Jump to content
  • Sign Up

Grand Marshal.4098

Members
  • Posts

    233
  • Joined

  • Last visited

Everything posted by Grand Marshal.4098

  1. I can only speak for warrior tbh. Without going into details on mechanics and before saying what i would want. I'll say what I don't want: * Staff on warrior. Revenant already a heavy class which uses staff for melee and what people describe most of the times is Daredevil. * Pistols are used as they are meant to be, from Thieves and Engineers. We already have the Rifle and although it is not THE 'amazing ranged' weapon, it fits. Warriors are brutes not pew pew pistols guys. * In overall no existing weapon does it for me. What I would want to see: * New weapon. Yes I know we won't have one, but the idea of a warrior with a Greataxe amazes me. * A very cool mechanic with adrenalie. What I have thought off so far is a 'Potency" mechanic, where adrenaline is created by the instensity of a weapon's attck. So in our bars we would see adrenaline going gradually up and down depending on how hard we hit. Each time we reach a 'burst' threshold we can press F1, F2 or F3 for a specilized burst. We basically have 3 different burst skills per weapon and activating them in order (as a combo) offers some for of advantage over to having full adrenaline and click F2 then F1 and etc. Each specialized Burst consumes it's own bar of adrenaline, instead of reducing the total adrenaline. so you can charge t3 bursts (while in combat ofc), and use t1 bursts without losing the t3 one. I genuinely doubt spear on warrior will be a thing since the spellbreaker lore states that the spears became daggers, so doing something for EoD tahts reminiscent of that would feel out of place.
  2. If I were to advocate for some minor changes, it would affect Rage skills, since they are not being used by anyone is WvW (can't speak for PvP currently), as their utilities are rather subpar when compared to other warrior skills. * Outrage: A 20 sec CD on a stunbreak is a rather tempting choice. However it's just that. No one would prefer to use this skill instead of our other stun breaks which offer at least 1 more utility, be it dmg ignorance, stability, quickness, might, swiftness. I would propose for Outrage to function as the defensive skill it is meant to be and offer Protection for 3 seconds on activation, with an increased CD of 23 seconds to compensate. Warrior has no other means of granting themselves with Protection and it thematically ties into the Berserker for the toughness loss (unless traited). * Shattering Blow: The skill's effects may remain the same, as well as its CD, however, again with Outrage, I believe it needs a rework on it's defensive capabilities. Namely, a 'flippable' skill. Summon Rock Guard blocking/deflecting (if traited with Shield Master in the defense line, or maybe passively not sure) all inc attacks for 2.25 seconds in front of you (a 180 degree guard) and have the option to shatter the Rock Guard immediately for double dmg values (4 stacks of bleed, double dmg). Upon the end of the blocking period, the active effect triggers, with it's normal values. The player has 2 stability while using the Rock Guard, with the boon being applied for 3 seconds instead of 2 and it's also a stun break. * Wild Blow: An increase in range is required for this one. Meele combat can be extremely challenging to pull when enemies can surround themselves with fields of death. Therefore Wild Blow would get a 25 sec CD in exchange for 5 stacks of Might on top of Fury, while changing the original animation into a 400 range Leap. The might can synergize nicely with the 2nd Grandmaster of the strength traitline. Finally it's 100% Critical Chance Increase should last for the next 3 seconds as some form of unique boon, which could synergize well with the Rage Heal (see below). * Sundering Leap: I can certainly see why the didn't choose to follow the Blast Finisher idea, when Stomp is already a skill. Even so stun would be a good addition to this skill since we are locked into an animation after performing said skill, which can cost the character their life. Increase CD to 30 sec and remove the Cripple effect in exchange for 2 sec of stun/daze. And unlike stomp which launches the enemies away, the warrior is in position to carry out follow up attacks before the enemy recovers from the stun. * Head Butt: Increase range to 450 and attack speed by 25%. Increase CD to 25sec. A very difficult skill to land since a simple blind cancels it, and the animation is well known by experienced players who evade in time. Another possible change would be the refresh of Berserk CD without granting adrenaline (So when Berserk is ready you can attck immediately, but when it recharges you can sacrifice the elite to end the cooldown more quickly). * Blood Reckoning: This is a doubled edged knife heal in roaming situations. The Base Heal is too low for sustain and as a skill it is used only to deliver damage bursts. With the character not being able to do so all the time, I believe that Savage Instinct should apply 'Feel No Pain' on the heal for 1 second upon activation, to ensure that it at least provides the Base heal, which should be increased to 4,000, which is still less than 20% off most warriors' health. I don't believe that what i have described counts a a major buff, rather a better utilization of what the class can already offer, so I stand to be corrected.
  3. > @"Vancho.8750" said: > > @"Lan Deathrider.5910" said: > > > @"Vancho.8750" said: > > > > @"Grand Marshal.4098" said: > > > > > @"Lan Deathrider.5910" said: > > > > > > @"Vancho.8750" said: > > > > > > > @"Lan Deathrider.5910" said: > > > > > > > > @"KIIIL.1860" said: > > > > > > > > > @"artharon.9276" said: > > > > > > > > > It's the beauty of making this class your main. It slowly turns you into warriors in real life. > > > > > > > > > > > > > > > > i don't want to suffer in real life xD > > > > > > > > > > > > > > "Life is pain" > > > > > > > > > > > > > > > > > > > > > > Princess Bride reference, but I will accept Berserk. > > > > > > > > > > Also, Guts is GOAT warrior. > > > > > > > > Guts spec for EoD!!!!! Give him greataxe dunno, and he cuts enemies in half!!! > > > Well we already have Berserker it just doesn't feel like it much. > > > > > > > Need 50% damage reduction in Berserk Mode not -300 toughness * *glares in Necro alt*. Need to refresh quickness and superspeed on Primal Burst hits and upon killing a foe (inside or outside of berserk mode) * *glares even harder in Reaper quickness pulses*. > > > > Shoot, killing something should extend Berserk Mode by 5s... * *glares even harder in Necro alt* > Better look at Holo the thing is running the full HoT Berserker build in one traitline + it can be mister magic and disappear + invuln. > Quickness is not an issue for zerker it doesn't need it that much, they put the quickness in to band aid it since their slow juggernaut thing didn't pan out cause they kept nerfing the damage, log in and run it without the trait and notice that with quickness it is running at the same speed as everything else, also there is added counterplay with that corrupt the quickness and the casts become forever Executioner becomes almost 3 second cast. Don't ask for quickness, it generally comes with hard damage nerfs that is why Reaper is not really benching well in PVE. > Berserker doesn't need more damage it lacks condition management, Health management, and has general mobility issues. > The -300 toughness doesn't make a lick of sense, who ever redesigned it wasn't thinking at all, it doesn't even fit role play man, in PVP you have to constantly kite but also melee which doesn't work, the role play of berserker is going inside the place with most danger and the design should promote you to go for that gameplay. > Slap some supperspeed somewhere like holo, some condi and HP management to be able to play slugfests with all the kitten AoE around, gain barrier on something like spectral armor. > I wrote some suggestions in a thread if you want to add something they might read it and in about a year they might implement some stuff. > other than picking the entire 3rd traitline for berserker, which is not only a major dmg loss but also a very squishy sustain, pairing it up with defense for adrenal health and rousing resilience and maybe strenght for the 'improved' mmr, this type of heals get overhwelmed by enemy dmg. Not to mention how rage utility skills are pretty useless. in any case, you got a link on that thread of yours? im interested!
  4. > @"Lan Deathrider.5910" said: > > @"Vancho.8750" said: > > > @"Lan Deathrider.5910" said: > > > > @"KIIIL.1860" said: > > > > > @"artharon.9276" said: > > > > > It's the beauty of making this class your main. It slowly turns you into warriors in real life. > > > > > > > > i don't want to suffer in real life xD > > > > > > "Life is pain" > > > > > > Princess Bride reference, but I will accept Berserk. > > Also, Guts is GOAT warrior. Guts spec for EoD!!!!! Give him greataxe dunno, and he cuts enemies in half!!!
  5. I welcomed the changes, but from a roaming perspective warrior has only 2 viable builds and they are meta (whether thas good of bad). zerging is different from roaming as everyone knows and despite the changes, no i cant see a warrior being able to easily counter 1)perma stealth SD thief, 2)Condi Rev, 3)Stun Reaper, 4)Boonbeast, 5)Burn Guard (if ambushed), 6)Meele Holo etc. Core is squishy to play due to the lack of a 'mechanic' if i may say, Berserker only needs to get blinded consistently and run total jokes of builds (100% dmg) which Spellbreaker survives (same build as core) due to the innate defensive mechanic of the spec. i have played through all the classes in the past 3 months while roaming. warrior ive been playing for 2 years and only at high effort to i finish fights. reapers needs some good positioning, guard can have a lot of defense, and almost any other class has more range. and gunflame or condi longbow are not the answer to that. perhaps it is that i despise condi builds, but power warrior with 1 cleanse, stab, stun and some mobility (the whole package needed for roaming) cannot simply survive against the other enemies.
  6. Make power berserker roamer viable again!!! lol I just hope for more creative ways to play warrior in wvw, so until our meta enemies get nerfed it wont matter much.
  7. Happens to me as well, as i log in and the game crashes in under 2 minutes
×
×
  • Create New...