Jump to content
  • Sign Up

Kovu.7560

Members
  • Posts

    1,123
  • Joined

  • Last visited

Posts posted by Kovu.7560

  1. > @"Oglaf.1074" said:

    > > @"Zero.3871" said:

    > > > @"whoknocks.4935" said:

    > > > > @"Zero.3871" said:

    > > > > > @"whoknocks.4935" said:

    > > > > > > @"Luna.9640" said:

    > > > > > > Why give a class all the blocks and invulnerability skills/passives on top of a mid-range sustained damage ?

    > > > > > >

    > > > > > > Here let me break the fight with xx/shield -xx Spellbreaker for you for example:

    > > > > > >

    > > > > > > Getting engage - inta pop block (mitigate opening burst)

    > > > > > > Pop Invunerability skill and engage enemy with a interrupting enemy CC skill which if stun broken gets followed by another insta interupt cc skill.

    > > > > > > Cleave the enemy if it manages to move away - pop blocking or invulnerability skill.

    > > > > > > Re-engage while invulnerable to anything enemy has to throw at you and drop another truck loads of cc.

    > > > > > > Cleave till enemy is dead or repeat the block,cc then invulnerability and cleave dancing.

    > > > > > >

    > > > > > > Oh and don't you ever try to cc a spellbreaker with a shield.

    > > > > > >

    > > > > > > Even the core warrior is still supreme to any HoT/PoF specialisations of other classes.

    > > > > > >

    > > > > > > Spellbreaker for example do not need to sacrifice nor dmg. or sustain and the rotation is basically a faceroll on the keyboard.

    > > > > >

    > > > > > If you learn how to kite and DODGE full counter and the 2 burst skills that gives the warrior adrenaline health, the warrior just dies.

    > > > > >

    > > > > > Obviously if you are that kind of guy who keeps proccing they full counter, keep attacking them while shielding or while endure pain and who doesn't dodge gs and dagger or axe burst skills, you deserve to lose against warriors.

    > > > > > I handle spellbreakers pretty good on 1vs1 in wvw even with my dragonhunter, which should be easily counterable by spellbreaker, I killed many high gold or platinum wvw rank roamers, and I am just rank 130, while they are over 1000 and for sure more experienced than me.

    > > > > >

    > > > > > I don't know what profession are you playing, but kiting is the basic to succed in a fight playing any profession.

    > > > > >

    > > > > > Number one rule is kite, but don't get kited.

    > > > >

    > > > > you say, if you learn to dodge GS5, GS f1 full counter, GS3, Axe f1, shield 4 while warrior is unvincible for 20 sec with JUST 2 DODGES, he just dies. Ez to dodge 5 skills with just 2 dodges... but if just 1 hits you, you get terminated...

    > > >

    > > > Get terminated? Use stunbreaks, if you don't use them that's your fault. Learn to play against it.

    > > > Of course you can't dodge all skills, but warrior being melee you can kite, cripple him, chill him. And be sure to have good source of stability.

    > > > I have much more problems with thieves and mesmers which can completely reset a fight in a couple of seconds than I have with warriors.

    > > > Invincible for 20 seconds? 5 from passive and 5 from active. And what you do while he is invincible? Facetank him melee range? Just go away and kite him and make endure pain pop completely useless.

    > >

    > > hard to kite as reaper a warrior that if way faster than you. and hard to use stunbreaks that have way higher cooldowns than the stuns warriors are using.

    > >

    > > first 20 secs in fight 2 times endure pain (2 x 5 sec) + 2 x 3 sec shield block + 2 times full Counter (2 x 1 sec) + gs 3 dodge + normal dodges = ~ 20 secs

    >

    > Endure Pain does not work against Conditions.

    >

    > How are you losing? LOL.

     

    Reapers are power based these days. I can tank them pretty hard on ranger with SoS. Can't say the same about Scourges.

     

    ~ Kovu

  2. > @"Shadowcat.2680" said:

    > > @"Kovu.7560" said:

    > > > @"Shadowcat.2680" said:

    > > > instead of T3 becoming stagnant **(two servers in the match are the same as last week)** because of a tie in T2 last week. T3 being affected to this extent by the results of last week's T2 matchup makes the opposite of sense.

    > >

    > > You know, like T1 and T4 _every_ week.

    > > Its just one week. Not the end of the world.

    > >

    > > ~ Kovu

    >

    > T1 and T4 being essentially the same matchup every week with just one server different in each has nothing to do with any other tier.

    >

    > Not saying the 1u1d system is great for those tiers either. The last time there was a tie it was in T4, and Anet did make a decision as to who came in third and who came in second. Some consistency would be nice.

     

    Nothing to do with? Its _Exactly_ the same thing. The only difference is its only happening once instead of _every week_.

    I can't speak to T3, but T2 is great fun this week and 2/3rds of it, like the other three tiers, is the same as last week.

     

    ~ Kovu

  3. From my experience most servers have the playerbase to accumulate a good number of players at 6PM PST.

    Like, as in, that's probably the most stable timezone in the game for NA servers.

     

    I would suggest Blackgate, Maguuma and Yaks Bend, but they're all full atm. Link servers are an option, though I'm not sure how much you want to throw gems at something that'll change in just over a month's time. Fort Aspenwood's currently an option, though if you're looking for bigger more consistent groups it's probably not going to be that much of an improvement that its worth the gem investment -- especially with the new alliance system on the horizon.

     

    Honestly, unless you _desperately_ need a change of scenery you should probably work with what you've got. The servers I didn't mention have on the whole equal to or worse coverage than SBI, and the link servers are band-aid solutions.

     

    ~ Kovu

     

    edit- Oh hey, SoS is 'very high' atm. I didn't notice that. And also I'm not sure how that happened. They've got better coverage than _all_ of the aforementioned servers, save for Blackgate. Could jump ship to there, if you really want to fight Blackgate every week.

  4. > @"EremiteAngel.9765" said:

    > > @"Kovu.7560" said:

    > > > @"Mighteous.9281" said:

    > > > 3. Hear the lamentations of their women!

    > > >

    > >

    > > There are no real women on the internet. Dragonbrand is no exception.

    > >

    > > ~ Kovu

    > >

    >

    > I know a few irl friends who found their wives through online games so I'll have to say false to your statement.

     

    (It was a joke.)

  5. > @"Ben Phongluangtham.1065" said:

    > • Solar Beam: Reduced the damage by 17% in PvP only

    Lol, literally _nobody_ asked for this. Unrelated, being locked out of CA for a third of a minute is going to hurt.

    I'll probably stick to Soulbeast at this point.

     

    ~ Kovu

  6. > @"Shadowcat.2680" said:

    > instead of T3 becoming stagnant **(two servers in the match are the same as last week)** because of a tie in T2 last week. T3 being affected to this extent by the results of last week's T2 matchup makes the opposite of sense.

     

    You know, like T1 and T4 _every_ week.

    Its just one week. Not the end of the world.

     

    ~ Kovu

  7. > @"Turk.5460" said:

    > > @"bLind.6278" said:

    > > > @"Strider Pj.2193" said:

    > > > > @"bLind.6278" said:

    > > > > > @"Turk.5460" said:

    > > > > > > @"bLind.6278" said:

    > > > > > > > Anyway, our first duel went okay, but he was able to outside and me with his mobility and ability to soft-reset fights (without cheesing the duel) the duel, and just whittled me down. The second fight he got me low enough to proc my EP passive, soft-reset the fight and then did about 18k damage to me in his opener while I was stunned. Took about 2-3 seconds start to finish.

    > > > > >

    > > > > > What is "Soft Reset"? Because it sounds a lot like "Kiting," which by no means is any form of a reset. Using the word reset puts it into a very negative context, as though you think kiting is unfair. I hope that is not the case.

    > > > >

    > > > > Invis, teleport, kite chain, really. Yeah, it's technically "kiting", but is still used as a reset for CD's.

    > > >

    > > > So, because they don't face tank, they are cheesing it?

    > > >

    > > >

    > >

    > > Wasn't trying to imply that at all. Resetting fights or kiting is a good practice given the current climate of PvP, especially when dueling. It's cheesy when you do it numerous times a fight because you're bad and are relying on the ability to reset as a crutch, though.

    >

    > It's not a crutch, though, it's a tactic. And a very fair one at that, because if I as a Thief was forced to stick to you as a Warrior, and not leave melee range the whole fight, the fight would be incredibly unfair in favor of the Warrior. If anything, things like EP, SoS and their passives are *much* more of a crutch.

     

    I wouldn't go that far.

     

    ~ Kovu

  8. Eh. While I stand by my last post I don't feel attackers should be able to flip, or even do substantial damage to a defending structure if the defenders are _actually there to defend_ and equal to or outnumber the attackers. The defenders are already at a disadvantage of being in a potential 1v2 scenario where there's the potential for 2x the number of enemies on the map than them. That said, I feel that way because the defenders should be able to push out and fight the attackers with the potential advantage of defensive siege, not because they have the advantage of being able to turtle inside a structure (which as far as I'm concerned is cancerous gameplay -- unfun for either side).

     

    And yeah, this isn't real life. Prolonged sieges are boring and not even rewarding. Commanders in this game don't enjoy having to break through inner of the same structures we've been looking at for over 5 years just to get the defenders to fight. They'd rather employ strategies revolving around finding ways to bait the defenders out of their hidey holes.

     

    This isn't 2012.

     

    ~ Kovu

  9. A few things would need to happen to discourage ktrains while still encouraging people to assault upgraded structures. T0-1 Structures would need to take longer to break through and cap while undefended, however the ability to bunker behind any upgraded structure with nigh unhittable defensive siege would need to be nerfed as well. So basically the attackers would need to take more time to break through a structure regardless of its tier and how well its being defended, but should a structure be upgraded and have defenders those defenders shouldn't have as much of an insurmountable advantage. I would also reduce the amount of supply upgraded structures can hold. Diminishing returns for flipping the same stuff would also need to be added with a greater focus reward-wise put onto killing enemy players. Finally, attacking a structure should grant some sort of ongoing or built up reward so that people that are attacking a structure for a prolonged amount of time get something greater than something flipping the same structure that's undefended and paper somewhere else.

     

    As far as I'm concerned, no attack should be completely stopped from within the walls with strictly siege and few defenders -- those defenders should be forced to call for help or _eventually_ lose the structure. (Again, the window for allowing teams to respond to callouts would be increased on paper structures.) The goal here being to generate fights. If you want to flip undefended paper stuff over and over again, go to EotM.

     

    ~ Kovu

  10. > @"Turk.5460" said:

    > > @"Nocturnal Lunacy.8563" said:

    > > > @"whoknocks.4935" said:

    > > > Hey, I am a solo roamer guy, I play holosmith, spellbreaker and dragonhunter mainly.

    > > >

    > > > Lately I am not having fun anymore because I always find those stupid builds like perma stealth deadeye impossible to counter. I get them to 10% they go 5000 range in a couple of seconds resetting the battle and returning again oneshotting you.

    > > >

    > > > Same story for mirages, the damage is broken and I know can be avoided but they have too many ways to evade and escape and make the oneshot rotation again if the first time failed.

    > > > Fights with other roamers are not fun and engaging when there are always those profession around, which add you immediately even saying "git gud".

    > > >

    > > > That's really makes yourself even more mad that those profession have such a low risk high reward factor.

    > > >

    > > > I know dh spellbreaker and holo are easy to play as well, but they are far from being that cancer level of deadeye and mirage especially.

    > >

    > > Anet removed any fun that is to be had from WvW with the introduction of the condi meta. wvw is a toxic showdown and anet wants it that way. mechanics are toxic, players are toxic this whole game is just toxic. metabattle helped to destroy what fun was left in wvw after carry me meta was introduced.

    >

    > Aren't you that guy who has sent angry salt messages to almost every player in WvW across all servers? If so, I don't think you have any right to be commenting on what is or is not toxic in this game.

     

    I still have some of the good ones saved. =D

     

    ~ Kovu

  11. Oh goodness that's a loaded question and I'm too busy at work to type up a proper response.

    The short answer is Guardian, particularly Firebrand.

     

    Druids at, best case scenario, #4 after Guardians, Elementalists and Revenants. Though its a little more subjective I'd personally place them under boonshare mesmers, too.

     

    ~ Kovu

  12. > @"BeepBoopBop.5403" said:

    > > @"Kovu.7560" said:

    > > > @"BeepBoopBop.5403" said:

    > > > > @"Kovu.7560" said:

    > > > > _"What Class (Main) is the most convinced of itself?"_

    > > > >

    > > > > Revenants. They're _convinced_ their class sucks and the whole game is out to get them.

    > > > >

    > > > > ~ Kovu

    > > >

    > > > The class has been objectively suffering for multiple balance patches now. I lol every time someone implies that revenant mains are playing their class wrong, can you show us how to do it plz? YouTube video soon thnx

    > >

    > > I _implied_ that they whine the loudest.

    > >

    > > No, I'm not going to record, edit and upload a video on, in this case, a class I barely play anytime someone thinks there's something I need to "show" to the internet. That would be a fulltime job. The counterpoint I could make is to have _you_ post a video on how the other eight professions are top tier when compared to Revenants. They (Revenants) may yet be the worst of the nine professions. As a ranger main I find them generally more annoying to deal with than elementalists and necromancers for certain, (the latter being one of the most kitten about professions in the game) and some of the other professions (guard, engi, other rangers) depending on the day and the quality of the player behind the desk.

    > >

    > > ~ Kovu

    >

    > No you said "convinced" which clearly implies that you don't agree with them.

    >

    > I couldn't even break plat t2 this season with rev. Now I joined the ez life and started to juggle druid, fb, and s/d thief and broke t2 ez, never even fell out of it again. And I haven't spent nearly as much time on any of those builds compared to my time on rev, except thief.

    >

    > Must be my rev skillz, and totally not the fact that the last three patches have been kitten for rev (rip Equilibrium and Impossible Odds). If you have trouble with revenant that is all on you lol.

     

    Putting words in people's mouths must be a full time job for you, you're certainly good at it. My saying that other people are convinced of some thing says nothing to whether I agree with them or not.

    If it makes you feel any better I feel like the next loudest group of people are thief players, and I _know_ they're in a good spot. They tend to get cocky when they win, and cry pretty loud to their team when they lose. Best of luck on your Rev.

     

    ~ Kovu

  13. That's a fair point.

    I suppose as a roamer I'd rather it have the advantage of being able to connect with a strafing target in the open field, rather than the utility of harassing people and siege up on a wall. I'll just stick to using offhand dagger.

     

    ~ Kovu

  14. > @"BeepBoopBop.5403" said:

    > > @"Kovu.7560" said:

    > > _"What Class (Main) is the most convinced of itself?"_

    > >

    > > Revenants. They're _convinced_ their class sucks and the whole game is out to get them.

    > >

    > > ~ Kovu

    >

    > The class has been objectively suffering for multiple balance patches now. I lol every time someone implies that revenant mains are playing their class wrong, can you show us how to do it plz? YouTube video soon thnx

     

    I _implied_ that they whine the loudest.

     

    No, I'm not going to record, edit and upload a video on, in this case, a class I barely play anytime someone thinks there's something I need to "show" to the internet. That would be a fulltime job. The counterpoint I could make is to have _you_ post a video on how the other eight professions are top tier when compared to Revenants. They (Revenants) may yet be the worst of the nine professions. As a ranger main I find them generally more annoying to deal with than elementalists and necromancers for certain, (the latter being one of the most bitched about professions in the game) and some of the other professions (guard, engi, other rangers) depending on the day and the quality of the player behind the desk.

     

    ~ Kovu

  15. I'm a ranger main, thanks. I need to _wait_ 10 seconds before getting to use my overpowered downed skill.

    To be honest the first time I watched the video I missed the Oppressive Collapse (it was right at the beginning). I only saw the mist form followed by the healing. I was trying to figure out what the video was attempting to demonstrate. That player should be glad the scourge's sand shades need line of effect, or they'd have been dead.

     

    (And also why the other player that walked in was more interested in grabbing supply than reviving a downed ally.)

     

    ~ Kovu

  16. Oppressive Collapse, the skill that hit the player while they were in downstate is an awful single target torch ability on scourge that will only connect if the attacker has the enemy targeted AND the target remains still for a whole second -- and even then only delivers a small amount of damage through torment with a potential knockdown. It has the odd (and pretty much only) benefit of not requiring line of effect. Its not the only skill that delivers damage through walls, but it is the one with the biggest tell and (I think) the only one which requires you to have the enemy directly targeted. It's probably the _least_ broken attack Scourge has.

     

    I think the real question here is: why do elementalists have by far the most forgiving downstate ability in the game.

     

    ~ Kovu

  17. > @"Arheundel.6451" said:

    > > @"Turk.5460" said:

    > > > @"Ben Phongluangtham.1065" said:

    > > > > @"Lonewolf Kai.3682" said:

    > > > > > @"Ben Phongluangtham.1065" said:

    > > > > > > @"saerni.2584" said:

    > > > > > > As per above title,

    > > > > > >

    > > > > > > @"Ben Phongluangtham.1065" has mentioned a plan to receive feedback and post an updated list of changes for consideration.

    > > > > > >

    > > > > > > Is this still the plan or is that likely next week?

    > > > > >

    > > > > > We're still working on some additions. It's taking a bit longer than we hoped, but still planning on revising the list on the forums next week.

    > > > > >

    > > > > > Quick preview:

    > > > > > Druid nerfs are changing to PvP only.

    > > > > > Holosmith nerfs are changing to PvP only.

    > > > > > In progress: Evaluating Thief changes.

    > > > > > In progress: Evaluating Mesmer changes.

    > > > >

    > > > > For clarification, PvP only changes include WvW?

    > > >

    > > > Nope! Druid and Holosmith nerfs are not going to WvW for now.

    > >

    > > Sure hope you keep the Ranger Signet of Stone active duration nerf in WvW. 6s of immunity to direct damage is ridiculous.

    >

    > oMG..you play the most easy mode class in the game...where actually the game plays you...90% of warrior is passive gameplay : "might makes me right" for example...2migth for 4 on 5s weaponswap...then a dozen more way to get might...then there is whole defense line..hahahahahaha....dude..warrior is like **passivior** that should be its real name

     

    He main's thief. That entire response of profession name calling was unnecessary. Worse yet, a dev was caught in the chain of quotes so they're probably going to read it.

    Also, Signet of Stone is a _ranger_ ability, not warrior.

     

    ~ Kovu

  18. > @"XxsdgxX.8109" said:

    > > @"Ben Phongluangtham.1065" said:

    > > > @"saerni.2584" said:

    > > > As per above title,

    > > >

    > > > @"Ben Phongluangtham.1065" has mentioned a plan to receive feedback and post an updated list of changes for consideration.

    > > >

    > > > Is this still the plan or is that likely next week?

    > >

    > > We're still working on some additions. It's taking a bit longer than we hoped, but still planning on revising the list on the forums next week.

    > >

    > > Quick preview:

    > > Druid nerfs are changing to PvP only.

    > > Holosmith nerfs are changing to PvP only.

    > > In progress: Evaluating Thief changes.

    > > In progress: Evaluating Mesmer changes.

    > >

    > > Additionally, we've decided not to unsplit anything for this release. After some internal conversation, we decided to keep this release more focused. However, for next balance release, we'll be evaluating our splits to see which should be made game-wide.

    >

    >

    > Very disappointing, those Holosmith and Druid changes were going to be really healthy for small scale fighting in WvW. Anyway still looking forward to those Thief and Mesmer changes.

     

    I'd be alright with wvw nerfs to things such as Celestial Shadow, Ancestral Grace and Druidic Clarity if it was countered by big buffs in other areas based around the Druid's ability to more effectively support a team and survive on the front line in large scale combat. But with all of the cheesy thieves, mesmers and warriors running around its difficult for us ranger players to #feelsbadman that a few of our abilities are a little too potent on the roaming scene.

     

    ~ Kovu

     

    edit- same for holo's. They're not nearly as bad a thieves, mesmers, warriors and, yes, druids.

×
×
  • Create New...