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FrizzFreston.5290

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Posts posted by FrizzFreston.5290

  1. > @"phs.6089" said:

    > > @"FrizzFreston.5290" said:

    > > > @"phs.6089" said:

    > > > > @"FrizzFreston.5290" said:

    > > > > > @"phs.6089" said:

    > > > > > > @"kharmin.7683" said:

    > > > > > > > @"phs.6089" said:

    > > > > > > > 'I do what I want, you all have tough luck' Gottcha

    > > > > > > Like it or not, this is the way of MMOs. Personally, I don't agree with the sentiment but there is little I can do about it as this is how the genre is structured. Where I have issue with it is when the player(s) is being malicious with their actions.

    > > > > > >

    > > > > >

    > > > > > Then this topic is meaningless, OP was called out for messing with efficiency on organized map, in case of SW it is capping ahead. I can bet Comm called and asked to don't do that but when they arrived camp was capped.

    > > > > > So comm assume he/she sees low trolling. I don't defend for 'maybe' (as we know the only single side of the story) harassing in map chat. But it is MMO, you gotta be ready to face reaction for your actions.

    > > > >

    > > > > Its simply 'badly designed'. If doing something in a unnatural programmed way is more profitable than simply playing with whats in front of you, on the go or naturally helping out, then that will always lead to problems between efficiency and leisurely exploring. Everyone getting the same rewards at regular intervals depending on the complete state would be more intuitive and cause less friction.

    > > > >

    > > > > Ofcourse, it would also be more boring or harder to improve efficiency playing in the map to get the best loot.

    > > > >

    > > > > I personally really dislike predescribed ways of "how you should play", And I have more times than not did things out of order because it simply was on my path, rather than paying attention to map chat.

    > > > >

    > > > > This isnt about malicious intent, but two playstyles that dont mix unless the meta or event is designed so this doesn't happen as much.

    > > >

    > > > Please it's one of the best designs, no killsteal, no farm denial, no waiting for days on a boss, no loot ninja etc.

    > > > Its just organized meta on map doesn't have to suffer from people that want to play with what is in front of them. I get that it's happiness simply don't knowing/not having information on what is going on. But still, MMO you play with people, try to pay attention on what is going on around you.

    > >

    > > I did make quotationmarks for a reason. Also, playing with other players isnt the same as trying to force people to play with eachother. Goals are simply different, some play for fun, other play for loot. Usually that mixes, but in years old content, some people have gone above and beyond to get the most loot while others dont like to stick to a schedule in order to do the events.

    > >

    > > And while you can take jabs at people being ignorant, I'm not even saying that either way is playing in the wrong way. I guess its just an alien concept that people dont always play for the most loot at all times.

    > >

    > > And its a game, some people have an actual work where they do repetitive grinding that playing a game is where they dont pay attention to the supposed holy way of playing and just go about their business and enjoy themselves.

    >

    > We are not disagree but shouldn't your enjoyment end where others pain start?

    > I dunno how much you know of RIBA but let me brief it. Squad starts in Red goes to Indigo, then Blue, finally Amber, they do it to set intervals on forts being attacked, so rotation or RIBA will go smooth.

    > Now Red and Indi are tougher tasks to cap then Blue or Amber, Amber can be capped under 20 seconds.

    > So if someone capped Blue or Amber while squad is in red, this leads to whole bunch of people frustration as the things to do is spread out (like old days) or let Blue or Amber fail to recap to set the interval both methods lead to less loot fro more time spend.

    >

    > Again I don't defend rudeness of some, I don't deny player to play what they want. But enjoyment should end where you cause trouble to others.

    >

     

    Well the way I see that is that the "causing trouble to others" is double edged. Either party needs to adapt, account for, or has their goal negatively impacted to the other playstyle.

     

    In this area its 'badly designed', as in, it puts both types of entertainment opposed to eachother. Something like Palawadan, has both more or less looking in the same direction.

  2. > @"phs.6089" said:

    > > @"FrizzFreston.5290" said:

    > > > @"phs.6089" said:

    > > > > @"kharmin.7683" said:

    > > > > > @"phs.6089" said:

    > > > > > 'I do what I want, you all have tough luck' Gottcha

    > > > > Like it or not, this is the way of MMOs. Personally, I don't agree with the sentiment but there is little I can do about it as this is how the genre is structured. Where I have issue with it is when the player(s) is being malicious with their actions.

    > > > >

    > > >

    > > > Then this topic is meaningless, OP was called out for messing with efficiency on organized map, in case of SW it is capping ahead. I can bet Comm called and asked to don't do that but when they arrived camp was capped.

    > > > So comm assume he/she sees low trolling. I don't defend for 'maybe' (as we know the only single side of the story) harassing in map chat. But it is MMO, you gotta be ready to face reaction for your actions.

    > >

    > > Its simply 'badly designed'. If doing something in a unnatural programmed way is more profitable than simply playing with whats in front of you, on the go or naturally helping out, then that will always lead to problems between efficiency and leisurely exploring. Everyone getting the same rewards at regular intervals depending on the complete state would be more intuitive and cause less friction.

    > >

    > > Ofcourse, it would also be more boring or harder to improve efficiency playing in the map to get the best loot.

    > >

    > > I personally really dislike predescribed ways of "how you should play", And I have more times than not did things out of order because it simply was on my path, rather than paying attention to map chat.

    > >

    > > This isnt about malicious intent, but two playstyles that dont mix unless the meta or event is designed so this doesn't happen as much.

    >

    > Please it's one of the best designs, no killsteal, no farm denial, no waiting for days on a boss, no loot ninja etc.

    > Its just organized meta on map doesn't have to suffer from people that want to play with what is in front of them. I get that it's happiness simply don't knowing/not having information on what is going on. But still, MMO you play with people, try to pay attention on what is going on around you.

     

    I did make quotationmarks for a reason. Also, playing with other players isnt the same as trying to force people to play with eachother. Goals are simply different, some play for fun, other play for loot. Usually that mixes, but in years old content, some people have gone above and beyond to get the most loot while others dont like to stick to a schedule in order to do the events.

     

    And while you can take jabs at people being ignorant, I'm not even saying that either way is playing in the wrong way. I guess its just an alien concept that people dont always play for the most loot at all times.

     

    And its a game, some people have an actual work where they do repetitive grinding that playing a game is where they dont pay attention to the supposed holy way of playing and just go about their business and enjoy themselves.

  3. > @"phs.6089" said:

    > > @"kharmin.7683" said:

    > > > @"phs.6089" said:

    > > > 'I do what I want, you all have tough luck' Gottcha

    > > Like it or not, this is the way of MMOs. Personally, I don't agree with the sentiment but there is little I can do about it as this is how the genre is structured. Where I have issue with it is when the player(s) is being malicious with their actions.

    > >

    >

    > Then this topic is meaningless, OP was called out for messing with efficiency on organized map, in case of SW it is capping ahead. I can bet Comm called and asked to don't do that but when they arrived camp was capped.

    > So comm assume he/she sees low trolling. I don't defend for 'maybe' (as we know the only single side of the story) harassing in map chat. But it is MMO, you gotta be ready to face reaction for your actions.

     

    Its simply 'badly designed'. If doing something in a unnatural programmed way is more profitable than simply playing with whats in front of you, on the go or naturally helping out, then that will always lead to problems between efficiency and leisurely exploring. Everyone getting the same rewards at regular intervals depending on the complete state would be more intuitive and cause less friction.

     

    Ofcourse, it would also be more boring or harder to improve efficiency playing in the map to get the best loot.

     

    I personally really dislike predescribed ways of "how you should play", And I have more times than not did things out of order because it simply was on my path, rather than paying attention to map chat.

     

    This isnt about malicious intent, but two playstyles that dont mix unless the meta or event is designed so this doesnt happen as much.

  4. > @"ProverbsofHell.2307" said:

    > > @"MUDse.7623" said:

    > > > @"ProverbsofHell.2307" said:

    > > > This is quite irritating. PvE players come into WvW threads as the Anet Defense Force, and start pointing fingers at veteran WvW players who are rightfully upset about the addition of mounts.

    > > why do you assume that people who are not upset about mounts are PvE players?

    > > what does make someone in your eyes a WvW player?

    > >

    >

    > Because someone happy about the mount don't understand properly how it woud affect the game mode. Are you a WvW player? Whats your rank?

     

    You want players not to complain about WvW players, but youre the one who is prejudiced towards opposing opinions. Classic.

     

    Just FYI, 'veteran WvW players' that agree with you, dont have less or more right than any other player because of low ranking, preferred game mode or any other criteria you wish to utilize to devalue other valid opinions.

     

    That somehow only veteran WvW players have the valid concerns is ridiculous.

  5. If this gets payers to fights faster, then thats great.

     

    I can see they could use the regions to allow/disallow riding it, but I rather have it available everywhere.

     

    And while many Wvwers probably dont care for it, I personally think the game mode could do with a speed boost and more action in general. If I dont have to walk through dreadfuly deserted WvW maps, I might coside it.

  6. > @"cptaylor.2670" said:

    > > @"Graymalkyn.8076" said:

    > > Thanks for the input. Since this is primarily for guild decorations, I think I'll just put this whole thing on the backburner until we get our guild hall up higher levels.

    >

    > I would also focus less on following a guide and more on making all the tedious stuff you will need later for the decorations you really want. If you want a potted plant you'll probably need 2093923039290230932902309 and 1 empty planters or whatever for the 15 different tiers. Because apparently you can't reuse the planters for some reason in the Tyrian universe.

    >

    > Chairs and columns have low tier things required for some of the fancier stuff as well. That way you're leveling scribing up, but you're also banking things that you will need later down the road and be glad you have in storage. The potted plants are definitely the worst though.

    >

    > And some of them are insanely expensive and practically require a magnifying glass to even see the details of. I believe it's a blue orchid or something. Crazy expensive and is about the same size as one of those baskets you buy from the basic decoration vendor.

    >

    > There's a lot of work they could put into scribing to improve the quality of life, but they obviously don't see the benefit of investing the resources in fixing any of them and we're lucky to get decorations with festivals. Lunar New Year was the backpack turned into a wall sconce?

    >

    > They did good with the beetle racing decorations though, and the Festival of the Four winds planks. Other than those I think the biggest addition we've gotten was the vendor in Kourna which was appreciated.

    >

    > So many assets that look like they could be recoded but with the current system it's probably not worth the effort of recoding those assets because of the sometimes insane amount of work that goes into creating the recipes which were always awkward anyway.

    >

    > I think moving forward it's probably more likely that we will just get vendors that sell the decorations instead of adding recipes, and it's probably a better system overall.

    >

     

    I guess I'm weird, I actually kind of enjoy crafting with scribing. Maybe because its the only thing i like spending materials on. Well unless they require rare gem/ lodestone/ shards or other that only drop once in a blue moon and youre just spending gold on the TP. As I prefer (the idea of) creating things with materials i scavenged and mined and gathered myself, not because i dont have money.

     

     

  7. I don't think its healthy to force players to log in every day in order to still progress or otherwise halt their progression.

     

    I cant and dont want to play every day, and Im not going to turn on my computer just to press a button in GW2.

     

    And while being completely inactive naturally shouldn't be completely without concequences, I feel that being able to "save up" on a limited number (between 3 and 7) of daily tasks, WHERE that make sense, would be very welcome. And/Or maybe double up daily opportunities for x days or whichever to earn back those daily tasks, not so that people save 7 days and just do everything on the weekend.

     

    I'm thinking of quartz, and possibly ascended materials, and maybe some other very limited use materials. And NOT daily meta chests or fractal dailies or whichever.

     

    I have to note its not completely necessary to change ofcourse, but any change in this direction, would at least make it feel like the game dictates your daily schedule if you want to keep progressing.

     

     

     

  8. > @"kharmin.7683" said:

    > I don't like the way that the options are worded so I didn't choose one. However, I lean toward leaving things as they are. For those seeking more difficult content, they should do fractals or raids.

    >

    > /me shrugs

     

    I guess I wouldnt necessarily look for difficult or challenging content in the open world, but, definitely something more engaging.

     

    I guess i would like to see more complexity within larger events, so that players feel more like theyre 'doing just as much' as they would in a 5 man dungeon party.

     

    Often enough, events, even the larger ones feel like they are either being steamrolled or its one big monster, which 30 players are mobbing and hitting for 10-15minutes.

     

    One of the reasons the marionette event is so nostalgic is because it successfully managed to split up a larger group of players into smaller parties, where every single player felt it was important to succeed.

     

    And while making events scale, to the extend that multiple objectives spawn as soon as more people join in, would be fairly hard to develop, I do think that is what ArenaNet should try to strive for in certain occassions.

  9. > @"Konig Des Todes.2086" said:

    > > @"MithranArkanere.8957" said:

    > > Nobody should be asked to dig through years of reddit posts and the incomplete backup of the old forums for a couple posts that may not even be still there to prove something that doesn't need a proof when we can see it.

    > > But if you have the time to look for it that I do not, I already mentioned it was 1 or 2 answers in reddit or the forums to a question someone made in Season 1 about the leylines under LA. So it probably was around the time the Breachmaker attacked LA, give or take 3-6 months.

    > > All I can remember is that it was a response from a dev, that it may have been one of the female writers, and that they didn't say that all magic comes from the mists, but that there's some spots in which magic comes from the mists. And me thinking that sounded kind of like a water spring.

    >

    > If it's difficult to find, I don't expect you to dig for it. But I would expect you to state where you got it. That said, most talkative female devs from that time would be Angel McCoy and Linsey Murdock. So I dug through their reddit posts, search reddit for key words, then decided to dig through their official forum posts both old and, for the hell of it, new (search function may be poor in the old forums' archive, but searching post history isn't). Also checked interviews that came up from my searches.

    >

    > Found nothing.

    >

    > Quite a few discussions on magic from Angel McCoy, which I do recall, but none about magic entering the world from the Mists.

    >

    > The only bits about magic flowing into the world is about it coming from the Elder Dragons:

    > > Magic is the lifeblood of Tyria. The entire world is infused with it, and it flows through everything via ley lines that criss-cross the planet.

    > > The natural role of the dragons is to keep this magic balanced. From time to time, in the long history of the world, the dragons have awoken and begun to draw the world’s magic into themselves, reducing the level of magic flowing through the ley lines.

    > > When the dragons have consumed enough and thus reduced the world to a low level of magic, they go back to sleep. From then on, the magic leaks from them, back into the world at a reasonable rate. Eventually, it builds up in the world again, and the dragons awaken again to tip the teeter-totter back in the other direction.

    > https://web.archive.org/web/20131023013807/http://www.esprits-dorr.fr/node/261

    >

    > And here:

    > > The bloodstone didn’t contain all the world’s magic, nor did it contain all types of magic. The dragons had already consumed some of the world’s magic, so it all wasn’t available to the Seers.

    > > Each of the four magic-filled bloodstones had a particular “flavor” of magic when it was separated from its siblings. These flavors became the ancient schools of magic, and humans, who at the time didn’t realize there was a whole lot more magic waiting to leak out of the sleeping dragons, believed that was all the magic there was. And they organized their teachings, their research, and their spells according to that paradigm.

    > > Over time, however, magic has gradually leaked back into the world from the sleeping dragons, becoming both more complex, more powerful, and more flexible. The citizens of Tyria have adjusted their spells, their research, and their teachings as they’ve had access to greater and more complex magic.

    > > Since the dragons have been waking in recent years, one might assume that magic is at its peak right now, and the dragons are here to drain the world. They tap the world’s magic, consume it, and reduce the overall level of available magic in the world.

    > https://www.guildwars2roleplayers.com/forum/page/1/m/2737230/viewthread/9902543-2rps-lore-interview-arenanet

    >

    > Dug quite a lot, found nothing about magic coming from the Mists.

     

    Looking purely at the current situation, magic is moving in and out of the mists each time kraalkatoorrik switches planes.

  10. > @"Astralporing.1957" said:

    > > @"IndigoSundown.5419" said:

    > > > @"Donari.5237" said:

    > > > > @"Ok I Did It.2854" said:

    > > > > Agreed, the cap never should have been put in place, it only catered for the casuals who didnt want to log in and play everyday.

    > > >

    > > > I disagree with this interpretation. I think it was rather the opposite: it was put in place to remove the crushing pressure some players felt to never miss a day and to do every single daily there was lest they miss out on a smidge of AP and fall behind on the leaderboards.

    > >

    > > Crushing pressure? Wow. If anyone feels that way, they should stop playing video games. Really, that's not healthy.

    > Oh, i don't exactly disagree. Nevertheless, that _was_ the reason for introducing daily cap. It was primarily the high achievers that were asking for it, because (now that they've already secured top places on the leaderboards), they wanted to be able to no longer work as intensively as before in order to keep those.

    >

    > > No, the cap was put in because ANet needs grind to keep players playing. That's kind of the way MMO's are. A significant section of the player-base plays way too much, and developers keep them (and everyone else) playing by dangling rewards acquired via lengthy play (sometimes, lengthy repetitive play.). Meanwhile, the company makes money because people keep playing. Capping the daily AP means that if people want the AP rewards, they get/have to pursue the AP ANet trickles into the game.

    > It's exactly opposite. After people hit the cap, that mean they are far less incentivized to keep logging every day. If they aren't incentivized to do so, they may start taking longer breaks. And that of course means there's lowered player presence in game (never a good thing) and also such players are less likely to use gemshop. Also, this works even on players that haven't yet reached the cap. They may not feel as pressured against taking a break, because they know that, due to cap, they will eventually catch up anyway.

    >

    > Thus, the cap actually _disincentivizes_ grind.

    >

     

    Because endless grind is a great way to keep players playing a game they are otherwise done with.

  11. > @"Linken.6345" said:

    > > @"Teratus.2859" said:

    > > Cap needs to be increased imo..

    > > For people who don't play pvp and wvw.. once we hit the cap we're pretty much screwed until new content comes along.. and even then it's barely enough to make much progress.

    > >

    > > That tiny bit of AP per day for some people was the only AP they got or could rely on to work towards the next reward..

    > > I barely bother with dailies anymore since there's no AP to earn.. the 2g per day incentive rapidly looses value once you've sold a legendary weapon XD

    >

    > Funny enough the ones who are starved for ap is the wvw and pvp crowd.

    > They dont get ap added through living story every 3ish months.

     

    There should be some more suggestions as to what every PvP or WvW player can actually achieve, that doesnt involve hurting the game mode by adding non essential 'objectives'.

     

     

  12. > @"Illconceived Was Na.9781" said:

    > > @"Cerioth.7062" said:

    > > > @"Ayrilana.1396" said:

    > > > > @"FrizzFreston.5290" said:

    > > > > > @"Ayrilana.1396" said:

    > > > > > Only if guild mates are given an option to opt out of guild mail spam.

    > > > >

    > > > > There is such an option, its called "leave guild". :p

    > > >

    > > > And those that want guild mail have an optional, it’s call “Message of the Day” :)

    > >

    > > Unfortunately no one reads the message of the day.

    > Then why would people want to receive an email of the week?

    >

    > I get that there are some guild leaders who would make good use of an option to bulk mail, but I think there are a lot more that would not. People don't read messages of the day often because they aren't relevant to the guildie; that's not a mechanical issue.

    >

    > ****

    > Relaxing the limits for mutual friends seems sensible.

     

    At some point one has to wonder why people would be against communication within a guild, at a reasonable level, but still want to be part of said guild.

     

    Surely, if you want to be a part of a guild, you can just as easily communicate that you really don't want any guild spam mails from them. IF said guild would even do that.

     

     

     

     

     

     

  13. Expecting everything to be the same after an update changed things, clearly is unreasonable. If everything stays the same, then what would be the point of the update?

     

    Amala never was that easy, nothing has changed. PUGs are random and even if you play the meta, you need to adjust to whats in front of you, rather than play mindlessly.

    Especially after an update.

     

    Or wait for the new meta.

     

    Set your expectations and mindset accordingly

  14. > @"JDub.1530" said:

    > > @"Skotlex.7580" said:

    > > I dont think GW2 has current mechanics, or it would had been more logical to simply add counter currents to keep the player in the map.

    > >

    > > Though, I bet if that had been implemented, somebody would try to get a +30 speed infusion just to beat said current and break free out of the map. :P

    >

    > Actually there are plenty of wind and current mechanics in the game. Cliffside and the new fractal. I think SAB has it. I believe there is a slower one on the waterwheel in Labyrinthine Cliffs. The sauna room in Thunderhead. There's a JP in Lornars (name escapes me). There's probably more occurrences I've missed.

     

    The pool in the middle of Lily of the Elon has a whirlpool effect.

  15. > @"Cyninja.2954" said:

    > > @"Alaia Skyhawk.5064" said:

    > > > @"Ok I Did It.2854" said:

    > > > Are you really surprised by this, most pugs dont get a look in now a days, ive seen some toxic players in this game in fractals so much so ive left a group because of the way they treat other players, you have newer players trying to work their way through fractals, they eventually get to T4's and see 100kp fail=kick etc etc, so they take a chance get into a T4 fractal, maybe see mechanics they arent used to, fail them, and get kicked from the group, or they get the good old, OMG your DPS is 2k lower than i want = kick,

    > >

    > > I agree with this. Never been one to focus on meta builds, although I'll often start out with one as a framework and tweak it to my play-style for professions I'm less familiar with. I took a break from fractals for a while and returned to doing them recently. The LFG is awash with demands for chronos or this or that specific comp and I can only imagine how disheartening that is for anyone new to T4s. Last night I joined a group asking for Chrono + 2xDPS, I came in on a mirage as a dps and both people already in the party immediately presumed that I would switch to chrono (I hate playing chrono and always have) Cue the group leader whining like a 5 year old and saying mirage condi dps is kitten (I spike to and sustain about 40+ torment stacks in 3 sec or so and regularly hit 6k+ burning and 8k+ confusion on top of the 13-14k torment ticks I do if I have 25 might and not counting all the normal direct damage I do) sufficient to say I called him an idiot, left the group just before last boss of Swampland (since he was trying to get the group to kick me anyway), and cleared Swampland with another group who did NOT have a chrono in it, just a druid, and got partway through the next fractal while whining-boy's group was still in LFG waiting for a chrono to join.

    > >

    >

    > I'm sorry, but mirage cleave dps is okayish and its spike dps certainly is not stellar (please don't come here with your "I see xyz numbers nonsense", either tell us concrete arcdps numbers, or leave your assumptions as to how your damage is out because most often people are clueless as to how they actually perform unless they run a damage meter). Quite a few power dps will outperform a mirage in both categories (Soulbeast, Dragonhunter, Weaver, Holo), a power chrono will outperform a mirage on single target while bringing boon removal. That Dragonhunter power dps will start his rotation off at 80k dps the initial 4-6 seconds single target (actual arcdps numbers by the way, not me guessing). That's basically the time your Mirage slowly ramps up to 20k (both since it's ramp up time is sinigificantly lower and since it's a condi dps).

    >

    > Unfortunately there is a ton of terrible mirages on top of that.

    >

    > I am fine with having a mirage along, but I will make sure that he provides an adequate damage depending on the skill level of the group I am in (obviously way lower when introducing guildies or doing support/training runs).

    >

    > > @"Alaia Skyhawk.5064" said:

    > > And they wanted a chrono because it's "faster" to do fractals with one (facepalm)

    > >

    >

    > Yes, a well player chrono providing alacrity and quickness to a group which is lacking both will speedup fractals. That's not imaginary science, it is quite literally the meta.

    >

    > Now if you want to argue that a bad chrono or a group which does not utilize the chronos wells will be slower, sure that is true.

    >

    > > @"Alaia Skyhawk.5064" said:

    > > Before I took my break from fractals any run I did almost never had a chrono in it, my groups never expected to have one although if we got a nice friendly one it was always a bonus. Never had any issues clearing T4 dailies, and any additional time it may have took was usually less that the time we'd have sat on our butts waiting for ppl to join a specific comp setup. All we had to do was be smart with what utilities we brought with us, and now and then there'd be people like myself who have more than one character for T4s and who re-roll if we spot the group is having issues with a specific section or with a specific instability that another of our characters could solve.

    >

    > No one said chrono is required to clear the content. No one is saying alacrity and quickness are required to clear the content. Having one bringing the other (or a variation on this with say renegade and firebrand) will boost the groups performance.

    >

    > You are correct though, clearing fractals does not require any of that and many groups are simply reproducing meta compositions in an attempt at making their run smoother.

    >

    > > @"Alaia Skyhawk.5064" said:

    > > At present I tend to play my mirage (since it's my newest for T4s and having a blast with it) but also have a DH condi/hybrid I bring when trashmob pressure is an issue, my Tempest condi/healer if the group needs a touch more healing + some damage mitigation, and a Spellbreaker CC Junkie if a group is having issues with breakbars on specific fractal bosses. None of my builds are the "meta", but I've tailored them all for my play-style and I know I'll get the job done with them and have fun at the same time. Which for me is the whole point of fractals, since I could make gold as fast as it elsewhere. I play them because I enjoy them, even if some of the new instabilities are annoying until you find ways to take advantage of them.

    > >

    > > The new No Pain No Gain is hilarious if you're on a Mesmer of any type or on a Spellbreaker. Boonrip lifesteal really ruins the day of the poor mobs.

    > >

    > > But yeah, essay over, and thumbs-up to all you fractal peeps who are chill and do fractals to have fun while doing them :)

    >

    > In the end, it comes down to this:

    > Some people want to build groups according to having all necessary boons and necessary utilities covered (cc bar break, enough cleave and single target damage). It is the attempt to at least maximize possible output from a composition standpoint since you can't know how good another player is. Obviously this can go terrible wrong if the people playing the classes are not good.

    >

    > There is amazing and very skilled off meta players. At the same time, there is terrible off meta players and having a group composed of those AND no proper synergy is the greatest nightmare performance wise one can run into.

     

    Its hilarious to see your theorethical "outperformance" of X over Y, because DPS this and that. Which may be true, but actually finding the people that can get those values and actually working together like with certain comps is as practical as finding the exact right tool for the one screw in a box of a thousand tools while every normal person would have opened the kitchen drawer and used a knife.

  16. > @"Inculpatus cedo.9234" said:

    > > @"FrizzFreston.5290" said:

    > > > @"Inculpatus cedo.9234" said:

    > > > Except when they do what they did with Roller Beetle Racing.

    > >

    > > Why that is only should take a moments thought:

    > >

    > > Core maps are not overly time bound.

    > > Roller beetle racing isnt overly time sensitive, and barely connected to any story aspects.

    >

    > The point wasn't the Roller Beetle Racing, but that they 'opened' a closed map in order to take advantage of Roller Beetle Racing.

     

    Im not disputing what you said. Merely saying, that they only add to existing maps in specific occassions, with specific content.

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