking easy. Buy a gathering tool for some silver and go on a journey at the specific map. Do some hearts as well and if there's a meta it'll occurr for sure during your visit gathering. Join it and afterwards continue to gather. This will yield in at least 50 pieces of currency. Whenever is time repeat it. That's not even hard grinding. Maybe a little bit tedious but nothing big. I'm also asking myself what the "casuals" are doing with their currencies. Even when you just play the story, the hearts one time (on maps with them) and accidentally be present in some events or even a meta you'll get a lot of them the first day of playing.

    > > > > > In addition with all the introduced exchange possibilities we're having right now getting the currency for the Skyscale or Vision is a joke but people still complain. That goes beyond my mind.

    > > > >

    > > > > Which is precisely why the karma cost is ridiculous since there is already a loss for converting resources.

    > > > >

    > > > > We can't have nice things because we put up with this double dipping.

    > > >

    > > > Nah, the karma price should be even higher. People are drowning in karma. The least thing I would recommend is reducing karma prices in this game.

    > >

    > > I'm casual and i sit on about 100k karma, not sure how i'm drowning in karma.. its glacial on acquiring it.

    >

    > I'm casual and sit on 7 million karma, what are you spending it on? I get it from almost anything I do.

     

    I buy the odd minipet or shrink potion, when i can afford it, mostly i can't afford anything karma wise.. like i said after about 3 years i have about 110k.. i think max i ever saw was 300k, but i don't do meta, fractals, raids, pvp or wvw at all..

  6. > @"Shadowmoon.7986" said:

    > I don't know how you can feel tense when the NPC's can kill the boss for you. I really don't understand how having player agency is now consider tedious. And if you can't do the content still, find a friend to help you. The content either doesn't scale or scales so poorly it is not noticeable. This is a MMO, not a single player walking simulator.

     

    No one wants to do it they've already done it years ago.

  7. > @"Antycypator.9874" said:

    > > @"Dante.1508" said:

    > > Its nice but its a bit expensive imo.

    >

    > What? 25 -> 10.

    > How much e.g. Difluorite Crystals can you get from gathering and events at one character? 60? 70?

    > For Eternal Ice it's probably around 150-200, which makes 60-80 LS4 currency.

    >

    > So I think it's very fair trade + there is no other use for Eternal Ice outside recipes and skins.

     

    Why does everything have to be a grindy trickle feed and tedious to be considered acceptable mmo fair.. Isn't about time we moved away from WoW mmo tropes.. Honestly does it bug you that much that some randoms get their skyscale a few days earlier..

     

    Honestly these generation of games have lost the plot.. Gaming is about fun not slave labor.

  8. > @"borgs.6103" said:

    > > @"Solnos.8045" said:

    > > For all the people who keep saying boon strip, how about every class get access to boon strip first?

    > >

    > > Even then by that logic, every monster in the game can have 25 might, perma fury, and protection, but it's okay, cause some people can boon strip.

    >

    > Now you're just being disingenuous. It's all about the challenge of the specific encounter.

    >

    > Let's take some other monsters for example:

    > * The Chak have goop that slows you down and makes you take more damage from them the longer you stand in it. Can be nullified by a mastery which removes it the goop and makes one immune to it for a short time after dodging. They also have reflect shields that pretty much a death sentence like Retaliation to any ranged attackers.

    > * Smokescales are literally invulnerable in their smoke fields and when you melee them, you get blinded for days. Ranged damage deals with them easy.

    > * Wyverns, Rolling Devils and their big daddy Bonebreakers are such a pain to both melee and ranged, unless you break their defiance bar. Once broken though, they're as easy to kill as ambient creatures.

    > * Awakened Canids are so much pain to deal with on melee, and will get boons when attack from ranged. To beat them, you just have to kite them and wait out their "spring from the ground" attack, then attack in melee or if you're ranged, just deal with the protection boon's 33% damage reduction of your attacks.

    > * Awakened Abomination counter attacks and reflects range damage. You just wait out that attack and deal as otherwise.

    > * Diplomat Tarban's neverending confusion stacks. He gets harder every time Anet decides to buff confusion in PVE. Best way to deal with him is to not attack at all when he stacks those up and always have reflects and condition clears equipped when fighting him.

    >

    > Look at these hard monsters before that champion murellow. They all pose a challenge that require at least a little bit of effort to succeed. Some classes are totally going to have a hard time with those encounters while some can breeze through them.

    >

    > Without that retaliation, what would be that Champion Murrelow *Group Event* (mind you!)'s challenge? Might as well replace it with a static hunk of meat.

    >

    > And FYI, everyone can boonstrip. Use Sigils. Too much effort you say? Unfair? Well, it's also unfair that other classes can pretty much have permament 25 stacks of might, fury and swiftness, or tank a whole lot of damage while on full Berserker gear, or block everything, or dodge everything. Got to have variety in roles and group up, people. At the end of the day, you're playing an MMORPG.

     

    What boon strip do rangers get?

  9. > @"Vinceman.4572" said:

    > > @"Eloc Freidon.5692" said:

    > > > @"Vinceman.4572" said:

    > > > > @"Eloc Freidon.5692" said:

    > > > > That karma cost on top of actual resource loss is what detracts people from using it.

    > > >

    > > > Seriously, I mean really? This is why we can't have nice things.

    > > >

    > > > Acquiring one stack of map currency is freaking easy. Buy a gathering tool for some silver and go on a journey at the specific map. Do some hearts as well and if there's a meta it'll occurr for sure during your visit gathering. Join it and afterwards continue to gather. This will yield in at least 50 pieces of currency. Whenever is time repeat it. That's not even hard grinding. Maybe a little bit tedious but nothing big. I'm also asking myself what the "casuals" are doing with their currencies. Even when you just play the story, the hearts one time (on maps with them) and accidentally be present in some events or even a meta you'll get a lot of them the first day of playing.

    > > > In addition with all the introduced exchange possibilities we're having right now getting the currency for the Skyscale or Vision is a joke but people still complain. That goes beyond my mind.

    > >

    > > Which is precisely why the karma cost is ridiculous since there is already a loss for converting resources.

    > >

    > > We can't have nice things because we put up with this double dipping.

    >

    > Nah, the karma price should be even higher. People are drowning in karma. The least thing I would recommend is reducing karma prices in this game.

     

    I'm casual and i sit on about 100k karma, not sure how i'm drowning in karma.. its glacial on acquiring it.

  10. > @"maddoctor.2738" said:

    > > @"Dante.1508" said:

    > > I can't even get past season 4 to enjoy season 5 tbh...

    >

    > This is why I find it confusing that Season 5 is so laughably easy. It is as if it's marketed only at returning players or those that are willing to skip Season 4 and start from Season 5 (with all the problems that has). Would you be willing to skip Season 4 entirely and start your playing experience from Season 5?

     

    Not really i wanted to follow the story.. but honestly i've not even played the game much today, i went back to Steam games.. I guess Steam gets my money instead.

  11. > @"Ashantara.8731" said:

    > > @"maddoctor.2738" said:

    > > Those players that left due to the increasing difficulty of the last 6 years should be coming back now that the game is back to kindergarten level difficulty. Otherwise the entire move makes no sense.

    >

    > :+1:

     

    Far from it i've been back two months and the game just continually frustrates me.. I actually just logged out after doing some more season 4 and i'm bored to tears and sick and tired of how much the power creep on content has become, its taken two months after a four year break to make me want out again..

     

    Its just really bad all round.. I'm not sure how this game keeps customers.. I'm actually on the forums now when i should be in game enjoying but i just can't take the tedious slog anymore.. I need a new game.

     

    Seems the devs learnt nothing from Heart of Thorns.

  12. > @"ErikTheTyrant.4527" said:

    > Well they did turn this latest episode into the Ashes of Ariandel from Dark Souls 3. So you would expect it to be rather difficult.

     

    If i'd known that i would never have bought it.. I know for a fact if this boss stupidity doesn't change i'm done buying living story.. No more its gotten to the point i just cannot take it anymore..

     

    This was the exact same reason i quit GW2 when hot released.. Yet even after 4 years the devs haven't learnt.. only a small quantity of customers like insanely hard content.. So thats why they have raids so those same customers can play together in RAIDS, not story mode dungeons 99% of customers have to solo.

  13. Yes and no..

     

    I returned after 4 years and yes it possible but its a hard slog on one character, but if you have 18 like i do.. Its pretty much a money gurgling nightmare.. That said yes it has fun times but on a whole the new content is way over tooled and obsessive on meta, so if that is the kinda content you love go for it, if you like to enjoy an mmo more solo you may find it over your head so to speak.. i did.

     

    A large issue is a lot of the content has been done to death by customers so getting help in teamed things outside of meta is incredibly hard as no one wants to do it.

     

    One thing i have learnt from my returning experience is this will be my last mmorpg, as they are nothing like the were in the early 2000's the fun has literally been sucked out of them at least for me.

  14. > @"BunjiKugashira.9754" said:

    > > @"Strider Pj.2193" said:

    > > > @"mindcircus.1506" said:

    > > > > @"Asum.4960" said:

    > > > > Depending on the build you are running at the time, it's not difficulty though, it's more like a cheap instant death.

    > > > If only there were some way to situationally adapt ones build...if there were some way to change my traits any time I wanted while I was out of combat.

    > > > We should ask Anet to add something like that to the game.

    > > >

    > > >

    > >

    > > Thank you...

    > >

    > > I guess it’s too hard to pay attention to your surroundings for some.

    > >

    > > It’s not like retal is present in all areas...> @"BunjiKugashira.9754" said:

    > > > I don't like it.

    > > >

    > > >

    > > > On top of that it promotes 111 spam-style playing. If I only use auto-attacks, I can cancel my attacks once I take damage. No problem. If I cast spells with lingering aoe-effects, I will be dead the moment that mob pops retal. Even if I don't use a single attack after the mob has retal, I will still die. So 111 auto-attacks it is.

    > >

    > > Really? THIS promotes 111 play style in PvE?

    > >

    > > It’s all you need for any area in PvE with maybe the exception of Raids.

    > >

    > > It actually encourages you to pay attention instead of facerolling the keyboard.

    >

    > > @"Strider Pj.2193" said:

    > > > @"mindcircus.1506" said:

    > > > > @"Asum.4960" said:

    > > > > Depending on the build you are running at the time, it's not difficulty though, it's more like a cheap instant death.

    > > > If only there were some way to situationally adapt ones build...if there were some way to change my traits any time I wanted while I was out of combat.

    > > > We should ask Anet to add something like that to the game.

    > > >

    > > >

    > >

    > > Thank you...

    > >

    > > I guess it’s too hard to pay attention to your surroundings for some.

    > >

    > > It’s not like retal is present in all areas...> @"BunjiKugashira.9754" said:

    > > > I don't like it.

    > > >

    > > >

    > > > On top of that it promotes 111 spam-style playing. If I only use auto-attacks, I can cancel my attacks once I take damage. No problem. If I cast spells with lingering aoe-effects, I will be dead the moment that mob pops retal. Even if I don't use a single attack after the mob has retal, I will still die. So 111 auto-attacks it is.

    > >

    > > Really? THIS promotes 111 play style in PvE?

    > >

    > > It’s all you need for any area in PvE with maybe the exception of Raids.

    > >

    > > It actually encourages you to pay attention instead of facerolling the keyboard.

    >

    > Yes, it does.

    > As an elementalist just the possibility of a mob applying retaliation to themselves prevents me from using most of my damage skills.

    > Meteor shower? I'd be dead.

    > Air overload? I'd be dead.

    > Lava font? Has the potential to trigger retal 5 times.

    > Lightning Orb? Eats about half of my hp.

    > Wildfire? Same.

    > Glyph of Storms? I'd be dead.

    >

    > All of these attacks are multi-hit attacks that linger for a while after casting. Once they have been cast, I have no control over them. Thus I can no longer cancel them if the enemy gets retaliation. The only counter-play to retaliation is therefore not to use these skills. Which leaves me with almost no damage skills besides my auto-attack.

     

    Kills me in seconds with a ranger.. before i even have chance to stop attacking im downed.

     

    Conditions in this game just lost the plot and as i said up above its just made the game unfun to play these days, i barely play new content outside of old tyria core because the mechanics are just painful and tedious to deal with.. Kinda wish i'd never bought Season 2 onwards.

     

    Why can't player characters get 2min long retal skills...

  15. > @"LucianDK.8615" said:

    > > @"Dante.1508" said:

    > > People have been asking for racial updates for 7 years, sadly Anet just ignores these things.

    >

    > The racials is just fluff abilities. If they became stronger, they would lead to people rolling only that race or having it demanded by raids. Anet have been quick to nerf racials if they became too good.

     

    Seems good to me then they could actually make all races good in different ways.

  16. > @"Khanco.1584" said:

    > So Almorra kinda went out like a chump

    >

    > I'd been expecting her to die for a while now and, especially with the most recent trailer, I'd guessed it was going to be happening this patch. Now I get the idea that her not going out in a blaze of glory and instead dying alone is meant to be part of the tragedy, and I respect that, but she could at least have gone out with a shred of dignity. Show that she put up a fight, that she was defiant until the very end, even have her die to protect her soldiers. Instead she apparently just curled up in a cave and gave up, then someone came along and piled some rocks on her. It's a limp end to such an important character in Tyria's recent history

    >

    > The rest of the cast don't seem too phased by it either, mostly giving a vibe of "Well that sucks" before moving back to whatever they'd been arguing about before. The only person who seemed to really care was Jhavi, the character we've only just met, who has some nice dialogue lamenting the fact that Almorra was the only one who saw her for herself and not her ancestry

     

    This is more the issues with the GW2 writing in general imo.. Its just not that great, i felt the same way with Eirs death in Hot it was ham fisted and the characters just kinda seemed like it was nothing..

     

    Just a shame it wasn't Braham.. I feel he deserves a cowards death.

  17. > @"ZeftheWicked.3076" said:

    > I applaud a-net for this design choice. That's the way it should be. Enemies should be punishing to brain dead dps rotation tactics. Retal makes you actually observe what's up and react. Asides from "specific classes" (you can find a necro under every rock in PvE, myself included), you can just buy a Superior Sigil of Nullification, slab it on your weapon and do some retal removing yourself , as long as you land a hit from a flank or behind.

    >

    > The enemies are there to make you think and strategize, it would be a bloody shame if they failed to do at least this much (regarding bosses).

     

    Why that completely voids the whole point of gaming fun? Punishing customers just makes customers uninstall imo.

    > @"Voltekka.2375" said:

    > Finally SOME semblance of challenge where you actually need to either use boonrips or stop attacking until retal ends, a welcome change to the endless 1-1-1-1-1 spamming. Could we have more of this please

     

    Sounds like really tedious gameplay.. So apparently we can no longer have different levels of gameplay anymore.. And some of us enjoy 1-1-1-1 gameplay.

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