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Dante.1508

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Posts posted by Dante.1508

  1. Totally agree op.. I moved onto Star wars the old republic, its a lot more casual and forgiving game.. and you can enjoy it solo, plus star wars...

     

    That said this game expansions were not my cup of tea after core tyria was so fun.. and sadly the details that future maps will be like WVW in pve made me quit GW2 completely..

  2. **but I can tell you the map is meta-focused with a push-and-pull feel similar to WvW in a PvE setting.**

     

    Yeah that there will never bring me back as pver i detest WvW and meta so having it as a core pve experience is like saying leave GW2 and uninstal, which i feel after reading that i should.. That sounds terrible.. as is WvW to this day.

     

    I for one just wanted more core tyria experiences..

  3. > @"Lambent.6375" said:

    > > @"Dante.1508" said:

    > > Totally agree all round with those websites.. Its been 7 years. And honestly they really let this game go to hell.. Totally destroyed their release visions and made this another **reskinned WoW**.. packed the game full of microtransactions and grind, untold amounts of useless currencies and hardcore mechanics that minorities want..

    > >

    > > Is it such a shock that the communities are depressed and disillusioned, not in my opinion.. but hey listen to the forums, everything is fine, nothing to see here.

    > >

    > > Time for Another "break" from Guildwars 2 for me.

    > > > @"hugo.4705" said:

    > > > Well Astralporing got the point. I'm using Smaug because it's a dragon not because it's a "male". It was to illustrate the point that dragon are wild forces that destroy just to destroy without feelings. Concerning the sex, in many litteratures or games you will find them asexual through here, well it kinda lost me, they have ones. Always depicted Smaug as it. But all depicts it how they want ^^

    > >

    > > Only in western tradition..

    >

    > How did they make the game a reskinned Wow?

    Ascended power creep grind, Fractals and Raids, Chasing pointless meta and trinkets, basically trinity is back..

     

  4. People seem very easily impressed here.

    > @"lare.5129" said:

    > > @"maddoctor.2738" said:

    > > Nope that's not content, none of what you mentioned is actual content for players to enjoy/play in the game.

    > No legs, no meta ? Or do meta once ? So in this way each week we can add new map and each week say "I not have content"

    > No cms, no close all raid cm ?

    > so get your examples of content.

    >

    Expansions are content.. Meta is just something you rinse repeat in said content to grind some trinkets.. Raids are something devs throw at hardcore gamers to keep them chasing rarer trinkets..

    Legendaries are very shiny trinkets to keep the grind chasers happy.. Not content..

  5. Totally agree all round with those websites.. Its been 7 years. And honestly they really let this game go to hell.. Totally destroyed their release visions and made this another reskinned WoW.. packed the game full of microtransactions and grind, untold amounts of useless currencies and hardcore mechanics that minorities want..

     

    Is it such a shock that the communities are depressed and disillusioned, not in my opinion.. but hey listen to the forums, everything is fine, nothing to see here.

     

    Time for Another "break" from Guildwars 2 for me.

    > @"hugo.4705" said:

    > Well Astralporing got the point. I'm using Smaug because it's a dragon not because it's a "male". It was to illustrate the point that dragon are wild forces that destroy just to destroy without feelings. Concerning the sex, in many litteratures or games you will find them asexual through here, well it kinda lost me, they have ones. Always depicted Smaug as it. But all depicts it how they want ^^

     

    Only in western tradition..

  6. > @"otto.5684" said:

    > > @"Dante.1508" said:

    > > > @"Glider.5792" said:

    > > > > @"Dante.1508" said:

    > > > > > @"Ashantara.8731" said:

    > > > > > > @"Dante.1508" said:

    > > > > > > [...]

    > > > > > >

    > > > > > > Plus the fact they seem to make the content so insanely hard these days.

    > > > > >

    > > > > > :lol: You mean the "tough" story missions from the Icebrood Saga that even a 5-year old can do without trouble? Yeah, "insanely hard these days". :sweat_smile:

    > > > >

    > > > > Typical condescending personal attacks.. That said i have not attempted Icebrood yet.. I stopped after season 4 as it was very tough to play for me.

    > > > > > @"maddoctor.2738" said:

    > > > > > > @"kharmin.7683" said:

    > > > > > > Thanks, @"maddoctor.2738" but I was asking for statistics from what @"Astralporing.1957" posted regarding the player base retention and the statement that the game is hemorrhaging players.

    > > > > >

    > > > > > woops my bad.

    > > > > >

    > > > > > I posted statistics from gw2efficiency earlier that show player reduction, or at least gw2efficiency player reduction:

    > > > > > 91.5% started Heart of Thorns, 66.2% killed Mordremoth

    > > > > > 67.2% started S3E1, 59.7% finished it

    > > > > > 62.4% started S3E2, 57.2% finished it

    > > > > > 63.3% started S3E3, 55.7% finished it

    > > > > > 59.6% started S3E4, 50.8% finished it

    > > > > > 56% started S3E5, 49.9% finished it

    > > > > > 52.7% started S3E6, 46.8% finished it

    > > > > > 79.9% started Path of Fire, 62% killed Balthazar

    > > > > > 57% started S4E1, 47.1% finished it

    > > > > > 47.9% started S4E2, 42.3% finished it

    > > > > > 48.7% started S4E3, 39.9% finished it

    > > > > > 40.6% started S4E4, 35.8% finished it

    > > > > > 36.3% started S4E5, 31.7% finished it

    > > > > > 32.8% started S4E6, 29.6% finished it

    > > > > >

    > > > > > It's as "official" as it can get (note they are from 5 months ago)

    > > > >

    > > > > Well that really explains what i said about difficulty 29.6% of the player base beat ls4 end and only 32% attempted it haha.. Seriously that right there is a huge red flag on the direction this game went in.. That said i slaved and hated every minute of it but i completed both season 3 and 4 on my one character..

    > > > >

    > > > > Maybe i'm not as casual as i thought.. That said i would never go through that again..

    > > > >

    > > > > Also explains why icebrood was a lot easier, they are trying to get customers back and do content.

    > > >

    > > > Dude.... these statistics arent saying anything about "difficulty". It's not that "people didnt start/finish, because content got ToO hArD". People just left/quit the game and never experienced that content in the first place.

    > >

    > > That exactly what its saying.. 29.6% of the current population finished it.. and only 32.8% bothered to even start it. Those statistics have zero to do with who left or joined GW2.

    > > > @"Ashantara.8731" said:

    > > > > @"Glider.5792" said:

    > > > > Dude.... these statistics arent saying anything about "difficulty". It's not that "people didnt start/finish, because content got ToO hArD". People just left/quit the game and never experienced that content in the first place.

    > > >

    > > > Wrong. When you compare the numbers, 29.6% of 32.8% is still 90% of players who finished said content. That makes the people complaining about the difficulty being too high the clear minority. The same goes for all the other numbers.

    > >

    > > You have that completely backwards.. those percentages are of the customers that did the content on gw2efficiency.. 67% never even bothered to do the final content.

    >

    > Unless the game officially releases number of active players (and how the count them), websites like gw2efficency rely on benchmarks. Are they 100% accurate? No, but they tend to be close. Is the game currently having around a third of the population at HoT release remotely surprising? Is the fact that we are currently losing players unexpected?

     

    No its kinda sad.

  7. > @"Despond.2174" said:

    > Still a top 3 populated MMO, so no it's not dying. You just have to play across multiple maps and realize there are heaps of people.

     

    And servers.. but saying that after 4 years those populations have diminished a lot as i just returned, yes there are still populations here which is awesome but they are far smaller these days.. And new customers are slim and don't seem to stay long.

  8. > @"Glider.5792" said:

    > > @"Dante.1508" said:

    > > > @"Ashantara.8731" said:

    > > > > @"Dante.1508" said:

    > > > > [...]

    > > > >

    > > > > Plus the fact they seem to make the content so insanely hard these days.

    > > >

    > > > :lol: You mean the "tough" story missions from the Icebrood Saga that even a 5-year old can do without trouble? Yeah, "insanely hard these days". :sweat_smile:

    > >

    > > Typical condescending personal attacks.. That said i have not attempted Icebrood yet.. I stopped after season 4 as it was very tough to play for me.

    > > > @"maddoctor.2738" said:

    > > > > @"kharmin.7683" said:

    > > > > Thanks, @"maddoctor.2738" but I was asking for statistics from what @"Astralporing.1957" posted regarding the player base retention and the statement that the game is hemorrhaging players.

    > > >

    > > > woops my bad.

    > > >

    > > > I posted statistics from gw2efficiency earlier that show player reduction, or at least gw2efficiency player reduction:

    > > > 91.5% started Heart of Thorns, 66.2% killed Mordremoth

    > > > 67.2% started S3E1, 59.7% finished it

    > > > 62.4% started S3E2, 57.2% finished it

    > > > 63.3% started S3E3, 55.7% finished it

    > > > 59.6% started S3E4, 50.8% finished it

    > > > 56% started S3E5, 49.9% finished it

    > > > 52.7% started S3E6, 46.8% finished it

    > > > 79.9% started Path of Fire, 62% killed Balthazar

    > > > 57% started S4E1, 47.1% finished it

    > > > 47.9% started S4E2, 42.3% finished it

    > > > 48.7% started S4E3, 39.9% finished it

    > > > 40.6% started S4E4, 35.8% finished it

    > > > 36.3% started S4E5, 31.7% finished it

    > > > 32.8% started S4E6, 29.6% finished it

    > > >

    > > > It's as "official" as it can get (note they are from 5 months ago)

    > >

    > > Well that really explains what i said about difficulty 29.6% of the player base beat ls4 end and only 32% attempted it haha.. Seriously that right there is a huge red flag on the direction this game went in.. That said i slaved and hated every minute of it but i completed both season 3 and 4 on my one character..

    > >

    > > Maybe i'm not as casual as i thought.. That said i would never go through that again..

    > >

    > > Also explains why icebrood was a lot easier, they are trying to get customers back and do content.

    >

    > Dude.... these statistics arent saying anything about "difficulty". It's not that "people didnt start/finish, because content got ToO hArD". People just left/quit the game and never experienced that content in the first place.

     

    That exactly what its saying.. 29.6% of the current population finished it.. and only 32.8% bothered to even start it. Those statistics have zero to do with who left or joined GW2.

    > @"Ashantara.8731" said:

    > > @"Glider.5792" said:

    > > Dude.... these statistics arent saying anything about "difficulty". It's not that "people didnt start/finish, because content got ToO hArD". People just left/quit the game and never experienced that content in the first place.

    >

    > Wrong. When you compare the numbers, 29.6% of 32.8% is still 90% of players who finished said content. That makes the people complaining about the difficulty being too high the clear minority. The same goes for all the other numbers.

     

    You have that completely backwards.. those percentages are of the customers that did the content on gw2efficiency.. 67% never even bothered to do the final content.

  9. > @"nottsgman.8206" said:

    > > @"Inculpatus cedo.9234" said:

    > > > @"Dante.1508" said:

    > > > I believe so.. yes.

    > > >

    > > > Content is grindy dry and repetitive with a focus on "meta" and difficult content, everything of any worth is stuck behind a cash shop or a insane grind and mobile phone game mechanics.. The content is non existent and takes far too long to to come out if it even comes out.. Nothing is fixed after the fact outside of exploits, in game economy is the pits, the gold to gems is just over board crazy prices.

    > > > Customers joining are far diminished compared to customers "taking breaks" Its not hard to see as a customer on servers. The old saying MMO's are dying is accurate its slow but it is happening..

    > > > > @"Blocki.4931" said:

    > > > > You can't be serious...

    > > > >

    > > > > If you don't like the LW model, how did this game interest you in the first place?

    > > >

    > > > People had played this game for a year and a half before living stories ever existed.

    > >

    > > Really? I was pretty sure Living World Season One started right away; it just didn't have that name.

    >

    > this is true, the start of living world was in November 2012 (with the lost shores event), which was only months after the release (August 2012). even if you only counted the Flame & Frost part of living world as the official start, it would still only be January 2013. nowhere near a year and a half.

     

    Apologies i corrected my post.

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