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FrizzFreston.5290

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Posts posted by FrizzFreston.5290

  1. > @"Klipso.8653" said:

    > A half finished, abandoned product is right in line with the way they've handled most of the content in game. I don't see the problem.

     

    Well thats one way of (not) looking at things.

     

    "Oh hey, that obvious problem over there has been a problem across the whole game, but I dont see the problem."

    ???

  2. > @"Svennis.3852" said:

    > The future of GW2 blog post had a lot of exciting stuff. What caught my eye in particular was the notion we might revisit old maps with expanded boarders and/or content.

    >

    > Is there a particular map you’d like to return to? What kind of updates or new content would you like to see?

    >

    > The first notion that comes to mind is revisiting Gandara and revamping the meta event. I would love to see more inside the fort besides 1 hallway!

     

    Any map with significant landmarks, probably historical or otherwise significant will do.

     

    I feel like most locations lack depth, like the gate of torment being unused, jahai fortress has no own character to it, (awakened everywhere, has become boring), bloodstone locations, mursaat locations. Basically any LW map designed with one "event" in mind rather than a permanent location.

  3. > @"Sarpan.9074" said:

    > > @"Ashen.2907" said:

    > > > @"Sarpan.9074" said:

    > > > > @"IndigoSundown.5419" said:

    > > > > > @"Sarpan.9074" said:

    > > > > > If it's modified to be viable, as good as or better than any of the original mounts in PVE, then there needs to be a comparable PVE path to obtaining it.

    > > > >

    > > > > And this attitude is why ANet will not make this change.

    > > >

    > > > Yep. And I hope it has that effect.

    > > >

    > > > > @"Yamazuki.6073" said:

    > > > > > @"Sarpan.9074" said:

    > > > > > If it's modified to be viable, as good as or better than any of the original mounts in PVE, then there needs to be a comparable PVE path to obtaining it.

    > > > >

    > > > > I imagine the point in the mount being earned in WvW and being useful in PvE would be so it sells skins and to encourage people who aren't crafting legendaries to try out WvW for a few hours. As it is now, if you don't make legendary weapons and don't WvW, there's zero reason to ever try it at all. Unless there was content designed around using this mount only on the PvE maps, there would be zero reason for it to be earned in PvE, it would simply be an alternative to Raptor.

    > > >

    > > > What about those who have tried WvW and do not like it? Should they be denied something that has unique abilities in PVE? If it's just a Raptor replacement, fine, then it's effectively a skin. I'm OK with that. But to give a unique ability to a mount that is usable in PVE without a PVE track for obtaining it would be wrong.

    > >

    > > No, it wouldnt be wrong, you would just not like it. There is a difference.

    >

    > You're saying it would not be wrong and unfair--and a bad business practice--to favor one class of customers over another?

    >

    > OK, that's your opinion but I disagree.

     

    So one addition to WvW is suddenly bad business practice, after having dozens upon dozens of additions to PvE, and barely any to wvw?

     

    Why should any spoiled PvE player complain at all.

  4. > @"Voltekka.2375" said:

    > > @"FrizzFreston.5290" said:

    > > > @"Voltekka.2375" said:

    > > > > @"Zenith.7301" said:

    > > > > > @"Danikat.8537" said:

    > > > > > I don't understand why it needs any utility in PvE. What's wrong with having something that's only useful in WvW?

    > > > >

    > > > > We PvE players will take our gliders back from you WvW people. And let's remove pve gear/food and stick you with the amulets an stat caps from spvp. I mean, what's wrong with gear/food being only a thing in PvE? You are a pvp format after all, you should follow pvp rules.

    > > >

    > > > Killing guards is pve. Wvw is pve. Devs themselves said it.

    > >

    > > Its hilarious how dev validation was needed there.

    >

    > Let the hilarity commence

    >

    >

     

    I know that one, its also half a decade old, and its MO talking about the players, not the gamemode.

     

    It more hilarious that 'WvW players'vthemselves dont seem to realise how their game mode is always partially PvE, with no dev validation needed. Labelling 'unwanted things' as PvE is just funny to me.

  5. > @"Voltekka.2375" said:

    > > @"Zenith.7301" said:

    > > > @"Danikat.8537" said:

    > > > I don't understand why it needs any utility in PvE. What's wrong with having something that's only useful in WvW?

    > >

    > > We PvE players will take our gliders back from you WvW people. And let's remove pve gear/food and stick you with the amulets an stat caps from spvp. I mean, what's wrong with gear/food being only a thing in PvE? You are a pvp format after all, you should follow pvp rules.

    >

    > Killing guards is pve. Wvw is pve. Devs themselves said it.

     

    Its hilarious how dev validation was needed there.

  6. > @"Stalkingwolf.6035" said:

    > > @"Danikat.8537" said:

    > > I don't understand why it needs any utility in PvE. What's wrong with having something that's only useful in WvW?

    >

    > One word : Diversity

    >

    > The jump nerf for WvW makes it laughable useless in PvE.

    > Its now an afk idle mount.

     

    You know whats useless? Walking or running on foot! You young whippersnappers with your fancy mounts arent used to anything anymore. Back in the day we used to go everywhere on foot! Bah, kids these days.

     

    :p

  7. > @"Ashantara.8731" said:

    > > @"Hannelore.8153" said:

    > > As for everyone else who complains about PvE players not joining squads, etc..

    > >

    > > I recommend that you learn what "social anxiety" is, that alot of gamers have it, [...]

    >

    > I wasn't aware that social anxiety applies to situations where people are _not_ forced to talk themselves (i.e., no social interaction) but are merely asked to listen (which isn't much different than watching a video on YouTube or a movie on tv) in order to follow the goings-on.

     

    I wasnt aware that random people shouting commands at you through chat is similar to listening to tv or watching a movie.

     

    Clearly with one, you dont have to do anything and with the other, youre expected to do the thing commanded.

     

    And ofcourse the biggest hole in your logic is that you can have social interaction without talking yourself.

     

    But I doubt social anxiety has anything or all that much to do with it. And its more that most players play (a game) for their own entertainment first, and social interaction second.

     

    I cant imagine starting to play a game(mode) and think , yeah lets follow commander mother goose around, because that sounds like fun.

  8. > @"Astralporing.1957" said:

    > > @"Danikat.8537" said:

    > > The part I don't understand is WvW players are forever saying Anet needs to find more ways to get people into WvW...but when they do all those new players are berated for being "PvEers", told they don't belong, shouldn't have come, certainly shouldn't stay...then when they take that advice and leave somehow it's Anet's fault again.

    > Well, they are probably wanting to get in WvW more people _that are interested in WvW_. Not people that are there only for loot, but do not care about the gameplay.

    >

    > Remember, that every single time in the past that Anet tried to bring more players into WvW, after the initial high tide ebbed, the end result was even _lower_ WvW population than before the attempt.

    >

     

    With the blanket judgement of all new players. One has to wonder whether its ArenaNet or the community.

  9. > @"DiabolicalHamSandwich.8756" said:

    > That I can leave right now, come back in a year or so, and still be fine. Since you can stat swap with ascended, plus zerker having been relevant since like the dawn of time. Even if things go wonky with current builds. Unless some stupid massive shifts happen. I can literally leave for an extended period of time, but return and hit the ground running.

    >

    > That type of security is very much appreciated.

     

    Definitely this for me too.

  10. I wonder if they can have WvW traits active in the open world, so you can have the full potential of skills in PvE as well.

     

    Unless that breaks stuff ofcourse, i have no idea.

     

    Either way, I kinda like the idea of working to unlock WvW abilities that are also limitedly usuable or cosmetically visible in PvE, albeit not essential. Not just for the mount, but also for more. In a way to progress your character across gamemodes, and showing a bit more cohesion of the gameworld.

     

    Meaning, I like that the mount isn't purely WvW, tbh.

  11. > @"Freya.7650" said:

    > We are going back to Orr with the intent of going after the gods who abandoned Tyria. We’ll pass thru the Artesian waters and kill (shatter) each of them and use their magic to resurrect Aurene.

    >

    > The gods are the only beings left that have enough magic to make a difference in the fight against Kralkatorrik.

    >

    > Five remaining gods also lines up nicely with 5 LW episodes. Maybe we kill the gods, Rez Aurene, subdue Kralk and then fin.

     

    Lets just kill everyone to ressurrect Aurene. okay then.

  12. Sorry, but with the update rate of WvW, ANY new addition will bring queues to WvW.

     

    And ofcourse, with masses of new players come new opinions masses of "new tactics" (okay I do realise that not defending nor strategically attacking is barely a tactic, but still :p ) who have been doing other things than repeating the same rotations and same tactics for the last 3 years.

     

    Your way of generally playing WVW, isn't the general way of playing for everyone else, especially with all these new (or returning) players. That is what is happening.

     

  13. > @"Mortifera.6138" said:

    > In light of the layoffs, everyone wants it (the game) to not end abruptly, but what if its conclusion is right on schedule?

    >

    > Think about it: ***spoilers*** we are currently facing Kralkatorrik. The Elder Dragons are more powerful than the Gods, and Kralkatorrik is the most powerful of the Elder Dragons. That makes him the most powerful character in the game. What better way to end things than to fight Kralkatorrik?

    >

    > If we keep going with the game because we don’t want to say goodbye, that means they’ll drag on the story longer than it needs to go, or retcon in some new, bigger bad guy. It’ll be like WoW after finishing Wrath of the Lich King, or after we defeated Sargeras at the end of Legion.

    >

    > So, this poses the question: regardless of whether or not you want to keep playing new content for as long as possible — we all want this to last — is it really in the game’s best interest to keep going? In other words, would you really rather play a mediocre, watered down Guild Wars 2 instead of just letting if end?

     

    I guess you should've not led with the whole lay offs thing or even the game ending/moving on to the next, even though that is what made you think about it.

     

    I understand at least that what you're saying is that, at some point there needs to be an end to the story, and start the next story. It's like with a good movie, series of movies, a tv-serie, a serie of books, where well there is an ending to every story. People don't want to think about that, until it just is.

     

    Whether it is good, or possible to keep a game world alive with other stories, just as compelling as the first one, is ofcourse the question here and I honestly wouldn't know. GW2 has been, well... killing off (sometimes literally) some of the mysteries of GW1, which doesn't really set the most amazing foundation for future additions to the game's story.

     

    I really hope that they are able to bring in new villains, or adversaries, or even just stories, that are worthy of being the main storyline, which aren't the ones we already know of. Personally speaking... LW season1 was doing that the best, story wise, and well, it was received with mixed opinions, to say the least.

     

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