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Dante.1508

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Posts posted by Dante.1508

  1. > @"Strider Pj.2193" said:

    > > @"Dante.1508" said:

    > > > @"Strider Pj.2193" said:

    > > > > @"Dante.1508" said:

    > > > > **but I can tell you the map is meta-focused with a push-and-pull feel similar to WvW in a PvE setting.**

    > > > >

    > > > > Yeah that there will never bring me back as pver i detest WvW and meta so having it as a core pve experience is like saying leave GW2 and uninstal, which i feel after reading that i should.. That sounds terrible.. as is WvW to this day.

    > > > >

    > > > > I for one just wanted more core tyria experiences..

    > > >

    > > > Do You hate Silverwastes as well?

    > >

    > > Yes with a passion.

    >

    > You said that:

    >

    > > @"Dante.1508" said:

    > > > @"Strider Pj.2193" said:

    > > > > @"Dante.1508" said:

    > > > > **but I can tell you the map is meta-focused with a push-and-pull feel similar to WvW in a PvE setting.**

    > > > >

    > > > > Yeah that there will never bring me back as pver i detest WvW and meta so having it as a core pve experience is like saying leave GW2 and uninstal, which i feel after reading that i should.. That sounds terrible.. as is WvW to this day.

    > > > >

    > > > > I for one just wanted more core tyria experiences..

    > > >

    > > > Do You hate Silverwastes as well?

    > >

    > > Very much so i avoid it like a plague unless hot story forces me there.. I only do hot for map completions on alts... i also avoid the other map below it as well.

    > >

    > > Sorry for the late reply i moved on from GW2 as i said above, i just popped back to see if anything changed.. i seems only nerfs for pvp again.. yes that will bring customers back for sure.

    >

    >

     

    Yes my apologies i came back at different days and thought i had not responded.. I'm not very active in GW2 lately so i don't keep tabs on the forums much.

  2. > @"Cyninja.2954" said:

    > > @"Dante.1508" said:

    > > > @"Cyninja.2954" said:

    > > > > @"Dante.1508" said:

    > > > > 1. Content is too hard for the masses.

    > > >

    > > > True given the lack of incentive to improve for large parts of the player base.

    > > >

    > > > Untrue for even the simplest "easy" builds, similar to the open world builds on metabattle, which trivialize any open world content.

    > > >

    > > > There are rather simple and safe builds which bring more than enough performance while being very easy to play. That leaves only boss attacks and strategies as difficulty, and those can be practiced or simplified with certain setups.

    > > >

    > > > > @"Dante.1508" said:

    > > > > 2. The population that does raids is beyond toxic and elitist.

    > > >

    > > > First, I'd question how you'd know since you are not known to be a player who actually engages in said content. So this is a pure hear say from your side. (If you haven't participated in at least a certain set amount of raids, given this content is over 4 years old, don't presume to make judgements on an entire part of the player base. Either make a personal subjective statement based on your own experience, or refrain from unqualified judgments).

    > > >

    > > > Second, from the thousands of raid players I've met, the vast majority were casual raiders within their own guild groups or social circles, and I daresay, 99% of them were very friendly and great people (from the short time I had with many, others I have as friends and help out in their casual raids).

    > > >

    > > > I assume the toxicity you are referring to is the age old:"oh I wasn't taken along", the "oh the barrier is to high with thousands of KP and LI requirements" or "random toxic person xyz was mean to me". To that all I can say:

    > > >

    > > > 1. PUG raids are not representative of the entire raid community, just as open world toxicity when a more difficult meta fails is not representative of the average open world player (and man can players in open world get toxic in chat).

    > > >

    > > > 2. a lot of players who are interested in playing raid content regularly are organized in many different types of social communities and guilds. Toxicity is not present to a large extent here or otherwise the toxic individuals get removed. These "non toxic" players will not be present to a large extent in the PUG raiding pool while still being a large part of the community.

    > > >

    > > > 3. the term elitism gets thrown around a lot. Most often in this games in context of:"every one who enjoys to improve or improves their game play is elitist". I don't consider players who enjoy taking on challenging content elitist, and given the huge performance disparities between even successful raiders, I find that notion rather offensive against a large part of this games player base.

    > > >

    > > > > @"Dante.1508" said:

    > > > > 3. The rewards are not equal to the content.

    > > >

    > > > Sure, raid rewards are on the low side. This has been complained about on multiple occasions. That's a benefit though since it makes raids less a requirement (but would directly affect why less players do them).

    > > >

    > > > > @"Dante.1508" said:

    > > > > On a side note most modern customers do not have time to spend hours in these things failing over and over..

    > > >

    > > > Then this content is not for you if you are unwilling to dedicate enough time to it.

    > > >

    > > > I know enough players who have very busy real life issues taking up time (kids, work, family, renovation, vacations, etc.). Some carve out room for raid content because it's the content they enjoy, others spend time on other things. **Time commitment and devotion is a matter of personal availability to leisure time and preference**.

    > > >

    > > > TL;DR:

    > > > For someone who calls other players toxic and elitist, the casual approach to marginalize an entire part of the player base seems a rather toxic approach to this issue. Especially since it's not support with any facts. That's called having a bias.

    > >

    > > Its not my first mmorpg i've done many raids in other mmo's, raids are all the same content and those elitists flock to the content, in all mmos.. GW2 is no different, i gave up the tread mill of raids a long time back its a horrible experience.

    >

    > Well thanks for at least being so open about this, here:

    >

    > > **prejudice**

    > > /ˈprɛdʒʊdɪs/

    > > Learn to pronounce

    > > noun

    > > noun: prejudice; plural noun: prejudices

    > >

    > > 1.

    > > preconceived opinion that is not based on reason or actual experience.

    >

    > or, if you want the one from the Cambrdige Dictionary:

    >

    > > **prejudice**

    > > noun [ C or U ]

    > > uk

    > > /ˈpredʒ.ə.dɪs/ us

    > > /ˈpredʒ.ə.dɪs/

    > > B2

    > > an unfair and unreasonable opinion or feeling, especially when formed without enough thought or knowledge

    > - https://dictionary.cambridge.org/dictionary/english/prejudice

    >

    > I get it, you are opinionated and have strong feelings on this subject, but even you must realize how prejudicial your approach is on this matter. You are basically judging thousands of players and content whom you have neither interacted with, nor even played the content in a substantial way to make any judgments.

    >

    > As far as other MMO's, I've raided in most that I've played, be it Dark Age of Camelot during Atlantis, World of Warcraft, Warhammer Online, Eve Online, etc. and I would absolutely not call all of them equal or even similar in approach. I would even less dare make judgement calls about the player who play them, since the spectrum of characters and play styles I've seen could fill books.

     

    On forums i see many customers saying how the communities are great in raiding, in the actual game though i'm yet to ever see these nice and friendly sorts, at all.. ever.. Call it what you like but the proof is in the pudding so to speak, raiding customers aren't nice, friendly or easy going by nature.

  3. > @"Ashantara.8731" said:

    > > @"Dante.1508" said:

    > > You have that completely backwards.. those percentages are of the customers that did the content on gw2efficiency.. 67% never even bothered to do the final content.

    >

    > I _did_ understand that 67% did not bother to do it. But that could be for any reason - most likely, they quit the game, as there is a decline in population, no?

    >

    > My statement still stands that 90% of those who _did_ bother (i.e., who still play the game) finished said content without complaints. So, clearly, _you_ did not understand what _I_ was saying. ;)

     

    Keep moving those goal posts lol

  4. > @"Strider Pj.2193" said:

    > > @"Dante.1508" said:

    > > **but I can tell you the map is meta-focused with a push-and-pull feel similar to WvW in a PvE setting.**

    > >

    > > Yeah that there will never bring me back as pver i detest WvW and meta so having it as a core pve experience is like saying leave GW2 and uninstal, which i feel after reading that i should.. That sounds terrible.. as is WvW to this day.

    > >

    > > I for one just wanted more core tyria experiences..

    >

    > Do You hate Silverwastes as well?

     

    Yes with a passion.

  5. > @"Cyninja.2954" said:

    > > @"Dante.1508" said:

    > > 1. Content is too hard for the masses.

    >

    > True given the lack of incentive to improve for large parts of the player base.

    >

    > Untrue for even the simplest "easy" builds, similar to the open world builds on metabattle, which trivialize any open world content.

    >

    > There are rather simple and safe builds which bring more than enough performance while being very easy to play. That leaves only boss attacks and strategies as difficulty, and those can be practiced or simplified with certain setups.

    >

    > > @"Dante.1508" said:

    > > 2. The population that does raids is beyond toxic and elitist.

    >

    > First, I'd question how you'd know since you are not known to be a player who actually engages in said content. So this is a pure hear say from your side. (If you haven't participated in at least a certain set amount of raids, given this content is over 4 years old, don't presume to make judgements on an entire part of the player base. Either make a personal subjective statement based on your own experience, or refrain from unqualified judgments).

    >

    > Second, from the thousands of raid players I've met, the vast majority were casual raiders within their own guild groups or social circles, and I daresay, 99% of them were very friendly and great people (from the short time I had with many, others I have as friends and help out in their casual raids).

    >

    > I assume the toxicity you are referring to is the age old:"oh I wasn't taken along", the "oh the barrier is to high with thousands of KP and LI requirements" or "random toxic person xyz was mean to me". To that all I can say:

    >

    > 1. PUG raids are not representative of the entire raid community, just as open world toxicity when a more difficult meta fails is not representative of the average open world player (and man can players in open world get toxic in chat).

    >

    > 2. a lot of players who are interested in playing raid content regularly are organized in many different types of social communities and guilds. Toxicity is not present to a large extent here or otherwise the toxic individuals get removed. These "non toxic" players will not be present to a large extent in the PUG raiding pool while still being a large part of the community.

    >

    > 3. the term elitism gets thrown around a lot. Most often in this games in context of:"every one who enjoys to improve or improves their game play is elitist". I don't consider players who enjoy taking on challenging content elitist, and given the huge performance disparities between even successful raiders, I find that notion rather offensive against a large part of this games player base.

    >

    > > @"Dante.1508" said:

    > > 3. The rewards are not equal to the content.

    >

    > Sure, raid rewards are on the low side. This has been complained about on multiple occasions. That's a benefit though since it makes raids less a requirement (but would directly affect why less players do them).

    >

    > > @"Dante.1508" said:

    > > On a side note most modern customers do not have time to spend hours in these things failing over and over..

    >

    > Then this content is not for you if you are unwilling to dedicate enough time to it.

    >

    > I know enough players who have very busy real life issues taking up time (kids, work, family, renovation, vacations, etc.). Some carve out room for raid content because it's the content they enjoy, others spend time on other things. **Time commitment and devotion is a matter of personal availability to leisure time and preference**.

    >

    > TL;DR:

    > For someone who calls other players toxic and elitist, the casual approach to marginalize an entire part of the player base seems a rather toxic approach to this issue. Especially since it's not support with any facts. That's called having a bias.

     

    Its not my first mmorpg i've done many raids in other mmo's, raids are all the same content and those elitists flock to the content, in all mmos.. GW2 is no different, i gave up the tread mill of raids a long time back its a horrible experience.

  6. > @"joneirikb.7506" said:

    > > @"battledrone.8315" said:

    > > > @"Inculpatus cedo.9234" said:

    > > > Nowadays, it's not like the Core game is without restrictions (sans the very few that might find a Serial Key for the original release). If players like what they see (or want Mounts or Gliding or Elite Specs), they will likely purchase the expansion(s) long before Orr or Zhaitan.

    > > >

    > > > Also, what's wrong with Orr?

    > >

    > > 1: its ugly.

    > > 2: filled with annoying, sounds

    > > 3:no hearts

    > > 4:im pretty sure, that it kicked my dog AND ruined my childhood

    >

    > I used to hate Orr on launch (mostly because of the undead-wasteland theme), but nowadays they're my favorite core maps.

    >

    > 1: I can kind of agree, but I've just learned to appreciate the weird mix of colors, almost like an oil spill.

    > 2: Never noticed

    > 3: This is one of the main reasons I LOVE the maps, I mean seriously kitten hearts! I think all my favorite maps these days are anything without hearts (Tangled Depts excepted).

    > 4: Another reason why Orr maps are my favorite cor maps, are because the monsters actually try to fight back, later maps are better for this, but Orr are about the only Core maps where you can actually die to mobs if you don't pay attention.

    >

    > So, people are different, and got different opinions and tastes, the sun continues to rise each morning.

     

    Yes same i used to loath Orr then they made HoT and i now love Orr... haha, i didn't think it could get worse, boy was i wrong.

  7. > @"Captain Kuro.8937" said:

    > > @"Dante.1508" said:

    > > I'm guessing because the general populations didn't find any of those fun.. And their rewards were not worth the hassle of doing them, also anything that entices the toxic elitist types generally pushes away the rest of the populations..

    > >

    > > So really they only have themselves and their egos to blame in the long run.

    > > > @"Svarty.8019" said:

    > > > Oh I get a chance to wheel this old chestnut out... This is why Anet abandons systems and mechanics:

    > > >

    > > >

    > > > Remember that Arenanet is staffed by PEOPLE doing JOBS. Lots of those people move on, get fired or whatever. What happens is that the guys who made the old content move on and the new guys don't want to spend all their time working out how it all fits together. It's cheaper, easier and more productive to create new stuff all the time. As the video says, "Design Shark". Plus they get to put a "NEW" sticker on it, so they bring fickle deserters back on a regular basis.

    > >

    > > Great video this is why i stopped playing Guildwars 2 lol

    >

    > Ah i see .

    > Wish although they could implant a PvP mechanic in the open PvE world .

    > In a timed event some people spawn in the northern/southern parts and in a fixed size ''football court'' and one team tries to Push/Defense the other .

    > None other can transpass the fixed area and the only option , it to go and stand either the nothern/southern portal to join .

    > Automatically the system will put you into the Party Squad and whatever its not in it , will replaced their standard ''enemy model'' into an Ogre .

    > Both teams does -40% less damage and boons+ Conditions are corrupted/cleansed every 2/1 sec .

    > The ''Football Court'' is as narrow as possible , so spectators can watch from the sides or do other PvE stuff and help any side with capturing/using Trebushe and benefiting if the ''bar of odds to win '' is 50%/50%

    >

    > edit:

    > A more time/money consuming option is :

    > Let players fight a horde or Npcs in the Push/Defence mechanic (no PvP is needed) .

    > The npcs will be the one defending

    > Buy a tech that tracks the movement/path the players took to kill the Npcs .

    > When the npcs are in attacking rotation , at fixed locations that the players casted a spell , then the NPCS use autoattacks or iconic spells like Wirlwind (if they where warriors) .

    > If there stranglers in the sides , just use invisible Elementalist on the air , the cast Lava Pool +Firestorm to lead/push them back in their base .

    > Npcs have x5 the stats of the Players and in the next day they copy the movement of the defenders

    > The meta/camera recording will be refreshed every day , keeping things ''fresh'' and introducing a better ''AI'' without spending milions

    >

    >

     

    Not everyone likes sport or competition.

  8. > @"vesica tempestas.1563" said:

    > > @"Dante.1508" said:

    > > > @"Its Nerfing Time.1495" said:

    > > > > @"thepenmonster.3621" said:

    > > > > > @"Dante.1508" said:

    > > > > > > @"thepenmonster.3621" said:

    > > > > > > > @"TheNecrosanct.4028" said:

    > > > > > > >Give me an example of a story where the cast keeps changing.

    > > > > > >

    > > > > > > Doctor Who?

    > > > > >

    > > > > > That has also become inane as of the last two doctors.

    > > > >

    > > > > Nah. Capaldi's final season was the best Nu Who ever got. Though I will concede that Whittaker's first season was rather workman-like.

    > > >

    > > > Offtopic - capalda and whittaker have been garbage and the main reason dw has gone downhill faster than kralkatorrik fell out of the mists. Best ever gotten? Matt smith alone blows them both out of the water, and Tennant has always been the best hands down. Whittakers only in the series *because women* and nothing else.

    > > >

    > > > on topic - kill off taimi, braham, rox was *ok* at best, canach and rytlock are great.

    > >

    > > Again off topic but totally agree christopher eccleston was by far the best, and David Tennant was a close second i have not watched it after the first Capaldi season or since.

    > >

    > > On topic please leave Taimi Zojja and Canach, the rest honestly are window dressing.. I very much detest The charr characters..

    >

    > Tom Baker was ofc the greatest Doctor who, see city of death for E.G :)

     

    I agree Tom Baker was the best old school doctor, I was talking modern show. I grew up with Tom baker as the doctor.

  9. Guildwars has always been about solo friendly content changing it now is just annoying.

     

    > @"Mea.5491" said:

    > _"Making group content required for the story is a step backwards."_

    >

    > Then you would cry in FFXIV, story is locked behind DOZENS of non-soloable dungeons and trials, lol. GW2 has a ridiculously LOW amount of FORCED group content for a massively **multiplayer** game. :tongue:

     

    Thats why i quit that game after a month.. Being Aussie and a dps i had no chance in progressing the story due to duty finder and ping times in those crazy dungeons..

  10. I'm guessing because the general populations didn't find any of those fun.. And their rewards were not worth the hassle of doing them, also anything that entices the toxic elitist types generally pushes away the rest of the populations..

     

    So really they only have themselves and their egos to blame in the long run.

    > @"Svarty.8019" said:

    > Oh I get a chance to wheel this old chestnut out... This is why Anet abandons systems and mechanics:

    >

    >

    > Remember that Arenanet is staffed by PEOPLE doing JOBS. Lots of those people move on, get fired or whatever. What happens is that the guys who made the old content move on and the new guys don't want to spend all their time working out how it all fits together. It's cheaper, easier and more productive to create new stuff all the time. As the video says, "Design Shark". Plus they get to put a "NEW" sticker on it, so they bring fickle deserters back on a regular basis.

     

    Great video this is why i stopped playing Guildwars 2 lol

  11. > @"Strider Pj.2193" said:

    > > @"Dante.1508" said:

    > > **but I can tell you the map is meta-focused with a push-and-pull feel similar to WvW in a PvE setting.**

    > >

    > > Yeah that there will never bring me back as pver i detest WvW and meta so having it as a core pve experience is like saying leave GW2 and uninstal, which i feel after reading that i should.. That sounds terrible.. as is WvW to this day.

    > >

    > > I for one just wanted more core tyria experiences..

    >

    > Do You hate Silverwastes as well?

     

    Very much so i avoid it like a plague unless hot story forces me there.. I only do hot for map completions on alts... i also avoid the other map below it as well.

     

    Sorry for the late reply i moved on from GW2 as i said above, i just popped back to see if anything changed.. i seems only nerfs for pvp again.. yes that will bring customers back for sure.

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