Jump to content
  • Sign Up

FrizzFreston.5290

Members
  • Posts

    1,337
  • Joined

  • Last visited

Posts posted by FrizzFreston.5290

  1. these big packages with lots of stuff in it to buy at once like the war eternal packages convinced me to put some money down. Something i only do every few years. (expansion usually.)

     

    Kind of wished it was more exclusive to newer items rather than older already released items. Making such a package really themed to its release.

     

     

  2. The problem isnt with RNG, but how it is used.

     

    Clearly with lootrolls, crithits and any other element that uses RNG to make the game more interesting, isnt the same as buying an RNG item in a shop so that people spend more money on effectively nothing.

     

    Playing the game and buying a microtransaction item isnt the same thing. As soon as we can get past that, we might have a discussion worth having.

     

     

  3. > @"Jumpin Lumpix.6108" said:

    > > @"FrizzFreston.5290" said:

    > > > @"Jumpin Lumpix.6108" said:

    > > > > @"ChronoPinoyX.7923" said:

    > > > > > @"Jumpin Lumpix.6108" said:

    > > > > > Oh really games werent shut down due to ridiculous regulations?

    > > > > >

    > > > > > https://tay.kinja.com/final-fantasy-brave-exvius-and-other-mobile-games-to-en-1830199770

    > > > >

    > > > > Perfect example of a game that relies on lootboxes only for their revenue. No long term plans to keep the game running, didn't even try to make effort for their Belgian audience.

    > > >

    > > > Or perhaps belgium is restrictive and heavy handed. Which is really what it is.

    > >

    > > Is it? Is it really? Or just this one law which infringes on your gaming lifestyle?

    > >

    >

    > No its heavy handed and unneeded, parents should watch their kids. Maybe we should just censor everything in life thats even remotely a gamble or could possibly be addicting.

    >

    > And if your ok with a game that gets shut down for this reasons then I wonder how you'll feel when they shut down all games and all mmos because they are addictive and someone needs to think of the CHILDREN and protect children from knowingly addictive activities that they shamelessly promote to turn a profit.

    >

    > Sound familiar? Guess you'll be ok when u lose your whole account and ability to play when they censor this stuff.

     

    Erm, I meant your claim about Belgium in general. I didn't ask about your waawaaboohoo doom and gloom arguments that are devoid or anything remotely realistic.

  4. > @"Jumpin Lumpix.6108" said:

    > > @"ChronoPinoyX.7923" said:

    > > > @"Jumpin Lumpix.6108" said:

    > > > Oh really games werent shut down due to ridiculous regulations?

    > > >

    > > > https://tay.kinja.com/final-fantasy-brave-exvius-and-other-mobile-games-to-en-1830199770

    > >

    > > Perfect example of a game that relies on lootboxes only for their revenue. No long term plans to keep the game running, didn't even try to make effort for their Belgian audience.

    >

    > Or perhaps belgium is restrictive and heavy handed. Which is really what it is.

     

    Is it? Is it really? Or just this one law which infringes on your gaming lifestyle?

     

  5. > @"Leo G.4501" said:

    > > @"FrizzFreston.5290" said:

    > > In general, imo any regulation that promotes smarter behaviour or let people decide more intelligently, is favourable.

    > >

    > >

    >

    > Your suggestion promotes LESS smart behavior (as you're seeking more ways to take the thinking out of purchasing when, in fact, EVERY purchase you make you should be thinking critically about your income, budget and level of necessity of the product) and takes away decision from people (allowing the individual to decide their own level of impulse buying requires no government regulation).

    >

     

    Which of MY suggestions exactly, and why do you think that? Because I suggested, very shortly said, labeling and providing more options, or less purchases, to get the same item. And what kind of solutions do YOU think promote smarter thinking if you disagree with mine. Just because something is regulated or has rules to it, doesnt automatically mean taking away decisions.

     

     

  6. I think labeling lootboxes or RNG packs more clearly and mostly, more honestly, would go a long way. Along with offering other options.

     

    Something along the lines of a red text saying: "Be aware that you might not get what you want by buying this item. Please consider your purchase carefully, to avoid disappointment"

     

    Maybe a little on the nose, sure, and it probably should be clear regardless, but it might help.

     

    Other options would be to limit the amount of RNG you can buy each month or offer a direct buy price alongside it. Ofcourse, GW2 has alot of those options as it is, which should be brought into the spotlight.

     

    In general, imo any regulation that promotes smarter behaviour or let people decide more intelligently, is favourable.

     

     

  7. I think labeling lootboxes or RNG packs more clearly and mostly, more honestly, would go a long way. Along with offering other options.

     

    Something along the lines of a red text saying: "Be aware that you might not get what you want by buying this item. Please consider your purchase carefully, to avoid disappointment"

     

    Maybe a little on the nose, sure, and it probably should be clear regardless, but it might help.

     

    Other options would be to limit the amount of RNG you can buy each month or offer a direct buy price alongside it. Ofcourse, GW2 has alot of those options as it is, which should be brought into the spotlight.

     

    In general, imo any regulation that promotes smarter behaviour or let people decide more intelligently, is favourable.

     

     

  8. > @"GordonFreeman.6392" said:

    > I know alot of people like level scaling, but i hate it. Theres enough 80+ content to keep you busy. Plus whats the point of keeping hero points and levels seperate? levels are obviously pointless now since the only reason both levels and hero points are for skills now. I hate going back to Queensdale and dying to something i shouldn't even be damaged by :(. I know there are more people like me that feel the same way that don't like the level scaling, so I was wondering if a non level scaling server could be made at least. I'd switch to wow but i don't want to do the monthly subscription thing. There are so many group events i cant solo at lvl 80 and theres not enough ppl to do them with... its annoying.

     

    The level scaling has been a selling point and key feature in GW2. GW2 has been, upto now, about keeping all content as relevant as possible. (Which obviously will never be perfect and sometimes doesnt quite work at all).

     

    To ask for no level scaling in GW2, is to ask for a different game, really.

     

    Personally I find the notion that any low lvl, but armed, NPC should NOT be able to damage a high level character quite ridiculous. If its a sword, in probable incapable hands, its still a sword, and its still sharp and should be able to hurt you, were you not careful enough.

     

    Also, some enemies are added at a later date, and you could probably count them as equally downscaled level 80s, which just show as lvl 10 or whatever, like the white mantle bandit bosses in low level zones. If there was no scaling, those most definitely would be high level.

     

    At which point you could complain about, Why is there high level content in starter zones, where i happily point you back to my first point. To keep zones relevant.

     

  9. > @"Ayrilana.1396" said:

    > https://en.wikipedia.org/wiki/Shades_of_purple

    >

    > I also often use the following as a quick guide on common colors with their names.

    >

    > https://digitalsynopsis.com/design/color-thesaurus-correct-names-of-shades/

    >

    > It could help in identifying other colors in the game. I also heard that you could take the picture into any graphics software and use the color picker tool to figure out it’s RGB and color name.

     

    The best thing from that article, with regards to this thread, is that Magenta is both in pink and in purple categories.

     

    Which probably why this whole thread is "Is magenta a purple or a pink?"

  10. > @"Ashen.2907" said:

    > Your point is based on a mistaken assumption.

    >

    > No, Anet cold not, "easily churn out a new expansion every six months."

    >

    > Part of the reason for shelving GW1 was specifically that they found the pace unmaintainable.

     

    Considering the pace GW2 started off, that sounds very strange.

     

    I thought the biggest reason, was that they wanted to do more but the GW1 was to rigid in its engine, so they basically had to make a new game.

  11. > @"ProtoGunner.4953" said:

    > As a non-conformist I want to add something: who cares? And: why is marriage considered a good thing? 50% of marriages get divorced and I don't see a point in it (don't want to have children anyway). Still congratulations to have found a relationship :wink:

     

    Surely, as a non-conformist, you would recognize the conformity of sharing one's happiness, so you can non-conform to it.

  12. > @"Shiyo.3578" said:

    > I say so, because this games single player content is 1/10th as good as a single player RPG or even a nintendo game like mario. I play this game for MMO content, as do the vast majority.

     

    Why would you play an MMO, that specifically told players they are trying to redefine what MMO means. (Regardless of whether they did or didn't) That players themselves state is very casual and singleplayer friendly.

  13. > @"InvaGir.9158" said:

    > Just sell it for 0 gems, that way everyone will enjoy and obtain it and the people who were greedy enough to make dozens of users will get absolutely nothing.

    >

    > Reward your playerbase and punish the exploiters seems like a fair deal right?!

     

    They could change it, but they wont. Because they have no other unique item to give away for promotions to make said promotions effective enough, and making a new item for promotions like these would meet with similar problems, with more investment.

     

    They could ofcourse pick anything else in the gemstore, but those are specifically bought with gems and thus people spend effort/gold or actual money on those, giving those for free would be slightly controversial as well.

     

    I dunno, I think that such promotional items given away for free misses the point of advertising completely.

     

    However, if they had regular promotions like this, where everyone could get the skin in the end, that would be nice to know. Now its like: i need to wait for a random promotion Arenanet does to get lucky.

  14. > @"Bridget Morrigan.1752" said:

    > It would be for ANet to hold the competition, although a "player's choice" category would certainly be welcome. I didn't suggest a ranking system, just a finite competition with an entry and a set of winners, from time to time.

    >

    > As far as what's interesting...I think competition, recognition, and rewards generally will cover that for most people. YMMV, ofc. And cliches about beauty never prevented human beings from holding, participating, and judging best design in nearly everything we've ever created. I doubt we need to solve the perennial issue of the subjectivity of human taste for this anymore than ANet did for their weapon design competition (for example).

     

    It would be a problem for any kind of league/ranking system, which I thought was meant.

     

     

  15. > @"joneirikb.7506" said:

    > An alternative would be to make a single "Training Raid" that would fit this role, to teach a bunch of the mechanics, explain some of the standard ways to behave and deal with the bosses etc. That way it would be limited to only making a single raid, rather than trying to retrofit the entire bunch.

     

    I think the secret lair of the snowmen raid was filling that role pretty well.

     

    But that also was just done once and never again by most, even though it was possible.

     

    Honestly, I do prefer raids more on that level of difficulty, so that the people I play with actually want to play it too.

  16. If this is comunity run then you can pretty much decide how its run.

     

    If this is like an official ranking system, made by ArenaNet, then i cant see it being all that interesting.

     

    Considering the huge imbalance in actual decorators per guild, and beauty is in the eye of the beholder, making it near impossible to pick an actual winner, it might be better to highlight a few guildhalls every month as guild(s) of the month. Basically like GW1 did at a certain time.

     

     

×
×
  • Create New...