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Arheundel.6451

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Everything posted by Arheundel.6451

  1. > @"anduriell.6280" said: > Anet should remove stealth in my opinion. Full time necro now....you just change flag as you change professions
  2. > @"Nimon.7840" said: > > @"Methuselah.4376" said: > > The moment you said "Why should I have to do A to avoid B" is the moment you lost all credibility on this thread and really makes you look like a troll. Clearly in all your time playing this game, you've not learned much. The biggest reason ranger counters necro is because it has range and disengaging skills for days and these are things that necro lacks and has no counter to. That doesn't mean that you will automatically win against a necro simply because you're on ranger; skill is still very much required as well as some measure of strategy along with the right gear. If you're going to go YOLO and take a Reaper head on in melee range with a suboptimal build while you're chilled and with blind fields down, you're playing into the Reaper's game and if they are not brain dead they will butcher you. > > There's still a ranger build that's extremely strong in melee range. > 70-90% protection uptime > 60-80% stability uptime > > Both counters reaper extremely hard. > > You can't land critical stuns because of the stab uptime and prot uptime makes you look like trying to hit the ranger with a wet noodle. > > Obviously it's not what OP is playing, else OP wouldn't have issues with reapers It's like 90% of thief/ranger nerf threads are populated by necro players...oh wait, it reminds me of those "nerf diamond skin" thread, one necro would start a new one every other day lol
  3. > @"McPero.3287" said: > > @"Arheundel.6451" said: > > > @"McPero.3287" said: > > > > @"Arheundel.6451" said: > > > > > @"Gwaihir.1745" said: > > > > > > @"Arheundel.6451" said: > > > > > > The devs don't use codes to give themselves items in game, that weapon and armor require a huge time sink to get...it's safe to assume that he's a guardian main..., as it has been admitted in the past by the devs, the more people play a certain class in the office...the more input it will receives during balance meetings AKA **bias at subconscious level** where a profession which should be nerfed by , for example , 40% will get instead nerfed by 20%. > > > > > > > > > > > > I won't call out any "hidden agenda"...I am simply pointing out the truth of the matter : the more devs play a profession, the easier it will get off the hook in a way or in another, meaning that **the nerfs will be always targeted in a way that the profession will remain at its peak**, it's common sense really, if the guy making the changes , plays also the class receiving them...well nothing much will change in terms of output > > > > > > > > > > > > It's no secret that **no dev plays ele actively**, heck "one dev" ( I won't give out names for obvious reasons ) was surprised about the elementalist low HP when he tried to showcase : Tempest prior to HoT Launch...people can find the video on youtube. > > > > > > > > > > > > Another class like guardian is **Necromancer** and by a small margin **Engineer**.....revenant is a rather..."shady business" and let's leave it at that. > > > > > > > > > > > > Am I wrong?...So what professions will I see being played during devs streams?...... > > > > > > > > > > By that logic guard wouldnt have seen its builds decimated and been relegated to a b-c tier otp. > > > > > > > > I spent close to 1k hrs on guardian, being it my 3rd main, even went as far as to craft a 3rd legendary armor for it, also I main ele on which I have 8k hrs and in the end I experienced nerfs on both classes: I "cried" for the soft removal of the hammer burst which was my first official to go build on guardian but that didn't stop me from using other different builds ...and that's the fact...**nerfs on guardian are always class tailored, so when you lose something ..you always gain something else** and that's the opposite of ele where when you get nerfed...that's it..there is nothing to cushion the fall, you lose that gameplay option forever...jump on the next viable build waiting for it to be nerfed out of existence also. > > > > > > > > So no...I don't need nerfs on guardian and I know exactly what you mean by B-C tier talk but that cannot stop me from telling the truth of the matter : "the professions mained by the devs tend to have an easier life in this game" and I have given a clear logical explanation on why that happens. > > > > > > > > If you are a dev and play that class, you know what it makes it rumbles...you know what it needs and in what quantities, so the nerfs are not as destructive as with elementalist : they merely nerf the class based on what is being cried on in the forum **without bothering to see if the class is still working after the change**; they increased the CD on Twist of Fate as people were crying....now the class has a full set of 60s+ CD stunbreaks......they nerfed **fire weaver saying too much burning dmg** while on guardian I can burn snipe people with Spear of Justice or torch or the sword spirit. > > > > > > > > The problem with this game and why I don't even bother with it anymore is that **the devs themselves don't play their own game and they "balance" based on forum cries** so what is not being actively used by few devs...get hacked to death with nerfs making the class virtually unusable...but all is fine as long as Timmy stop crying about it on the forum...that's what I mean with my posts > > > > > > CMC is balancing PvP and he plays the game so you are objectively wrong. You also have 25 second stunbreak that blinds inflicts vulnerability and gives you 25% movement speed out of combat. You have 30s stunbreak that increase damage on your 5 next attacks and they apply conditions, so don't say ele has just 60s + cd stunbreaks. Also CMC is a warrior main why is sidenode warrior not being played all the time by your logic that devs make their clases op? No true warrior main loves playing healbreaker support warrior that is best support in the game right now so don't give me that. > > > > The air signet doesn't synergy with any viable strategic trait composition because signets themselves suck outside a niche meme condi tempest build - the glyph is more or less in the same boat...was used for condi weaver initial burst...was as the build is useless anyway now > > You are wrong, air signet is best stunbreak together with twist on weaver. Best weaver players play it. Not running the trait and not having synergy doesn't matter because its just that good. Glyph is not great but I was just pointing out that there are short cooldown stunbreaks. > > > @"Arheundel.6451" said: > > > @"McPero.3287" said: > > > > @"Widmo.3186" said: > > > > > @"McPero.3287" said: > > > > > > @"Arheundel.6451" said: > > > > > > > @"Gwaihir.1745" said: > > > > > > > > @"Arheundel.6451" said: > > > > > > > > The devs don't use codes to give themselves items in game, that weapon and armor require a huge time sink to get...it's safe to assume that he's a guardian main..., as it has been admitted in the past by the devs, the more people play a certain class in the office...the more input it will receives during balance meetings AKA **bias at subconscious level** where a profession which should be nerfed by , for example , 40% will get instead nerfed by 20%. > > > > > > > > > > > > > > > > I won't call out any "hidden agenda"...I am simply pointing out the truth of the matter : the more devs play a profession, the easier it will get off the hook in a way or in another, meaning that **the nerfs will be always targeted in a way that the profession will remain at its peak**, it's common sense really, if the guy making the changes , plays also the class receiving them...well nothing much will change in terms of output > > > > > > > > > > > > > > > > It's no secret that **no dev plays ele actively**, heck "one dev" ( I won't give out names for obvious reasons ) was surprised about the elementalist low HP when he tried to showcase : Tempest prior to HoT Launch...people can find the video on youtube. > > > > > > > > > > > > > > > > Another class like guardian is **Necromancer** and by a small margin **Engineer**.....revenant is a rather..."shady business" and let's leave it at that. > > > > > > > > > > > > > > > > Am I wrong?...So what professions will I see being played during devs streams?...... > > > > > > > > > > > > > > By that logic guard wouldnt have seen its builds decimated and been relegated to a b-c tier otp. > > > > > > > > > > > > I spent close to 1k hrs on guardian, being it my 3rd main, even went as far as to craft a 3rd legendary armor for it, also I main ele on which I have 8k hrs and in the end I experienced nerfs on both classes: I "cried" for the soft removal of the hammer burst which was my first official to go build on guardian but that didn't stop me from using other different builds ...and that's the fact...**nerfs on guardian are always class tailored, so when you lose something ..you always gain something else** and that's the opposite of ele where when you get nerfed...that's it..there is nothing to cushion the fall, you lose that gameplay option forever...jump on the next viable build waiting for it to be nerfed out of existence also. > > > > > > > > > > > > So no...I don't need nerfs on guardian and I know exactly what you mean by B-C tier talk but that cannot stop me from telling the truth of the matter : "the professions mained by the devs tend to have an easier life in this game" and I have given a clear logical explanation on why that happens. > > > > > > > > > > > > If you are a dev and play that class, you know what it makes it rumbles...you know what it needs and in what quantities, so the nerfs are not as destructive as with elementalist : they merely nerf the class based on what is being cried on in the forum **without bothering to see if the class is still working after the change**; they increased the CD on Twist of Fate as people were crying....now the class has a full set of 60s+ CD stunbreaks......they nerfed **fire weaver saying too much burning dmg** while on guardian I can burn snipe people with Spear of Justice or torch or the sword spirit. > > > > > > > > > > > > The problem with this game and why I don't even bother with it anymore is that **the devs themselves don't play their own game and they "balance" based on forum cries** so what is not being actively used by few devs...get hacked to death with nerfs making the class virtually unusable...but all is fine as long as Timmy stop crying about it on the forum...that's what I mean with my posts > > > > > > > > > > CMC is balancing PvP and he plays the game so you are objectively wrong. You also have 25 second stunbreak that blinds inflicts vulnerability and gives you 25% movement speed out of combat. You have 30s stunbreak that increase damage on your 5 next attacks and they apply conditions, so don't say ele has just 60s + cd stunbreaks. Also CMC is a warrior main why is sidenode warrior not being played all the time by your logic that devs make their clases op? No true warrior main loves playing healbreaker support warrior that is best support in the game right now so don't give me that. > > > > > > > > His balancing is just like his gameplay mechanical skills, I wont say if its good or bad, if you know, you know. The thing that he played ele makes it even more hillarious after seeing 'updates' on this class. > > > > > > I think his balancing of weaver is good and fire weaver is in a very good spot. Tempest nerfs (not bugfixes) however weren't the best. And core ele is unfixable, you buff core to be in okay spot tempest/weaver are broken. > > > > **good balance means that the enemy can effectively kill you without being oppressive....an enemy unable to outplay you is not good balance**. > > > > Weaver has good balance? .....lol......and about core ele, there are many ways to buff core ele without affecting the elite specs and having a strong core class doesn't seem to be a problem with everything else but engi possibly > > > > P.S you may want to cut on the pointless "personal BIAS" talk, I can effectively play 5 different professions, enough to be a threat in most situations, ofc I won't go and say "I am this and that" as right now I don't spend nearly as much time as before in GW2, but still I have playable knowledge of 5 different professions [ele-ranger-warrior-guardian and necro] shared across a 12k+ hrs experiencen from the last 8 years. The only reason why I am still here is because I can play other professions outside ele and did so for years now....if you want to point fingers looking for your common "main class Bias"...do so in another direction > > So how would you buff core ele but not make elite specs broken? > > What are you talking about? Quote me where I accused someone of main bias? You are the one accusing Anet balance team of biased balancing. You may wanna cut on saying things that are not true. @"McPero.3287" Saying balancing has been bad is also just wrong game has been getting progressively better after PoF launch disaster and CMC has more braincells than to listen to unreasonable mains crying on forums why their class is weak and how other class is OP. " How to make core ele viable again? -Adding a 5th attunement mechanic, they have the technical abilities as shown with Core rev , mesmer shatter, necro shroud, warrior burst mechanic etc etc etc That would be an example, there are many more in the 16+ pages thread in ele subforum and the only objection against buffing ele is ....**never a legitimate one** , you consider people on the forum as unreasonable for pointing out **the bias at design level**, it has been explained before already, the bias you think of it's not the one exposed here : nobody here thinks that a dev go and directly modify a profession **consciously** , the biased balance happens at **subconscious level** , despite of what idolatry you may have for Anet..at the end of the day they're still human. The truth is that elementalist is stuck with the **GW 2012 design ideology** which was more closely related to GW1 aka skill and efforts = Rewards ; an ideology that doesn't sit well with the "insta gratification" generation , these days people play a class that does 1-2-3 and deal massive aoe dmg ....deluding themselves in thinking to be the hottest thing around.
  4. > @"McPero.3287" said: > > @"Widmo.3186" said: > > > @"McPero.3287" said: > > > > @"Arheundel.6451" said: > > > > > @"Gwaihir.1745" said: > > > > > > @"Arheundel.6451" said: > > > > > > The devs don't use codes to give themselves items in game, that weapon and armor require a huge time sink to get...it's safe to assume that he's a guardian main..., as it has been admitted in the past by the devs, the more people play a certain class in the office...the more input it will receives during balance meetings AKA **bias at subconscious level** where a profession which should be nerfed by , for example , 40% will get instead nerfed by 20%. > > > > > > > > > > > > I won't call out any "hidden agenda"...I am simply pointing out the truth of the matter : the more devs play a profession, the easier it will get off the hook in a way or in another, meaning that **the nerfs will be always targeted in a way that the profession will remain at its peak**, it's common sense really, if the guy making the changes , plays also the class receiving them...well nothing much will change in terms of output > > > > > > > > > > > > It's no secret that **no dev plays ele actively**, heck "one dev" ( I won't give out names for obvious reasons ) was surprised about the elementalist low HP when he tried to showcase : Tempest prior to HoT Launch...people can find the video on youtube. > > > > > > > > > > > > Another class like guardian is **Necromancer** and by a small margin **Engineer**.....revenant is a rather..."shady business" and let's leave it at that. > > > > > > > > > > > > Am I wrong?...So what professions will I see being played during devs streams?...... > > > > > > > > > > By that logic guard wouldnt have seen its builds decimated and been relegated to a b-c tier otp. > > > > > > > > I spent close to 1k hrs on guardian, being it my 3rd main, even went as far as to craft a 3rd legendary armor for it, also I main ele on which I have 8k hrs and in the end I experienced nerfs on both classes: I "cried" for the soft removal of the hammer burst which was my first official to go build on guardian but that didn't stop me from using other different builds ...and that's the fact...**nerfs on guardian are always class tailored, so when you lose something ..you always gain something else** and that's the opposite of ele where when you get nerfed...that's it..there is nothing to cushion the fall, you lose that gameplay option forever...jump on the next viable build waiting for it to be nerfed out of existence also. > > > > > > > > So no...I don't need nerfs on guardian and I know exactly what you mean by B-C tier talk but that cannot stop me from telling the truth of the matter : "the professions mained by the devs tend to have an easier life in this game" and I have given a clear logical explanation on why that happens. > > > > > > > > If you are a dev and play that class, you know what it makes it rumbles...you know what it needs and in what quantities, so the nerfs are not as destructive as with elementalist : they merely nerf the class based on what is being cried on in the forum **without bothering to see if the class is still working after the change**; they increased the CD on Twist of Fate as people were crying....now the class has a full set of 60s+ CD stunbreaks......they nerfed **fire weaver saying too much burning dmg** while on guardian I can burn snipe people with Spear of Justice or torch or the sword spirit. > > > > > > > > The problem with this game and why I don't even bother with it anymore is that **the devs themselves don't play their own game and they "balance" based on forum cries** so what is not being actively used by few devs...get hacked to death with nerfs making the class virtually unusable...but all is fine as long as Timmy stop crying about it on the forum...that's what I mean with my posts > > > > > > CMC is balancing PvP and he plays the game so you are objectively wrong. You also have 25 second stunbreak that blinds inflicts vulnerability and gives you 25% movement speed out of combat. You have 30s stunbreak that increase damage on your 5 next attacks and they apply conditions, so don't say ele has just 60s + cd stunbreaks. Also CMC is a warrior main why is sidenode warrior not being played all the time by your logic that devs make their clases op? No true warrior main loves playing healbreaker support warrior that is best support in the game right now so don't give me that. > > > > His balancing is just like his gameplay mechanical skills, I wont say if its good or bad, if you know, you know. The thing that he played ele makes it even more hillarious after seeing 'updates' on this class. > > I think his balancing of weaver is good and fire weaver is in a very good spot. Tempest nerfs (not bugfixes) however weren't the best. And core ele is unfixable, you buff core to be in okay spot tempest/weaver are broken. **good balance means that the enemy can effectively kill you without being oppressive....an enemy unable to outplay you is not good balance**. Weaver has good balance? .....lol......and about core ele, there are many ways to buff core ele without affecting the elite specs and having a strong core class doesn't seem to be a problem with everything else but engi possibly P.S you may want to cut on the pointless "personal BIAS" talk, I can effectively play 5 different professions, enough to be a threat in most situations, ofc I won't go and say "I am this and that" as right now I don't spend nearly as much time as before in GW2, but still I have playable knowledge of 5 different professions [ele-ranger-warrior-guardian and necro] shared across a 12k+ hrs experiencen from the last 8 years. The only reason why I am still here is because I can play other professions outside ele and did so for years now....if you want to point fingers looking for your common "main class Bias"...do so in another direction
  5. > @"McPero.3287" said: > > @"Arheundel.6451" said: > > > @"Gwaihir.1745" said: > > > > @"Arheundel.6451" said: > > > > The devs don't use codes to give themselves items in game, that weapon and armor require a huge time sink to get...it's safe to assume that he's a guardian main..., as it has been admitted in the past by the devs, the more people play a certain class in the office...the more input it will receives during balance meetings AKA **bias at subconscious level** where a profession which should be nerfed by , for example , 40% will get instead nerfed by 20%. > > > > > > > > I won't call out any "hidden agenda"...I am simply pointing out the truth of the matter : the more devs play a profession, the easier it will get off the hook in a way or in another, meaning that **the nerfs will be always targeted in a way that the profession will remain at its peak**, it's common sense really, if the guy making the changes , plays also the class receiving them...well nothing much will change in terms of output > > > > > > > > It's no secret that **no dev plays ele actively**, heck "one dev" ( I won't give out names for obvious reasons ) was surprised about the elementalist low HP when he tried to showcase : Tempest prior to HoT Launch...people can find the video on youtube. > > > > > > > > Another class like guardian is **Necromancer** and by a small margin **Engineer**.....revenant is a rather..."shady business" and let's leave it at that. > > > > > > > > Am I wrong?...So what professions will I see being played during devs streams?...... > > > > > > By that logic guard wouldnt have seen its builds decimated and been relegated to a b-c tier otp. > > > > I spent close to 1k hrs on guardian, being it my 3rd main, even went as far as to craft a 3rd legendary armor for it, also I main ele on which I have 8k hrs and in the end I experienced nerfs on both classes: I "cried" for the soft removal of the hammer burst which was my first official to go build on guardian but that didn't stop me from using other different builds ...and that's the fact...**nerfs on guardian are always class tailored, so when you lose something ..you always gain something else** and that's the opposite of ele where when you get nerfed...that's it..there is nothing to cushion the fall, you lose that gameplay option forever...jump on the next viable build waiting for it to be nerfed out of existence also. > > > > So no...I don't need nerfs on guardian and I know exactly what you mean by B-C tier talk but that cannot stop me from telling the truth of the matter : "the professions mained by the devs tend to have an easier life in this game" and I have given a clear logical explanation on why that happens. > > > > If you are a dev and play that class, you know what it makes it rumbles...you know what it needs and in what quantities, so the nerfs are not as destructive as with elementalist : they merely nerf the class based on what is being cried on in the forum **without bothering to see if the class is still working after the change**; they increased the CD on Twist of Fate as people were crying....now the class has a full set of 60s+ CD stunbreaks......they nerfed **fire weaver saying too much burning dmg** while on guardian I can burn snipe people with Spear of Justice or torch or the sword spirit. > > > > The problem with this game and why I don't even bother with it anymore is that **the devs themselves don't play their own game and they "balance" based on forum cries** so what is not being actively used by few devs...get hacked to death with nerfs making the class virtually unusable...but all is fine as long as Timmy stop crying about it on the forum...that's what I mean with my posts > > CMC is balancing PvP and he plays the game so you are objectively wrong. You also have 25 second stunbreak that blinds inflicts vulnerability and gives you 25% movement speed out of combat. You have 30s stunbreak that increase damage on your 5 next attacks and they apply conditions, so don't say ele has just 60s + cd stunbreaks. Also CMC is a warrior main why is sidenode warrior not being played all the time by your logic that devs make their clases op? No true warrior main loves playing healbreaker support warrior that is best support in the game right now so don't give me that. The air signet doesn't synergy with any viable strategic trait composition because signets themselves suck outside a niche meme condi tempest build - the glyph is more or less in the same boat...was used for condi weaver initial burst...was as the build is useless anyway now
  6. > @"korioaurel.3041" said: > Hi, > > I'm coming here to explain my point of view as a pvp/wvw main ele. Maybe someone from anet will read that and think about. > > Well friends we are suffering, ele is doing things but it's never the best at it, it's most of the time the worst, except maybe aura share but nowadays wars are better support. > > Let's decompose this analysis based on specs and weapon. > > First of all core ele, not much to say it's just not doing fine at any spot, there are tons of class out there doing way better than core ele. > > Secondly tempest, the eternal healbot, it's funny but it's just about spamming auras, there are no any game breaking skills (maybe tornado) as other support class has. Also it does little to no pressure on enemy team. You can also play dps LR tempest, it's funny but against good players you'll never land any successful overload, rip. > > Finally the weaver. Oh man how hyped I was when they revealed sword on ele, I was thinking of it as a melee bruiser with lots of damage and mobility, the result ends up to be disappointing. Weaver mechanics is really good, but man, weapons skills... > > So let's now go into the deepest issues of eles, weapons! > > Daggers: I use to love DD ele, it was my first crush on the game back in 2012 and now it's just meh. The burst is low (if you are not full glassy which mandatory), mobility suck, dagger offhand is not used at all and main hand it's the best we have (we'll come to scepter). Daggers used to be the offtank weapons of ele, giving you damage, mobility and sustain, sadly it's been overperformed by almost everything. > > Focus: The best offhand weapon out there, simply because dagger sucks. The main issue there is you don't have any offensive offhand on ele. Still I think focus is our best weapon > > Scepter: Here we are, the most painful weapon. I used to love playing FA core ele, the scepter felt kitten good and offers lots of counterplays. The burst was all nice and it has some blind which help. But again, as daggers, it's now completely under performing, after all nerfs to FA weaver you full burst is not able to kill anything. I played it again recently and it was just so bad, damage is low, mobility is non existent, defensive cd are just useless... This weapon is a shame on this state and because of it burst ele is just bad. And please, don't come up with the "yes but It could one shot someone so it needed to be nerfed". There are legit a ton a things that can one shot in this game, lot's of class can 100-0 in few seconds with the right combo, the difference was that zerk FA weaver was squishy as hell when reaper, reve, holo are tanky and thief/mesmer can stealth and got better mobility. > > Staff: not much to say, never been meta in pvp, in wvw it's meh. > > Warhorn: funny but skills are not good compared to focus > > Sword: skill are slow, so slow, animations takes forever which makes damages so easy to dodge. This weapon needs to be rework. All autos attacks are slow, fire 2 is nice but too slow to land, water 2 needs to be something else, air 2 is fine, earth 2 we need to be able to move while using it.... I'm not going to comment all the 3 skills it's mostly about slow animation. It's even worst if you compare to other classes swords like rev or guardian. > > Lastly I would also address some specific considerations about how low are damages on this class, disclaimer I don't care of pve meta, I think that PVP, PVE and WVW must all have separate meta otherwise ele is just impossible to balance. But please, nowadays any class got more damage than ele, the LR weaver requires you to go zerk to do something and because you are that squishy you get oneshoted by anything. I don't find it fair, on reaper, holo or reve damages are so much higher, any skill can be a 4-5k crit while on ele it's 2k max? If you beat someone that means you have to outplay him several times while he only has to hit you once... As I said anything ele does something does it way better so what's the point of this class? It's been underperforming for years now, since 2015 the only viable build at high elo was the aurashare support. Sure fire weaver had a spot but if a team had to choose between weaver or holo/soulbeast they put a cross on the ele. FA weaver was sometimes shinning when there were no good thief or mesmer but now it's pointless to bring such garbage... Other classes elite spec got reworked (reaper, berserker, scrapper, ...) but ele stayed the same, tempest hasn't moved since 2015 and weaver since 2017. Staff and Scepter got nerfed and that's basically it. The only rework we had was on.... AURAS, yes of course, let's change a bit the only thing that's viable... This rework was minor to nothing, hasn't change the playstyle, hasn't bring anything new, it's just meh. You summarized the reasons I don't play this game anymore even though I have 3 other main along with ele....waste of time and effort
  7. > @"Yasai.3549" said: > > @"Arheundel.6451" said: > > > Another class like guardian is **Necromancer** and by a small margin **Engineer**.....revenant is a rather..."shady business" and let's leave it at that. > > Wishful thinking to assume that any balance team member puts in the time and effort to pick up Rev lol. > Or simply they don't have the time to practice it. > > Rev is really not an easy Profession to pick up, and high performing players on Rev have bashed their head onto the Profession for so long in order to produce the results. > > Just me tinfoil hatting here but I'm under the impression the balance team has no idea how Rev is pushing damage out so they keep nerfing the same few skills which Revs use often in hopes that they somehow struck gold and nerfed the problem. > > Spoilers : They didn't nerf the right thing, not once not ever. > > > > That dev @Roy , designed Revenant when HoT launched, the class was its brainchild and he's the one who modified the energy system have heavy feedback, he was the one who made the class susceptible to condi burst and he was the one to answer **intelligently** to Timmy who was crying on the forum about the weakness to condi.......the answer was "well the class must have a weaknesses"..he then left Anet like **Jon Peters** before him an event which signed the death warrant for ele as Jon was effectively the ele dev and was the one to re-shape d/d into a working state after launch, the one to add pre-Nerf Diamond skin and Stone Heart(in his words : to help ele against the unfair burst from necros and thieves) @Jon left before HoT launch and ele got...Tempest...then Weaver, @Roy left after HoT and rev got....PewPew Renegade.....can you see the connection? Yeah they don't know how Rev works but the reason why Rev is so strong right now is mostly thx to **the Discord Shadow Council** or in @CMC words: "revenanant is a class played the TOP players and top players tend to win"....good thing that rev is the favourite class of the shadow council....
  8. > @"Gwaihir.1745" said: > > @"Arheundel.6451" said: > > The devs don't use codes to give themselves items in game, that weapon and armor require a huge time sink to get...it's safe to assume that he's a guardian main..., as it has been admitted in the past by the devs, the more people play a certain class in the office...the more input it will receives during balance meetings AKA **bias at subconscious level** where a profession which should be nerfed by , for example , 40% will get instead nerfed by 20%. > > > > I won't call out any "hidden agenda"...I am simply pointing out the truth of the matter : the more devs play a profession, the easier it will get off the hook in a way or in another, meaning that **the nerfs will be always targeted in a way that the profession will remain at its peak**, it's common sense really, if the guy making the changes , plays also the class receiving them...well nothing much will change in terms of output > > > > It's no secret that **no dev plays ele actively**, heck "one dev" ( I won't give out names for obvious reasons ) was surprised about the elementalist low HP when he tried to showcase : Tempest prior to HoT Launch...people can find the video on youtube. > > > > Another class like guardian is **Necromancer** and by a small margin **Engineer**.....revenant is a rather..."shady business" and let's leave it at that. > > > > Am I wrong?...So what professions will I see being played during devs streams?...... > > By that logic guard wouldnt have seen its builds decimated and been relegated to a b-c tier otp. I spent close to 1k hrs on guardian, being it my 3rd main, even went as far as to craft a 3rd legendary armor for it, also I main ele on which I have 8k hrs and in the end I experienced nerfs on both classes: I "cried" for the soft removal of the hammer burst which was my first official to go build on guardian but that didn't stop me from using other different builds ...and that's the fact...**nerfs on guardian are always class tailored, so when you lose something ..you always gain something else** and that's the opposite of ele where when you get nerfed...that's it..there is nothing to cushion the fall, you lose that gameplay option forever...jump on the next viable build waiting for it to be nerfed out of existence also. So no...I don't need nerfs on guardian and I know exactly what you mean by B-C tier talk but that cannot stop me from telling the truth of the matter : "the professions mained by the devs tend to have an easier life in this game" and I have given a clear logical explanation on why that happens. If you are a dev and play that class, you know what it makes it rumbles...you know what it needs and in what quantities, so the nerfs are not as destructive as with elementalist : they merely nerf the class based on what is being cried on in the forum **without bothering to see if the class is still working after the change**; they increased the CD on Twist of Fate as people were crying....now the class has a full set of 60s+ CD stunbreaks......they nerfed **fire weaver saying too much burning dmg** while on guardian I can burn snipe people with Spear of Justice or torch or the sword spirit. The problem with this game and why I don't even bother with it anymore is that **the devs themselves don't play their own game and they "balance" based on forum cries** so what is not being actively used by few devs...get hacked to death with nerfs making the class virtually unusable...but all is fine as long as Timmy stop crying about it on the forum...that's what I mean with my posts
  9. > @"Dadnir.5038" said: > > @"JusticeRetroHunter.7684" said: > > > @"Dadnir.5038" said: > > _Snip!_ > > I get what You say, but the fact is that there is neither more or less builds diversity. What was called "flavor of the month" was simply replaced by what we call "meta build" now. Because players simply seek to be the most effective possible when they play and could care less about builds that are slightly less effectives. The only real difference in build diversity is that before players actually tried to pioneer new directions while now almost everybody simply follow the "meta". The number of options didn't go down, they've gone up in fact, what changed is the player's readiness to thread new paths. > > Players have lost the notion of viability, they have a misconception of the "meta" being synonimous to "viable". And the worst is that when a non-meta build start to show a bit of efficiency they rush in this very subforum to beg ANet to bring down this build. I'll be mean but in reality it's not that the build diversity has gone done, it's that players hate build diversity. It doesn't make sense to expect people to play less effective builds for the sake of it, to force yourself to play a build that it's "viable" once in a bluemoon when all planets allign vertically compared to a build "meta" that is viable in most typical situations....doesn't make you a PRO...it's actually the opposite Have you ever played GW1? After 8 years..you could use 4-5 different builds at the highest level of GvG/HA...after 8 years of balance you would see all professions being played at the highest level and here...lol MAT finals are mostly double rev on both sides, engi, occasional necro and thief with same build or some very small variation...is that what you call build diversity? Yes I can go and win maybe against a complete noob while using a full glyph ele...that doesn't mean it's a viable build
  10. The devs don't use codes to give themselves items in game, that weapon and armor require a huge time sink to get...it's safe to assume that he's a guardian main..., as it has been admitted in the past by the devs, the more people play a certain class in the office...the more input it will receives during balance meetings AKA **bias at subconscious level** where a profession which should be nerfed by , for example , 40% will get instead nerfed by 20%. I won't call out any "hidden agenda"...I am simply pointing out the truth of the matter : the more devs play a profession, the easier it will get off the hook in a way or in another, meaning that **the nerfs will be always targeted in a way that the profession will remain at its peak**, it's common sense really, if the guy making the changes , plays also the class receiving them...well nothing much will change in terms of output It's no secret that **no dev plays ele actively**, heck "one dev" ( I won't give out names for obvious reasons ) was surprised about the elementalist low HP when he tried to showcase : Tempest prior to HoT Launch...people can find the video on youtube. Another class like guardian is **Necromancer** and by a small margin **Engineer**.....revenant is a rather..."shady business" and let's leave it at that. Am I wrong?...So what professions will I see being played during devs streams?......
  11. > @"Khalisto.5780" said: > 6 secs attunements cd > > This would increase the amount of passive procs and more room to cover your kitten from rotation mistakes > > Weaver and tempest remain the same The only way a class can become competitive is to show incovenience to other professions and that's something your typical forumgoer will never accept, therefore any "passable" suggestion here would end up making the class that much worst , if taken into consideration. If you expect a non-ele player to come here and give a real working suggestion for the class....well.... You come to ask for help in a part of the forum....**where people were even asking for nerfs on tornado....** I mean...c'mon now. At this point I believe that if a **16+ pages thread** was mostly ignored, there is little to no hope for the class . Coming on the PvP forum hoping for an open minded feedback won't change that fact. Now You can either hope one dev or more will start maining ele ( LOL will never happen sorry ) or that **several individuals from the discord shadow council** start playing ele for their MATs (again no, won't happen ), at this point you can either keep praying for a miracle or just change class, something most people would do at this point or....you keep enjoying ele in silence for what it's worth and will ever be
  12. > @"Kuma.1503" said: > > @"Leonidrex.5649" said: > > > @"Kuma.1503" said: > > > Anet nerfed sustain. You need only look back to the last patch. Rev sustain nerfed. Cele amulet removed. Healbrand nerfed. Well before that, Anet hard nerfed Crev's sustain, hit tempest multiple times, doubled druid's avatar cooldown, deleted symbol monkey, deleted decap scrapper, nefed paladin amulet, deleted cavalier, knights, barbarian... the list goes on. > > > > > > Safe to say, a lack of attention to sustain is not the issue here. > > > > > > So why are bunkers so tanky? > > > > > > Hard hitters like Renegade, Holo, and Prev, condi thief, ect. were keeping bunkers in check. We complained, got them nerfed. > > > Some might Argue that DH is rising in popularity as an answer to said bunkers. > > > > > > Guess what? We want DH nerfed too. > > > > > > Does no one consider the long term consequences of the nerfs they ask for? > > > > > > When you guys complained about these builds doing too much damage, what was you end goal? > > > > > > Did you want fights against these classes to last longer? If so... well..., fights against these classes last longer. Bunkers can now heal through their dps provided they manage their resources correctly > > > > > > I'm genuinely not trying to come off as condescending here, I'm curious. > > > > > > Do you think the damage from builds like Holo/ Renegade was too high? Might it have been better to bring damage up to a similar level as these two classes? Because I must reiterate, **sustain has gotten nerfed hard across several patches**. > > > > > > If we lower sustain again. Expect builds similar in power (relative to the meta) as Nade holo become to appear as a result. We're going to have to accept that and not complain when someone posts a screenshot of them being three-shot by a bread-n-butter burst combo. > > > > > > > > > > > > . > > > > > > > > > > the way people used to day pre-feb wasnt due to sustained damage but due to getting bursted down from 100%-0% or 80%-0%, now its not possible to do it, and people as always have more sustain then damage, Just look at what is possible from rev side, every 30s you can heal for close to 20k health if you really devote this much to healing, and nothing and I mean NOTHING can actually deal that much damage to you in turn, before feb what would happen is someone would drop you to 70% with chip damage, stun you, and kill you in 1,2-1,5s. And now its no longer the case, HARD nerf some of the sustain and MAYBE just MAYBE we will be able to slowly kill people > > Agreed, the typical damage profile changed after the feb patch. > > Renegade (sevenshot), Holo (nades), Condi thief, heck go back further in Post feb meta and you had Power ranger. None of these classes would straight 100-0 you in most cases. Some people would face tank an entire combo and die in 4-5 hits, call it a "oneshot" and post a screenshot about it, but they each generally would soften you up before nuking you in a stun or after blowing your dodges. > > ...Or in ranger's case the Owl would disembowel your insides. > > Regardless... > > People complained that that was too much. > > We can nerf sustain again > > But then cases like the ones I just mentioned **will** happen again. > > And people will complain. > > My point is that, at some point we will have to accept that dps builds are going to burst you. You will die, and it might not be the easiest thing in the world to prevent that death from happening. Not specifically you, I'm aware that you're a pretty damned good mesmer, so I'm sure you're no stranger to killing players in a well timed burst, but "you" here referring to the community as a whole. People don't complain about being killed....**people complain about the source of the damage**, nobody in his right mind would complain about being killed by a glass staff ele, a full trap power dragon hunter ( minus trap runes ), nobody would complain about burst builds if these so called "balanced" build would not come with a plethora of "get out of jail free" cards baked in the profession itself. Why don't we list all the "burst" professions people ever complained about? - Chances are, they will all have **great sustain and mobility** in common, thx to which they can recover from any mistake. The only build in this game that ever got close to true "skilled gameplay" is **core fresh air ele** : no stealth - no 1200 range teleports - no pets - no clones - no traps - no shroud - no perma boon uptime ....no gimmicks, just limited defensive capabilities, low sustain and the ability of the player to kite and position himself to perfection to avoid certain death ......**and that's why core FA ele has never been meta** I don't see why things like : herald, holo, rangers sic'em and similar builds should be rewarded anyhow when these same builds are based on gimmicks and whatsnot, I am sure the OP is playing a build with a plethora of "easy way out" as typical of this game...but still comes here complaing about "too much sustain"
  13. > @"Multicolorhipster.9751" said: > **This is that comment.** > > The existing tradeoffs are pretty objective. The subjective part is whether the tradeoff placed on whatever elite spec actually holds some meaning or not. > When people are picking an elite spec to play there should be some sort of decision to be made like: "Sure, this elite spec is strong, but the drawback is pretty risky..." > Enough to make the choice between core, elite spec 1, and elite spec 2 an actual choice rather than: "Nah, this stronger. I'm just going to pick this one." > > Onto the 'No tradeoff side' > Although I do want to preface this by saying this doesn't make any class 'op.' It's just pointing out that they lack an equal tradeoff. > > **Weaver:** There's no sort of stat debuff or penalty to taking weaver. Attunemnts swap faster, you get two, and you get free attribute increases with it. Tempest at least has the increased CD's on overloads. There really is no drawback on paper. Again, the actually effectiveness is out of my hands. I refuse to touch that. > > **Dragonhunter:** I actually didn't know that spear and wings have the same CD as core virtues until I looked this up. You learn something new everyday. But the Dragonhunter version of these skills just does _more._ Objectively. > > **Daredevil:** They tried by changing steal to swipe. It still does more than core though on paper. > > **Holosmith:** Overheating isn't really a tradeoff. A tradeoff is a drawback to picking an elite spec. They don't operate on the chance that something might happen if the player messes up playing that elite spec. > As an added bonus, i'll talk about **Scrapper** and **Holo** losing core F5's because I hear the people who play them can be pretty _technical_ ;) > Sure, they both lose out on those core engi F5 skills, but both gain profession mechanics in place; Gyro and forge. You'd essentially just be adding in another trade to count, bringing Scrapper to 2-2 and Holosmith to 2-1 because there is no other tradeoff to Holosmith if you even count that. > > **Harold:** Not saying that Harold is overpowered. Harold is a nice guy, but he does more than other Core Revs. > > **Renegod:** Gains and F3 and F4 skill compared to core rev. There's also no sort of takeaway to playing Renegod. Renegod simply is. > > **Reaper:** I think Reaper could potentially fall in either. I feel like an additional gain to being melee and shroud draining faster would be increased damage, but they also lost a lot of damage. Like wheeew. That's a real nice executioner skill they do. Yesterday it did a whopping 76ish damage on crit. I think that's a unique situation where the bad balance has sort of muddied the potentially good balance. I was leaning towards putting this on the unbalanced side(1-2) 1 gain for 2 takeaways. > > **Chrono:** Similar case to reaper. I think the constant nerfs have sort of taken away what's meant to make Chrono unique. I don't play it, but reading up on the shatter skills they're really very similar except for F4. I was tempted to put this in the unbalanced section(0-1.) 0 Gain, 1 takeaway. > The only question you should ask yourself is : can the core variant of the corresponding class deal with each respective elite? -The answer is yes on everything **save Holosmith where core engineer stands little to no chance against**
  14. > @"Leonidrex.5649" said: > > @"Arheundel.6451" said: > > > @"Leonidrex.5649" said: > > > Im just gonna say it, I can deal over 600k dmg in a match and get 1 kill, the fact that you can play against 4 bunkers or close to bunker classes that spam aoe, cc and rez one another makes the game boring beyond belief. > > > I as a glass power mesmer have more fun playing against thiefs that counter me then fighting necros that I supposedly counter. > > > There is nothing fun about running out of cooldowns in 5s and then standing still for 30s+ holding M1 and dealing 0 dmg to someone that has equivalent of 70k hp. > > > and this kitten applies to most classes, be it guard, necro, rev of any kind, scrapper,warrior,ele. TFU its boring as kitten. Bring some of the damage back and nerf this kitten level of sustain the classes have, as I said somewhere before, I can deal 30k+ dmg in 1v1 and my enemies can be full HP. > > > > If everybody could stealth/blink/teleport...there would be no "tanks" in GW2, imagine if we'd reduce even more the sustain across the board while introducing **a feature which was supposed to be in game since launch: NO re-stealth after entering combat** , less sustain and less .."running and repeat" > > I dont have issues with tanks, I enjoy playing tanks in loads of games, issue is. In gw2, tanks dont kitten die, they either get 1shot like everyone else or live forever through ridiculous sustain like over the top healing, barriers , and/or shields. > Its not a manner of this guy takes twice as long to kill, its a manner if I fight this guy within 15s one of us will die, if I fight this tank nobody will die for 2min no matter how kitten bad he plays and our fight will be decided who gets a thief to come first, and in teamfights you have 3/4 of them healing eachother to make it even kitten harder, taking turns in tanking and reviving one another while spamming weak aoe that adds up over time so that only bunker kitten can survive forcing you to use the same braindead strategy After 8 years of this game I came to the conclusion that only 2 options ever work : A ) You have a build that can safely runs miles if things go south and try again later at your own leisure B ) You play a build that can last "semi-forever" because option A doesn't apply to you Anything in between is never ever meta and barely serves the purpose of giving players the illusion of choice, **I played actively all professions minus thief and mesmer** and it's always the same crap : pewpew from 1 mile away and run away or stealth before doing the same thing...otherwise I play the "mobile fortress" build because I can't run away as easily....everything tried in between is used for the LOLs in unranked or WvW so called "roaming". The game can only get close to "balance" if you remove both option A and B
  15. Everybody.......you keep asking for "balance", from the comfort **of your biased point of view**, but let's stop for a moment and let's try apply **LOGIC** to the discussion. So you want balance right?! so this is a list of things which should **GO** from the game like...deleted in any form and format : 1) STEALTH 2) VISUAL CLATTER 3) HUGE HP DIFFERENCES BETWEEN PROFESSIONs(should be limited to max 20% more HP...no 80% more like now) 4) AOE SPAM (curb the amount of aoe spam, change 60% of all skills from aoe to single target) 5) CC STUNLOCK (introduce decreased return on CC as it was in GW1 - no more stunlock crap) 6) EXCESSIVE BOON UPTIME 7) BURST CONDITION DAMAGE (remove the "increase with intensity" feature from all the corresponding condis) Once we deal with all the points above..we can start talking about having a fun and engaging game.....for now all of this biased talk is honestly pointless, despite all the good points made by the OP, people here keep asking for nerfs/buffs based on their profession of choice, EX: A) Stealth based player asking for more sustain nerfs.....because apparently the GW2 community on the contrary of the rest of the planet doesn't consider STEALTH as a form of sustain and in need of nerfs like everything else B)NON-BOON centric players asking to reduce boon uptime in the game...given as their professions can do well even without boons ( war -guard -thief ) And so on and so on....please just stop now, remove yourself from that "armchair developer" spot and go look at how other games deal with concepts like STEALTH, CC, CONDITIONS etc etc etc
  16. > @"Leonidrex.5649" said: > Im just gonna say it, I can deal over 600k dmg in a match and get 1 kill, the fact that you can play against 4 bunkers or close to bunker classes that spam aoe, cc and rez one another makes the game boring beyond belief. > I as a glass power mesmer have more fun playing against thiefs that counter me then fighting necros that I supposedly counter. > There is nothing fun about running out of cooldowns in 5s and then standing still for 30s+ holding M1 and dealing 0 dmg to someone that has equivalent of 70k hp. > and this kitten applies to most classes, be it guard, necro, rev of any kind, scrapper,warrior,ele. TFU its boring as kitten. Bring some of the damage back and nerf this kitten level of sustain the classes have, as I said somewhere before, I can deal 30k+ dmg in 1v1 and my enemies can be full HP. If everybody could stealth/blink/teleport...there would be no "tanks" in GW2, imagine if we'd reduce even more the sustain across the board while introducing **a feature which was supposed to be in game since launch: NO re-stealth after entering combat** , less sustain and less .."running and repeat"
  17. > @"FrownyClown.8402" said: > I miss 15s ride the lightning and being able to use ether renewal with mist form. 2012 ele was the most fun version of ele. Any version of ele before they gave up the mage archetype for them to be a jack of all trades is the best Was so magnificent to roam in WvW with d/d ele in 2012/13...it's shame MMOs these days have become what they are....
  18. D/D ele Can't say I ever loved this game as much as GW1 but...d/d ele is possibly the closest thing I can think of, with few other builds after
  19. > @"Leonidrex.5649" said: > > @"Arheundel.6451" said: > > > @"Jekkt.6045" said: > > > > @"bhaldor.9837" said: > > > > > @"Dantheman.3589" said: > > > > > Valk ranger even at the literal peak of holo before the nerfs was a fairly equal match up, assuming both are at the top of pvp level. Some ppl didn’t notice this as both specs under pressure should be kiting a lot whenever under pressure as both specs have insane resustain. Considering that ranger is now a huge winning match up into holo(still talking about valk ranger btw) and is relatively better power level wise since both builds are basically roamer/duelist. The only reason holo saw play at all in the first place is because a lot of its damage was aoe. Holo actually for awhile was falsely passed off by organizations like ‘godsofpvp’ as a team fight build, which is an incredible misnomer. It can team fight for extended periods becuz it has aoe damage meanwhile a valk ranger is better suited to rotating to a team fight and downing 1 target and then rotating to go duel, as both builds were intended. > > > > > > > > > > > > what weapon set do you think best for the valk ranger? its a tough choice i find > > > > > > > > > > axe/dagger + gs was the build i used to run. as it's a valk build you work with intel sigil and opening strike to make your damage skills like axe 3 or gs 2 crit. stunning an enemy, getting fury or swapping pets will grant you opening strike, making your next hit crit. with rune of the daredevil dodge too. > > > > > > build looked something like this http://gw2skills.net/editor/?POwAEdjlFw8YdsQGKOePpr1SmWYA-zZAPkGVAZKD6VI4yB > > > > > > you can switch to resistance runes and entangle if you feel like you need more cleanse. > > > > Sorry...there is literally no build in game that can withstand a pro shatter chrono/mirage, it's very very rare to find pro shatters...when you do find that unfortunate match up...not even your most tanky build will save you, your only chance it **to outplay** the mesmer player. Yes you can cover for a while using an extreme bunker build....but you will still go down in the end > > must be NA thing, I think I saw 1 power mesmer this season and im 50 games in EU here, faced : core shatter ( squishiest and easiest to outplay but bigger stealth uptime ) , chrono ( mostly hybrid shatter , can a be a pain ) and finally mirage ( GS-sword/torch and IH) the most troublesome one. It's not the build...it's the player beyond that makes those shatters a nightmarish experience, nothing that I tried work on 3 different professions so I just run the opposite direction and avoid the fight, which in itself it's not easy to do as all of them use "blink" , with two having sword teleport too. The OP won't find a build that will simply tank to exaustion that level of dmg, unless he outplay the mesmer player...he will lose regardless of what he plays
  20. > @"Jennifer.6432" said: > Was hoping to get some advice in putting together a build specialized in survival. From what I have seen, the elixir/grenade holosmith and shatter chronomancer are the two biggest threats atm. I would be focusing on them for any theory crafting. I'm trying to draw out my pvp to be more like a brawl then its current cowboy shoot-em-fast that it seems to always be. > > Any builds and/or classes people would suggest would be appreciated. I would ask to avoid invulnerability solutions though since they tend to have very long cooldowns which make them impractical in the course of an entire match.. > > PS. Short fights kinda suck for people new to pvp. The lack of longer engagements stunts the growth of their competitive minds. People learn in an engagement once they have a choice, as it is those choices that develop their ability to respond to and recognize a threat. In the current model, they fight and die almost immediately and that simply repeats the lesson of first strike, which is useless without the knowledge of how a fight will evolve, and nothing else. I'm hoping that if I do manage to create what I'm intending, that I can give it to others as a way to help them learn how to better pvp. Being able to get more of my friends involved with pvp would be a great thing. 1 - These days after years worth of change, **your skill level is the main currency for survival** 2- Anything with a **mender amulet** can be considered "good at surviving" As long as you know the class and the one you're up against ......and equip a mender amulet, you will survive pretty handely, with that said you should familiarize yourself with the limits of your spec/class. For example , people here are suggesting you to play core ranger but....the truth is **that experienced ranger players survive by staying at range most of the fight**, failure to do so will result in a faster death compared to say an engi specialized by contrast in melee range; condi clear and stability are not the greatest strengths of ranger, you won't survive more than a couple of condi burst at best. My advice is to learn your class of choice and become a master of kiting/dodging...best way to survive
  21. > @"Jekkt.6045" said: > > @"bhaldor.9837" said: > > > @"Dantheman.3589" said: > > > Valk ranger even at the literal peak of holo before the nerfs was a fairly equal match up, assuming both are at the top of pvp level. Some ppl didn’t notice this as both specs under pressure should be kiting a lot whenever under pressure as both specs have insane resustain. Considering that ranger is now a huge winning match up into holo(still talking about valk ranger btw) and is relatively better power level wise since both builds are basically roamer/duelist. The only reason holo saw play at all in the first place is because a lot of its damage was aoe. Holo actually for awhile was falsely passed off by organizations like ‘godsofpvp’ as a team fight build, which is an incredible misnomer. It can team fight for extended periods becuz it has aoe damage meanwhile a valk ranger is better suited to rotating to a team fight and downing 1 target and then rotating to go duel, as both builds were intended. > > > > > > what weapon set do you think best for the valk ranger? its a tough choice i find > > > > axe/dagger + gs was the build i used to run. as it's a valk build you work with intel sigil and opening strike to make your damage skills like axe 3 or gs 2 crit. stunning an enemy, getting fury or swapping pets will grant you opening strike, making your next hit crit. with rune of the daredevil dodge too. > > build looked something like this http://gw2skills.net/editor/?POwAEdjlFw8YdsQGKOePpr1SmWYA-zZAPkGVAZKD6VI4yB > > you can switch to resistance runes and entangle if you feel like you need more cleanse. Sorry...there is literally no build in game that can withstand a pro shatter chrono/mirage, it's very very rare to find pro shatters...when you do find that unfortunate match up...not even your most tanky build will save you, your only chance it **to outplay** the mesmer player. Yes you can cover for a while using an extreme bunker build....but you will still go down in the end
  22. > @"Filip.7463" said: > Nades are now useless. Was that nerf really necessary? They're far from useless...you just got used to busted levels of dmg...welcome back to planet earth
  23. > @"Fueki.4753" said: > > @"Filip.7463" said: > > Nades are now useless. Was that nerf really necessary? > > Grenade **Holo** was in dire need of nerfs. > Sadly, Arenanet chose to nerf Grenades to hell instead of tackling the actual problem: Holosmith Sorry man......grenades were busted in general, they still remain a threat now..just not broken state threat
  24. > @"Exile.8160" said: > Burn is literally the only way a guard can deal dmg right now lol core and FB were over nerf on both dmg and survibability. If burn is nerf they would literally have nothing else to play. Burn guardian is easy to play compared to marauder guardian....the class does plenty of power dmg...it's just not for the average Joe
  25. > @"draxynnic.3719" said: > > @"Yasai.3549" said: > > They just do some wonky "AoE nerf" on everything **BUT** the problem, and leave it as is when everything has been hammered down, leaving many builds in a crippled, barely functional state. > > Yeah, this has been a problem going back to GW1 days. They nerf everything that _supports_ the problem rather than the problem itself, sometimes rendering those supporting states into a level where they're now _only_ useful when used to support the problem, and when they eventually grudgingly address the problem directly, the supporting skills they nerfed along the way are left in a subpar state. > > At least we don't have professions being nerfed because of what some _other_ profession is doing using their skills as a secondary profession Balance in GW1 would deserve a Nobel Prize for development compared to GW2, do remember that many core devs left Anet since then.....
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