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Arheundel.6451

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Everything posted by Arheundel.6451

  1. > @"Jski.6180" said: > Eng is in a very "OP" place right now i am not sure why anet allowed this to last as long as it has. Because unless you're called ele...you get to be OP/broken for years.....oh by the way @"Irenio CalmonHuang.2048" plays an engi too so....
  2. The idea has been brought up several times in the past even before Tempest got released, the idea was to bring back the GW1 ele...sadly that idea never materialized although it would be a god send to have that as a third elite although........**our ranged options suck for most part** so unless we get a powerful ranged option with the 3rd elite...we would end up with a rather useless elite seen as its main selling point : weapon swap, would be completely redundant , I mean are you gonna swap between d/d and d/f? so yeah the lack of strong weapon choices outside daggers makes a weapon swap mechanic pretty useless at this point unless we get our hands on a really powerful single target ranged option to switch to
  3. Imagine having people saying that Tempest is tougher and more useful than scrapper..... Oh wait...the situation even "better" in WvW..... Surely **Tempest** is stronger.... By the way...I doubt strongly that scrapper went unnoticed by the devs....
  4. > @"Touchme.1097" said: > I am still using FGS as a power sword weaver. Rotation is pretty slow due to the slow animations of the skills. Wave self doesn't forgive mistakes, for the time it takes to complete it and the efforts it takes I would wait for a balance patch before using it outside of PvP modes. Elementalist at the moment is bottom tier in PvE and only condi is worth something. lol ele is bottom tier everywhere and it only shines thx to the skills of the individual
  5. > @"Touchme.1097" said: > I can't see how core elementalist can compete with elite specs in all modes, is ArenaNet planning to address this issue or not? > Tempest feels like a better core elementalist with overload skills, it doesn't feel as it adds some variance to the profession. I have played all elite ele specs and I hardly notice any difference between core and tempest. Both support and dps are sitting outside of the current Meta in PvE, especially in fractals. The only support tempest I have seen so far in 15 raid session was not even a full healer build, the profession's popularity is decreasing, how are you dealing with this issue. > I believe in the philosophy that high risks mean high rewards, and this is why I am currently playing elementalist as a weaver, it has the highest amount of skills in the game but they don't hit hard enough to feel rewarding. > The profession itself is very squishy baseline, low hp, low base armor, this should be addressed with a balance patch. Marshal stats and bunker build shouldn't be the solution for everything as it confines one profession into a 1 trick pony that doesn't excel on any role. > Sword animations are too slow and predictable, this profession doesn't shine for hard CC or stealth mechanics and has low mobility baseline making it unable to compete with other professions. > TLDR: Elementalist needs to be addressed to add more variety and reward players who mastered it with the high skill cap needed to play it decently. > > What you can do to address this issue, you can rework tempest adding more variety to the elite spec from the core and add 1 of the following boons to the kit either alacrity, quickness or precision raid wide. It won't hurt other professions who provide these buffs but it would definitely make elementalist more attractive to recruit in squads. > Increase the speed of sword weaver animations because the elite spec revolves around sword and it was designed for that purpose and add hard CC to the kit like stun or knockback. Increase the amount of barrier provided by hitting with dual attacks to compensate for the squishy nature of this profession and the vulnerability of being in melee range exposing it to all direct damage and making it unable to kite with ranged attacks. > > Game mode: I am referring mostly to PvE, because PvP and WvW elementalist is only viable as a 1 trick pony bunker build. Zerg support has been hit hard by nerfs and it not in a decent spot right now. As it stands, the best use for core class I found is as "quick attunement rotation", typical cantrip strategy that worked with d/d ele back in the days, still somehow work. Other than that it depends on how you want to play, the class is really unforgiving and at times feels useless, I can still manage something on the class ( more because people always think an ele player as easy kill ) but overall **the class is not optimal in any game mode**....it's just mostly viable depending on the player's skills
  6. > @"Kuma.1503" said: > I recall you making a post once when the forum mob had come for ranger and everyone wanted it nerfed to the ground. It was before the patch that removed Knights and Cavalier from the game. > > The forums complained that Rangers were far too tanky, yet had glass levels of burst from range. It supposedly led to them being unkillable gods on a side node while still being able to 100-0 you in a Sic Em burst. > > You rightfully pointed out that, while these ranger builds might look alike to the untrained eye, each was built to accomplish different goals. A bunker ranger wasn't going to output as much pressure as a Sic Em sniper. A Sic Em sniper wasn't going to sustain as well as as a bunker ranger, yet the forums constantly complained as if rangers could accomplish it all with a single build. (Simplifying the points made for the sake of time.) > > What's happening here, is a reason why I always try to make it known from the get-go when I have a bias against a class. No one is immune to bias, and I think a similar mistake is being made where Trapper DH is being conflated with your average bunker guard. Mistaking the support guard on node for a DPS guard and being bewildered at it's ability to hode node 4v4 is evidence of that. When you expect to see a DPS sustaining at the level of a bunker, you will look for evidence to prove that to be true, even if what you see directly contradicts the point you try to prove. > > This isn't me throwing shade btw. Considering you were the player who inspired me to give Druid a shot in PvP (before immob/trapper builds became common). > But if a change is made to guard, I would like for the change to address problems which actually exist, and not problems which we only perceive to exist. The same goes for any class, whether it be thief, ranger, engi, ect. The forum does that with any build , it's always the same people who are always ready to list every single weaknesse of their favourite class like they'd all be combined into a simple build and they do the opposite with the profession they hate, listing all strengths like combined into a single build that apparently got no weaknesses
  7. How can anybody still state that Tempest is viable in wvw?...god...there are scrappers/scourge/firebrand zergs everywhere and some people claim Tempest is still meta ....
  8. > @"Megametzler.5729" said: > > @"Math.5123" said: > > > @"Arheundel.6451" said: > > > > @"Math.5123" said: > > > > > @"Paradoxoglanis.1904" said: > > > > > Guards spinny sword of fire is better at cleaving than a zerker ele's fgs. > > > > > > > > This is straight up a lie. > > > > > > I have videos to show otherwise...do you want force me to upload videos on youtubes after processing them and prove you wrong? > > > - a single sword of justice summon can down a light/medium golem on its own > > > - You need a full FGS rotation to down a medium golem...and we're talking about an elite > > > > He said, the sword alone is better damage than zerk fgs. I can guarantee you I'll get more dmg out of fgs in a 16s duration (time to cast all 4 swords) than the burning from sword. > > I want to see numbers now. :tongue: > > @"Math.5123", you provide maximum damage for FGS, screenshot is just fine. > @"Arheundel.6451", you do the same for SoJ. > > Not that it really mattered, but I am still curious. As I have stated : a single sword of justice can down a light/medium golem on its own.... Same cannot be said for the dps of FGS, dunno what even is the point , people trying to justify the dmg of an elite to an utility, the dmg coming from a conjure elite should be at least 3x of what is now. If people want to compare then sword of justice with **arcane blast** as dmg utility comparison well....lol the difference would be even more hilarious. I have no reason to ask for nerfs on anything these days...as people can see...I play almost everything.
  9. > @"vanflyheight.6832" said: > There should be a bannable offense to any team that uses all the same class in a single match, like 3 rangers for example doesnt matter the spec either. And it should be not allowed to be able to swap toons to one of the classes that there's already 2 of., whether it be 2 rangers, thieves, or w/e, there should be a bannable offense to any team that uses 3 of the same class. What happens when you get 3 eles in the enemy team? Do you celebrate or ask for bans?....
  10. > @"Math.5123" said: > > @"Paradoxoglanis.1904" said: > > Guards spinny sword of fire is better at cleaving than a zerker ele's fgs. > > This is straight up a lie. I have videos to show otherwise...do you want force me to upload videos on youtubes after processing them and prove you wrong? - a single sword of justice summon can down a light/medium golem on its own - You need a full FGS rotation to down a medium golem...and we're talking about an elite
  11. Getting the same damn error ffs, game is close to be unplayable, sometimes happens once every few hours...another time twice within 10m
  12. > @"Assyr.3296" said: > > Flamenthrower, most braindead build in game > > Too much truth > I remember people back then calling me a noob for complaining about Flamethrower scrapper and how stupid the design was...but hey , now people changed their mind
  13. > @"lokh.2695" said: > Hi there. I've been playing PvP on and off for the last six years. Played necros, engis, guards and warriors. I like to be a bit more tanky or the support of the team, because I solo-q and can't rely on having supporters randomly assigned to my team. I'm not into it for any high ranks or tournament wins, what got me playing this time is the legendary trinket, so beside the 20 tournament wins, I'm mostly in for the pips. > > So, with that being said. I'm looking for a new fun class to play. I want to play something strong and easy to grasp, braindead if you want to call it like that. So, what are your suggestions? What classes/builds should I try out and what should I avoid? I play all classes except thief and mesmer, without wasting too much time, here is the **true** list of easy builds, it's very very very easy to grasp the overall gameplay of the following builds, you will hardly ever have a bad time on them. I don't have an **easiest** build as it depends on the way you approach the game but ..I can tell you on which professions you won't find an easy build (at least for the moment with the current balance ) = elementalist - mesmer and thief ; avoid these 3 if you're not looking to actually learn the class. 1) Sword of Justice core guardian/DH with trap runes 2) Flamethrower scrapper 3) Shortbow Renegade Jalis/shiro 4) Condi core necro 5) Shortbow immobilize ranger 6) Mallyx/Glint herald You can play any of the 6 builds above without even need to actually learn the class (with rev just run invocation GM 2 in the middle - swap legends when low, rinse and repeat), that's the list, it doesn't come easier than this atm, you won't reach legendary but you won't find yourself wondering why you die....you can literally kill people by randomly( well...almost xd ) pressing buttons
  14. > @"Axl.8924" said: > > @"Azure The Heartless.3261" said: > > > @"Axl.8924" said: > > > Well guess i'm alone on thinking that 150s is absurd if they gut the damage. Maybe if its reduced in CD. > > > > You're not. I suggested spreading the damage out over the skills and then cutting the elite cd heavily since it's like the only useful elite they have for single/small target damage. > > What i'm more worried about is gutting necro damage with lich that it becomes one of those useless things with huge cd and nothing given back to balance out the killpower. > > They gutted Ele mesmers for instance and others. What about you increase Lich form utility and reduce the cheese at the same time?
  15. > @"Dantheman.3589" said: > Necro can definitely carry some players many hundred mmr higher than there intended rating. What I don’t get about your post is why u always talk about high-end play and balance as if theres something glorious about a small part of the population. Maybe ur just a fan boi, what am I supposed to think Nothing more to add
  16. > @"Dadnir.5038" said: > > @"Axl.8924" said: > > > @"Dadnir.5038" said: > > > > @"Axl.8924" said: > > > > > @"Psycoprophet.8107" said: > > > > > Lich autos need a 50% damage nerf, after that necros fine. > > > > > > > > Nerfing damage is problematic since it has such a high cd 150s s for damage that is bad is kinda gonna put lich in the unsueable stage. > > > > > > > > 50% is too huge. > > > > > > > > https://wiki.guildwars2.com/wiki/Lich_Form says 150% here which is huge huge CD for such a big nerf which would cripple and hobble core. > > > > > > > > Like others have said prob an issue in 2v2. > > > > > > > > Also if it does need a nerf better to start small to see how much instead of huge 90% nerfs 200% nerfs. > > > > > > I'd say that it wouldn't be an issue if they nerf the AA thought. Technically, the feb patch made the sustain from _grim specter_ (lich#5) a lot more potent which can be seen as a balance point for a possible loss of damage on the AA. Now, sure, after close to one year, such a change would only feel like a nerf because everyone is used to the current potency of all the skills. > > > > I dunno 50% is such a huge number and what about the huge CD? usually huge nerfs like the way in wow when they did 50% nerf 60% nerf and gutting a class or some cases here too a skill makes it useless. > > Maybe but technically both the life leeching and vitality components of _grim reaper_ have seen a significant increase of efficiency with the patch. Is it right to accept this buff of "sustain efficiency" and fight against nerfs on the other side on the basis of "damage efficiency"? Should all healing and damage number values be decreased by 30% for the sake of "fairness" instead? Personally I'd rather have a 50% damage nerf on the AA than a global 30% nerf. > > Beside, if a 50% nerf on the AA of a transformation that have a 150s CD is enough to gut a profession, then the profession is already broken at it's core and need to be looked at seriously by the developpers. It's better to get rid of the bandaid that hide the festering wound and threat the wound than keep the bandaid. You may well be the only honest necro player left on this forum
  17. > @"anduriell.6280" said: > > @"bigo.9037" said: > > axe is not overtuned. it has very little capability of defense and deals less dmg than longbow and gs. > > > > Axe reachs 4k autos in a tanky build and Winter’s bite deals as much damage as the maul ins a AoE at 900 range with chilled and weakness. Split blade can delete glass builds if you hit with the 5 blades. > > It is a overtunned, it needs the might removed from the autos and the Winter’s bite an slower projectile and more visible. > > That single weapon alone carries tanky ranger builds. 4k AA with tanky build? Anything less than full glass zerker stats as base won't even get close to 800 dmg on a light armor golem...let alone 4k, where do you get these numbers? WvW? Surely not in PvP..if not there would be hundreds of axe/axe rangers right now and in WvW anyway....I am pretty sure those numbers come from some meme build that play hide and seek close to a tower I won't go and claim that ranger is not a competitive class right now, while not being a MAT pick or zerg worthy, the class is still luckily plenty capable for small fights...but there are other specs in the same spectrum as ranger right now with equally abusive builds that deserver as much in terms of nerfs. When it comes to WvW balance..**there is not a single class I would spare from the nerf hammer** with condi signet core necro as first on my list of things to hard nerf followed by Condi herald...and yeah we'd reach boonbeast eventually but I would pretty much bring the end times in WvW if left to me..... Do not believe even for a single moment that whatever you're playing doesn't need nerfs
  18. > @"XerMeLL.6042" said: > > @"anduriell.6280" said: > > I'd like to share what needs to be nerfed and some way to buff other area so that nerf is not impacting the class as a whole. > > > > * **Greatsword is over performing in sPvP mode**. The block is too long making this weapon clearly too forgiving for the class. **I would reduce the block time to 1.5s seconds** leaving in 3s for WvW. Reducing the block will not be enough thou, because the other weapon combinations don't bring enough utility. _Axe#4 needs a wide corridor area of effect, Dagger#5 needs a teleport to target when hit_. > > * **Ancient Seeds is an extremely passive trait which brings too much immob** in any game mode. That trait needs to be removed as no rework can make a trait which applies immobilize fun to play with or against to. > > * **Multipliers on Soulbeast are too many**. It still can make absurd numbers like 10k mauls (against glass targets). Remove the 7% from fury as that is basically a constant extra damage, replace that minor with GM Oppressive Superiority which will make the Soulbeast to have less multipliers. It will also make the multiplier less consistent as it will apply depending on the enemy hp related to the ranger. I don't see Skills like Sic'em as an issue as those work the same as other classes have to increase burst for short time. > > * **Druid has access to too many stealth sources**. Druid having access to smokescale F2 (lunar impact, warhorn, sword, Greatsword can apply stealth from there) + Celestial Shadows + Runes of the trapper makes too many sources of stealth which can be constantly applied during the battle. This will scale in the future if newer pets get additional combo fields or effects the druid may interact with. Remove access to pets F2, as such druid does does not have access to secondary effects from the pets. > > * **Axe main hand is overperforming in all PvP modes, that single weapon can carry tank builds with little investment**. Axe a ranged weapon (900 range) does too much damage being able to hit for 4-5K with the autos. Splitblade can be a one shot skill if you hit with the 5 blades (2.5K each * 5 times ), Winters Bite can still deal more than a Maul with the additional range, no visual cue and the effects of weakness and freezing. The main culprit is the might from the auto attack which can build very fast with the bouncing attack. Remove might from the auto attack, that will bring the numbers down still allowing the ranger to build a burst with different skills/traits. Winters bite could benefit from an slower projectile and a more clear visual cue like a bigger projectile or an snow trail. **Honed axes should increase Expertise** ( 150 + 150 ) when equipped instead to empower the hybrid nature of the weapon. > > * **Beastmastery traitline brings too much for the Soulbeast in any gamemode**. It does bring more damage and utility than skirmish and marksmanship with the extra stats, extra damage when at full hp and the extra movement speed increasing at the same time the tankiness of the soulbeast. Additional Stats and movement speed should be removed from the traitline and applied as baseline for all the pets. If the movement speed for the soulbeast is important can be applied as secondary effect in Essence of speed or as minor to the Soulbeast traitline. > > > > > > > > how about we nerf the ranger and delete the thief class. He plays necro now so.....he'll ask for nerfs on anything that soft couter his new main....so if you're **a thief or ranger** get ready to be bombarded with nerf threads by @"anduriell.6280" .
  19. > @"Obtena.7952" said: > > @"Arheundel.6451" said: > > > @"Obtena.7952" said: > > > > @"Arheundel.6451" said: > > > > > @"Obtena.7952" said: > > > > > I love the absurd ideas that classes devs play don't get nerfs ... name ONE class that has never been nerfed. > > > > > > > > The idea is that the professions played by the devs don't get nerfed nearly as much... > > > > > > Except you have to make lots of absurd assumptions to conclude that to begin with. Devs aren't special ... they choose to play classes just like you, me, other people ... so the idea that the class that gets the most of fewest nerfs because 'devs' is just nonsense. They put their pants on one leg at a time, just like everyone else. They are likely have the same statistical spread of class playing as any other player in this game. > > > > > > > We can say that once we see 3 devs playing an ele or mesmer during their streams...and not seeing 3 of them on necro..so far there have been no streams with anything but necro/warrior and guardian.....**who happen to have the most build diversity across the spectrum**...such coincidence > > OK that don't mean nothing. Again, that's some nonsensical thinking that because you don't see a stream with class X ... devs don't play it so therefore, it's nerfville for that class. In addition, we aren't talking about build diversity ... we are talking about balance. Seems to me you're just talking to be disagreeable because you got an axe to grind. > > Your whole argument sits on baseless assumptions married to whiteknighting . It has been stated before by the devs themselves that during balance meeting each profession receives a number of feedbacks from each dev, the more of them play a certain class...the more feedback it receive and this is the officil statement, now to the analysis given in this thread : that feedback will be biased **at subsconscious level** where a certain skill should be nerfed by 60%..it will be nerfed by 20% because that feedback will come from a dev actually playing the class..it won't come from the forum circus where Timmy , who is sitting at silver rank , lost to an ele because he spent half match hugging it thinking he wouldn't die...then Timmy proceed to come on the forum and whine how ele is OP...stuff like that. Now where the dev doesn't play the class then really...Timmy will see his wish realized.... Sadly they edited the video where @karl was dieing to Chieftain while showcasing Tempest......and how surprised he was about the low HP of the class
  20. > @"Obtena.7952" said: > > @"Arheundel.6451" said: > > > @"Obtena.7952" said: > > > I love the absurd ideas that classes devs play don't get nerfs ... name ONE class that has never been nerfed. > > > > The idea is that the professions played by the devs don't get nerfed nearly as much... > > Except you have to make lots of absurd assumptions to conclude that to begin with. Devs aren't special ... they choose to play classes just like you, me, other people ... so the idea that the class that gets the most of fewest nerfs because 'devs' is just nonsense. They put their pants on one leg at a time, just like everyone else. They are likely have the same statistical spread of class playing as any other player in this game. > We can say that once we see 3 devs playing an ele or mesmer during their streams...and not seeing 3 of them on necro..so far there have been no streams with anything but necro/warrior and guardian.....**who happen to have the most build diversity across the spectrum**...such coincidence
  21. > @"Obtena.7952" said: > I love the absurd ideas that classes devs play don't get nerfs ... name ONE class that has never been nerfed. The idea is that the professions played by the devs don't get nerfed nearly as much...not that they don't receive nerfs......**unless you want to go and copy/paste here the comments that say some professions never get nerfed**
  22. > @"McPero.3287" said: > > @"Arheundel.6451" said: > > > @"McPero.3287" said: > > > > @"Arheundel.6451" said: > > > > > @"McPero.3287" said: > > > > > > @"Arheundel.6451" said: > > > > > > > @"Gwaihir.1745" said: > > > > > > > > @"Arheundel.6451" said: > > > > > > > > The devs don't use codes to give themselves items in game, that weapon and armor require a huge time sink to get...it's safe to assume that he's a guardian main..., as it has been admitted in the past by the devs, the more people play a certain class in the office...the more input it will receives during balance meetings AKA **bias at subconscious level** where a profession which should be nerfed by , for example , 40% will get instead nerfed by 20%. > > > > > > > > > > > > > > > > I won't call out any "hidden agenda"...I am simply pointing out the truth of the matter : the more devs play a profession, the easier it will get off the hook in a way or in another, meaning that **the nerfs will be always targeted in a way that the profession will remain at its peak**, it's common sense really, if the guy making the changes , plays also the class receiving them...well nothing much will change in terms of output > > > > > > > > > > > > > > > > It's no secret that **no dev plays ele actively**, heck "one dev" ( I won't give out names for obvious reasons ) was surprised about the elementalist low HP when he tried to showcase : Tempest prior to HoT Launch...people can find the video on youtube. > > > > > > > > > > > > > > > > Another class like guardian is **Necromancer** and by a small margin **Engineer**.....revenant is a rather..."shady business" and let's leave it at that. > > > > > > > > > > > > > > > > Am I wrong?...So what professions will I see being played during devs streams?...... > > > > > > > > > > > > > > By that logic guard wouldnt have seen its builds decimated and been relegated to a b-c tier otp. > > > > > > > > > > > > I spent close to 1k hrs on guardian, being it my 3rd main, even went as far as to craft a 3rd legendary armor for it, also I main ele on which I have 8k hrs and in the end I experienced nerfs on both classes: I "cried" for the soft removal of the hammer burst which was my first official to go build on guardian but that didn't stop me from using other different builds ...and that's the fact...**nerfs on guardian are always class tailored, so when you lose something ..you always gain something else** and that's the opposite of ele where when you get nerfed...that's it..there is nothing to cushion the fall, you lose that gameplay option forever...jump on the next viable build waiting for it to be nerfed out of existence also. > > > > > > > > > > > > So no...I don't need nerfs on guardian and I know exactly what you mean by B-C tier talk but that cannot stop me from telling the truth of the matter : "the professions mained by the devs tend to have an easier life in this game" and I have given a clear logical explanation on why that happens. > > > > > > > > > > > > If you are a dev and play that class, you know what it makes it rumbles...you know what it needs and in what quantities, so the nerfs are not as destructive as with elementalist : they merely nerf the class based on what is being cried on in the forum **without bothering to see if the class is still working after the change**; they increased the CD on Twist of Fate as people were crying....now the class has a full set of 60s+ CD stunbreaks......they nerfed **fire weaver saying too much burning dmg** while on guardian I can burn snipe people with Spear of Justice or torch or the sword spirit. > > > > > > > > > > > > The problem with this game and why I don't even bother with it anymore is that **the devs themselves don't play their own game and they "balance" based on forum cries** so what is not being actively used by few devs...get hacked to death with nerfs making the class virtually unusable...but all is fine as long as Timmy stop crying about it on the forum...that's what I mean with my posts > > > > > > > > > > CMC is balancing PvP and he plays the game so you are objectively wrong. You also have 25 second stunbreak that blinds inflicts vulnerability and gives you 25% movement speed out of combat. You have 30s stunbreak that increase damage on your 5 next attacks and they apply conditions, so don't say ele has just 60s + cd stunbreaks. Also CMC is a warrior main why is sidenode warrior not being played all the time by your logic that devs make their clases op? No true warrior main loves playing healbreaker support warrior that is best support in the game right now so don't give me that. > > > > > > > > The air signet doesn't synergy with any viable strategic trait composition because signets themselves suck outside a niche meme condi tempest build - the glyph is more or less in the same boat...was used for condi weaver initial burst...was as the build is useless anyway now > > > > > > You are wrong, air signet is best stunbreak together with twist on weaver. Best weaver players play it. Not running the trait and not having synergy doesn't matter because its just that good. Glyph is not great but I was just pointing out that there are short cooldown stunbreaks. > > > > > > > @"Arheundel.6451" said: > > > > > @"McPero.3287" said: > > > > > > @"Widmo.3186" said: > > > > > > > @"McPero.3287" said: > > > > > > > > @"Arheundel.6451" said: > > > > > > > > > @"Gwaihir.1745" said: > > > > > > > > > > @"Arheundel.6451" said: > > > > > > > > > > The devs don't use codes to give themselves items in game, that weapon and armor require a huge time sink to get...it's safe to assume that he's a guardian main..., as it has been admitted in the past by the devs, the more people play a certain class in the office...the more input it will receives during balance meetings AKA **bias at subconscious level** where a profession which should be nerfed by , for example , 40% will get instead nerfed by 20%. > > > > > > > > > > > > > > > > > > > > I won't call out any "hidden agenda"...I am simply pointing out the truth of the matter : the more devs play a profession, the easier it will get off the hook in a way or in another, meaning that **the nerfs will be always targeted in a way that the profession will remain at its peak**, it's common sense really, if the guy making the changes , plays also the class receiving them...well nothing much will change in terms of output > > > > > > > > > > > > > > > > > > > > It's no secret that **no dev plays ele actively**, heck "one dev" ( I won't give out names for obvious reasons ) was surprised about the elementalist low HP when he tried to showcase : Tempest prior to HoT Launch...people can find the video on youtube. > > > > > > > > > > > > > > > > > > > > Another class like guardian is **Necromancer** and by a small margin **Engineer**.....revenant is a rather..."shady business" and let's leave it at that. > > > > > > > > > > > > > > > > > > > > Am I wrong?...So what professions will I see being played during devs streams?...... > > > > > > > > > > > > > > > > > > By that logic guard wouldnt have seen its builds decimated and been relegated to a b-c tier otp. > > > > > > > > > > > > > > > > I spent close to 1k hrs on guardian, being it my 3rd main, even went as far as to craft a 3rd legendary armor for it, also I main ele on which I have 8k hrs and in the end I experienced nerfs on both classes: I "cried" for the soft removal of the hammer burst which was my first official to go build on guardian but that didn't stop me from using other different builds ...and that's the fact...**nerfs on guardian are always class tailored, so when you lose something ..you always gain something else** and that's the opposite of ele where when you get nerfed...that's it..there is nothing to cushion the fall, you lose that gameplay option forever...jump on the next viable build waiting for it to be nerfed out of existence also. > > > > > > > > > > > > > > > > So no...I don't need nerfs on guardian and I know exactly what you mean by B-C tier talk but that cannot stop me from telling the truth of the matter : "the professions mained by the devs tend to have an easier life in this game" and I have given a clear logical explanation on why that happens. > > > > > > > > > > > > > > > > If you are a dev and play that class, you know what it makes it rumbles...you know what it needs and in what quantities, so the nerfs are not as destructive as with elementalist : they merely nerf the class based on what is being cried on in the forum **without bothering to see if the class is still working after the change**; they increased the CD on Twist of Fate as people were crying....now the class has a full set of 60s+ CD stunbreaks......they nerfed **fire weaver saying too much burning dmg** while on guardian I can burn snipe people with Spear of Justice or torch or the sword spirit. > > > > > > > > > > > > > > > > The problem with this game and why I don't even bother with it anymore is that **the devs themselves don't play their own game and they "balance" based on forum cries** so what is not being actively used by few devs...get hacked to death with nerfs making the class virtually unusable...but all is fine as long as Timmy stop crying about it on the forum...that's what I mean with my posts > > > > > > > > > > > > > > CMC is balancing PvP and he plays the game so you are objectively wrong. You also have 25 second stunbreak that blinds inflicts vulnerability and gives you 25% movement speed out of combat. You have 30s stunbreak that increase damage on your 5 next attacks and they apply conditions, so don't say ele has just 60s + cd stunbreaks. Also CMC is a warrior main why is sidenode warrior not being played all the time by your logic that devs make their clases op? No true warrior main loves playing healbreaker support warrior that is best support in the game right now so don't give me that. > > > > > > > > > > > > His balancing is just like his gameplay mechanical skills, I wont say if its good or bad, if you know, you know. The thing that he played ele makes it even more hillarious after seeing 'updates' on this class. > > > > > > > > > > I think his balancing of weaver is good and fire weaver is in a very good spot. Tempest nerfs (not bugfixes) however weren't the best. And core ele is unfixable, you buff core to be in okay spot tempest/weaver are broken. > > > > > > > > **good balance means that the enemy can effectively kill you without being oppressive....an enemy unable to outplay you is not good balance**. > > > > > > > > Weaver has good balance? .....lol......and about core ele, there are many ways to buff core ele without affecting the elite specs and having a strong core class doesn't seem to be a problem with everything else but engi possibly > > > > > > > > P.S you may want to cut on the pointless "personal BIAS" talk, I can effectively play 5 different professions, enough to be a threat in most situations, ofc I won't go and say "I am this and that" as right now I don't spend nearly as much time as before in GW2, but still I have playable knowledge of 5 different professions [ele-ranger-warrior-guardian and necro] shared across a 12k+ hrs experiencen from the last 8 years. The only reason why I am still here is because I can play other professions outside ele and did so for years now....if you want to point fingers looking for your common "main class Bias"...do so in another direction > > > > > > So how would you buff core ele but not make elite specs broken? > > > > > > What are you talking about? Quote me where I accused someone of main bias? You are the one accusing Anet balance team of biased balancing. You may wanna cut on saying things that are not true. > > > > @"McPero.3287" > > Saying balancing has been bad is also just wrong game has been getting progressively better after PoF launch disaster and CMC has more braincells than to listen to unreasonable mains crying on forums why their class is weak and how other class is OP. " > > > > How to make core ele viable again? > > -Adding a 5th attunement mechanic, they have the technical abilities as shown with Core rev , mesmer shatter, necro shroud, warrior burst mechanic etc etc etc > > > > That would be an example, there are many more in the 16+ pages thread in ele subforum and the only objection against buffing ele is ....**never a legitimate one** , you consider people on the forum as unreasonable for pointing out **the bias at design level**, it has been explained before already, the bias you think of it's not the one exposed here : nobody here thinks that a dev go and directly modify a profession **consciously** , the biased balance happens at **subconscious level** , despite of what idolatry you may have for Anet..at the end of the day they're still human. > > > > The truth is that elementalist is stuck with the **GW 2012 design ideology** which was more closely related to GW1 aka skill and efforts = Rewards ; an ideology that doesn't sit well with the "insta gratification" generation , these days people play a class that does 1-2-3 and deal massive aoe dmg ....deluding themselves in thinking to be the hottest thing around. > > > > > > You realise adding 5th attunement to core ele would lead to Anet having to develop 20 new skills for weapons, that attunement wouldn't have it's traitline (if 5th element is arcane, arcane traitline needs to be reworked, which would make it unplayable for weaver/tempest). What they did for other core specs were minor changes adding maybe 1 button 1 mechanic. What you are proposing here is that core ele gets a rework in size of a new elite spec. Not to mention it would actually break PvE balance potentially. > > CMC can currently only change numbers as far as I am aware so he can't do what you propose even if he wanted to. > > Only way to make core ele be in line with weaver, tempest is that weaver, tempest traitlines and mechanics get their numbers nerfed by quite a lot and then to compensate utility, elite, heal and weapon skills get massive buffs. > > Can you seriously stop with this? I am not talking about any bias. > > Most elite specs were powercrept at some point and some still are. And yes core ele together with core engineer are by far worst specs in PvP. But to say that core ele is more skillful than some of the elite specs is laughable. Yes some elite specs are just mindless spam. Core ele being bad doesn't make it skillful it's just bad. The problem of ele becoming forced to be a healbot, has been pointed out to Anet for years, **since Oct 2012** where even a famous mesmer from **Team Paradigm** ( can't remember his name, it started with Ta..something) pointed out to Anet during a stream with @Jonathan Sharp , how ele was too focused on healing burst to work properly. These devs always take the easy way out of everything ....
  23. > @"Nimon.7840" said: > > @"Arheundel.6451" said: > > > @"Nimon.7840" said: > > > > @"Methuselah.4376" said: > > > > The moment you said "Why should I have to do A to avoid B" is the moment you lost all credibility on this thread and really makes you look like a troll. Clearly in all your time playing this game, you've not learned much. The biggest reason ranger counters necro is because it has range and disengaging skills for days and these are things that necro lacks and has no counter to. That doesn't mean that you will automatically win against a necro simply because you're on ranger; skill is still very much required as well as some measure of strategy along with the right gear. If you're going to go YOLO and take a Reaper head on in melee range with a suboptimal build while you're chilled and with blind fields down, you're playing into the Reaper's game and if they are not brain dead they will butcher you. > > > > > > There's still a ranger build that's extremely strong in melee range. > > > 70-90% protection uptime > > > 60-80% stability uptime > > > > > > Both counters reaper extremely hard. > > > > > > You can't land critical stuns because of the stab uptime and prot uptime makes you look like trying to hit the ranger with a wet noodle. > > > > > > Obviously it's not what OP is playing, else OP wouldn't have issues with reapers > > > > It's like 90% of thief/ranger nerf threads are populated by necro players...oh wait, it reminds me of those "nerf diamond skin" thread, one necro would start a new one every other day lol > > Not really, I recently played ranger for a bit, with different builds. And it basically doesn't have even one matchup, that's basically lost from the beginning just by class matchup. > It's easy to kill a lot of builds, not many enemy builds needed real effort, and you can basically always run away, if you feel like you are loosing, because you made a mistake. > Which is the definition of overpowered, or let's say, overtuned There is not a single class you haven't called OP from what I remember ....**as long as it can kill necro with the same level of effort..it is OP**...I must give you guys credit where is due...: out of all MMO communities, the GW2 one is the most entitled, whining and deluded and you guys in this game managed to reach the top spot only recently, went as far as overtaking WoW forum in terms of whining Nerf this and nerf that...nerf everything that kills me. Also "my class takes skill...yours doesn't" ........it took me **1 day to learn just core necro condi**...."my class takes skill" my behind, the class design ins this game can be handled by a 10 years old, I can literally roam on every single class...I may not win every single fight on every class that I didn't use for months but....I would have enough material to cover those stupid "roaming montages" you lot keep in high esteem
  24. Honestly MMO forums are such a drag these days...just individuals asking for nerfs on anything that kills them.....those same people then try to defend their toy when it gets too OP as nothing can kill them. "My profession takes skills.....yours doesn't"...that's like the line of almost every individual in this forum, it was fun at time to go through these pages but honestly.....it's not even fun anymore...god "Oh ranger killed me from 1500 range.....OP.....ele killed me with burning...OP.......guardian killed me with burning.....OP.........thief bursted me .........OP..........." here let me give you **the perfect solution** : https://elderscrolls.bethesda.net/en/skyrim Then after you install it...use these : https://www.ign.com/wikis/the-elder-scrolls-5-skyrim/PC_Console_Command_Cheats Let me tell you one more thing : **most of you don't become better at playing with time....everything else around you gets exponentially worst** with Anet going even as far as buffing you on the other hand. People complain about burning...whatever you're running is not remotely close **to be fair to play and play against** that's how MMOs work and that's something I came to accept with time.
  25. > @"anduriell.6280" said: > > @"Arheundel.6451" said: > > > @"Milosz.5938" said: > > > Necro is truly OP in wvwvw and because of that he is very difficult to 1vs1. > > > {{{{{If you have "few lifes" vs "one life" - you call it not OP or even fair?}}}}} > > > I tried 1 vs 1 as elementalist, and i ALMOST kill him - two times - but when he was ~5% hp ++boom++ next hp bar. I know that it's normal for reaper (it's important mechanic) but really??... He could reactived it soo fast. > > > I'm aware that ANET has 'in deep respect' elementalists but this secund hp bar have to be nerf in wvwvw - it shouldn't work as 'few (3+) lifes'. > > > > > > > Anet hates elementalist, **all the devs play necro during streams**, although with ele you can still beat below trash level players.....not a hard feat in this game...about necro vs ele, I was able to kill an "experienced" weaver in less than 30s while using a condi core necro.....with less than 24 hrs on it, nothing you can do...dodge, dodge, F1, condi burst -fear-fear..dead ele > > > > Honestly, you're wasting time on ele, move your armor to necro, **you can learn core necro within 1 day** with reaper needing few days at most...and scourge is really pointless to me, it's just a walking condi field > > Weaver is a pretty strong roamer which can delete anybody if you know how to play it which is not easy i have to admit. Tempest is a legit spot in squads as support. > I wouldn't say Anet hates ele, ele is in a vey good spot at the moment. > > My experience is Necro is fine, as very well others had said it is enough to have some CC and you can fight any necro. The counter is very clear and you don't need to buy bundles from merchants (like stealth still needs) to be able to fight it. Whining threads because kids don't want to equip any CC, cleanses or vitality are not helpful in my opinion and should be disregarded. > > If any other case maybe nerf a bit the damage from Lich Form autos: 5K autos are not OK. But anything else is fine, a necro can be really tanky and dangerous but it has counters. > Forum language translation : -"This class is balanced and pretty strong" - translation = "That class is pretty shit and garbage but I don't play it so great for me" -"There is plenty of counterplay to this class" - translation - "I play this class and I want it to stay as it is" -"That class is broken and they should delete/nerf that and that" - translation - "That class counters me pretty hard unless I outplay them" Anytime somebody says :" that class is balanced".....you can be sure as hell that class is absolute shit/garbage tier...if that class would be even remotely decent you'd see whining threads all over the forum.
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