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Arheundel.6451

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Everything posted by Arheundel.6451

  1. You'd call boonbeast anything as long as you see a ranger...this is not 2018 and you haven't got a clue about the class overall so it's no wonders the typical necro dies to some bronze lord pewpewing from a tower. Boonbeast? mobility? dmg? Swirling axe? ....what kind of level is this? I tell you what...jump on ranger next time and come, I can play well other professions...
  2. > @"Dadnir.5038" said: > > @"Arheundel.6451" said: > > > @"Dadnir.5038" said: > > > > @"Kodama.6453" said: > > > > Now let me ask you: what do you expect from the next elite spec? > > > > > > A nature offensive mage. > > > > Druid already does that, it's the "ranger version" of mage, some games call it shaman, others call it druid but it's a nature mage. All we need is either a 2 hand CC melee weapon with defensive physical or preparation AoE ranged > > It's poor at doing this job. Beside, granted how player hate on CCs at the moment they might very well be nerfed to the ground in a year or 2. This community hates on everything everytime, although it would be great if Anet for instance starts nerfing the actual elite and not the core spec. You can explain what you mean by nature mage then
  3. > @"Dadnir.5038" said: > > @"Kodama.6453" said: > > Now let me ask you: what do you expect from the next elite spec? > > A nature offensive mage. Druid already does that, it's the "ranger version" of mage, some games call it shaman, others call it druid but it's a nature mage. All we need is either a 2 hand CC melee weapon with defensive physical or preparation AoE ranged
  4. > @"Kodama.6453" said: > > @"Dadnir.5038" said: > > > > Most warrior specs are more often than not used as support thought, Berserker is no exception. I mean, who didn't know about the condi bannerslave berserker (High condi damage throught _scorched earth/shattering blow/flaming fury_ along with great might gen and, well, Banners)? > > I don't consider this to be a support. As you mention, it is basically a condi dps spec. And additionally uses buffs then to enhance the damage of their team as well. > I am using party benefitting buffs with holosmith as well, for example by using hard light arena. Still consider myself a damage dealer in that scenario, even if I bring some group buffs. > > > I understand the point but what more do you expect from a ranger bruiser e-spec? I mean, have your main mechanic safe while meleeing? That's what beast mode do. Have more toughness? Soulbeast already grant you 200 from pet, 150 from _pack alpha_ and if you're not happy with that there is another 180 from _signet of stone_. Damage resistance? Invuln? Stout pet, Dolyak stance, Moa stance for prot... etc. If you want to play bruiser as a soulbeast you certainly have all the tools (and more) for that. > > > > You can very well make an e-spec traitline with minor traits like "7-10% incoming damage reduction", give the thing a shield that summon a turtle shadow for 3-4s of prot and have everything else oriented toward damage and then exclaim "sure! that's the bruiser", but what would be the point? Would that really make the spec more of a bruiser than soulbeast already is? You'd probably easily end up dishing more damage out of this spec than out of soulbeast, would that be "OK"? > > I am expecting what is requested by alot of people on this forum already: a hommage to the infamous bunny thumper from guild wars 1. > Give ranger a hammer with CC abilities (mostly focused on knockdown), physical skills which also enhance their CC and defensive mechanics like blocks, for example. > > Playstyle could resolve around the ranger CCing the enemy while their pets are attacking them. Maybe could build in features like having both pets out for a set time, while they have a stat malus on themselves to not make it overbearing. > > Now let me ask you: what do you expect from the next elite spec? Forgot about drawbacks yes...this time around the drawbacks must be implemented from the start to avoid overnerfing of core specs in the end
  5. > @"Henrik.7560" said: > reaper is not that bad vulnerable to CC and burst, core condi necro is way worse its just too tanky I finally decided to entirely dumb elementalist, so transfered legendary armor and such on necro as a 3rd main, I was already familiar with the traits and gameplay but now I get to play with stats and gear and..oh boy.. Using : death - Soul reaping and Reaper ; I use cav/knight stats for testing and I am basically a tank with zerker levels of dmg, reaching 2.7k toughness - 2.4k power - 55& crit chance and 230% crit dmg while having mobility(firework runes) + 3 stunbreaks on moderate CD ( wurm - spectral and "You are all weakling") and 22k HP. And people call you names and such for pointing things out...ok then, had to nothing to lose and jumped on the bandwagon....wait for me to come up with a core necro build...I could make a video out of it. Overall the bias here is at insane levels, there is zero objectivity and people should really play other professions before claiming they have it bad on necro.....
  6. > @"Kodama.6453" said: > > @"Dadnir.5038" said: > > > @"Kodama.6453" said: > > > * **ranger**: support (druid) and dps (soulbeast) > > > > I think soulbeast have more than enough survivability to have a bruiser playstyle, thought. The spec is far from being frail when you consider defensive pets like black bear, the various stances and the natural survivability of the ranger. > > Having defensive tools doesn't make you automatically a bruiser elite spec, tho. > > Holosmith also does have quite some defense and sustain in their arsenal: heat therapy, photon wall, spectrum shield, hard light arena, light density amplifier, prismatic converter, crystal configuration: eclipse. > The reason why this elite spec has these tools is not to make it a bruiser, it has been pretty clear from Anet that the intention of this spec is to be a dps machine in the first place. > > These tools are there to enable holosmith to function as a melee dps spec. If you are going into melee to deal damage, you need some survivability to enable you to do so. Unlike a spec like Deadeye, which can attack from afar, this spec has to get close to danger to pull of their damage numbers. And you can't deal damage if you are dead immediately, hence why this class gets these tools. If you are familiar with the terms of League of Legends: holosmith is a skirmisher, a melee damage machine that has defense built into their kit to buy them time to do their thing. > > Looking at soulbeast, I think it is the same for them. They are melee dps machines (dagger as a melee weapon added to them just like sword to holosmith) and they get tools to enable them doing so. > > It's hard for me to imagine that soulbeast was not intended as a dps spec if it straight up outdamages dps specs like holosmith and berserker, which are clearly intended as high damage options for their classes. > > Some more evidence I see in their design: > * Elite spec weapon: Bruiser specs are usually heavily CC focused, including their weapons. Scrapper, spellbreaker, daredevil are examples of bruiser specs which are clearly intended as these and they all have hard CC located on their elite spec weapons. Soulbeast doesn't have a single CC on their mainhand dagger at all, it is entirely about damage. > * Minor traits: Both the master and grandmaster minor trait are entirely damage focused (dealing more damage while you have fury, dealing more damage to targets you disabled) > * Beast attacks: There is a wide array of different pets, therefore you can get many different effects. Secondary effects of the fusion can vary, but one thing is consistent. Fusing with a pet will **always** give you access to another ability that has the primary function of dealing damage. You can get supportive fusions, tanky fusions, more damage fusions. But they all will deal another damage ability. > * Defensive mechanics: I already mentioned that holosmith adds more defense to the spec. If we are looking at the defensive options for soulbeasts, we see that they share quite alot of mechanics with defensive mechanics of other dps specs. Examples: eternal bond | dead or alive, dolyak stance | spectrum shield | "rise!" You forget that rangers have access to Longbow on core, if you introduce a bruiser spec, you'd be able to be a powerhouse at melee range but still be a threat at range with the right stats/traits like MM-WS-new elite line....let's not give the criers more ammunitions to cry nerfs on ranger; should that happen soulbeast/core ranger and in part druid would suffer from the dip in DPS of longbow. I repeat again : Ranger does not need anymore sustain...you know the GW2 community as much as I do..the second you introduce a sustain spec for rangers...it's the second you destroy the class, I am lucky...we are all lucky that ranger is still strong and viable despite the nerf campaigns about boonbeast and druid bunker, the class simply won't survive a third nerf campaign, it already falls behind in PvP, the class is still enjoyable as roamer/harasser in WvW and I want to leave at that People should not expect to play a longbow warrior 2.0, the class was meant to be a duellist/survivalist...not a frontline tank and boonbeast proved us all that it can be easily abused, it wasn't fun to fight boonbeast and we're all glad is gone. We can already play an excellent bruiser with core ranger...we don't need core ranger 2.0
  7. I honestly stopped using ele...now it's just a subpar class that shines only in a small circle at low PvP levels, nowhere else it's worth using the class given the effort required...glad I saw this coming a long time ago and prepared myself accordingly..RIP what could have been otherwise a fun and competitive class. The class stopped being fun to use around 5 years ago, it got a tad better when fire weaver was at its peak...I just hate to put more effort than the next guy who's getting results on a different class/spec by smashing buttons off CD that's why I enjoyed pre-nerf Fire weaver. If you want high skill requirement to be competitive in PvP...I am all for it....**but it must be so for all professions**, it doesn't make sense that on one side you have builds a monkey could run at first try and on another you have builds where a degree in quantum physics is required " To do dmg on weaver you need to see 30s+ in the future"...that's absurd , why the kitten would I put myself through that when I can play something press F1 and do crazy dmg in AoE range ? or chain blocks/evade for days? or stealth, run and pewpew from distance?.....screw the 30s+ in the future ....
  8. While in pursuit of the unicorn balance, many specs have been deleted, amulets and runes removed...but PvP only got gradually worst. Despite their claims, professions get treated unfairly with clear bias behind many decisions.
  9. > @"Gotejjeken.1267" said: > If you want the next e-spec to be pet focused, I'm going to go out on a limb and say you haven't been here long. Ranger's have been getting wrecked in terms of pet viability since at least late 2012-early 2013. Even in PvE we had dev's back in the day saying that pets could solo entire Dungeons and nerfing them there as well. > > That's my biggest question though, where do pets fit if they aren't going to be focused upon and we already have SB? For Druid/core they are super handicaps in competitive play if you don't take BM (i.e. are a condi-Druid). You can't even make pets short-term use things / invulnerable and/or only provide buffs--in other words just have them replace spirits--as dev's also thought THOSE were too OP and removed their ability to move. > > We all know it though, Ranger needs a sustain spec. Need something to help large scale, but I myself don't ever see that happening as it not only violates Anet's unwritten 'lore rules', it would open the door for thieves to also get a sustain spec. If that happens, well the two professions just keep one-upping each other for eternity... > > That would be a **grave mistake**, ranger does not need a sustain spec, guys try to understand for people would be far too easy to come up with some broken shit if a sustain build would be added to ranger....remember what happened with boonbeast and druid bunker before it, nothing good ever comes from having tank sustain builds Look at ele, massacrated by nerfs etc etc, this community hates tank/sustain/dmg builds and right now ranger balance hangs on a thread, any more sustain nerfs and the class will collapse in WvW also NO to tanks builds, ranger needs non-projectile AoE dmg burst with non absurd cast time , without much sustain because rangers who want to play frontline tanks can still give a go to soulbeast, tweaking the immobilize build is enough to get something working to have fun at least
  10. > @"Antik.7486" said: > Hello,i'm an old player who wants to get back into PvP and WvW. Last time i played a lot was just before HoT was released. I always like running professions that aren't popular, so who's are the underdogs of this meta? I used to play Necro, which ironically seems the strongest class these days from what i've seen. Effort=Less Popular, just pick the hardest class/spec for you to play...that's the less popular
  11. Reason why guardians and necro are a Favourite among the playerbase : **AoE, AoE and more AoE** and more importantly **instant cast PBAoE**, basically the professions with the quickest activation on skills, the most access to AoE will be always a must for most players. Both super easy to play, no combos to learn - just press 1-2 buttons for amazing damage , multiple builds across all 3 specializations, best professions in WvW- easy bronze to platinum1 professions requiring close to zero PvP knowledge: just run/zerg to the point pressing buttons off CD and you have easy to access sustain at that level Extremely effective for the effort required and by contrast takes more effort to fight against them than playing one....and people still wonder why you see multiple iterations of any of these 2 professions in multiple gamemodes...
  12. > @"Mil.3562" said: > Actually I think it all depends on what profession most of the developers are playing. Years ago, many played Thief so at that time,Thief was OP and untouchable by nerfs for years. Then they switched their mains to Necro and Scourge was King and untouchable for years in WvW. Hmm, I wonder what most of them mained these days... Necro-Guardian with some few playing engi
  13. Who doesn't have a guardian these days? Super easy to play, multiple builds, good/decent in every role, welcome in every game mode. It's not super strong anywhere...just very good everywhere, you can never go wrong with a guardian in GW2 but yeah...it falls behind the truly dedicated on all other professions
  14. > @"Dawdler.8521" said: > > @"mzmz.6289" said: > > for healers can only heal for their team > Agreed, healers should be able to heal the enemy as well. ....I just died...I swear
  15. > @"Greg.7086" said: > @"Arheundel.6451" In my humble opinion I'm 99% certain Anet will not give us any info at all until either very, very near or the day before release day, for the same old reason in MMO Life: " In case they fail to deliver what they say they will and then get burnt hard by the Community for not delivering it ". > > I've kind of adopted the approach with Anet now that I will just enjoy the game here and now, and play it as it is. If and when something big, and game-chaning happens then great, but I'm certainly not going to get my hopes up for it or get sucked into any hype for EoD: Only sets you up for disappointment if things don't meet your expectations. I'm not a big fan of the IceBrood Saga story-telling ( solo-esque stuff ), would way prefer some big over-haul / update on Group play game-modes: WvW, sPvP, Raids or re-work of current Dungeons with boosted bosses & rewards ( DRM's are just awful: Recycled terrible content ): But sadly i cannot see Anet investing resources in WvW & sPvP as I don't think in general the players in these game modes bring in much revenue for them. These are the kind of errors you'd expect from an indie developer who relies on fund raising...not a triple A company with a multibillion publisher behind them
  16. > @"Randulf.7614" said: > Multiple reasons, but Anet are no longer keen on hype these days. Even PoF only had a few months notice before it revealed anything. > > One of the key reasons is to avoid spoilers. EoD will clearly tie heavily into the consequences of Icebrood Saga. They have never revealed the content of the next big expansion before a season has ended to avoid any possibility of giving away what might be happening or diluting the eventual reveals > > I'd expect most players are eager for the content, but understanding that it's not ready for a reveal yet. Having huge reveal about elites and other base new features like alliances and legendary armory got little to do with spoilers I believe
  17. > @"Mungo Zen.9364" said: > > @"Arheundel.6451" said: > > Companies like Square Enix can release class info 2 years before the actual expansion drop, Anet instead can release a teaser...of a teaser and after one year no more info. What about? > > > > 1)Concept art of new elites? - They are already set in stone now, at the very least you can indicate what each new elite will focus..we don't even need gameplay video > > > > 2)Hint for new features....alliances? legendary armor? > > > > 3)Location of the new expansion like possible locations? > > > > 4)Monsterpedia? > > > > After one whole year not even a single new info.... > > How do you know the elites are set in stone? I believe this game has had major profession overhauls mere months before a release. I know it has happened in other MMO’s. By now the concept and idea behind each elite must be set in stone and this got little to do with actual balance which comes before and after release
  18. Companies like Square Enix can release class info 2 years before the actual expansion drop, Anet instead can release a teaser...of a teaser and after one year no more info. What about? 1)Concept art of new elites? - They are already set in stone now, at the very least you can indicate what each new elite will focus..we don't even need gameplay video 2)Hint for new features....alliances? legendary armory? 3)Location of the new expansion like possible locations? 4)Monsterpedia? After one whole year not even a single new info....
  19. > @"KrHome.1920" said: > > @"Dadnir.5038" said: > > > @"Gogdarth.6741" said: > > > It's fitting that a necromancer subforum just doesn't let a silly bait thread die peacefully, but still. > > > > To the grave... and beyond! > > > > Well objectively the thread was enlivened by Arheundel... > ...who roams with boonbeast, immob druild, and longbow/GS hit and run sic em sniper (all 3 builds hardcounter necro and 2 of them are overpowered in general) excessively in wvw and therefore disqualifies himself for any criticsim on the necro class. > > I did showcase to him how kitten any non-speed rune + speed of shadows reaper build is against any ranger build he brings to the table for one evening in wvw and he is still on his agenda. I guess it's hopeless. He just wants a free-win against players that are clearly on a higher skill level than him. > > 95% of the nerf cries in this forum are delusional players. I've seen so many of them ingame and what skill level they truely are. And the loudest nerf crying players are usually the ones playing the broken fotm builds at the same time. > > > Really I roam with 4 different professions : ranger - ele - guardian and warrior , but have necro too, just no enough gear for him In WvW for now at least. Really...I never whisper people, never did so.....**because I don't need lol** Where I roam and succeed with a core ele d/d.....others jump on a core necro and talk of "higher skill level".....go figure, imagine needing a specific rune set to accomplish anything....an elite to cover your behind when outplayed...and an **unconditional** trait that alone can turn a tank into a bursting tank, there are no time limitations like they are on an air ele ( needs fury and extra ferocity only last 5s ). I wonder what will happen now...will I be reported again for posting on the necro subforum? receive nasty message in game from unknown individuals?....been there done that I am not worried
  20. > @"Khalisto.5780" said: > Well > > This fire weaver we have now is a nerfed version of that post feb patch, i mean, Obsidian Flesh is worse and might trait has been nerfed. Even tho, that weaver was bad, so weaver is not better, every thing else is worse, and its counters got gutted > > So ya, it will get nerfed, so you better start learning how to fight rangers, warriors and most likely condi herald again cuz those classes alomg with necro and supp core guardian will rule pvp after weaver and trapper runes get nerfed It doesn't matter really...you could put Obsidian flesh on a 180s CD and you'd still have people claiming that ele is fine as they can go d/f and be invulnerable, dunno what else there is left to nerf on weaver: -Primordial stance nerf - check -Fire line Burning rage trait nerf - check -Lava Skin nerf - check -Obsidian Flesh - check x 4 ( from 30 to 40, from 40 to 50, then changed to channeling and then from 50 to 60...people still bloody cry) -Riptide nerf - check x 3 -Earthen vortex nerf - check x 2 -Twist of Fate nerf - check -Stability uptime nerf - check -Barrier base numbers nerf - check I stop here but yeah...you still get people crying for more nerfs and they will do so until playing ele will means that you go out of the base with an automatic message blinking on top of your character saying : "Kill me for an additional free 5 pts"
  21. > @"Dadnir.5038" said: > > @"Arheundel.6451" said: > > You forgot to mention **skill and utility CD**, for new players : > > > > 1) Mistform - 75s CD > > 2) Obsdidian Flesh - 60s CD > > 3) Conjure Earth shield - 60s CD > > 4) Fiery Greatsword - 180s CD > > > > This is more than enough to prove how wrong you are...unless we want to start comparing a d/f ele with the all defenses possible to a **core necro MM** and see where we can go from there > > > > P.S **conjure earth can be picked by enemy too** for the unaware > > Sure do it, give all the defense possible to a core necro MM. I mean If it's a "MM" it probably won't take to long of your time anyway. > > You're pointing out CDs, I'm pointing out that you actually have many choice of skills that can all be taken together. Look, that's Ele D/F if you want "CDs": > - 2 dodges and easy access to vigor for a 50% endurance regen rate increase (allowing the elementalist to dodge 3 time where the necromancer would dodge 2 times. You won't disagree with me here right?) > - _Burning speed_ evade skill on 15s CD > - _Earthen rush_ evade skill on 18s CD > - _Shocking aura_ on 25s CD (not really a true damage avoidance skill, but quite annoying for the attacker) > - _Swirling wind_ 6s projectile destruction on 30s CD > - _Magnetic wave_ 3s projectile reflection on 25s CD (+ 3 condi cleanse) > - _Earthen ring_ Block missiles on a 6s CD. > - _Obsidian flesh_ 3s invuln on 60s CD. > - _Gale_ 3s knockdown. > - _Convergence_ 3s weakness on 8s CD. > - _Comet_ 2s daze on 25s CD. > > That was just D/F alone (no trait, no utility). > It's overkill but I could add like you said: > - _Earthshield_ and it's various skills on 60s CD (but well if you manage to pick your second bundle the invuln is on 30s CD) > - _Fiery GS_ and it's various skills on 120s CD (_fiery wirlwind_ still having 5 second CD when you wield the conjured weapon) > - _mist form_ 75s CD > - _Arcane shield_ 3 blocks on 45s CD > - _Signet of air_ area blindness 25s CD. > - _Gliph of storm: Sandstorm_ 11 pulse of area blindness over 10s on 40s CD. > > NB.: If an enemy can use your conjured weapons then it's a bug that ANet need to fix not a feature. But I'm pretty sure it's not the case. The CDs mean everything to me, anything above 50s CD is excessive and clearly overnerfed , it's too risky and not worth to play "high risk builds" that rely on long CD defensive rotations between one burst and another and otherwise...**the CD would be sort of justified if the burst would come from range** which is not the ele case, a class mostly forced at melee range. Logic dictates that melee builds should have shorter CD on defensive skills...not longer which is the case for most ranged builds, you listing all the defensive utilities/skills of ele mean very little when it's the ele player the one who need to push to apply pressure ( unless you talk about PvP where you just sit on the point making things easier ) Those players who can make ele appear OP are truly **praiseworthy**, they can make something work with very little, to juggle between conjures, weaver rotations and kiting while having **a mere 13k HP** is not easy feat, not as easy as pressing F1 3-5-4 or elite 1 spam, those ele players do all that at melee range with no ranged option available other than 2 CC to get close and set up combos after careful planning You have taken this defensive stance like elementalist is easier to play than necro while being more survivable and doing more dmg, **none of those are arguably true** instead we can see the actual opposite happening This is quite funny though, it reminds me of what was happening years ago with necro, long before the whole buffing process started, we had players like : **@Nos** and **@Zombify** claiming that necro was fine and players simply had to learn to play....fast forward and we have things like core necro, scourge and reaper, that's all fine good but now we have those same necro players claiming that ele is fine...as long as you play like a Top 100 AT player...isn't that hypocritical? Ele is fine and strong as long as you are : **@Grimjack** or **@Blamthrax** or **@Boyce** or someone else at that level of dedication isn't it funny though? I guess necro should have been left at a level where only players at the same level of **@Nos** could make it work. After 8k hrs I can't make ele work like that anymore in PvP...maybe some of you in this thread can show the forum how it is done
  22. > @"Dadnir.5038" said: > > @"Archer.4362" said: > > > @"Dadnir.5038" said: > > > Don't you think that's an heavily biased argument you got there? Just from core and without even including traits, elementalist got the ability to equip defensive mean amongst: > > > - invuln (_Obsidian flesh_, _mist form_, _fortify_) > > > - block (_arcane shield_) > > > - instant mobility often coupled with dodge frame (_lightning flash_, _burning speed_, _burning retreat_, _Lightning leap_, _Fiery whirl_, _fiery rush_, _earthen rush_, _updraft_) > > > - Reflect/block missiles (_magnetic aura_, _magnetic surge_, _magnetic wave_, _ring of earth_, _swirling wind_) > > > - Without forgetting about barrier access (_crippling shield_, _stone shift_, _magnetic shield_), boons (protection, vigor, stability), conditions (weakness, blind, chill, cripple), aura (frost aura), hard CCs... etc. > > > - Even elementalist's ability to condi cleanse options are underestimated granted that at any given moment you can have up to 4 cleansing skills sloted (Ice elemental's _crashing wave_, _cleansing fire_, _ether renewal_, _cleansing wave_, _magnetic wave_, _healing rain_) > > > > > > I doubt there is another core profession with this many active defense skills and effects available in game, maybe elementalist relying on heal burst isn't it's only option to stay alive. I would say that the reason build disappear is often narrowmindness, people focusing on a single aspect that proved to work well at a moment and forgetting that there is many other aspects that only wait to be exploited. > > > > > > NB.: Traitlines and elite specs only had more to this list. > > > > Now of all the ones you have mentioned tell me how many can be used in the same build. I answer you 1. > > > > you can have multiple locks but only use 1 that is feasible. > > Only 1 what? > > I mean, unless you didn't really read properly, I said that all these options were available to use. Just slot earth shield you'll have 1 invuln, 1 reflect, ton of barrier and protect. Use focus to get another invuln, projectile block, projectile reflect and condi cleanse. Use dagger and you'll enjoy 2 evade skills and projectile block. We are at 1 MH weapon, 1 off hand weapon and a single utility skill slot used here. Yet that's already 2 invuln, 2 reflects, 2 evade skills, a projectile block on 6 s CD, barrier, cleanse 3 condi, weakness output and boon prot access. What more could we get from 1 elite, 1 heal skill, 2 utility skills and a bunch of traits? 8 conditions cleansed with ether renewal? Another invuln with mist form? 3 conditions cleansed from cleansing fire? A 5 seconds CD evade skill on fiery greatsword? What would that make? 3 invuln, 2 reflect, a projectile block, 3 evade skills, 14 condition cleansed throught 3 skills used, weakness and protection? > > You're free to build how you want, thinking that only a single option is valid is a lock you put on yourself, not a lock that ANet put on you. In fact just using D/F prove your argument wrong. You forgot to mention **skill and utility CD**, for new players : 1) Mistform - 75s CD 2) Obsdidian Flesh - 60s CD 3) Conjure Earth shield - 60s CD 4) Fiery Greatsword - 180s CD This is more than enough to prove how wrong you are...unless we want to start comparing a d/f ele with the all defenses possible to a **core necro MM** and see where we can go from there P.S **conjure earth can be picked by enemy too** for the unaware
  23. > @"foste.3098" said: > One thing i will never understand about the feb mega patch is why did they nerf everything across the board? Why were skills/traits that had never been an issue since the games launch gotten nerfed? > For example eviscerate has always had a scaling of 2.0/2.5/3.0 depending on adrenaline, so why change it? There are huge number of skills like that that got changed in pvp/wvw seemingly for the sake of slowing down the game, or reducing power creep. But in reality the reason for the powercreep and the fast time to kill was not that skills had to much scaling (although there were outliers) but that skills had become overbloated. > > For a good example look at bull's charge: https://wiki.guildwars2.com/wiki/Bull%27s_Charge > Note the path of fire pre-patch of August 08, 2017, the skill got a triple damage buff and became an evade. Before hand the skill was a long knockdown, a long gap closer/gap creator, and a leap finisher that dealt slightly higher damage than 1st skill in the greatsword auto attack chain; all in all a an al-round useful and good skill, so why the kitten make it an evade and a 2nd stage eviscerate burst in addition to all the utility it had before? > This is just the most clear example of skill bloating that lead to the powercreep but there are countless cases like that. So if the issue is idiotic bloating of skills why then blanket nerf damage across the board, leave the bloated skill design, and never follow through on further balance when it is clear that there are massive issues still? > > The dumbest part is if they wait to release the new expansion before deciding to actually do some balance, because that way the new elite spec are doomed to ether be broken op or broken useless since they are being set up upon broken foundation. For CMC the plan was to apply a ground level foundation and then smooth things over, he did foresee and openly admit that many builds would end up being OP or UP after the patch but that everything would have been solved with follow up patches...that never came to be.
  24. > @"Dadnir.5038" said: > > @"Arheundel.6451" said: > > EX: a flat number reduction in healing will affect a class like ele differently from say a thief or mesmer or necro which have access to better inbuilt defensive mechanics and don't rely on heal burst to stay alive, this is the reason builds disappear. > > Don't you think that's an heavily biased argument you got there? Just from core and without even including traits, elementalist got the ability to equip defensive mean amongst: > - invuln (_Obsidian flesh_, _mist form_, _fortify_) > - block (_arcane shield_) > - instant mobility often coupled with dodge frame (_lightning flash_, _burning speed_, _burning retreat_, _Lightning leap_, _Fiery whirl_, _fiery rush_, _earthen rush_, _updraft_) > - Reflect/block missiles (_magnetic aura_, _magnetic surge_, _magnetic wave_, _ring of earth_, _swirling wind_) > - Without forgetting about barrier access (_crippling shield_, _stone shift_, _magnetic shield_), boons (protection, vigor, stability), conditions (weakness, blind, chill, cripple), aura (frost aura), hard CCs... etc. > - Even elementalist's ability to condi cleanse options are underestimated granted that at any given moment you can have up to 4 cleansing skills sloted (Ice elemental's _crashing wave_, _cleansing fire_, _ether renewal_, _cleansing wave_, _magnetic wave_, _healing rain_) > > I doubt there is another core profession with this many active defense skills and effects available in game, maybe elementalist relying on heal burst isn't it's only option to stay alive. I would say that the reason build disappear is often narrowmindness, people focusing on a single aspect that proved to work well at a moment and forgetting that there is many other aspects that only wait to be exploited. > > NB.: Traitlines and elite specs only had more to this list. As I stated in past comments, the CD is way to high on defensive skills, the downtime between them is too great to allow a smooth transaction not requiring a huge investment in healing power, on top of that **conjure casting time** makes them a liability that requires precise "foresight" from the player, where a player on other professions can afford to be at ease by simply looking one step ahead....an ele player must see 3-4 steps in the future for equall or just about better results. Not even I after 8k hrs spent on ele can look that far ahead in the future and plan my next move accordingly, that's why **it's rare** for me to lose to an ele player, players that make ele appear OP are as rare as white flies . There is no more arcane/fire celestial d/d or "immortal" Tempest, what you see now is **100% pure skill**, again I consistently lose to the same eles I known for years....certainly I don't lose against Tom or Jerry who started ele few months ago and same cannot be said for other professions, few months is all you need to become a threat...maybe not serious threat but still one nevertheless. On paper and by word of mouth it seems as ele is the most OP class while having this and that but in practice it takes few days for new players to realize all they heard on the forum about ele was horse manure. People always try to shift the focus **on the ability to stay alive**..well good for you I guess but...I can play something like mender SA thief and never die too, good good but now can you actually kill anything?...d/f...d/f...d/f yeah we get it although if it was really that easy I believe that gold/silver rank would be populated by d/f eles and not by guardians/necros am I wrong?
  25. > @"Akilles.4320" said: > > @"Arheundel.6451" said: > > > > There are no infinite frames...no weaver build require more than 1 player...The spec itself is subpar unless played by skilled individual > > > > Well I'm sure that is not true, for the majority of the PvP players. > And if it isn't infinite seems like it very much, more they do too much of everything. > > > @"Arheundel.6451" said: > > > > While using a core ranger I killed all fire weaver not played by Top ele I have been killed by Top spellbreakers while using fire weaver myself. > > > > The amount of Top eles I consistently lose to...can be counted on a single hand > > > > Would I suddenly start to lose against somebody who started ele not long ago...I would agree with you... > > > > I seen upstart nobody losing to @"Blamthrax.9785" And then proceed to cry wolf and how balance is unfair > > > > I believe in something called skill level > > > > Not everyone playing PvP are Top, so the rules shouldn't revolve around top players, but the majority of the players. > @"Akilles.4320" said: > > @"Arheundel.6451" said: > > > > There are no infinite frames...no weaver build require more than 1 player...The spec itself is subpar unless played by skilled individual > > > > Well I'm sure that is not true, for the majority of the PvP players. > And if it isn't infinite seems like it very much, more they do too much of everything. > > > @"Arheundel.6451" said: > > > > While using a core ranger I killed all fire weaver not played by Top ele I have been killed by Top spellbreakers while using fire weaver myself. > > > > The amount of Top eles I consistently lose to...can be counted on a single hand > > > > Would I suddenly start to lose against somebody who started ele not long ago...I would agree with you... > > > > I seen upstart nobody losing to @"Blamthrax.9785" And then proceed to cry wolf and how balance is unfair > > > > I believe in something called skill level > > > > Not everyone playing PvP are Top, so the rules shouldn't revolve around top players, but the majority of the players. The game has always been balanced based the "feedback" coming from the top....if not for that you would not be here as whatever you're playing right now would have been nerfed to the ground a long long time ago, if things would be balanced around anything but the top then : **guardian-necromancer-engineer-ranger** would sit at the bottom of the food chain and not the opposite being true Playing ele is anything but a walk in the park and this comes from somebody who played an ele for 8k hours, now on other professions I can perform equally or 2x more while having spent on them only 1/8 of the time, where I lose duels on ele....I win with close to no effort while using some other professions, that's the skill difference required to perform above average only on this class These days I barely even use ele...I just stick to guardian/ranger and achieve 2-3x more while having 10x more fun
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