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Grand Marshal.4098

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Everything posted by Grand Marshal.4098

  1. Higher than PoF difficulty! Give me a challenge! Drizzlewood soloing events is the type of challenge I want (not the entire group metas to capture points, more like the respwned patrols with the 7 or so npcs and a couple of vets mixed).
  2. > @"Za Shaloc.3908" said: > > @"Grand Marshal.4098" said: > > > @"Za Shaloc.3908" said: > > > Well seems like you know that if you are even considering the legend combo, it is gonna be a meme build, period. I have been playing around with such a build lately and I have been having a blast on it, even if just for the stupid novelty of roaming with Ventari again. I like to run around unmounted solo with the tablet following me around to see how many people I can bait to fight me. It has actually been surprisingly effective and I have won many outnumbered fights with it in the short amount of time I have played it. Why? Well Mallyx and Tormenting runes on top of tanky stats are all hard carries. I also think people expect a free kill when they see Ventari so don't actually know how to fight it since it is so uncommon. I actually love fighting Soulbeasts with it because I can kitten their longbow with a ridiculously long-lasting bubble and strip their precious rolling stability. You have really great condi management between transfers, Ventari, and cleansing sigil, and while you are vulnerable to CC in Ventari, the blind spam and knockback spam can really help counteract that. Surely you don't have the damage potential of a dedicated condi Rev, but you can still rip people apart with how much you can spam Mallyx skills between Charged Mists and Ancient Echo. > > > > > > Here is the build if you are interested. I didn't really try to min max or super-theorycraft anything since i had to just roll with the gear I already had available to me, so my stat combos aren't the holy grail. However, I do find the traits to all work really nicely together. I have many many many hours spent on core Rev so this sort of build is right up my alley. > > > > > > http://gw2skills.net/editor/?PmwAkeZlhQJsIiiJRTMIqiBShMBagD7jaaF-zVRYRB59GdchlSkJQlFQmRQvhg3DA-w > > > > I higly appreciate your input! Although I'm going into this with a bit of a disdain towards Mallyx (given the current condi situation in wvw roaming), I thought that Mallyx not being on Herald would be less of a "spam" build, given how True Nature has that gist of being unevadable/unblockable etc. > > > > I suppose that my sustained healing will be quite low with Ventari, but given how torment will be my way of dealing damage, I suppose I can simply smap the elite knockback in close quarters and then switch to Mallyx to load the enemy with torment. > > > > In any case, I'm glad you offered this info! Thanks! > > Yeah no problem! > > I would argue that core Rev has access to the *most* spammable gameplay simply due to it having access to Ancient Echo. I actually like that, which is one of the main reasons I like to play as core. I totally get your disdain towards playing as a condi roamer and totally relate to that. I don't really like playing Mallyx anymore either due to how easy it is to faceroll everything, but there is a certain fun in the challenge of playing it with such a...special legend like Ventari. What sort of build have you thought up for yourself? > > Self-healing while In Ventari is not like it used to be since the big balance patch, but as core and with Ancient Echo, you have a greater opportunity to heal yourself more due to the excess energy flow. I have found that in a lot of the fights I have had so far, I am able to avoid damage via bubble/blinds/knockbacks, and since you will be using your Ventari elite a lot, the fragments from that are still quite nice. While not spectacular since the build doesn't have a huge boon spread, the barrier from Salvation helps ease the incoming damage too. > > If you give it (or any Vent/Mall build) a go, good luck and let me know how it goes. If you are on NA I will keep an eye out for you. Oh man im from EU, fsp server. Too bad. But in any case, I totally get what you mean. Kinda wish I played Ventari pre patch to experience it myself. I'm also kinda sucking for each rev roamer I play to be unique (which is why I didn't pair other legends and why I prefer running kalla instead of shiro with jalis for power renegade). I got myself accustomed with Ventari as well though, by trying to make a core healer build with jalis and ventari. Ultimately, the build is a copy to yours, with only difference being I got apothecary weapons and trinkets (plaugedoctor backpiece), which are exotic and I used maguuma lily gems to upgrade them. runes nd sigils the same. can't wait to test it with my guildies. I imagine that ventari will bring some interesting teamplay in smallscale as well, so it's not a very selfish build if anything.
  3. > @"Za Shaloc.3908" said: > Well seems like you know that if you are even considering the legend combo, it is gonna be a meme build, period. I have been playing around with such a build lately and I have been having a blast on it, even if just for the stupid novelty of roaming with Ventari again. I like to run around unmounted solo with the tablet following me around to see how many people I can bait to fight me. It has actually been surprisingly effective and I have won many outnumbered fights with it in the short amount of time I have played it. Why? Well Mallyx and Tormenting runes on top of tanky stats are all hard carries. I also think people expect a free kill when they see Ventari so don't actually know how to fight it since it is so uncommon. I actually love fighting Soulbeasts with it because I can kitten their longbow with a ridiculously long-lasting bubble and strip their precious rolling stability. You have really great condi management between transfers, Ventari, and cleansing sigil, and while you are vulnerable to CC in Ventari, the blind spam and knockback spam can really help counteract that. Surely you don't have the damage potential of a dedicated condi Rev, but you can still rip people apart with how much you can spam Mallyx skills between Charged Mists and Ancient Echo. > > Here is the build if you are interested. I didn't really try to min max or super-theorycraft anything since i had to just roll with the gear I already had available to me, so my stat combos aren't the holy grail. However, I do find the traits to all work really nicely together. I have many many many hours spent on core Rev so this sort of build is right up my alley. > > http://gw2skills.net/editor/?PmwAkeZlhQJsIiiJRTMIqiBShMBagD7jaaF-zVRYRB59GdchlSkJQlFQmRQvhg3DA-w I higly appreciate your input! Although I'm going into this with a bit of a disdain towards Mallyx (given the current condi situation in wvw roaming), I thought that Mallyx not being on Herald would be less of a "spam" build, given how True Nature has that gist of being unevadable/unblockable etc. I suppose that my sustained healing will be quite low with Ventari, but given how torment will be my way of dealing damage, I suppose I can simply smap the elite knockback in close quarters and then switch to Mallyx to load the enemy with torment. In any case, I'm glad you offered this info! Thanks!
  4. > @"Dadnir.5038" said: > > @"Grand Marshal.4098" said: > > **Core: vanilla warrior** > > -Berserker: a warrior/warrior (mix of the class with another heavy proffession), high dps etc. > It might be a bit of a stretch but I'd say berserker is warrior/necromancer (berserk mode being the "shroud") > > **Core: vanilla guardian** > > -Firebrand: guardian/guardian > > Could be Guardian/elementalist > > > **Core: vanilla ranger** > > -Druid: ranger/elementalist ??? > > Ranger/necromancer, definitely! > > > -Soulbeast: ranger/ranger or ranger/warrior > > Maybe thief/revenant because you borrow the power of your familiar. > > > **Core: vanilla engineer** > > -Holosmith: engineer/warrior > > Engineer/necromancer, can't make more shroud like thing than holoforge. > > > -Scrapper: engineer/engineer ??? > > I'd say Engineer/guardian > > > **Core: vanilla thief** > > -Deadeye: thief/engineer ??? > > Curiously I'd say thief/ranger > > > **Core: vanilla necromancer** > > -Scourge: necromancer/necromancer ??? > > Necromancer/mesmer, the use of the shade feel similar to the mesmer's clone mechanism. > > > **Core: vanilla elementalist** > > -Tempest: elementalist/elementalist > > Elementalist/guardian, each element is a passive virtue that you can "overload" for a skill effect. > > > **Core: vanilla mesmer** > > -Mirage: mesmer/mesmer ??? > > I think it's worth the mesmer/thief label. > > > -Chronomancer: ??? > > I would say mesmer/guardian or maybe mesmer/engineer For some reason, I din't feel inclined to call any type of mode as a necro-mix to the core spec. The gameplay of holo for example is more reminiscent of warrior than necro. And unlike any other modes, only necro has the second health pool mechanic. So I guess we may even be talking about elements from a third class in some cases.
  5. > @"Shao.7236" said: > @"Dawdler.8521" So where is my infinite stability on demand? Bad bait. > > @"Grand Marshal.4098" There's no such thing as cooldown hacks, claiming as such brings forth way bigger problems than you think, this is clearly an exploited flaw in the rework of the banner that needs to be fixed. Nobody is asking for a nerf. Well it hasn't happened to me tbh. And I main warrior. I'll give it a go to once again see if I missed something. I don't hack so I wouldn't know, but I wouldn't rule out the possibility of such a hack being a thing actually. I digress though.
  6. Most def a hack. Battle Standart compensates for the rez/finisher by having that whooping 170 sec cd even if you pick it immediately. I see one warrior in the enemy team and hardly any time passes since they utilized their elite. Does the banner need to be nerfed? Not really. You get plenty of options to deal with the warrior. the casting animation is very visible and you can cc them while they at it. Poison can still make downed foes impossible to rez, since the banner won't heal them enough. Back to the original point, in a single fight I encountered a warrior who switched from Battle Standard to rez, to Rampage to 1v1. So eh... P.S. It would be sad to see a nerf in the only banner used in competetive. Keep in mind range plays a role too. Of course I'm a warrior main, but you also gotta expect enemy warriors who play support to run Battle Standart. Granted in this instance I woulnd't see that coming, but again there is a counter to this. Anet simply needs to deal with hackers.
  7. > @"Strider.7849" said: > > @"Bardock.4718" said: > > It's about the matchup in pvp and wvw:) > > > > Since when is Warrior a losing matchup against thief? > > He counters everything I can do with blind/daze or the thief just evades or blinks away and reset the combat, bc he tanked damage, to reengage and to finsih you off. > > > > Every D/P thief I just see spamming its 3 and 4 button while you cant do anything. You cant even press Mending because of pistol 4 or instant F1 > > S/D I just even more blinky. The spam of blinds isn't there exactly but still obnoxius. > > Condi thief is just doing his thing while triggering the whole soul out of you xD > > and Deadeye is just teleporting arround the block while being strealth etc. pp > > And if I hit eventually a bullcharge because the thief messed up, he just blinks away and took his resonable 10 damage from bullcharge. > > > > Rightnow the only real counterplay vs D/P bullcharging while the thief is performing is P5 D2 Stealth jump because he's locked in a animation > > Against others it's just watching out for a mistake while they slowy drain your health. > > > > Don't see this as a flame post please. I just wanna know how to beat them? Or I wanna know it's not my fault:3 It's just "anet fault" > > > > Greetings from Germany:) > > Thief has almost always been the counter to warrior - it utilizes tools that warrior is innately weak to - weakness, poison, blind. The ability to evade consistently, interrupt instantly, and rip off whatever boons you have are just icing on the cake. > > The downside to this, is the thief can't make very many mistakes (based on it being glassy), it's more reliant on ping and good FPS, and awareness. What are thieves weak to: high burst, channelled skills, blind, reveal, weakness. You can use these things to defend against and kill a thief who chooses to fight. "Good" thieves who abuse their abilities will reset over and over again until the situation is favourable. > > If you're running DPS spellbreaker (Greatsword-X/shield) a few things that will help you kill or at the very least fend off thieves: tether (reveal/pull when they try to flee), damage trades are general favourable for the warrior (i.e. if the thief uses the stolen whirl combo in black powder on-top of you, hundred blades should still do more damage to the thief then they do to you), when you need to use full counter defensively - use that time to immediately heal and don't wait til near death, and utilizing rampage for mobility/positioning, and throw rock, as opposed to doing damage (this is due to the fact that blind pretty much shuts down rampage). > > If looking to counter thieves specifically, I recommend greatsword/rifle berserker. Double gunflame or a full arc divider is instant down; rifle has the added bonus of the channelled shots on #3 to force dodges. Unfortunately, that's where the fun ends. Only Spellbreaker can fight like this given Full Counter's nature. Berserker has an even more difficult time, and although Core Warrior has a good chance at thieves, all their cleanses are still incapable of working through all those blinds. Also, even for SBP, nearly all thieves trait steal to be unblockable, so your innate defense mechanism is being bypassed :) As for the thieves who were crying about the SB 5 "nerf" they are still able to get 3k units away from you before your Bullcharge even refreshes to hunt them... Warriors are not in a very good shape unfortunately. Hope the expac deals with that. P.S. I played gunflame for fun and after a while in the border, a group of enemies specifically was after me lul. Max dmg, unblockables, with blood reckoning downing firebrands in 2 shots.
  8. > @"Oxstar.7643" said: > > @"Grand Marshal.4098" said: > > > @"Oxstar.7643" said: > > > > @"Grand Marshal.4098" said: > > > > > > > > > > > They tried to do that with Kralk and it was successful for the most part, but instead of finishing everything in Thunderhead Keep with a twist which we would overcome nonetheless, we needed unnecessary bonding with Kralkatorrik. Who should be caring for himself. Who we have been fighting (his forces) for years, the vigil exist cause of his destruction, Glint died to him before torment appeared within him. Also "boohoohoo Aurene died now we will all die" . NO, wth Anet, we defeated 2 Elder Dragons with no Aurene, how is it believable for us to drop the fight just cause the mascot died (but not rly). > > > > > > This part I do not get. How is maintaining "Kralk bad and evil" interesting? The entire reason why the revelation that he isn't a blind, evil force of nature is interesting is becaus it fundamentally overturns how the world perceives elder dragons. Yes, the Vigil and many other organizations exists to combat them - and now they are slowly having to re-evaluate their ideas because an elder dragon is on our side, out of benevolent ideals. Vlast would probably not have worked for this role, because he had gone too long without a champion and likely had too much bitterness inside him. Being alive to see his sister would have changed him for the better, but not to the point where he could have worked together with mortals to become an elder dragon. Aurene was molded and born for this event, that's why her bond with her friends and her champion is unbreakable, and it's this connection that she draws on to shoulder her new role. > > > > > > But, I do agree Vlast was underutilized. He's introduced, then killed off, and only expanded on via memory crystals. They could have done a lot more with him. He could have been a great part of the story, and a morale oomph to get Aurene to gather the courage to face Kralkatorrik. > > > > > > > > > > Ultimately it all comes down to bad storytelling. Aurene herself could have been implemented differently and work in the story I suppose. As for the Kralk part, the story was making it straightforward for the last 3 seasons, 2 expacs and core campaign, that Elder Dragons cannot be reasoned with and destroy cause that's their function in the world. Even now that Jormag tried to form an alliance with us , we knew (or believed) that it would be a temporary thing. And it was. > > You're basically saying what most Tyrians believe. That's not true anymore though. And grappling with that is central to the story. There is now an elder dragon who can be reasoned with and exists to balance and heal rather than destroy. And some day, she may have a child herself that becomes a new elder dragon. And yet there are still contradictions to that...Kralkatorrik killed his own daughter before Torment entered his consciousness (in the form of Zhaitan, Mordremoth and Balthazar's powers), the ED we are "reasoning" with right now (Jormag), doesn't care about mortals and even his goons say so in the Doric DRM, where it's being hinted that once the encased in ice entities awake, they may or may not be minions to Jormag, a mean to increase their power. Aside from Aurene being raised by us to know of compassion etc, there is no guarantee she will not need huge amounts of energy to sustain herself in the future. She will therefore have to die and maybe get replaced, but she is a special case apparently, unique to all elder dragons, for reasons we don't know. (Glint comes from Kralk, obviously nothing is unique about Aurene's genetics). As for the whole heal thing, I wonder where that came from. No indication existed that Aurene can "heal". She is a different form of the brand. Classic writing bs that will never be explained. You can make a case about her using Mordremoth's magic, but nothing about it has been stated.
  9. Spellbreaker has 2 adrenaline bars but can only use T1 bursts. So Grandmasters like Cleansing Ire, Berserker's Power lose a lot of their potential from Core builds. As for Berserker, the inability to use bursts outside of Berserk Mode and when it's activated you get a tooughness penalty on top of the fact that your bursts are T1 bursts again, is a bit of an overkill for the spec in competetive. I really hope for some balance on Berserker. As in: F2 to exit Berserk Mode, no toughness penalty (if not a toughness buff, like 100 extra toughness), or lower Berserk Mode CD. Berserkers on CD are sitting ducks waiting to be killed. P.S. Whatever the new spec is, I wonder if they go for T1 bursts again, or if they will maintain the T2 and T3 bursts on it. What will the trade-off be hmm.
  10. > @"Oxstar.7643" said: > > @"Grand Marshal.4098" said: > > > > > They tried to do that with Kralk and it was successful for the most part, but instead of finishing everything in Thunderhead Keep with a twist which we would overcome nonetheless, we needed unnecessary bonding with Kralkatorrik. Who should be caring for himself. Who we have been fighting (his forces) for years, the vigil exist cause of his destruction, Glint died to him before torment appeared within him. Also "boohoohoo Aurene died now we will all die" . NO, wth Anet, we defeated 2 Elder Dragons with no Aurene, how is it believable for us to drop the fight just cause the mascot died (but not rly). > > This part I do not get. How is maintaining "Kralk bad and evil" interesting? The entire reason why the revelation that he isn't a blind, evil force of nature is interesting is becaus it fundamentally overturns how the world perceives elder dragons. Yes, the Vigil and many other organizations exists to combat them - and now they are slowly having to re-evaluate their ideas because an elder dragon is on our side, out of benevolent ideals. Vlast would probably not have worked for this role, because he had gone too long without a champion and likely had too much bitterness inside him. Being alive to see his sister would have changed him for the better, but not to the point where he could have worked together with mortals to become an elder dragon. Aurene was molded and born for this event, that's why her bond with her friends and her champion is unbreakable, and it's this connection that she draws on to shoulder her new role. > > But, I do agree Vlast was underutilized. He's introduced, then killed off, and only expanded on via memory crystals. They could have done a lot more with him. He could have been a great part of the story, and a morale oomph to get Aurene to gather the courage to face Kralkatorrik. > > Ultimately it all comes down to bad storytelling. Aurene herself could have been implemented differently and work in the story I suppose. As for the Kralk part, the story was making it straightforward for the last 3 seasons, 2 expacs and core campaign, that Elder Dragons cannot be reasoned with and destroy cause that's their function in the world. Even now that Jormag tried to form an alliance with us , we knew (or believed) that it would be a temporary thing. And it was.
  11. It is so stupid though isn't it? We got the pieces of the puzzle and Anet decides to get a new puzzle instead. Another example: 1) Vlast, an established offspring of Glint who doesn't feel connected to his purpose 2) What a better way to expand his character by having him interact meaningfully with the cast instead of "it was that meeting in the first glance" type of deal we got 3) Translate that into him realizing what life means, what's so important and beautiful about creation and have him deliver his sacrifice with the intent of dying to destroy his grandfather (his core, therefore Kralk) 4) Introduce the seers (or at least their practices, as these guys have been the biggest mystery imo since 2012 and not DSD or the largos) and store that released magic in the bloodstone to avoid armageddon We get this amazing backstory of how ancient races dealt with the Elder Dragons and how they tried to find a solution, we never see any of it, but Anet won't implement any of those past ideas because....??? Or they listen to people who say "BuT I wAnT to DrIve ThE SpeAr iNto ThE dRAgon, Im The Hero", just no, a compelling story isn't one licking the main character all the time. That's why Trahearne (ok he needed adjustments in his char but still worked) is dead. Is it more compelling to look at a bunch of mortals trying to learn from history and fight this threat, or have a special guy, meant to bond with a supremely powerful creature to end all wrong? I'm not asking some god tier writing, I'm asking for Aurene's removal as soon as possible, so we can have a decent story. Part of what made HoT so epic and amazing was the fact that our forces were in shumbles, our leadeship compromised and our time frame short. Again, the story could be fixed for HoT, but it succeeded in setting up this threat, showing it's impact, establishing a dangerous and high stakes enviroment and establishing the motivation (aside from deaths) for the cast and the characters to unite (see Campaign in Orr), bond despite the hardships and bite through the jungle to face Mordremoth. They tried to do that with Kralk and it was successful for the most part, but instead of finishing everything in Thunderhead Keep with a twist which we would overcome nonetheless, we needed unnecessary bonding with Kralkatorrik. Who should be caring for himself. Who we have been fighting (his forces) for years, the vigil exist cause of his destruction, Glint died to him before torment appeared within him. Also "boohoohoo Aurene died now we will all die" . NO, wth Anet, we defeated 2 Elder Dragons with no Aurene, how is it believable for us to drop the fight just cause the mascot died (but not rly). This may come off as a rant, but I'm trying to explain in detail why people find Aurene irritating. It's not her being cute, no, it's her entire concept as a character.
  12. Actually the Elder Dragons are probably one of the best concepts for enemies in the worldbuilding of Guild Wars. The mystery was built upon greatly in the first game, where this threat of the Great Destroyer and the imprending armageddon, were but the tip of the iceberg to an even greater power (Primordus) and that greater power has siblings. GW2 did good establishing the whole idea of Elder Dragons consuming and recycling magic, but they probably failed at thinking ahead and involve all the dragons in a story without it taking too long or ending up like IBS (2 elder dragons rushed into 2 episodic releases). But take Aurene out of the story and what do you have? Season 2 becomes pretty pointless without the egg and how do we deal with that? Have the zephyrites carry an artifact in the form of one of Lazarus' aspects. As in an aspect meant to be used to unlock the power of the Bloodstone to seal (or drain depends on the narrative) magic once again and force the dragons back to sleep? We saw that it's possible (Balthazar using Taimi's machine) so this time we have a more useful and believable mean of doing the same thing (the Seers created the Bloodstone for that reason). And what happens when Mordremoth's death affects the Bloodstone? Lazarus' aspects activate and he forms. I can go on on a total overhaul of the story without Aurene and I would try to cater to all the requests players currently have from the story and never got (Lazarus involvement, Joko having a greater impact, Vlast engaging in the story etc). But it's my stuff on my head so people don't share the same view.
  13. Nah she trash. We did the "coming back to life" thing in S4, she has no clear goals as to how to deal with the Elder Dragons despite us going on that journey through PoF and S4 which were all about replacing them, she is too strong (more or less has energies from 3 Elder Dragons , a God and her own nature of abilities), has no impact in the story other than lowering the stakes artificially by "not knowing how to proceed" and only exists for marketing purposes as a mascot (check minis, plushies etc). She will probably not die given what you said about Joko (another bs thing for ally characters is to be immortal, now an immortal enemy would work better and Joko kinda did that, but then we jump into the rabbit hole of questioning his "immortality" cababilities Types 1, 2 and 5). But a story without Aurene is a better story imo.
  14. > @"Smoosh.2718" said: > > @"Grand Marshal.4098" said: > > > @"Smoosh.2718" said: > > > > @"Lan Deathrider.5910" said: > > > > > @"Smoosh.2718" said: > > > > > > @"Fueki.4753" said: > > > > > > Neither of them. > > > > > > > > > > > > I want Warriors to get Javelins or throw Sceptres. > > > > > > > > > > To be fair Anet could keep the spear fanboiis happy by providing spears in the form of a 'kit' or tie it in to the burst mechanic for X seconds have a throwable spear. > > > > > > > > > > > > > > > I just hope Anet releases information soon about what the specs might have... even artwork for the hype train to start > > > > > > > > > > > > > > > FFXIV already started their hype train for their expansion this year. Anet, do your thing ... wait.. don't do your thing! Just remembered you're really bad at advertising your game. Do a new thing and start marketing! > > > > > > > > Yeah they need to start showcasing E-Specs as they finalize enough of each one. > > > > > > Even Concept art, give the general basics. What weapon, art showing the class or how ever they design it. It is this kind of stuff that hypes people up. > > > > > > They do not need to do a full on Video reveal for each class like they did in HoT. Image teasers create that sense of mystery and reveal bits about it... something anet really needs to start doing :C > > > > Anet puts their faith on mouth-to-mouth advertising with the pre-existing playerbase. The ship has sailed for Anet in terms of broad advertisement and promotion of the product. It is too late to generate hype for a game which is 9 years old. If the expac brings people in, it will most probably be old players who left at some point and may want to return, GW1 factions fans who will return for the nostalgia and maybe players from other MMOs who want to see what this expac feels like, so they can compare it to their main games (as tips and ideas for future releases). > > > > I believe we were all surprised when they even revealed that they had an Expac in the works, but that most probably happened because players started getting quite dissappointed after Jormag Rising and the worst had yet to come in the form of Champions. > > > > For what it's worth, I wouldn't mind at all if they posted teasers that may not even be the actual thing, but would be enough for us to speculate on. > > > > P.S. Ever since Spellbreaker, I feel like they should also improve all warrior animations with EoD. Which they may hopefully do, if they got "so many" of their staff working on the Expac. > > > > 100% right on Anet being out of touch with marketing: > > > However, it doesnt mean dont publish images on their page, or even tiny teaser clips to egnite that hype train once again. All they need to do is reveal a tiny bit and get the community talking, get them pumped and excited. > > Also 100% agree here, animations on most classes need to be updated, most of them are jarring and over used. It would be amazing to see an overhaul on all the animations, which would make the game feel refreshing once again even as an old time player. lmao that trailer tho hahahhah. Although it feels oddly appropriate for 2012, when the internet and youtube didn't generate as much hype ( I assume they posted it on YT?). Anyway, there is a big possibility that they may still be in early development? That's why we don't get teases? It's february, so if they want to release EoD within this year, I imagine they may want for us to be hyped just before the release? Fr I don't know who is in charge of their amrketing team... As for the animations, I can't speak a lot about the other proffessions, but you see how Primal Bursts and daggers/skills on SPB have those nice visuals and then you got all those dead swings from core weapons with no beauty at all...One can only hope.
  15. > @"Smoosh.2718" said: > > @"Lan Deathrider.5910" said: > > > @"Smoosh.2718" said: > > > > @"Fueki.4753" said: > > > > Neither of them. > > > > > > > > I want Warriors to get Javelins or throw Sceptres. > > > > > > To be fair Anet could keep the spear fanboiis happy by providing spears in the form of a 'kit' or tie it in to the burst mechanic for X seconds have a throwable spear. > > > > > > > > > I just hope Anet releases information soon about what the specs might have... even artwork for the hype train to start > > > > > > > > > FFXIV already started their hype train for their expansion this year. Anet, do your thing ... wait.. don't do your thing! Just remembered you're really bad at advertising your game. Do a new thing and start marketing! > > > > Yeah they need to start showcasing E-Specs as they finalize enough of each one. > > Even Concept art, give the general basics. What weapon, art showing the class or how ever they design it. It is this kind of stuff that hypes people up. > > They do not need to do a full on Video reveal for each class like they did in HoT. Image teasers create that sense of mystery and reveal bits about it... something anet really needs to start doing :C Anet puts their faith on mouth-to-mouth advertising with the pre-existing playerbase. The ship has sailed for Anet in terms of broad advertisement and promotion of the product. It is too late to generate hype for a game which is 9 years old. If the expac brings people in, it will most probably be old players who left at some point and may want to return, GW1 factions fans who will return for the nostalgia and maybe players from other MMOs who want to see what this expac feels like, so they can compare it to their main games (as tips and ideas for future releases). I believe we were all surprised when they even revealed that they had an Expac in the works, but that most probably happened because players started getting quite dissappointed after Jormag Rising and the worst had yet to come in the form of Champions. For what it's worth, I wouldn't mind at all if they posted teasers that may not even be the actual thing, but would be enough for us to speculate on. P.S. Ever since Spellbreaker, I feel like they should also improve all warrior animations with EoD. Which they may hopefully do, if they got "so many" of their staff working on the Expac.
  16. As long as the weapon makes me to want to equip it im fine with any. The reason I'd say staff over pistol, is because it's a two-handed weapon, which warrior has not received in any other spec and I'm afraid that pistols will feel like a slow-downed version of thief, with warrior mains saying that it's similar to the rifle and thus has not good enough range capabilities. I wouldn't be surprised if they catered to both groups (in a way) and delievered a mid range 2 handed weapon in the form of shortbow. Now that would be interesting.
  17. Happens with my warrior occasionally. The more tilted the surface the more funny it looks ngl lol. It is annoying tho.
  18. Warrior runes with defense 1,2,3 on Berserker with 3,3,3 and full might line on strenght makes for an interesting option in roaming, compensating somewhat with your runes for the lack of disciple and with might to increase your dmg output. However, given Berserker's innate low survivability it doesn't help all thta much. But thats a case where even Discipline hardly adds much to the build. If anything as Yasai said, Tactics can be a good alternative, as defense (Rousing resilience for that matter) synergizes very well with Savage Instinct on Berserker imo. Classic warrior will need the utility stunbreaks to make the most out of it. But big question, when Rousing Resilience increases your toughness and you got Armored Attack traited, is the spike in dmg increase very high as well? I Haven't looked at the numbers much.
  19. > @"kamikharzeeh.8016" said: > thats only partially correct tho, afaik the towers are also around anazalias @ red side. green has the best defendable keep anyways, so idk, not a huge issue imo. > > the underpowered defense turret tactic is a way bigger issue... as i always say, don't nerf everything till even the biggest kitten falls asleep from the boringness of it... more action would be nice. > > and especially the nerfs are often overkills. like dragon banner lost pretty much every dmg by the general dps nerf, now only road does a bit of dmg, and even that does far less than it used to do. the regionlock woulda been a good enough nerf imo. before ppl often brought like 3-4 dragonbanners to SM defense fights. we still took it that time, but was a hellpit... now? u see one dragonbanner, and once the guy gets focused down, chances are high that u won't see another one due to the cooldown. I believe the dragon banners remaining in their objective's area was a very good call. Zerg fights are that rn, while before you had one guy popping the banner and then another and the whole fight turned into a mess.
  20. > @"Kaga.7629" said: > i did a very long and detailed post about the bot problem more than 2 years ago. People at first thought it was trollage. Obviously 2 years later, nothing has been done. > read it and weep : https://forum-en.gw2archive.eu/forum/game/pvp/Let-s-talk-about-the-spvp-bot-array Being absolute about anything is a bad trait. To me you look like Case 0 and the guys who told you that you were trolling, a bunch of clowns and deniers (at first at least). I guess you would have swayed them more quickly if you had some visual evidence. In any case, pretty sure they don't enjoy the bots now. None of us does.
  21. Hello! If you got any suggestions on anything balance-related to warrior, take a look at this post https://en-forum.guildwars2.com/discussion/110779/warrior-balance-requests-omnibus where we discuss about it in high detail!
  22. > @"Lan Deathrider.5910" said: > > @"Grand Marshal.4098" said: > > > @"Lan Deathrider.5910" said: > > > > @"Grand Marshal.4098" said: > > > > > @"Lan Deathrider.5910" said: > > > > > > @"Grand Marshal.4098" said: > > > > > > Do you guys think that Sight Beyond Sight can be somehow upgraded to be more useful? I'm not gonna lie when I say that I have seen 0 builds in any gamemode using this skill. > > > > > > > > > > > > The only time I used it, was with a Thetherbreaker build and "On My Mark" to find a perma-stelth Deadeye in upper SM. > > > > > > > > > > The only real way to buff SBS would be for it to persist for some number of seconds for blind immunity for that duration. Tell me, do you think that would be OP? I think such a change would make that skill mandatory in some people's minds. > > > > > > > > We fall down the same rabbit hole I guess. As in, a skill which doesnt bring much to the table, when Featherfoot Grace, Berserker's Stance and "Shake it Off" can deal with blind. Then again, wasting cleanses and resistance (which can be ripped) for blind is not optimal. At the same time, the scale in which thieves, engineers and even elementalists can spam blind on you is unreal. > > > > > > > > So maybe 3 seconds of blind immunity and removal of the condition per charge? I don't think that's OP. But to pump it up a little, lower SBS effect to 3 seconds as well and make it that _any_ attack delivered in that timeframe will critically strike. A single attack can be easily avoided unless you have been preparing some cc/immob chain to deliver it. But this idea may be too strong. > > > > > > Sight beyond Sight (3s): Your attacks critically hit and blind duration is reduced by 100%. > > > Revealed (3s): You cannot stealth > > > Blind Condition Removed > > > Number of Targets: 5 > > > Maximum Count: 2 > > > Count Recharge: 20 seconds > > > Radius: 600 > > > > > > Increase recharge to 5s from 1s. > > > > > > I think you'd have to make the recharge between uses greater than the current 1s, 5s seems balanced to me. You can use it, then weapon swap with a Sigil of Vision, and then reuse the meditation for a small period of 100% crit rate. > > > > > > > > > > > > @"Arewn.2368" said: > > > > > > @"Grand Marshal.4098" said: > > > > > > > > > > > > I'd advocate for banners to fuctions similarly to Gyros. Using the banner adds it to your back (just the flag in an even smaller size, so you can fit 3 from utilities and 1 from the elite). Same effects, constant pusle of the banner ability and traited banners applying a unique boon: > > > > > > 1) Of strength: 3 might per interval (3 sec?) > > > > > > 2) Of Defense: Protection for 3 sec > > > > > > 3) Of Tactics: Regen for 3 sec > > > > > > 4) Of Dicipline: Fury for 3 sec > > > > > > 5) Elite: Either improved versions of the current boons, or keep it as is and add retal for 5 sec every 10 sec > > > > > > > > > > > > The possibilities are endless, but in a fast moving meta, stationary enhancement skills are usually subpar. > > > > > > > > > > I agree about the fast moving meta. But that's why I think we need more counter measures against it, rather then always playing into it. > > > > > Ultimately it comes down to what direction they want to take the design. > > > > > Do we want to further enhance warrior mobility in order to keep up with enemy mobility, or do we want to provide more tools to hamper enemy mobility? > > > > > > > > > > It certainly is a fast moving meta. But I don't think the answer to that is to remove every thing that is slow. > > > > > > > > Everything you say makes total sense. The way I see it, Anet could go for either route. Depends on who they listen to when wanting advice for balance patches. Thief SB 5 got 'nerfed' in that sense. Warrior can have some pretty good mobility already ngl, but it's that the other classes can react faster which matters. Ideally banners as a mechanic doesn't change, gets an increased radius and maybe pulse something like Weakness (or movement impairing condis, depending on the banner, not damaging condis) once per 10 sec for 1 sec, making it a small field of protection the warrior can utilize. This can counter enemy brutally coming on you (which happens a lot rn, just pass through a warrior with enough condi and they die) and you don't have to necesserarily amp warrior mobility. > > > > > > > > But I don't expect such updtaes on Core and Anet will try to make up for it with some new busted espec. Well that may sound good for warrior mains, but I don't want the new espec to kill Berserker or Core more than currently. > > > > > > Honestly if Banners had pulsing negative effects on the enemy that would be great, even better if they stayed with the warrior as they move. At best we could expect for them to pulse cripple, maybe weakness. > > > > > > If they pulsed conditions in their area right now they would be marginally more useful in competitive play. > > > > > > I'd be a fan for pulsing immobilize and slow for 1s each every 3s. But that would get way too much QQ on the forums. > > > > Speaking of which! Pulsing immob, ooooor pulsing cripple and when traited with the 1st major adept in tactics covert it to immob? > > > > Weakness would also finally make us go for Cull of the Weak, which I don't see synergizing with anything else other than "Fear Me!" > > Well Leg Specialist has a 12s CD, so it would only kick in occasionally. Immobilize is something that I'd like to see more prevalent as an AoE condition on Warrior. I can think of a few decent Immob builds right now, but are all mostly single target immobs, so the effectiveness is limited. > > Cull The Weak would be better if it applied weakness on a critical hit rather than on a health threshold. The only reliable sources of weakness are on CC weapons or if you have Body Blow slotted. If Body Blow did power damage rather than bleed I could see people taking it and CTW as it is right now. Beyond that CTW doesn't have much synergy with our DPS weapons, certainly not enough to take it over Shield Mastery which is a superior trait. With a pretty high chance of critically hitting, at what rate would you refersh CTW's weakness application? A 5 second interval? More? Less?
  23. One can only hope lol. We hardly got any view on how Smodur's death affected the Legions, so we will probably _never_ see how a minor villain like Ulgoth affected the world after his death. At this point the story only centers around Aurene doing stuff, being hesitant to do stuff, or the Commander being the local cop of the neighbourhood, answering to calls to deal with threats (basically DRMs).
  24. > @"Aridon.8362" said: > "The Demonslayers are powerful warriors who defend Cantha from the horrors of the depths." <- wat? lul someone read the post. But to answer the question Oni=Demons. People can become demonic and corrupted the deeper in the Jade Mines they went, cause of Kanaxai living in the depths.
  25. > @"Lan Deathrider.5910" said: > > @"Grand Marshal.4098" said: > > > @"Lan Deathrider.5910" said: > > > > @"Grand Marshal.4098" said: > > > > Do you guys think that Sight Beyond Sight can be somehow upgraded to be more useful? I'm not gonna lie when I say that I have seen 0 builds in any gamemode using this skill. > > > > > > > > The only time I used it, was with a Thetherbreaker build and "On My Mark" to find a perma-stelth Deadeye in upper SM. > > > > > > The only real way to buff SBS would be for it to persist for some number of seconds for blind immunity for that duration. Tell me, do you think that would be OP? I think such a change would make that skill mandatory in some people's minds. > > > > We fall down the same rabbit hole I guess. As in, a skill which doesnt bring much to the table, when Featherfoot Grace, Berserker's Stance and "Shake it Off" can deal with blind. Then again, wasting cleanses and resistance (which can be ripped) for blind is not optimal. At the same time, the scale in which thieves, engineers and even elementalists can spam blind on you is unreal. > > > > So maybe 3 seconds of blind immunity and removal of the condition per charge? I don't think that's OP. But to pump it up a little, lower SBS effect to 3 seconds as well and make it that _any_ attack delivered in that timeframe will critically strike. A single attack can be easily avoided unless you have been preparing some cc/immob chain to deliver it. But this idea may be too strong. > > Sight beyond Sight (3s): Your attacks critically hit and blind duration is reduced by 100%. > Revealed (3s): You cannot stealth > Blind Condition Removed > Number of Targets: 5 > Maximum Count: 2 > Count Recharge: 20 seconds > Radius: 600 > > Increase recharge to 5s from 1s. > > I think you'd have to make the recharge between uses greater than the current 1s, 5s seems balanced to me. You can use it, then weapon swap with a Sigil of Vision, and then reuse the meditation for a small period of 100% crit rate. > > > > > > @"Arewn.2368" said: > > > > @"Grand Marshal.4098" said: > > > > > > > > I'd advocate for banners to fuctions similarly to Gyros. Using the banner adds it to your back (just the flag in an even smaller size, so you can fit 3 from utilities and 1 from the elite). Same effects, constant pusle of the banner ability and traited banners applying a unique boon: > > > > 1) Of strength: 3 might per interval (3 sec?) > > > > 2) Of Defense: Protection for 3 sec > > > > 3) Of Tactics: Regen for 3 sec > > > > 4) Of Dicipline: Fury for 3 sec > > > > 5) Elite: Either improved versions of the current boons, or keep it as is and add retal for 5 sec every 10 sec > > > > > > > > The possibilities are endless, but in a fast moving meta, stationary enhancement skills are usually subpar. > > > > > > I agree about the fast moving meta. But that's why I think we need more counter measures against it, rather then always playing into it. > > > Ultimately it comes down to what direction they want to take the design. > > > Do we want to further enhance warrior mobility in order to keep up with enemy mobility, or do we want to provide more tools to hamper enemy mobility? > > > > > > It certainly is a fast moving meta. But I don't think the answer to that is to remove every thing that is slow. > > > > Everything you say makes total sense. The way I see it, Anet could go for either route. Depends on who they listen to when wanting advice for balance patches. Thief SB 5 got 'nerfed' in that sense. Warrior can have some pretty good mobility already ngl, but it's that the other classes can react faster which matters. Ideally banners as a mechanic doesn't change, gets an increased radius and maybe pulse something like Weakness (or movement impairing condis, depending on the banner, not damaging condis) once per 10 sec for 1 sec, making it a small field of protection the warrior can utilize. This can counter enemy brutally coming on you (which happens a lot rn, just pass through a warrior with enough condi and they die) and you don't have to necesserarily amp warrior mobility. > > > > But I don't expect such updtaes on Core and Anet will try to make up for it with some new busted espec. Well that may sound good for warrior mains, but I don't want the new espec to kill Berserker or Core more than currently. > > Honestly if Banners had pulsing negative effects on the enemy that would be great, even better if they stayed with the warrior as they move. At best we could expect for them to pulse cripple, maybe weakness. > > If they pulsed conditions in their area right now they would be marginally more useful in competitive play. > > I'd be a fan for pulsing immobilize and slow for 1s each every 3s. But that would get way too much QQ on the forums. Speaking of which! Pulsing immob, ooooor pulsing cripple and when traited with the 1st major adept in tactics covert it to immob? Weakness would also finally make us go for Cull of the Weak, which I don't see synergizing with anything else other than "Fear Me!"
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