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Grand Marshal.4098

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Everything posted by Grand Marshal.4098

  1. Be sure to create a tab in your chat which receives and sends messages to /map and /team chats. Map chats will allow you to contact with anyone in the map and scout your finds, with team chat being the same but on a 4 map scale. You will never miss the fun. Especially if yyour servers already use these chats to announce open commander tags etc. But you may have already know that...It is the safest bet however. Also click on the cog of your chat panel and press the 'Show Channel Tag" feature, which will show you from which map (BBL=Blue, GBL=Green, RBL=Red, EBG=Main) each player in team chat sends the messages from, without needing clarification.
  2. Imagine Thieves getting Mace in the Expac lol Some weapon that could knock-out cold your enemy in silence. Would be interesting to see how thief mains would react to such a choice.
  3. > @"Yasai.3549" said: > Roamer Perspective : > Build options to roam effectively just too suffocating. > > Meta Power builds aim to do as much damage as possible as fast as possible, and rely on the build's innate sustain and durability to survive. > Meta Condi builds aim to survive as long as possible, keep slapping them Condis on until the target dies. > > Anything else has to rely heavily on the player's skill and ability to fight. > > Dumb cheese "Summons" builds which should have never worked in the past is starting to become dominant and a roaming norm. > - Thieves running Thieves Guild onto everything, and actually winning fights. > - MM Scourges just flooding in with a whole load of Minions. > - Core Eles with double Elementals. > - Scrapper with Supply Drop and Turret spam + Flamethrower. > > ^ These builds disgust me the most, because they are so easy to play, and rely on just dropping a ton of bodies + automated damage to win, but when they face any of actually meta faceroll builds, they just crumble and die. > > But somehow these are effective enough to beat anything which isn't meta built, and usually with extreme ease. > > Gonna avoid talking about thieves, their dumb ini mechanic and stealth is another sort of discussion, but D/P Thieves, Grieving Deadeyes, Power Deadeyes, Thieves roaming in groups and just bullying people all contribute to a slowly suffocating roaming experience. > > > The MM trend also follows on Reaper and can be as frustrating tbh. Also you gotta account for the smallscale Condi Heralds being the bane of melee classes. Although a bit more skilled is required to play this, it's still 'spammy'. And I would also put Core Necro tanks on the list. Click 3 skills enter shroud to never leave it again and spam 1. You may go Lich Form and spam 1 tho. Anything else I would say is viable and has counters. But given that everyone and their mother go for easy kills and form this 'meta' the stupid you who wants to play a creative all-rounder build, needs to tryhard and have a skill level of 1000 to battle any enemy, having no fun in the process. I was surprised to have an extremely fun solo fight with a Grenade Holo in my core warrior which made me realize how stale WvW currently is for roamers even more...
  4. You talking about the currently useless upper defense traitline in warriors? The 2 traits that could create a somewhat sustainable Berserker (although this accounts for WvW mostly). Well, I guess we gotta wait until EoD for a big balance patch. All patches rn evolve around cd increase, power coefficient decrease. Which is truly half the work imo. reworked traits like new applications, or better utilization of what's available is also needed. And of course saying something very obvious in the forums won't draw ANET's attention. It is frustrating, but let us not accuse of individuals who work hard. Choice of staff (if they can't do their job) and the company's lack of connection to the playerbase are to be addressed. And they have been many times already...
  5. Well the issue with all this is that DSD is a total mystery so we may not know what applies to him. Supposedly, he should be Kralkatorrik's oppossite, since Jormag has Primordus and Zhaitan had Mordremoth. But we were never led to believe that it was the case. So what if the DSD functions different than his brethren? All kinds of things could apply to him despite being an Elder Dragon. The possibilities are endless. The storyboard team can find any excuses to get us where they want. Which is very exciting, but we just have to hope they don't contradict already established facts.
  6. > @"Psientist.6437" said: > I like the way Echovald forest looks. The bubbles are...well, they exist. Could the bubbles in or coming from the Jade Sea? They look like bubbles underwater or in a thick medium, they aren't round. There could be some kind of substance filling the atmosphere. The prismatic effect may just be a way to make the bubbles stand out though. The new person has a royal bearing and is densely surrounded by whatever medium the bubbles are in. Perhaps there is some connection between Canthan royalty and the DSD. Combining this with what @"Tseison.4659" said, maybe it is possible that the royalty of the Empire of the Dragon are also the champions or lieutenants to said dragon. Now it doesnt have to be an Elder Dragon, because Glint, Aurene and Vlast already had ties with some form of champion, or tried to connect to one, without the need to reach ED status. So maybe Kuunavang? But if the Empire is evil, would Kuunavang help them? Perhaps it's time for a change in the hierarchy. LEt's overthrow an empire and put our own guys in charge!! xD
  7. For open world huh. i'm not very familiar with open world meta builds, but Renegade Roamers in wvw can feel a bit squishy (Kalla x Shiro), so as a player with not hundreds of hours in Rev, I'd say it's a nice combo for open world. Only place I can see you having issues is Drizzlewood where you can't rly solo much. I have also seen renegades not running kalla at all and going from classic revenant legend combos like Mallyx x Jalis or Jalis x Shiro. But I suppose if you want Kalla you should go with Jalis. As for Mallyx, I used to run a self-destructive build in core. Devastation, Invocation, Corruption (all the dmg related traits) with mace x sword and sword x axe. Very crappy build, you resort to evades and teleports to survive while landing some crazy condi numbers with Mallyx, but super fun to play nonetheless.
  8. What if, these aetherblades we see, are actually Mai's crew returning from the Mists since LS1? She left for EotM upon Scarlet's orders. And Kralkatorrik formed rifts in the multiverse back in LS4. So after the fight in Dragonfall, what if Mai discovers those rifts and regroups with the aetherblades to go to Cantha and maybe 'utilize' the DSD's powers. Cause that's what Scarlet had in mind after awakening Mordremoth and in case she failed... On top of that, didn't an NPC in Lion's Arch talk about Mai being sister to Marjory? And that would make her a Canthan too. Perhaps the story gets some good development with what we already have. :o P.S. I would like to see Marjory facing the truth of an 'evil sister' in her homeland, especially after losing Belinda. It feels like it will be impactful. I like Marjory in general.
  9. :) EoD releases. New Especs. You wanted more fun? Prepare to see the death of subpar (as of now and probably for the next months) builds! I try to not get into balance talks much, but damn am I waiting for EoD like crazy. I want to see what happens. Like people realize that it was bad with each Expac, but now? With pretty much 27 ways of playing? How will the new stuff be incorporated? I may be getting ahead of myself, but seeing how little content overall ANET will be producing until EoD, I doubt another patch will come out until then. So let's be patient I guess.
  10. > @"Hypnowulf.7403" said: > Hm. The art fits in with a new direction that I've had an inklling that ArenaNet is taking for a little while, now. One that's at once more compatible with an Asian audience, but also a younger Western audience as well. The audience they've courted up until now with the stories the old narrative team were telling had lead to a lot of stagnation. The shift really began with LWS4 and it's been on course ever since then. > > It's a very different direction than the original, vanilla game intended and even Heart of Thorns. There were hints of it in Path of Fire but that was still—I feel—a transitionary period. It's a good move, I feel, since in the current climate it's more desirable to have a setting and story that's less edgy, dark, and focused on horrors and suffering. I feel that people have had to face how problematic our own world is lately, so a more positive bent on storytelling would be perhaps a little more welcomed. > > It's a hunch, but it's definitely the feeling I get. They've been a little bit experimental on their way there but... I do think that's the destination. I trust them with it. To be deadly honest, I enjoyed the story most when the stakes were high. Heart of Thorns could have been even more 'dark'. Aurene always struck me as a character who I shouldn't really care about. Ever since Path of Fire did the "coming back from death" bs it felt a bit meh. The stakes were gone. And Aurene became a bit too good for her abilities. Why couldn't Glint with Destiny's Edge do what Aurene achieved with a pact commander? These connections can be explained by magic and, I find it boring, not to mention lazy. And after us, ofc Aurene has to return to life. I don't see the point in making her a thing, when Vlast canonically existed before her, serving the same purpose and possessing (probably) more power than her at the time. The situation should have been very bad already with Zhaitan, Kralk and Mordremoth dead....but we got Aurene the vaccuum cleaner and Primordus' bring the all mighty, unflinvhing dragon (when Mordremoth and Kralk visibly had issues by absorbing energy not their own). They go into trouble explaining how the imbalance will destroy the world and while libving during a period of imbalance nothing happens... The story is far from compelling and the last thing I want to see is a totally happy ending for kids. They should stick to the reality of the world they created and kill off major characters. Cause guess what, a single person doesn't matter in the universe. We shall see. I believe that Cantha will be far far more 'positive' tho. You can see that HoT was a dire situation, PoF was also but more of a journey and an adventure, EoD looks like a total adventure.
  11. > @"ugrakarma.9416" said: > Toypocalipse is addictive if u like this mode. If only they scaled up such an event to an year-round mode like OP said. With a large area to defend with a squad or party, depending on the difficulty, the ability to set siege, barricades and recruit mercs/npcs to halt the enemy. Now should it be endless and award every wave with increasing difficultry (at which point say wave 100 only spawns champions and cannot be beaten) or should it follow toypocalipse and have a set numebr of waves?
  12. > @"Woltarion.6829" said: > The pvp community is depleted, perhaps you can see that the top 250 has a much bigger standart deviation as before. Moreover there is Wintersday right now, so people are doing more pve content right now. Ironically, isnt much of the wintersday content regarded as part of the PvP mode? Ik it's different but I just had to say it. ;)
  13. I'd love to get an offensive spec with Off-hand sword. You may say that Dragohunter already covers that, but the Longbow feels slow and the traps are basically 'preparations' (no pun inteded) when in combat. Maybe stances on Guardian? Maybe exceed skills? I like the idea of an Inquisitor-guardian with pistols, but it's an issue with Cantha, unless if this somehow ties into with the Ministry of Purity going on "witch-hunts". Time will tell. In general for all 3 heavy specs, I want magic-inclined duelists with great offensive capabilities and mobility. A demonslayer warrior, an inqusitor guardian and an evil legend for rev. So ofc sword off-hand would work with this idea for Guardian.
  14. I lost my shit when I got the free key and chest from the Trade Post the previous day and got the Vermillion Greatsword skin lol. My only rare drop in 2 years playing btw. So yeah it's like gambling-bad.
  15. only 1 char has full asc, the rest have exotic with asc trinkets, used for roaming or zerging builds in wvw. I assume this still counts as fully geared. Equipment that can support a build fully at lvl 80.
  16. Damn...I get 4,5k ping spikes every minute (ik my issue is my crappy connection but i couldn't resist to share lol).
  17. > @"kharmin.7683" said: > Be careful what you wish for here. Anet is just as likely to enforce an automatic dismount when at a certain distance from the ground. That will make a lot of players unhappy. huh, how would that work? In any case shiny skyscales flapping their wings in your face while waiting for Tequatl etc, are actually quite the issue. Anet could rly try to tone down things for people who dont particularly like that. And I think its many.
  18. Huh , why does everyone gets this excited over that and not the **War-torn Marauder**!!!!
  19. **"WE CAN ALL OUTRUN A CENTAUR!!!"**
  20. Espec Warrior Concept: **Demonslayer** The Demonslayers are powerful Canthan warriors, dedicated to fighting off the malevolent Oni which have spread throughout Cantha since the restoration of the Jade Sea back to it's liguid state (for the most part). Weapon: Staff (mechanically)-Spear (animations), Greataxe (fanboying) Specialization mechanic: Havoc, combination Bursts -Havoc replaces adrenaline, but gained in the exact same manner. You have 3 bursts like core warrior, but each bar filled counts as a tier 1 burst. f1, f2 and f3 all provide access to each bar's burst. Successfuly landing the first burst transfers its adrenaline to the next burst and successfuly landing the second gives access to the third. Functions like a combo move, with more gains for the warrior if the attacks land. if all 3 bursts land as a combo you gain the Havoc discharge (f4) which is an aoe release of adrenaline that deals damage and siphons some health, reveals and momentarily forbids foes from shadowstepping/teleporting. All this happens in a very small time frame however and havoc discharge can be activated after 6 bursts worth of adrenaline if the combo doesnt land. Its fair to say that landing the bursts will provide some sort of assistance to you, as to not be unable to use havoc discharge simply because you are being blinded, or your enemy evades (burst 1 gives 1 sec resistance, burst 2 inflicts immobilize and burst 3 gives 1 stab for a sec). The animations for the staff will be changed to look like a spear, but will have a ammunition, throwing option (2 charges) to attack 1,200 range enemies with a melee weapon and no moving towards them. Skills evolve around chaos magic. So demonslayers can use a form of **manipulation** skills to counter their **deceptive** enemies, although the idea also utilizes some **spectral** and **Legendary Demon** elements, although the main idea is countering magic similar to what the Oni used in GW1. Examples include: Heal **Warrior's Retribution** : heal yourself for x, start siphoning health from the enemies around you **Spectral Vision** : follow your enemy's movement (a trail of where they are appears) while in stealth for a brief period of time (3 sec), gain might, fury. **Demon's Bane** : active 3 sec, for each attack dealt to you, apply a random condition to the attacker and gain resistance for each condition applied **Challenger of Darkness** : taunt and weaken enemies (5 sec) while gaining protection (4 sec) **Ward of the Abyss** : launch yourself at the enemy and use chaos energy to form a cage which they are unable to escape from (3 sec) Elite **Relentless Assault** : your 10 next attacks are unblockable, you gain quickness and alacrity (5 sec), each of your attacks delivers a secondary strike (might on strike) and you tag 5 enemies in your area This is a wip, I came with most ideas rn, but waht I basically want is a magic-themed melee warrior, who focuses on assaulting his enemies unlike spellbreaker who kites around them, or berserker who jumps into them. Basically a decent roamer/duelist.
  21. Eh Im kinda poor and dont rly care about ascended or legendary gear, so I run Crystal Desert for gear with the desired stats (exotic is my go to armor when making a new build), but I also perma run Bloodstone Fen and hoard rubbies for asc trinkets, which can easily boost my build with some infusions, as opposed to exotic trinkets that dont always have the desired stats for me.
  22. > @"Lan Deathrider.5910" said: > > @"Vancho.8750" said: > > > @"Lan Deathrider.5910" said: > > > I'm not opposed to the idea. I was disappointed when great axe was not an option at release. But what would it offer that axe/axe doesn't already offer? A 2h axe would have to be AoE, but axe/axe is already an amazing AoE weapon. > > The one niche left is having a weapon that is melee but it has larger range, something like 300 to 450 range. > > > > Mmmmmm.... Noob blender..... > > Hurricane axe, cyclone axe at 450 range and hits 4 times. Say GA2 > > All consuming swing. Forward AoE cleave at 600 range. Hits hard like decapitate, inflicts 15 vulnerability. Would have to be a burst. > > Axe rake. 450 cone AoE, cripples. Ammo charges. GA 3 > > Axe Twist. 300 range AoE, hits twice. Inflicts weakness on each hit. GA 4 > > Sundering chop. Single target attack at 300. Hits twice, deals +15% critical damage versus weakened does. Maybe this instead on GA 4. > > World splitting swing. 450 range AoE. Knocks targets down on the first hit for 3s followed by 4 swift attacks. GA 5. > > AA chain cleaves. Single swing that applies vuln, a second swing hits 10% harder applied cripple. Last swing is a pbaoe, 20% stronger than the first swing and applies weakness. > > So many noobs would die to it that it would suffer a 33% damage nerf the weak after it would be released. I love the idea of Greataxe being added and the skills you mentioned. But the Executioner's Axe skills reworked to do dmg, with burst animation and added skill 5?better AA chain would be quite cool and easier to implement imo.
  23. > @"TheLadyOfTheRings.9148" said: > > @"The Greyhawk.9107" said: > > > @"TheLadyOfTheRings.9148" said: > > > I'd like to see more options for body types (e.g. more androgynous-looking bodies for both male and female character). That and having two different-colored eyes. > > > > My understanding is that Anet has said that they can't add more body types. > > Can't, or don't want to, or don't think it's worth it. Unfortunately. I'll keep dreaming about it lol. I agree hahahah. I can definitely see why the "human female meta" is a thing. By far the most options for customization of one's character. But in any case, additional features would be all I could ask for, including body types. Oh well, a dream it may be. XD
  24. > @"lokh.2695" said: > I never really bothered much about customization once it's done. While I'm at it I can spend hours to find the right shape of eyes/nose whatever, but in the end I'll put on a helmet and will be looking at my characters backside anyways. So I get the appeal and I'm all in for more options, but on the other hand GW2 has more pressing matters to attend to. Ideally, further implementing more customization options in character creation, should not affect Anet's schedule in dealing with said _more important_ matters. Because frankly, I agree with you, however it is sad that we need to think in such a way for a game we find fun and love...
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