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snoow.1694

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Everything posted by snoow.1694

  1. Literally one of the most dodged Guardian skills ever with a long animation before it even starts
  2. > @"otto.5684" said: > Personally, I want the next elite line not to touch the three main virtues, and just add a fourth virtue and call it a day. Though I do like your idea. What would be the CDs on these auras? I think it would add some cool new combos for Guardians - casting F1 mode, going in and dropping your skill rotation with increased damage while timing the last blast perfectly. They have to somehow change the class mechanic, as they do most of the time. I feel like simply adding a 4th virtue would be a little underwhelming. As to cooldowns - if they would decide to add the mentioned „recharge quicker“ effect (maybe via trait) I would give F1 35s, F2 40s and F3 50s cooldowns. Or maybe remove cooldowns completely and make them usable when they are fully charged by damaging, healing & blocking. In that case I would give F1 15K damage output as a requirement for a full charge, F2 around 10-12K healing output as a requirement for a full charge and F3 10 blocks needed for a full charge. With the second variant we could use them more often (for example by using our heal skill Shelter and walking into AoE‘s for a F3 full charge), but they wouldn‘t be ready from the get go, so I personally would prefer the cooldown variant.
  3. We already have enough grudges and toxic players as it is - it would result in bullying and ganking of people by salty players after matches. The arena in the lobby is probably the most hate filled place in all of Tyria, no need to expand it
  4. Not a single suggestion of what exactly should be changed. I personally rarely have a game consisting of 4 of the same classes in one team be it on EU or NA, so I doubt what you are saying is the case. There is no real purpose to this post
  5. > @"Shao.7236" said: > I can't see how those complains make much sense. Even Trapper Runes deserve to stay and have an ICD instead because the ease of access is the broken aspect, not the effect. > > Well I would even agree with that. I just think high damage should also be met with small sustain and I say that as a Guardian main. If someone can drop 10 stacks burn on you they should also drop faster and the other way around. ICD sounds great to me
  6. Yes, great idea, nerf the last damage Guardian has left and which only lands against people that facetank a Sword of Justice on point. Ever since DH gained traction since Anet nerfed ALL of the power damage Guardians had for close to a year I personally haven't had more like 5-6 stacks burn at once, because I won't jump into their AoE's. Worst and most thoughtless post in this forum for quite some time. All nerfs were justified, in my opinion they nerfed too little across the board and completely forgot Herald
  7. > @"otto.5684" said: > > @"Heizero.9183" said: > > GS2 already does insane damage If you land the whole skill. I dont think buffing damage is the right fix, however I think removing the movement penalty so that it behaves more like Reaper shroud 4 would really benefit the while weaponset. > > Insane damage as 6k in sPvP? Assuming you somehow managed to pull the entire damage on enemy target. You know this is not PvE we are talking about, right? Yes but technically he is right - GS damage really doesn't suck, but landing it's skills does. Autoattack Chain: Can crit for 1-2K - but it is too slow (Maybe they should put quickness on the Symbol instead of reta) 2 - hard to land, even with a port - one dodge will avoid most of the damage (That's why the port idea) 3 - great skill, crits for 3K most of the time - needs a dodge though 4 - Symbols suck since last patch and can be easily avoided 5 - easy to dodge through slow projectiles, little damage, pull can be great if you land it Problem with GS is that you can go through a whole rotation and hit nothing, because our movement sucks and because GS skills are badly designed for the way our class works
  8. > @"Shaogin.2679" said: > > @"snoow.1694" said: > > > @"Shaogin.2679" said: > > > > @"snoow.1694" said: > > > > Retaliation is supposed to enable people to punish AoE spammers, but it seems like it does a bad job seeing the complaints about the heavy AoE meta pretty much since HoT was released. > > > > > > > > How about increasing the damage and giving retaliation a stun when it ends which hits every opponent that triggered it 15-20 times during it‘s duration? > > > > > > > > Or > > > > > > > > Giving Retaliation something like Life Siphon every 5th trigger? > > > > > > > > Or > > > > > > > > 25% incrased damage after a certain amount of triggers? > > > > > > I can't possibly imagine the thought process that brought you to this conclusion. I mean, there is no way you applied any logic to this when you were thinking this up. Who in the world sees something broken and thinks they can make it better by breaking something else? The AoE spam in this game is horrible, but this is no solution. With the direction this game is heading, I doubt there will ever be a solution. Just enjoy what we have left until it crashes and burns. > > > > The fact that the Skills Team of ArenaNet announced they want to rework Retaliation and make it "feel more rewarding", so it is not as delusional as you make it up to be. Also you basically offered no argument of what exactly would be broken and why as well as offering no solution to the AoE spam topic. Retaliation simply isn't broken - this is why people don't respect it at all as a boon when casting their AoE's - hardly anyone checks > > Just because they want to rework something doesn't mean they want to completely break it. Also, no explanation is needed for why it would be broken. If I say I want an auto attack to one-shot players, I don't expect them to explain to me why that is a horrible idea. You are basically asking for retaliation to be so strong that players can no longer safely use an AoE skill. This is completely ridiculous considering how passive retaliation is to start with. Also, retaliation already works great for it's intended purpose. It punishes rapid hitting attacks. That's why you never see Engineers running around in large zerg fights in WvW with nades or the flamethrower. As for the AoE spam, that is a completely separate topic that would technically be derailing this thread. Your topic was about reworking retaliation in the most ridiculous way possible, so my response was of course directed at that. You have either not a single idea of what you talking about or simply don‘t have an explaination of what exatly would be broken Stun every 20th hit on reta that lasts 5-8 seconds on most classes? That would be 100 hits you would need to take in 5-8 seconds uptime to stun 5 opponents, at that point you would be dead before doing so. Or Life siphon on every 5th hit? Would make it more rewarding and wouldn‘t change the damage output. Or 25% more damage after a certain amount of hits, constant neglegence and disrespect of the boon? I feel like damage you can prevent by opening your eyes and looking at what boon your opponent has is not broken - it is a lack of skill, which should be punished more severely. Taking the same damage for retaliation until a certain point because you simply didn’t give a kitten isn’t broken the same way pain & confusion as conditions aren‘t broken, since you can react by not moving/not attacking. Fact is a Renegade would think twice before casting their huge AoE‘s on a group that has retaliation (as it should be) because as it is right now they get hardly punished by the boon or they would stop showcasing this degenerate playstyle in the first place. As to people who already say retaliation is broken - I assume it is the same people who don‘t watch for reta before casting multi-hit moves and live of this AoE meta A rework of reta, which makes it more rewarding (=buff), is coming, because using it right now simply isn‘t. And I know for a fact that what Anet is planning will be more severe than my suggestions, which sound „broken“ to multihit spammers that already feel pressured by reta right now, because they can‘t open their eyes, but they really aren‘t
  9. > @"Bazsi.2734" said: > I'd like to see retaliation do more damage with shortened durations. But that would shift retal application towards more skillful play and might varrant a radiance traitline rework so nah... not going to happen. My man, glad to see you back in the forum :# haven't had a match together for some weeks
  10. > @"Shaogin.2679" said: > > @"snoow.1694" said: > > Retaliation is supposed to enable people to punish AoE spammers, but it seems like it does a bad job seeing the complaints about the heavy AoE meta pretty much since HoT was released. > > > > How about increasing the damage and giving retaliation a stun when it ends which hits every opponent that triggered it 15-20 times during it‘s duration? > > > > Or > > > > Giving Retaliation something like Life Siphon every 5th trigger? > > > > Or > > > > 25% incrased damage after a certain amount of triggers? > > I can't possibly imagine the thought process that brought you to this conclusion. I mean, there is no way you applied any logic to this when you were thinking this up. Who in the world sees something broken and thinks they can make it better by breaking something else? The AoE spam in this game is horrible, but this is no solution. With the direction this game is heading, I doubt there will ever be a solution. Just enjoy what we have left until it crashes and burns. The fact that the Skills Team of ArenaNet announced they want to rework Retaliation and make it "feel more rewarding", so it is not as delusional as you make it up to be. Also you basically offered no argument of what exactly would be broken and why as well as offering no solution to the AoE spam topic. Retaliation simply isn't broken - this is why people don't respect it at all as a boon when casting their AoE's - hardly anyone checks
  11. > @"Leonidrex.5649" said: > > @"snoow.1694" said: > > > @"Leonidrex.5649" said: > > > > @"snoow.1694" said: > > > > > @"Leonidrex.5649" said: > > > > > > @"snoow.1694" said: > > > > > > Retaliation is supposed to enable people to punish AoE spammers, but it seems like it does a bad job seeing the complaints about the heavy AoE meta pretty much since HoT was released. > > > > > > > > > > > > How about increasing the damage and giving retaliation a stun when it ends which hits every opponent that triggered it 10-15 times during it‘s duration? > > > > > > > > > > yes, what we need is 4man teamfights with everyone having prema retal, acting as never ending shocking aura. > > > > > > > > Well a few classes would be hit harder than others - Necs, Renegades and Guards would be hit harder than Thieves, Heralds or Warriors > > > > > > wrong > > > its not about as much procs, its about as much damage you can afford to take. > > > on a mesmer MY 150 hp is more valuable then necromancers 600 hp. > > > some classes like necro, rev, guard can afford to take unavoidable damage since they have high healing output, meanwhile thief, mesmer would suffer more since they dont heal as much. > > > > Or easy solution - don‘t multihit people with reta, like it should be and the boons name suggests > > > > > > then guard would need to lose 80% of its retaliation generation, making it a rare boon and not something you fart out permanently Most uptimes for retaliation are rather short and wouldn‘t even be long enough to trigger a stun (20 hits) and what you compare to „Shock Aura“ would equal a total of 100 hits you would need to take in 5-8 seconds uptime to stun 5 opponents and hit Shock Aura levels.
  12. > @"Leonidrex.5649" said: > > @"snoow.1694" said: > > > @"Leonidrex.5649" said: > > > > @"snoow.1694" said: > > > > Retaliation is supposed to enable people to punish AoE spammers, but it seems like it does a bad job seeing the complaints about the heavy AoE meta pretty much since HoT was released. > > > > > > > > How about increasing the damage and giving retaliation a stun when it ends which hits every opponent that triggered it 10-15 times during it‘s duration? > > > > > > yes, what we need is 4man teamfights with everyone having prema retal, acting as never ending shocking aura. > > > > Well a few classes would be hit harder than others - Necs, Renegades and Guards would be hit harder than Thieves, Heralds or Warriors > > wrong > its not about as much procs, its about as much damage you can afford to take. > on a mesmer MY 150 hp is more valuable then necromancers 600 hp. > some classes like necro, rev, guard can afford to take unavoidable damage since they have high healing output, meanwhile thief, mesmer would suffer more since they dont heal as much. Or easy solution - don‘t multihit people with reta, like it should be and the boons name suggests
  13. @Leonidrex.5649 I was talking about the stuns, since you criticized exactly that and now damage is the problem?
  14. > @"Leonidrex.5649" said: > > @"snoow.1694" said: > > Retaliation is supposed to enable people to punish AoE spammers, but it seems like it does a bad job seeing the complaints about the heavy AoE meta pretty much since HoT was released. > > > > How about increasing the damage and giving retaliation a stun when it ends which hits every opponent that triggered it 10-15 times during it‘s duration? > > yes, what we need is 4man teamfights with everyone having prema retal, acting as never ending shocking aura. Well a few classes would be hit harder than others - Necs, Renegades and Guards would be hit harder than Thieves, Heralds or Warriors
  15. It’s not like them destroying every viable Guardian build has forced Guard mains to play meme builds. Here a tip, don‘t stay on point against Guards and it is a gg for you. This mentality is what cost us our symbols and every form of power damage we had
  16. Easy solution, buy 4 more copies and 4 more PC's and you can play all roles by yourself, because I don't see anything coming for the next months
  17. The funny thing is they nerfed the damage and will have to nerf now sustain as well, which basically will create a meta similar to how it was before, just with more HP, logically seen. They could have simply put HP up in February or drop the effectiveness of EVERY skill by a set percentage amount and it would have resulted in the same scenario as they are currently trying to create. Instead they messed up the damage output of every class, kept sustain up for some and nerfed it for others as an answer to this chaotic meta and created a giant mess in the process.
  18. > @"Shao.7236" said: > Killed build variety as in? I can play whatever I want now given it makes sense and isn't random. Claim has no foundation to hold on. > > I couldn't do that before and it's easy to prove by looking back at what dominated back then. (Tetherbreaker evade spam at 4k unblockable damage per dodge.) > > You can't make this up. Killed build variety since 1) literal Warriors are forced to play a support role, because their damage is garbage 2) Guardians are forced to play AoE burn, because power damage (symbols + single target) got taken away and Firebrand got gutted as support 3) Rangers play Decap kitten Druid, because their single target damage output isn´t much desired in team fights or they are forced to Berserk variants, which are good for exact 30 seconds into a teamfight 4) Thieves stopped the playing builds like Pistolwhip or S/D and went Shadow Arts D/P only since February 5) Scrappers/Holos abuse the Grenade Kit and Supply Crate as an AoE tool to the fullest 6) we got a literal Renegade infestation going on right now "You can play whatever you want" - LMAO tell that to the Healbreakers in Plat 2, who are full bunkering points and who would eat shit in the chat if they played something offensive - you can't make this up
  19. Tbh Prot + Resistance are the kings, because Stability doesn‘t count much if you get it every half a minute or so considering the CC party GW2 gameplay has evolved into. You get far more often CC‘ed than you could possibly react to it by casting Stability - I feel like positioning helps you far better to avoid CC‘s. However, if Stability protected you during it‘s whole duration against CC (how it used to be) it would be the King of Boons
  20. How about no and reducing highly exploited 2 man queue to 1? I know a whole lot love the feeling of ganking pugs with their premade teams while sitting in Discord, but it‘s not fun for the rest and shows 0 skill. Try daily tournaments and see how good you’ll do there against other teams talking on Discord - in the time between tournaments play unranked, it is as simple as that
  21. > @"CutesySylveon.8290" said: > People still play Core Rev?????? Shao! What shenanigans are you pulling?????? Not only are they, but I already had ranked matches against Top 20 guys in high Plat using Core Rev last season in EU
  22. > @"Trevor Boyer.6524" said: > Rev/Herald is fine, all forms of it. > > Ren right now is just plainly overperforming in too many categories to let it slide any further than the next patch. You'll hear a lot of conjecture on this topic concerning what should be nerfed yada yada. IMO though, it's the taunt. The taunt makes that entire build work. The taunt is what makes it dangerous. If it weren't for that frequent powerful 1200 range taunt, the build would be easily kited and it would be balanced. I feel like you say Herald is fine, because Renegade is worse. Once Renegades are done Heralds will do the same harassment to the community. Renegade just gets played more often, because it is more convenient. They share the same characteristic of high damage + high sustain through the mentioned defensive capabilities. I remember times before Renegade took off where teams packed 2/3 Heralds and that was just as bad. If he is a tank, he should do damage like a tank - if he is glasscanon he should go down like a glasscanon
  23. > @"noiwk.2760" said: > i think herald is legit fairly weak.. already it can only do +1 and isnt even the best at it.. > it has good burst but low damage overall. the sustain got trashed.. > when it comes to renegade i agree.. renegade is amazingly strong but i think there are bigger issues xD No man, if a Herald hits like a Berserker Warrior (and even worse through ports) he also should go down as fast as a Berserker warrior
  24. It is on 24 second CD if traited, you don't even know what you are talking about. Also it is already one of the weaker Guard heals and kind of a joke coming from someone with a Renegade symbol as a pic. Must be a troll lol
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