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Dante.1508

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Posts posted by Dante.1508

  1. > @"Cyninja.2954" said:

    > > @"Dante.1508" said:

    > > > @"Voltekka.2375" said:

    > > > > @"Dante.1508" said:

    > > > > > @"Cyninja.2954" said:

    > > > > > > @"Dante.1508" said:

    > > > > > > > @"Linken.6345" said:

    > > > > > > > > @"Dante.1508" said:

    > > > > > > > > Agreed this game gives zero choice these days.. its either play the power creep expac specs or nothing at all... Its crazy that they totally voided their old content and will not overhaul.. The game is stagnating and dying due to Anets way of game design.

    > > > > > > > > > @"Voltekka.2375" said:

    > > > > > > > > > > @"Daddicus.6128" said:

    > > > > > > > > > > > @"Voltekka.2375" said:

    > > > > > > > > > > > I am pretty sure this would simply break competitive modes even more. As it is, core professions excel still in wvw roaming/smallscale and in pvp. Core guard, mesmer, thief, ele (yes, ele), necro, warrior, theyre absolutely more than just viable. I cant even begin to imagine a more buffed core warr, or thief.

    > > > > > > > > > >

    > > > > > > > > > > As I said, I don't care about competitive modes. This idea would be for PvE.

    > > > > > > > > >

    > > > > > > > > > Fair enough. Yet i still fail to understand how anyone cant clear pve with core classes, even today...

    > > > > > > > >

    > > > > > > > > Most core classes have real issues surviving and passing Expac and living story content because of the power creep.. the newer content is extremely OP to them.. The only core class i can think of that breezes through later content imo is Engi.

    > > > > > > >

    > > > > > > > Ever tried a minon master necro?

    > > > > > >

    > > > > > > So we are all suppose to play 6 characters to be as good as an one elite spec..

    > > > > > > > @"Cyninja.2954" said:

    > > > > > > > > @"Daddicus.6128" said:

    > > > > > > > > Let's try a different tack: Can someone please justify why an elite specialization is always more powerful than the profession it is built upon? And, there is no option to play the basic profession at the same relative power level?

    > > > > > > >

    > > > > > > > I don't know what you are talking about...

    > > > > > > >

    > > > > > > > There is a ton of core builds which perform very close to elite specialization levels like core power guardian (easy 32-33k dps benchmark on golem) and core banner warrior (still a very valid and strong support warrior build). Most other classes have builds which are no further than maybe 10-15% in performance output on their core builds with the main inconsistencies being among support classes which have their support skills tied to elite specializations (like druid versus core ranger).

    > > > > > > >

    > > > > > > > As mentioned by me earlier: buffing core trait lines would not open up any or even close to as many role options as a new elite specialization could. As such if you want overall better class representation (at least that is what I'd be in favor of) it makes more sense to introduce a new elite specialization.

    > > > > > > >

    > > > > > > > This gets even more critical if we look at all game modes where just about every class has viable core builds in some game mode (with the only real exception being elementalist and mesmer).

    > > > > > > >

    > > > > > > > > @"Dante.1508" said:

    > > > > > > > > Most core classes have real issues surviving and passing Expac and living story content because of the power creep.. the newer content is extremely OP to them.. The only core class i can think of that breezes through later content imo is Engi.

    > > > > > > >

    > > > > > > > That is strait up untrue. If people have issues on ANY class or build in any story or open world content, it's a player issue. There is enough guides and core build guides available for players who struggle to improve. As a matter of fact, most people who come to the "Players Helping Players" section of the forums asking for help often have huge flaws in their builds, playstyle and execution (which is not their fault, that's what asking for help is for).

    > > > > > > >

    > > > > > > > The only content which is remotely affected by core versus elite specialization balance is either top end pve content where every little bit difference counts, or competative modes (where a lot more core builds work just fine atm). In most cases due to better support role availability of elite specializations for group content, where as solo or small scale content see a lot of core build gameplay still (in competative modes for example).

    > > > > > >

    > > > > > > If this is true why aren't the core builds all over metabattle, 99.9% of the builds are espec builds... For ever style of content not just hardcore raiding.

    > > > > >

    > > > > > Maybe actually go to metabattle and check. Each and every class has core builds in at least 1 or 2 game modes.

    > > > > >

    > > > > > In other cases core builds are not able to peform a certain role (like healig or boon support). That wouldn't change with adjustments to core trait lines as discussed in this thread since these are often related to mechanics.

    > > > > >

    > > > > > As for open world content, there is enough core builds which are rated high or better (4+) for every class.

    > > > > >

    > > > >

    > > > > I check every day, the core builds are sub par and are the minority compared to especs.

    > > >

    > > > ... No. That is false. Core specs that have made their way into metabattle as good/great, means that theyre usable instead of elite specs, too. Plus i dont really know why metabattle should dictate stuff. On a side note, have you ever tried to play minstrel core guard?

    > >

    > > I have not and with how hard making armor is these days and how hard "grindy" it is getting modern inscriptions is i tend to avoid the no name ones outside of Marauders and Vipers.. Mostly because GW2 made making armor a hideous thing these days..

    >

    > Ascended armor used to be 600-800 gold. Now it's barely 300 for a full set.

    >

    > Minstrel has become a lot cheaper too with Freshwater Pearls going from 5-7 gold to 3-4 gold. Reforging was added a while ago. There is tons of achievements which reward ascended armor pieces and weapons. Trinkets are almost irrelevant to acquire difficulty wise thanks to Season 3 and 4 and achievements.

    >

    > So once again, I have no clue what you are talking about. Are you even playing this game?

     

    300g is barely? try that with 18 or 20 characters? what planet is 300 gold barely in this game..

    > @"kharmin.7683" said:

    > > @"Strider Pj.2193" said:

    > > > @"kharmin.7683" said:

    > > > Bringing elites lines down to core wouldn't necessarily make them "elite" anymore.

    > >

    > > It wouldn’t necessarily not either..

    > >

    > > By choosing them, you get access to new class specs, new weapons, and in many cases significantly different play styles.

    > >

    > > Elite has become ‘effectively better’

    > >

    > > It needn’t be that way at all.

    >

    > elite (noun) a select group that is superior in terms of ability or qualities to the rest of a group or society.

     

    I know what elite means and it doesn't work in a game mechanics instance.. Its badly designed and overly linear in choice.

    > @"Voltekka.2375" said:

    > > @"Dante.1508" said:

    > > > @"Voltekka.2375" said:

    > > > > @"Dante.1508" said:

    > > > > > @"Cyninja.2954" said:

    > > > > > > @"Dante.1508" said:

    > > > > > > > @"Linken.6345" said:

    > > > > > > > > @"Dante.1508" said:

    > > > > > > > > Agreed this game gives zero choice these days.. its either play the power creep expac specs or nothing at all... Its crazy that they totally voided their old content and will not overhaul.. The game is stagnating and dying due to Anets way of game design.

    > > > > > > > > > @"Voltekka.2375" said:

    > > > > > > > > > > @"Daddicus.6128" said:

    > > > > > > > > > > > @"Voltekka.2375" said:

    > > > > > > > > > > > I am pretty sure this would simply break competitive modes even more. As it is, core professions excel still in wvw roaming/smallscale and in pvp. Core guard, mesmer, thief, ele (yes, ele), necro, warrior, theyre absolutely more than just viable. I cant even begin to imagine a more buffed core warr, or thief.

    > > > > > > > > > >

    > > > > > > > > > > As I said, I don't care about competitive modes. This idea would be for PvE.

    > > > > > > > > >

    > > > > > > > > > Fair enough. Yet i still fail to understand how anyone cant clear pve with core classes, even today...

    > > > > > > > >

    > > > > > > > > Most core classes have real issues surviving and passing Expac and living story content because of the power creep.. the newer content is extremely OP to them.. The only core class i can think of that breezes through later content imo is Engi.

    > > > > > > >

    > > > > > > > Ever tried a minon master necro?

    > > > > > >

    > > > > > > So we are all suppose to play 6 characters to be as good as an one elite spec..

    > > > > > > > @"Cyninja.2954" said:

    > > > > > > > > @"Daddicus.6128" said:

    > > > > > > > > Let's try a different tack: Can someone please justify why an elite specialization is always more powerful than the profession it is built upon? And, there is no option to play the basic profession at the same relative power level?

    > > > > > > >

    > > > > > > > I don't know what you are talking about...

    > > > > > > >

    > > > > > > > There is a ton of core builds which perform very close to elite specialization levels like core power guardian (easy 32-33k dps benchmark on golem) and core banner warrior (still a very valid and strong support warrior build). Most other classes have builds which are no further than maybe 10-15% in performance output on their core builds with the main inconsistencies being among support classes which have their support skills tied to elite specializations (like druid versus core ranger).

    > > > > > > >

    > > > > > > > As mentioned by me earlier: buffing core trait lines would not open up any or even close to as many role options as a new elite specialization could. As such if you want overall better class representation (at least that is what I'd be in favor of) it makes more sense to introduce a new elite specialization.

    > > > > > > >

    > > > > > > > This gets even more critical if we look at all game modes where just about every class has viable core builds in some game mode (with the only real exception being elementalist and mesmer).

    > > > > > > >

    > > > > > > > > @"Dante.1508" said:

    > > > > > > > > Most core classes have real issues surviving and passing Expac and living story content because of the power creep.. the newer content is extremely OP to them.. The only core class i can think of that breezes through later content imo is Engi.

    > > > > > > >

    > > > > > > > That is strait up untrue. If people have issues on ANY class or build in any story or open world content, it's a player issue. There is enough guides and core build guides available for players who struggle to improve. As a matter of fact, most people who come to the "Players Helping Players" section of the forums asking for help often have huge flaws in their builds, playstyle and execution (which is not their fault, that's what asking for help is for).

    > > > > > > >

    > > > > > > > The only content which is remotely affected by core versus elite specialization balance is either top end pve content where every little bit difference counts, or competative modes (where a lot more core builds work just fine atm). In most cases due to better support role availability of elite specializations for group content, where as solo or small scale content see a lot of core build gameplay still (in competative modes for example).

    > > > > > >

    > > > > > > If this is true why aren't the core builds all over metabattle, 99.9% of the builds are espec builds... For ever style of content not just hardcore raiding.

    > > > > >

    > > > > > Maybe actually go to metabattle and check. Each and every class has core builds in at least 1 or 2 game modes.

    > > > > >

    > > > > > In other cases core builds are not able to peform a certain role (like healig or boon support). That wouldn't change with adjustments to core trait lines as discussed in this thread since these are often related to mechanics.

    > > > > >

    > > > > > As for open world content, there is enough core builds which are rated high or better (4+) for every class.

    > > > > >

    > > > >

    > > > > I check every day, the core builds are sub par and are the minority compared to especs.

    > > >

    > > > ... No. That is false. Core specs that have made their way into metabattle as good/great, means that theyre usable instead of elite specs, too. Plus i dont really know why metabattle should dictate stuff. On a side note, have you ever tried to play minstrel core guard?

    > >

    > > I have not and with how hard making armor is these days and how hard "grindy" it is getting modern inscriptions is i tend to avoid the no name ones outside of Marauders and Vipers.. Mostly because GW2 made making armor a hideous thing these days..

    >

    > Minstrel is a HoT stat. Making armor is easier than ever. If you want to play healer, what stats do you use?

     

    I use Magi with rares trinkets because its so hard to make armor these days.. Magi is cheaper to make in the long run.

  2. > @"Obtena.7952" said:

    > > @"Dante.1508" said:

    > > > @"Vayne.8563" said:

    > > > > @"Dante.1508" said:

    > > > > > @"Vayne.8563" said:

    > > > > > > @"Dante.1508" said:

    > > > > > > > @"Obtena.7952" said:

    > > > > > > > Grinding is worthless? Sounds good ... because no one wants to grind in an MMO anyways. Just play the game. You will get what you want eventually.

    > > > > > >

    > > > > > > No you wont.. 7 years and still not a single legendary drop in open world PvE.. Not even a precursor..

    > > > > >

    > > > > > Legendaries don't drop period. Just saying. Doesn't matter if they drop or not anyway, because they're cheap enough to buy. I haven't had a ton of legendary drops but I have 23 legendary weapons. But yeah, legendaries don't drop...period.

    > > > >

    > > > > At about $300 AU no they are not cheap enough to buy.. Whay a waste of real life money anyway..

    > > >

    > > > When I said they were cheap enough to buy. I meant precursors, not legendaries. To be clear.

    > > >

    > > > I have NEVER bought a legendary weapon. Every one of my 23 legendary weapons I crafted. I did buy precursors however.

    > > >

    > > > Edit: To be absolutely clear, I never used real money to purchase a precursor, only in game gold. I don't buy gems and sell them for gold.

    > >

    > > In the 7 years i've played on and off in GW2 i've never had a precursor drop..

    >

    > Me either ... that doesn't really mean anything. I'm still right ... because drops aren't the only way to get things you want. If you played 7 years and never got a precursor to drop, you certainly should have the gold to buy it. If not, you don't play enough in the first place.

     

    I don't see it as right or wrong just pointless.. Its not legendary at all.

  3. It should have been split right from release, as GW1 was it worked yes.... it was harder work dev wise but in the long run splitting the skills worked well.

     

    I agree with most everything else you said though, condi and boons have lost the plot character and enemy wise..

  4. > @"Vayne.8563" said:

    > > @"Dante.1508" said:

    > > > @"Vayne.8563" said:

    > > > > @"Dante.1508" said:

    > > > > > @"Obtena.7952" said:

    > > > > > Grinding is worthless? Sounds good ... because no one wants to grind in an MMO anyways. Just play the game. You will get what you want eventually.

    > > > >

    > > > > No you wont.. 7 years and still not a single legendary drop in open world PvE.. Not even a precursor..

    > > >

    > > > Legendaries don't drop period. Just saying. Doesn't matter if they drop or not anyway, because they're cheap enough to buy. I haven't had a ton of legendary drops but I have 23 legendary weapons. But yeah, legendaries don't drop...period.

    > >

    > > At about $300 AU no they are not cheap enough to buy.. Whay a waste of real life money anyway..

    >

    > When I said they were cheap enough to buy. I meant precursors, not legendaries. To be clear.

    >

    > I have NEVER bought a legendary weapon. Every one of my 23 legendary weapons I crafted. I did buy precursors however.

    >

    > Edit: To be absolutely clear, I never used real money to purchase a precursor, only in game gold. I don't buy gems and sell them for gold.

     

    In the 7 years i've played on and off in GW2 i've never had a precursor drop..

  5. > @"ButcherofMalakir.4067" said:

    > > @"Dante.1508" said:

    > > Its crazy how fast customers seem to think these are coded.. I don't like the implementation of build templates either but making changes takes weeks or months, full overhauls might take longer.. Although with Anet track record i cannot see an overhaul.

    > > > @"AlexxxDelta.1806" said:

    > > > > @"Bloodstealer.5978" said:

    > > > > > @"AlexxxDelta.1806" said:

    > > > > > > @"Bloodstealer.5978" said:

    > > > > > > > @"AlexxxDelta.1806" said:

    > > > > > > > It's still too early to announce any major changes. No matter how many forum threads and reddit posts they have, the feedback that matters to them the most is the gem store. If the results from there are positive, don't expect anything major.

    > > > > > > >

    > > > > > > > I doubt sales will be up to expectations in their current form but you never know, people will waste money on anything these days.

    > > > > > > >

    > > > > > > > > @"Bloodstealer.5978" said:

    > > > > > > > > > @"susana.7814" said:

    > > > > > > > > > > @"Bloodstealer.5978" said:

    > > > > > > > > > > > @"susana.7814" said:

    > > > > > > > > > > > yeah saying nothing and ignoring all criticism is anets specialty.

    > > > > > > > > > >

    > > > > > > > > > > Cos that kind of rude response is going to encourage ANET to converse with us rather than cl ose off the thread entirely.

    > > > > > > > > > > Whilst I too don't expect a miracle solution to the template issues highlighted in the feedback that has been forthcoming from the players both prior to (which ANET openly requested) and after it's implementation...there are better ways to convey your thoughts and feelings imo.

    > > > > > > > > >

    > > > > > > > > > i disagree, if people keep showing they are upset, they will have to answer us eventually. Requesting feedback means nothing if you don't actually listen to it.

    > > > > > > > >

    > > > > > > > > Disagree all you like but ANET will likely either infract and delete rude posts, close the thread or both.

    > > > > > > > > They don't have to say or do anything, so no they don't have to eventually a need especially to rude posts..

    > > > > > > > > Personally I would just give them some time and space to collate everything, fix bugs and then maybe we might get something back by way of response.

    > > > > > > >

    > > > > > > > There are plenty of examples of gamer outcry that has had results. It all depends on the "strength" of the complaints and how much noise they create in media outside the narrow confines of a game's community.

    > > > > > > >

    > > > > > > > "Mountgate" created a kittenstorm in forums and reddit and bled out to mainstream gaming media. Anet was forced to respond and backtrack a bit, although not to the extent players wanted. Same with HoT as you mentioned. And there are even stronger cases outside GW, like the whole Battlefront debacle.

    > > > > > > >

    > > > > > > > It's all a matter of circumstances being right to create a good social media "storm". In an age where studios can make bank by catering to minorities instead of the majority, social media "outrage" is the best weapon gamers have.

    > > > > > >

    > > > > > > ANET were not forced to do anything, they took on board feedback, much like what's being requested now, just that some can't wait to pick up pitchforks and light the torches, others just cry rudeness cos they like to.

    > > > > > > Previously ANET offered a half way house solution in terms of mount licences, and that imo was a good move.. with HoT they appeased vets by offering an extra slot. Neither had to be done, they chose to.. they could of done neither and players would still be here playing and whining about anything and everything.. me included.

    > > > > >

    > > > > > By the same logic, EA _chose_ to remove p2w lootboxes in Battlefront. Do you think they wanted to? It was a reaction to player outrage.

    > > > > >

    > > > > > Anet wouldn't have changed a thing about licenses or HoT without the player complaints. Sitting in silent protest and waiting for some change to magically happen for no reason, makes no sense.

    > > > > >

    > > > > > The notion that no matter what's happening, players will always be here playing, is false. It's like saying a previously good restaurant can start serving horrid food, dish after dish, and keep surviving long term on fame alone. It won't.

    > > > > >

    > > > > > Keeping vets happy becomes more important as a MMO ages. Because the influx of new players will always dwindle with age, as the hype of novelty dies. Retention equals survival after a certain point.

    > > > >

    > > >

    > > > > Templates were a highly desired QoL for the playerbase for sure, but to bring that to fruition it has taken resource and now it needs to see a return on the effort, whether we like it or not - and that is the true power players have, if we don't like it we simply don't open our wallets. No matter how much huff and puff we put out on forums and reddits, it is ANET that ultimately decides if there is some wiggle room with build templates and what they can offer. They are in no way forced to do it, but if the numbers aren't working out as well as they hoped then perhaps that might encourage them to do something..

    > > >

    > > > "Vote with your wallet" is a myth and it simply doesn't work in today's gaming, when a whale's " vote" is worth so much more. What works, is creating enough negative buzz to hurt a company's public image. Something that's easier than ever in the age of social media.

    > > >

    > > > I'm not saying the current template debacle is an issue that will achieve negative buzz of that magnitude. I'm just saying that, in general, players would be stupid not to use a tool so powerful.

    > >

    > > You are better off hitting their twitters and facebooks en mass.. but you need lots of people one person just gets deleted.

    >

    > 1 person was able to make them alone 2 years faster then anet.

     

    I understand that but it still takes time.

  6. > @"kratan.4619" said:

    > > @"Dante.1508" said:

    > > The game starts at 80.. enjoy the less grind.

    >

    > The game ends at 80 for me, I normally just start another alt and park the 80 somewhere. The only time I really use the 80 is to work on achieves or new LS episodes.

     

    I used to play like that myself but with how hard Ascended armor and weapons became i gave up.. I still make the odd character but then i think of how much i need to spend on them to make them viable to play i go back to my older characters..

     

    GW2 is not the GW2 i played at release i agree.. Its pretty much a nightmare now for altaholics.

  7. > @"Voltekka.2375" said:

    > > @"Dante.1508" said:

    > > > @"Cyninja.2954" said:

    > > > > @"Dante.1508" said:

    > > > > > @"Linken.6345" said:

    > > > > > > @"Dante.1508" said:

    > > > > > > Agreed this game gives zero choice these days.. its either play the power creep expac specs or nothing at all... Its crazy that they totally voided their old content and will not overhaul.. The game is stagnating and dying due to Anets way of game design.

    > > > > > > > @"Voltekka.2375" said:

    > > > > > > > > @"Daddicus.6128" said:

    > > > > > > > > > @"Voltekka.2375" said:

    > > > > > > > > > I am pretty sure this would simply break competitive modes even more. As it is, core professions excel still in wvw roaming/smallscale and in pvp. Core guard, mesmer, thief, ele (yes, ele), necro, warrior, theyre absolutely more than just viable. I cant even begin to imagine a more buffed core warr, or thief.

    > > > > > > > >

    > > > > > > > > As I said, I don't care about competitive modes. This idea would be for PvE.

    > > > > > > >

    > > > > > > > Fair enough. Yet i still fail to understand how anyone cant clear pve with core classes, even today...

    > > > > > >

    > > > > > > Most core classes have real issues surviving and passing Expac and living story content because of the power creep.. the newer content is extremely OP to them.. The only core class i can think of that breezes through later content imo is Engi.

    > > > > >

    > > > > > Ever tried a minon master necro?

    > > > >

    > > > > So we are all suppose to play 6 characters to be as good as an one elite spec..

    > > > > > @"Cyninja.2954" said:

    > > > > > > @"Daddicus.6128" said:

    > > > > > > Let's try a different tack: Can someone please justify why an elite specialization is always more powerful than the profession it is built upon? And, there is no option to play the basic profession at the same relative power level?

    > > > > >

    > > > > > I don't know what you are talking about...

    > > > > >

    > > > > > There is a ton of core builds which perform very close to elite specialization levels like core power guardian (easy 32-33k dps benchmark on golem) and core banner warrior (still a very valid and strong support warrior build). Most other classes have builds which are no further than maybe 10-15% in performance output on their core builds with the main inconsistencies being among support classes which have their support skills tied to elite specializations (like druid versus core ranger).

    > > > > >

    > > > > > As mentioned by me earlier: buffing core trait lines would not open up any or even close to as many role options as a new elite specialization could. As such if you want overall better class representation (at least that is what I'd be in favor of) it makes more sense to introduce a new elite specialization.

    > > > > >

    > > > > > This gets even more critical if we look at all game modes where just about every class has viable core builds in some game mode (with the only real exception being elementalist and mesmer).

    > > > > >

    > > > > > > @"Dante.1508" said:

    > > > > > > Most core classes have real issues surviving and passing Expac and living story content because of the power creep.. the newer content is extremely OP to them.. The only core class i can think of that breezes through later content imo is Engi.

    > > > > >

    > > > > > That is strait up untrue. If people have issues on ANY class or build in any story or open world content, it's a player issue. There is enough guides and core build guides available for players who struggle to improve. As a matter of fact, most people who come to the "Players Helping Players" section of the forums asking for help often have huge flaws in their builds, playstyle and execution (which is not their fault, that's what asking for help is for).

    > > > > >

    > > > > > The only content which is remotely affected by core versus elite specialization balance is either top end pve content where every little bit difference counts, or competative modes (where a lot more core builds work just fine atm). In most cases due to better support role availability of elite specializations for group content, where as solo or small scale content see a lot of core build gameplay still (in competative modes for example).

    > > > >

    > > > > If this is true why aren't the core builds all over metabattle, 99.9% of the builds are espec builds... For ever style of content not just hardcore raiding.

    > > >

    > > > Maybe actually go to metabattle and check. Each and every class has core builds in at least 1 or 2 game modes.

    > > >

    > > > In other cases core builds are not able to peform a certain role (like healig or boon support). That wouldn't change with adjustments to core trait lines as discussed in this thread since these are often related to mechanics.

    > > >

    > > > As for open world content, there is enough core builds which are rated high or better (4+) for every class.

    > > >

    > >

    > > I check every day, the core builds are sub par and are the minority compared to especs.

    >

    > ... No. That is false. Core specs that have made their way into metabattle as good/great, means that theyre usable instead of elite specs, too. Plus i dont really know why metabattle should dictate stuff. On a side note, have you ever tried to play minstrel core guard?

     

    I have not and with how hard making armor is these days and how hard "grindy" it is getting modern inscriptions is i tend to avoid the no name ones outside of Marauders and Vipers.. Mostly because GW2 made making armor a hideous thing these days..

  8. > @"Ayrilana.1396" said:

    > > @"Dante.1508" said:

    > > > @"Obtena.7952" said:

    > > > Grinding is worthless? Sounds good ... because no one wants to grind in an MMO anyways. Just play the game. You will get what you want eventually.

    > >

    > > No you wont.. 7 years and still not a single legendary drop in open world PvE.. Not even a precursor..

    >

    > Well legendaries don’t drop.

     

    Well if they did that would actually make them somewhat legendary then wouldn't it.. Crafting a legendary item defeats the whole purpose of it being legendary ?

  9. > @"Vayne.8563" said:

    > > @"Dante.1508" said:

    > > > @"Obtena.7952" said:

    > > > Grinding is worthless? Sounds good ... because no one wants to grind in an MMO anyways. Just play the game. You will get what you want eventually.

    > >

    > > No you wont.. 7 years and still not a single legendary drop in open world PvE.. Not even a precursor..

    >

    > Legendaries don't drop period. Just saying. Doesn't matter if they drop or not anyway, because they're cheap enough to buy. I haven't had a ton of legendary drops but I have 23 legendary weapons. But yeah, legendaries don't drop...period.

     

    At about $300 AU no they are not cheap enough to buy.. Whay a waste of real life money anyway..

  10. Its crazy how fast customers seem to think these are coded.. I don't like the implementation of build templates either but making changes takes weeks or months, full overhauls might take longer.. Although with Anet track record i cannot see an overhaul.

    > @"AlexxxDelta.1806" said:

    > > @"Bloodstealer.5978" said:

    > > > @"AlexxxDelta.1806" said:

    > > > > @"Bloodstealer.5978" said:

    > > > > > @"AlexxxDelta.1806" said:

    > > > > > It's still too early to announce any major changes. No matter how many forum threads and reddit posts they have, the feedback that matters to them the most is the gem store. If the results from there are positive, don't expect anything major.

    > > > > >

    > > > > > I doubt sales will be up to expectations in their current form but you never know, people will waste money on anything these days.

    > > > > >

    > > > > > > @"Bloodstealer.5978" said:

    > > > > > > > @"susana.7814" said:

    > > > > > > > > @"Bloodstealer.5978" said:

    > > > > > > > > > @"susana.7814" said:

    > > > > > > > > > yeah saying nothing and ignoring all criticism is anets specialty.

    > > > > > > > >

    > > > > > > > > Cos that kind of rude response is going to encourage ANET to converse with us rather than cl ose off the thread entirely.

    > > > > > > > > Whilst I too don't expect a miracle solution to the template issues highlighted in the feedback that has been forthcoming from the players both prior to (which ANET openly requested) and after it's implementation...there are better ways to convey your thoughts and feelings imo.

    > > > > > > >

    > > > > > > > i disagree, if people keep showing they are upset, they will have to answer us eventually. Requesting feedback means nothing if you don't actually listen to it.

    > > > > > >

    > > > > > > Disagree all you like but ANET will likely either infract and delete rude posts, close the thread or both.

    > > > > > > They don't have to say or do anything, so no they don't have to eventually a need especially to rude posts..

    > > > > > > Personally I would just give them some time and space to collate everything, fix bugs and then maybe we might get something back by way of response.

    > > > > >

    > > > > > There are plenty of examples of gamer outcry that has had results. It all depends on the "strength" of the complaints and how much noise they create in media outside the narrow confines of a game's community.

    > > > > >

    > > > > > "Mountgate" created a kittenstorm in forums and reddit and bled out to mainstream gaming media. Anet was forced to respond and backtrack a bit, although not to the extent players wanted. Same with HoT as you mentioned. And there are even stronger cases outside GW, like the whole Battlefront debacle.

    > > > > >

    > > > > > It's all a matter of circumstances being right to create a good social media "storm". In an age where studios can make bank by catering to minorities instead of the majority, social media "outrage" is the best weapon gamers have.

    > > > >

    > > > > ANET were not forced to do anything, they took on board feedback, much like what's being requested now, just that some can't wait to pick up pitchforks and light the torches, others just cry rudeness cos they like to.

    > > > > Previously ANET offered a half way house solution in terms of mount licences, and that imo was a good move.. with HoT they appeased vets by offering an extra slot. Neither had to be done, they chose to.. they could of done neither and players would still be here playing and whining about anything and everything.. me included.

    > > >

    > > > By the same logic, EA _chose_ to remove p2w lootboxes in Battlefront. Do you think they wanted to? It was a reaction to player outrage.

    > > >

    > > > Anet wouldn't have changed a thing about licenses or HoT without the player complaints. Sitting in silent protest and waiting for some change to magically happen for no reason, makes no sense.

    > > >

    > > > The notion that no matter what's happening, players will always be here playing, is false. It's like saying a previously good restaurant can start serving horrid food, dish after dish, and keep surviving long term on fame alone. It won't.

    > > >

    > > > Keeping vets happy becomes more important as a MMO ages. Because the influx of new players will always dwindle with age, as the hype of novelty dies. Retention equals survival after a certain point.

    > >

    >

    > > Templates were a highly desired QoL for the playerbase for sure, but to bring that to fruition it has taken resource and now it needs to see a return on the effort, whether we like it or not - and that is the true power players have, if we don't like it we simply don't open our wallets. No matter how much huff and puff we put out on forums and reddits, it is ANET that ultimately decides if there is some wiggle room with build templates and what they can offer. They are in no way forced to do it, but if the numbers aren't working out as well as they hoped then perhaps that might encourage them to do something..

    >

    > "Vote with your wallet" is a myth and it simply doesn't work in today's gaming, when a whale's " vote" is worth so much more. What works, is creating enough negative buzz to hurt a company's public image. Something that's easier than ever in the age of social media.

    >

    > I'm not saying the current template debacle is an issue that will achieve negative buzz of that magnitude. I'm just saying that, in general, players would be stupid not to use a tool so powerful.

     

    You are better off hitting their twitters and facebooks en mass.. but you need lots of people one person just gets deleted.

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