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Dante.1508

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Posts posted by Dante.1508

  1. > @"mindcircus.1506" said:

    > > @"Dante.1508" said:

    > > > @"mindcircus.1506" said:

    > > > > @"Dante.1508" said:

    > > > > > @"mindcircus.1506" said:

    > > > > > > @"Zaklex.6308" said:

    > > > > > > > @"mindcircus.1506" said:

    > > > > > > > > @"Zaklex.6308" said:

    > > > > > > > > People still don't understand that was the whole point of the "play how you want" mantra, ArenaNet wanted people to be able to do any content with any character and any build and be successful at it, that was the philosophy, the execution in that was the failing.

    > > > > > > > That wasn't the point of the "play how you want" thing at all.

    > > > > > > > It comes from this [article](https://www.guildwars2.com/en/news/colin-johanson-on-guild-wars-2-in-the-months-ahead/)

    > > > > > > > And it was a statement about not making players jump through hoops in game modes they dont enjoy to achieve best in slot rewards. It was about offering the player choice in how rewards are earned. That if there are 4 activities for a reward, for example you only have to do two and can choose the two you like.

    > > > > > > > You've misinterpreted and misrepresented this message pretty heavily.

    > > > > > > > Why?

    > > > > > >

    > > > > > > I should probably clarify, that was the _original_ intent behind the mantra, it somehow got changed between when they first thought of it and what it ended up being announced as...they should've never changed it and just left it as it was, which is the way I said it(I keep forgetting it was changed somewhere along the way),

    > > > > > No developer quote backs up your interpretation. Not a single one.

    > > > > >

    > > > >

    > > > > Have you watched the release Videos and early direction GW2 started in, it very much tells that.

    > > >

    > > > Watched them just today before responding to this thread. It does not say that at all.

    > >

    > > Then they've either been changed or removed since then because at release it very much said the above.

    > >

    > > https://www.guildwars2.com/en/news/colin-johanson-on-guild-wars-2-in-the-months-ahead/

    > >

    > > > To make playing in our open world worthwhile, we’ll make it rewarding enough for players to spend their time there across all levels. It’s extremely important that we stay true to our philosophy that you should be able to play Guild Wars 2 the way you want to play the game in order to reach the most powerful rewards.

    > >

    > > Somewhere along the lines this got forgotten, and i believe it was when Fractals was added..

    > >

    > > Here is a very good source and as you can see very much a lot has been removed.

    > >

    > >

    > > So yes their original direction has very much been deleted.. The game is a pale shadow of what it was at release.

    >

    > All these quotes back up the assertion that this was about rewards and activities. Not about bringing whatever build you wanted in whatever armor and being effective.

     

    Half of the links on that reddit have been conveniently removed by Anet...

  2. > @"mindcircus.1506" said:

    > > @"Dante.1508" said:

    > > > @"mindcircus.1506" said:

    > > > > @"Zaklex.6308" said:

    > > > > > @"mindcircus.1506" said:

    > > > > > > @"Zaklex.6308" said:

    > > > > > > People still don't understand that was the whole point of the "play how you want" mantra, ArenaNet wanted people to be able to do any content with any character and any build and be successful at it, that was the philosophy, the execution in that was the failing.

    > > > > > That wasn't the point of the "play how you want" thing at all.

    > > > > > It comes from this [article](https://www.guildwars2.com/en/news/colin-johanson-on-guild-wars-2-in-the-months-ahead/)

    > > > > > And it was a statement about not making players jump through hoops in game modes they dont enjoy to achieve best in slot rewards. It was about offering the player choice in how rewards are earned. That if there are 4 activities for a reward, for example you only have to do two and can choose the two you like.

    > > > > > You've misinterpreted and misrepresented this message pretty heavily.

    > > > > > Why?

    > > > >

    > > > > I should probably clarify, that was the _original_ intent behind the mantra, it somehow got changed between when they first thought of it and what it ended up being announced as...they should've never changed it and just left it as it was, which is the way I said it(I keep forgetting it was changed somewhere along the way),

    > > > No developer quote backs up your interpretation. Not a single one.

    > > >

    > >

    > > Have you watched the release Videos and early direction GW2 started in, it very much tells that.

    >

    > Watched them just today before responding to this thread. It does not say that at all.

     

    Then they've either been changed or removed since then because at release it very much said the above.

     

    https://www.guildwars2.com/en/news/colin-johanson-on-guild-wars-2-in-the-months-ahead/

     

    > To make playing in our open world worthwhile, we’ll make it rewarding enough for players to spend their time there across all levels. It’s extremely important that we stay true to our philosophy that you should be able to play Guild Wars 2 the way you want to play the game in order to reach the most powerful rewards.

     

    Somewhere along the lines this got forgotten, and i believe it was when Fractals was added..

     

    Here is a very good source and as you can see very much a lot has been removed.

     

    So yes their original direction has very much been deleted.. The game is a pale shadow of what it was at release.

  3. > @"mindcircus.1506" said:

    > > @"Zaklex.6308" said:

    > > > @"mindcircus.1506" said:

    > > > > @"Zaklex.6308" said:

    > > > > People still don't understand that was the whole point of the "play how you want" mantra, ArenaNet wanted people to be able to do any content with any character and any build and be successful at it, that was the philosophy, the execution in that was the failing.

    > > > That wasn't the point of the "play how you want" thing at all.

    > > > It comes from this [article](https://www.guildwars2.com/en/news/colin-johanson-on-guild-wars-2-in-the-months-ahead/)

    > > > And it was a statement about not making players jump through hoops in game modes they dont enjoy to achieve best in slot rewards. It was about offering the player choice in how rewards are earned. That if there are 4 activities for a reward, for example you only have to do two and can choose the two you like.

    > > > You've misinterpreted and misrepresented this message pretty heavily.

    > > > Why?

    > >

    > > I should probably clarify, that was the _original_ intent behind the mantra, it somehow got changed between when they first thought of it and what it ended up being announced as...they should've never changed it and just left it as it was, which is the way I said it(I keep forgetting it was changed somewhere along the way),

    > No developer quote backs up your interpretation. Not a single one.

    >

     

    Have you watched the release Videos and early direction GW2 started in, it very much tells that.

  4. > @"Fueki.4753" said:

    > > @"zealex.9410" said:

    > > The game doesnt have enough stuff to do in to get to the second job status not now, not back when w5 released, adding harder content isnt making a second job, adding silly grinds is.

    > For some people, having to learn META builds and rotations to play content of higher difficulty is tedious enough to deserve the term 'second job'.

    > That term is not exclusive to tedious grinds, even if grinding is the most common thing people think of, when reading the term.

    >

    Very very much so, Core Tyria was exactly perfect.. Sadly that direction is long gone.

    > @"Dante.1763" said:

    > > @"Dante.1508" said:

    > > > @"zealex.9410" said:

    > > > > @"Fueki.4753" said:

    > > > > > @"Arden.7480" said:

    > > > > > Just adjust to the difficulty.

    > > > > Unless you count 'not doing the difficult content' as adjusting to it, some people simply can't adjust to every difficulty.

    > > > > Many people simply aren't good enough and don't have enough talent make up the missing expertise.

    > > > >

    > > >

    > > > Usually you make up for the lack of talent with practice.

    > >

    > > Some people can't, as you get older you will understand unless you are very lucky..

    > > > @"kratan.4619" said:

    > > > Odd how when it is in instanced content it is a "mechanic" to learn, and it is a good thing, but if it is in open world people call it a "gimmick" and that is a bad thing.

    > > They are both Gimmicks and they are both bad.

    >

    > Im going to laugh if Zaelex is older than you.

    >

    > But when it comes to age, ive noticed that its not the inability to do so, at least with me, its because i dont enjoy getting frustrated with content that even at my best i cant do, at least this games not like DS3.

     

    I honestly don't really care, i'm only 46 and i'm already getting hand shakes and osteo arthritis my dad got both even early than i did, its probably hereditary. That said it makes twitch combat unplayable.. Which is a high amount of this game.. I play GW2 for the stories and the casual social element, but as the game has progressed its getting more and more out of my league, and i'm considering moving back to steam games where its a lot easier to play my gaming..

     

    And in my opinion this game is very much becoming Dark Souls garbage.

     

    Also the $200AU a week i spend on gems could be used on a lot better things i guess.

  5. > @"zealex.9410" said:

    > > @"Fueki.4753" said:

    > > > @"Arden.7480" said:

    > > > Just adjust to the difficulty.

    > > Unless you count 'not doing the difficult content' as adjusting to it, some people simply can't adjust to every difficulty.

    > > Many people simply aren't good enough and don't have enough talent make up the missing expertise.

    > >

    >

    > Usually you make up for the lack of talent with practice.

     

    Some people can't, as you get older you will understand unless you are very lucky..

    > @"kratan.4619" said:

    > Odd how when it is in instanced content it is a "mechanic" to learn, and it is a good thing, but if it is in open world people call it a "gimmick" and that is a bad thing.

    They are both Gimmicks and they are both bad.

  6. > @"Voltekka.2375" said:

    > > @"Dante.1508" said:

    > > Drops are horrendous everywhere outside of PvP and WvW.. Honestly on purpose they want you to buy gems for a reason.. In the last 4 years the drops are so bad now its pointless chasing anything.. outside of gold and materials.

    >

    > WvW has good drops? Lolwut

     

    People are always telling me they get hundreds of ascended gear boxes in WvW that probably the best loot you can get, next to gold.

  7. > @"DesiRe.1348" said:

    > > @"Dante.1508" said:

    > > I dunno how people get so much karma i barely have 100k even 7 years in.

    >

    > Look, I'm not trying to be mean here, but… from all your posts and comments you make almost everyday, it seems like you just don't know how the game works. I'm genuinely wondering what you have been doing for 7 years in this game and having only 100k karma.

    > Then again, you also think legendary armor gives better stats than ascended, and you need either of those to do raids/fractals/anything but open world, so ..

     

    I know how the game works.. You buy Gems to exchange for Gold to buy things with.. That how this game works, That said i avoid WvW, PvP, Fractals, Raiding and Meta, even Dungeons because i detest running in groups for many reasons.. I like to play solo only.. Yes i know its an mmo.

     

    And i know how all those content work.. I just don't like doing them at all..

     

    I never once said legendary has higher stats than Ascended, i may have asked if they did because i've never owned one till not long ago, never really wanted one until i bought one a week ago.

    > @"Blood Red Arachnid.2493" said:

    > The problem I'm having now is where to get karma. I've long since blown through my entire stash, and now I need it to buy amulets to salvage.

     

    Apparently the one of the best ways is dragonfall.. you buy the three karma upgrades and just do the events.. More meta though. I was told that in LA map chat.

  8. > @"Linken.6345" said:

    > > @"Dante.1508" said:

    > > > @"Duglaive.5236" said:

    > > > I'm pretty new, having created an account this past April, followed by becoming very ill with an almost month long hospital stay. I wasn't able to really start playing until around mid July or so. So while I've had time to get used to GW2 and how it works, I'm a long way from being anywhere near an expert and experienced. Despite that, I haven't found the fights, boss or otherwise, to be too difficult; though at times really tedious with the amount of hitpoints and the repetition involved in beating certain bosses. The occasional puzzling mechanic, or "What the hell do I do now?" moment can also slow me down. But nothing, and I mean nothing, has been worse for me than story content I just don't enjoy in any way.

    > > >

    > > > For me, that's been LS Season 3 in pretty much its entirety thus far. From the story, to the seemingly inane collecting one is asked to do has just shut me down from finishing the game's story in order. I went ahead and finished the PoF story simply because I wanted the mounts having come from games in the past that had them. And for the most part really enjoyed it (oddly enough, I think I overall found PoF's story a little more difficult than HoT's, but preferred the story of HoT more). And now I feel "stuck" again as I want to get back to Season 3, and just can't make myself start again. So Seasons 4 & 5 remain untouched while I try to avoid spoilers.

    > > >

    > > > This is all my own opinion of course, but long story short, I guess I wouldn't care if it were more difficult. Just give us content worth the challenge. Make it compelling enough that I welcome the chance to play it

    > >

    > > Exactly my experience as well.. Also if you thought Season 3 was tedious you should try season 4.. It blows 3 out of the water in annoying inane mechanics.. I was exactly at your point then decided to do 4... wow, just horrible gameplay.

    > >

    > > I finished it on one character never again.. what amazing content when customers do it once then never want to go back.

    >

    > I thought story was 1 and done for most people.

    > Only if you want ap and the reward that bring you go in more times.

    > We altoholics are a minority.

     

    I've done the core tyria story about 30 times now.. Hot about 5, Pof once and the living stories 2 or 3 times uncompleted, living story 3 and 4 i've finished once completely.

     

    Honestly this modern stuff just isn't fun to be redone.

  9. > @"coso.9173" said:

    > i personally think the accent is the sweetest thing ever and I didn't had any issues understanding it. I didn't see how much gold you can get per week with the other options, only the first one (which was around 19 gold per week if i remember correctly).

     

    I don't usually have issues understanding people but that video was a little tough for me.. That said at least he tried and added subtitles many don't.

    > @"Svarty.8019" said:

    > > @"Hashberry.4510" said:

    > > > @"Dante.1508" said:

    > > > I dunno how people get so much karma i barely have 100k even 7 years in.

    > >

    > > Hint - inattentive! reaper in Istan =) .

    >

    > WvW - flipping a sentry, capturing objectives, killing/escorting yaks ... karma galore, just for having fun! Not like the "chores", "tasks" and "work" you have to do in PvE.

     

    Sadly just going into WvW is a chore for me, so i'm pretty much the direct opposite.

    > @"Hashberry.4510" said:

    > > @"Svarty.8019" said:

    > > > @"Hashberry.4510" said:

    > > > > @"Dante.1508" said:

    > > > > I dunno how people get so much karma i barely have 100k even 7 years in.

    > > >

    > > > Hint - inattentive! reaper in Istan =) .

    > >

    > > WvW - flipping a sentry, capturing objectives, killing/escorting yaks ... karma galore, just for having fun! Not like the "chores", "tasks" and "work" you have to do in PvE.

    >

    > Well its all good but wvw is chore like to me, though a k train now and then is fine.

    >

    > The Istan reaper crack is referring to the folks with extra accounts multiboxing, so they can farm karma and VM while focusing most of their attention on the main account. A not so insignificant gain.

     

    That honestly sounds like botting...

  10. > @"Jayden Reese.9542" said:

    > Eliminate all chat except team. In team after match starts you can only use basic words like home far near mid. Before match starts where you can discuss builds etc

     

    They did that in RF Online it actually made customers more toxic and hateful.. Also people would attack others after the matches.

     

    Personally my view would be to remove pvp completely, not popular view i know, but cannot be toxic if its no longer there.

  11. > @"Solnos.8045" said:

    > If ventari gets those boons, then they’ll just be a straight up better version of druid. I mean it kind of already is, but still.

     

    Everything is a straight up better version of Druid haha

  12. Most core classes are useless after the new contents power creep.. They work fine for Core Tyria outside that no way to weak.

     

    And the nerfers in PvP aren't helping any.

    > @"Krispera.5087" said:

    > > @"Teratus.2859" said:

    > > > @"KurokawaKazuma.8641" said:

    > > > Thank you for the build advice :). I'm in the ranger mood lately and my favorite play-style is core condi ranger, although I will give this build a try in PvE. Do you have any advice for when you switch the Soulbeast trait with something else to hold the core aspect of condi ranger?

    > >

    > > As others have said in this thread there is unfortunately a complete lack of core weapons that work for a condi Ranger..

    > > You might be able to substitute a traitline and probably get some use out of main hand Axe but Axe really isn't a condi weapon.. neither is Sword so your options there for a pure condi build are already shot.. this is pretty much the reason I went with a Hybrid in the first place and went with Soulbeast.

    >

    > The only way to DPS with Core Ranger would be to play Quickdraw SBow + Axe/Torch and Iboga or Jaguar for Core pet. Utilities : Flame Trap, Sharpening Stone, Something (Sun Spirit?) and Entangle as Elite. Probably Krait runes.

    >

    > BM : 2-?-3

    > WS : 3-1-2 or 3-2-3 (Whatever you like the most)

    > Skirmishing : 1-3-1

    >

     

    Iboga isn't a core pet? Also Lich runes work well.

  13. > @"Sansar.1302" said:

    > What mindset do these players have ?

     

    Go in get whatever annoying achievement i'm forced to get, then get out asap...

     

    > @"XenesisII.1540" said:

    > Because people are afraid to die, in a video game.

     

    Its the fact new players have no mounts or gliders, the fact you got to run miles back every time you die, the fact you spend hours killing doors and walls, and npcs.. as a zerg.. Its just a hot mess so i avoid it.

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