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Grand Marshal.4098

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Everything posted by Grand Marshal.4098

  1. > @"Acyk.9671" said: > This design is too redundant with the damaging capabilities of berserker and the weakening/sustain part of spellbreaker. I mean i would rather have a new E spec that feels fresh than a make over of what kinda already exist... That's fair. My issues on making a 'unique' espec are: 1) Make something new with adrenaline 2) Not pump some new 'form' or 'kit' on the spec with 5 new skills and call it a day 3) Find a balanced duelist warrior As a wvw roamer it reflects on my choices. Spellbreaker is viable with FC, Berserker is bad and Core is boring since you cannot theorycraft with it. So I'd give away "uniqueness" of a spec for a more fun experience while fighting. We actually need to question: 'How many unique styles of a brute-warrior style of fighter can there be? We have a vanilla, a damaging and a defensive. What could come next if not a hybrid? What would you suggest though? I'm very interested in other concepts.
  2. > @"Lan Deathrider.5910" said: > Quibble. Just call it an Oni Slayer rather than Demon Slayer. Your breath of corruption condi damage mitigation can be done via a trait (like Soulbeast). The concept of breath within combat forms is not way out there and is thematic for the region we're going to so :+1: . I assume something like 20-30s CDs on this kind of utilities. Instant cast in your mind or 1/4s-1s cast? Tbh if I were to sit down and think of CDs I'd have to do so with care and examine every other thing in the game, but i'd imagine half minute would work well. Onislayer sounds good, I guess I didnt consider it cause the espec name needs to be 1 word and i didnt think of 'onislayer' as a singular word. Short cast time. Nothing instant, maybe the Elite is instant, the rest though are meant to be what the concept encompasses. Time for a breath = cast I was just a bit bored of seeing only monk warriors or double pistol warriors being suggested and tried to go a step further with creativity for a capable duelist warrior.
  3. Berserker is calling... In all seriousness, warrior mains just roll with it. You can't theorycraft warrior anymore. Discipline is a must have and Tactics/Strength/Defense always have the same traits regardless of build. Spellbreaker has innate defense so it's automatically better. Shield is a must have unless double axe cleaver you dies after 4 seconds (Endure Pain be like).
  4. > @"anduriell.6280" said: > > @"Voltekka.2375" said: > > Condi herald. Theyre everywhere and can easily 1v3 > > it seems the previous list is a bit biased so i will fix it with my bias. > > S Tier: Thief (Deadeye, Daredevil, Core),Revenant(Condi focused Herald/Renegade) > A Tier: Engineer ( Holosmith), Ranger (Soulbeast) ,Guardian (Core and DH) > B Tier: Mesmer (Core, Mirage), Warrior (Spellbreaker, sometimes Core), Scrapper > C Tier: Elementalist (Weaver), Necro (Core, Reaper), > @"anduriell.6280" said: > > @"Voltekka.2375" said: > > Condi herald. Theyre everywhere and can easily 1v3 > > it seems the previous list is a bit biased so i will fix it with my bias. > > S Tier: Thief (Deadeye, Daredevil, Core),Revenant(Condi focused Herald/Renegade) > A Tier: Engineer ( Holosmith), Ranger (Soulbeast) ,Guardian (Core and DH) > B Tier: Mesmer (Core, Mirage), Warrior (Spellbreaker, sometimes Core), Scrapper > C Tier: Elementalist (Weaver), Necro (Core, Reaper), I'd argue Necro as a b tier since Core Bunkers and Shout Reapers can be very effective. Scourge however is definitely a C tier since (unless full condi deadzone) with Minions it's a pretty meh build. Ele is the only profession that visually appeals to me but I can't play. It's difficult tbh. But rn, I believe that Tempests in parties of 3 to 5 are absolute tanks that deal huge damage. So Tempest A tier with a lot of skill. Core I'm not sure. Druid trapper can be debated A tier. Huge pool of stealth just for spamming traps, a lot of condi and high disengage capability. Core Rev maybe B tier with skill. Chronomancer maybe a C tier. I'd advocate that Core Ranger can pull off Soulbeast numbers. And now for what we've been waiting for!!! D Tier: Berserker (power builds are a no, condi Berserker ew, Gunflame meme), Core Engi (suprisingly underutilized, but Scrapper and Holo simply make you a better fighter to not use their Espec), Firebrand (I just can't see FB in a roaming perspective with no allies).
  5. Toughest ones for me this far have been: Any type of Ele, core is a good start, weaver is super offensive and tempest can be super challenging if fighting with 1 or 2 more teammates. Firebrand (I always thought of it as a spam-my role and tbh I have a hard time seeing it as a roamer in WvW at least, but it needs plenty of clicking) Revenant, with Shiro to be speficic. Shiro has some very high cost skills that will benefit you if you play correctly, but it can be a trouble trying to figure it out, especially with it's life siphoning not being the ' classic time to save myself ' button, as you gotta hit to heal. sword dagger thief of any variant. Some players have truly made me wonder how much time they have put into their gameplay to survive just about any situation. mesmer has a lower skill ceiling compared to the afformentioned but some builds require plenty of clicking. core in particular needs very good positioning.
  6. Encountered a mesmer in my server hill's alpine bl. Moments before, the enemies were ramming the inner gate, but we used ewp and dealt with them before they went in. Then a mesmer popped into the lord room, left a portal, jumped out of the keep, never did we see him drop the portal and suddenly 30 enemies were at lord... Im still trying to figure out how. Prior to the initial attack we kept the objective for 2 hours. No one breached it and you tell me that the lord and the outskirts of the keep are only 5k distance away??? Ofc this is more of a 'hack' issue than botting, but since this thread is about stuff that shouldnt happen in wvw, I mentioned it.
  7. But aye, I've come to the realization that ANET doesnt do what we ask cause (obviously they dont listen) but also probs because they cant do it with the money we give them XD If we pull out the wallets they may reconsider.. :#
  8. > @"Raknar.4735" said: > 1. Fun e-speccs that feel good to play and aren't clunky _rubs hands_ :p Don't worry, the new specs arent only going to be fun, they will dominate the meta at least for half a year. Even if their roles arent clarified yet, youll see people rolling with them, due to the possible overpowered builds that may appear. As it goes per expac standards.
  9. > @"Mikhael.2391" said: > > @"Grand Marshal.4098" said: > > It's all fun and games until the ones who laugh at this actually rage quit when it happens to them. XD > > > > Happened to me too once tho ngl, we all laughed cause that reaper was pulling us in fire keep. But as long as you got a competent FB it's alright. > > Yeah its only efective if people dont pay atention. Plus most necro do not waste a slot for this pull ability Which is weird imo. My reaper build cannot go without this skill. good cc, good lf management, good range. what else could possibly overcome this?
  10. I am playing staff daredevil with my little asura main thief. Animations look crispy, choreography is wonderful, build can be squishy but your evades are also dealing dmg and most importantly it's fun!
  11. Speaking of which let me refine some ideas on core traits: 1. Vengenful Return is removed as a minor master trait from Discipline. 2. Swap Axe Mastery for Furious as GM of Arms and Discipline respectively. Furious now grants adrenaline on critical hit and Furious Surge grants increased precision per stack (max 25). 3. Bloodlust replaces Deep Strikes. 4. Dual Wielding becomes Discipline's Major Adept in place of Vengenful Return, no restriction on off-hand or main-hand weapons. 5. New Major Arms GM: **Crisis** : "When below the health threshold (50%) grant yourself improved fury (imrpoves condi and power dmg by 2%). When below 25% health, gain double the increase and when below 12.5% , quadruple. 6. Minor Arms GM: 'reworked Vengenful Return' , gain 75% chance to rally (rallying restores 25% of health and 50 endurance), deal more damage after rallying (5% for 10 seconds) Then maybe something like: *Opportunist : Applying Movement Impair conditions (cripple, immobilize, chill etc) grants adrenaline (5) and heals per adrenaline point gained for 1% of your health? Something more focused on survivability...not sure. This were some ideas I had, but ofc they need further refinement. I wanted to focus on making Arms a traitline that can be used outside condi and meme builds, while Discipline still needs some tweaks (if we are to release warriors from always picking Discipline).
  12. It's all fun and games until the ones who laugh at this actually rage quit when it happens to them. XD Happened to me too once tho ngl, we all laughed cause that reaper was pulling us in fire keep. But as long as you got a competent FB it's alright.
  13. > @"Lan Deathrider.5910" said: > 1) Burn on AA on LB should be baseline. Crack Shot should give 33% chance to cause burn on a critical hit with a 1s duration. Similar for bleed and Harpoon Gun fwiw. Rifle should get increased adrenaline per hit rather than on AA. > > 2) Vengeful Return on a minor would be very powerful and would make whatever traitline that received it almost mandatory. It would almost be a guaranteed rally every time you go down. > > 3) What would be better would be for Vengeful Return to offer a benefit while you are not in downstate. A stat increase might not be a bad idea, like more ferocity which is doubled during downstate. I say ferocity because Discipline is the traitline that originally focused on crit damage. Something like +150 ferocity normally and doubled while in downstate, including when you use vengeance. That way you have some extra DPS normally, and you get a boost when you use Vengeance to help secure your own rally. I feel like Vengenful Return, as a minor master, proc-ing increased ferocity or _better effects on your fury_ ,would work better in Arms. I know it may not make much sense, but at the same time we got Crackshot in Discipline instead of Arms. Like fusing Deep Strikes from Arms with an increased chance to rallly when in downed state. Name it something like 'Limit Breaker' for said rally chance and superior effects in fury. Then Discipline has a good way to utilize a new major adept and Arms can be reworked to be utilized more (not only in the meme builds or condi berserker). Arms being a good substitute to Strength when running either Discipline and/or Defense would make for some interesting builds, power or condi. Cause frankly, warrior condi gameplay is rather limited..and imo not fun in competetive modes.
  14. I prefer talking about the pact with Trahearne than chasing chimeras with Aurene tbh. It's pretty evident how Aurene was Trahearne's replacement and how they made her the cutesy, fan-favourite little dragon so people can get attached to her. Imo GW2 would have been better without the dragon champion stuff and if we stuck as military leaders in the pact. We would still be heroes, no need to be 'the chosen one'. I actually miss Trahearne. You can kinda empathize with him in HoT, as he resisted Mordremoth. And aside from Eir's death which would serve as a mean of promoting Braham's 'rebellious' stage in LS3, Trahearne is there in the count of yet another important figure whose death left no impact *cough* Smodur, *cough* Almorra.
  15. When you use roaming builds to play pve and find out how player-counter builds obliterate mobs without even going 'full dps' or something lol.
  16. > @"Ashantara.8731" said: > > @"Grand Marshal.4098" said: > > Props to the design dept. They know how to make us spend some money. :p > > I find it completely ridiculous looking and uninspired. I prefer the Wild Magic Backpack, if I want "flamey" dots on my back (which I don't ;) ). > > The glider is okay, I guess, but I won't use it, either. Understandable. I mean game's filled with cosmetic stuff, so there's always something for everyone (kinda).
  17. Along with the outfit and the rest of the pieces it's fucking eye candy. Props to the design dept. They know how to make us spend some money. :p
  18. Wow, so if you could maintain high stab uptime you were basically immune to any cc? I'd imagine the counterplay was that the cd on stab skills was longer and the stab applied for less time? In any case hammer guard rn captured my interest. I've only seen 1 hammer guard in PvE lol. And I guess core rev never got to shine since it appeared along with herald right?
  19. Not sure if I expceted very different cases tbh. I suppose it has to do with how currently zerg fights are way more intense? Low risk high reward? There is a reason the old meta is not practical anymore, but as I see it it's nearly beyond useless. It may be good to get some fresh air in the metas, but I don't know if balancing could have saved many of those interesting builds. Like Power Warrior with Banners frontline? XD Sounds very weird. It happened though (the range and contribution of the classes is what intrigues me the most).
  20. Very interesting. Thank you for the responses. Browsing around, I stumbled uppon frontline healer druid. How helpful was it? Did at any point, ranger, become a class that was needed in zergs? And before scrapper, I guess engineers didn't do much? Or did they utilize as much of a potent cleansing capability? Interesting to think that core necros would be in zergs tbh. Life force means no shades, so taht must have played out interestingly with no barrier/aoe coverage.
  21. > @"Dawdler.8521" said: > > @"phreeak.1023" said: > > > @"lovemghool.7613" said: > > > In every relink cycle there will be a server that gets bandwagoned > > > > > > we can just say that at this point it is just the intended design by Anet > > > > it seems ppl bandwagoned to 2-3 servers now. RoS and Underworld went to very high with a full link server and Dzago went from high to full (heared people from WSR went there) > > > > but who cares. Those 3 links can ppt they kitten off in T1. T1 is dead anyway. But it seems the french dont want to play the PPT slave for WSR. > As expected. Servers rise and fall like the contents of lavalamps. I am quite surprised more people havent moved from RoF, guess FSP need to loose a matchup or two before the ship starts sinking. > FSP def dropping T2, and if i'm being honest, it's the best thing it could happen to the server. T1 is a mess. Let people leech from Riverside and Piken at 4am lol. It's not like we get rewards for being in those tiers....
  22. > @"Dawdler.8521" said: > > @"Grand Marshal.4098" said: > >Especially with those god awful skills, looking at you birdman and hammer kitten. > Would you like to have them replaced with a much tougher, much faster keep lord version of Grella? Nah all lords suck. Standard keep and tower lords will suffice. Still require effort to be killed, but without being so troubling. i'n not talking about making this easy or anything, but you don't pay and don't want to pay attention to lords when you fight zergs. You capture objectives guarded by players not NPC bosses. Raids have a spot for those.
  23. It's meh, I wouldn't care if it was removed. But it is a change of environment compared to the stale, dead, boring alpine BL with the depressing (as someone said in the forums) Soule music from 10 years ago. I at least dig the soundtracks used as ambience in the desert bl. But the lords need a nerf. they serve no purpose being unique. We are there to cap the thing, not stare at it. the structures already look different, no need for the lords to be so different either. Especially with those god awful skills, looking at you birdman and hammer bitch.
  24. I like your warrior ideas. My only issue at theory-crafting especs for warriors is how the skills need to be actively used in combat. Preparations are kinda aginst warriors for that reason even if they thematically suit it. So spectral-like skills, with an immediate buff on the warrior (one focusing on a superior duelist, instead of a dmg dealer like Berserker) would probably work the best imo. I had developed the idea of a **Demonslayer** spec, but had trouble with the adrenaline functions and you gave a good idea with your use of adrenaline! I also highly advocate for combos as you said for staff!
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